Looking for a consensus on this watch face.... please... - Samsung Gear S3

Hello fellow wearable enthusiasts!
Just wondering about what you all think of this face. I would be happy to share it with a few people in exchange for useful feedback even though it has already been approved for sale in the app store. Just add in your comment if you are interested and I will get it to you. Just looking for general constructive feedback though.
Just for clarity, the bottom left is the imperial emblem and doubles as the battery meter. the light saber is the second hand and sweeps smoothly, the destroyer is at the back of the minute hand.... then the date bottom middle and MPH on bottom right..... that's about it I think.... it will have additional colors on first update.

That looks sweet!

S1CAR1US said:
Hello fellow wearable enthusiasts!
Just wondering about what you all think of this face. I would be happy to share it with a few people in exchange for useful feedback even though it has already been approved for sale in the app store. Just add in your comment if you are interested and I will get it to you. Just looking for general constructive feedback though.
Just for clarity, the bottom left is the imperial emblem and doubles as the battery meter. the light saber is the second hand and sweeps smoothly, the destroyer is at the back of the minute hand.... then the date bottom middle and MPH on bottom right..... that's about it I think.... it will have additional colors on first update.
Click to expand...
Click to collapse
I really like it. I would suggest maybe a different placement of the star destroyer. At first glance it could look like a strange nose on Vader possibly. Overall though I think it looks really good, nice job

S1CAR1US said:
Hello fellow wearable enthusiasts!
Just wondering about what you all think of this face. I would be happy to share it with a few people in exchange for useful feedback even though it has already been approved for sale in the app store. Just add in your comment if you are interested and I will get it to you. Just looking for general constructive feedback though.
Just for clarity, the bottom left is the imperial emblem and doubles as the battery meter. the light saber is the second hand and sweeps smoothly, the destroyer is at the back of the minute hand.... then the date bottom middle and MPH on bottom right..... that's about it I think.... it will have additional colors on first update.
Click to expand...
Click to collapse
Very nice!

Thanks guys for the positive words... It means a lot to have some feedback after working on something like this that is a lot more work than it probably looks like. Once it clears the final testing stage I will try to contact the couple people who posted to see if you would like to have the face for yourself. Thanks again!

Yeah, I like it too. Very cool.
I agree, putting the destroyer at the end of the lightsaber is a little distracting. I think I'd put it over on the right, opposite the death star, maybe with some Tie-fighters, and just make the back side of the hands the lightsaber handles.
And/or bring Vader's mouth out a little more - seems too dark. Like in this picture:
http://assets2.ignimgs.com/2015/08/...-arms-1280jpg-88461e1280wjpg-67c0c2_1280w.jpg
Maybe change MPH to heart rate, or at least make it an option. Speedometer seems a little like a novelty for a watch for me - I personally wouldn't need it on my face for access at all times.
Just some ideas - but nice job!

Hey guys thanks again for the comments, i am going to take everything said into account on the first update. If anybody wants the face, i posted some coupons in the main section, general or whatever it's called. Thanks agn.

