CASTLE MUST BE PROTECTED!
In spite of multitudinous attacks of mythical creatures Trawds, your duty is to protect the castle and your King! Choose one of medieval heroes and beat back monsters attacks by using special weapons and addition abilities of chosen hero. Some creatures may have hidden abilities so you always have to be vigilant! They can cause serious injury to you and the castle. Use an arsenal of each hero entirely. Upgrade your castle and weapon also it is possible to get some extra possibilities. Sharp mind and precision will guarantee your victory in this brutal battle!
Do not delay! Stop Trawds, protect your castle and your King and become a real hero!
KEY FEATURES:
- Simple gameplay
- Heroes to choose
- Enemies in the form of fantastic creatures
- Opportunity to upgrade weapons and castle
- Our own universe
- Physics based game
- Endless gameplay
- Upgrades and new champions
- Never boring
Reply
goldDong said:
Looks good
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Nice
Btw how u find game? and what is your favorite champion?
My is BOOM-BOOM so high dmg <3
prosingle said:
Nice
Btw how u find game? and what is your favorite champion?
My is BOOM-BOOM so high dmg <3
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A quick Google search using King of the Hill and your username (10 posts before being able to post links is a pain) brought me to it on the play store. It doesn't show up when searching the play store even with quotes around it.
Your artwork is excellent. Is it all created/drawn by yourself?
I'm actually trying to promote my own game Dot Dodger hence why i came across your thread. Not up to the same standards as yours but feel free to check it out and share with your friends - I'll do the same with yours (As you probably have discovered its near impossible to get games noticed on the Play store)
P.S Maximus is my favourite
goldDong said:
A quick Google search using King of the Hill and your username (10 posts before being able to post links is a pain) brought me to it on the play store. It doesn't show up when searching the play store even with quotes around it.
Your artwork is excellent. Is it all created/drawn by yourself?
I'm actually trying to promote my own game Dot Dodger hence why i came across your thread. Not up to the same standards as yours but feel free to check it out and share with your friends - I'll do the same with yours (As you probably have discovered its near impossible to get games noticed on the Play store)
P.S Maximus is my favourite
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Ofcourse i will play your game and show my friends, small developers should stick together.
Not my draws I'm just coder :C
Btw how is your promoting going?
prosingle said:
Ofcourse i will play your game and show my friends, small developers should stick together.
Not my draws I'm just coder :C
Btw how is your promoting going?
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Agreed.
What technology did you use to make the game? LibGDX or Unity etc?
Its not going great, very difficult to get natural traffic due to the big devs. Thinking about targeting the Windows store for a less saturated market and possibly more downloads. Putting the app on various android stores doesnt seem to make much of a difference and the Apple developer yearly subscription seems a bit extortionate to pay.
goldDong said:
Agreed.
What technology did you use to make the game? LibGDX or Unity etc?
Its not going great, very difficult to get natural traffic due to the big devs. Thinking about targeting the Windows store for a less saturated market and possibly more downloads. Putting the app on various android stores doesnt seem to make much of a difference and the Apple developer yearly subscription seems a bit extortionate to pay.
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I used unity. My too is not so fast but apple still review my game :C
Nowadays so hard to show your game for whole worlds.
Nice one! Hope you can put up links soon enough!
I have just launched my first game Toto Racer on playstore. Do have a look at it too! Hope xda lets me put up a post with links soon! Cheers to gaming
Related
There's an awesome new game, that no one seems to know about, so I thought I'd share it here. I found it when it was made for Mac/PC, and it still is, but it got kind of popular there and I checked it out and have been addicted ever since. They just ported to Android a few weeks ago, thought I'd share it with everyone.
Best part of all of this, everything they have released so far has been 100% completely free, and ad free, which I find rare in any App development company.
"Up? Down? Left? Right? GraviDrop allows you to be the master of gravity.
The viral Mac/PC sensation, GraviDrop, is now available on Androids everywhere.
