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Does the 768 RAM on the MyTouch 4G allow installing more apps or is the memory reserved for apps/data the same as for a 512 device?
Thanks.
I think you are confusing the memory used for storage (1gb available internally) with the memory used for running apps (768mb).
You have 768mb of system memory (for running apps). 1gb of internal memory for apps/storage along with 8gb on the removable SD card.
What are you talking about man?
RAM = random access memory.
ROM = Read only memory.
Ram is what used to allocate the programs/app that is already installed on ROM, so it can run on the phone. In simple ROM is where you install it and to run the program when you load it then its allocated in RAM, I hope it make sense to you.
I've currently got an Acer Liquid E which has 512 MB RAM but I need an AWS phone now.
The phone has 512 MB RAM but only part of that is allocated for storing apps and their data. I believe after a clean wipe only around 70 MB is available for apps (I could be wrong about that number). I believe the rest of the RAM is reserved for the OS and various caches. Even though many apps can be moved to the SD card, there always remains part of the app taking up memory in RAM so if you install too many apps you'll eventually run out of space and things get ugly.
So my question is whether the larger amount of RAM (an extra 256MB) is (at least partially) available for a larger amount of app space, or whether the amount of space available for apps is the same as on a 512MB device, with the additional 256MB being used only by the OS...
I'm sure I've got some of the details wrong, but still the basic question: can the MyTouch 4G have more apps installed before going wonky than say a Samsung Vibrant?
Thanks!
No wonder you got confused I just looked up the spec for Acer Liquid E. It has 512MB ram and rom. Now you are saying that you installed alot of apps and its becoming sluggish? In that case disable some of the service and close some apps you don't use. Normally you won't have 512MB or the actual ram in any device as OS itself and other things use some memory some even used for accelerated graphic depending on the phone.
What you should look for is first remove all the boltware and run the phone barebone without running many things then you can see how much actual memory is available to you to run other service/apps. Also you can save the app as in installing in SD but that has nothing to do with the RAM which is just saving in SD and not in NAND. But when you run the app it will still have to be allocated on RAM thus enabling you to use it.
On my system the RAM appears to be partitioned into /system, /data, and /cache. It seems the /data partition is what's available for use by apps. When this gets low (around 20 MB or so) performance is seriously affected and some apps don't even work right. On my system there is 200MB available for data. I assume it's similar on other devices with 512 MB RAM.
One way to check is install the free app "App 2 SD Free" and on the "On phone" tab at the bottom it will give you total and available memory. (I'm sure there are lots of other ways to check, but it's one app I've got installed that has this info. Here's a link: whoop's it won't let me post a link...)
Anyway, what I'm trying to find out is if there's more available memory on the MyTouch 4G. If someone with this phone could run this app let me know what the "total" memory "On Phone" is I'd appreciate it!
Thanks!
tmagritte said:
On my system the RAM appears to be partitioned into /system, /data, and /cache. It seems the /data partition is what's available for use by apps. When this gets low (around 20 MB or so) performance is seriously affected and some apps don't even work right. On my system there is 200MB available for data. I assume it's similar on other devices with 512 MB RAM.
One way to check is install the free app "App 2 SD Free" and on the "On phone" tab at the bottom it will give you total and available memory. (I'm sure there are lots of other ways to check, but it's one app I've got installed that has this info. Here's a link: whoop's it won't let me post a link...)
Anyway, what I'm trying to find out is if there's more available memory on the MyTouch 4G. If someone with this phone could run this app let me know what the "total" memory "On Phone" is I'd appreciate it!
Thanks!
Click to expand...
Click to collapse
You have your definitions messed up:
You are talking about ROM (read only memory) which is like hard drive in your computer. MT4G has 2gb of memory with about 1gb available to end user. SD card can be used to supplement ROM, if app developers enable it (most do) so you have the potential to have up to 17gb of storage space for apps.
RAM (random access memory) is what used to actually run those apps (i.e ability to multitask) and so far this phone has more RAM then any other phone on the market (768MB).
