Mirror system screen on Android - General Questions and Answers

Is it possible to mirror the the rendered display/screen at OS level horizontally or vertically?
To be clear: I do not intend to rotate or transmit/cast a display content. I rather like to have a mirror image replacing the original one, being like a reflection of physical planar mirror.
The resulting screen should be application agnostic and allow any animations etc.
youtube.com/watch?v=JWpIYM5EIJk [exactly like this but in android]
Potential use cases: Projection of an image over a reflecting surface. Imagine a Head-up display on a car pane/windshield or a Head-mounted display with mirrors.
I already checked
/system/build.prop: allows density settings and rotation modifications.
View.setScaleX(-1f): scaling views

Related

[APP][1.6+] Pencil Box Free 1.2

Pencil Box Free v. 1.2
Pencil Box Free can help you to create simple and complex multilayer pictures, larger than a screen of your Android device. You have a great opportunity to draw your own picture or create it from image JPEG or BMP file. It`s also possible to add extra layers, color them and save your results in JPEG image file.
The main features of Version 1.0 include:
- To create a blank picture with the resolution you need. A limit of width and height is no more than 10000 pixels. The limit of the pixels in one layer is no more than 1000000;
- To add extra layers to a picture. Their limit depends on memory capabilities of Android device and resolution of picture;
- To set and reset a visibility of each layer;
- To set an active layer. The active layer is a layer where you are drawing your picture;
- To delete a layers which you do not need anymore;
- To draw with a finger or a stylus on an active layer;
- To erase previous images from the active layer;
- To select a color of virtual pen;
- To select a color of background;
- To select a width of virtual pen;
- To move a picture inside device display in case of picture is larger than display;
- To show the whole image in case of picture is larger than display;
- To save all your work in file at memory card;
- To open saved picture from file;
- To create a blank picture and to put an image from JPEG or BMP file into one of the pictures` layer;
- To transfer all layers of your picture to separate JPEG image files;
- To transfer all visible layers of your picture to one JPEG file.
Ver. 1.1. An user interface is improved. Toolbars, seekbar and color palette are added. The sequence of drawing of the layers is set by the order of drawing now, which can be adjust by user.
Ver. 1.2. A Zoom toolbar is added. Now you can draw, erase, shift your picture with x2,x4 or x8 zoom. It's a good opportunity to draw the fine details of the picture!
Available in Android Market!
Nice app, thanks. Would be great if it could "smooth" freehand-traced lines. Scribbling with your finger on a capacitative screen is quite inprecise.
Ernesto de Bernardis
N900 - Galaxy Tab 7"
Thank you for response! I will think about this feature.
Here are some screenshots from the application
Version 1.3
Undo and Redo actions for drawing and erasing, multitouch support for zoom and move actions are available.

