[GAME][FREE][ARCADE]Skipjack - Android Apps and Games

https://www.youtube.com/watch?v=RSpj9FC8Eio
Cheerful Skipjack-Extreme travels the dark dungeons, where there are a large number of very dangerous things for him.
********One touch of the macabre spikes - and he will die. Each subsequent jump Jumping lower than the previous. So he jumped above indicate compression of the spring on the right.
********The greater the compression of the spring, the higher will be the next jump. For each passed the screen Your rating increases by 1 every 10 screens add a new "life"
********which will be used after Jumping face spike. Can not accumulate more than 5 lives.
https://play.google.com/store/apps/details?id=com.gameclubsite.skipjackfree

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[Game Help] Medieval Castle Defense

I'm currently playing Medieval castle defense and have failed miserable at stage 5-1. I spent the past hour hunting on google with no fruit. I'm wondering if anyone here has gotten to that point in the game and if they have any tips or links to a place that offer me tips or a solution to this stage?
Thanks
I'm only on level 2 :-(
when i get there I'll tell you hoe to beat it
I'm sure you'll have it by then
this is a cool game though
Good luck
Ric H. (a1yet)
PS: if u beat it tell me so I'll know when i get there
PSS: Found this video on youtube for map 6-1 , maybe it will give your some tips for 5-1 ? 6-1 starts about half way through the video.
http://www.youtube.com/watch?v=DA-AsRHScpI
you'll need to have catapult, gold tower, net tower and slow tower.
1. build a catapult beside the rock outside the spawn area.
2. upgrade it
3. level 2, build another catapult at the left side of the wooden log
4. upgrade it + build a slow tower at the u-turn area.
5. upgrade both catapult towers to level 3.
6. build 1 more catapult, then upgrade it slowly till level 2 (preferably build it the the right slot of the big U shape of the below part)
7. wave 6 you shld build your 1 net towers beside the 1st catapult tower first.
8. during wave 6, upgrade your third catapult to level 3 upon having the gold.
9. during wave 6, when it's down to the last fews, feel free to build 1 gold tower near the castle.
8. note that wave 7 is the last wave, so just let you gold tower keep shooting
may you get a perfect score ^^
Sweet. Ill do that tonight when i get out of my internship. I did pass the stage after a week on it, but 6 units got in.... which really sucked..
Sent from my Desire Z via XDA App
You're doing better than me. I can't get past level 3-3. I've tried several combination, catapults, cannons, towers, and can't seem to get the right placement. Lost about 20-25 in a row now.
Any help on this level would be greatly appreciated.
Rich
fivetexans said:
You're doing better than me. I can't get past level 3-3. I've tried several combination, catapults, cannons, towers, and can't seem to get the right placement. Lost about 20-25 in a row now.
Any help on this level would be greatly appreciated.
Rich
Click to expand...
Click to collapse
Two generic tips. One: never underestimate the cannon. They fire fast, are relatively cheap to build and upgrade and are really great for clean-up work (after multi-shot or bombard). Two: after you get the gold consumption tower, you may find it somewhat easier to get perfect scores on earlier levels. I'm now at stage 6 and I've completed all the others with all the medals and perfect scores.
This is my solution for 3-3, if you don't want spoilers, don't select the text.
The only good defenses are overlapping ones, so make sure you only build in the interior castle court. My build is symetric, so, I will only describe the right side. I use cannon, catapult, multi-shot, mana and slow towers.
I start with a catapult right next to the junction (there's a nook) and a multi-arrow on top of it, plus a cannon in the woods right next to the castle (x2 on the other side). I upgrade the multi-shot and cannon first. When fully upgraded, I add a slow tower on the other side of the catapult, later a mana tower next to the multi-shot and two more cannon in the road bend. For the last stages you'll have plenty of cash, so improvise. There's another catapult nook down below, and you should add another slow tower somewhere close to it too. I don't guarantee a perfect score, but you'll get at least three stars out of this.
Question: are there people out there who managed to get level 6-1 with only three towers? There's a medal there that suggests it is possible, but I can't imagine how. Unless you sell all but three of the towers for the last wave (the one with that bastard healer boss that refuses to die).
