[APP][GAME][FREE]Beat Me If You Can - Android Apps and Games

we offer you an incredible entertaining and challenging game. the game works by clicking as you might have played in the computer. by doing your best scores, you can encourage your friens to do their higher scores. we create a game which is apprehensible with simple graphic interface and also an entertaining game. Then enjoy the game
we have 3 gameplay mode
20sec 15sec 10sec
https://play.google.com/store/apps/details?id=uda.clicks
caution: we suggest not breaking your cell phone with an anger ))

Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!

SuffAdvApps said:
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
Click to expand...
Click to collapse
Thx for new idea :fingers-crossed:

Am gonna beat you

Related

Feedback on new Space Asteroids Game

Hey Everyone,
I just finished a game I was working on for the android platform.
Check it out. Look in the market for "Space Blasters".
It is completely free, and I would really appreciate some constructive criticism and reviews.
Thanks.
You should post the APK here to
Hey...looks good but does need some work.
Things I would recommend are making the cursor move faster, adding more designs for the asteroids, the ability to save current level, and a minimum distance for the appearance of the asteroids.
This has potential to be a lot of fun and I will be keeping it on my phone.
Please rate it from 1 to 10.
I am looking for a new game..
I love space shooters, I'll let you know what I think.
It is a good start but still obviously needs work. Every time I played it, I got a FC at some point during the game. Some of the comments in the market said there was a problem with the control, to me it felt fine although it took a minute to figure out. Controlling with the trackball would be nice so I can play the game laying down. I noticed the game will change orientation when I moved the phone around, and when that happens the game stops. Ill have to hit back and restart the game again. Please disable that, either staying in landscape or portrait is fine.
I liked the unique (first person) point of view.
Some of the asteroids popped up and hit me before I could reach them in time, not a big deal but seemed a little unfair. I liked the effect of the broken screen upon impact. Maybe a short vibration when that happens would add to the gameplay.
Recommendations:
Of course fix the force closes.
Add trackball support
Animate the asteroids a little, like have some of them spinning.
Have some large asteroids spilt into pieces that have to be shot also.
Make the asteroids come from the center and have mutiple at one time.
Make the asteroids start out small and get bigger the closer they get.
What id like to see:
score.
maybe some other objects besides asteroids to shoot at.
at the end of the round the ship goes to light speed or some kind of cool effect.
end of round stats: accuracy, time, bonus, total shots fired, etc.
music, something techno
Ill keep the game for the updates, I hope it turns out well.
Thanks for the insight phatmanxxl.
Sorry for the late reply back. Much appreciated from my end and whoever read that post of yours.
Cool idea. There are some bugs, though.
For example:
1) My phone (MyTouch 3G) is in portrait mode
2) I open the game
3) I start playing. Go on to level 2.
4) I realize that the number of asteroids left (I guess that's what it means?) is on the bottom right of the screen and is therefore flipped 90 degrees.
5) I flip my phone so that it's in landscape orientation
6) The screen dims briefly while it switches to landscape mode
7) The game changes orientation and now the game is in portrait mode
8) I flip my phone to portrait orientation, and the game flips to landscape, etc...
9) I realize that no more asteroids are coming my way and the number is at 0.
Keep up the good work. I'm sure it can get better
Cool. Thank you!
@net_vampire32,
You had posted this same thread 5 times in different places. That is spamming and it is against forum rules. I have merged all the posts from those threads and place the remaining one under Android apps and games since it seems to be the most appropriate place for it, as it is not device specific.
If you have questions, let me know. Thanks.

