This is depressing. I am stuck with less than 100 downloads.
I have done keyword ASO to get my app some downloads but it all seems to have no effects. Is there no way for a free new app to get some popularity without any paid downloads?
I have no funds. I cannot afford any paid downloads as of now.
All suggestions are welcome. Guys help me?
My app - Animal Utopia
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Hi,
I developed an app called "myProfit" that is already on the Android Market as a free ad supported version and a paid Adfree version. Its a financial calculator to figure Profit, margins, markups, price increase, price discounts and for good measure I threw in a tipping calculator.
Its been up for a couple of weeks now and my free version is up to 450 downloads with a active install of 75% and a whooping 6 download for the paid version.
I haven't gotten a lot of feedback on it yet. There has been three ratings one 5 stars, one 2 stars and one 1 star (with one comment of "Ads are annoying"). I use Flurry to track the analytics and out of the active users there is a large percentage that use it multiple times on a regular basis, but of coarse they haven't rated it.
I was wondering if any of you guys could go check it out and see if there are any bugs or issues that I haven't caught. Any advice/constructive criticism is greatly appreciated!!!
I can't post outside links since I'm a new user so to find my app in the Android Market simply search for myProfit. It's the only app that will pop up.
Thanks for the help.
**The images I've attached are slightly different then the current version that is on the Market. Tomorrow I'm release another update to the app and these images are the new screen shots. The only thing that looks different is the calculate button.**
I updated myProfit on the android market, so the above attached images are now correct.
Please let me know any of your thoughts.
Thank you
Kevin
looks well, going in!
Cool!!! I'm excited. Let me know what you think.
Thanks!!
i think its smooth. the ui is kind of boring. looks like the market. good app!
how about adding finance managment? maby a in app purchase feature.
something like the person enters an amount that they have and can add to it or subtract with bank statment style looks. an option to export it would also be cool. also maby even integrate this feature with printershare or sim. apps for printing straight from the device. so much you can do. looks good so far. what do you think?
I really appreciate your input! I like a lot of those ideas. Don't be surprised if you see them implemented in the app down the road.
Thanks for taking the time to check it out!!!
Just wanted to get some feedback on my app
Any comments and downloads appreciated
It's a simple app which just calculates the cost per standard drink for alcoholic beverages.
i cant post a link but if you search for "cheap chug" on the play store
Ok you put time and effort into your games or apps but still cant seem to get downloads. You might even see a game or app similar to yours but for some reason they are charting but your not. There are over 100,000 developers and over a million apps on googleplay. What are they doing that your not?
1) Website- I see a lot of developers that have a single blog page for all their apps. Look at the format of google play and match your website as close as you can to what google play has. Why? Customers are use to a certain format and like things that look familiar . Think like a customer when building a website and put the same effort as you were in programming your apps.
2)Social Networking-Make a twitter and facebook account. Any app release you have or updates post them.You can even interact with customers and get feedback directly from them. Use this as a tool to learn from real people and adjust your game or app based on feedback.
3)Make Niche Apps- There is no way indie developers can match the power of big companies. Rather than try to take on gameloft or EA focus on niche apps. Small apps like car locators or how to cook books. Small apps like these have been know to get more downloads vs making a game going against a bigger company. Small focused apps or simple games with great graphics can draw people to your app.
4)Post in Forums- Post your game or app in several forums. Be careful as many forums are not really indie friendly. Most forums have a section where you can post games or apps away from where regular forum users cant see. Also you might run into jealous developers who have nothing better to do then degrade your game. Post in several forums to bring in users but remember this is only a small part of your marketing efforts. This forums is very developer friendly though.
5)Rate Me Button- In your apps your should have a rate me button and a googleplay button that points to only your apps in google play. You can also have a button to your website to give the customer a more personal touch.
6) Paid vs. Free- I would suggest you make 4 to 5 free apps before making a paid app. Most customers do not want to pay and only enjoy free apps. You can make a paid version but be warned if you make a paid version users might
1) uninstall the free version
2)buy the paid version
3)refund the paid version but keep the apk on thier device
4) Now they have the paid version for free.
I will make another how to market your android apps part 2 soon. Till then good luck with your games and apps.
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
yoshihat said:
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
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Your welcome hope your friends apps does well
A play store search of "deductis" should work. I understand the 10 post limit before you can post outside links, but it might have the unintended side effect of new users posting 10 messages randomly just so they can post a link. I will NOT do that.
Deductis is basically a puzzle game that tests your memory and your deductive ability. Shut the valves off and stop all the leaks. But can you do it without going over par?
We strove to start easy and to gradually increase the difficulty, but only you can judge on whether or not we were successful at that. It's free to download and if you're really addicted to this kind of game play, you have the option to support us by buying some hints. (Hints are awarded along the way as well).
Either way there are some interstitial ads that will pop up every now and then, hopefully not too annoyingly often. (Again, you're the judge on that one. I'd appreciate feedback on that...)
Thanks to all for the opportunity of free promotion. Much appreciated.
In the past I have downloaded a few different apps from the Play store that let you do scratchers to gain coins, where you watch an AD to play. Enough free coins got you enough for a free gift card. Problem is every one of these apps is a scam, and if you read the recent reviews you can see just that. People get their accounts locked before they can cash out.
So I developed Free Lot.io, the 100% free lottery with PayPal winner verification's at the end of each month. When in the app you watch a short video ad to claim your free ticket. Right now the cap is 7 times per day with potential to increase up to 10 times per day. In the app you can also see the total amount for the month so far, this will increase faster as more people start using the app (The more that play, the more we pay). At the end of the month we have a script that will randomly selects a winner. The winner can win a total of up to $10,000 if the jackpot pool is that high, if the Jackpot pool is over $10,000 then a second winner will be selected up to $10,000. For example if the total loto pool is at $23,000 there would be 3 winners, the first receiving $10,000 the second getting $10,000 and the third getting $3,000. It's that simple, no data logging, no excessive personal information, and no permissions required/requested. You must be 18 years or older to use this app, and create an account. I am very excited to be sharing this with the community. And we're excited we did our first payout the other day! All winner verifications are located on our Instagram located here Instagram
Play Link
How legal is it to run such applications in Google Play?
nitrinus said:
How legal is it to run such applications in Google Play?
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We confine within all of Google Play's terms and conditions. Since this is a sweepstakes app (No money involved from the user), we don't have to worry about the gambling aspect of it. Google has reviewed the application and approved it's spot on Google Play.
Really interesting idea. App seems to work fine.
I'm aware this is a beta but to polish it you could change the toasts to snackbars and add progress bars/spinners for when you register/login as well as perhaps add some haptic feedback.
Deadline.live said:
Really interesting idea. App seems to work fine.
I'm aware this is a beta but to polish it you could change the toasts to snackbars and add progress bars/spinners for when you register/login as well as perhaps add some haptic feedback.
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Great ideas, consider them implemented in the next update!
Yes yes it is we've re-branded to LuckBot. You can find it in the google play store https://play.google.com/store/apps/details?id=apps.skytek.freeloto
Muller21pr0 said:
thank you!
I will certainly play the lottery
Is this still available?
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