Thanks for the quick response. Quick question regarding some of your terminology for the placement of pieces. And I will hide the text too to keep from spoiler alerts.
For 3-3, when you say "junction," is that at the beginning next to the tent, that first grass strip coming out from the tent, or another area. Not sure where the junction or nook is.
And you place these pieces at the beginning, with cannons at the end to guard the castle from any that get through at the beginning, and then build and upgrade from there... is that correct?
Thanks again. Just trying to get past this. I had no problems with any other level, all 3 gold stars (except for one white star) until 3-3, and this one I just can't seem to get past.
Thanks again. I realize there is more than one way to beat a level, but, just wanting to see what you had been able to do.
Rich
Shadowscape,
Just beat 3-3 and 3-4.
The biggest thing was learning that you can actually "upgrade." I wasn't sure what you had meant by upgrade in your previous post.
Once you learn how to upgrade your weapons, it can be pretty brutal. And, if there is anyone out there who was like me, not knowing how to upgrade, here's how you do it:
Place your weapons. As you have enough gold, touch one of the weapons and you will see a green arrow. Click on the green arrow to upgrade the power of the weapon. You can do multiple upgrades until you max out. For example, a cannon costs 60 gold to place. It does 5 damage. If you upgrade for 35 more gold, it will do 10 damage. If you upgrade again, it is another 80 gold, it will do 15 damage, etc.
Thanks again for your help.
Rich
ive been stuck on 3-4 for the past week smh
evilwz said:
you'll need to have catapult, gold tower, net tower and slow tower.
1. build a catapult beside the rock outside the spawn area.
2. upgrade it
3. level 2, build another catapult at the left side of the wooden log
4. upgrade it + build a slow tower at the u-turn area.
5. upgrade both catapult towers to level 3.
6. build 1 more catapult, then upgrade it slowly till level 2 (preferably build it the the right slot of the big U shape of the below part)
7. wave 6 you shld build your 1 net towers beside the 1st catapult tower first.
8. during wave 6, upgrade your third catapult to level 3 upon having the gold.
9. during wave 6, when it's down to the last fews, feel free to build 1 gold tower near the castle.
8. note that wave 7 is the last wave, so just let you gold tower keep shooting
may you get a perfect score ^^
Click to expand...
Click to collapse
thanks a ton! after following your instructions to the tee i finally got the perfect score! booya!
We need someone to make some videos and put them on YouTube. I found one video, but it is more of an intro to the game. I think it is from the developer, according to one of the comments.
I can't post the YouTube URL right now because I'm a new member here on the forum, but just go there and do a search for: Medieval Castle Defense
I've made it to 4-3, but stuck again. Can't believe you only get 180 gold to start that level. Losing bad.
Great game though.
Hi i am also stuck at 4-3 any help please
any hint on 3-5??
Am I the only one having troubles passing this one?
For level 3-5, I use cannons, slow towers, and mana towers.
Before wave 1. With 400 gold to start, I place 1 canon on each of the small squares of grass about half way up on the two outside paths. This allows that cannon to fire on the enemy the whole time they are walking around.
Going up the middle, I place 1 canon on each side of the path on the 2nd tier of grass, and a slow tower on the back of the 1st tier.
I then place 1 canon on each side of the entrance to the castle on the very upper tier.
During wave 1. You will get enough gold before the enemy reaches the castle to upgrade the 2 cannons by the entrance to the castle. Upgrade them both.
Before wave 2. Upgrade both canons on the middle path.
During wave 2 or before wave 3. I add a canon on each side of the end of middle path (just below the 2 canons guarding the entrance to the castle). You can then upgrade 1 of those canons.
During wave 3 and before wave 4. I upgrade the other canon on the end of the middle path. I also do the final upgrade to one of the canons guarding the entrance to the castle.
Before wave 5. I do the final upgrade on the other canon guarding the entrance to the castle, and I add a mana tower in the middle path opposite the slow tower.
Before wave 6. I do the final upgrade to one of the canons at the top of the middle path. I upgrade the slow tower in the middle path.
Before wave 7. I do the final upgrade on the other canon at the top of the middle path. I add a new canon on the middle path, below the slow tower.