[Wallpaper][V9] JellyBeans GLES2 3D -manyFeatures- highly customizable

Updates:
Version 13 28.10.2012:
-Many new features added on htc evo 3d version
-neverending road, drag to drive
-big 3d analog clock
-timeshift-displacement lava-like shader material
-Sterescopic suport, red-green, s3d and normal mode
-...
Version 9 10.10.2012:
-Faster Rendering for all Objects
-Changed to old fluid colors
Version 8 07.10.2012:
loading custom obj files!
Load any 3D-Mesh to your 3D live wallpaper!
Just place "beammeup.obj" on sd root and activate loading from settings.
Try with attached exampes.
News: New HTC-evo-3D stereoscopic Version in new thread...
obj-import will work for both versions soon:
http://forum.xda-developers.com/showthread.php?t=1904203
Version 7 25.09.2012:
saved some cpu-power, reworked internal framerate-and sensordelay, re-balanced Color Fluid Surface-Particles, fixed a bug of previous Versions not showing 3D-Andoid if active alone.
Version 6 25.09.2012:
HTC-Evo-3D Stereoscopic Flying Particle added in landscape and portrait
Version 5 25.09.2012:
-HTC-Evo-3D Stereoscopic 3D Mode supported in landscape and portrait with auto switchig orientation. Use with "Jmz 3D Switcher". 3D-Mode can be used with other Objects. It has one build-in Image yet and can load custom, pre-interlaced in devices resolution. Will add sterescopic support for 3D-Objects like the Android and loading custom obj´s. Also particles flying into your head...
-Optimized color fluid and beta-particles a little and rebalanced the connection between both so activate both and test.
-I forgot to disable multisampling on Version 4 so it is the only version with multisampling. It will not run on devices without ms. Also it looks a little better and runs a little slower. This is was only Version 4, "fixed" on Version 5...
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved since this version, so selected Image will come up after reboot or resetting wallpaper. If image is not avilible because sdcard is not mounted yet after reboot, backup tex will be used until sdcard is mounted. If Image is renamed or deleted, also backup tex will be used until you set another image or restore missing file. So all Settings should work fine now.
Note: Framerate and Sensorspeed are tweaked to 100% to give you a very smooth first run, until you touch the framerate slider first time.
I can't stop touching my phone!
BIG UPDATE Liquid Version 3 23.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make 2 fluid physics engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 will dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-saving together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
______________________________________________________
______________________________________________________
Version 2 28.08.2012:
-New Version Build on Android 4.1.(V1 was build on Android 2.2)
-Fixed a Cropping Bug(should run more stable on most devices)
-Added Settings and Wallpaper Picker Icon, Picker can be launched after Setup
-Some Changes on loading Settings, Settings can be used before setting Wallpaper now
-This Update should fix most bugs and enable new UI in Settings!
Wallpaper Description:
Highly customizable by loading Images to interacitve Objects on fast GLES2 (OpenGL ES 2.X) Engine.
MainFeatures:
-Load any Image from Gallery to any interactive object! (supporting jpg and png with transparency)
-Load any Image cropped from Gallery to any interactive object! (supporting jpg and png without transparency)
-Fast GLES2 Engine! -Multitouch -Gravity-Sensor
-Transparency on all objects (if transparent png used)
-5 included Example Images with transparency
-Many Settings
Objects:
-Big multitouch Layer in foreground supporting G-Sensor
-Background 3D-Particles floating and rotating on Home-Screen-Shift
-High-Quality Particle System, dropping Particles from all touch-points to Gravity-Direction. Particles are rotating and random glittering when dying.
-The Bouncing Object. Elastic, downfalling, touchable, could be anything depending on the picture you select. This can get knot, you can unknot by throwing around or resetting by hiding Wallpaper(opening an app or turning display off and on will reset physics)
-The 3D-Android. Mustsee! Smooth, high Quality 3D Object with fine Mapping your Image. Rotating on Homescreen Shift and Gravity-Sensor.
Engine/App Features:
-required Android 2.2. <-> 4.1 compatible.
-Superfast GLES2 Engine on low CPU Power. Everything is displayed via optimized Shaderscripts on the GPU Buffer.
-Adjustable Framerate. Depending on Device Speed and selected Objects you can save Power by slowing down Framerate. Best result shold be about 90% with a little delay. At 100 % it will run without delay, should be no problem but not required.
-Low CPU-Power at all. Worst case with all Objects active and 100% Framerate(no delay) it consumes only about 30% CPU Power on my Evo 3D.
-Wallpaper only needs Power if visible. Propper freeing all recources and unregistering sensors if invisible.
-Settings Launcher in Notification Bar.(could be toggled in settings)
-Can be moved to sdcard in app menu
-I will implement much more (ai talking to you, more Physics, 3D-Wallpaper-Designer-App, obj-Importer,Kinect-Scan-Importer...)
Premissions:
Change/Delete External Storage. Neede to save the cropped Image.
Loading From Galery Info:
Without cropping only a link will made to load the original Image. Loading linked Image can fail! Chance to fail is higher on larger images. Also re-initialising after sucsessfull load can fail. Also speed will slow down if using big images. No Problems on smaller images, great for loading png icons with transparency. Ideal size is 512x512 Pixels (Image will be used direct as gl texture without resizing). After rebooting Device link to Image could get lost and backup tex will be loaded. Please select Image again.
