[Free][App]: RGB Attack - Android Apps and Games

WARNING: DO NOT USE THIS APP IF YOU ARE EPILEPTIC OR IF YOU DON’T LIKE THE COLORS RED, GREEN OR BLUE!
What you are thinking: “Hey, these are only some normal colors I see every day in my life. What’s so special about them? No reason to download such a boring app.”
But I tell you: “You are completely WRONG!”
At first they may appear boring to you but if you increase the speed in which they change you will be amazed at how much of trouble they can cause in your brain. Rectangles, Squares, Circles, Colors which aren´t even there, … . These are only a few things some of our users seem to see during using this app. And this is only a small extract of our feedbacks! Others say their brain simply feels like someone just turned it into a thick slimy thing, being completely flashed and blown away.
And the best thing: All of this is simply caused by three simple colors! How amazing is this?!
So why are you still reading this unimportant description when you have the chance to try this dazzling app on your mobile! Also ask what your friends are seeing in the completely mess of shapes, colors, animals and so on. Let´s get flashed!
Some small tips how you can increase your supernatural experience:
-) Put the brightness on maximum
-) Decrease the distance of your screen to your face
-) Play some crazy music in the background :’D
-) If you are hardcore, start it in the darkness!
Maybe someone can post the link to this app. It´s from the devloper 3-60 Mobile GAMES and it´s called RGB Attack

How i can download this
Enviado desde mi HTC_M8x mediante Tapatalk

Random123456 said:
Maybe someone can post the link to this app. It´s from the devloper 3-60 Mobile GAMES and it´s called RGB Attack
Click to expand...
Click to collapse
https://play.google.com/store/apps/details?id=com.threesixtymobilegames.rgb

Related

[APP] [Live Wallpaper] Motion Timer Live Wallpaper

Hi everyone,
I've put my first app up on the market:
https://market.android.com/details?id=org.anddev.wallpaper.motion.timer
Here is the youtube video:
http://www.youtube.com/watch?v=jfADhuBjdnA
I would really appreciate everyone's feedback and impressions!
Cheers,
-=JK=-
I can´t watch the Video, because EMI has block this ?
Darn ... didn't realise how restricted that would be with a soundtrack on it.
Here's a video with no sound track:
http://www.youtube.com/watch?v=JewxFD-zp3E
-=JK=-
Installed it and then set as wallpaper but no balls are displayed. Also there are no settings on the wallpaper. Am i missing something here?
Very cool looking...what happens if you shake it? =)
- Sent from my Motorola Atrix 4G -
Xee,
You should see some balls appear when you tap the screen.
When you get 32 balls on the screen subsequent taps cause mini-explosions.
It's a very simple wallpaper, so no settings yet. I might find something to set when I update it.
Obartuckc,
At the moment, nothing happens when you shake it
It responds to the accelerometer by changing the direction of gravity on all the balls.
I could look into triggering something on a shake ... what would you like it to do?
Cheers,
-=JK=-
I like what you've done with it thus far, whatever you do can only make it more awesome! I really like how if you add a new ball on top of others they sort of fling out...perhaps shaking it could make them pop or sort of explode? That'd be neat. Whatever you decide, keep up the good work!
- Sent from my Motorola Atrix 4G -
this totally reminds me of those liquid motion desk toys...
that's a live wallpaper i would like
That's great to hear PatcheZ!
That's exactly the feel I was going for.
I'm hoping to figure out a way to extend to something like these: http://www.officeplayground.com/Liquid-Motion-C23.aspx
It'll be a solid body physics sim until something as great as http://www.box2d.org/ comes along for fluids.
Cheers,
-=JK=-
Man, you got balls.
nice job with this
Thanks for the comments.
-=JK=-
I would've loved to see the video, but apparently you've used some music from EMI and they've blocked the video because of it. Could you reupload it without the (alleged) copyright infringing music track?
TheCreat,
Sorry about that. There is a link in the video description to this version which has no music:
http://www.youtube.com/watch?v=JewxFD-zp3E
Hope you enjoy.
Cheers,
-=JK=-
This is a really cool wallpaper, thanks.
Very Nice, but once all of the balls have reached the top or bottom of the screen there is nothing going on.
Could the ball toggle their state after they have been at the top or bottom a certain amount of time?
For example: after a blue dropper is at the bottom for x seconds, it becomes a green floater and floats upwards and vice versa.
Thanks for the feedback guys, great to hear.
Spauldio,
When you change homescreens the gravity should switch ... which will make all the balls start to fall and float again!
Cheers,
-=JK=-
PS - I'm using the onOffsetsChanged method to accmplish this behaviour - http://developer.android.com/reference/android/service/wallpaper/WallpaperService.Engine.html#onOffsetsChanged(float, float, float, float, int, int)
- but it seems a little inconsistent in when it's called ... sometimes called on "half" changes to the homescreen. Haven't been able to figure out how to make it robust ... I just switch the gravity flag when it's called.
Version 1.1 !!!
Updated to version 1.1
I've kind of combined suggestions from Obartuckc and Spauldio. I've added a shake control, so that when you shake it gravity is switched and the balls all start flowing up and down again.
Hope this goes down well
Cheers,
-=JK=-
Hey, just installed this, it's great! But how's battery life?
Thanks NickHu!
I haven't noticed any difference in battery usage to previous live wallpapers I have used.
Is there some benchmark I can use to gauge battery usage of my app?
-=JK=-