PushBall 1.0 [Only HD2]

Hi,
this is my first game I developed.
Since I only have the HTC HD2 I tried it only on this device.
I'm not good with graphics so who wants can help me to enrich this game to new levels and graphics more attractive!
Yet only 5 levels!
Tell me any bugs!
This is the link: http://www.xoooox.it/software/index.php
thanx
xoooox.it
(Sorry for my english, I have used google translator)
owtommywo - Excellent Start look forward to seeing this one develop....
I found two bugs from level 3 - it appears that the line from the ball to the original placer disappears. Program doesn't exit with exiting.
Suggestions -
improve graphics on the ball and "hole"
add a gravity effect (maybe on later levels)
Nice little app.
simple and fun little game idd.
bugs:
(level 3-4-5)the line attached to the ball and circle the ball is attached is missing
(level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
suggestion: if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score.
or if you are going to add a menu, add this "extra life" thing in the easy mode.
keep it up! if u continue developing this game and add more stuff it can get really fun!
btw, since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
looks interesting. i'll give it a try =)
I found it nice though i just gave it a fast look, with better ball and hole graphics it will perfect, luck
Excellent start. Please keep up the hard work and I'll keep looking for developments.
good
yes good work keep it up ok !!!
Nice game I like it, All bugs I found where already mentioned.
The graphics for the hole are fine if you ask me, but the graphics for the ball could be better maybe something like teeter?
The background is nice, but maybe it could change in different levels?
Anyway keep updating this, it is a nice game!
Very cool game !
Why don't you upload it into my appstore?
http://forum.xda-developers.com/showthread.php?t=707988
You can select the device so it's only for HD2
coooooll game but please make the animation a little bit faster
i think it takes to long from one point to the next ... I loveeee it ;D
hi ,good work
Thanks for the GAME..!!!
Great start of a good game
Some options:
- Dont do a bouncy climber, it takes to long to shoot (gets annoying )
- Make a Menu, where you can start at a level you finished, mute sounds.
- A funny music with the choice to turn it off
- Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
- Get some bonusses in the game, like coins or something
I think this game has much potention
good job
Hi,
thanks for this cool game. Works fine on my Touch Diamond 2.
Nice Little Game, look forward to extra levels, thanks owtommywo, and your English is fine
Thanks to all for comments and encouragement to continue this project.
Since it is a free software project is looking for people who help me with graphics passing me backgrounds, graphics menu ideas and graphics for balls
I commented all your suggestions.
Since it is a free software project I have created a flexible engine so that changing a single file can be added at very easily.
I'll try to update the engine often to add more functionality as possible, but I need a strong support on the graphics!
------------> Version 1.0
List Bugs:
Neville.Holland -> Program doesn't exit with exiting
[On my HD2 i don't found this problem! I can provide some other description?]
Neville.Holland -> level 3 - it appears that the line from the ball to the original placer disappears.
runningdap
[I decided to delete the line to level 3 to increase difficulty. Add a new menu to select the level (Easy - Hard) where it appears / disappears line!]
