Me and seoism played 2048 and thought we could do it better. So here's Digolux. Same basic gameplay, but we changed the objectives. Now you have dedicated score blocks that you try to increase the value of and then, in order to score, you have to move them through the exits. After a while bonus exits appear (depending on how you play) with multipliers, and you can build up to get the "blast" bomb power up. Use it before you die though, you can't save it to use when the board is locked.
And we added global daily and all-time highscores.
Please let me know what you think. Improvements? New features? Bugs?
Heres the link to google play:
https://play.google.com/store/apps/details?id=com.swecial.digolux
Explaination of the Bonuses:
Multiplier exit - Appears when you make at least three merges in the same move (fusion at least 6 blocks).
Clean sweep bonus - If you blast away every block on the screen.
2048-bonus - When you get a block with 2048 or higher, you instantly get that score as a bonus.
Mutliplier exits have limited life (moves). If you get another multiplier bonus before the first is "dead" that exit gets extended life and increased multiplier value.
Thanks for any feedback!
Anders
How the hell could you have so much points?
I've tried your game now, I thought it was a fun spinn on the 2048 game. and I thought I did a really good session before it ended but your score seem to be unreachable?
Did you put in a backdoor so you can be on top all the time or what? I can also make a game that only I can be the best att
Ha ha! No I assure you I didn't use any backdoors. I have had some time to train during development and testing though.
GrumpyStick said:
I've tried your game now, I thought it was a fun spinn on the 2048 game. and I thought I did a really good session before it ended but your score seem to be unreachable?
Did you put in a backdoor so you can be on top all the time or what? I can also make a game that only I can be the best att
Click to expand...
Click to collapse
If you're on an older device and experience choppy framerate, please go to settings and turn off "Live BG" and you will get a very smooth gameplay after that.
is this 2048?
No. Controls and board are the same, but you don't chase a 2048 brick. You score by caching out score-bricks. And exit with bonus multipliers, plus different kind of bricks and exits make the basic strategy quite different. Try it and see for yourself!
spiral mobile team said:
is this 2048?
Click to expand...
Click to collapse
Your score is unreachable!!
I have played a LOT... My secret is bonus multipliers. When you make at least three brick-fusions in the same move you get a bonus exit with multiplier. Keep setting up for new multiple fusions before that exit disappears and it will be extended and the multiplier increases. Do this as long as you dare and then exit a large number. A bonus exit of x30 and a score brick of 512 is not at all impossible. That's a good exit move.
Boive said:
Your score is unreachable!!
Click to expand...
Click to collapse
Now I got a x4, but x30? Sceenshot or it didn't happen
There you go, check the attachment (that's actually from the same game I got the highscore)
GrumpyStick said:
Now I got a x4, but x30? Sceenshot or it didn't happen
Click to expand...
Click to collapse
Just a tip, we're running a promo campaign today so if you install before tomorrow (sunday) noon (gmt+1) you will get the remove all ads IAP for free!
Unbelievers, check the highscores now - I'm far from the record now..
Also just updated the game with nicer looking highscore lists and improved end-game screen.
...Let there be sounds. Now with music and in-game sfx.
Change the backgrounds, its hard to see dights in squares. Take some less contrast)
Interesting game, Good work
Any particular color scheme you refer to? There are red, purple, blue, green and yellow.
Have you tried turning off "live bg" in settings? Then you get a static bg and won't risk having too many lights taking up the same screen space making temporary highlights (like "bokeh" when shooting camera photos out of focus).
ChumakovPV said:
Change the backgrounds, its hard to see dights in squares. Take some less contrast)
Click to expand...
Click to collapse
Thanks!
SonsOfChemistry said:
Interesting game, Good work
Click to expand...
Click to collapse
Nice design solution:good:
Definitely the best "2048" style game I've come across!
Thank you for this!
Related
Hi Guys!
I created a new free game for Android devices and released it on the market!
!! NOT ON THE MARKET ANYMORE THANKS GOOGLE !!
!! THE GAME WILL COME BACK WITH ENHANCED GRAPHICS LATER !!
!! IF SOMEONE IS INTERESTED THAT IS !!
It contains a FPS counter you can enable it in the menu (click small ball with Red M).
So if someone can tell me what FPS they get in the game itself that would be very appreciated!
I hope you all like it, any comments or suggestions please post in this thread!
Thanks a lot for looking.
Some game info below.
In Galaxy Bouncer you need to collect golden tiles to get back home to planet Earth! (Control the game via Tilting your phone Left/Right/Up and Down (Similar to Air Penguin), Hold your phone in a 45 Degree angle to stay still, tilting it lower will move you forward, tilting it higher will move you backwards, Phone flat is fastest forward, phone at 90 degrees UP is fastest backwards) To advance to the next planet you will need 25 Green Stars. These Green Stars you can get by completing each levels with as few jumps as you can, less jumps means higher Star Count (3 Max), Each level also has a hidden Green Star (Some of them need to be activated by turning all Red buttons to Green).
