(Tech) Cant run downloaded apps on lg 360 VR - LG G5 Accessories

Could anybody give me any pointers on how to run downloaded apps? specifically cardboard apps? the vr manager app on thje phone shows the apps ive downloaded (like insidious) but they do not show up in the 360 vr. anybody have this vr and can help?

0verdaflow said:
http://www.ibtimes.co.uk/lg-g5-wallpaper-apps-ringtones-launcher-available-download-1552894
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Im not sure what that link is for. I cant get downloaded apps to run on the LG 360 VR.

I think LG has to update their VR channel/360 VR home to launch other VR apps like cardboard
right now we only have Jaunt and VRYoutube,
VR360Internet just popped up in the VR channel to

Hi above members....
I created another thread for this but no replies in a week, looks like you have the headset in hand, can you comment on performance specifically the lag and blur that was reported in the early reviews ?

I have nothing to compare it to but i dont see any lag, the screens res is pretty low, some vids are a little blurry and hard on the eyes but for $200 its pretty sweet
its nice that the phone powers it so you dont have to charge it

mastaful said:
I have nothing to compare it to but i dont see any lag, the screens res is pretty low, some vids are a little blurry and hard on the eyes but for $200 its pretty sweet
its nice that the phone powers it so you dont have to charge it
Click to expand...
Click to collapse
Thanks, appreciate it's difficult if you haven't anything to compare it too :good:

mastaful said:
I think LG has to update their VR channel/360 VR home to launch other VR apps like cardboard
right now we only have Jaunt and VRYoutube,
VR360Internet just popped up in the VR channel to
Click to expand...
Click to collapse
For something that might not be so great off the bat, you would think they would try to make it the best they can... I almost got cardboard apps running. Had to plug in the headset and uninstall the vr home while it was plugged in. This caused it to show the cardboard apps to actually show its content in the viewer but all in the wrong orientation.
Sent from my HTC One_M8 using Tapatalk

I can tell you do not buy this! I had Cardboard experience with Note 4 and its much more immersive and resolution are much better! I do hope LG will update it soon, especially Youtube. Youtube can be play in carboard videos mode and it is huge mistake that LG does not support it!

Same problem for me
So i also bought the lg vr and i have the same issue. None of the cardboard/vr apps in the app store are accessible in the vr. This leads me to my main point of dissatisfaction is that there is NOTHING to do on the lg vr 360. Not a single game or anything. Just Jaunt and Youtube and jaunt is so buggy i have only been able to use it once! Its like owning a swimming pool on tatooine! They didnt even equip the vr with ONE game... Not even pong or something super simple. I love the design and actually think its a great vr headset just... There is ABSOLUTLY nothing to do. Almost getting to the point of regeting the purchase.

I hear you lg has been my choice pf phones for years but I am ready to return my v20 and vr360 what a disappointment no games doesnt let you watch all vr content lg has really let me down please fix this.

Related

Will Galaxy Gear VR revolutionize the Mobile Industry?