The game consists of ten levels, allowing users to have a lengthy playing experience, while still being able to push out a high score within the time it takes to say, "I love this game!"
Although, the most talked about feature is without a doubt Free Play mode. Where you can use five special modes of gravity to manipulate balls into creating awesome patterns, shapes, and designs.
Just try to beat out the high scores, we dare you.
Free for a limited time and with no ads! Distributed by @Inertiactive."
Download the game by searching GraviDrop on the market (sorry I'm not allowed to post links because I am a new user)
You can see a video of the game on their on their homepage at gravidrop dot com
(sorry again, I'm not allowed to post links because I am a new user)
Thanks!!!
Hello there xda community, geeks, no geeks,developers no developers men women ovnis ufos etc.
id like to present: FLAAAME JUMPER!. (dont expect awesome graphics, LoL).
"BEWARE ! A little Flame is ready to jump as long as you can survive !, its red, hot and ready for you
The difficulty is going to be harder if you have a decent score so watch out for everything that is blue & cold, you dont want to see what happens once you(a flame) touch it
Watch out my other games "Flabby Bird Experts" & "Easy floppy bird" both are a piece of art trust me
Game Features & How to play:
- Tilt to move left or right and make sure you reach the platforms
- Monsters
- Coin reward System
-MORE MONSTERS AND GAME PLAY FEATURES COMING SOON!!"
LINK HEREEEE ENJOY!
New update (wait for the update "Your application has been published. It can take SEVERAL hours until it is available throughout Google Play." LoL
-more plataforms
-random speed for some random plataforms
-plataform collision system improved
-Some menu buttons moved to a better place, (ppl who installed it understand the need of this one).
pinware said:
another great icon! :laugh:
downloading it right now
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sorry if there has been no more cool updates, im trying to implement facebook in this game and my other games but i dont know why its so difficult.
or maybe im a piece of noob..
i think its both
Yubran said:
sorry if there has been no more cool updates, im trying to implement facebook in this game and my other games but i dont know why its so difficult.
or maybe im a piece of noob..
i think its both
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add google leaderboards and achievements first! it's easy:good:
pinware said:
add google leaderboards and achievements first! it's easy:good:
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yea i tried to do that too, as you can see i failed HAHA. ill try again...! right now
love the way you say its easy <3
Addictive game for sure! Thanks:thumbup:
Sent from my SGH-I777 using xda app-developers app
leaderboards are fundamental for a game like that, don't give up
OK everything is working well, but when i click on achievements inside flame jumper game it attempts to connect and then a error occurs " Unknown issue with google play services ". have someone already solved this ? i already did many google searchs, with 93843984possible and different solutions
Done it now has leaderboards and achievements ! .. ! BUT
Leaderboard is always offline. it says " no internet connection try again " anyone knows what happens here?
We first game studio from Chechnya "Bearded Games" and we present our game "Ninja: Clash of Shadows". This is free hardcore runner game featuring unique mechanics.
Please, support us with repost.
https://play.google.com/store/apps/details?id=ninje.beardedgames.ninja
Hearing from you feedbacks.
Make friends with us on the social networks, we are happy.
Facebook - https://www.facebook.com/groups/beardedgames/
Вконтакте - http://vk.com/beardedgames
Site - http://beardedgames.ru/
Cool idea, you might want to add auto rotate. I don't like getting an ad before i get to play once. Took me a bit to realize what the colors mean, maybe some english feedback when you die. Also how about coins and powerups?
ClipwireGames said:
Cool idea, you might want to add auto rotate. I don't like getting an ad before i get to play once. Took me a bit to realize what the colors mean, maybe some english feedback when you die. Also how about coins and powerups?
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Yes. We plan to add coins and powerups
Hello everyone, I've just released a new FREE game on the Google play market called "Bad Fin", it's a high score casual game.
The aim of the game is to stay away from the shark whilst avoiding moving obstacles.
