B190 update makes games run terrible? - Huawei Mate 9 Questions & Answers

Hi just updated to b190 is it just me or has anybody else noticed that the update makes games run terrible?lag and judder all over the shop .cheers

Same problem here, after update to B190. Clash of Clash picture quality when zoomed out blurry/fuzzy, when zoomed in a little bit better but stil not crisp as before the update..

Yep my clash of clans gone the same way and golf clash is silly laggy

I found this on the internet and tried it. Makes picture quality quite a bit better.
In Android's developer options you can try to change the dpi minimum width value from 360 to 480, and after that the games' graphics are good, but gaming is a little laggy, so I keep the 360 value. After that I tried to clean every information of the game (without reinstalling) and now the graphics works well. It seems that after the upgrade to Android 7, clash royale wasn't able to identify the proper dpi value, and maybe there were conflict between information cached from the old system. Try only to clean cache and game information, it will solve the problem I hope. For me it worked

Cheers tarkan

Related

63Hz refresh rate causing major stuttering in all locked 60fps apps/games/emulators

Hey, so i recently tried Retroarch on this phone and noticed some stuttering in everything i try to play with it, i then looked through the settings and apparently the OS reported refresh rate said it was 63Hz, I then tried the calibrate refresh rate option and that said it was 63.4Hz. I've tested this on several other apps/games as well that have a locked framerate, and to my dismay, they also stuttered about 3 frames every second.
This is a pretty major issue for me, because everything looks and feels very unpolished and it's distracting to me. What i wanna know is, if it's possible to force feed the display 60Hz, and if the display would even handle it properly without any doubling or skipping of frames. If any of you have a solution for this, I would be very grateful.
Thanks.
gwimmel said:
Hey, so i recently tried Retroarch on this phone and noticed some stuttering in everything i try to play with it, i then looked through the settings and apparently the OS reported refresh rate said it was 63Hz, I then tried the calibrate refresh rate option and that said it was 63.4Hz. I've tested this on several other apps/games as well that have a locked framerate, and to my dismay, they also stuttered about 3 frames every second.
This is a pretty major issue for me, because everything looks and feels very unpolished and it's distracting to me. What i wanna know is, if it's possible to force feed the display 60Hz, and if the display would even handle it properly without any doubling or skipping of frames. If any of you have a solution for this, I would be very grateful.
Thanks.
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I'm having this same issue with my phone as well, and it even effects flappy bird. I know its not the most serious issue in the world but for games that require fluid motion and somewhat precise timing, such as emulators or flappy bird, its enough to make me stop wanting to play the games altogether. Does anyone know why the phone (Oneplus One) runs at 63hz and is there any way to change it or somehow fix the issue with video stuttering in apps on phones that run at uneven refresh rates, such as 56hz, 59hz, or 63hz?
tj11112129 said:
I'm having this same issue with my phone as well, and it even effects flappy bird. I know its not the most serious issue in the world but for games that require fluid motion and somewhat precise timing, such as emulators or flappy bird, its enough to make me stop wanting to play the games altogether. Does anyone know why the phone (Oneplus One) runs at 63hz and is there any way to change it or somehow fix the issue with video stuttering in apps on phones that run at uneven refresh rates, such as 56hz, 59hz, or 63hz?
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Did you ever find a fix? Everything on the phone is flawless, its just the stuttering is the only thing bugging me!!

Game Tuner and MM

Can anyone confirm that Samsung Game Tuner is not working on Marshmallow?
Any change I make there is not applied to my games.
It's working but it's cause system frame rate drop
And made games laggy even with maximum quality mod
Yes, I noticed that frames drops with Aldo's Adventure.
Vainglory runs fine, but there is no change in resolution.
S7''s Game Tuner is embedded in the system, right?

Game Booster working correctly?

Hi, I am just playing around with the settings in gamebooster and have the feeling that something isn't working correctly.
For example:
I edit settings (resolution) of Super Mario Run and save the settings.
Then I reopen the game, but after that I can't press anything in the game (no recognition of touch input)
Then I have to reboot the phone.
Kill the game from Multitask-Windows doesn't help.
Moreover Mario Run is listed as a 120Hz compatible game on Razer homepage. But with 120hz it stutters on my device. Have to set it to 60hz.
Do your game work correctly if you edit settings and reopen the game?
And how do you configure your Game Booster?
I'm using the custom settings and also experience odd behaviour. When switching resolution with summoners war I can't close menus via the x-buttons. They're simply not touchable.
I don't have to restart the phone for changes to take effect.
I did further testing. Yes, the only problem is switching resolution. It only works if the in game booster selected resolution is the same as the resolution in device settings.
Otherwise something is wrong with touch input.
And yes, reboot is not needed after change of game booster settings.
For summoners war only the 1440p resolution works even though I use 1080p as system setting.
So, it seems that some game have problems with resolution change in game booster.
3D rendered games seems so work with a resolution change, but some of my 2D games (like mario run) dont work with a resolution change.
Moreover:
Is antialiasing on, when the slider is on the left (greyed out) or the right (green)? (The description is a bit confusing).
Moreover do you see a optical difference between on and off? I cannot see a difference.

