Eye Care Panda - breaks and eye exercises on a schedule. - Android Apps and Games

Eye Care Panda - an application designed for those who spend a lot of time with a smartphone or tablet, and who find it difficult to escape from the device's screen, which can cause serious vision problems. The program runs in the background and displays a message box at regular intervals about what you need to take a break, helps relieve eye strain. There are cute panda appears in the window, helping you to perform simple exercises for the eyes.
There are two types of breaks in application: short (repeated every 5-10 minutes spent behind the screen) and big (30-60 min intervals). The intervals and duration of breaks specified by the user when they setting up the application. There is also the possibility of activating sound alerts about the end of the break, or about the start of long break.
The application has a flexible configuration, the intuitive interface and built-in help system.
Before setting up the program we encourage you to review with built-in help (Menu - Help).
Technical questions and suggestions send to [email protected]
Download from Google Play

New version of app
Version 1.4
Video ads removed from the app.

New version of app
Version 1.10
The amount of ads in the main menu reduced.

Related

[APP][2.3+] Improve Your LSAT Timing

Available on Google Play Store
Features:
• Distraction noises to simulate a real testing environment.
• Five minute warning announcements.
• Same exact break and section format as the official LSAT.
• Keeps ticking even when screen is turned off.
• Flexibility allows you to start any section at any point in that section.
• Saves progress when app is closed.
• Beautiful and user-friendly interface.
• Optional sounds to announce five minute warnings and end of sections/breaks.
This app will help you simulate the LSAT test day experience by timing you on each section of a practice LSAT and providing the same kind of breaks that you can expect to receive on test day. Timing and pacing are crucial for the LSAT, and mastering them by taking practice tests under timed conditions will go a long way towards helping you achieve your target score.

[APP][GAMES][4.0+] Space Shooter, Number Game & Weight Tracker all made with Tasker

[APP][GAMES][4.0+] Space Shooter, Number Game & Weight Tracker all made with Tasker
The past month I got a little into Tasker and all the possiblities. And it escalated quickly - going from proof of concept to working/nice looking Apps.
https://play.google.com/store/apps/details?id=com.malte.ninegame - Nine - a number game (Play Store link with short video teaser making it look a little more fun than it might actually be.)
https://play.google.com/store/apps/details?id=com.malte.space101 - A simple Space Shooter (Play Store link with short video demo - showing the gameplay.)
https://play.google.com/store/apps/details?id=com.malte.watchyourweight - Weight Tracker (I really like this one as it shows you graphs and a little statistic and I use it every day. Also you can make all entries using only the Notification bar. Also import/export functionality. Short demo at Play Store site.)
https://play.google.com/store/apps/details?id=com.malte.cliffheighttimer - Height Measure Stopwatch
https://play.google.com/store/apps/details?id=com.malte.ldt - Lightning/Thunderstorm Distance Measure Stopwatch
But after all those fun little project there are questions I keep coming back to:
Wouldn't I learn way more making these things with Java in Android Studio?
How much harder is it to make those things with Java (I once had a intro class in Java and know some C#, PHP, Javascript). I once made one of the tutorial note taking apps from the developer site - but although the logic might be quite simple the programming didn't feel too intuitive - might be a lack of understanding on my site though.
Each of the apps above took me about 1-2 days from start to finish (graphics, videos, programming). Does it take longer to make them with Android Studio?
Although they look good - I don't think of them as real Android Apps. Especially as they don't feel too responsive.
Would love some feedback a) on the Apps or b) what should be my next move if I wanted to make a real Java App? (Can you recommend an immersive progamming school - just finished university and am willing to pay for something I really enjoy? I would love to have some people around with the same passion. Or maybe a single developer that would want to maybe mentor me?)