In short: you have roughly 5 times more available memory for apps then on old phone and that does not even include SD card.
Does that help?
Ignore this post: read the one below.
OK, I think I've been confused because the Acer has 512 MB RAM and ROM. So as I understand it now, there's some amount of ROM on the phone that is available to install apps and separate from this is the RAM used to run the apps. I'm guessing the amount of RAM taken up by apps depends on the apps and services currently running, not on the total installed in the ROM?
So having more ROM will let you install more apps but having more RAM will be better for multitasking and speed since more apps can reside in RAM before being swapped out?
From what I've picked up on this thread and Google:
MyTouch 4G: 758 MB RAM, 1 GB user ROM
Vibrant: 512 MB RAM, 2 GB user ROM
Liquid E: 512 MB RAM, 200 MB user ROM
The Vibrant can have more apps installed but the MyTouch should be better at multitasking (and 1 GB space for apps seems like plenty). Either phone should be far better than the Liquid which is seriously constrained by the small ROM.
Is this generally correct? If so, I'm definitely leaning towards the MyTouch 4G.
thanks!
Yes thats some what correct. In this case you might want to go with MT4G due to superior hardware capabilities. Vibrant has issues and you will need lagfix before you can work it fully but on MT4G is good to go out of the box if you are android normal user.
If you look at quadrant benchmarks for Vibrant against MT4G. The MSM8255 (2nd gen snapdragon) CPU and Adreno 205 GPU blows away the Hummingbird CPU and SGX 540 GPU. ATM MT4G and DHD is the fastest android device in market. With MT4G you have elegant balance in ROM/RAM for nice performance. BTW MT4G has 4GB ROM but 1GB user accessible.
Thanks. I'm going to try and get the MT4G.
Hello,
I'm trying to fill a table useful to understand how much RAM is really available to the user in Android Phones.
Please try "Free Memory" by coconuts on the market or the "free" command in Terminal to let me know the total RAM of your device so that I can understand how much is reserved for hardware operations.
Please also say which ROM are you using.
Thanks
poochie2 said:
Hello,
I'm trying to fill a table useful to understand how much RAM is really available to the user in Android Phones.
Please try "Free Memory" by coconuts on the market or the "free" command in Terminal to let me know the total RAM of your device so that I can understand how much is reserved for hardware operations.
Please also say which ROM are you using.
Thanks
Click to expand...
Click to collapse
bit confusing how devices with 768mb ram have only 300mb free ram on boot.... 400mb+ ram already used by android (+sense)
then imagine a few years back devices had/still have 256mb ram..
olyloh6696 said:
bit confusing how devices with 768mb ram have only 300mb free ram on boot.... 400mb+ ram already used by android (+sense)
then imagine a few years back devices had/still have 256mb ram..
Click to expand...
Click to collapse
Some is for caching and used ram also means that it is used for a good cause but I think that android uses too much RAM, maybe it's a bit related to using Java... I cannot believe that very simple widgets eat 10-12 MB of RAM so easily.
The ram is supposed to be taken up. It allows programs to start really fast(normally). This is normal. The programs in memory are based upon what you use. Available ram is wasted space. I generrally only have ~100mb free and have 512mb total. My phone never slows except when a dev does not implenent a listview correctly. As for Widgets with big ram req that is also a developer thing.
Sent from my Incredible using Tapatalk
wow! 12mb for a widget?!
yeh i understand it runs in the background, but if you use task killers you gain more ram back... the free ram ensures better performance though? it isnt 'wasted' is it?
do htc widgets generally use alot of RAM?
olyloh6696 said:
wow! 12mb for a widget?!
yeh i understand it runs in the background, but if you use task killers you gain more ram back... the free ram ensures better performance though? it isnt 'wasted' is it?
Click to expand...
