In the past I have downloaded a few different apps from the Play store that let you do scratchers to gain coins, where you watch an AD to play. Enough free coins got you enough for a free gift card. Problem is every one of these apps is a scam, and if you read the recent reviews you can see just that. People get their accounts locked before they can cash out.
So I developed Free Lot.io, the 100% free lottery with PayPal winner verification's at the end of each month. When in the app you watch a short video ad to claim your free ticket. Right now the cap is 7 times per day with potential to increase up to 10 times per day. In the app you can also see the total amount for the month so far, this will increase faster as more people start using the app (The more that play, the more we pay). At the end of the month we have a script that will randomly selects a winner. The winner can win a total of up to $10,000 if the jackpot pool is that high, if the Jackpot pool is over $10,000 then a second winner will be selected up to $10,000. For example if the total loto pool is at $23,000 there would be 3 winners, the first receiving $10,000 the second getting $10,000 and the third getting $3,000. It's that simple, no data logging, no excessive personal information, and no permissions required/requested. You must be 18 years or older to use this app, and create an account. I am very excited to be sharing this with the community. And we're excited we did our first payout the other day! All winner verifications are located on our Instagram located here Instagram
Play Link
How legal is it to run such applications in Google Play?
nitrinus said:
How legal is it to run such applications in Google Play?
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We confine within all of Google Play's terms and conditions. Since this is a sweepstakes app (No money involved from the user), we don't have to worry about the gambling aspect of it. Google has reviewed the application and approved it's spot on Google Play.
Really interesting idea. App seems to work fine.
I'm aware this is a beta but to polish it you could change the toasts to snackbars and add progress bars/spinners for when you register/login as well as perhaps add some haptic feedback.
Deadline.live said:
Really interesting idea. App seems to work fine.
I'm aware this is a beta but to polish it you could change the toasts to snackbars and add progress bars/spinners for when you register/login as well as perhaps add some haptic feedback.
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Great ideas, consider them implemented in the next update!
Yes yes it is we've re-branded to LuckBot. You can find it in the google play store https://play.google.com/store/apps/details?id=apps.skytek.freeloto
Muller21pr0 said:
thank you!
I will certainly play the lottery
Is this still available?
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Related
Why the apps having the worst users' reviews are shown as "Recommended Apps" ???
Hello,
How are the "Recommended Apps" selected by the Marketplace?
I am tired to see all the apps having actually the worst users' reviews be selected by Micorosoft and promoted on the Marketplace.
For instance, this week I see as recommended the games "Castlevana Puzzles" (rated only 1 star over 5) and "Deer Hunter" (rated only 1.5 star over 5) !!! Most reviews of these games state that they are not very good.
So therefore, by WHOM are they recommended ? I wonder. Not by the users for sure.
In my opinion the most important opinion is the customers' one.
MS, please stop 'recommending' apps that the users said they don't like.
How to find on the Marketplace only the apps that the USERS RECOMMEND (not MS), that is to say the ones with 3, 4 or 5 stars?
Thank you
I believe it is based on the number of downloads, which is a completely different metric from the ratings.
Jim Coleman said:
I believe it is based on the number of downloads, which is a completely different metric from the ratings.
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I don't think so. My app appeared on the featured list once for a while and it only has <100 downloads to this date!
It looks to be fairly random to me.
Blade0rz said:
I don't think so. My app appeared on the featured list once for a while and it only has <100 downloads to this date!
It looks to be fairly random to me.
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That'd be nice. Maybe if devs know that even crappy apps will be randomly "featured" they'll have a little pride and reduce apps that aren't so shoddy.
It's also nice because apps that might otherwise not be seen will get some time in the spotlight. Could be a big deal for someone - I know it would be for me.
Back in the WMP9 days I made a few skins that people liked for their simplicity (they were designed to be "always on top"). After MS featured them on a skins site and they got a high rating they amounted to about half of my site traffic.
A little free attention from MS can make a huge difference for a smalltime dev.
Bleak Morn said:
That'd be nice. Maybe if devs know that even crappy apps will be randomly "featured" they'll have a little pride and reduce apps that aren't so shoddy.
It's also nice because apps that might otherwise not be seen will get some time in the spotlight. Could be a big deal for someone - I know it would be for me.
Back in the WMP9 days I made a few skins that people liked for their simplicity (they were designed to be "always on top"). After MS featured them on a skins site and they got a high rating they amounted to about half of my site traffic.
A little free attention from MS can make a huge difference for a smalltime dev.
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I totally understand your point of view.
