System and media sound stream to dlna - Android General

Hi!
Please read the full post before going away. Thanks!
There is a solution to stream all sound from my android phone to other android phone(s)? I mean i know some apps what is able to do that, but i have some problem with them:
BubbleUPnP:
If i start audio cast function, both a wav and an lpcm stream starts
If i want to connect to one of the streams, i get "connection time out" error with code 40 (i got it when i was connecting, not when it's already played the stream. i got it on pc with AIMP player)
If i try to connect to the lpcm or the wav stream, a message appears in my phone that says "Audio Cast already streaming. Stop the current playing client and retry""
If i start the audio cast, phone speakers turns off, but i want to hear the sounds on speaker or headphones besides it's playing on an other phone.
AirAudio:
If i start the audio cast, phone speaker turns off (and both headphones), but i want to hear the sounds on speaker or headphones besides it's playing on an other phone.
I have a Redmi 3S Prime with the latest MIUI 8 Global Dev rom, it's rooted with SuperSU and I have installed Xposed framework MIUI edition. BubbleUPnP is enabled in the Xposed Installer.
So do you have any idea what can i use for it, or what to do whit the above apps to do what i want?

Hey,
I fear it's sadly not possible to hear the audio on the source-device and on the receiver at the same time.
BubbleUPnP captures the audio via Xpose and sets the internal audio-stream to silence.
AirAudio uses Android's internal recording-mechanism and this one completely redirects the audio off the internal speaker to AirAudio.
You might ask Bubble's developer if he can add an option to not set the internal audio to silence.
With AirAudio's mechanism we have sadly no way to implement a workaround for this as this is related to Android's internal audio-routes.
Hope this helps

Related

[Q] Bluetooth audio streaming problem

I've been having an issue with the media audio streaming to Bluetooth on the Blaze, which I did not have on my previous phone (Optimus). I pair with a Soundfly View in my car, and use the app BeyondPod to listed to podcasts. On a "fresh" Blaze, the audio will begin to play/stream for a split second, and then stop (though the podcast will continue to "play" or advance on the phone). I can occasionally get it to do it again by clicking play, but never for more than that split second.
Through experimenting, I noticed that phone audio seems to be fine, as well as audio on the Music player. What I've found, consistently, when this happens, if I start the Music player, start playing some audio then pause it, then go back to BeyondPod, it streams fine. At least for a time, though I've yet to figure out exactly what "resets" this workaround. But when I'm unable to play, I have to redo this Music player trick to play the podcasts.
Any clue what is going on here, and any permanent fix?
Bluetooth streaming... I have been doing this for a few years using a slightly different method that I'll share here in hopes it might help. I know this is kinda unrelated to your app, but this might be a fix.
Connect any bluetooth headset (I use my PS3 headset)
Download an app called BTmono (its free and a very simple interface, on/off)
Press the on button
Now any sound you would of heard out of your phone speaker you hear on your headset. This lets you listen to music, audio books, videos, or whatever on your headset. When you are tired of it, make sure to press the off button on BTmono to go back to normal. Hopefully this will help or at least provide a temp fix for now. My boss just thinks I like to wear mine all the time, he has no clue I am jamming dubstep and listening to audio books all night
Well, even should that work, it's really the same solution...using another app to force the streaming which should be happening automatically if you're connected with the right BT profile.
I did forget to mention that I do use A2DP volume, which launches an app (BeyondPod) and adjusts the volume when BT is connected. I also used it on my old phone, so I doubt it's related, but...
Nobody else has any problems with Bluetooth from other apps? It's just me???