By Cropping a resized 512x512 Version is saved on sdcard/jbGLESIIwallpaper/curbg.png. You can replace this Image with a transparent png for example and it should come up if you select cropped from Gallery without finishing cropping(that would overwrite the replaced)
This should work without Problems. Cropping Pictures could fail. Try again, this should bring up any jpg or png.
BUGS!!!
-Please set Wallpaper before launching Settings!!! Launching Settings before setting Wallpaper can drive you into strange Behaviours*.
-Wallpaper needs SD-Card! Wallpaper should run without sd but needs sd to start, to launch setting and to bring up custom images. If custom image is selected, wp should use backup Image and load your selected if sd is mounted again.
-Selecting Images from Gallery can fail. Please try again or try cropped.
-Selecting Images from Gallery can crash the Wallpaper or get into strange Behaviours*.
-It is only tested on my Evo [email protected], a Xperia [email protected] and some emulator images. It works on the SDK-Emulators GPU-Emulation (faster as suspected). Loading the Image as GLESII Texture needs the GPU to support the pixels format, this may fail on some devices or drivers.
-Wallpaper will start on default settings after rebooting device, setting another Wallpaper, crashing or re-installing, but your Settings are saved and will be restored if launching Settings Menu.
*strange Behaviours: waiting, staying black, force close, not opening settings, text in settings broken, asking for superuser premissions.
If you get into strange Behaviours please kill the app from app menu and try again. Everything will work fine!
a bug-free version would have not all the features yet. I am very sorry for any Problem and except everyone will be able to get it running fine.
I hope someone will have fun with it! I like it. I coded this using many open sources. It is just the beginning, to get the engine perfect with all features I want. This will be much more soon.
Downloads:
looks pretty sweet. Nice job. Will report any bugs I find.
Update Version 2 28.08.2012: Must Bugs fixed, 4.1 build
Updates:
Version 2 28.08.2012:
-New Version Build on Android 4.1.(V1 was build on Android 2.2)
-Fixed a Cropping Bug(should run more stable on most devices)
-Added Settings and Wallpaper Picker Icon, Picker can be launched after Setup
-Some Changes on loading Settings, Settings can be used before setting Wallpaper now
-This Update should fix most bugs and enable new UI in Settings!
Looks cool, gonna try
Sent from my SGH-T989 with Cyanogenmod 10 Alpha Power.
Great wallpaper! I loved it!
Sent from my PC36100 using xda premium
Da_Rock_1119 said:
Great wallpaper! I loved it!
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
Happy to hear that after all that work(continued)!
Thanks for first feedback!
@All: I have an urgent project and hollydays next week so updates will be small or after that (I can edit and build project on phone, so maybe I find some time at the beach
Version 3: Can't stop touching my phone!
Updates:
Can't stop touching my phone!
BIG UPDATE Liquid Version 3 22.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make 2 fluid physics engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 will dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-saving together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved
Updates:
Fix Version 4 24.09.2012: Path to not-cropped Image will be saved since this version, so selected Image will come up after reboot or resetting wallpaper. If image is not avilible because sdcard is not mounted yet after reboot, backup tex will be used until sdcard is mounted. If Image is renamed or deleted, also backup tex will be used until you set another image or restore missing file.
So all Settings should work fine now.
Note: Framerate and Sensorspeed are tweaked to 100% to give you a very smooth first run, until you touch the framerate slider first time.
Version 5: HTC-Evo-3D Stereoscopic 3D Mode supported and some fixes
Version 5 25.09.2012:
-HTC-Evo-3D Stereoscopic 3D Mode supported in landscape and portrait with auto switchig orientation. Use with "Jmz 3D Switcher". 3D-Mode can be used with other Objects. It has one build-in Image yet and can load custom, pre-interlaced in devices resolution. Will add sterescopic support for 3D-Objects like the Android and loading custom obj´s. Also particles flying into your head...
-Optimized color fluid and beta-particles a little and rebalanced the connection between both so activate both and test.
-I forgot to disable multisampling on Version 4 so it is the only version with multisampling. It will not run on devices without ms. Also it looks a little better and runs a little slower. This is was only Version 4, "fixed" on Version 5...
very nice, thank so much
Update:
Version 6 25.09.2012:
HTC-Evo-3D Stereoscopic Flying Particle added in landscape and portrait
Update:
Version 7 25.09.2012:
saved some cpu-power, reworked internal framerate-and sensordelay, balanced Color Fluid Surface-Particles, fixed a bug of previous Versions not showing 3D-Andoid if active alone.
News: New HTC-evo-3D stereoscopic Version in new thread...
obj-import will work for both versions soon:
http://forum.xda-developers.com/showthread.php?t=1904203
Update: obj-import: Load any 3D mesh to wallpaper.
Update:
Version 8 07.10.2012:
loading custom obj files!
Load any 3D-Mesh to your 3D live wallpaper!
Just place "beammeup.obj" on sd root and activate loading from settings.
Try with attached exampes.
Update: V9: Performance
-Faster Rendering for all Objects
-Changed back to old fluid colors
Update: Version 13 28.10.2012: many new features
-Many new features added on htc evo 3d version
-neverending road, drag to drive
-big 3d analog clock
-timeshift-displacement lava-like shader material
-Sterescopic suport, red-green, s3d and normal mode
-...