Do you feel that Gear VR (Virtual Reality) will revolutionize the mobile industry in User's Viewing Experience and take a step further to Reality?
Will you be interested to buy one to experience this? Post your Comments & Feedback.
Moderators : If you feel, it is appropriate to move this Post to General Discussion Forum, Please do so.
I wouldn't use the term "revolutionary", as this comes way after the Oculus, Morpheus and even Cardboard. But I will say I am highly interested and welcome the idea with open arms. I have always joked that the Google Cardboard (which I own, and am very happy with my tiny experience) is the Poor Man's Oculus Rift. Now I feel like the Gear VR is the Rich Man's Google Cardboard, lol. The only thing that is pissing me off, is that I would take the Galaxy Note Edge over the Note 4, and it seems like Gear VR will work exclusively ONLY on the Note 4...not the edge...
I'm really hoping they change their mind (They would gain a lot more to allow Gear VR to work with the likes of the Note 3, Galaxy S4, S5, and S6)
I don't think there is any device currently using their cell phones as a source to experience VR. Is there any such models doing it so? If Yes, I stand corrected.
xda rocks said:
I don't think there is any device currently using their cell phones as a source to experience VR. Is there any such models doing it so? If Yes, I stand corrected.
Click to expand...
Click to collapse
the 20$ Google Cardboard...? lol
It'll get it on its way maybe
Surly the price of the head gear would be fairly low, since all the tech is in the phone.... i mean the device is all passive right o_0?
The Gear VR appears powered BY the Note 4(touchpad and back button), and the VR does not appear to have a charging/pass-through port. Would have been nice to watch a movie, play games, etc while lying in bed, and not have to worry about the phone going dead. I hope something is done to remedy this.
it's an interesting concept. unfortunately, I think it's more gimmickie than anything else. If it's cheap, it may be an interesting tinker toy with the phone.
Think big issue, it'll have a limited install base and thus limited third party developer support.
It's just a gimmick and I still fail to see the benefits of all that VR glasses ? I mean I've got headaches from just putting that 3d Glasses a few years ago and now a full helmet ummm nope.
This site says $199 but I dont know if this site is reputable or where they got the price
http://venturebeat.com/2014/09/05/s...r-headset-will-cost-199-phablet-not-included/
I wonder how would 3D movies look on it. The resolution is excellent for this but I wonder how distorted the image will be? Will it look like a cinema screen?
EDIT: From this article - http://timesofindia.indiatimes.com/...ions-Samsung-Gear-VR/articleshow/41699899.cms - it seems to be disapointing: "However, there is a problem, and a major one at that. Gear VR shows very pixilated videos, even though the Note 4's screen has QHD resolution. The likely reason is that Gear VR's lenses focus on only a small portion of the screen to play the video and then magnify it up this portion only, thus resulting in a pixilated display."
The Gear VR isn't fully passive, looks to have extra Accelerator, Gyrometer, Magnetic and Proximity sensors for movement detection. I have an Oculus DK2 and I'm excited to try this device. As far as watching 3D video, that is not really what "VR" headsets are designed for. You would need some different lenses and a much higher resolution screen. Think about the experience like sticking your head in a dome fish bowl. To display flat video you would only be using part of the screen and the view angle isn't ideal. Now if you have video shot with a dome cam, that is cool, you can look all around the world as the video plays. Or if the 3D video is shot in a way that compensates for the edges of the frame being out of view. The Oculus DK2 uses a stock Note 3 screen and I would image the retail version of the Oculus will use the Note 4's screen from a production and cost perspective.
When playing a game or demo in a full 3D environment the resolution issue starts to disappear, your 96 (or 120 on the rift) degree field of view effectively turns into a 360 degree field of view. A good example of this is stare directly as some text on your monitor, don't move your eyes and tell me how much of the rest of the monitor is in focus? It will be very little if your eyes stay perfectly still.