runningdap -> (level 4) the "physics" in the platforms that move up and down are bit wrong. If you hit the ball one of those platforms, there are times that the ball will "avoid" the platform and move to its normal direction. doesnt happen all the times though
List Suggestions:
Neville.Holland -> improve graphics on the ball and "hole"
y3kt
golles
[My big problem is the graphics! Since it is a free game, people try to help me with graphics]
Neville.Holland -> add a gravity effect (maybe on later levels)
[For this we have to think a little ]
runningdap -> if you are going to add more levels, i suggest you give the player an extra life for every i.e. 5 levels or 1500 score
batez2002
[Already, increasing the life of every beginning level to a maximum of 7! If you think it's just every 1500 (Easy) points (3000 Hard) I can add yet another. (maximum 7)]
golles -> The background is nice, but maybe it could change in different levels?
[Since I am not good at graphics, the background I got from the Internet. I would change the whole theme every 5 levels, but guys who try to help me with graphic material.]
davidgiga -> Why don't you upload it into my appstore?
[I did not know this application! Just add some other level, add]
jonas2295 -> but please make the animation a little bit faster
[Ok, will increase a little animation]
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
1Maximus1 -> Make a Menu, where you can start at a level you finished
[Currently stored levels finished. If the game comes out and you can start from the last]
1Maximus1 -> mute sounds
[I'm doing a search for her to enter]
1Maximus1 -> A funny music with the choice to turn it off
[For the soundtrack I do not know how to play midi files in C# application on PDA: http://forum.xda-developers.com/showthread.php?t=689863]
1Maximus1 -> Think of a Theme, like middleages (background ) and create your graphics for that. Like a guy who you have to shoot to every hole or something. And he must reach the top of the tower to get to his girl.
[Too difficult for now! But we think!]
1Maximus1 -> Get some bonusses in the game, like coins or something
[While I tried a lot of times I got the same idea! Now two of us to think ... I have to do!]
Other Info:
runningdap -> since i have no idea about wm application developing, but im really interested in this subject, can u send me a pm with some details about how to get started or some info (like what languages do u use and stuff).
[For this project I used VS2010 and I programmed in C#. If you want to start programming games I am attaching my old post on XDA Forum: http://forum.xda-developers.com/showthread.php?t=668326
AfRo_SaMuRaI -> Works fine on my Touch Diamond 2
[This is great news!]
Thanks again to all
xoooox
Nice game !
Another idea could be to add some levels of difficulty (easy,medium,hard). The higher te difficulty, the less bounces against the side are allowed
For example:
- easy: unlimited bounce
- medium: max. 2 bounces
- hard: max 1 bounce
1Maximus1 -> Dont do a bouncy climber, it takes to long to shoot (gets annoying)
[Sorry, I don't understand]
Click to expand...
Click to collapse
He means the "bounce" effect after the screen scrolls up to the next hole.. it takes too long to settle so you can continue playing.. so if it just scrolled up, then stops immediately so you can carry on playing faster!
Great game btw, simple and addictive like all the best games, well done!
Great
You need an designer
I am a designer.
This game has great potentiol to grow to big heights.
I want to help you and create a fantastic game.
You know the codes and i know how to work with designs
Lets bring those 2 things together...
Do you have MSN? or something.
PM me with your mail and we can start to build a fantastic game you started
Works great on my Touch Pro2 keep up the good work.