[Q] Looking for certain features in drawing apps

Hi.
I am still on the fence on buying a galaxy note 10.1. I was thinking of using it to replace my xperia play as a cellphone and my m200 tablet pc as my main drawing/fun tool. I'm thinking of retiring the m200 since the color replication is awful due to the awful viewing angle and the fact that it is very slow (celeron 1.7ghz ftw).
I normally do drawings using photoshop or Artrage. The features I always use are the following:
1. Open another image on the same window to use as a reference image (PS, artrage)
2. I enable grids on both images to ensure accuracy to help making a 1:1 copy easier (PS)
3. Gaussian Blur + blending modes (PS, to make an easy glow effect on a duplicate layer with certain blending options
4. Use of natural materials (Fake paintbrush texture, paper texture in artrage)
5. Creating an image with a high resolution like 4000x3000
6. Smudge, Burn, and Dodge (PS)
7. PSD Output
Is there an application for the galaxy note 10.1 that has most of these features? I checked and the GIMP has not yet been ported to android...sadly. I'm not picky about pressure sensitivity since I never learned to use it well enough on my m200. I prefer setting the brushes manually for predictability.
fvig2001 said:
Hi.
I am still on the fence on buying a galaxy note 10.1. I was thinking of using it to replace my xperia play as a cellphone and my m200 tablet pc as my main drawing/fun tool. I'm thinking of retiring the m200 since the color replication is awful due to the awful viewing angle and the fact that it is very slow (celeron 1.7ghz ftw).
I normally do drawings using photoshop or Artrage. The features I always use are the following:
1. Open another image on the same window to use as a reference image (PS, artrage)
2. I enable grids on both images to ensure accuracy to help making a 1:1 copy easier (PS)
3. Gaussian Blur + blending modes (PS, to make an easy glow effect on a duplicate layer with certain blending options
4. Use of natural materials (Fake paintbrush texture, paper texture in artrage)
5. Creating an image with a high resolution like 4000x3000
6. Smudge, Burn, and Dodge (PS)
7. PSD Output
Is there an application for the galaxy note 10.1 that has most of these features? I checked and the GIMP has not yet been ported to android...sadly. I'm not picky about pressure sensitivity since I never learned to use it well enough on my m200. I prefer setting the brushes manually for predictability.
Click to expand...
Click to collapse
It has this
with the accuracy with the pen plus you can buy sketchbook pro for tablet
fvig2001 said:
Hi.
I am still on the fence on buying a galaxy note 10.1. I was thinking of using it to replace my xperia play as a cellphone and my m200 tablet pc as my main drawing/fun tool. I'm thinking of retiring the m200 since the color replication is awful due to the awful viewing angle and the fact that it is very slow (celeron 1.7ghz ftw).
I normally do drawings using photoshop or Artrage. The features I always use are the following:
1. Open another image on the same window to use as a reference image (PS, artrage)
2. I enable grids on both images to ensure accuracy to help making a 1:1 copy easier (PS)
3. Gaussian Blur + blending modes (PS, to make an easy glow effect on a duplicate layer with certain blending options
4. Use of natural materials (Fake paintbrush texture, paper texture in artrage)
5. Creating an image with a high resolution like 4000x3000
6. Smudge, Burn, and Dodge (PS)
7. PSD Output
Is there an application for the galaxy note 10.1 that has most of these features? I checked and the GIMP has not yet been ported to android...sadly. I'm not picky about pressure sensitivity since I never learned to use it well enough on my m200. I prefer setting the brushes manually for predictability.
Click to expand...
Click to collapse
1.You can use Overscreen floating browser for reference.
2.Grids - you can prep with a layer template in PhotoshopTouch or SketchbookPro
3. These are all in PhotoshopTouch
4.SketchbookPro has options for pen pressure to control opacity or radius of brush, and a selection of 90 brushes - not sure if you can make custom brushes.
5.Latest PhotoshopTouch update says it supports 12 megapixel images. Oem .apk has not updated, but I have purchased previously.
6.PhotoshopTouch has Smudge tool, but not dodge and burn, but can achieve results with layer modes.
7.SketchbookPro also has PSD output
I prefer layerpaint to scketchbookpro. I suggest that you buy and test both. Layerpaint allows only the spen imput, if configured to do so.
i haven't found anything perfect yet. i like sketchbook's brushes, but layerpaint's ability to make a high res image. i don't really use ps touch since you have to use adobe cloud to open or save psd, which is sad since sketchbook and layerpaint can do it natively.

