[GAME][4.1+] Emojimon - addictive emoji game built using Ionic Framework - Android Apps and Games

Hello,
I thought I'd share a little game I developed over the weekend. It's called Emojimon - mostly because I have an obsession with emoji and Pokemon - although it unfortunately doesn't yet remotely resemble the original Pokemon games.
The gameplay itself is quite simple - collect points for all the happy emoji that fall to the bottom, and tap the negative emoji to keep them away. It gets harder as time goes on, and hopefully it's fun and challenging! Hopefully I can introduce more emoji that do weird/cool things, started with only a couple to keep it simple.
Would love to get any thoughts/feedback on other ideas. An obvious one would be to integrate Google Play Games.
As a side note - it's my first attempt at using Ionic Framework to create a hybrid app (I am a web developer by profession, but have dabbled in a few native Android apps in the past).
play.google.com/store/apps/details?id=com.ionicframework.emojimon715922

Related

Sweet Garden Widget Review

My Review:
I wanted to introduce to you all to this nifty little widget I found on the Google Play so I thought the best way to do it would be writing a review
Introduction:
For those who are familiar with pet-raising simulation games you will get the idea for Sweet Garden by Toast Inc. In this app, it acts as a widget instead of a stand alone app. So it will be on your home screens at all time. I was a little worried about the battery but it doesn't have that huge of an effect and runs without killing it But because it is a widget it works in real-time and really interesting when it starts talking to you.
How do you play it?
First you will need to install the widget onto your home screen menu. Then you will need to plant a "ppu" which is the main character or plant. There are different ppu's that you can raise to complete your virtual garden.
The game allows you do different maintenance tasks to keep your ppu happy and growing which are rewarded with gold or silver seeds. Basic tasks such as removing bugs, watering your ppu, cleaning it's environment and more will help you take care of your plant. Also there are mini games like destroying moles which reward you with more seeds so you can do more things like buying gifts, more ppus and more.
Conclusion.
I felt like this was a really unique and new style of simulation game for the android phone. Because it's a widget it's really unique because it interacts with you in real time and the characters or ppu's in the game are really fun to raise and take careful. You can download this game free here:
h t t p s : / / play . google . com/store/apps/details?id=toast.sweetgarden
note : please remove space from url

[GAME][2.3.3] Plane Popper (Fun & simple, Play Games services, Facebook)

Hello XDA!
I'm Bobbyloujo and I made a game called Plane Popper! You can get it on the Play Store. This game adds some fun new twists on the old Flash game Helicopter Game. Touch the right side of the screen to go up, release to fall down. Touch the left side of the screen for a speed boost. Pop as many balloons as you can while dodging fireworks and blimps! The game gets progressively harder as you pop more balloons.
Here's a gameplay video: https://www.youtube.com/watch?v=aNvl1UJ53Rg
Story time:
I made this all on my own. The programming, the graphics, the sound effects, I did it all. It started in November 2012 when I started to teach myself Java. I developed a simple game engine and then moved on to Android. Taught myself Android development using many online resources (including XDA!). Plane Popper started off using the Canvas drawing system but I realized that was too slow for this type of game. So, I learned OpenGL ES 1. That was probably the hardest thing. Most of the time spent programming Plane Popper was spent on writing my own game engine that uses OpenGL. I've started separating the engine from the game and I'm planning on releasing it when I have something presentable put together.
My only previous programming experience includes some Nintendo DS homebrew development using DS Game Maker. The DS homebrew scene has pretty much died off and I think Android is a great next step. I'm also a sophomore in college trying to get into Computer Science (part of engineering at my university) but I might end up switching to IST. Engineering is hard and stressful and I can always just keep teaching myself what I want to know.
As I said, I also did the artwork. I like making graphics just about as much as I like programming so a lot of time spent making Plane Popper was also spent making graphics. I'm not so good with sound effects though. Most of the effects in Plane Popper are just edited claps and fan noises haha.
So tell me what you think! I'm pretty proud of my little game as you can probably already tell . Initially there were some glitches causing the game to crash on startup. I'm pretty sure I fixed it but please tell me if it happens to you or if you find any other bugs. Also tell if the graphics look pixelated on your device. That may be a side effect of my fix.
My website is www.bobbyloujo.com and you can find some screenshots and videos on there as well as my DS work and a whopping 2 blog posts
Finally: many people have told me that the game is too hard. I'm planning on adding different difficulty setting when I get the time. Tell my what you think and if you have any other feedback let me know! Also, don't forget to rate and review it on Google Play if you like it
Any comments? I posted this late at night so I think it may have gotten overlooked.
Great game, I like the graphics keep it up!
Good game!
Haha, this game is pretty fun! And challenging in the same time! Good for killing time.
Thanks everyone! Soon I'll release an update with ability to change the difficulty.
This is awesome!
It's really funny game
Good job, the game is well-done !