[App] [2.2+] Balloon Frenzy

Hello developers!
I am excited to introduce to you my first Android app. This is a simple game that balloons of increasing speed fly from the bottom of your screen upwards. Tap on them to pop them to earn some score. More score levels you up, unlocks more balloons and eventually speeds up the balloons. Your goal is to reach level 50.
My biggest concern is how the game looks on other devices. I could only test on my Samsung Infuse 4G which has a considerably big screen. So if you want to try this out, all I ask is for you to tell me if anything is cut off and what your frames per second is. Hopefully you won't run into any glitches. Rate it if you want, but I'd prefer the above info instead. Other than that, I hope you enjoy it!
It's completely free and ad-free so don't worry.
For the app, add this to the end of the Android Marketplace homepage URL:
/details?id=com.sharpacex.BalloonFrenzy
Sorry I can't link yet and I sort of need this information as soon as possible to ensure if I need to make serious edits or not. I'm not sure how Android's scaling works. Thanks for reading.
On my Atrix the screen is cut off on the right side and on the bottom, its just black bars. When the balloons float up over the black bars they leave streaks of red that dont go away. 60fps
Ahh I know what happened... Since the background is a pre-set size, it wasn't big enough to cover it for your phone's screen. When I get around making a Credit's page, you'll be added on it (Unless you don't want to) for this info. Thanks a lot.
SharpAceX said:
Ahh I know what happened... Since the background is a pre-set size, it wasn't big enough to cover it for your phone's screen. When I get around making a Credit's page, you'll be added on it (Unless you don't want to) for this info. Thanks a lot.
Click to expand...
Click to collapse
Sure no prob, glad to help.
Good app