Before wave 8. I upgrade each canon on the outside path. I add a new canon at the bottom of the middle path below the mana tower.
Before wave 9. I put 1 slow tower to the side of each of the canons guarding the entrance to the castle (next to the stump on the left and on the other side of the tree on the right).
Before wave 10. I upgrade each of the canons at the bottom of the middle path and I add a new canon on the outside path, above and to the inside (on the higher ground) of the exisiting outside path canon.
Before wave 11. I do the final upgrade on the canon on the middle path above the slow tower. I also upgrade one of the new canons on the outside path.
During wave 11 and before wave 12. I upgrade the other new canon on the outside path. I do the final upgrade on the canon on the middle path above the mana tower. I add two new canons next to the canons at the top of the middle path and upgrade them both. I do the final upgrade on one of the canons at the bottom of the middle path. I upgrade the mana tower.
Before wave 13. I do the final upgrade on the other canon at the bottom of the middle path. You can add a canon anywhere else near the top, upgrade the two slow towers near the top, or whatever with the final gold.
That gets me a perfect score on 3-5.
Not sure if it makes sense, but for me it is all canons and slow towers mostly. You need to fortify that middle path because that is the fastest path to the castle.
Hope that helps.
Rich
Does anyone have a plan on how to beat 4-3? I have been stuck on 4-3... can't seem to get past it. I can make it up to wave 11, but I don't have the fire power to overcome all the tanks.
Edit:
I finally beat 4-3!! I did it all with canons, slow towers, and mana towers. Not sure if there is really a way to describe how I did it, except that I upgraded every canon to level 2, put in 2 or 3 slow towers, and 2 mana towers. I kept trying it with multi-shot towers and catapults, but couldn't getter done.
I did not put any weapons on the first path as the enemies leave the tent. I put them all on the 2nd pathway, and at the top of the 3rd pathway.
Make sure by wave 7 you have plenty of fire power on the first path, at least 2 or 3 strong canons at the beginning of the 3rd path (and maybe a slow tower). You will face the enemy that will freeze (turn yellow) your weapons, so you'll need to make sure you have some of them spread out so they can keep taking out enemies on wave 7.
Also, if you make it to wave 11, after the last tanks leave your first sets of canons, you can delete those canons and move them over to the 3rd path, because you're gonna need them. Since there are only 11 waves, you won't need those first canons anymore, so keep upgrading the 3rd path canons and put in some slow towers to get those enemies moving slow.
I too am having issues with 4-3. No matter what combination I try it does not work out for me.
What a great game!
Until World 6 I got all achievements and did all stages perfectly.
But it seems that achievement 5 in world 6 is buggy. I did it with only three towers (perfect of course), but it doesn't count for me. I tried different tower-combinations -> no success.
And it would be nice if anyone could give some hints for 6-3 and 6-4. No chance for me to do it in the perfect way. I already tried it MANY times.
Thx
edit: 4-3 is very easy. Just build ONLY ballistas. Start with two (one in the center buttom-right, and one in the center upper-left). Upgrade asap. Build anonther ballista near the first or second, upgrade ... and so on
The three tower achievement refers to tower types, not actual towers. Only select the tower types that you actually use and you should get the medal at the end.
World 5 Stage 4 Help
Does anyone know how to complete World 5 Stage 4? It's really starting to bug me! I think I've tried hundreds of combinations to no avail. Also I don't see a reason to use the gold consumption tower. It just wastes gold till you have none left. When should it be used?
Somebody needs to make a walkthrough this game so it doesn't get too frustrating and turn players away.
My Solution for 5-4:
Wave 1: Build one Bombard Cannon in the upper left corner. Upgrade 2 times.
Wave 2: Build another Bombard Cannon next to the first one. Upgrade 2 times.
Wave 3: Build another Bombard Cannon next to the other ones. Upgrade.
Wave 4: Upgrade the last Bombard Cannon.
Wave 5: Build one Slow Tower and upgrade 2 times.
Wave 6: ---
Wave 7: Build 4 Gold Tower and relax.
... Relax until the end.
I don't have the permission to insert a link with my "screenshot". So, I hope its okay if I post my links in that way ;-) (just remove the spaces)
img43 . imageshack . us / img43 / 8638 / cimg1965d . jpg