[APP][4.1+][Material Design][12/04] kcalCulate

​
Hey there,
starting out as a little research project about new Google Material Design, I ended up rewriting and old little app of mine using as much of Material Design as possible on Android 4.1+ devices.
kcalCulate is an personal caloric need calculator, BMI calculator & weight diary.
You want to keep track of your weight, want to know, how many calories you should eat every day to reach your goals?
Calculate how many calories you should eat per day, depending on your body measurements, your fitness activites and your day to day business.
Keep track of your progress and check yourself developing over time.
kcalCulate comes with three different charts to show you your weight, kcal and BMI.
That beeing said, you can use it as your personal weight diary and stay motivated.​
Additionally, kcalCulate calculates your BMI (Body Mass Index) and gives you a rating.
Select activites from a wide variaty of possibilitys. If you have a lot of them, you can use up to 4 different ones.
Specific goals can be gaining weight, losing weight or keep your weight.
Measurements can be entered either in metric units (cm/kg) or imperial units (inch/lbs).
(Please note, it's inch not [feet]'[inch])
kcalCulate includes advertising, placed at the bottom of a Scrollview, so you won't see if often, and another one below the progress charts.
kcalCulate also comes with In-App Billing (for supporting further development and getting rid of the ads). Them two are the reasons for the needed permissions.
Furthermore kcalCulate uses Google Analyticts, as the stock developer console statistics kind of suck!
Information about used libs and pictures can be found within the app
Some Pictures:
Enjoy it!
​
If you come across any bugs/errors/layout problems, please don' hesitate to inform me!
Changelog
1.01 - Fix for errors on devices running Android 5 Lollipop
1.02 - Changes on the logo
Uploaded Version 1.01 to Playstore. Will be there within the next few hours.
This one fixes an error with InApp-Billing on devices running Android 5 Lollipop, as the initial query already lead to a FC. Can somebody running on Lollipop please confirm the fix? I don't have a device running 5.0.
Version 1.02 is up on Playstore. Did some changes to the logo, namely: circular icon instead of just the plane piece of cake.

[APP][4.2+] Pace Control - new app for runners

Hello, everyone!
I would like to share the news about the new app called Pace Control. It is written for runners to help them improve their training and race times. I am quite active amateur runner (I regularly run 4-5 days a week) and I found it difficult to find the app meeting my expectations, I decided to write the app myself. I have run with it for almost a year (of course not the same version) and I believe it's time to share the app with other runners.
---
KNOW AND CONTROL YOUR PACE.
Would you like to improve the quality of your training and run exactly as fast as you should?
During a race do you think you run quite slow while in fact you start too fast and you are too tired later to finish in planned time?
Would you like to run with negative split strategy, but you find it too difficult to calculate and check split times?
If you answered "yes" to any of these questions, you will probably be a happy Pace Control app user!
MAIN FEATURES:
Reliable pace information - pace calculation algorithm optimized to handle gps signal in a way which results in stable and reliable readings.
Finish time prediction - calculation of estimated finish time based on distance already achieved and current pace.
Shadow runner - tracking race progress vs a virtual runner running a race in a predefined time and with predefined strategy.
Negative split - improve your results by running with negative split strategy (start slower and gradually speed up).
Voice feedback - no need to look at your phone to get information, you will hear the messages read to you in your headphones.
Map - you can see the track you run on the map.
Save to GPX - tracks you run with the app can be saved to a gpx file, so they can be imported to external tools or sites for analysis.
APP HOMEPAGE: http://pacecontrol.pbksoft.com
USER MANUAL: http://pacecontrol.pbksoft.com/manual.html
GOOGLE PLAY: http://play.google.com/store/apps/details?id=com.pbksoft.pacecontrol
FACEBOOK: https://www.facebook.com/pacecontrolapp
TWITTER: https://twitter.com/pacecontrolapp
Support for miles added!
Version 1.3 with map is available. Try it!
There is a version 1.4 available. Why don't you download it?