After the 10 levels per Planet are completed you can do a bonus round, in this bonus round you need to turn on all Bonus switches, if you are successful then you get 3 Extra Green Stars.
Version 1.0 contains 33 levels and every week I will add 11 levels until the Earth is reachable!
Music by Kevin MacLeod (Track is called: Antagonist A)
Have Fun!
http://www.darulergames.com
I'll test this game, sounds good.
Thanks for testing!
I hope you like it, all feedback on the game is welcomed.
This Friday I will release the next 11 levels.
Sent from my GT-N7000 using xda premium
Game no longer on market
the link isn't any good anymore. The game is off of the market. Anyone know why?
Image could be sharper
Just providing feedback based on the screenshots I saw: I feel the graphics could be sharper. Did you "rasterize" your images way too early? Did you use vector graphics when designing? Or at least -- could you use images of larger dimension and resolutions?
elliottdp said:
the link isn't any good anymore. The game is off of the market. Anyone know why?
Click to expand...
Click to collapse
Yes, you're right... The game cannot be found on Google Play anymore!
wrong link?
The link doesn't work
MidnightTroop said:
Just providing feedback based on the screenshots I saw: I feel the graphics could be sharper. Did you "rasterize" your images way too early? Did you use vector graphics when designing? Or at least -- could you use images of larger dimension and resolutions?
Click to expand...
Click to collapse
I suck at making graphics thats why
dmpost1 said:
The link doesn't work
Click to expand...
Click to collapse
Hello guys,
It's not on the market anymore Google kindly kicked my games because the description contained keywords!
So many crappy flash games on the market now and my original games get kicked how nice!
If anyone is interested Galaxy Bouncer will come back with real HD graphics and new level, if anyone is interested that is...
Just leave a comment if interested
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
I would like to have some opinions about Flicky Circles. Have you tried? Is there "missing" something in the game and would make it more playable for you?
Very nice, really polished and a great interface. Fun game idea. The text in the help screen/intro could use some polish.
"Each player starts with an equal amount of circles representing their moves."
"Each circle gives the player a point when it reaches their colored zone. If 2 congruent circles are landed, the player gets a bonus point"
"Reach the colored space and flick away towards the opponents circles to defeat the opponent."
"Player captures the opponent's circle if it lands in their starting area. The circle becomes smaller."
"Lock button freezes circles in place for one round. It can only be used once per game."
Feel free to tweak those for brevity if you need to.
Also, on the game pause screen, the text doesn't change colors when you tap it like it does on the main menu. This kind of has a jarring effect because you can't tell if it detected your touch or not.
Thank you for helping me with words. I will update these things including pause screen UI in the next version.
Downloaded
This looks like a fun game. Just downloaded it. I'll take it for a spin this weekend and give you my feedback
Lookout flags it as adware
I've just installed it and Lookout pop's up a message "Flicky Circles" is adware
See attached screenshot
EDIT: it also gives this detail:-
APP REPORT
CLASSIFICATION: Adware.Android.Rev.Mob.a
This app may contain the RevMob ad network. It may create push notification ads that appear in your notification bar. It may not be clear to you that this application is creating these ads. It also may send personally identifying information, such as your email or IMSI, to RevMob’s servers.
Hi fangthorn, I don't use Lookout, so thanks for detailed explanation. I'll remove revmob from Flicky Circles within 24hours.
I had a quick go at lunchtime. I can see this being very addictive
Apart from the popup ad it's a fun game :good:
Looking nice
Games looking nice, but not able to play in my defy.
My defy is running JB 4.1.2 (Quarx), when I open game menu screen will come and when I press single or double player again it s return to main menu with different color, is this problem with rom r .................
Thanks
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
I downloade it just for giggles, but i really like it.
Its simple and addictive. And the 2 Player mode on one device is
cool. i´ll play it with a friend the next days and see how they like it.
Good Job! Hope for more cool thing to come!
Great job!:good:
game play is very good, a little fast i think but very good!
improving sound tracks would be nice and if possible adding some effects like Menu sound effect in OLO
Looking nice
hgoran said:
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
Click to expand...
Click to collapse
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
navinshark said:
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
Click to expand...
Click to collapse
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
B!GBOY & strainhunter thank you for your words. I appreciate it.
Currently no plan for sound fx. But in the near future, I will try to add some levels where you can build some flicking skills. I hope players will like it.
Flicky Circles
hgoran said:
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
Hi, Thanks, I have sent an email to ur gmail ID with enclosed video clip, which u have provided in play store.
Please check.
Thanks.
Click to expand...
Click to collapse
My favorite game right now
I find this wonderful game to be so easy, fun, yet still has some strategy to it to keep your mind going. Bite sized games, but I keep going back again and again and again. Fantastic job! Five stars! Thank you, very much.
hgoran said:
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
Click to expand...
Click to collapse
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Surfinette said:
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
Click to expand...