[GAME][FREE] Flicky Circles - Simple, fast and thinkful

Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
I would like to have some opinions about Flicky Circles. Have you tried? Is there "missing" something in the game and would make it more playable for you?
Very nice, really polished and a great interface. Fun game idea. The text in the help screen/intro could use some polish.
"Each player starts with an equal amount of circles representing their moves."
"Each circle gives the player a point when it reaches their colored zone. If 2 congruent circles are landed, the player gets a bonus point"
"Reach the colored space and flick away towards the opponents circles to defeat the opponent."
"Player captures the opponent's circle if it lands in their starting area. The circle becomes smaller."
"Lock button freezes circles in place for one round. It can only be used once per game."
Feel free to tweak those for brevity if you need to.
Also, on the game pause screen, the text doesn't change colors when you tap it like it does on the main menu. This kind of has a jarring effect because you can't tell if it detected your touch or not.
Thank you for helping me with words. I will update these things including pause screen UI in the next version.
Downloaded
This looks like a fun game. Just downloaded it. I'll take it for a spin this weekend and give you my feedback
Lookout flags it as adware
I've just installed it and Lookout pop's up a message "Flicky Circles" is adware
See attached screenshot
EDIT: it also gives this detail:-
APP REPORT
CLASSIFICATION: Adware.Android.Rev.Mob.a
This app may contain the RevMob ad network. It may create push notification ads that appear in your notification bar. It may not be clear to you that this application is creating these ads. It also may send personally identifying information, such as your email or IMSI, to RevMob’s servers.
Hi fangthorn, I don't use Lookout, so thanks for detailed explanation. I'll remove revmob from Flicky Circles within 24hours.
I had a quick go at lunchtime. I can see this being very addictive
Apart from the popup ad it's a fun game :good:
Looking nice
Games looking nice, but not able to play in my defy.
My defy is running JB 4.1.2 (Quarx), when I open game menu screen will come and when I press single or double player again it s return to main menu with different color, is this problem with rom r .................
Thanks
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
I downloade it just for giggles, but i really like it.
Its simple and addictive. And the 2 Player mode on one device is
cool. i´ll play it with a friend the next days and see how they like it.
Good Job! Hope for more cool thing to come!
Great job!:good:
game play is very good, a little fast i think but very good!
improving sound tracks would be nice and if possible adding some effects like Menu sound effect in OLO
Looking nice
hgoran said:
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
Click to expand...
Click to collapse
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
navinshark said:
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
Click to expand...
Click to collapse
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
B!GBOY & strainhunter thank you for your words. I appreciate it.
Currently no plan for sound fx. But in the near future, I will try to add some levels where you can build some flicking skills. I hope players will like it.
Flicky Circles
hgoran said:
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
Hi, Thanks, I have sent an email to ur gmail ID with enclosed video clip, which u have provided in play store.
Please check.
Thanks.
Click to expand...
Click to collapse
My favorite game right now
I find this wonderful game to be so easy, fun, yet still has some strategy to it to keep your mind going. Bite sized games, but I keep going back again and again and again. Fantastic job! Five stars! Thank you, very much.
hgoran said:
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
Click to expand...
Click to collapse
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Surfinette said:
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
Click to expand...
Click to collapse
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
thanks
Thanks for sharing
hgoran said:
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
Click to expand...
Click to collapse
Thank you for your answer.
I had edited my previous post, just before you answered me, so you may have missed my EDIT part... see below
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Click to expand...
Click to collapse

[APP][GAME][FREE]Beat Me If You Can

we offer you an incredible entertaining and challenging game. the game works by clicking as you might have played in the computer. by doing your best scores, you can encourage your friens to do their higher scores. we create a game which is apprehensible with simple graphic interface and also an entertaining game. Then enjoy the game
we have 3 gameplay mode
20sec 15sec 10sec
https://play.google.com/store/apps/details?id=uda.clicks
caution: we suggest not breaking your cell phone with an anger ))
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
SuffAdvApps said:
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
Click to expand...
Click to collapse
Thx for new idea :fingers-crossed:
Am gonna beat you

[GAME][2.3+] WayOut, 2D Maze - Not a Clone

WayOut is a simple maze like game where you swipe to navigate through the map and try to reach to the top. If you hit a wall you return to your previous position. If you hit a trap you'll start from the beginning. Trust your luck, use your memory skills and test your patience. You can read the full explanation on Play Store.
Map size and the choice of swipe directions are customizable.
Game also has Google Play Games leaderboards and achievements.
Any feedback is appreciated. Thank You.
GP Download link:
https://play.google.com/store/apps/details?id=com.jappetto.wayout
Promo: http://www.youtube.com/watch?v=tFSsvgcyuaI
Here is some screenshots
time escaper
kind of like minesweeper but good UI
DIdnt understand the map structure though as in any rul to see the grayed tiles or dark block
ashishshevale said:
kind of like minesweeper but good UI
DIdnt understand the map structure though as in any rul to see the grayed tiles or dark block
Click to expand...
Click to collapse
Thank you. There's not any way to know before if a tile is gray or black for now. The inital game started over at every mistake, first players said it'd be better if they didn't start over every time. So we implemented it this way, there's a 20% chance a wrong tile is black but even the game doesn't know if it's black or not before you make that move.
We may implement a way to hint where a black tile is in the future now you've mentioned it. Thanks again.
Love the pazzles:good:
Great game
it would be better if the art was brighter
Thank you guys, @ArmoredFury by brighter you mean more colorful or the background is too gray?
keklikhasan said:
Thank you guys, @ArmoredFury by brighter you mean more colorful or the background is too gray?
Click to expand...
Click to collapse
I would like more saturated colors
ArmoredFury said:
I would like more saturated colors
Click to expand...
Click to collapse
OK got it, I'll see what I can do. Thank you.
Very cool game! Maybe you could add some background music? Also, a big "LOVE ME" button in the main menu, seriously???

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