[Q] Prevent multi-channel audio output

I am using CROMI-X 5.4 on a TF700. It's connected via HDMI to a Denon receiver, and is used to play music, videos, etc.
Whenever I first play videos via MX Player (or music via Shuttle), the receiver says that it's receiving a stereo signal. That's good. The receiver interprets the stereo signal as Dolby PLII and it comes out all 5 speakers and subwoofer.
However, after I play a few videos or songs the receiver suddenly starts receiving a multi-channel audio signal. That's bad. The receiver doesn't mix a multi-channel audio signal, and the source audio is really only two channels, and so only two of my speakers end up being used.
I've confirmed that my media is all two channels, nothing more. Is there any way to force the TF700 to ONLY output stereo audio via HDMI? I've tried editing audio_policy.conf and commenting out the lines regarding the multi-channel capabilities of the device, but it didn't seem to have any impact.
Thanks.
I've confirmed that I get the same behaviour with Google Play Music, My Play Home (a game), and the default Video Player. So it's not an app-related problem.
It *may* be a problem with the receiver, but I believe it worked fine until I installed a more recent version of CROMI. I can only assume it's something to do with the newer CROMI build, or perhaps _that's kernel? In any case, I'd be happy to limit the device to stereo output in ALL cases if at all possible.

[Q] Selective audio redirection

Is there any way of selectively sending audio from different apps to different output streams on an Android pbone?
For instance, I would like to send music from my phone to Bluetooth to be played over my car's audio system while satnav directions are played through my phone's speaker so as not to interrupt the music.
I'm sure it must be possible, but I haven't managed to find any way of doing it.

Non-Lagging Wireless headphones

Does such a thing exist? I would like to have wireless headphones and watch shows but normally there is always a lag that bothers me too much to even attempt it. Has bluetooth 5 or even 4.2 fixed this?
Spud37 said:
Does such a thing exist? I would like to have wireless headphones and watch shows but normally there is always a lag that bothers me too much to even attempt it. Has bluetooth 5 or even 4.2 fixed this?
Click to expand...
Click to collapse
Don't use wireless headphones but, boeffla kernel allows direct DAC output, which may allow some improvement.
Else you can pay for MX player pro and adjust audio sync with any downloaded or streamed video mx can link to.
App based streaming, such as ITV player is limited to hardware. Bluetooth will have delay, because audio has to be converted to bluetooth transport with then must be converted back to audio. Plus the transport is slow in comparison to the faster DAC.

Disable mic of bluetooth headset in Oreo?

Hey XDA,
my question is related to the mics of bluetooth headsets.
Is it possible to disable them and use the one of the phone instead ? (The audio quality gets bad when calling with the bluetooth mic, I mean it should be better when disabling it).
SoundAbout doesn't work (incompatibility with Oreo ig) and other Apps don't have what i need.
Same goes to wired headphones with inline mics (since the one i use is crackling).
I'm thankful for any tries or hints on how I could make it work.
Have a nice day!:good:
Phone: LeMax2
Rom: RR 6.0.0 - Oreo 8.1.0
same problem here. I cannot find the solution.
This is just what I've been looking for.
This is how I think it goes: there's different channels where sounds goes, one is what you use for almost all media, (another one is that is used when you enable media player to play along with others or play games (not sure)), and one that where calls are. "Call mode" is what makes sound crappy and I think that microphone is related crappy sound too, because it needs more Bluetooth bandwidth to transfer mic and audio data at the same time. Reasoning behind those different channels is because I have screenrecorder which can record system sounds too, but it cannot record when phone uses Bluetooth earphones mic(when it is in "call mode"). And there's more why I think it is so: I always get notification that I'm in call even if I play pubg with microphone access enabled but don't use microphone or use live video platforms like Microsoft teams or Google meet. Also sound control is same as in normal voice call: can't really mute sound fully and if Bluetooth disconnects, it plays audio from phones speaker when in normal media player it pauses it or continues playing sound in same level as last used volume level on phone speaker.
I'm currently looking way to make audio of those "calls" go as media audio and make it use mic from phone. And also making discord channel for Android users to discuss about things like these and find useful features to make use of android much easier.
Correct if I'm wrong about anything stated earlier..
And if you have any tips where I could find more specific info on this.
I found way to make it use phones mic and thus making sound quality better
I used this "mic speaker" from play store. Unfortunately I don't yet have access to post links.
Edit: sorry, wrong call. Something happened in sound quality, but it's still crappy compared to wired earphones

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