Click to collapse
it's not
android have it's own internal task killer and there is no need to install additional apps to manage RAM and keep free memory for... for what? system knows how much free mem is needed to run and will kill processes when needed.
and if you close app with task killer and then would want to run it again, it will actually take more time than if it would be kept in RAM.
deadwilder said:
it's not
android have it's own internal task killer and there is no need to install additional apps to manage RAM and keep free memory for... for what? system knows how much free mem is needed to run and will kill processes when needed.
and if you close app with task killer and then would want to run it again, it will actually take more time than if it would be kept in RAM.
Click to expand...
Click to collapse
I generally agree with you, but my heavy usage of android shows me that things can get really slow even on my oced G2, when the available ram gets under 40 things get messy, increasing the lowmem limit saved me a bit but I aim for a 768 MB minimum for my next phone.
a widget takes 12mb of RAM because of the heap size of the way android OS is setup. it assigns 12mb of RAM regardless of whether that widget needs it or not. check each process, every one shown in system panel will be a minimum of around 12mb or so, even something that is only 75k. just the way android works.
RogerPodacter said:
a widget takes 12mb of RAM because of the heap size of the way android OS is setup. it assigns 12mb of RAM regardless of whether that widget needs it or not. check each process, every one shown in system panel will be a minimum of around 12mb or so, even something that is only 75k. just the way android works.
Click to expand...
Click to collapse
That seems a bit uncomfortable to me
i personally think that it could be changed better by removing some apks or in other ways to reduce something
In my opinion it is nonsense that 1-4 MB stuff must reserve a minimum of ~12 MB of precious RAM. In this way we just lose resources that would be better used for actual data.
Sent from my HTC Vision using XDA App
Hey guys i have been enjoying my rooted sensation with ARHD 6.6.4 rom and its working perfect but i only have one issue.
Is the memory usage always so high?
I used this app called Memory Booster Lite and it shows used memory 75% and free only 23 or 25% always no matter how many apps or services i close.
Is this normal and is there any way to improve free ram memory?.
Thanks
Anything above 150 MB free memory is considered good in my books.
Most custom ROMs will get you between 200-250 MB free memory, which is normal.
You don't need to improve the amount of Free RAM you have at any given time. And your memory booster app is probably counter productive to achiving improved performance.
When you load an Android App, it will stay in RAM until something else needs that memory. It's not supposed to get dumped out of RAM just because you close the app.
If you have 100mb of RAM (using easy to work with numbers here) and an app takes 50 MB of RAM and anothe rapp takes 25MB of RAM, both apps will stay loaded in RAM so make them load quicker if you go to use them again. This saves load time and battery as the phone doesn't have to spend energy to transfer the app from storage back into RAM.
So in this scenario you'll have 25MB of RAM left.
Now say you want to load a 3rd app that takes 50MB of RAM. Obviously you don't have enough RAM to load it, so the system will now dump the other 50MB RAM user so it has room to load the new 50MB into RAM.
The system does it all for you natively so you don't need memory improvement apps. All they do it use up RAM permently (since they keep themselves in active memory and won't let themselves be killed) and use up extra battery power because they perform a task that will be performed again by the system later.
Android is very efficient at dumping apps form RAM when not in active use.
Over the course of a battery cycle you'll find that you use the same apps multiple times in a row. The phone app, text app, web browser app, etc are all things that you will use over and over and over. So rather than dumping these out of memory it keeps them so they load faster the next time. And it works VERY well. And it custom tailors itself to the user. If you never use the text app, but use Angry Birds all the time, Angry Birds will stick in RAM.
Sense is a RAM hog. If you want more RAM use AOSP. Having said that, free RAM is wasted RAM.
Sent from my HTC Desire S using xda premium
Skipjacks said:
You don't need to improve the amount of Free RAM you have at any given time. And your memory booster app is probably counter productive to achiving improved performance.
When you load an Android App, it will stay in RAM until something else needs that memory. It's not supposed to get dumped out of RAM just because you close the app.
If you have 100mb of RAM (using easy to work with numbers here) and an app takes 50 MB of RAM and anothe rapp takes 25MB of RAM, both apps will stay loaded in RAM so make them load quicker if you go to use them again. This saves load time and battery as the phone doesn't have to spend energy to transfer the app from storage back into RAM.