I think the deciding factor for this device to succeed is the motion tracking and then secondly content. If the motion tracking is poor, everyone will just puke and throw this in the trash.
I think Virtual Reality will be great on the Galaxy Gear VR, but one thing that I feel a lot of people are overlooking and what I'm concerned about is the cancer/brain damage users would eventually get years down the road from extended use.
http://www.cancer.gov/cancertopics/factsheet/Risk/cellphones
http://guardianlv.com/2014/05/brain-tumors-linked-to-cell-phones-study-suggests/
http://www.thewire.com/national/201...uld-actually-cause-brain-cancer-maybe/370818/
I know it's been a heated debate that extended use of cellphones can cause cancer, but think how much more we are prone to it by not only using our future Galaxy Note 4's for phone conversations, but also for the Galaxy Gear VR(just a few inches from our face). Anyone consider this ?
Don't get me wrong, I'm very excited for the Galaxy Gear VR, but since I also have a Playstation 4, I was thinking of just getting Sony's Virtual Reality Unit when it becomes available since the presence of a cellphone and its electromagnetic waves would be absent. Thoughts ?
xda rocks said:
I don't think there is any device currently using their cell phones as a source to experience VR. Is there any such models doing it so? If Yes, I stand corrected.
Click to expand...
Click to collapse
Here's an alternative to the gear vr and google cardboard that lands around the middle of the two in quality/functionality, but really can't be beat for the price. ...btw, the site is legit, I purchase stuff from them frequently.
yes
yes ı do
iZack187 said:
I wouldn't use the term "revolutionary", as this comes way after the Oculus, Morpheus and even Cardboard. But I will say I am highly interested and welcome the idea with open arms. I have always joked that the Google Cardboard (which I own, and am very happy with my tiny experience) is the Poor Man's Oculus Rift. Now I feel like the Gear VR is the Rich Man's Google Cardboard, lol. The only thing that is pissing me off, is that I would take the Galaxy Note Edge over the Note 4, and it seems like Gear VR will work exclusively ONLY on the Note 4...not the edge...
I'm really hoping they change their mind (They would gain a lot more to allow Gear VR to work with the likes of the Note 3, Galaxy S4, S5, and S6)
Click to expand...
Click to collapse
I don't think that you are getting why it is only being released on the Note 4. The Oculus technology basically relies on turning pixels on and off instantaneously. If you turn right for instance the entire screen much be redrawn to a new image, continuously. So you need a screen especially, and a processor, which can handle that kind of requirement. The Note 4's screen is the best on the market to do that. You just wouldn't have the same experience at all with the S5 (not even getting into how it is smaller), or even the iphone6. The edge wouldn't work I am guessing because of the bottom (or top) of your screen bending and looking just plain odd when used in a screen for one of these.
Until other devices come up to snuff on the specs that matter to using an Oculus type device, the experience would not be the same. You would have an experience for sure, you have one with the $20 cardboard version. But it will not be the same.
evolone said:
Here's an alternative to the gear vr and google cardboard that lands around the middle of the two in quality/functionality, but really can't be beat for the price. ...btw, the site is legit, I purchase stuff from them frequently.
Click to expand...
Click to collapse
I can also vouch for FastTech. I have bought all of my eCig supplies from them for a couple years.
I don't believe the phone is close enough to your face to have ANY impact even if you had a mobile connection on all the time while in VR.
Magnesus said:
I don't believe the phone is close enough to your face to have ANY impact even if you had a mobile connection on all the time while in VR.
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Click to collapse
I hope that's the case. I guess I may be paranoid due to the cellphone waves coming from it since I'm sure I'd be wearing the Galaxy Gear VR for at least a good 30 minutes each session.
Just had to bump this thread. :good:

Samsung Gear VR

Is anyone planning on getting the VR headset?
If so, what would your intended use-cases be for it?
For those wanting it, have you experienced / followed the Oculus Rift project?
teedge77 said:
Is anyone planning on getting the VR headset?
If so, what would your intended use-cases be for it?
For those wanting it, have you experienced / followed the Oculus Rift project?
Click to expand...
Click to collapse
Yes I am definitely interested. No news on when it's to be launched yet sadly.
Yes plan on getting it, yes, work has an oculus and I have no clue what it's use will be.
When I bought my phone the Samsung rep was there.
He told me it will be out soon for the holiday season and it is going to run around 189.99
Yeah i have tried Oculus Rift and found the experience breath taking It is much more emmersive than say 3D glasses ect.
I´ll be buying it once it comes out and i will be using it mainly for watching movies in bed ect.
I think it is a brilliant idea and will turn out to be a must have for note 4 owners.
Yes. I will buy it for sure
Gear vr overheating?
I've read some rumors that the Samsung gear vr having overheating problem's and that you only can use the device for about 25 minutes, also, I want to know if I can look in a 360° viewing. Anybody who have tested this device?
3D movies! ....All kinds.
magnumhex said:
I've read some rumors that the Samsung gear vr having overheating problem's and that you only can use the device for about 25 minutes, also, I want to know if I can look in a 360° viewing. Anybody who have tested this device?
Click to expand...
Click to collapse
I've heard similar comments (most likely from the same source) about heat being a concern. With VR, having a solid frame rate is critical and it seems that performance (and frame rate) begin to drop when the Note 4's temperature increases. I would assume this is a bigger issue with the more GPU heavy games and apps. Regarding the 360° viewing, that will work. It won't have positional tracking to detect forward/backward and side to side movement like the DK2.
I am currently working on a couple of projects for the DK2 with plans to port some of them over to Gear VR. I am just waiting on the mobile SDK to be released so I can begin the process. I already have the Note 4 and I will be picking up the Gear VR once released to begin testing and identifying its limitations.
Getting? Yes. What is it used for? No idea.
Gear VR
heliax007 said:
Getting? Yes. What is it used for? No idea.
Click to expand...
Click to collapse
Maybe this video helps to show you what it's like to use the Gear VR. It shows a virtual cinema on the moon and a Circle du soleil show.
But the video can't show you the actual depth and scale of what the user is seeing. The cinema on the moon is huge like a real cinema. There are other applications for an IMAX theater with which you can watch 2D/3D movies and the experience is as good if not better than the real thing. So you can have you own IMAX theater at home, in bed, on a plane, hotel, ect.
edit: Since i'm a new member i can't post links yet, but since it's a youtube video, just copy and paste it to google.
youtu.be/SVwNz4_NbRw?t=35s
so it does track your head and move like the oculus or no?
J3ff said:
so it does track your head and move like the oculus or no?
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Click to collapse
360° Headtracking yes with better latency and better screen than DK2 but no positional tracking yet, but Oculus is working on that for a later version.
But sixense announced yesterday that STEM works with Gear VR (so far one STEM at a time), which could also be used for positional tracking.
Powerslash said:
360° Headtracking yes with better latency and better screen than DK2 but no positional tracking yet, but Oculus is working on that for a later version.
But sixense announced yesterday that STEM works with Gear VR (so far one STEM at a time), which could also be used for positional tracking.
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Click to collapse
Cool, cant wait!
To be truthful, I will be mainly using it for porn and other forms of erotica.
Don't judge me...
Yes, half the reason I got interested in the Note. Can't wait.
maybe. depends on price. if it' over $100US, not likely. I just don't think I'll use it that much. It'll be more a tinker toy.
I would use it to check out some games. Maybe interesting for watching movies or tv shows. It's just not something I think i want to drag around with me on a regular basis.
iirc I saw company wasgonna be making a very cheap Gear VR substitute - £20-30 or so. Amirite in thinking there's basically no electronics in the Gear VR, just a frame/lenses/strap?
If so, then I'd really expect cheap copies to come out as there's not a lot to it...
e: and I'm not talking about the cardboard one
To be honest the only reason why I started looking at the Note 4 was because of Gear VR. And it’s the primary reason why I’m not looking at the Nexus 6 or Droid Turbo right now even though I wanted to switch it up this year (this is my 3rd Note device in a row). And because John Carmark and Oculus Rift are behind it I know that this will not be some half-assed attempt like those cardboard boxes or generic head pieces.
For me portable VR (if done right) is next gen stuff. I know it won’t be perfect due to the lack of a head tracking sensor and mobile power (when compared to a powerful pc) but the benefit is that you’re not tied to a computer via cables and the experience is tailored to the Note 4.
---------- Post added at 06:55 AM ---------- Previous post was at 06:47 AM ----------
SquidgyB said:
iirc I saw company wasgonna be making a very cheap Gear VR substitute - £20-30 or so. Amirite in thinking there's basically no electronics in the Gear VR, just a frame/lenses/strap?
If so, then I'd really expect cheap copies to come out as there's not a lot to it...
Click to expand...
Click to collapse
I'm not looking for a cheap Gear VR substitute. I want something that will fully utilize the hardware and software of the Note 4; not something that will work with a iPhone 5 or Samsung S4. When you plug the Note 4 into the Gear VR it goes into a full Gear VR experience. The software is made to work with the Note 4 and that was one of the talking points when John Carmack got on stage. You still have sensors, memory card and a keypad that is powered off the Note 4. It's not just a piece of plastic with lenses.
ciscostud said:
To be truthful, I will be mainly using it for porn and other forms of erotica.
Don't judge me...
Click to expand...
Click to collapse
gear vr + teledildonics

