[GAME][FREE][2.3.1+] Draco Trouble - Android Apps and Games

Hi, I want to recommend my new game Draco Trouble.
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www.youtube.com/watch?v=nhah_xi7KdQ
Draco Trouble free edition
Waiting for some feedback

Wow! The game has a nice graphics.

WilliamVelez30 said:
Wow! The game has a nice graphics.
Click to expand...
Click to collapse
Thx Try gameplay.

The graphics look really nice and enjoyed it for a while. I found quite a few bugs during the 10 minutes I played. Let me know if you would like me to tell you about them here in the forum or if you would prefer to talk about them in PM.

You can tell it open, I will fix them as fast as I can

Oui saou
Envoyé de mon ONE TOUCH 4015X-orange en utilisant Tapatalk

I like graphics, but is a bit difficult to control. I guess I have to get used to it
Menus don't have the same quality as the graphics game. I think you should make the menus more attractive to give the same looking feel to the whole game. Maybe some movement? It's an idea...
In general looks good. I liked!

Yeah, menu was made using materials from unity assets store. Maybe I should spend more time on it.

Yes. The menus are the first thing people see, so it should be attractive at first sight.
I also would like to recommend you my game 'Mazemaniac The Game'.
Feel free to make suggestions, and let us know when you change the menus
https://play.google.com/store/apps/details?id=com.mazemaniaclite.android

sncvsrtoip said:
You can tell it open, I will fix them as fast as I can
Click to expand...
Click to collapse
Last night when I played, I noticed that on the GUI before the game starts, the buttons weren't always registering my touches. I had to press them several times or more accurately to make sure they triggered. Today didn't seem as bad for some reason but still happened a few times.
I also noticed that from the title screen, if you go into settings, then try and exit with the back button, it brings up the Resume / Menu choice. If you click on resume, everything is fine. If you click on menu, nothing happens and the resume button stops working. Then you have to press the back button again before pressing resume. It's like pressing menu is deactivating the buttons without getting rid of the dialog, so the game thinks it has gone back to settings but with settings not there, there is no way to exit. Pressing back again must make the pause menu active again so that the resume button can work, provided the menu button isn't pressed again.
I found the old D-Pad style controller a little awkward, I think an analog joystick might work a little better in the same place and maybe a bit smaller. Quite tough to get through a level with the dragon being so large. I'm terrible. I haven't completed the first level yet.
Also, the tutorial screen before level 1 doesn't stay there long enough to read everything. I know the controls are pretty simple and easy to get to grips with but it might help having the tutorial on screen until the user presses a "Skip" / "Next" button or something like that.
Anyway, good job overall. Let me know if you need anything more specific. Always happy to give detailed feedback.

Scianthrope said:
Last night when I played, I noticed that on the GUI before the game starts, the buttons weren't always registering my touches. I had to press them several times or more accurately to make sure they triggered. Today didn't seem as bad for some reason but still happened a few times.
I also noticed that from the title screen, if you go into settings, then try and exit with the back button, it brings up the Resume / Menu choice. If you click on resume, everything is fine. If you click on menu, nothing happens and the resume button stops working. Then you have to press the back button again before pressing resume. It's like pressing menu is deactivating the buttons without getting rid of the dialog, so the game thinks it has gone back to settings but with settings not there, there is no way to exit. Pressing back again must make the pause menu active again so that the resume button can work, provided the menu button isn't pressed again.
I found the old D-Pad style controller a little awkward, I think an analog joystick might work a little better in the same place and maybe a bit smaller. Quite tough to get through a level with the dragon being so large. I'm terrible. I haven't completed the first level yet.
Also, the tutorial screen before level 1 doesn't stay there long enough to read everything. I know the controls are pretty simple and easy to get to grips with but it might help having the tutorial on screen until the user presses a "Skip" / "Next" button or something like that.
Anyway, good job overall. Let me know if you need anything more specific. Always happy to give detailed feedback.
Click to expand...
Click to collapse
Thanks for feedback, I will try to fix bugs

Pause bug is fixed, I also added "How to play" screen.

Related

Classic Game For Your XDA - "ANOTHER WORLD!"