I've had a few friends to try it out and tell me what they think but I don't know if I can trust their opinions.
https://play.google.com/store/apps/details?id=com.tap.f
I would love to keep improving this game, so please criticise away
Surely someone must have tried this game?
taptouchart said:
Surely someone must have tried this game?
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The game looks very nice. The graphics are funny and the movement is smooth. I think an increasing difficulty would make newcomers less frustrated. I played it and liked it but I was unable to get trough more that 10 columns
T-1000 said:
The game looks very nice. The graphics are funny and the movement is smooth. I think an increasing difficulty would make newcomers less frustrated. I played it and liked it but I was unable to get trough more that 10 columns
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Thanks, was trying to follow in the footsteps of games such as stick hero and flappy bird where the game is really difficult at first, but with enough practice you can get a really high score.
Such a hardcore game my highest scrore is 9. I think the player should get rewarded for not touching pillars. Big shark is acting like freaking Neo, dodging everything, loving life. IMO just slow shark a bit every pillar with crash/shake effect so good player can get away.
I really like how smooth it is and how it well it runs.
Here are my issues:
No explanation on how to control the fish
Tapping right should lower the fish instead of making it rise
Tapping left should raise the fish
Maybe these are just personal preferences but that's how it was intuitively for me.
Quite interesting app
Degineth said:
I really like how smooth it is and how it well it runs.
Here are my issues:
No explanation on how to control the fish
Tapping right should lower the fish instead of making it rise
Tapping left should raise the fish
Maybe these are just personal preferences but that's how it was intuitively for me.
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Hi, thanks for playing the game.
1) Their is a "How to play" button on the first menu
2) I thought right would be more synonymous with going up, but I can understand your preference.
I may add text on the main game to help users remember the controls and I'll see what I can do about giving the user the option to change controls.
timeflask said:
Such a hardcore game my highest scrore is 9. I think the player should get rewarded for not touching pillars. Big shark is acting like freaking Neo, dodging everything, loving life. IMO just slow shark a bit every pillar with crash/shake effect so good player can get away.
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Great feedback, I'll see what I can do about balancing the game a bit more, at the moment the shark swims at the same speed as the fish. and if you don't hit any obstacles you wont slow down.
I was thinking of incorporating some sort of shatter effect when the shark hits a pillar but flying pillar particles may end up hitting the fish in the back, making the game much harder XD
By the way what kind of reward did you have in mind? a tiny speed boost perhaps?
taptouchart said:
Hi, thanks for playing the game.
1) Their is a "How to play" button on the first menu
2) I thought right would be more synonymous with going up, but I can understand your preference.
I may add text on the main game to help users remember the controls and I'll see what I can do about giving the user the option to change controls.
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Click to collapse
Giving the option to customize controls would be too much hassle in my opinion. Just go for a simple text or graphic when the game starts that illustrates that pressing right will make the fish down and viceversa for left.
taptouchart said:
Great feedback, I'll see what I can do about balancing the game a bit more, at the moment the shark swims at the same speed as the fish. and if you don't hit any obstacles you wont slow down.
I was thinking of incorporating some sort of shatter effect when the shark hits a pillar but flying pillar particles may end up hitting the fish in the back, making the game much harder XD
By the way what kind of reward did you have in mind? a tiny speed boost perhaps?
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I was thinking about "hidden" distance reset. "The shark swims at the same speed as the fish", but let's imagine little fish got some acceleration, every time player face tanking obstacle - you just reset current velocity to initial value.
onLittleFishSwimming(dt):
t+=dt
Vf = Vi + a*t
onLittleFishCollision():
t = 0; // Vf == Vi (reset)
Up
thunderstorm12345 said:
Up
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Lol, thanks for the up
Very cool underwater game Will you add music?
Entangled Multiverse said:
Very cool underwater game Will you add music?
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Thanks, I don't think I will as I know nothing about producing music.