[GAME][4.0+] Zero - a Numbers Puzzle Game (cross platform - android and ios)

Hi guys =)
My latest project made it into the appstores finally, its called "Zero - a Numbers Puzzle Game".
It was an experiment playing around with a cross platform app framework. And i would appreciate some feedback about how you guys think the result turned out. I would be not just interested in feedback about the gameplay itself but also about how it is performing on your devices, if there are any problems or everything runs smoothly.
Whats it about:
In the game you see some blocks with numbers in it, your goal is to bring the whole playfield to 0. when you tap a block, the blocks to the left, the right, above and below it will get reduced by one (if there are any). the field (and difficulty) grows with each level.
Here are the links: Google Playstore and in case somebody has an ios device: itunes appstore
i also made this short video to show the gameplay. (it looks more complicating than it is )
Awesome puzzle game with refreshing gameplay (I have not seen anything like that before)!!
Suggestions for future versions:
-maybe some optional music?
-different difficulty levels, especially an easier one with more retries?
Maybe some design work needed but i like the game.
raluk said:
Maybe some design work needed but i like the game.
Click to expand...
Click to collapse
what exactly do you mean? which parts of the game could need a new/better design?
In my opinion, the navigation bar could look a lot better
Hi, I like the game and let others decide on the design.
For the game itself, could you have shortcuts to a level? I've gotten to 66, and it is frustrating to restart all the way at 1, and has actually been a reason why I just don't play very much anymore.
Every 10 or 15 levels would be good shortcut areas.
Thanks!

[GAME][3.2+] Paddle Clash - new Android Arkanoid/Breakout variation.

Hi Guys!
I just released my new game for Android. I know its not perfect, but I tried my best (it's hard to do everything right when you have a full-time job and a little daughter). I treat is as a hobby and an opportunity to learn so I did everything myself (no libgdx, unity, andengine etc - pure Android SDK):
1. Menu system including every control - from the simple one like box or button to item pickers and level pickers.
2. Game rendering system (loading, shaders, renderers)
3. AI, level system, reward system etc.
If you want - give it a spin. I hope you enjoy it!
The game is available on Play Store under Paddle Clash Lite:
Code:
https://play.google.com/store/apps/details?id=pl.abductedpiggy.games.paddleclash.lite
If you have any questions, let me know!
P.S. I know that the graphics suck and are not perfect, but I have also made them myself using free materials I could find on the web. Long story short, I am no artist as you can see. I tried to compensate with humor (I hope you like it)
Any Update so far?
What kind of update do you mean? I'm not sure I follow.

[APP][BRAINTEASER]Unknown Secrets

Hi everyone, I'm a young developer and I've just released my first puzzle game. It was done with a lot of effort and I really hope it can be a nice thing to try. I have published two versions: a free and a pro, if you want to download them .. I accept tips and suggestions for new levels. Thanks for the space
Just look for Unknown Secret on the play store.. The developer is Luigi Pacelli
First off, I think the styling is excellent with that rune-styled W as the icon. Eye catching - which is what you want in the Play Store.
I also like the stark, completely black interface & I think I'd look at going full-screen and rolling your own widgets in keeping with the rest of your UI.
Some kind of hint/bypass system might be needed; I won't admit which level I'm stuck on (hint: A low number...) but I think there are some levels some people just won't crack.
Concept's sound - keep going

Categories

Resources