[APP][2.0+] TakeBreak 1.0

This is my first app
TakeBreak is a stretching and eye exercises app which notifies you when you need to take a break. Taking breaks at least every 45 minutes is very important to your health. The stretch exercises will help you to lower or even eliminate your neck, back, waist or shoulder pains and eye exercises will make your eyes stronger and your vision better. The program has 15 exercises and takes approximately 3-4 minutes to finish.
The Benefits of Stretching
• Improves circulation and boosts your immunity
• Improves balance and coordination
• Helps alleviate or even eliminate neck, back, waist and shoulder pains
• Helps you lose weight by burning fats
• Makes you feel more energized and relaxed
The Benefits of Eye Exercises
Our eyes need regular exercise to keep them healthy. Especially if you spend lots of time in front of computer or TV. Regularly exercising your eyes will naturally improve your vision and prevent you from wearing glasses.
https://play.google.com/store/apps/details?id=info.tom4sM.TakeBreakFree
Any reviews maybe?

[Q] Tower Defense Game

Hello fellow Developers, I am currently developing a TD game for WP7 and would like to ask you what kind of features you expect form such game the most? We're still at a point , where we can add some features so we are curious what non-obvious features( for the genere) we could add
a cheat mode! theres nothing like haveing an infinite amount of money to bulid whatever you like and stack it up against never ending waves enemy units that get larger and more numerious to see how long you can last
i like to see stff blow up
Challenge modes, where you replay the level but it's harder in some way, are a great way to add replayability to a game without substantially increasing the development cost. A few examples of challenge modes for a TD:
Not allowed to build tower <X>.
No tower upgrades (or not past a given level).
No selling towers.
Enemies have 10% more health.
Enemies move 10% faster.
Enemies give 10% less money (or towers and upgrades cost more).
When an enemy dies, it heals the ones around it (favors single-target high-damage attacks vs. splash or attrition).
When an enemy takes damage, it instead takes half that much damage and other adgacent enemies take the rest (favors splash).
Enemies move slower but are far more tough.
Enemies move much faster but are weak.
Enemies regenerate health slowly.
More enemies per wave (with or without the usual extra money from more kills).
Waves come closer together, possibly as a continuous stream.
Strengthen one tower type (possibly not the obvious one to use on a level) and weaken the rest.
Force people to buy upgraded towers (i.e. you build level 2 towers, at the full combined cost, instead of lev1 at the basic cost).
Run the overall game faster (force the player to think and react quicker).
Money slowly drains when not being used.
You start with less money.
You start with a few pre-built towers, but very little (or no) money.
Give no money for kills within a wave until the whole wave is dead (or reaches the exit).
Have enemies that reach the exit cost the player some money.
Towers build and upgrade slower.
Most of these are pretty easy to implement, code-wise. They could be done individually or in combos. There could be extra perks for completing them (for example, you might get more points if there's a leaderboard or something). You can eaither add pre-designed challenges for each level, or allow players to select their own challenges. Challanges don't even have to actually be harder, just different. In fact, some of the things I've suggested would be perfectly reasonable core game mechanics, helping to separate your TD game from the rest.

Thought Waves Pro

How Meditation Reshapes Our Brains
BRAIN SCANS SHOW MEDITATION ACTUALLY CHANGES THE SIZE OF KEY REGIONS OF THE BRAIN. Meditation increases grey matter in areas of the brain which improve memory, empathy, compassion and resilience under stress.
NEUROPLASTICITY. Your brain is able to rewire from cradle to grave; engaging in repeat behaviour or using visualisation and meditation leads to changes in the brain. Neurons actually changing how they link and communicate with each other with experiences, either real or imagined.
MEDITATION SLOWS AGING. Meditation slows down the usual aging process of the brain. MRI scans show 50 year old meditators retain the same amount of frontal lobe grey matter as 25 year olds.
The benefits of 8 weeks of meditating for 30 minutes per day were studied by comparing MRI scans of meditators with non-meditators.
THE RESULTS
Areas of Meditators Brains That Changed After 8 Weeks
MEMORY AND LEARNING.
1. The Hippocampus increased, an area which assists with learning, and converting short term memory to long term memory. (The Hippocampus grey matter is reduced in people with depression or PTS (Post- traumatic stress.)
EMOTIONAL INTELLIGENCE
2. The Temporo-Parietal Junction grey matter is thickened. This area is responsible for perspective taking, empathy and compassion.
RESILIENCE
3. The Amygdala became smaller, this is the centre for activating stress responses, ‘fight or flight’. Meditators decreased the size of their amygdalae, not because of reducing stress in their lives, but because they deal with stress differently.
"Meditators feel better, not just as a mood change, but because there is actual neurological change in their brains that makes them feel better." Sara Lazar, Neuroscientist
RODENT EXPERIMENT — ENLARGEMENT OF THE AMYGDALA IN RESPONSE TO STRESS, Chattarji et al.
Rats were exposed to stress for 2 hours a day for 10 days, afterwards, the size of their amygdalae were found to be substantially increased; with increased abilities to produce the stress response. The rodents were then treated well for 21 days in a non-stressful environment. And here’s the really interesting part, 3 weeks after the stressful stimulae their amygdalae were still enlarged.
WE DON’T NOTICE INCREASING STRESS, BECAUSE WE SIMPLY GET USED TO IT.
Stress doesn’t naturally settle down once exposure stops and may rack up through our lives. As each small increase in stress exposure is maintained we get used to it as a new normal.
In meditators amygdalae shrinkage allows increased stress resilience taking individuals further & further away from feelings of overwhelm.
AND WHO WOULDN’T WANT THAT?
https://play.google.com/store/apps/details?id=com.thoughtwavespro
https://itunes.apple.com/ph/app/thoughtwaves-pro/id1114514007?mt=8
https://thoughtwavespro.com/