Nonetheless, I would probably like/prefere to have an "Apps recommended by users". I mean the apps with the best feedback from the ones that really tested the apps. Indeed, number of download means nothing.
Strange that the Marketplace does not include this. It seems natural to me.
It would be good because:
- it will encourage developers to make good apps and get a high ranking,
- it will allow users to discover and install apps that have a positive feedback. It does not mean that a lot of people aready installed it. Maybe only one or two people only installed the app, found it very good. Thanks to its high ranking, the app will be discovered by other people.
Also, I do not think that apps such as Deer Hunter or Castlevania need to be promoted like they currently are on the Marketplace: firstly, they are mediocre Xlive games. Secondly, better to promote independant small developers that Xlive games developed by Microsoft. Microsoft do not really need to promote their own game, especially when they are not so good.
arturobandini said:
I totally understand your point of view.
Nonetheless, I would probably like/prefere to have an "Apps recommended by users". I mean the apps with the best feedback from the ones that really tested the apps. Indeed, number of download means nothing.
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Keep in mind, ratings can be gamed as well. One vote for 5-stars could result in a 5-star rating for a 1-star app.
A while back I had an issue with the Zune software - wanted to get a list of all of my songs based on whether or not they were ZunePass (DRM) songs, or MP3's I'd bought with my 10 monthly song credits. The idea was to use the credits on the songs I've listened to most but hadn't yet unlocked.
I was having getting the software to do what I want, so I asked how to do it in the Zune forums. When that didn't get the answer I wanted, I communicated with some Zune MVP's via Twitter. They connected me with one of the Zune application development leads at MS (also on Twitter) and I directed him to the article in the Zune forums where he helped me troubleshoot and fix the issue.
One of the things I like about MS is that when I poke around, they usually put me in touch with someone who can directly solve my problem (like the app dev lead).
In this case, he provided me with a simple work-around for the problem I was having, but if you need a new app feature it's nice to be able to tell the guy in charge directly.
Oh, and if you end up taking this approach I'd love it if you'd post the link to your Zune forums thread here so I can follow along since it's an issue I might encounter soon.
Simbal
Your money, simply balanced
Hey guys, I wanted to share an app that I made recently with you. It's called Simbal, and it's an electronic checkbook app. The name Simbal comes from "Simple Balance".
I made Simbal because, like many people, I have various bank accounts that I need to keep track of. Unfortunately, my bank's app is always behind by a few days, so it's practically useless. And while I do have a checkbook, I always find myself putting off recording my receipts and purchases until later.
So, I decided to combine the practicality of a checkbook with the convenience of a smartphone! Simbal allows you to create and track an unlimited number of checkbooks and transactions. It also has home screen widgets (Or lock screen, if you're running at least 4.2) that allow you to track the balance of specified checkbooks and add transactions directly from the widget.
Simbal has ads, but they can be turned off though in app purchases. But they're more like donations, because I don't believe in buying functionality, so I've provided 5 different donation amounts. All of them just turn off ads.
If you like what you're hearing, please go check out Simbal on the Play Store here: https://play.google.com/store/apps/details?id=com.bkp.simbal
Or on the Amazon app store here: http://www.amazon.com/gp/product/B00DRKP2VW/ref=mas_pm_simbal
(You can find screenshots there too)
I'm totally open to comments, and Simbal is definitely still in active development. (If you'd like, you could even leave me a review in the Play Store) Thanks for your time!
how do I get rid of ads
yotaman said:
I do I get rid of ads
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There's a donate option in the menu. The way it's done is through an in app purchase. There are five different preset donation amounts, all of them do the same thing, which is to remove ads. The only reason I provide multiple amounts is so that people could donate more if they wanted to.
Ok you put time and effort into your games or apps but still cant seem to get downloads. You might even see a game or app similar to yours but for some reason they are charting but your not. There are over 100,000 developers and over a million apps on googleplay. What are they doing that your not?
1) Website- I see a lot of developers that have a single blog page for all their apps. Look at the format of google play and match your website as close as you can to what google play has. Why? Customers are use to a certain format and like things that look familiar . Think like a customer when building a website and put the same effort as you were in programming your apps.
2)Social Networking-Make a twitter and facebook account. Any app release you have or updates post them.You can even interact with customers and get feedback directly from them. Use this as a tool to learn from real people and adjust your game or app based on feedback.
3)Make Niche Apps- There is no way indie developers can match the power of big companies. Rather than try to take on gameloft or EA focus on niche apps. Small apps like car locators or how to cook books. Small apps like these have been know to get more downloads vs making a game going against a bigger company. Small focused apps or simple games with great graphics can draw people to your app.
