Hi all!
I've just released my first Android game. In Wordrush people all over the world compete with each other on the same configuration of letters. Your goal is to find as many long words as you can. Player who finds the greatest number of words wins. My alpha users say it is highly addictive, would you like to try ? Unfortunately I'm new here so I cannot give you clickable link, I'm very sorry play.google.com/store/apps/details?id=io.rmielnik.wordrush
I'd love to hear what you think about the game!
Related
Hey folks,
Today I've publicly released Wordismic - a new free word puzzle. (And indeed my first Android game.)
https://play.google.com/store/apps/details?id=com.wordismic
I'm very interested to hear your feedback, especially if you like word games.
This video tutorial should give you an idea of what it is about
Enjoy
Mirko
thank you, nice game.:good:
Love it. Lots of fun.
UPDATE: completely new version available, see next post for more details.
We at Flat Games are happy to present our latest product: Freaking Counting.
https://play.google.com/store/apps/details?id=com.flatgames.licala
This is a game of numbers. But you don't need to do any math. Just count up. It is that simple.
We forgot to mention, that you have to count freaking fast. How about 3 seconds?
Tap on the wrong number and the game is over.
Miss just one number when 3 seconds have gone and the game is over.
Let's see how long you will survive.
If you are a fan of Flappy Bird or Freaking Math then this is a game you don't want to miss.
Try it out and let us know your feelings. Any feedback is appreciated. :good:
New version available!
Hi everybody!
We have updated Freaking Counting to version 2 with so many exciting improvements.
Get it now from: https://play.google.com/store/apps/details?id=com.flatgames.licala
What's new?
New interface inspired by Google's Material Design, with beautiful components and smooth animations.
New scoring rule: 1 point for each correct move. Now every step done right is rewarded.
Sharing your score to the world gets more freedom than ever. You have as many options as your phone gives: Facebook, Twitter, Google+, email, MMS and many other services.
Many color themes to suit your style.
good job:good:
I really enjoyed the minimalistic design. Pretty appropriate for this type of game.
good game:good:
Thank you all for your feedback.
We really appreciate if you could give our game some review and rating on Play store.
Hello, I recently published my first android game at google play, and would realy like some feedback. Just try it and share your thoughts.
I have a big experience in gamedev, but all my games exist only as Starcraft 2 mods. For example, I created a pretty popular Mines and Magic mod there.
So, there's the google play link to Hallo Spaceboy Lite:
play.google.com/store/apps/details?id=com.Zolden.hallo_spaceboy_lite
Go, check screenshots there.
It is vertical Shoot'em up genre. But it has some featuresm that make it unique and fun (I hope)
- very balanced gameplay, it's challenging, but not too hard, must be fun to complete levels
- physics involved, so you can collide with stuff, and it feels real
- interesting story
- music is heavily correlate with the story, and translates emotions that present in the dialogs between characters
So, dudes, hope you check it out, I realy need some feedback, cause I have huge plans on further games, and want to feel, what audience appreciates. Thanks in advance.
Hello, xda-devs!
We are a small two-person indie team from Poland. We would like to present our first game called "TANGAME - Logic Game Puzzle".
Description:
The idea of the game is based on the ancient Chinese game called "Tangram", where you need to form a specific shape using all seven pieces, which may not overlap.
What is the best about the game, is that there is a many solutions to solve the levels. You can use different strategies to solve any puzzle. Overall, game seems very easy, but you will see - it's far from that.
Besides puzzle mechanic, game has a nice, relaxing music and overall style (I hope it does!). Other interesting feature is that every shape you need to solve is reminding something familiar - for example, an animal, or rocket. So you don't get a random-looking shapes to solve. Also, that is why we sorted the levels into "Sets". Before starting a level, you can read a quote related to specific set. Our first set is "Nature", and we even created a trailer based on that. I hope you'll like it.
Trailer: http://www.youtube.com/watch?v=NC9OW_vEtY8
Creating the game was very interesting challenge for us, especially since we don't have any prior experience in gamedev. Only one person programmed the game, while the other provided many ideas and helped with creating the levels.
For now we have about 120 built-in levels, but next ~150 levels are coming really soon and we are planning to expand the game by online component where you can create your own levels and share them with the others. Many other features are coming as well.
Google Play: https://play.google.com/store/apps/details?id=com.ghostorchidstudios.tangame
Please, give it a try and share your thoughts.
Also, what did you like/dislike about the game? What would you want to see in the next updates?
Hi XDA devs, users, forum readers,
My name is Adam and I have spent the last three years part-time developing my first game ever.