[Game][4.0+] Tales of Ciaxia - Runner/Shooter - by just one developer

Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?

[GAME][4.0+] Shape Rotate

Hi guys
I am a software engineering student, eager xda reader and in my (little) free time i like to mess around with my android phone. So i developed a little game over the last half year. It's called Shape Rotate.
I wanted to do a simple but new game, not another flappy bird clone. So finally i put the first version online in the playstore yesterday, here is a short description:
In my game you always see two equal shapes, in random rotations. Your task is to rotate the outer shape so that it is equally aligned to the inner one - once they are aligned equally tap the screen anywhere to get the next one. That sounds easy, but since time is not on your side (you gain some extra time every time you get the two shapes aligned identically) it gets really tricky once the shapes are not that obvious any more. The goal is to survive as long as you can.
It would be really great if you check it out, i would really appreciate feedback (or, even better: positive reviews )
Here is the playstore link: Shape Rotate in google play
It is of course free (no in-app purchases or what-so-ever), and i plan to add a lot more different shapes in the future! I attached some screenshots of the app, and i also added a demo video in the playstore description.
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.
As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
ph37rd said:
Great game. Has great potential to be a time waster. There does seem to be some lag between the shape changes that can prematurely end your game. Get that timing down and you've hit a home run.
As for some suggestions to add. Maybe have levels to unlock similar to an angry birds setup. In level one hand similar shapes with minimal colors, next thing to unlock, add another shape or two with an additional color. Thus making each level progressively harder.
Click to expand...
Click to collapse
Thx for your feedback! Regarding the lags, may i ask which device you are using?
I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s
Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
Varjo said:
Thx for your feedback! Regarding the lags, may i ask which device you are using?
I tested it on several devices from an I9000 to my Nexus 4. The only lag i found was that on older devices it takes some time to start the game, but once it displays the first shape i haven't found any lag :s
Yes i already thought about such a thing - creating different "shape packages" and unlocking them time after time. That is definitely a good suggestion for the future and i will soon start working on this. This now is just a first version where i wanted to check out how the game mechanics work and how people react to it.
Click to expand...
Click to collapse
I'm running on an N4 with KK 4.4.4 and hellscore b47, most kernel settings default.
To be sure I'm understood, I solve one shape and before the transition to the next set of shapes, there is a noticeable pause.
This is a good concept. There’s a lag also when rotating the outer shapes. Though this might be because of my slow samsung galaxy tab.
Overall, this is a good gameplay.
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api
There should be an mp4 video to illustrate the lag.
Seems there may be an issue with the timer as well.
ph37rd said:
https://docs.google.com/file/d/0B48cqoutz8n3dDFnbTJvRm1XOVU/edit?usp=docslist_api
There should be an mp4 video to illustrate the lag.
Seems there may be an issue with the timer as well.
Click to expand...
Click to collapse
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?
The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.
(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)
The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.
The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.
so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?
really really appreciating your feedback btw :good:
Varjo said:
hm, well it could be that what you think is a lag is actually my poor description and/or implementation?
The playing mechanics should be: you rotate the outer shape so that it is correctly aligned. IF it is so, then you tap anywhere on the screen to "submit" it. if it is correct you get the next shapes.
(The reason why it cannot "auto submit" the moment it is correctly aligned is because then it would be trivial, you would just rotate it until it snaps in - thats why you need that extra "next shape please"-tap)
The possible rotation is actually split into 12 different angles, so there are 11 different angles with which shapes can appear.
The best way to control it is to drag with a finger on the border of the screen (or use two fingers as in normal rotation gestures). you have to drag the finger a bit until the shape snaps in to the next one.
so could it be that it's because i didn't explain the intended controls enough? If so, do you have any suggestions to improve that, or how to better explain the way to play it?
really really appreciating your feedback btw :good:
Click to expand...
Click to collapse
I may not have read it if you wrote it. When initially testing something like this I go for intuitive. The extra tap isn't.
What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched. Can you detect when a finger is removed? There would be no more rotation and wouldn't allow just spinning randomly to get it to snap as you describe.
EDIT:
Looking it up it's called a touch event using MotionEvent class with ACTION_DOWN and ACTION_UP
ph37rd said:
What about doing the the auto next based on a touch release. You know when the shape is being rotated, the screen is being touched.
Click to expand...
Click to collapse
That is actually a quite interesting suggestion! I tried it out, and it feels kind of nice. it also makes the game easier, maybe i have to reconsider the additional time gain... I created a debug build, would be nice if you would download and try it and tell me what you think ( you have to deinstall the appstore version first, since this one is signed with my local debug key)
It now checks the correct alignment each time you lift your finger from the screen.
Edit: i think that is a gamebreaker because it makes the game way to easy. you just have to swipe very quickly on the border, and due to the "auto" check you always get the alignment correct very quickly.
another version would be this one. here it is also checked on touchUp but if the alignment is wrong it jumps back in the initial state. that makes it even a bit harder, but also requires more focus and looking.
what do you think?
OK, going to leave this one up to you. I didn't catch a difference between the two in how they play. The first one appears to be snappier and jerky, as opposed to the second one being smoother and slower.
Either way, you nailed what I was saying. What do you think? I think this is far more intuitive. Now you just need to figure out the levels of difficulty.
The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
Ok i found some issues that caused the touch input to be way to sensitive or way to unresponsive - that fixed i got some feedback that the overall control is way better now (especially on high res devices).
ph37rd said:
Either way, you nailed what I was saying. What do you think?
Click to expand...
Click to collapse
I still like the idea, but it brings some new issues that i need to figure out. Once you got the current control mechanism people don't think to much about it - so i'm not quite sure if it is really that much benefit. I will test that out over the next iterations and try gathering more feedback (about the current control and about how much people think it's good/bad).
ph37rd said:
The ultimate would be to have the shapes and colors auto generated with random attributes. You would not have to map anything out, the app would automagically create them.
Click to expand...
Click to collapse
That is the second big point on my todo list. but i don't really know how to start.
The best way that comes to my mind is to define different "base shapes" that are then just colored randomly. but that again would require alot of different base shapes to keep up a good variety?
at the moment i add hand drawn shapes with each update (around 170 now and using .gif its not that of a size problem anymore)