Quake On the Gear VR

I've just been playing around with Quake downloaded via the SideloadVR app. I must say, using a controller with this game is one of the best experiences I have had with VR.
If you have the Gear VR, you NEED to get this game. Make sure you download the extra texture pack as well.
You will be gobsmacked and will want to show it off to everyone!
https://play.google.com/store/apps/details?id=com.sideloadvr.market
Now i really need a game pad
If only the game pads were not so expensive, or I could use my existing controllers (Dualshock 3/4/360 wired). Samsung put up a hell of a barrier to entry for Gear VR gaming.
Quake VR looks amazing, from the ingame demo and menus that I could observe.
MDaveUK said:
If only the game pads were not so expensive, or I could use my existing controllers (Dualshock 3/4/360 wired). Samsung put up a hell of a barrier to entry for Gear VR gaming.
Quake VR looks amazing, from the ingame demo and menus that I could observe.
Click to expand...
Click to collapse
The ipega 9021 is pretty cheap, its the same size as an x360 controller http://www.amazon.com/PG-9021-Bluetooth-Wireless-Controller-Joystick/dp/B00JGMKCOC
Nice, guessing it works with Gear VR games? Might pick one of them up!
Moga power pro works great and isn't too expensive last I heard. I have it so I might have to try some quake!
---------- Post added at 06:49 PM ---------- Previous post was at 06:03 PM ----------
Your right it is pretty amazing! And surprisingly it was not making me motion sick the way others have. What is this texture pack you are talking about? I can't find one.
MDaveUK said:
Nice, guessing it works with Gear VR games? Might pick one of them up!
Click to expand...
Click to collapse
It works on the s7 so it should work in gear vr, i just ordered one.
Dirtdawg57 said:
[/COLOR]What is this texture pack you are talking about? I can't find one.
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Click to collapse
Visit the QuakeVR Website for the 300mb pack. To be honest, i don't know how much of a difference it is, as i was too eager to play it i installed the pack straight away!
Don't bother putting the FULL lighting settings on as it's unplayable, even for a beast like the s7!
peachpuff said:
It works on the s7 so it should work in gear vr, i just ordered one.
Click to expand...
Click to collapse
Nice, I ordered the IPEGA PG-9037 which is basically the same but using the Xbox One shell instead of the 360. Mainly for the better D-Pad too
MDaveUK said:
Nice, I ordered the IPEGA PG-9037 which is basically the same but using the Xbox One shell instead of the 360. Mainly for the better D-Pad too
Click to expand...
Click to collapse
Doh I didn't notice the d-pad, i'll see if i can change my order to the 9037
Got my controller, and it works fantastic with Gear VR and all the games I tried on it, including QuakeVR. It behaves just like the official or supported Gear VR controllers. And it's so light and comfortable! Build quality is surprisingly good, no faults I can find. The only nit pick I have is that the D-Pad requires a slightly more forceful push then on a Xbox One controller, but it's still perfectly good to use. I imagine with a bit of use and wearing in time, it will be perfect.
Highly, highly recommended the IPEGA PG-9037 considering the quality and value ratio is so good. And it works with plenty of other devices too.
My 9037 just shipped from china, it'll be a grueling wait...
Did I do something wrong?
Is it supposed to be full 360? On my s7 with Gear Vr it appears like its a 3d movie on a large screen.
Thanks
bazzar1206 said:
I've just been playing around with Quake downloaded via the SideloadVR app. I must say, using a controller with this game is one of the best experiences I have had with VR.
If you have the Gear VR, you NEED to get this game. Make sure you download the extra texture pack as well.
You will be gobsmacked and will want to show it off to everyone!
https://play.google.com/store/apps/details?id=com.sideloadvr.market
Click to expand...
Click to collapse
I haven't really done any research into this but I was curious if I can use my XBOX ONE Wireless Controllers with GearVR - ? I always assumed I couldn't which is why I haven;'t done any research yet - and I don't use the XBOX as much as my kids do - (or at all for that matter -
but I would like to try gameing in the VR Headset I just got from Samsung as part of the initial pre-order....
mocsab said:
I haven't really done any research into this but I was curious if I can use my XBOX ONE Wireless Controllers with GearVR - ? I always assumed I couldn't which is why I haven;'t done any research yet - and I don't use the XBOX as much as my kids do - (or at all for that matter -
but I would like to try gameing in the VR Headset I just got from Samsung as part of the initial pre-order....
Click to expand...
Click to collapse
I believe you need the microsoft wireless adapter to make it work but since the gear vr uses the usb port then it wont work.
Did a review and in depth analysis of how the controller performs, but overall yeah still love it and works perfect for Gear VR
i can't download hi res textures ,,, says i need to download domain.
felixthecat said:
i can't download hi res textures ,,, says i need to download domain.
Click to expand...
Click to collapse
Try the other download site. One of them is down.
thunderkick2 said:
Is it supposed to be full 360? On my s7 with Gear Vr it appears like its a 3d movie on a large screen.
Thanks
Click to expand...
Click to collapse
The intro looks like that but once you're in the game it's full 360

