SD820 version smoked in new speed test video... - Samsung Galaxy S7 Edge Guides, News, & Discussion

https://www.youtube.com/watch?v=233f0ewFWGk
Looks to me like some kind of software optimization issue, memory management to be specific, should be fixable though.

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Graphic acceleration

On my Touch Diamond I had used this ATI D3D driver, Diamond D3D Video drivers which made TF3D faster.
I installed it on my Diamond 2 now and I have the feeling its speeding up a little bit as well.
Is the same graphic chip used on the Diamond and Diamond 2?
Anybody made the same experience?
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Last edit removed, see my post GFXBoost
I'd like to know about this as well. It would make Terracrosser and other mapping software scroll a lot faster!
Heyho!
I'll test it later on Diamond1 and today evening on Diamond2..
I didn't recognize this driver before.. but seems to be great
Thank you!
I don't see any difference here...sorry...
In fact, seems that the original was faster than this one...
HastaSSSS
Great
this fixed the lag when switching between tabs in tf3d.
Thank you
I wonder which rom version you guys have...
Has anyone ran the benchmarks?
HastaSSSS
ROM 1.39.479.1 (47382) WWE
ROM date 04/07/09
Radio version 3.43.25.19
Protocol version 61.20t.25.10U
I did not make benchmark, but I knew from my Diamond that this driver brought speed to TF3D. Feeling is the same for Diamond 2, TF3D is faster.
So this driver actually does help then?? Wonder if it helps or hinders battery life?
found this on a webpage ...
The MSM7201A chipset is theoretically speaking the successor of the MSM7200A chipset, although the differences are almost non-existant.
According to the MSM7200A datasheet, the graphics part of the chipset (presumably the ATI Imageon 2300 or 2700G chip) is capable of delivering up to 4 million 3D triangles per second, and 133 million 3D textured pixels per second fill rate. Furthermore, it supports OpenGL ES.
i am unable to actually find infos on the actual grafic chip inside the cpu if someone has those it would be great. also then we would need to know if td2 actually uses hardware or software acceleration ... but the above sounds lke if td2 has NO hw graphics it might be faster and if it DOES it might even be slowing down things? what benchmark would you suggest using i'd be happy to try...
pencilcase,
here you find what was tested on the Diamond and the results. There are 2 benchmarks for download as well.
I am just happy that my Diamond 2 runs now with all my SW on it, I don't want to mess it up. Otherwise I would run the tests by myself.
Does it accelerate tf3d only or does it also accelerate the default winmo and other programs?
It is the driver between WM and the graphic chip, so it accelerates all applications that use WM. There might be some applications that access the graphic chip directly, these would not be accelerated.
Well I installed it and the lights.exe benchmark difference between software and hardware rendering is amazing to behold!
So it works for me - although I guess the thing to appreciate is that this is only going to accelerate 3d apps!
Hi, I've tested the ATI drivers on Diamond 2, with the Light.exe test, and seems that the driver works!. The speed improvement is very high and impressive.
tried this driver and you can definitely notice the speed improvement in TF3D and 3D games... Great stuff!!
Anyone else tried this ?
If it really speeds things up, maybe we can make it a sticky ?
Can anybody post benchmarkt results ?
kly said:
Anyone else tried this ?
If it really speeds things up, maybe we can make it a sticky ?
Can anybody post benchmarkt results ?
Click to expand...
Click to collapse
Just tested it here....very good speedups in the lights.exe but unfortunately not anything to write home about in tf3d.
Wow.. this is amazing.. I tested playing NFS and it rans so smoothly
And TF3D speed has really improved.
Yep...huge improvement is confirmed once more. Lights.exe is i n c r e d i b l y smooth now.
Touchflo was already smooth with stock rom. HD Tweak made it perfect. I think that the new drivers didn't offer a further improvement on this matter
Maybe it's best to make this a sticky then ?

No hardware acceleration in android 2.3?