So in this scenario you'll have 25MB of RAM left.
Now say you want to load a 3rd app that takes 50MB of RAM. Obviously you don't have enough RAM to load it, so the system will now dump the other 50MB RAM user so it has room to load the new 50MB into RAM.
The system does it all for you natively so you don't need memory improvement apps. All they do it use up RAM permently (since they keep themselves in active memory and won't let themselves be killed) and use up extra battery power because they perform a task that will be performed again by the system later.
Android is very efficient at dumping apps form RAM when not in active use.
Over the course of a battery cycle you'll find that you use the same apps multiple times in a row. The phone app, text app, web browser app, etc are all things that you will use over and over and over. So rather than dumping these out of memory it keeps them so they load faster the next time. And it works VERY well. And it custom tailors itself to the user. If you never use the text app, but use Angry Birds all the time, Angry Birds will stick in RAM.
Click to expand...
Click to collapse
All of this. Every bit of it. I had to explain this to someone the other day who was hellbent on achieving MAXIMUM FREE RAM.
Skipjacks said:
You don't need to improve the amount of Free RAM you have at any given time. And your memory booster app is probably counter productive to achiving improved performance.
When you load an Android App, it will stay in RAM until something else needs that memory. It's not supposed to get dumped out of RAM just because you close the app.
If you have 100mb of RAM (using easy to work with numbers here) and an app takes 50 MB of RAM and anothe rapp takes 25MB of RAM, both apps will stay loaded in RAM so make them load quicker if you go to use them again. This saves load time and battery as the phone doesn't have to spend energy to transfer the app from storage back into RAM.
So in this scenario you'll have 25MB of RAM left.
Now say you want to load a 3rd app that takes 50MB of RAM. Obviously you don't have enough RAM to load it, so the system will now dump the other 50MB RAM user so it has room to load the new 50MB into RAM.
The system does it all for you natively so you don't need memory improvement apps. All they do it use up RAM permently (since they keep themselves in active memory and won't let themselves be killed) and use up extra battery power because they perform a task that will be performed again by the system later.
Android is very efficient at dumping apps form RAM when not in active use.
Over the course of a battery cycle you'll find that you use the same apps multiple times in a row. The phone app, text app, web browser app, etc are all things that you will use over and over and over. So rather than dumping these out of memory it keeps them so they load faster the next time. And it works VERY well. And it custom tailors itself to the user. If you never use the text app, but use Angry Birds all the time, Angry Birds will stick in RAM.
Click to expand...
Click to collapse
Wow thanks a lot for the explanation i really didnt know that.I got used to the pc ram optimizing hahahaha my bad.
so these apps android booster and memory booster shall i remove them all?
but apps running in background they dont drain ur battery?.
Like i am running music player and later i stopped it but its still there in process does it drain battery as long as its there in services?
High Always
Memory free has always been low to about 215 MB max. If you really want you can freeze sense and use a basic launcher from the play store to increase memory by about 50-70 MB.
Memory free is about 300 MB with Virtuous Inquesition 4.0.2 for me!
gamer1291 said:
Wow thanks a lot for the explanation i really didnt know that.I got used to the pc ram optimizing hahahaha my bad.
so these apps android booster and memory booster shall i remove them all?
but apps running in background they dont drain ur battery?.
Like i am running music player and later i stopped it but its still there in process does it drain battery as long as its there in services?
Click to expand...
Click to collapse
Yeah get rid of all that stuff.
And no, having an app loaded in RAM doesn't mean it's using processor power, which is what uses the battery. (Nor does it mean it's forcing the screen to stay on, which is your biggest battery drain)
Think of an app you just closed as a guy on a bus. He's just sitting there taking up a seat on the bus not bothering anyone. He doesn't weigh much compared to the bus itself so he's not decreasing the fuel efficiency of the bus. And when a little old lady needs to get on and have a seat, he'll gladly give up his seat for her and get off the bus....then patiently wait on the sidewalk for the next bus.