B&h lists LG 360 Cam FOR $199, 360 VR for $199

http://www.bhphotovideo.com/c/product/1236278-REG/lg_lgr105_ausats_360_cam_spherical_camera.html
Also 360 VR for $199 too.
http://www.bhphotovideo.com/c/product/1236279-REG/lg_lgr100_ausats_360_vr_smartphone_headset.html
Any news on the dac add on from bang and Olufsen?
If it wasnt for how bad the reviews are for the 360 vr I would be tempted to order it. Especially with how much I dislike the gear vr I ahve sitting here next to me.
Woah 199 for the VR? It got horrid reviews.
B&H Photo also has bundles with the G5 and both the 360 VR & 360 Cam for $799.99 - pretty good deal if you want them both.
And I saw the 360 VR did get mixed reviews, but I really think the lightness and lack of clunkiness (ie not having to dock your phone in the headset) are what can make the difference. To me, the mobile VR solutions shouldn't be trying to compete with Oculus Rift yet - I think trading off some immersiveness/quality might be worth it at this point for the lighter frame and greater ease of mobility. This isn't a headset for playing deeply immersive computer games - it's for carrying around with you and enjoying a little VR on the go wherever you are.
That said, I am hoping to be able to try one out somewhere before I think about ordering.
~Troop
if you own the US version of the G5, the B&O module is not compatible with your device. it's terrible news...
I'm using the LGR105 and it's not too bad. Realize it has limitations. The app, however, is horrible. The 20 minute video is 2.5 Gigs and you must transfer it through the app to get a useable video. But the app won't transfer the video because it can't fit 2.5 Gigs into 7.5 Gigs of available space on the phone. I also have 8 Gigs free on my SD card. The developers don't want to be bothered. First they said "Download the new version, we fixed that problem" which obviously they didn't, as I'm running the new version. Then they said that it's my problem. Totally useless. What good is a camera when you can't view the pictures you've taken?
I have the VR and it fit's better and is lighter then a cardboard with a phone inside.
The screen is not very good, I can count the pixels... and the phone drains fast and gets very hot using it.
I only tried it the day I got it for free with my secondhand phone, you need to install LG friends and all kind of LG 3d specific apps and from what I know it only works with those apps..
Nice try LG, but it's a waste of money..