Related

[GAME] Sean McNulty Skateboarding

[Update 3/17/11 #2]
Finally ready to let this one loose! I've been changing the graphics of Sean McNulty Skateboarding from java to OpenGL, and the results are great, if you ask me. Now you can pinch-to-zoom, just like Angry Birds. Also this runs on phones from the HTC Touch (old 320x240 phone) to the Atrix 4G (big screen, my buddy just got one, 70 fps!).
Try it out now, the controls are the same as before, you can press menu to hide the controls or HUD.
Has 3 levels: street, big air, and bowls.
UPDATE: Supports Android 1.6 and up. It should work on all phones, hopefully. Found out how to remove extra images, so the file is smaller again!
BIG UPDATE: "Recycle" textures once they are loaded. This removes them from hogging up your phone's memory. This also cuts the loading time from 12 seconds to 4 on my Droid 1, and the amount of memory used in the game from around 30 mb to 10 mb! The game runs a few f.p.s. quicker too.
Download the apk from MediaFire:
Link taken down, you can find the beta on the Android Market now.
Here's a new YouTube video showing the new graphics off:
http://www.youtube.com/watch?v=aq8WYlD6v84
I wrote this entire game using basic Java and some xml and Android knowledge. There aren't many good skateboarding games out for Android, so I decided to make my own! It took a long time to get started and make it actually look and play like a skateboarding game, but now it's running smoothly and the development is really speeding up.
So for all of you that will be giving my game a test, here are the controls:
Movement:
Begin a push by touching in front of the skateboard in the direction you want to travel. Then swipe horizontally across the screen and you will accelerate in the direction where the screen press began.
Brake by pressing behind the skateboard, on the bottom of the screen. If it is not working, release your finger and try again to press the brake button.
Tricks:
Begin a trick by pressing on the tail or the nose buttons near the skateboard. Perform a trick by moving your finger upwards in any direction and release above the board. You can ollie, kickflip, or shove-it. If you begin your flick in one direction and reverse the direction before you release your flick, you can do a 360 flip. Think of it as drawing a half-circle upwards from the nose or tail. Once you are in the air you can press anywhere on or below the board to grab. When you are in the air, tilting the phone will change the tilt angle of your skateboard. The farther you tilt, the faster the rotation is. Try to do a double backflip in the pipe!
Menu:
Clicking menu on your phone will bring up 4 options and pause the game. You can toggle the red control buttons, turn music on or off, toggle the heads-up-display, or choose between the 4 camera options. All your settings are saved for the next time you play the game.
Zoom:
This game can be pinch-to-zoom'ed. Using two fingers on the upper portion of the screen you can zoom out, or zoom in and the skateboarder slowly disappears, allowing you to get your skate on with only the board.
Have fun and post any feedback here!
Thanks,
Matt (MMK Programming)
http://mmkprogramming.blogspot.com
sorry bro, it just looks boring. But at least ur putting in effort
mikaeldalc said:
sorry bro, it just looks boring. But at least ur putting in effort
Click to expand...
Click to collapse
Gee thanks. This is just a proof-of-concept right now. The final game will look nothing like this.
Sweet. What are your plans for improvements? Simpler the better, imho.
Sent from my Incredible using XDA App
This definitely has potential. Just from the video it looks fun, ive been waiting for some games like this either snowboarding bmx or skateboarding. I have a couple ideas if you want some suggestions and i can test on a vzw fascinate (galexy s) droid 2 and droid incredible, possible my old g1 too.
i cant pm for some reason but pm me if you want and ill send you my email.
Nice start... I would like to see the guy actually push with his foot... Also should make it that he goes faster/moves as you slide your finger from right to left under the board...
Also incorporate more finger gestures for tricks.. as if you were using one if those tech decks you control with your finger...
if you need a tester I'm on an evo.
Also I'm getting an hdmi cable soon... Any way too have game play out over hdmi and control with phone?
Sprint put the code out so you can use the hdmi out function with apps
Sent from my PC36100 using XDA App
GEN3RIC said:
Sweet. What are your plans for improvements? Simpler the better, imho.
Sent from my Incredible using XDA App
Click to expand...
Click to collapse
I agree with the simple. I want it to be a game based on a solid physics engine. I just added accelerometer control, so when you are in the air you control his tilt. (this not added yet) If you land on a rail tilted forward, nose grind. If you land on the ground tilted backwards, manual. It's awesome. I made a sick halfpipe too, but right now you can go way way to high, its really fun but hard to see the landing coming down. And I need to put crashes in there. A grinding sound has been put in already. PM me and I can add you to the list of testers if you'd like, I've only got about 10 so far.