[GAME][2.3+] Digolux

Me and seoism played 2048 and thought we could do it better. So here's Digolux. Same basic gameplay, but we changed the objectives. Now you have dedicated score blocks that you try to increase the value of and then, in order to score, you have to move them through the exits. After a while bonus exits appear (depending on how you play) with multipliers, and you can build up to get the "blast" bomb power up. Use it before you die though, you can't save it to use when the board is locked.
And we added global daily and all-time highscores.
Please let me know what you think. Improvements? New features? Bugs?
Heres the link to google play:
https://play.google.com/store/apps/details?id=com.swecial.digolux
Explaination of the Bonuses:
Multiplier exit - Appears when you make at least three merges in the same move (fusion at least 6 blocks).
Clean sweep bonus - If you blast away every block on the screen.
2048-bonus - When you get a block with 2048 or higher, you instantly get that score as a bonus.
Mutliplier exits have limited life (moves). If you get another multiplier bonus before the first is "dead" that exit gets extended life and increased multiplier value.
Thanks for any feedback!
Anders
How the hell could you have so much points?
I've tried your game now, I thought it was a fun spinn on the 2048 game. and I thought I did a really good session before it ended but your score seem to be unreachable?
Did you put in a backdoor so you can be on top all the time or what? I can also make a game that only I can be the best att
Ha ha! No I assure you I didn't use any backdoors. I have had some time to train during development and testing though.
GrumpyStick said:
I've tried your game now, I thought it was a fun spinn on the 2048 game. and I thought I did a really good session before it ended but your score seem to be unreachable?
Did you put in a backdoor so you can be on top all the time or what? I can also make a game that only I can be the best att
Click to expand...
Click to collapse
If you're on an older device and experience choppy framerate, please go to settings and turn off "Live BG" and you will get a very smooth gameplay after that.
is this 2048?
No. Controls and board are the same, but you don't chase a 2048 brick. You score by caching out score-bricks. And exit with bonus multipliers, plus different kind of bricks and exits make the basic strategy quite different. Try it and see for yourself!
spiral mobile team said:
is this 2048?
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Your score is unreachable!!
I have played a LOT... My secret is bonus multipliers. When you make at least three brick-fusions in the same move you get a bonus exit with multiplier. Keep setting up for new multiple fusions before that exit disappears and it will be extended and the multiplier increases. Do this as long as you dare and then exit a large number. A bonus exit of x30 and a score brick of 512 is not at all impossible. That's a good exit move.
Boive said:
Your score is unreachable!!
Click to expand...
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Now I got a x4, but x30? Sceenshot or it didn't happen
There you go, check the attachment (that's actually from the same game I got the highscore)
GrumpyStick said:
Now I got a x4, but x30? Sceenshot or it didn't happen
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Just a tip, we're running a promo campaign today so if you install before tomorrow (sunday) noon (gmt+1) you will get the remove all ads IAP for free!
Unbelievers, check the highscores now - I'm far from the record now..
Also just updated the game with nicer looking highscore lists and improved end-game screen.
...Let there be sounds. Now with music and in-game sfx.
Change the backgrounds, its hard to see dights in squares. Take some less contrast)
Interesting game, Good work
Any particular color scheme you refer to? There are red, purple, blue, green and yellow.
Have you tried turning off "live bg" in settings? Then you get a static bg and won't risk having too many lights taking up the same screen space making temporary highlights (like "bokeh" when shooting camera photos out of focus).
ChumakovPV said:
Change the backgrounds, its hard to see dights in squares. Take some less contrast)
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Click to collapse
Thanks!
SonsOfChemistry said:
Interesting game, Good work
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Nice design solution:good:
Definitely the best "2048" style game I've come across!
Thank you for this!

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