I didn't see it as a listed feature. I saw better 3D drivers, but nothing about hardware acceleration. Rumors were it would happen, and it was probably the main reason I wanted Gingerbread
Correct me if I am wrong, too have hardware acceleration, you have to first have the hardware acceleration supported by the hardware, much like on 3D video cards (Nvidia Quatros) they have Open GL being processed by a chip on the card, which is less taxing on the operating system because it has to use less software emulation. And from what I hear this is what is supposed to happen with Nvidia getting involved with the design and production of the new dual cores coming to the phone market next year.
steveoreno said:
Correct me if I am wrong, too have hardware acceleration, you have to first have the hardware acceleration supported by the hardware, much like on 3D video cards (Nvidia Quatros) they have Open GL being processed by a chip on the card, which is less taxing on the operating system because it has to use less software emulation. And from what I hear this is what is supposed to happen with Nvidia getting involved with the design and production of the new dual cores coming to the phone market next year.
Click to expand...
Click to collapse
Hmm, in that case probably will have to wait for 3.0 honeycomb...
That's the main reason I wanted gingerbread also
steveoreno said:
Correct me if I am wrong, too have hardware acceleration, you have to first have the hardware acceleration supported by the hardware, much like on 3D video cards (Nvidia Quatros) they have Open GL being processed by a chip on the card, which is less taxing on the operating system because it has to use less software emulation. And from what I hear this is what is supposed to happen with Nvidia getting involved with the design and production of the new dual cores coming to the phone market next year.
Click to expand...
Click to collapse
You already have a HWUI switch in Android which seems to make a lot of the OS menu's rom smoother, so I don't know if it's an extension of that.
Also, they're Quadro's not Quatro's, Quattro's are varitions of car made by Audi lol.
Gingerbread won't support hardware accelerated UI.
Explanations about this by Romain Guy here:
http://www.curious-creature.org/2010/12/02/android-graphics-animations-and-tips-tricks/
comment "December 3, 2010 at 3:15 pm":
It is very naive to think that using the GPU to render text and bitmaps is suddenly going to fix every issue you may see. There are *many* things that can be done to improve performance of the UI without using the GPU. Notably improving touch events dispatching, reducing garbage collection pauses, asynchronous operations to avoid blocking the UI thread, etc. A one year old NexusOne (and other devices before) is perfectly capable of scrolling a list at close to 60fps (limited by the display’s refresh rate.) Using GPUs to do 2D rendering can introduce other types of inefficiencies (fillrate can be an issue, some primitives like arbitrary shapes are complicated to render with antialiasing, textures need to be uploaded, shaders compiled, etc.) I am not saying we won’t do GPU rendering for the UI (I have worked on it myself a couple of times to test it) but please stop assuming that this is what has to be done *right now*.
Click to expand...
Click to collapse
try this it worked for me http://forum.xda-developers.com/showthread.php?t=999064
And what in articles Google for today?