Ep3n3wp said:
Nice start... I would like to see the guy actually push with his foot... Also should make it that he goes faster/moves as you slide your finger from right to left under the board...
Also incorporate more finger gestures for tricks.. as if you were using one if those tech decks you control with your finger...
if you need a tester I'm on an evo.
Also I'm getting an hdmi cable soon... Any way too have game play out over hdmi and control with phone?
Sprint put the code out so you can use the hdmi out function with apps
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
What do you mean by that first part? He does go faster when you slide from right to left, or left to right. A pushing animation will be in there eventually, I'm sort of working on all the basics first, then I'll add tricks and animations later. I just nabbed some photos of Sean, going to try to cartoonize him and put him in there. Oh and the trick system will be really similar to a certain popular skateboarding game, where if you flick the nose or tail straight left or right, it will shove-it in that direction, but if you flick up left or up right it will kickflip or heelflip, and if you go left first, then up, it should be a 360 flip or some variation. It's already super fun just riding around, but more tricks will make it much more rewarding.
I'll have to look into the HDMI. My roomie has a Droid X but no miniHDMI cable. That would be icing on the cake!
Oh, and I noticed when Sean and his buddies were playing they did the initial trick and were in the air for a while, so they wanted to flick at the board again. I'm thinking flick the initial trick, then touch the board to put your feet back on it/stop the trick and maybe even flick again from there.
PM me or email me at [email protected] if you want to be a tester.
Opps.. Just saw that about pushing by sliding from right to left.. Sorry watched vid on phone and was buffering so it looked like you just pressed in front and it made him move..
Def having hdmi would be icing on the cake.. Right now there is an app for the droid x that streams the phone to tv
http://www.droid-life.com/2010/08/30/hdmi-out-app-for-droid-x-unlocks-magic/
Sent from my PC36100 using XDA App
If you need a tester with an underpowered phone i got a dream
bout to load on phone going to give it a shot
Sent from my PC36100 using XDA App
Okay.. Not a bad start... I really think for tricks there needs to be more finger gestures to control tricks cause I was only able to do a shove it and kick flips..
Can't wait to see where this goes...
Sent from my PC36100 using XDA App
It looks great dude, keep up the good work. Look forward to being able to do lots of tricks.
On a sidenote, how moddable/themable is the engine? I'm thinking that'd be a great base for an xmoto type biking game too.
Edit, link to xmoto: http://xmoto.tuxfamily.org/
Hey man, I still have your original version on my phone and I was hoping for some updates? what's the progress on this?
Sorry to neglect this thread. I didn't work on the game for a while there, but I started to work on it again recently.
To the question about the engine: it's really basic but custom written for skateboarding, all by me. I could easily change the image to a snowboard or a bike and try something like that out. But first I am going to spend some time on this version until I'm satisfied. Also, I found this open source engine "AndEngine" and that has physics and openGL support, so it would be much easier to write a biking game with that engine.
And for controls, I just got a great idea as to how to make them easier and cooler. When you touch the bottom area of the screen (the control area) a shoe image will pop out where you press, directing you towards the type of tricks available or if you are pushing for speed or braking with an arrow image.
I will add some new info to the OP when I release a new version. The game is making a lot of improvement now that I've had a chance to go back over everything and tweak it. Still no 360 flips yet
i have a my touch 4g if you need a tester
Wierd... I went to high school with that kid. Good for him!
my suggestion is to make the actual phone the controller of the game. so if I flip my phone the board will flip too.
Sent from my SGH-T959 using XDA App
warmthsound said:
Wierd... I went to high school with that kid. Good for him!
Click to expand...
Click to collapse
In Clarkston? He's my brother-in-law's brother, so last time he was around here I just asked if I could use his name and image and he had no problem with it! Trust me there will be no big-time royalties headed his way lol.
Phone as a controller, eh? I thought about that, but I wouldn't want to be flinging my phone around like that and lose control of it accidentally. So what I did was just use the accelerometer tilt of the phone (left or right) to tilt your skateboard forward or backwards, thus landing on your front or rear trucks. I have yet to finish implementing that system, but when I do it can be used for manuals and 5-0 grinds, while ollie based tricks will still be touch-based.
lol just kidding. hope the final release comes. I love skateboard games.
Sent from my SGH-T959 using XDA App