LG VR 360 Headset - Anyone have it ?

Does anyone have the production/release version of the headset, i have seen they are in stock at a couple of places here in the UK (Handtek/Mobilefun) and am debating pressing the trigger.
The reviews all seem to be from last month and perhaps pre production software/hardware ?
Main thing i want to know is about lag and screen blur (i don't care about the light bleed etc) ?
Thanks in advance !
I just received my copy. I could live with the light shinning through from the bottom of the glasses but I can't understand why there is no Google cardboard support, no vr app from the playstore works either. You can only watch some clips and your pictures, nothing else. I'm thinking about sending it back straight away. Unbelievable that they ask 300 euros for this.
EDIT: Still searching for a solution to start other vr apps... but to answer your questions: Blur is there, if you move quickly it will quickly blur out, but ifs easy to focus again by not moving your head too much. About the lag, i couldn't see any lag, if you move your head, the picture moves with it. Please do not take my word too seriously, this is my first vr equipment and therefore i have no experience with this kind of things.
Sent from my SM-T805 using XDA-Developers mobile app
Light bleed isn't as extreme as most of the reviewers have stated, however the blur is quite obvious, especially if you actually move around a lot. Other than that the only issue I had is no working 3rd party VR apps, which sucks.
Yes I have it and agree light bleed isn't extreme . Here is my review
https://gavinsgadgets.com/2016/05/04/lg-g5-friends-lg-360-vr-review/
My two cents review..
I bought mine in the US from B&H photovideo. The field of view is smaller than the gear vr IMO. Pixel quality seems a little better to me on the LG360VR but the optics begin to blur a tiny bit toward the edges. The game selection is totally non-existent except the one app I happened upon during a google search.
It's called "battle lg360vr" in the play store. Its not free but is less than $2.00. For anyone who decides to buy it, you have to start it from within the play store because it won't show up in the app drawer nor in the vr manager. Once I ran that app I couldn't switch back to the 360 vr manager app until I disconnected and reconnected the headset.
I'm hopeful more content will pop up for this headset in the next few months. Otherwise I don't think the current lineup of content is worth the cost.
Overall I prefer the LG360VR form factor over the gear vr. In spite of the Gear VR feeling more immersive and having many games to choose from I couldn't use it for long without getting major eye fatigue. It was also uncomfortable to wear for very long hurting the bridge of my nose and fogged up too easily.
Sent from my LG-H830 using XDA-Developers mobile app
Oh and yes there is some blurring but it was more noticeable in the main vr manager menu and surprisingly less noticeable during playing the battle vr game.
FWIW, I think the blur issue might be more of a slow response time of the LCD panels rather than lag between the phone and the headset.
Sent from my LG-H830 using XDA-Developers mobile app
arie001 said:
Oh and yes there is some blurring but it was more noticeable in the main vr manager menu and surprisingly less noticeable during playing the battle vr game.
FWIW, I think the blur issue might be more of a slow response time of the LCD panels rather than lag between the phone and the headset.
Sent from my LG-H830 using XDA-Developers mobile app
Click to expand...
Click to collapse
I have a set, and I must say I really enjoy them, having spent a lot of time with the Gear VR before. These are very light and comfortable, image quality is great, almost no noticeable screen door effect and as soon as there are more vr content these googles will be a great thing to have.
My only real issue is that i have not been able to find a cable that allows me to charge the phone, and have the headset connected, at the same time. This means that the headset is a little hard for it's basic use case (for me), watching movies while travelling. My phone battery is nearly dead after watching 30-40 mins of a movie, and this is not enough time to charge the second battery in the charger that came with the spare-battery set.
Anyone that have any ideas on where to get a cable that would allow me to both charge the phone, and use the head set at the same time?
Huge oversight from LG for not supporting Cardboard from the beginning. Hope they'll update it soon!
Mind blowing that they dont support cardboard apps
Does anyone recommend a suitable chinese VR set for LG G5?

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