4)Post in Forums- Post your game or app in several forums. Be careful as many forums are not really indie friendly. Most forums have a section where you can post games or apps away from where regular forum users cant see. Also you might run into jealous developers who have nothing better to do then degrade your game. Post in several forums to bring in users but remember this is only a small part of your marketing efforts. This forums is very developer friendly though.
5)Rate Me Button- In your apps your should have a rate me button and a googleplay button that points to only your apps in google play. You can also have a button to your website to give the customer a more personal touch.
6) Paid vs. Free- I would suggest you make 4 to 5 free apps before making a paid app. Most customers do not want to pay and only enjoy free apps. You can make a paid version but be warned if you make a paid version users might
1) uninstall the free version
2)buy the paid version
3)refund the paid version but keep the apk on thier device
4) Now they have the paid version for free.
I will make another how to market your android apps part 2 soon. Till then good luck with your games and apps.
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
yoshihat said:
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
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Your welcome hope your friends apps does well
Remembering about Investment Maturity dates and premium payables, is no longer a problem with the launch of this new app - Investment Reminder.
It helps categorizing investments in the form of General (broad category to allow anyone and everyone to use it for various types of investments), LIC (Insurance) and Gold.
Just key in few important details regarding the investment, add a document image and tag some notes for referral and just sit back and relax.
The app will take care of notifying you, when specific investments are nearing maturity and you need to take action.
It's available for Free download on Google Play Store for both smartphones and tablets. Just search for "Investment Reminder".
The paid version is also carrying a reduced price tag now, for the Christmas-New Year occasion. Go ahead and download. Enjoy.
omkar_ghaisas said:
Remembering about Investment Maturity dates and premium payables, is no longer a problem with the launch of this new app - Investment Reminder.
It helps categorizing investments in the form of General (broad category to allow anyone and everyone to use it for various types of investments), LIC (Insurance) and Gold.
Just key in few important details regarding the investment, add a document image and tag some notes for referral and just sit back and relax.
The app will take care of notifying you, when specific investments are nearing maturity and you need to take action.
It's available for Free download on Google Play Store for both smartphones and tablets. Just search for "Investment Reminder".
The paid version is also carrying a reduced price tag now, for the Christmas-New Year occasion. Go ahead and download. Enjoy.
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I can't find "Investment Reminder" in the Google Play. Could you please provide the link. Maybe your app doesn't support tablets? Thanks.
Hello everyone,
I am glad to be able to present you a game I created. It's called Money Clicker. As you can imagine, this game is an idle clicker. But before you say: "Just one more of many boring idle clicker games", I want to show you what Money Clicker makes different than the competitive apps. In Money Clicker you can not only click until you finger hurts - no you can purchase world-famous skyscrapers, buy company stocks in the virtual stock exchange, and even start your own business with thousands of employees! Additionally, the game is tightly integrated with Google Play Games, so you can earn achievements, climb leader-boards and compare with your friends. And the best: Money Clicker is completely free and doesn't contain ads.
It started as a small app on a January afternoon but turned soon into a much bigger project. Please notice that this game is still in Beta and may contain some bugs. I would really appreciate if you could test the app and give me feedback (perhaps in this thread or per Google Play Store feedback).
Interested?
Unfortunately I am not permitted to post links so if you want to try it please go to the Google Play Store and search for "Money Clicker" and select the app from "Illumination Apps".
If you have any questions don't hesitate to ask me.
~Jonathan (Developer of Money Clicker)
Awesome. Sounds great. I'll give it a go.
Would it be possible to get changelogs of updates to see what's changing from patch to patch?
Love
I'm a beta tester and I'm currently obsessed. I would like to eventually be able to have more strategy involved in some areas, but I'm just craving a deeper real time turn over. Long term stocks and day trading. I like the randomization and variables. All ready more categories to explore than most and different incomes to acquire. Keep up the great work!
suggestions and maybe a bug
I have a few things to say, first of all: Great game, great idea, it's really fun.
I'd like to know more how things really work, for example when I upgrade the research facilities of my business what will this do? will I have a lower cost? will I be able to sell my goods at higher prices? What about using money to spend in research? What's going to happen???
Also I'd like to report a bug: I upgraded the factory this morning by 1 level and it was already at maximum level, the hint said "you should hire more workers in order to get your goods out in the world fastest" or something like that, the problem is that the minimum amount of employees I could hire was 12.000, thus I was -30.000.000 in the account balance and after a few minutes the game said "your business failed, you sold everything except the REIT to repay your debts" ....
Anyway it's really a good game,
Thanks
Wow, now 500k+ downloads.
I'd like my game to be so successful too.