Click to collapse
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
thanks
Thanks for sharing
hgoran said:
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
Click to expand...
Click to collapse
Thank you for your answer.
I had edited my previous post, just before you answered me, so you may have missed my EDIT part... see below
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Click to expand...
Click to collapse
we offer you an incredible entertaining and challenging game. the game works by clicking as you might have played in the computer. by doing your best scores, you can encourage your friens to do their higher scores. we create a game which is apprehensible with simple graphic interface and also an entertaining game. Then enjoy the game
we have 3 gameplay mode
20sec 15sec 10sec
https://play.google.com/store/apps/details?id=uda.clicks
caution: we suggest not breaking your cell phone with an anger ))
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
SuffAdvApps said:
Seems like good dumb fun- something to kill some time with friends.
A few suggestions:
If possible, add in a challenge mode- make the player tap a particular location, or temporarily make tapping lose you points, etc. I'd like something more than just "beat my last score"
When the score comes up at the end, it's easy to accidentally close it. Maybe disable the buttons for a couple of seconds, or move the dialog to a place where the player wasn't tapping.
The random colors are kind of distracting. It might be better with some sort of time based color- blue in the beginning say, but flashing red towards the end.
Best of luck!
Click to expand...
Click to collapse
Thx for new idea :fingers-crossed:
Am gonna beat you
Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?
Hi guys,
I've finally finished my first game. It's for ANDROID and already on GOOGLE PLAY.
Classic runner, just JUMP & SURVIVE acceleration. Good Luck! :good:
DOWNLOAD HERE: https://play.google.com/store/apps/details?id=com.dreamhex.Runner
dreamhex said:
Hi guys,
I've finally finished my first game. It's for ANDROID and already on GOOGLE PLAY.
Classic runner, just JUMP & SURVIVE acceleration. Good Luck! :good:
DOWNLOAD HERE: https://play.google.com/store/apps/details?id=com.dreamhex.Runner
Click to expand...
Click to collapse
Awesome Game But The Background is way to Dark maybe make it lighter so we can see better, But Great Job on The Game! :good:
Venom0642 said:
Awesome Game But The Background is way to Dark maybe make it lighter so we can see better, But Great Job on The Game! :good:
Click to expand...
Click to collapse
Thank you so much for your feedback . I am happy to see someone play it. I will try to make some changes with the background and make it lighter. I was more worried about the speed actually and I had some huge stuttering problems, glad to hear it's "only" background for now
small feedback
really good, thanks.
Great game !! :good::good:
Just the background is too dark, please fix it
sameerm02 said:
Great game !! :good::good:
Just the background is too dark, please fix it
Click to expand...
Click to collapse
Thank you, I will. I have usually darkness in my room so it looked ok, when people said it is too dark I went out of my cave and yes, it is awful background.
// UPDATE: I have made some changes with background colour, should be better now.
Reminds me of Bit Trip. Cool game! Thank you.
NEWEST UPDATE:
After some feedback added Camera Lock option in the menu (You can lock camera on Y axis if you want to.)
Added STAR SYSTEM. You will light star everytime you add 20 to your score (20, 40,60 etc.), Biggest STAR is for 150.
DOWNLOAD: = play.google.com/store/apps/details?id=com.dreamhex.Runner
I have also noticed thread name says [APP][2.3+] instead of [GAME][2.3+] sorry for that.
Downloaded it because of your awesome promotion video lol.
"Not bad" -Mom
Looking good for a quick and light game!
Ground
- When the character jump i want to see the graund. Maybe it can be cool with this.
- Buildings can swipe with the character on running.
- You can add powers or power points etc. (up 20 meters run = speed up, up 50 meters run = super jump etc. )
- You can add different environments (forest, city, beach etc.)
ALooNeBoy87 said:
- When the character jump i want to see the graund. Maybe it can be cool with this.
- Buildings can swipe with the character on running.
- You can add powers or power points etc. (up 20 meters run = speed up, up 50 meters run = super jump etc. )
- You can add different environments (forest, city, beach etc.)
Click to expand...
Click to collapse
Thanks for your reply.
-You can see the ground if you lock camera. (Version 1.3 . Checkbox in the menu, at least I hope it's working )
-I think something like this would ruin your gameplay and you would crash immediately, but I agree it needs something more.
-That's a good idea
IN TOMORROW UPDATE:
Implemented GOOGLE PLAY GAME SERVICES so:
-Achievements
-Leaderboard
-Also camera locked on Y axis as default option. (much better gameplay imo)
look great
andrivan said:
look great
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Thanks, UPDATE is out.
dreamhex said:
Thanks, UPDATE is out.
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Nice Job looks better now with the new background Great update as well! :good:
Finally finished next UPDATE, also working on a new game. Thanks for you feedback :good: , I appreciate the experience I gained, next games will be hopefully better and 100% according to plan.
Simple, but fun. Great work!
Thanks everyone, I am working on 2 games right now, but guy who mades graphics is lazy and always says tomorrow .
great start!