But as long as he's sitting on the bus quietly he's primed and ready to jump into the drivers seat if you need him to do so. Once he gets off the bus, it takes a second for him to reboard so he can drive.
well, all of this is so wrong... (this maybe true if gingerbread, but not ICS)
Read here:
http://developer.sonymobile.com/wp/2012/03/30/learn-about-the-technical-differences-between-gingerbread-and-ics/
http://source.android.com/compatibility/4.0/android-4.0-cdd.pdf
ICS is designed for 1GB RAM devices (eg: Galaxy Nexus),
and ICS need at least 340MB for linux user space + hardware functions (eg: camera, modem) + 64-128mb max for each running application
so ICS will need more ram than GB. that's why I think 100-150mb free ram isn't enough on Sensation-ICS, especially if you run heavy games that consume very big memory
Rotundjere said:
well, all of this is so wrong... (this maybe true if gingerbread, but not ICS)
Read here:
http://developer.sonymobile.com/wp/...ical-differences-between-gingerbread-and-ics/
http://source.android.com/compatibility/4.0/android-4.0-cdd.pdf
ICS is designed for 1GB RAM devices (eg: Galaxy Nexus),
and ICS need at least 340MB for linux user space + hardware functions (eg: camera, modem) + 64-128mb max for each running application
so ICS will need more ram than GB. that's why I think 100-150mb free ram isn't enough on Sensation-ICS, especially if you run heavy games that consume very big memory
Click to expand...
Click to collapse
Maybe you forgot nexus s or some phone with 512MB, i use it on ics and still smooth and no problem with gaming.
Google never explain how much ram requirements to run ics they just said about STORAGE minimum is 1GB.
One of the improvement of ics is on memory management, we can call it ram management.
In eclair you have to use ram management apps to kill your background tasks in order to run heavy apps smoothly, but in gb google made some improvement on ram management so we dont need an app anymore.
In ics google improve memory management again, thats why even you playing heavy games then minimize it and open browser or something else, you dont feel laggy browsing or because system will kill the game, and you have to start from scratch if you open the game again.
And 768MB is enough for me to run shadow gun, x-plane, gta 3.
Do some research before you say something mate.
And for free ram, i can get 300MB on MIUI sense based, but i dont even care, just leave it let system do the job.
C'mon, we dont need 300MB (except for show off ) what we need is smoothness and battery efficient.
Sent from my HTC Sensation XE with Beats Audio Z715e using Tapatalk 2
I thought that they did have rom management in older android versions. If all recent apps stayed open then it would crash the phone because it couldnt handle the load. And apps have different API levels which decided what apps were killed, depending on the kind of app(which you could change with an app). Ics and jb just have a better from management system. Correct me if I'm wrong
And could I hear more about the extra RAM?
Sent from my HTC Sensation 4G using xda premium
CerealFTW said:
I thought that they did have rom management in older android versions. If all recent apps stayed open then it would crash the phone because it couldnt handle the load. And apps have different API levels which decided what apps were killed, depending on the kind of app(which you could change with an app). Ics and jb just have a better from management system. Correct me if I'm wrong
And could I hear more about the extra RAM?
Sent from my HTC Sensation 4G using xda premium
Click to expand...
Click to collapse
Thats what i mean, in eclair phone become laggy when opened a lot of apps, but fixed on GB and more optimized on ICS.
Sent from my HTC Sensation XE with Beats Audio Z715e using Tapatalk 2
haha my bad. And is there really a 300mb ram hack in miui? This is the first I've heard of it
Sent from my HTC Sensation 4G using xda premium
In linux, the expression goes "free RAM is wasted RAM."
chrisund123 said:
In linux, the expression goes "free RAM is wasted RAM."
Click to expand...
Click to collapse
not true anymore, modern linux distro such as Fedora16 64-bit (kernel 3.x) only consume 320 MB of 8GB total RAM and 0 MB swap after start-up (no prefetch by default)
---------- Post added at 12:57 AM ---------- Previous post was at 12:51 AM ----------
aimcr7 said:
Maybe you forgot nexus s or some phone with 512MB, i use it on ics and still smooth and no problem with gaming.