[APP] [GAME]Spaghetti Marshmallows

Just started playing this. Found it by accident in the market. Give it a lookup. Works great on my Magic. Really addictive and fun. Stuck on those Friggin' Frogs. Any tips from fellow S&Mers. (UCWIDT?) ;-)
Sent from my HTC Magic using XDA App
Love it, great game, recommended
Sent from my X10i using XDA App
This is a great game, played it in the pub the other night.
I got past the frog by building a structure to the left of him and then over balencing it to fall over his head, just be careful of where you place those marshmellows on the tower coz he will eat them if you place them when it falls on his head.
Great added features would be if you could use the GSensor to affect gravity on the levels and also to be able to delete a mellow placed in the wrong place.
jab1a said:
I got past the frog by building a structure to the left of him and then over balencing it to fall over his head, just be careful of where you place those marshmellows on the tower coz he will eat them if you place them when it falls on his head.
Click to expand...
Click to collapse
I got round it by building two structures, one either side and slightly balanced into the centre of the screen, then when they start falling I quickly linked them together, then added a spire to reach the circle in the middle.
Most likely many easier ways to get round it though... just keep trying
I saw this game recently and figured it would be to frustrating so I never tried it. right now Im hook on Angry Birds. I just hate that I started playing it so late.
thanks for recommended , i'm downloading it :x
Cheers for the tips. Didn't get anywhere with the single tower. Kept having it fall over and losing my marshmallows.
The two towers style worked for me though.
Onward and Upwards!!!!
I bought the full version of marshmallows. It's pretty sweet I just wish they would include an optional lower frame rate limit instead of running it at 60fps since it does drain the battery quite fast.
Does anyone know how that black box works???
Im stuck on "bounce back" because i dont know how to activate it it happened by luck in previous levels...
I love this game, I hope the dev adds more levels.
On the frogs, they only eat the marshmallows, so if you extend a spaghetti down to rest on the ground next to it you can support a structure right over the frog. you can beat this level with no marshmallows touching the ground if you drop a marshmallow from the air and quickly prop it up with spaghetti.
For the black boxes, suspend a marshmallow from spaghetti so it covers the triangle at the top. A candy will drop out of the bottom.
Calico5 said:
Does anyone know how that black box works???
Im stuck on "bounce back" because i dont know how to activate it it happened by luck in previous levels...
Click to expand...
Click to collapse
you have to place a marshmallow in front of it. I usually have a piece of spaghetti up to it and place a marshmallow on the end so it is in the black box area to activate it.
Here is a an easy base for friggin frogs and bounce back.
jitajt said:
you have to place a marshmallow in front of it. I usually have a piece of spaghetti up to it and place a marshmallow on the end so it is in the black box area to activate it.
Click to expand...
Click to collapse
Ahh right, thanks!
Im done with that level... im now stuck on the level with 2 black boxes! Think its level 21 or summin.
I get the candy from the first box to roll down the slope and over the other box and nothing happens, it just drops past. Sometimes another candy will pop out from the second box... probably from a marshmallow being too close to it.
Any1 know how to beat this level?
Fazulka said:
Here is a an easy base for friggin frogs and bounce back.
Click to expand...
Click to collapse
Thanks!
its a fun game a little hard though!
Very fun and addictive game.
thanks for the post, i like it!
I adore this game. Bought it right away. I keep looking for a port of the The Incredible Machine series, but this will keep me busy. I'm on Cliffhanger now and can't help laughing every time it comes crumbling down.
Just finished it this morning
came across the lite version a couple days ago, couldn't stop playing it so frustrating but addicting. Passed the lite, so I bought the full version just finished it and I do have screen shots. Man do the levels get hard. Just wait till you get to Airborn and Starship levels there's..... OK OK I'm not gonna give it away, but be patient and try to stabilize your structures as much as possible.
can wait for new levels.... in the mean time going to start from the beginning
Great game. I like going back to level 1, quickly finishing and then going into Build-More mode. From there I see how high of a structure I can build before it falls to pieces.
Good ideas for the frog level. I ended up building two off-balance towers on ether side of them and as they fell pinning them together. The structure held just long enough for me to get the target...then they ate it
very fun... gameplay vid for anyone who wants to see what it looks like http://www.youtube.com/watch?v=vvQjYpD_DpI

[GAME][2.2.3+] Particles

Hi.
Im not new to forum, but on the other hand I havent contributed much..
But hey, sometime ot to be your first
I've made a gam for android and I would like some opinons, tips, device checks and bug reports.
Only if you have some time to spare of course
Here's the link: https://play.google.com/store/apps/details?id=com.daskaktus.particles
Thank you!
It can be a good game. It almost never detects my fingers. It is hard to see the particles when I have 2 or 3 fingers on the screen (sometimes one finger). The main screen is hatsto navigate also. It is a good concept, but not executed well enough. Keep updating, I'm sure it will get better.
"Give a man a fish you feed him for a day, teach him to fish, you feed him for a lifetime." In other words help others find an answer don't just give it to them.
Thank you for some feedback.
Yes I know that the menu could be more inutiattive, I will work on it some more.
And I too think it's hard to se the particles when my fingers are on the screen, but I guess the larger the screen, the easier it gets.
I'm currently noticed that on high resolution screens the particles and the player ball becomes small and hard to move so this i'm currently working on.
Other than that all I can say is, get thinnner fingers