scroll stutter

Why is the scroll stutter in sensation or in Android in general? WM7 or iPhone has it smooth from their first phone release.. is it something to do with screen refresh rate? Or its more OS related? Dont tell me that your android is smooth as hell..
For example when i scroll the app drawer or the settings page, i see stutter. I admit that some places (in some ROM) its smooth but most places its not. For instance, if you pan photos, its smooth.. but you scroll settings it stutters.
From a noob perspective i am guessing iphone handles "everything" like a image.. so scrolling, zooming, panning is smooth like we do on photos.. and i guess android renders as text or something else... just my wild stupid guess..
And, is there a way to fix this? or the android OS needs to be re-written? I am upset because sensation is much higher configuration than iphone 3gs. But the stutter present in sensation (even with any ROM) is not in 3gs. So i dont beleive its hardware..
Is it the screen and the capacity touch technique used by apple? i saw one video where the iphone screen is performed almost 99% close to maximum touch accuracy and sensitivity than any other phones..
see the video below..
http://www.engadget.com/2010/03/24/moto-touchscreen-comparison-recruits-robotic-implements-for-heig/
so what do you developers think?
1) Touch screen itself
2) capacitive touch technique / code used by apple
3) screen refresh rate
4) GPU rendering
5) the way OS handles the screen and images
I cant think anything else from my noob brain.. but you developers can.. anything can be done to fix this? From OS perspective.. not like my 'contacts' scroll smooth but not the browser?!
its a matter of display, its well known fact that iFail has top notch displays, whats on the other hand, basically the only possitive fact on that thing. So yes it is Apple's screen, same goes for iPad. Btw as for WP7, i own HD7 and its even worse then old Touch Cruise
shammanCZ said:
its a matter of display, its well known fact that iFail has top notch displays, whats on the other hand, basically the only possitive fact on that thing. So yes it is Apple's screen, same goes for iPad. Btw as for WP7, i own HD7 and its even worse then old Touch Cruise
Click to expand...
Click to collapse
If its all about display, how come cheap replacement display units from online can achieve the same thing in iPhone?
It got a be something else...
It's because of hardware acceleration. Too lazy to explain it now
Swyped from my HTC Sensation
iPhone uses the graphics processor to handle everything, not just games/videos/flash. The whole front end (UI) uses the GPU (graphics processor) in order to make everything look smooth. In a way, this is sort of a limitation of android. Hopefully Ice Cream Sandwich fixes it (it is rumoured to).
Bernardos70 said:
iPhone uses the graphics processor to handle everything, not just games/videos/flash. The whole front end (UI) uses the GPU (graphics processor) in order to make everything look smooth. In a way, this is sort of a limitation of android. Hopefully Ice Cream Sandwich fixes it (it is rumoured to).
Click to expand...
Click to collapse
idavid_ said:
It's because of hardware acceleration. Too lazy to explain it now
Swyped from my HTC Sensation
Click to expand...
Click to collapse
Had to disagree. If its GPU rendering why the scroll is smooth in gallary? why not in other text related lists? Android uses GPU only in image and videos?
Im going to take a guess here but i think its to do with hardware acceleration, coding infact of the operating system like apple code all their interfaces to be bosted from the gpu, however with android i would say that not everything is coded to run with the gpu and actually id say there isn't anything but if someone could list the support for what is that would help. From what i can find only things like the internet browser and games are in sync with cpu and gpu.
Maybe it's not only related to GPU acceleration because I'm running InsertCoin 2.2.2 ROM and ADWLauncher EX. With the stock kernel that comes with IC 2.2.2 the appdrawer and pretty much everything else (with some exceptions) is "iPhone-smooth" but when I tried the Unity 7.0 kernel I saw much more stuttering.
A lot of it has to do with the fact that Android is multi-tasking, real multi-tasking that is. iOS and WP7 (I think, haven't touched it in forever cause it's complete trash) do some save-state multi-tasking crap. Should scrolling be affected by this? I don't think performance should ever be sacrificed. But I think a lot of stuttering in the Android UI comes from it thinking about so many things at once.
I think the gallery is hardware accelerated.
Some things are, some things aren't. Comparison for ya: use Opera then Use the stock browser. Opera is hardware accelerated (uses GPU for rendering). See how smooth it is? Now use the stock browser and compare.
Don't quote me on this, but I'm quite sure that is one of the biggies ICS is supposed to fix.
Somehow, I think Samsung has implemented hardware acceleration for the Browser on their Galaxy S and S II line of phones. This was first noticeable when the Galaxy S got upgraded from Eclair to Froyo: the browser was much smoother (albeit glitchier.... mind you, these don't necessarily go hand in hand, you can certainly make a hardware accelerated browser without the glitches).
I think that's as far as that goes. Try a hardware accelerated video player like diceplayer (free 14 day trial in the market). Try playing a 720p or even 1080p video with it. It'll be smooth. Now go into options and change the renderer to software. Now it won't be hardware accelerated. And it'll be a slideshow.
It seems to me more of an issue of software optimization. Try scrolling with Sense 3.0 and then compare it to a sense-less rom, completely different. And then things change again depending on which launcher you choose to use. The Sensation's hardware is completely capable of buttery-smooth scrolling, it's just a matter of time till developers iron out the small kinks in their roms.
it looks like everyone thinks GPU is the reason for ios smooth scrolling. well, do you really think the first iphone released in 2007 has a powerful GPU and used for everything ios does? the 2007 first iphone does the scrolling smooth and the 2011 sensation cannot. i strongly believe its not the hardware!!! i guess there something wrong in the basics and google let samsung and htc finding their own solutions for some of the apps they create on top of android.
something else is wrong and since the users are not greatly concerned (or expressed) about this, this is not fixed yet. I wish and hope ICS fix this issue somehow..
I have been trying to find additional information about this issue and the truth is that this is the only thread that people have actually started to talk about it. If i got this right you are refering to the periodic stutter within scrolling in android and not any asynchronous glitches. Even though many blame GPUs, non HW acc. interfaces and so on, to me its a clear cut situation of refresh rates/fps clashes. Its the same scenario of outputing a 24fps movie to 60Hz monitor where ull get the same kind of periodic stutter (something almost eliminated when u switch to 50Hz). Its got nothing to do with wether the monitor is CRT or LCD, it all comes down to refresh rate vs fps. Ive clearly seen that on my O2x where, hdmi mirroring (on a 60Hz FullHD TV) is perfectly fluent while there are some visible periodic stutters everywhere within the android enviroment, except 3D applications. And what do you know.. The O2X's display has a 72Hz refresh rate! Isnt there anywhere within the android OS where devs/users can have a go with this? Changing the ' transmiting' fps of the whole OS? Let me know what u think sundar

RAM management, and audio quality

Hey guys so from what I've seen S6 behaves like a device with 1GB ram, on all the multitasking tests I've watched S6 looks just terrible, however those test were quite old, has it been fixed by Samsung? I need a new phone and multitasking is my number one priority.
also, how's the audio quality through headphones? how loud is this phone? could you compare it to HTC M9?
Well for me audio was very nice and loud, but i owned an s3 before this so anything would sound nice
As for ram management it is really bad, not that is lags it is very fluent but 2 gb of ram is almost always used. It doesn't have lags and stutters but it can be much much better with updates. BTW you will have too many problems you have to solve but if you don't mind that for me it is the best phone i ever used.
(Problems are battery drain,ram management, you should also keep in mind that some home buttons are wiggly, some screens have pink colours on the bottom etc.)
Sent from my SM-G920F

The truth about laggy Idol 3 5.5 ?