Would love to if I could.
taptouchart said:
Thanks, I don't think I will as I know nothing about producing music.
Would love to if I could.
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Here you go: http://incompetech.com/music/royalty-free/
Just saved you years of learning to produce music
All music on that site is free for commercial use as long as you give the author credit (either in the game or in the google play description). Check the "soundtrack" section on the site.
(I'm not affiliated in any way with the site)
Degineth said:
Here you go: http://incompetech.com/music/royalty-free/
Just saved you years of learning to produce music
All music on that site is free for commercial use as long as you give the author credit (either in the game or in the google play description). Check the "soundtrack" section on the site.
(I'm not affiliated in any way with the site)
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Okay thanks, I'll check it out if I make another game.
Won't add any music to this game, I don't feel like it will take off.
You play as special elite forces Sena on a deadly mission. Earth has sent you down to Planet Exis to find out the mystery disappearance of HammerCrew. Explore various caverns and find upgrades to your suit. Cutscenes between levels let the story unfold and epic boss fights keep you glued to the action.
Googleplay Link
https://play.google.com/store/apps/details?id=com.project.sena
Gameplay Video
I saw some downloads and if you have time any feedback will be appreciated.
To the person who downvotes every game thread I make and goes to googleplay to 1 star my game your a punk because you never reveal yourself.
Any feedback from people who have played Planet Exis can help me figure out what I did right and what I did wrong.
Hi!
Why so many permissions?
Hello, @Mr.HB, thanks for posting it in the Operation Undead thread, that's the only way I can come to know about your amazing work.
The feedback you wished,
The game is kinda reminiscent of the style, but I'm really an arse to say this about someone's hardwork, but the game's a lil monotonous after a while and the green kinda is overwhelming.
Its a lot of fun to play. The game is really enjoyable!
Thank you for your work!
I hope this helps.
And keep up the work man, I've been a following your work for quite sometime :good::good:
PS: I think the reason why you're having less downloads is cuz of the preview video in the 1st post. I guess it'd help if it showed more short previews of other levels.
andresrivas said:
Hi!
Why so many permissions?
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Its the AD networks that require more permission. The only permissions I need are is media and file, the media to play music and file to save the game on the device.
Cool game, thanks for the PM @Mr.HB.
Will check it out more later today after I've finished editing an awesome SciFi book... lol
Nice gameplay! But a visual part of the game could be better. You can get free resources from opengameart.org, for example.
WickedCool19 said:
Hello, @Mr.HB, thanks for posting it in the Operation Undead thread, that's the only way I can come to know about your amazing work.
The feedback you wished,
The game is kinda reminiscent of the style, but I'm really an arse to say this about someone's hardwork, but the game's a lil monotonous after a while and the green kinda is overwhelming.
Its a lot of fun to play. The game is really enjoyable!
Thank you for your work!
I hope this helps.
And keep up the work man, I've been a following your work for quite sometime :good::good:
PS: I think the reason why you're having less downloads is cuz of the preview video in the 1st post. I guess it'd help if it showed more short previews of other levels.
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Thanks for the feedback I been hoping that at least one of my games gets popular, so I can afford an artist. I can get a artist for free if its a casual game that doesn't have as much artwork, but for a game like this artist want to get paid. I hope this catches on so I can have an artist in the future.
Mr.HB said:
Thanks for the feedback I been hoping that at least one of my games gets popular, so I can afford an artist. I can get a artist for free if its a casual game that doesn't have as much artwork, but for a game like this artist want to get paid. I hope this catches on so I can have an artist in the future.
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What kind of artwork do you need?
AsgardCurse said:
What kind of artwork do you need?
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In the future I plan on doing a castlevania type game and would need artwork for that. The player plus enemies and maybe 2-3 backgrounds.
Mr.HB said:
In the future I plan on doing a castlevania type game and would need artwork for that. The player plus enemies and maybe 2-3 backgrounds.