Feedback wanted - New DIGITAL Animated gear watchface design for SW2

Hi all,
I'm continuing to keep myself busy creating more custom watchface designs whilst I'm in between jobs and am keen to get your feedback on the following animated gears/cogs watchface design that I created. I'm quite happy with the end result and am keen to make some more but before I invest more time in them I'd like to know what you think? I believe it's the first of its type for the Sony SmartWatch 2 as it runs as a proper low-power enabled watch/clock widget rather than an app.
Video of the animation (only whilst the screen of the watch is on):
Picture of the designs (click to enlarge):
View attachment 2868320
View attachment 2871814
View attachment 2871815
New digital versions!
View attachment 2899251
View attachment 2899252
View attachment 2899253
No links posted as it will be one of my paid watchfaces as I've spent a lot of time working on this one (...and I don't have a job at the moment so every little bit helps...)
All feedback welcome! (don't forget to vote in the poll at the top of the page)
Excellent work dude. Marvelous Would you be able to make the watch face little smaller at the bottom or on the top so that other widgets like battery and weather can also be added or is it easy to embed them in your watch face?
vbrsekhar said:
Excellent work dude. Marvelous Would you be able to make the watch face little smaller at the bottom or on the top so that other widgets like battery and weather can also be added or is it easy to embed them in your watch face?
Click to expand...
Click to collapse
Hi, thanks for the feedback. I've had this type of feedback from a few people about all of my watchfaces. Unfortunately with the relatively low resolution of the Sony SmartWatch 2 screen (220x176) it doesn't do well in displaying my watchfaces when scaled down to smaller sizes. Even when it takes the full 5x5 grid I need to do a lot of tweaking to get it to display clearly to make the watchface actually functional (i.e. you can read the time and the date). In terms of embedding widgets into the watchface - this isn't something that I know how to do as it is beyond my technical coding capabilities. For the meantime I suggest that people install the hack so that they can overlay other widgets on top of the watchface.
Originally I felt that it would be cool to have lots of the widgets on my watch, but after a while I realised that I didn't really need them as I could always turn the watch on to access the apps. I found that they cluttered the screen and detracted from being able to see a nice watchface design. That's why my watchface designs are based mostly on utilising the full 5x5 grid size.
Thanks for the immediate response dude. After reading your message, I now started to realise that I don't really use all the widgets as you said. All we need is a good looking watch face that make our watch looks great and is not memory or battery hungry. I will look forward to see the final version of your watch face to buy. Good luck with the project.
Does it use animated gif?
Sent from my phone - Note 10.1 (N8000)
This is gorgeous,seriously
Thanks for your work
enigma_x said:
Does it use animated gif?
Sent from my phone - Note 10.1 (N8000)
Click to expand...
Click to collapse
Hi, no unfortunately not else that would open a lot of opportunities. It's manually coded in to rotate the gears.
That's great idea :good:
let me guess, you've used the seconds view to make the gears movable
naheel azawy said:
That's great idea :good:
let me guess, you've used the seconds view to make the gears movable
Click to expand...
Click to collapse
Yep exactly right! You can potentially use this technique to do other types of animation.
Seems pretty neat dude, Ill definitely have to check this out
Like it, I'd purchase but it would have to look bigger. Wouldn't be interested in using any widgets with that watch face so make it bigger. Lose the border & push it out to the edges of the screen & you've got a sale.
Julian, great design, just purchased design #1, which was my wife and daughter favorite. One request? Would it make the hour and minute hands easier to see with a bit darker outline? I realize complications like open face are usually harder to read and the SW2 screen isn't very sharp by design, but it may still make it easier to see the hour and minute hands to tell time. Just a thought, and again, thanks for making the watch even better!
Sent from my TouchPad using XDA Free mobile app
DeadlyDazza said:
Like it, I'd purchase but it would have to look bigger. Wouldn't be interested in using any widgets with that watch face so make it bigger. Lose the border & push it out to the edges of the screen & you've got a sale.
Click to expand...
Click to collapse
Thanks for the feedback. I'll see what I can do in my next version
Nomad1600 said:
Julian, great design, just purchased design #1, which was my wife and daughter favorite. One request? Would it make the hour and minute hands easier to see with a bit darker outline? I realize complications like open face are usually harder to read and the SW2 screen isn't very sharp by design, but it may still make it easier to see the hour and minute hands to tell time. Just a thought, and again, thanks for making the watch even better!
Sent from my TouchPad using XDA Free mobile app
Click to expand...
Click to collapse
Sure, let me try it out and I'll release an update if I can fix it.
julz said:
Thanks for the feedback. I'll see what I can do in my next version
Sure, let me try it out and I'll release an update if I can fix it.
Click to expand...
Click to collapse
I've just rolled out an update to the white and the black versions of this watchface to make the minute and hour hands easier to read. Hope this helps!
DeadlyDazza said:
Like it, I'd purchase but it would have to look bigger. Wouldn't be interested in using any widgets with that watch face so make it bigger. Lose the border & push it out to the edges of the screen & you've got a sale.
Click to expand...
Click to collapse
When you say lose the border, do you also mean the border that currently has the roman numerals in it? I can make the hour markers float on top instead...
julz said:
When you say lose the border, do you also mean the border that currently has the roman numerals in it? I can make the hour markers float on top instead...
Click to expand...
Click to collapse
For example the gold style. Remove the gold border around the edge & push the minute/seconds markers right to the edge of the screen.
+1 from me!
Sent from my LG-D405 using XDA Free mobile app
julz said:
I've just rolled out an update to the white and the black versions of this watchface to make the minute and hour hands easier to read. Hope this helps!
Click to expand...
Click to collapse
Julian... yes, that makes it much easier for my ol' eyes to see and tell the time. btw, I also have your Jaeger design... enjoy swapping between them and get lots of compliments. Thanks again!
Can you make an animated digital clock?
marcovittori said:
Can you make an animated digital clock?
Click to expand...
Click to collapse
Hi, I haven't yet worked out how to do digital watchfaces yet. It's on my to-do list so don't worry it'll come eventually