This game was originally released on the Mac back in the early 1990's. The author then ported it to PC lter, and now a 3rd party, ith the authors permission of course, has ported it to WM5/WM6, and it is no freeware. The PC version still costs $8.99, but the mobile version is free.
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Anyway, it is a very addictive and well made game, and has a huge cult following
(See attached File)
Wow! Thanks. I played it on my (still alive) Amiga1200.
thanks for the heads-up!
Check out http://forum.xda-developers.com/showthread.php?p=2432836 for a quick review & tips.
hey a cannot open the download can you help me pleaase!! I love this game!!
Cool! I played this game when it was released on the PC, and at the time it was impressive: Smooth animations and a sound quality not heard until then (when the most you got were bips) . Not to mention that it was a well developed story.
Update: I just installed it on my Samsung i780 and F-S Loox N560, it doesn't work on either . So it's probably QVGA compatible only. I will test it on my Touch and see if it works there. BTW, there's a Game Boy Advanced version as well that was ported some years ago.
Update: I just installed it on my Samsung i780 and F-S Loox N560, it doesn't work on either . So it's probably QVGA compatible only
Click to expand...
Click to collapse
Yup (BTW, this was also emphasized in my review).
I will test it on my Touch and see if it works there.
Click to expand...
Click to collapse
It will - see my review.
BTW, there's a Game Boy Advanced version as well that was ported some years ago.
Click to expand...
Click to collapse
And MD / SNES too (see my review).
Seems to work fine on the HTC Touch - but how do you exit the game? - had to soft reset to get out of the game.
adsl3g said:
Seems to work fine on the HTC Touch - but how do you exit the game? - had to soft reset to get out of the game.
Click to expand...
Click to collapse
Assign the left (right?) softkey functionality to Camera to be able to bring up the menu.
Do I have to resign my softkeys on my prophet, too? Why couldn't they make this easier?
sweet lord!
i need to see it on my machine to believe.
this is so incredible.
younger forum users won't probably imagine how shocking such news may be...for few.
This is a really stupid question, but how do you beat that first monster? The only moves he seems to be able to do is the jump kick (up) and the just a regular kick.
thanks,i played it on some kind of emulator few years ago,and it was really interesting,but i came to a part where some bug appeared and the game would just crash...thanks again,i'll be sure to try it
kareem9nba said:
This is a really stupid question, but how do you beat that first monster? The only moves he seems to be able to do is the jump kick (up) and the just a regular kick.
Click to expand...
Click to collapse
run past him...i can't really remember how coz i palyed it some time ago but in the 2. or third scene is some kind of obstacle or an elevation,so play with the monster,lure him to the first scene,then run past...or something like that...anyway you can't kill it
kareem9nba said:
This is a really stupid question, but how do you beat that first monster? The only moves he seems to be able to do is the jump kick (up) and the just a regular kick.
Click to expand...
Click to collapse
Run to the left, when he's about to jump over you, jump and keep running to the left. In the last screen you'll see a rope over the edge of the rock, jump from there and he'll grab the rope and move from left to right over the monster, then run all the way to the right.
BTW it's a great port. But I have found no simple way to bring up the menu on the HTC Touch. I mapped the camera button to left or right soft-key with no luck. Then I found that if you hold the power button as if you where going to power it off, as soon as the confirmation dialog appears, you can say "no" and the menu of Another World will pop up so you can quit without having to reset or power off.
Doesnt work on the Raphael.
igalan said:
BTW it's a great port. But I have found no simple way to bring up the menu on the HTC Touch. I mapped the camera button to left or right soft-key with no luck. Then I found that if you hold the power button as if you where going to power it off, as soon as the confirmation dialog appears, you can say "no" and the menu of Another World will pop up so you can quit without having to reset or power off.
Click to expand...
Click to collapse
Yeah i have the same troubles on my Touch Cruise.
I mapped left soft key to kamera or voice button (button 4) but it didn't help. Mapping is working in manila 2D, but not in the game (. So u cannot even enter code to continue in game.
Try to do the same: Hold the power button until a dialog asks to shut down. Cancel and the menu of Another World will appear.
Unfortunately I sold my Touch (to get a Diamond) and I can no longer play it since VGA is not supported .
Doesn't work on the Motorola Q. It looks like this:
Please help me. Broken GAPI and/or lack of screen rotation destroy it's value for games, emulators and applications
Wow, I just checked back...cant believe so many ppl replied to this and know about the game....cool