Pace Control app has just achieved 1000 downloads!
Version 1.5 is out!
Change list:
• improvements of voice feedback
- you can decide whether to hear standard messages or more informal but shorter ones.
- when some other app is playing music when a voice feedback message is to be played, Pace Control can ask the app to either lower volume or pause the playback completely.
- possibility to decide whether to hear extended message after each kilometer/mile.
- support for Australian English voice.
• some minor changes
Version 1.6 is already available. You can now export your workouts to external running services (Endomondo is the first one supported). The app also has a German translation.
Can you make the app ding with two separate notes for fast pace/slow pace with a user setting for how far off pace the dings happen?
E.g. App Settings:
Above Pace Ding
woahh.mp3 (user selectable)
Above Pace Cutoff
5 seconds (user selectable)
Below Pace Ding:
fireundermyass.mp3 (user selectable)
Below Pace Cutoff:
10 seconds (user selectable)
jojosalami said:
Can you make the app ding with two separate notes for fast pace/slow pace with a user setting for how far off pace the dings happen?
E.g. App Settings:
Above Pace Ding
woahh.mp3 (user selectable)
Above Pace Cutoff
5 seconds (user selectable)
Below Pace Ding:
fireundermyass.mp3 (user selectable)
Below Pace Cutoff:
10 seconds (user selectable)
Click to expand...
Click to collapse
Thanks for your suggestion. It took a while to respond, but I was working very hard on adding the workout history and now (should be releasing in the nearest days) history export/import.
Could you, please, help me understand better how you want to use the feature you proposed? I always run with voice feedback turned on, so I usually don't have problems with correcting my pace, because I receive messages every 200 meters (or 1/8 mile). The feature would bring benefit in case you are off the desired pace very much - in this case you would probably receive a "ding" sooner. Do I understand correctly?
Hello, runners!
Pace Control is still alive. Version 1.8 with remote race functionality is ready for beta testing. Remote race lets you run a race against another runner who can be far far away from you. You run at the same time and you both have real-time feedback, so you know how fast the opponent runs. Learn more about remote race at http://pacecontrol.pbksoft.com/remote-race.html.
To become a beta tester, please, register at https://play.google.com/apps/testing/com.pbksoft.pacecontrol. Send all your bug reports, requests, feedback etc. to [email protected].
Notes:
1. Beta version may contain bugs (this is why we test it, to find these bugs right?). We advise not to start experimenting with beta version right before you plan to use the app during some important running event.
2. But don't be afraid too much! We believe that you will find the remote race so enjoyable that it is worth to take a risk and try that beta!
3. Remote race requires sending information about the progress of your run to the server so that your opponent can access this information. Your location is not sent to the server, only the information about how fast you run is stored there (as well as some basic information about the race). App's privacy policy available on our web page will be updated accordingly to reflect this when beta test is finished.
good
try it and good!
Remote race is considered stable and is available in regular version of Pace Control to be downloaded from Google Play. Try it, it's worth it.
You can read more at: http://pacecontrol.pbksoft.com/remote-race.html
Version 1.9.0 which presents more detailed stats about workouts is available. Anyone interested in trying this version and sharing thoughts?
You can try 1.9.2. Even more stats and an option to prevent accidental clicks during workout are available.
In the meantime I released 1.9.3 with GDPR compliance (affects users from European Economic Area) and I started working on adding charts to workout summary screen. I hope you will enjoy these changes.
Merry Xmas to all users!
In the meantime I just want to let you know that Pace Control 1.9.4 has very nice graphs. Why don't you try it?
And, of course, I strongly recommend to try remote race functionality which gives you a lot of fun and I have not found anything similar in any other app. To learn more, please, read: https://pacecontrol.pbksoft.com/remote-race.html
Anyone from Greece here? Greek translation added!
Looks well, new version is good
Thanks.