Google never explain how much ram requirements to run ics they just said about STORAGE minimum is 1GB.
One of the improvement of ics is on memory management, we can call it ram management.
In eclair you have to use ram management apps to kill your background tasks in order to run heavy apps smoothly, but in gb google made some improvement on ram management so we dont need an app anymore.
In ics google improve memory management again, thats why even you playing heavy games then minimize it and open browser or something else, you dont feel laggy browsing or because system will kill the game, and you have to start from scratch if you open the game again.
And 768MB is enough for me to run shadow gun, x-plane, gta 3.
Do some research before you say something mate.
And for free ram, i can get 300MB on MIUI sense based, but i dont even care, just leave it let system do the job.
C'mon, we dont need 300MB (except for show off ) what we need is smoothness and battery efficient.
Sent from my HTC Sensation XE with Beats Audio Z715e using Tapatalk 2
Click to expand...
Click to collapse
yes of course you can run on sensation, but the system must kill other app running on background (just like my old moto milestone with 256mb ram kill app very frequently including homescreen launcher and it's very slow to start an app).
Read again the official Android 4.0 Compatibility Definition document:
http://source.android.com/compatibility/4.0/android-4.0-cdd.pdf
http://developer.sonymobile.com/wp/...ical-differences-between-gingerbread-and-ics/
Do some research before you say something mate.
sure, nexus s meet the android 4.0 ccd because it has more than 340 MB RAM, but it struggle just like 512 MB sony devices
128MB is a MUST for each app, but have to adjust more if needed. So next year or two, all phone manufactures will not ship devices with 512MB anymore coz it's too slow & will kill app on background frequently (just like my old milestone)
if you're not developer you won't encounter about memory hungry app, currently I make 3D games on android and <512MB devices (such as xperia mini ics) will automatically exit, because my game take to much ram and probably draw calls (but run very well on my pc), optimization is the only solution (reducing vertices/poly & texture size)
gamer1291 said:
Hey guys i have been enjoying my rooted sensation with ARHD 6.6.4 rom and its working perfect but i only have one issue.
Is the memory usage always so high?
I used this app called Memory Booster Lite and it shows used memory 75% and free only 23 or 25% always no matter how many apps or services i close.
Is this normal and is there any way to improve free ram memory?.
Thanks
Click to expand...
Click to collapse
haha.. you want more free memory? stop using a SenseUI rom...
trust me, youll get used to it. sense is nothing special after you get the full affect of an AOSP base
ALSO, just because memory is not free doesnt mean the memory isnt being allocated correctly. androids memory management is very intelligent. usually you dont need any task killers
chrisund123 said:
In linux, the expression goes "free RAM is wasted RAM."
Click to expand...
Click to collapse
Up to a point but beyond a certain threshold too little ram can cause lag, look in the v6 supercharger thread for more info on this
CerealFTW said:
haha my bad. And is there really a 300mb ram hack in miui? This is the first I've heard of it
Sent from my HTC Sensation 4G using xda premium
Click to expand...
Click to collapse
You can easily reach 280MB free on MIUI sometimes 300MB. But c'mon, do you really need it?
Rotundjere said:
not true anymore, modern linux distro such as Fedora16 64-bit (kernel 3.x) only consume 320 MB of 8GB total RAM and 0 MB swap after start-up (no prefetch by default)
---------- Post added at 12:57 AM ---------- Previous post was at 12:51 AM ----------
yes of course you can run on sensation, but the system must kill other app running on background (just like my old moto milestone with 256mb ram kill app very frequently including homescreen launcher and it's very slow to start an app).