NES Emulator

Is anyone going to make one with an onscreen keyboard? An NES emulator would be all I need for gaming on my nexus one but... nesoid does not work. =(
what we need is a NES/SNES emulator that has an on screen joypad with multitouch. I mean if the multitouch is integrated into other app, such as the dolphin browser, when will someone throw it into a emu is what I'm wondering.
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Something like this would be perfect...
God, I have been waiting for that for forever. I want that so badly.
I'm actually really surprised we don't have something like that. This is my first time looking around for an NES emulator. 1/3 of the screen could easily be controls and still be comfortable viewing.
You mean like Nesoid does right now?
Works great on my Nexus One.
I use Back and Search as A and B.
the author of NESoid has apparently told multiple people that (s)he will make a multi-touch version after getting a nexus
knoxbrder said:
You mean like Nesoid does right now?
Works great on my Nexus One.
I use Back and Search as A and B.
Click to expand...
Click to collapse
You can't press the d-pad and the A/B buttons at the same time that way.
huhmuhan said:
Something like this would be perfect...
Click to expand...
Click to collapse
+100 on this
I contacted the dev for NES/SNESoid the day after the N1 was released and he said that he was working on it.
ShotSkydiver said:
You can't press the d-pad and the A/B buttons at the same time that way.
Click to expand...
Click to collapse
Thats my problem. Trying to play castlevania 2 and I can't even jump over water. the tilt function to walk left and right works great, I can even jump & walk, but then I cannot go down or up! how can I play a game without having to use my tongue for the volume buttons, one hand to tilt and one hand for action buttons?
The next iteration of the emulators will probably have multitouch.
Snesoid and Nesoid have multi-touch added now and works pretty good. You have to concentrate a bit when playing games like mario though heh, a little too easy to get a wrong touch and die. Did get to the 4th level in super mario world, but it took some doing.
The button placement on snesoid is pretty bad as well, it was ok enough with dpad top-left and buttons lower-right, but the developer changed that around in the last version with buttons top-right...
Anyone that can get in touch with the developer? If the dpad was lower left and he added all four buttons to the lower right if would be near perfect. I don't care if the part of the screen delegated to the game gets smaller, it would just add much to playability on phones without buttons. As it is, it's a little too cramped and doesn't work good enough for platform games and such.
SBS_ said:
Snesoid and Nesoid have multi-touch added now and works pretty good. You have to concentrate a bit when playing games like mario though heh, a little too easy to get a wrong touch and die. Did get to the 4th level in super mario world, but it took some doing.
The button placement on snesoid is pretty bad as well, it was ok enough with dpad top-left and buttons lower-right, but the developer changed that around in the last version with buttons top-right...
Anyone that can get in touch with the developer? If the dpad was lower left and he added all four buttons to the lower right if would be near perfect. I don't care if the part of the screen delegated to the game gets smaller, it would just add much to playability on phones without buttons. As it is, it's a little too cramped and doesn't work good enough for platform games and such.
Click to expand...
Click to collapse
you can move the buttons around in settings.
my problem is the buttons and dpad are too small. theres plenty of screen space to make them bigger.
also a lot of times itll send the wrong key press. like youll hit 'up' and itll send 'x'.
Works great for me, just have to get used to the buttons. I found a torrent a while back with 980 + games 111Mb! If anyone would like a zip emailed to them pm me.
Edit: once unzipped its 200+ mb.
tgwaste said:
you can move the buttons around in settings.
my problem is the buttons and dpad are too small. theres plenty of screen space to make them bigger.
also a lot of times itll send the wrong key press. like youll hit 'up' and itll send 'x'.
Click to expand...
Click to collapse
You should look at the dates on posts you're quoting
But yeah you can move them around now. I've found that the best configuration, that yields the least amount of wrong presses, is dpad top-left and buttons in a row in lower right. Much harder to press the wrong button with that combination in my opinion.
Can anyone tell me where to download the games at?

