Hey guys,
I've been making my own ringtones with my phones for a while. Can anyone tell me what tech specs audio files should have to work as ringtones? I remember back on certain phones, if the quality was too high, it actually took the phone too long to play out the audio and interfered with your ability to answer.
Thanks for any help.
haven't run into any problems with using mp3's as ringtones easy rule of thumb is not to use the whole song since it won't play cut it down to 30 -45 seconds.
All I use are mp3 (320 kbps)files, I just use mp3 splitter and make them right on my device, haven't had any problems at all.
I am new to this forum so please forgive me if i make any mistakes.
My main interest is in music and am therefore looking for recording and music-making software.
I have looked at Syntrax, Griff, Mixtikl and Meteor but so far am not impressed with any of them so was wondering if anyone was in the process of developing something new. I am not a programmer myself but do have a few ideas which as far as I can tell, have not yet been implemented in any windows mobile 6 apps.
One idea is for a low latency multi-track recorder that can use either bluetooth or wifi as an audio input, thereby enabling your phone to become a true multi-track recording device. The idea doesn't stop there, so if anyone is interested in hearing what else I have to say, feel free to contact me and we can discuss what is possible. I can't code such things, so would be very willing to collaborate with someone who can.
Anyway, that's it for now.
Hope to hear a reply soon!
If your interrested
Peace this Meezzofficial! I make music myself, and I'm currently on my 6 song. But as far as music software goes....I would suggest Fruity Loop. Music Maker. and Accoustica. To Meezz personally these are heavy hitters. But Fruity Loops first and hi me back!
Meezz!!
I think i've gone beyond the programmes you've suggested by quite a long margin which is why I would like to see something a bit more serious for windows mobile.
Hello everybody.
I'm a musician too and I'm thinking about some kind of musical notepad using piano roll view so you can tap any of keys on the edge of the screen to hear the notes which will be helpfull to develop the melody by ear, and then put blocks on piano roll to be able to set rhythm values and play whole thing.
Maybe I could try to write something like it but I am not serious programmer so it might take me a lot od time and effort
I think that multi-track recording on PDA is not reliable idea because it need good cpu and some serious audio card with high signal-to-noise ratio.
I have no idea what it would be called, but does anybody know of a program that will amplify the sound on your phone to your headphones? so you can look like your listening to music, but your really listening to conversation, or maybe if you have a problem hearing, you can have your headphones in and the sound your phone records is amplified? I'm gonna start looking into developing applications for windows mobile soon, and i know this kind of program would be fairly easy, just wondering if anybody knew of one already out there.
yes i need this software very much please develop it,
i am very willing to donate!
better if you can choose to record the Streaming Audio.
thus is can use it for reciting texts,it will be a good software for learning foreigh language!.
Update (4/11/2017): Updated the app to use the Superpowered audio library. Performance is greatly improved. Lag is pretty much gone.
This was my first app and recently just overhauled it with a lot of the updates I had been doing to Wave Control. I've decided to take this out of incubation in the device specific forums and put it fully out there. All feedback is appreciated!
Around Sound allows you to listen to music, watch movies, or play games and still be aware of your surroundings. It's meant for when you're using sound isolating earbuds like Shure or others that are basically earplugs so you have no idea what's going on around you.
It uses the mic on your headset or phone to listen around you. You set how loud a noise needs to be to trigger it. When a loud sound is detected, it pauses your music or movie for a timeout period. During this time, it feeds the outside sound through to your headphones so you can hear what's going on. After the timeout period it then resumes playback.
With games, you can use the non-pause mode which will overlay the outside sounds on top of the current audio. Usually the game audio will lower itself during this time. I would really like for games to support the pause feature. I've reached out to some developers but need everyone's help to request the feature be added to their favorite games.
Play Store Link:
Free Version
Some known issues:
1. Audio lag - when the outside sound is fed through there's about a 500ms delay. It's a known issue with Android. It's rumored to have been fixed in Jelly Bean (or there's some low level API's available to fix it) but I haven't had a chance to play with it yet. Finally fixed! Practically realtime now!
2. Bluetooth Mic Option - Currently only works with mono headsets and not the AD2P kind, adds lag
Some use cases:
- At the office: pause your music automatically when someone is trying to get your attention
- At home: Don't miss door slams, children crying, your dog barking, or other warning signs
- At the airport: Relax at the gate and have your music or movie pause when the gate announcements start
- Anywhere relatively quiet where you want to know if something happens around you
Permissions Needed:
Network Communications: Full Internet Access (For Ad Supported Version)
Phone Calls: Read Phone status (shuts off the audio processing during calls)
Hardware Controls: Audio Settings, Record Audio (to use the microphone, no audio is ever stored)
Coarse Location(Not GPS): For Ad Supported Version
Write External Storage: For Ad Supported Version
Billing: For in app upgrades
Bluetooth: For Bluetooth mic feature
Broadcast Sticky: For Bluetooth mic feature
Limitations:
-For Pause Music Mode: You can't be in a really loud environment otherwise the microphone input will be maxed out and there is no way to detect a louder sound. Use Street Mode instead
Developed on a Samsung Galaxy S7
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
i guees that is not possible ...hardware limitations
anyway if it is...would be a great addition
I hope someone can explain this to me. I'm not doubting it's a hardware limitation, I just can't understand what sort of hardware limitation it might be.