Read again the official Android 4.0 Compatibility Definition document:
http://source.android.com/compatibility/4.0/android-4.0-cdd.pdf
http://developer.sonymobile.com/wp/...ical-differences-between-gingerbread-and-ics/
Do some research before you say something mate.
sure, nexus s meet the android 4.0 ccd because it has more than 340 MB RAM, but it struggle just like 512 MB sony devices
128MB is a MUST for each app, but have to adjust more if needed. So next year or two, all phone manufactures will not ship devices with 512MB anymore coz it's too slow & will kill app on background frequently (just like my old milestone)
if you're not developer you won't encounter about memory hungry app, currently I make 3D games on android and <512MB devices (such as xperia mini ics) will automatically exit, because my game take to much ram and probably draw calls (but run very well on my pc), optimization is the only solution (reducing vertices/poly & texture size)
Click to expand...
Click to collapse
Maybe 2 years later google will optimize more this beautiful os so it wont become recource hungry OS, do we really need smartphone with 4gb ram? So it will become so smooth.
Ive tried samsung GS advance and its smooth, maybe samsung do better job in term of software. but oh, i forgot GS advance still on GB
Sent from my HTC Sensation XE with Beats Audio Z715e using Tapatalk 2
And i do some research before wrote all this, i used to developed some rom for Neo.
And c'mon what SE said about ICS is ****, even their GB is laggy, too much issue, and when ics come, some people including me trying to make it smoother. But still there is an annoying issue with video recording.
Ive readed the link.
Sent from my HTC Sensation XE with Beats Audio Z715e using Tapatalk 2
I own a samsung galaxy tab 2(GT p3100), which initially had 4.0.4 ICS with 687 MB RAM(but specified as 1 GB RAM, as some developers claim that it is being reserved for system). I updated my firmware to 4.1.2 and now it showed me 770 MB RAM. later i rooted my device and installed the latest CM(cyanogenmod) 10.1 (jelly bean 4.2). To my surprise this rom which has less bloatware and is smoother, it showed me 691 MB RAM, less than 770 MB as displayed by the STOCK jelly bean OS.
i would like to ask, which OS(custom/stock) displays the MAX RAM for GALAXY TAB 2 7.0(P3100)???????
as i don't ve enough internet downloading capacity(limited downloads), i can't just go on downloading all the firmwares and keep flashing everytime, SO EXPERIENCED USERS, PLEASE SUGGEST.
for more info(for my knowledge), do please tell this also--------->tab 2(my device specifies 1 GB RAM and the same does galaxy s2, but why with ICS(4.0.4) installed both the devices show different MB RAM. tab2 shows around 680 MB wheras S2 shows around 880 MB, wheras HTC one X shows 1 GB.
why is this so????? i know some developers claim that this RAM is being consumed by system or reserved for system, but why is it different for different devices, when the OS is the same?????
again if you claim that it is reserved by the android system, then WHY DO , WITH NO APPS INSTALLED TOO, I SEE AROUND 300-400 MB RAM BEING USED(300 MB WHEN I DNT USE ANY WIDGETS AND ALL, AND I STOP ALL THE PROCESSES, BY CLICKING FORCE STOP ON ALL APPS LIKE GMAIL AND EVERYTHING EXCEPT ANDROID SYSTEM AND PHONE AND SOME NECESSARY RED MARKED APPS IN THE DEFAULT TASK MANAGER).
if android process is being displayed here with this 770 MB ram, then where has the 230 MB ram gone------------>do you mean the android process consumes the hidden RAM and also a part of this RAM too???????------------------>this sounds too unpleasant, when htc one x displays all the specified RAM but my tab fails.
really disapponting
You are getting too excited about available RAM. The OS system manages available RAM so each different ROM will use it a little more or less.
The amount of free RAM has nothing to do with how many apps are stored, ONly how many apps are RUNNING. Android system efficiently manages RAM and tries to keep it about 80% full all the time. So called Bloatware (one mans bloat is another mans useful app) has nothing to do with speed , they do nothing if you don't run them.
The system RAM usage contained OS buffers, temp storage and system routines that are always loaded for speed.
1GB is a ton of RAM for android.
You do not have a RAM issue.
You can run out of SD storage space for downloaded apps if you store too many. But you have several GBs of storage so that's hard unless you are a real pack rat.