[PROJECT] Volume Control *Developers needed!*

Hey Guys,
last night, as i was lying on my bed, i heard music as everyday on my HD2.
I recognized that the "volume control" issue was very annoying, so i thought nearly 1 hour at my workstation before sleeping about an app which could be very useful.
And i got it:
Now this tiny App lets you do a long press on the not used place left and right (left=system and right=ringing volume) in the home tab, and a volume control appears. Then you just swipe your finger up or down for volume adjusting.
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This is just a project, and not a ready app. It would be very nice if developers would help me in getting this finished. My programming skills are not very good, therefor i need someone who works with me.
I also thought about making this to an widget for CHT, but i think this will be too difficult at first, we should just make it easier for the alpha.
I also please you not to just "take my idea" and develop something to get fame or so.
If the implementation will be with graphics like images and so on, i also would like to take part in it by designing those over photoshop (as you can see in the preview, which was made by me in about 15 minutes).
So, i hope that there will be somebody who is interested in getting this project alive. Please tell me when you want to take part in this project (post in this thread or PM)
regards,
sallal
post#2 reserved for future (if there will be an app)
sallal said:
I recognized that the "volume control" issue was very annoying
Click to expand...
Click to collapse
What is the "volume control" issue?
MAMeingast said:
What is the "volume control" issue?
Click to expand...
Click to collapse
that you have to press the rocker switch to see the volume control and then swipe up and down... and finally press anywhere on the grey background to complete your volume adjustment
Edit: 100# post !
sallal said:
that you have to press the rocker switch to see the volume control and then swipe up and down... and finally press anywhere on the grey background to complete your volume adjustment
Edit: 100# post !
Click to expand...
Click to collapse
Congrats on your 100th post!
I don't really think this is a "problem": There is no big difference between what you're suggesting and the way it is working now - I would even say the opposite is true: Using the rockers is possible in all apps - so you can change the volume any time. But using the solution you suggest would only be possible on the home screen, right?
I'm sorry if I'm putting down your initiative...
You don't need to swipe up and down to increase/decrease the volume. You can press the button and keep pressing it.
You also don't have to press on the grey background. It will automatically return to where you left off after a few seconds.
@MAMeingast: yes, i think you're right.
@Ruudford: if i keep pressing it, it rushes too quickly in a direction and gets too loud/silent.
sallal said:
@MAMeingast: yes, i think you're right.
@Ruudford: if i keep pressing it, it rushes too quickly in a direction and gets too loud/silent.
Click to expand...
Click to collapse
Don't keep the button pressed - press it once to make the volume dialog pop up and then press it again to move the volume up and down in increments!
MAMeingast said:
Don't keep the button pressed - press it once to make the volume dialog pop up and then press it again to move the volume up and down in increments!
Click to expand...
Click to collapse
lol you're right ... i now see that the first time ...
is there any way to reduce the amount of increments ? so that it jumps 1 bar and not 3 or so ?
sallal said:
lol you're right ... i now see that the first time ...
is there any way to reduce the amount of increments ? so that it jumps 1 bar and not 3 or so ?
Click to expand...
Click to collapse
Sadly, I don't think so. That is something I have requested myself (and many others have as well) but until now I don't know of any way to do that!
The only indirect solution I know is this. These registry tweaks will enable the small volume overlay (like the one you get when you press the volume rockers when on the Music tab instead of the big one covering the whole screen) and the small overlay uses smaller increments. I have made a cab with the registry keys for many apps. Try it and uninstall if you don't like it!