Gaming performance.

After mucking around with certain games I used to have on my old Galaxy S8 I've discovered something interesting. I get ridiculous lag and frame pacing in just about every game leading to poor results in games such as Cytus 2 (fast paced rhythm game relying on accurate input with no lag) the new Sky game (stutters and tearing in both refresh modes), and a side scroller that has no heavy graphical fidelity (lags on screen and even tears sometimes).
This is all kind of in accordance to this recent review video of the p40 (different phone, same chipset)
https://www.androidauthority.com/huawei-p40-vs-galaxy-s20-plus-1133345/
Now one thing I've noticed is that if I use appassistant to launch these games, the poor performance disappears entirely. No lag anywhere, in Cytus, where before during fast sections it wouldn't even register taps 6-7 times per song, there are ZERO misses across the board. Similarly, no screen tearing or lag in any other game.
Wondering if the OS is optimized to cut power to the GPU and put it into limp mode during normal operation to save battery as I've noticed a dramatic difference in battery drop when using appassistant or not to play games. I mean naturally, the appassistant game center is doing its job but man that's a big difference.
Anyone have similar experiences?
Whats appassistant????

FPS in games

I can't seem to get any game to play at 120 fps on my Note 20 Ultra. There's really only 1 game that I have that is capable and I generally can't tell a difference unless I really state and look for that extra smoothness but I figure I have the phone it should do what I want. My S20 plays subway surfers at 120hz according perf z but the Note does not and I can tell (barely but I can). Anyone else have any issues?
Edit: not sure if it's because it's adaptive refresh rate vs full time and so the games don't sense 120hz and so won't run at 120fps. If that is the case 120hz would be a true gimmick, lol.
Same here. Even the games that supposedly are 120hz run 60hz. Some say it is because the games are not utilising some Samsung compatibility api. I've tried also, as suggested, disabling game optimization. Still @ 60hz
raul6 said:
Same here. Even the games that supposedly are 120hz run 60hz. Some say it is because the games are not utilising some Samsung compatibility api. I've tried also, as suggested, disabling game optimization. Still @ 60hz
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I've tried 5 games that are supposed to run at 120fps but none have been successful. So the one true advantage of battery sucking 120hz isn't an advantage at all. Nice.
chetly968 said:
I've tried 5 games that are supposed to run at 120fps but none have been successful. So the one true advantage of battery sucking 120hz isn't an advantage at all. Nice.
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What games did you try?
harsh9101 said:
What games did you try?
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Well games that I like to play that do not work include brawl stars (only 90 but still plays at 60), subway surfers (I got this to play at 120 on my S20 ultra), and critical ops. I also tried random games on the play store including bullet force and some other random one...none of them played at 120. I did, since my last post try a game that finally did display at 120 fps according to perf z. But it's not a game that would have ever played. Wish there was some consistency.
What app are you using to show fps. Mine shows 120 for games. 60 for maps
View attachment 5100535View attachment 5100537View attachment 5100539
Sent from my SM-N986U1 using Tapatalk
chetly968 said:
Well games that I like to play that do not work include brawl stars (only 90 but still plays at 60), subway surfers (I got this to play at 120 on my S20 ultra), and critical ops. I also tried random games on the play store including bullet force and some other random one...none of them played at 120. I did, since my last post try a game that finally did display at 120 fps according to perf z. But it's not a game that would have ever played. Wish there was some consistency.
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At this moment, there are like 50 games that supports 120hz. I only tried injustice and it goes till 120 fps
It's on optimized, adaptive smoothness on and no adaptive power saving.
---------- Post added at 02:46 AM ---------- Previous post was at 02:44 AM ----------
hayabusa1300cc said:
What app are you using to show fps. Mine shows 120 for games. 60 for maps
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Click to collapse
I use game plugins tools, you can find that on galaxy store and in game plugins, there is a toggle for perf z which is basically an overlay that shows CPU, GPU consumption, FPS & Temp
harsh9101 said:
At this moment, there are like 50 games that supports 120hz. I only tried injustice and it goes till 120 fps
It's on optimized, adaptive smoothness on and no adaptive power saving.
---------- Post added at 02:46 AM ---------- Previous post was at 02:44 AM ----------
I use game plugins tools, you can find that on galaxy store and in game plugins, there is a toggle for perf z which is basically an overlay that shows CPU, GPU consumption, FPS & Temp