DigitalMD said:
You are getting too excited about available RAM. The OS system manages available RAM so each different ROM will use it a little more or less.
The amount of free RAM has nothing to do with how many apps are stored, ONly how many apps are RUNNING. Android system efficiently manages RAM and tries to keep it about 80% full all the time. So called Bloatware (one mans bloat is another mans useful app) has nothing to do with speed , they do nothing if you don't run them.
The system RAM usage contained OS buffers, temp storage and system routines that are always loaded for speed.
1GB is a ton of RAM for android.
You do not have a RAM issue.
You can run out of SD storage space for downloaded apps if you store too many. But you have several GBs of storage so that's hard unless you are a real pack rat.
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Right Sir,
well, regarding storage i dont ve any issue as some data like pics and vids can be kept in ext storage card too,but i also wanted to know which ROM provides user with more RAM, so that it will be good for multitasking or if i play high end games like NFS MW
fbh59 said:
Right Sir,
well, regarding storage i dont ve any issue as some data like pics and vids can be kept in ext storage card too,but i also wanted to know which ROM provides user with more RAM, so that it will be good for multitasking or if i play high end games like NFS MW
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The amount of difference between one kernel and another (which is what really matters here) isn't large enough to make any real difference in the performance of any application. The available RAM after the kernel grabs its stuff varies around 10% from one kernel to the next.
If you want to make a performance impact, make sure you minimize the number of running applications that compete for the available RAM. However, that won't make much difference as Android is very aggressive about grabbing memory back from idle applications.
Basically, you're obsessing over something that in the end will make no difference in how your tablet runs.
fbh59 said:
Right Sir,
well, regarding storage i dont ve any issue as some data like pics and vids can be kept in ext storage card too,but i also wanted to know which ROM provides user with more RAM, so that it will be good for multitasking or if i play high end games like NFS MW
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Irrelevant. Android will clear apps from RAM if it's needed by an app with high memory usage. This isn't windows
Sent from my DROID3 using xda premium
well, if this is the thing, and android can kill apps automatically then why do some people prefer custom ROMs like CM or AOKP.
even for installing custom ROMs they need to root their tab/phone, and if they root and want to get rid of so called bloatwares and make their OS lightweight, they can uninstall it using root uninstaller(available for free in google play)....
but why do they prefer custom ROMS?????
fbh59 said:
well, if this is the thing, and android can kill apps automatically then why do some people prefer custom ROMs like CM or AOKP.
even for installing custom ROMs they need to root their tab/phone, and if they root and want to get rid of so called bloatwares and make their OS lightweight, they can uninstall it using root uninstaller(available for free in google play)....
but why do they prefer custom ROMS?????
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More features generally. Some roms will manage the memory better than others, ie at what point it starts to kill apps to free RAM(although this can be adjusted in any rom using rom toolbox or a similar app). many custom roms include a theme engine allowing more customiza. They may make better use of resources to decrease battery usage or because it has better cpu governors which will increase performance. They may flash a custom roms because it's kernel includes modules that aren't in the stock Kernel. There are many reasons besides RAM usage, since as you say you can root and remove bloatware and change memory handling(called minfree or oomut of memory)
Sent from my DROID3 using xda premium
Hello, how are you ? I wanted to know if somebody can explainme how memory ram work on android, because i dont understand why the use of the memory on our mobile and others arent the same. Example, we have 4gb but i free just beetween 700 mb and 1gb ( I disabled some pre installed app and i have the social apps likes messenger, facebook lite, snapchat, whatsapp, instagram ). So.. if we have android M on our phone or on other phone, the use of the ram isnt the same ? because if we would 6 gb its the same.... the system consume 5 gb and we will 1 gb free.... I thought that if we have 4 gb, we have got 2 gb free (example, i dont know)
thanks you !
In Android free ram is wasted ram! If the ram manager are well tuned it will release ram if the you need for example.... open a app or background process and it will kill to give want you need...
So.... depends of the firmware and the way of implamatention of ram manager by the manufacturer.
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