Watch face request

Hi all,
My all time favourite watch was this:
http://www.tokyoflash.com/en/watch_museum/s-mode/oberonss/
People used to stop me in the street to ask how it worked. Trying to work out the time when drunk was impossible but I loved it. Unfortunately, I lost it on holiday last year and the company do not make it any more, so I have purchased a Gear S2 in the hope that somebody out there might be able to create a watchface that replicates what it does?
I am more than happy to pay for this work. If you are able to help, perhaps you could message me to arrange?
Thanks in advance!!
evil_moses said:
Hi all,
My all time favourite watch was this:
http://www.tokyoflash.com/en/watch_museum/s-mode/oberonss/
People used to stop me in the street to ask how it worked. Trying to work out the time when drunk was impossible but I loved it. Unfortunately, I lost it on holiday last year and the company do not make it any more, so I have purchased a Gear S2 in the hope that somebody out there might be able to create a watchface that replicates what it does?
I am more than happy to pay for this work. If you are able to help, perhaps you could message me to arrange?
Thanks in advance!!
Click to expand...
Click to collapse
i looked at this watch and am interested in creating it for the gear s2. my thought is that it would be more intuitive if the time rings progressed as follows:
(example time 3:25)
outer ring = hour, so 3 dots
middle ring = tens of minutes, so 2 dots
inner ring = final minute digit (0-9), so 5 dots
in the video from your link the middle and inner links are reversed, which is a bit confusing. as a previous owner would you agree?
Hi, and thanks for replying. I couldn't agree with you more about the dots being in the wrong order. I got used to it over the years, but to have them follow a natural order would be better. Do you think you can do this?
it is a pretty unusual watch face which i like. i've done several requests that are now in the gear store but this one will really test my skill level. the animation part will be a significant challenge.
i am going to give this a try.
You sir, are my hero
Please advise of anything I can do, testing etc. As stated above, also happy to pay you for your time, as this will make me so happy!!
If animation proves difficult, even just the ability to display the time this way would be incredible.
evil_moses said:
You sir, are my hero
Please advise of anything I can do, testing etc. As stated above, also happy to pay you for your time, as this will make me so happy!!
If animation proves difficult, even just the ability to display the time this way would be incredible.
Click to expand...
Click to collapse
working thru the design phase, i believe the reason that the original oberon watch rings were ordered hour/minutes/ tens of minutes was due to the look for times that ended in 6-9. the middle ring would then be longer than the inner ring. this probably looks better.
for example 10:47
outer ring 10 dots
middle ring 7 dots
inner ring 4 dots
this provides a more symetrical look, but i still think the way i am proposing makes more sense even though it may not be as asthetically pleasing
outer ring 10 dots
middle ring 4 dots
inner ring 7 dots
not as symetrical, but easier to tell time. i am more inclined to this method rather than the original. your thoughts?
That sounds perfect
evil_moses said:
That sounds perfect
Click to expand...
Click to collapse
watch face to display TIME is done. running on my s2 3g now, looks good. takes a bit to get used to reading time in this format. very unconventional.
next will try to get initial animation sequence to work which would really make it look more gooder.
don't think date will work out. i use Gear Watch Designer as the dev tool which is ok but is still beta, so there is no ability to include a function to double press side button and activate DATE like the original watch.
onward...
mr neutron said:
watch face to display TIME is done. running on my s2 3g now, looks good. takes a bit to get used to reading time in this format. very unconventional.
next will try to get initial animation sequence to work which would really make it look more gooder.
don't think date will work out. i use Gear Watch Designer as the dev tool which is ok but is still beta, so there is no ability to include a function to double press side button and activate DATE like the original watch.
onward...
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To be honest with you, I never really used the date function so this is not a problem for me. if needed I can check phone but I usually know the date