[Game][4.0+]Robioactive, some questions about your Apps

Hello everybody,
I just wanted to present my new app "Robioactive", I have programmed in the last month. First I go to the story and following the app itself, then I'll talk about the development.
At the end, I present you a few general questions about your apps, applying your development and feedback
First the link to the app:
play.google.com/store/apps/details?id=com.brandy_games.robioactive
If you want, you can skip the story:
<--App-History-------------------------------------------------------------------------------------------------------->
- The small and sweet robot named "Robi", was sentenced to arrange objects from a conveyor belt properly completely alone and without any help in the factory Robioactive.
- Unfortunately, the small Robi is not very fast, as it has so short and tiny ants-legs.
- Our robot is totally overworked, stressed and need your help.
- Can you help the sweet Robi to assign the Robioactive products off the conveyor belt to the product boxes?
<- End: App-History-------------------------------------------------------------------------------------------------->
App, Robioactive:
In this app you must prevent that the objects on the conveyor belt achieve the left end of the tape. This can you do by pressing the product boxes, which are arranged on the top and bottom. For each product correctly assigned a point is awarded. There is at the beginning a small intro with 4 images which explain the game. After that we go directly to the game. There are in total 4 levels. Only the first level is unlocked in the beginning. To unlock the next level you have to reach a certain number of points in the active level. Alternatively you can buy levels with coins, which you get in the game when you're playing, or get Coins in the "MAKE COINS"-part by clicking on the advertisement (I'll tell you more about that later in the chapter app development / advertising). So far I have built "only" 4 Level, however next there will be more available.
App Development:
I am a computer science student at TUM and can do programming (C, C++, Java, Haskell), but I have never dealt me ??with the app development. My goal was that I program an app with some flow to come in Android Studio, Admob, PlayStore etc. within 4 days. The background of this method is that I have noticed from some other app developers that they need 2-3 months for a mature app and then after further 3 months in which the app is to find in the App Store, the Play Store, only 100 Downloads will be reached. This raises the question, it is still worth at all to program Apps, or we, "small" programmer, are powerless against the great app development companies? There are a few more questions in the latter part. The idea for this app is not fallen from the sky, I wanted to build a game that is easy to program, but maximises fun factor at play. However, everyone must decide for themselves.
Design:
I had difficulties to design this app. Unfortunately I have two left hands, regards drawing. However, the app had to be appealing. I didn't want to pay a designer because I didn't know anyway, if there will be a product or not. Therefore, I have worked a little with my Photoshop and made some ugly sketches, but with these I have created a framework with colors and forms. Further problem, I did not know how to fill the backbone. The solution was Creative Commons. I was searching for a relatively long time. Yet I could find a few "nice" images and icons, which were freely available. Given question below for you. Netvertheless I had to paint a few strokes and bars. The same problem arrived with the product video, which I generated with Adobe Animate.
I would pleased if you can give me feedback on the design.
Advertising:
I really do not like advertisment in apps, but I would somehow be rewarded for my work, even if it reaches the end on a Club-Mate or dinner. So I had to make a compromise. I give the user the possibility to click my ads to make them disappear throughout the app for a week. After that, the app is probably uninstalled. But a click per user would be the optimum for me. So I am quite satisfied with less. On top of that you you can generate 200 coins in the "MAKE COINS"-part, to unlock levels. I think that's fair. What do you think about the idea to make the user an app gift by clicking ads?
Programming:
I wrote the entire app in Java, XML is used only for the splash screen. Overall, about 2200 lines of code. I have built the app on the basis of a jump and run game in which was shown on Youtube. However, I had to stop after the chapter 3 of the video series, because I had to develop in a different direction. As a base I used a thread which calls the draw method of Game Panel (Surface View) every x milliseconds, thus changing the surface. The update method will change the position of the objects. So I achieve liquid movements. That works reasonably well. The entire app has only one Activity + one activity for the splash screen. In my Main Activity, Bitmap Images will be visible or not. This works fairly smoothly. One problem is that there are many events that can occur, which I have found after testing the app for one week. Is that too long? If you have any questions about my way of programming, then write me an email to the address below.
Timing:
I had scheduled 4 days for the app, without preprocessing. At the end, it takes 2 weeks + 1 week for testing . On one hand, I had to write my final paper, on the other hand I underestimated some parts of the app development. The designing part has own cost 3 days, seek out the Creative Commons was really tiring. The programming itself has drawn 6 days, adding 1 week for testing and repair. The promo video has cost 1 day, I had to "learn" Adobe Animate (I can recommend the Youtube-Channel "Draw with Jazza"). It was 5-6 years ago that I have looked at Flash, however it has been changed "a little bit". The inclusion of Admob was quite rubbish. This has again engulfed two days. In short, it is a surfaceview and no pure Activity layout so adding an advertisment was not easy and at the end it worked for a reason I do not understand to this day. But that important thing is, it works. Optimizing code lasts 2 days. I had to do that, because it was sometimes a bit too slow. I did not want to program Multithreading, because that would have certainly tooks again one week. So scheduling-conclusion : from 4 days planned to 21 days in the end, anyway I'm happy with the result. I present you below a question about scheduling.
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Questions about the app:
- Have you any guesses to improve the app?
- What do you think about the design of the app?
- What do you think about the app idea?
Questions about your app development:
- How long does it for you to develop an app? (Give an approximate number of lines of code, then I can better classify my project using Cocomo)
- Do you have designers in your team?
- Or rather, do you have a team? (I have my brother, who takes care about website and the legal stuff. I do programming and design)
- do you spend money for your app development? (Design, development, advertising)
- Do you do any advertisment for you app?
- Why do you programm any apps? (Fun, Money, ...)
- Do you use Creative Commons? If so, to what extent?
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I am happy about every opinion that is written down here. Any rewiev would be pleasent. You can write me personally, I will reply to each of the emails you send me and dedicate every question that you have, because the community is very important to me. A feedback from you is 1000 times more informative than a rating in the Play Store. I'd appreciate a download, or share the app with your friends.
I write the same text in several forums, in order to obtain a wide range of possible feedback.
My motto: The design brings the user to download the app, programming to utilize the app.
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Homepage: brandy-games.com
Again the link to the App-Download: play.google.com/store/apps/details?id=com.brandy_games.robioactive
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I thank you in advance. Thank you for your feedback.
P.S. the forums entry has also cost me a day, so 21 + 1 = 22 days
Best, Daniel

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