Sent from my Nexus 7 using Tapatalk 2
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
Yeah, it's possible. If you uncheck pause mode, it'll play over the other app. The way it's setup now, depending on the playing app, the music/movie might dip in volume. Alternatively there's Street Mode in the Pro Version that will play all sound above the trigger on top of your music/movie.
MarksThinkTank said:
Yeah, it's possible. If you uncheck pause mode, it'll play over the other app. The way it's setup now, depending on the playing app, the music/movie might dip in volume. Alternatively there's Street Mode in the Pro Version that will play all sound above the trigger on top of your music/movie.
Click to expand...
Click to collapse
Woo hoo! Cool, thanks! Pro, here I come.
Any idea when you think you might be able to look into that lower latency JB API?
Sent from my Nexus 7 using Tapatalk 2
This is so genius! Installing now!
I bought Pro this morning and used it on my walk. Worked like a charm!
It was pretty bright out and my screen couldn't brighten enough to let me see the trigger slider. A suggestion: how about adding +5 and -5 buttons so I can adjust the trigger level without having to see the slider? I don't mean remove the slider, I mean add +5 and -5 buttons.
Got the pro just to support the Dev. Great idea and great work. Keep it up man!
A little coverage on the portal for you
http://www.xda-developers.com/android/gain-an-extra-set-of-ears-with-around-sound/
the_scotsman said:
A little coverage on the portal for you
http://www.xda-developers.com/android/gain-an-extra-set-of-ears-with-around-sound/
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Click to collapse
Thanks man!
Looks like it's igniting a lot of coverage. Just popped up on Gizmodo too!
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
Sounds perfect....
i saw this while ago and was going to use it but deleted it by accident and than forgot about it this has reignited me to use it now ill download it later.
any news on the bluetooth issue as i have bluetooth headphones and there not mono and was wondering if it work well or not with em?
Wow...this is great. Thank you.
I like the sound of this (No pun intended) but I've only got bluetooth stereo headphones with a mic. so I'll have to wait until it supports them.
App2SD would be nice ...
daniturn3 said:
i saw this while ago and was going to use it but deleted it by accident and than forgot about it this has reignited me to use it now ill download it later.
any news on the bluetooth issue as i have bluetooth headphones and there not mono and was wondering if it work well or not with em?
Click to expand...
Click to collapse
gadjet0 said:
I like the sound of this (No pun intended) but I've only got bluetooth stereo headphones with a mic. so I'll have to wait until it supports them.
Click to expand...
Click to collapse
I don't have a set to test it with but I've gotten mixed feedback. Some stereo ones do work and some don't. Or.. it may be a particular phone's bluetooth implementation since it seems more like a bug in Android than a headset specific issue.
Please give it a try and let me know if it works!
Will this save me if I end up in the middle of a shoot out, and I have in noise canceling headphones? As bizarre as that sounds... I'm paranoid lol
GazaIan said:
Will this save me if I end up in the middle of a shoot out, and I have in noise canceling headphones? As bizarre as that sounds... I'm paranoid lol
Click to expand...
Click to collapse
Possibly... but I make no guarantees
New Angle
So after un-intentionally (really, I swear!) ignoring my girlfriend while playing a game, I realized... I could use Around Sound with games.
So far the non-pause mode works pretty well with the games I play. I'm reaching out to some other developers to include the ability to pause when asked by Around Sound.
I need people's help to request their favorite game dev's to support auto-pause with Around Sound
Hi everyone,
It is common knowledge (I hope) that when you try to recording a video or just a simple audio file with some music (for example a song during a concert or, in my case, an audio while I play the guitar and I sing something) everything sounds very very badly! Now, my question is:
Is it a software or hardware problem?
This is important to me because I use very often my phone for these kind of things, mostly during a concert. I've tried to look for something about it but I could't find any useful answer. I hope it's a software problem and it can be fixed just changing a ROM. I'm using the phone as stock now. With no root and, of course, no custom ROM. Thank you
I feel the same about the audio quality, it's pretty bad.
I actually had recorded a bunch of footage from a birthday party and the audio stopped recording entirely after about 5 seconds in...
punticci said:
Hi everyone,
It is common knowledge (I hope) that when you try to recording a video or just a simple audio file with some music (for example a song during a concert or, in my case, an audio while I play the guitar and I sing something) everything sounds very very badly! Now, my question is:
Is it a software or hardware problem?
This is important to me because I use very often my phone for these kind of things, mostly during a concert. I've tried to look for something about it but I could't find any useful answer. I hope it's a software problem and it can be fixed just changing a ROM. I'm using the phone as stock now. With no root and, of course, no custom ROM. Thank you
Click to expand...
Click to collapse
The microphone and the output jack is only bad, other than the audio speaker. It's common usage to put low hardware on smartphone like these to push on other features.
V4A Magisk and xXxNoLimits it's good to fix this.