I'm sooooooo looking forward to this!! I don't suppose you've used the middle section to add stuff like battery, steps etc have you as would be cool to include that obvs.
evil_moses said:
To be honest with you, I never really used the date function so this is not a problem for me. if needed I can check phone but I usually know the date
I'm sooooooo looking forward to this!! I don't suppose you've used the middle section to add stuff like battery, steps etc have you as would be cool to include that obvs.
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i've got 2 easter eggs on the current version. touching just below the 12o'clock position opens S-Voice and just above the 6o'clock position opens Timer (i use these 2 functions routinely; they can be hard coded to open whatever). there isn't a whole lot of real estate on the face so these spots are invisible.
there is enough room in the middle for maybe 2 items so let me know exactly what you want.
mr neutron said:
i've got 2 easter eggs on the current version. touching just below the 12o'clock position opens S-Voice and just above the 6o'clock position opens Timer (i use these 2 functions routinely; they can be hard coded to open whatever). there isn't a whole lot of real estate on the face so these spots are invisible.
there is enough room in the middle for maybe 2 items so let me know exactly what you want.
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Only really the battery percentage would be useful for me, and also the date in "xx mon" format if possible??
Sorry, also a notification indicator if possible????
ya notifications. GWD doesn't allow that. I and many others have been badgering the Samsung programmers to include notifications in the development tool. maybe in a future revision.
I will add battery and date in the requested format.
Here's the deal. Tomorrow is out so i will submit the binary to samsung for certification on monday. they are fairly backlogged; i have several other submissions in limbo and it's been a week now. it's possible the oberon watchface will be available by the end of the week but don't hold your breath. i'll let you know the name of the watchface once sammy certifies it. the proposed cost will be 2USD. if i can get the initial animation sequence puzzle solved, it will be available as an update in the future (i presume at no charge unless sammy does something odd).
mr neutron said:
ya notifications. GWD doesn't allow that. I and many others have been badgering the Samsung programmers to include notifications in the development tool. maybe in a future revision.
I will add battery and date in the requested format.
Here's the deal. Tomorrow is out so i will submit the binary to samsung for certification on monday. they are fairly backlogged; i have several other submissions in limbo and it's been a week now. it's possible the oberon watchface will be available by the end of the week but don't hold your breath. i'll let you know the name of the watchface once sammy certifies it. the proposed cost will be 2USD. if i can get the initial animation sequence puzzle solved, it will be available as an update in the future (i presume at no charge unless sammy does something odd).
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I'm also interested in the watch face. Thanks for developing this. I look forward to seeing it.
ok it is ready in the Gear Store. search for...
Uberon
enjoy
mr neutron said:
ok it is ready in the Gear Store. search for...
Uberon
enjoy
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Wow, how quick is that, thank you so much for this!! Absolutely incredible buddy.
evil_moses said:
Hi all,
My all time favourite watch was this:
http://www.tokyoflash.com/en/watch_museum/s-mode/oberonss/
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while re-reviewing the video to get a better sense of the design for the next revision a question arose:
are you by any chance the person in the video?
mr neutron said:
while re-reviewing the video to get a better sense of the design for the next revision a question arose:
are you by any chance the person in the video?
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Click to collapse
Nope.
I haven't seen the video so don't know if I'd want to be or not?!
v1.0.2 now available in Gear Store. added % to battery level and day of week.
6:51
updates
1 same size dots, brighter blue.
2 larger dots.

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