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Click to collapse
Oddly I can't use itView attachment 5100615
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hayabusa1300cc said:
Oddly I can't use itView attachment 5100615
Sent from my SM-N986U1 using Tapatalk
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Oddly, I couldn't use it about 2 weeks ago. I could use it last week. And the. I restarted my phone and perf z is greyed out. Strange. Haven't updated the firmware. Not other changes in settings. Just says not compatible.
Edit: restarted phone and it works again.
Same here. I downloaded alto and It works on 60hz only. What to do to force 120hz?
Same here. I also can monitor ingame fps with the PerfZ-App, but in every game it shows a maximum of 60 fps. In Subway Surfers, the fps-bar goes up to 120, but it's half-full all the time at 60.
Another weird bug is in Archero. Every time when i'm not moving and there are many particles on screen, the GPU turns off completely (the GPU utilization-bar shows only "-" instead of a percentage) and the fps goes to 0. When i touch the screen, it rises instantly to 60 again...
I tried disabling the Game Optimizing Service and the Game Booster App with package-disabler, turned every power-saving mode off, tried to reinstall the games i tried (A LOT), even did a hard reset. All i can do now is to wait for an update that hopefully fixes everything... I'm losing my patience with this phone...
BUT: C.A.T.S Crash Arena is the ONLY game, that runs in 120 fps on my phone...
PhaazeX1 said:
Same here. I also can monitor ingame fps with the PerfZ-App, but in every game it shows a maximum of 60 fps. In Subway Surfers, the fps-bar goes up to 120, but it's half-full all the time at 60.
Another weird bug is in Archero. Every time when i'm not moving and there are many particles on screen, the GPU turns off completely (the GPU utilization-bar shows only "-" instead of a percentage) and the fps goes to 0. When i touch the screen, it rises instantly to 60 again...
I tried disabling the Game Optimizing Service and the Game Booster App with package-disabler, turned every power-saving mode off, tried to reinstall the games i tried (A LOT), even did a hard reset. All i can do now is to wait for an update that hopefully fixes everything... I'm losing my patience with this phone...
BUT: C.A.T.S Crash Arena is the ONLY game, that runs in 120 fps on my phone...
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Same here. I tried CATS arena. It works in variable fps. But it goes higher than 60 and upto 100 in my case.
My games don't show 120 either.
Very weird
Edit Rayman Adventures is 120ghz
Get game boast it will give you better idea
hayabusa1300cc said:
Oddly I can't use it
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Did you try reinstalling the plugin tool?
harsh9101 said:
Did you try reinstalling the plugin tool?
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I just did, same thing even after another sep update
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hayabusa1300cc said:
I just did, same thing even after another sep update
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Oh man so sorry then because it's tough to help remotely
harsh9101 said:
Oh man so sorry then because it's tough to help remotely
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That is literally my job, tech support for computers
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hayabusa1300cc said:
That is literally my job, tech support for computers
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Click to collapse
No no like since you have a problem for a brand new phone which hardly anybody faced (or at least reported), it's tough to help out when you have tried every possible way there is
---------- Post added at 07:18 AM ---------- Previous post was at 07:16 AM ----------
PhaazeX1 said:
Same here. I also can monitor ingame fps with the PerfZ-App, but in every game it shows a maximum of 60 fps. In Subway Surfers, the fps-bar goes up to 120, but it's half-full all the time at 60.
Another weird bug is in Archero. Every time when i'm not moving and there are many particles on screen, the GPU turns off completely (the GPU utilization-bar shows only "-" instead of a percentage) and the fps goes to 0. When i touch the screen, it rises instantly to 60 again...
I tried disabling the Game Optimizing Service and the Game Booster App with package-disabler, turned every power-saving mode off, tried to reinstall the games i tried (A LOT), even did a hard reset. All i can do now is to wait for an update that hopefully fixes everything... I'm losing my patience with this phone...
BUT: C.A.T.S Crash Arena is the ONLY game, that runs in 120 fps on my phone...
Click to expand...
Click to collapse
Use game booster plus and set every game to max fps and restart you should see the difference. I can play injustice at 120 without any issue
harsh9101 said:
Use game booster plus and set every game to max fps and restart you should see the difference. I can play injustice at 120 without any issue
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I already tried that, there is no difference in any games. Every game besides C.A.T.S cap at 60 fps...
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