[REVIEW] Game Gripper

I have been playing with the Game Gripper(GG) for a few hours now and I wanted to post my thoughts.
Packaging: The GG came in a yellow envelope with a receipt and nothing else. No issues there, there really isn't anything you need, but it also means there are no instructions at all.
Installation: It might seem like common sense, but you need to remove any case your phone has installed for it to fit properly. I will mention it in case you are like me and miss part of the case. I have a 2 part case (bottom, and top) and I removed the bottom, but not the top. Once the case if off your phone it is very easy to install. You can slide it up from the bottom, or fold out one side and push it direct onto the keyboard. The plastic/rubber it is made from is very flexible.
Looks: The color is the same shade of black as the rest of your phone. While it isn't as shinny as the phone itself, at first glance it actually looks like it is part of the phone. The buttons that are clear have a visible air bubble inside them.
Performance: I will say it is leaps and bounds better than using just the keyboard as input for a game. It does give you a sense that buttons will perform as expected with each press. The buttons are far enough apart to avoid pressing more than 1 at a time by accident, but close enough to press 2 with 1 finger if you need to. I was having a little trouble with left and right, it will not rock quite as well as a standard controller. This was a pretty minor issue, with some practice I got the hang of it and everything was great. If I had to compare it to say a SNES controller, I would say feels like it is about 75% of the real thing. It lacks some firmness and tactile feedback on some keys.
Over all I would give it 2 thumbs up and it is definitely worth the $15 that I paid for it.
Looks cool!
Sent from my SPH-D700 using XDA App
Looks good!
Kinda sad that the game gripper won't work if there is any type of case on the Epic. Might be the deciding factor if I purchase one or not.
How do you configure the keys to work in apps like Nesdroid? Do they link you to a profile you can download or something?
muyoso said:
How do you configure the keys to work in apps like Nesdroid? Do they link you to a profile you can download or something?
Click to expand...
Click to collapse
Its pretty easy. Under the menu you can change the key bindings. I just looked at wikipedia for a reference.
http://commons.wikimedia.org/wiki/File:SNES_Controller.jpg
Pops_G said:
Performance: ... I was having a little trouble with left and right, it will not rock quite as well as a standard controller. This was a pretty minor issue, with some practice I got the hang of it and everything was great. ...
Click to expand...
Click to collapse
I was having the same issue except my down was not working properly (it was pushing 2 buttons at the same time. I just took an exacto to it and trimmed it down. Works 10x better. You might want to look into it. I'll post a picture in a second of my adjustment.
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muyoso said:
How do you configure the keys to work in apps like Nesdroid? Do they link you to a profile you can download or something?
Click to expand...
Click to collapse
It is just something that goes over your keyboard, so no special "drivers" or connections. It just uses keys on your keyboard.
Could either of you guys try out SF2 and let me see your results. Interested to see if it controls as well as my mod.
Thanks
So far so good for me. I'm playing jet moto and it requires super good control and shoulder buttons. Unfortunately I can only use the camera button as my r2 and have to use other buttons for the rest. I was able to win a race and also came in 2nd in another. I'm liking it so far
i got mine today have yet to use it. still packaged. can you charge it while using it?
Ordered mine Friday. Super excited to get it now!
Nice, I can't wait to get mine. What day did you order yours?
Edit: we need the guy who took the exacto to his keyboard to compare it, lol
Nice Review
Ordered mine Friday and stoked to get it. One question, while playing some games I notice I really need the diagonal direction alot, how does this work with the game grip? I was concerned that maybe the keys were not poly-phonic and only one keystroke would work at a time.
@Masterface7
I am the guy who chopped up my keyboard. I don't plan on buying the game gripper though. So I'm not sure what you want to compare?
@magicwands
If you saw my mod on the Epic, you can see that you can press many keys at the same time and it will work. I can pull off special moves very easy in SF2 and charging running and jumping in MegaManX is also possible.
I'm curious if the game gripper controls as well as my mod. Last I used a game gripper, it slid around a lot and was annoying enough that I didn't want to use it anymore.
Looking forward to see more videos.
I got mine today and it works great except for the right arrow key. Ill probably try to shave it down later but my up and down arrows work fine just the right arrow key isnt lined up well the d pad is too large so the right and left arrow cant both be on the letter correctly.
say the game gripper is set up like this
DPAD 00/00 123/456
has anyone noticed when hitting 5 and Left on dpad that button 3 gets triggered???
i just mine as well. what games can i install to test this thing out?
johnsongrantr said:
say the game gripper is set up like this
DPAD 00/00 123/456
has anyone noticed when hitting 5 and Left on dpad that button 3 gets triggered???
Click to expand...
Click to collapse
i didnt realize what was happening but while playing ff7 i kept on having my menu pop up which was bound to button 3. Button 5 is the one i hold down to run and it seems to happen when holding down 5 and pressing/rocking the up-left area for me. Any idea whats causing this?
edit: Just tried without the gamegrip and i could repeat the same thing by mashing WQA and FN keys while holding down the Up Arrow which is the same keys/area as the gamegrip. So i guess its just an issue with our keyboard unless it happens only in psx4droid which is what i was using.
You could go to the Messaging application, put the gripper on and push each button one by one and make sure it's only pressing one key as it's supposed to.
ftnguyen1 said:
i didnt realize what was happening but while playing ff7 i kept on having my menu pop up which was bound to button 3. Button 5 is the one i hold down to run and it seems to happen when holding down 5 and pressing/rocking the up-left area for me. Any idea whats causing this?
edit: Just tried without the gamegrip and i could repeat the same thing by mashing WQA and FN keys while holding down the Up Arrow which is the same keys/area as the gamegrip. So i guess its just an issue with our keyboard unless it happens only in psx4droid which is what i was using.
Click to expand...
Click to collapse
I have a feeling it's the keyboard, I've heard reports of "typing too fast" and whatnot... I'm pretty sure it's simultaneous key presses is dorking it up.... it's a shame, one of the most decent android phones with a keyboard and they messed up the one of the main things you bought it for.
Any limits of simultaneous button presses?