Duels RPG - Text Adventure is a text RPG which tributes/resembles the values of oldschool classical text RPGs, while adding modern elements to the game,
like counter-skill combat, crafting, talent-tree (perks) and turn based combat - in addition to the story.
Story/Brief:
You are an ambitious person who has been sent by a secret faction to the land of Highriver,
to investigate and eliminate a secret cult, lead by a mystery figure, who manipulates, controll and mislead the local townsmen to gain authority and power.
Game Philosophy - A.K.A - Why you should play this game if you like RPGs?
I made many prototypes in the past for this game but I clearly remember the moment when I was realised why this will be a good game.
In Duels RPG you have to find out the solution by yourself to each problem. When you have to think and strategize, in that way you actually
feel the gratification which you cannot feel with most of the mobile RPGs because most of them are P2W or have auttobattle, or too easy (one tap kill an enemy).
Duels RPG is made with a little rebel style comparing to other mobile games/RPGs. I wanted to make a game where you have to actually think about the moves you make, the decisions you make. I wanted to make a real game, where decision and strategy makes you win and not scamy monetization shenanigans. This game is indeed hard.
Here be some of the feedbacks I got from users:
- Great game, very immersive. Hope to see it continue to grow!
- It is a very fun and interesting game, I love the story, and the combat is of a style I appreciate, and I hope more games like this can be made in the future!
- The gamebook everyone is looking for.
- A genuine product of love from one's passion for their art. Warmly appreciated. Thank you, Ádám.
- A really perfect game. I barely had that much fun playing any mobile game ever. Please continue your work and keep this game up to date. I am very excited what functions will come in future to keep it interesting. Thanks for the development of it.
- This is a great game one of the most unique and great text adventure games I have seen.
- Incredible work! Bravo . I cant wait for more contents !!! i have finish the game... and i want more. Need a update soon 5☆ Content comming ? However, add some fighting on the map once the game ends. Indeed, we have finally good equipments and we can not enjoy it.
- A great game, it reminds me of the old jRPG genre. It can be a bit grindy but it isn't overwhelming and the best part is it's not P2W. The greatest aspect of the game is obviously its battle, instead of mauling your foe with a super enhanced weapon, you must strategize and sometimes always experience defeat on your first battle.
Known issues:
Please note, that this is an indie game. I develop this game alone. Thats why there are a still a tons of things to do to make the game better.
- There is no sound. (It will come sometime but currently I'm working on Chapter 2)
- There are some proofreading issues. (I was working with multiple proofreaders and some of them could left errors in the grammar. I'm already investigating this.)
Future:
If the game gets enough online attention and support from players I can continue this project and make this even better and bigger.
Right now I'm working on the continuation of the story, with Chapter 2.
If you like RPGs, this game definitely worth a try.
Since I'm a new user to XDA forum, I cannot provide a link for the game.
But you can search for "Duels RPG" in Google Play Store.
Also I would appreciate greatly if one of the fellow users of XDA would post a link about the game to this thread. Thanks in advance.
Kind Regards,
Adam
@Adam_DuelsRPG Is this one the correct download?
https://play.google.com/store/apps/details?id=hu.adamvarhegyi.duelsrpg.cult&hl=en
Yes it is, thank you very much!
Just finished the first chapter on the first playthrough. Cutting it short:
- Great game, one really does feel your passion and love. Indeed charming way of monetization without being obstructive, which reminds me a of another great RPG out there (Eternium).
- I love the critters minigame when I am short on money, just make sure grinding does not become necessary too often in Chapter 2, will ya?
- Minor text errors and a few crashes on the way, but nothing game breaking.
All in all definitely recommendable!
So... how much money do people have to throw at you to finish Chapter 2 in time? (>^_^)>
Bigfan1 said:
Just finished the first chapter on the first playthrough. Cutting it short:
- Great game, one really does feel your passion and love. Indeed charming way of monetization without being obstructive, which reminds me a of another great RPG out there (Eternium).
- I love the critters minigame when I am short on money, just make sure grinding does not become necessary too often in Chapter 2, will ya?
- Minor text errors and a few crashes on the way, but nothing game breaking.
All in all definitely recommendable!
So... how much money do people have to throw at you to finish Chapter 2 in time? (>^_^)>
Click to expand...
Click to collapse
Haha, I yet to see the economy of Chapter 2, but yes indeed, I don't want to make a grinding game.
Except the critter duels, 99% of the enemies are unique and you only see them once.
I will keep it that way.
A proofreader is already working on the texts, that will be fixed, just needs a lot of time.
And its not about money, money won't make you time
I want to deliver Chapter 2 as a worthy follow up from Chapter 1
I need time. A lot.