Vivo X23 Wallpapers App

https://play.google.com/store/apps/details?id=com.wallapps.hd.vivox23.wallpapers
Stock and original Vivo X23 wallpapers for all android phone, quality images for multiple screen sizes, best fit according to your mobile.
Easy to handle application contains all best collected wallpaper images for all screen types, also fit on modern screen types 18.5:9, 19:9 full view display, infinity displays, specially design for full view/infinite display and water drop shape display screens. All images available offline in full resolution.
This application updates regularly and new images included in updates accordingly, your precious feedback and suggestion are a value thing for us.
Keep supporting us by sharing our apps with others.

Android layout positioning different in UI designer than on device

This is the first time I am trying: background image covers entire screen. (nice layout delivered to me)
I am placing invisible buttons over the background image to add functionality.
When in design view or layout validator things are in position I want.
However when I run the emulator or deploy to device the buttons shift further down than designed. It seems buttons/items further down the page are shifted more than those at the top (maybe a clue). Seems like a scaling issue but since new to me need a hint. I have the layout designer set to the proper device. I have starting orientation as portrait.
I tried RelativeLayout and ConstraintLayout (same behavior)
I tried placing background image as ImageView with match-parent AND also as android:background on the layout element. (same behavior)
I am fragments and using the following attributes for all buttons (relative to the layout element/the container)
app:layout_constraintStart_toStartOf="@+id/main_fragment"
app:layout_constraintTop_toTopOf="@+id/main_fragment" />
The source file for the background image is not 1024x600 so guess one can say it is being stretched to fit. (not sure if this matters)
Regardless: I need to understand why what I design is not what I get?????
All I want is a fixed screen where nothing ever moves or resizes. I have specific target device 1024x600 mdpi tablet. This seems to be the same as the generic 7" WSVGA tablet that comes in android studio. I tried that and a custom 1024x600 device. (same behavior)
The table specs are: 1024x600 pixels 160dpi (mdpi)
What am I doing wrong? Where is there a tutorial or other help related to this?
THANK YOU!

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