[GAME][2.2+] Pipix – free puzzle game (multiplayer supported)

Pipix is a small puzzle game I have done. It’s a combination of the two classic games Tetris and Plumber. It’s doesn’t contains any ads and is completely free.
The game has Google Play Games integration, which in practicable means that is has support for global leaderboards, achievements, multiplayer etc. Currently the leaderboards are a bit empty; if more joins it will make me happy .
The game is available at Google Play. I hope someone enjoys this. Let me know what you think about it.
Nobody tried this?
Before I made my latest release I have a small numbers of downloads every day, but now it’s almost zero . Has anyone expired the same?
Link may help: https://play.google.com/store/apps/details?id=com.pekspro.games.pipix
Cool & new type of game and nice UI :thumbup: (as i dont use google service i cant join leaderboard )
im just missing a pause button /edit ok its there but when i go back (press back button) it directly goes to shutdown dialog instead of pause. (Galaxy S2 / AOSP 4.2.2 SlimRom / Dorimanx Kernel)
One time pushing back:
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"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Press abort then pause screen appears:
SlimBean|i9100¬Tapa2
its nice game!
:good: i try it, not bad realisation. good time killer. apparently little views because of the fact that there is no direct link to the game and all too lazy to look for it in the search.
seem ervingeg
Thanks, I’m very glad a few like it . I just tried to make a descent game so if you think this is a “good time killer” I’m quite proud .
Currently I’m not allowed to post links, I'm quite new to this forum, but I will be better prepared next time. So thanks for posting a link for me .
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
Thanks again for your feedback
7th!
And its a nice game
Greets
Sent from my C2105 using xda premium
Cool game. Thank you!! :good:
Real fun game, OP!!!
Downloading, seems a fun game. Thank you
Sent from my GT-I9070 using xda app-developers app
pekspro said:
Thanks, I’m very glad a few like it . I just tried to make a descent game so if you think this is a “good time killer” I’m quite proud .
Currently I’m not allowed to post links, I'm quite new to this forum, but I will be better prepared next time. So thanks for posting a link for me .
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
Thanks again for your feedback
Click to expand...
Click to collapse
I only got to play twice so far, so if this feature exists and I'm just an idiot please excuse me.
Is there any way possible to have a save state feature added? There are times when I'd like to play but have to take breaks (i.e., mother nature, screaming kids, boss walks in the room etc.). If so, thanks!
TheAltruistic said:
Is there any way possible to have a save state feature added? There are times when I'd like to play but have to take breaks (i.e., mother nature, screaming kids, boss walks in the room etc.). If so, thanks!
Click to expand...
Click to collapse
Isnt "pause" exactly what you searching for?
You quoted it by yourself (or am i the idiot who doesnt get it)
pekspro said:
...
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
...
Click to expand...
Click to collapse
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
leechseed said:
Isnt "pause" exactly what you searching for?
You quoted it by yourself (or am i the idiot who doesnt get it)
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
Click to expand...
Click to collapse
Ah I should've been more specific. If the app is killed by governor or you reboot your device you lose your progress.
TheAltruistic said:
Ah I should've been more specific. If the app is killed by governor or you reboot your device you lose your progress.
Click to expand...
Click to collapse
Aha, that’s an interesting point. If the OS decides to kill the process to release some memory, it should be restored properly when you start the game again. But maybe that’s not what you mean with “killed by governor”? Is this like when you kill the application manually (cause then it will not restored)? This is something that could be solved but I’m not sure I will add it .
leechseed said:
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
Click to expand...
Click to collapse
Oh! You are absolutely right! Why didn’t I design it like that ? It should be a really small change to do; I will include this in next release. I’m feeling a bit embarrassed cause I haven’t been happy how the back key currently works, it’s has felt “wrong” but haven’t been able to figure out what it was .
Not bad, cool background! Tested on LG P970.

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