Perseus virus. Asylum for the infected.

https://play.google.com/store/apps/details?id=com.gameclubsite.shockerball
A huge asteroid which was approaching very fast from the sun and Perseus side was noticed already too close to Earth.
It did not belong to the solar system, otherwise its orbit would have been changed a long time ago. But now it was impossible to avoid a collision.
The Calculations showed that the blow would be in the north-eastern part of the
Pacific ocean and giant tsunami would destroy everything that have been created by people onall the continents.
A thermonuclear blast would not have caused anydamage toa giant stone block. It was decided to try to use its tremendous speed and to split an asteroid by a mechanical shock.
They had time for only one attempt. And it turned out to be very successful.
The asteroid split into two big splinters that dispersed in a slow way and only struck the upper layers of the planet's atmosphere and then they continued their journey in the space.
But it happened too close to the Earth. Many small splinters struck coveringnot only the ocean, but also the continents and that lead to the big destructions. But the survivors did not know that the main blow to the humanity was made not by the asteroid but by the people themselves. One of the fragments destroyed the secret underground laboratory in which they tried to create the immortal soldiers. Frankenstein virus broke away.After a while the dying people began to turn into unkillable zombie killers. The authorities did not report the laboratory and announced that the virus was brought in by an asteroid. It got the name of Perseus virus.
While the humans were alive, the virus had no form and disguised itself properly - it could not be detected in the organism.Theimmunity did not react to the virus because it did not notice it. No drugs could affect the sleeping virus either. It activated only when a person died and then a zombie appeared, the on purpose ofwhich was to kill people. The speed of the expansion was huge and the epidemic quickly covered almost all the areas of the Earth.
Only in places with a dry and hot climate, the probability of the infection was low. Only one way not to become a zombie after a death was discovered. The human should die of the powerful electrical discharge. This did not have the impact to a zombie. There was nobody who wanted to die quickly at that moment not to become a zombie, but there were many people who thought thatthe best way was to kill as many people as possible so that no more zombies appear.
There was useless to fight with the unkillable zombies - as a result there was more dying people and more living zombies.Zombies did not have super power and super speed, but it was difficult to run away from them. The only way to be saved for those who saw a zombie was to hide behind the solid walls. To avoid the encounters with zombies, people used the microdron swarms, that who informed the owner about the presence of people and zombies in radius up to 200 meters.But they could not distinguish the hunters of people. Life has become extremely dangerous. People run away from the cities in panic. Those who had such an opportunity built the bases in the desert and hired the guards, armed with electro-shock weapons, which were called Shockermen. The solid fences protected the bases from zombies, theconnection with the world was possible only via the helicopters. But there were also the raids on the basesby the people hunters and on their bases there were retaliatory attacks. And very soon no one knew who was a friend and where there were the enemies -everybody has become enemies.
Shockermen used the uncommon weapons because it was forbidden to use firearms or knives -the killed enemy could turn into zombies and destroy everybody, strangersor not.The shot of this special weapon at the first three ricochets accumulated an electric charge andstruck a human with a powerful discharge.Only state bases remained not hostile -there it was possible to buy food, fuel, weapons, hire people. But they were also attacked by human hunters, and in these cases these bases needed to be rescued by sending a troop of Shockermen to the to the captured base.
The owners of the bases hired the scientist to gain an advantage over the opponents, to improve the existing weapons and to develop a new one and to have workers for its production. It was probably the last war in the history of humanity.
Features:
- Build and strengthen your base, seize others;
- Hire and pump shockermen for battles;
- Hire scientists and explore trophies and new technologies;
- Hire technicians and produce the best weapons;
- Seven types of missions;
- Mission against the computer;
- Mission against other players;
- 256 technologies;
- Economy;
- 17 ranks for seizing bases of other players;
Battles with unusual weapons. A shooting weapon shoots a high-tech ball that, with the first three ricochets, accumulates an electrical charge and, if it hits a non-solid object, hits them. An uncharged ball is reflected from all objects, charged only from solid ones, not more than six times. Accuracy of shooting depends on the type of weapon and the ability to aim the player.
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