So I have read and watched a lot about the i3 5.5, probably too much. In short it's a great in almost all aspects, save from
the performance, rendering it laggy/slow/choppy at times. Is it really that bad, or is it exaggerated, or perhaps downplayed?
I'm interested in intel of day-to-day use and how the i3 5.5 handles the OS, browsing, video and gaming.
Hopefully it's more a software issue than a hardware issue, which would make sense. Hopefully the 5.1 update will be out
soon. Are the European i3 5.5's also getting the last updates, or is it only the U.S?
Hopefully these relatively small issues will be a thing of the past soon. I am planning on leaving my Z Ultra (qualcomm 800,
adreno 330) for this device and that says a lot I think of how much faith I have in it
:good:
I have definitely experience lags here and there during day to day usage but haven't really found them annoying to the point where it is impossible to use the device.
Sure, the phone could have been fitted with a slightly more powerful GPU but overall the pros outweigh the cons. Only thing left is how commited Alcatel is with regards to software updates.
Power Users should definitely stay way. However, I have no qualms recommending this phone to anyone who is looking for big screen multimedia mobile device on a budget.
Thanks for your answer. A guy at Youtube said that after a couple of updates he received from Alcatel the phone performs much better, thus implying it is not a hardware issue, but a software one. He reported a perfectly lag free i3, with maybe once in a while a minor hiccup. Did you get any of those updates yet and if so, what is the difference in performance lag wise?
We have had only one update , that has resulted in a minor improvement in the UI response. Remember, the phone is still on 5.0.2 and that is responsible for the lag to a large extent. Plus - at the end of the day, its a 1.5 Ghz quad core with 2 GB RAM - The performance will be limited to whatever that means. If you are a power user , need a phone for an year or so, and are spending $250 for the Idol3 - you might want to see if you can score a OnePlus One 16GB for the same price. From a sheer performance perspective, it will come out ahead owing to a faster processor and more RAM . There are other drawbacks , that you should consider of course.
Thanks for your insight. The thing is that the i3 runs almost an all Vanilla Android, whereas other heavier skinned phones with the same cpu run perfectly fine, no hiccups either. Mind you, 33000 in Antutu is quite substantial and should be enough to run the i3 flawlessly. I guess you're on point by saying it's still on 5.0.2 and that is probably the main culprit. Hopefully Alcatel will tackle the issue soon, then they truly have a device they can be proud of for 100%, something the bigger brands and their "flagships" can learn from, imo. Did you see any improvement after the update?
My big issue was scroll lag that was in every browser, any page that had those menu overlays would stutter like a mofo. After the update it largely fixed it but still left stutter in ad laden pages. Once I installed Adguard my browsers became butter smooth. The Adreno 405 pushing 1080p res isn't doing well in 3D demanding games... if you need a phone for that get Zen2.
Thanks for the heads up. I just installed Adguard for the lulz on my old Samsung S3, quite nifty. I think the i3 will continue to impress and possibly get even better with coming updates.
Why on earth does your thread require I be in XDA 2015 theme to view it when none of the other threads do?
Good question. Probably because this thread is made of pure win
My guess is the idol using more of the 1ghz CPU to run a little cooler and save power, and when it is slow to switch to the 1.5ghz CPU is when we experience lag. Kind of like your using a 1ghz quad core phone. The idol has been proven to run cooler than its other 615 brothers, so it may be set to run on the slow CPU more.
It will definitely get better if they ever release 5.1.1. I'm not holding my breath.
I am already on the latest update, there is slight ( not sure if placebo ) improvement when scrolling web pages with mulitple images. Overall, I think it is fine unless you are power user.
Anymore input from users? What is your experience between before and after the update regarding to smoothness?
I found enabling gpu rendering for 2d made the phone run a lot smoother.
I was barely able to view this forum on it now I can scroll up and down and its buttery smooth (with the occasional hiccup here and there)
Changing default keyboard for Fleksy fixed all for me
Sent from my 6045Y using xda-developers.com, powered by appyet.com
Funny, I love that keyboard. Fleksy all the way, looks really clean too!
Try clearing your cache and/or doing a factory reset. Worked for me after the update slowed me down a little
no more lag since 10 06 update, this phone is finally totally great
When was it released? Is there a changelog?
there was a changelog when i got it, it's about stagefright and stuff

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