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That's really nice.
I'd like to pitch in some advise,
The game displays just one ad, and that too is dismissable. Rather than that, why not display a fullscreen ad on launch and exit of the game, I know it's not too help full, but the time complexity decreases (if u know what I mean)
In some time, it could help you afford an artist, I believe.
chibisl said:
Nice gameplay! But a visual part of the game could be better. You can get free resources from opengameart.org, for example.
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Click to collapse
Thanks I know about that site but I was worried about if the art is truely free to use or not. So I made the art and just worked hard on the gameplay so that people will have a blast playing.
WickedCool19 said:
That's really nice.
I'd like to pitch in some advise,
The game displays just one ad, and that too is dismissable. Rather than that, why not display a fullscreen ad on launch and exit of the game, I know it's not too help full, but the time complexity decreases (if u know what I mean)
In some time, it could help you afford an artist, I believe.
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Click to collapse
I have to check on this because there supposed be 1 fullscreen AD on launch and 1 banner both of them dissmissable easily. I can't do exit ADs because google doesn't allow it anymore. AD revenue's are low so in order to make any money you have to get around 10,000-50,000 downloads to make pocket change ($20-50 a month).
Plus I don't like to fill the game with ADs I want the game to be enjoyable, I could have the game display video ADs but that would be annoying to users. I can use your help if you rate the game in the store that can help the game move up on charts.
Mr.HB said:
I have to check on this because there supposed be 1 fullscreen AD on launch and 1 banner both of them dissmissable easily. I can't do exit ADs because google doesn't allow it anymore. AD revenue's are low so in order to make any money you have to get around 10,000-50,000 downloads to make pocket change ($20-50 a month).
Plus I don't like to fill the game with ADs I want the game to be enjoyable, I could have the game display video ADs but that would be annoying to users. I can use your help if you rate the game in the store that can help the game move up on charts.
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I don't really do that. But sure man, why not.
I guess, you could show one video ad when the game is launched or rather, just one throughout the session the game runs. So no dissmissable ads, just a vid. That might help a lil with the revenues I guess.
WickedCool19 said:
I don't really do that. But sure man, why not.
I guess, you could show one video ad when the game is launched or rather, just one throughout the session the game runs. So no dissmissable ads, just a vid. That might help a lil with the revenues I guess.
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Thanks, I will think about the ADs but 1st I am trying to figure a way to get the word out about the game. I been on facebook,twitter,googleplus and forums like this.
Gameplay wise I tried to make it not too easy and not too hard how did the game feel to you? How far were you able to get before you felt it was tough?
Mr.HB said:
Thanks, I will think about the ADs but 1st I am trying to figure a way to get the word out about the game. I been on facebook,twitter,googleplus and forums like this.
Gameplay wise I tried to make it not too easy and not too hard how did the game feel to you? How far were you able to get before you felt it was tough?
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That would be the second level. I found it a tad challenging tough. You had a great storyline for Operation Undead, and catchy names I guess some of that would really be awarding.
WickedCool19 said:
That would be the second level. I found it a tad challenging tough. You had a great storyline for Operation Undead, and catchy names I guess some of that would really be awarding.
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Ok I tried to make the gae with fewer enemies but not too tough but in the future I will tone down difficulty. I will make a playthrough series within 24 hours to help . I really want people to get into the storyline and characters. Yes Operation undead had more humor than this one. The next game I am working on wil have humor plus be a bit easier.
Mr.HB said:
Ok I tried to make the gae with fewer enemies but not too tough but in the future I will tone down difficulty. I will make a playthrough series within 24 hours to help . I really want people to get into the storyline and characters. Yes Operation undead had more humor than this one. The next game I am working on wil have humor plus be a bit easier.
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Yes, that'd be great. Varied and more colorful levels with a lil more variety would just do the trick.
I don't think a playthrough is necessary. Just a trailer with the various levels