[GAME] SuperLand a GameBoy Monochrome Graphics Super Mario Land type game for Android - Android Apps and Games

Remember the original gameboy monochrome display? The reptile CrocFace has kidnapped Lisa to prevent her future child from becoming the savior. Play as Danny who is on a quest to defeat the mysterious reptile CrocFace and save his wife Lisa. Run ,jump,and stomp your way through various levels of platforming action. Add to that an epic ending , revealing one of the greatest secrets in video game history.
Amazon
http://www.amazon.com/PixelPower-SuperLand-Platformer/dp/B00SSNF7ZE
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It looks easy. Too bright green as for me. Controls are not comfortable

Nice concept, I think the graphics and performance need a little polish, also it should default to landscape as my device had huge portrait borders above and below the game area.

Thanks for the feedback , I left the auto-rotate to 4 directions because of so many different devices but you can use either portriat or landscape mode it supports all. I will work on my art skills haha. I tested the game on various devices and didn't have problems with the controls. I missed Super Mario Land for Gameboy so I made something similar styled.

Thanks for the feedback anymore would be helpful.

Hello,
I like this kind of game. It's always fun but indeed, I think also background when I play is too bright green. Characters needs perhaps to be more refined.
Keep up the good work .
Sylvain

Thanks for the feedback its wierd how different devices display like some are just right and some display the green as too bright.

Cool. The colors are a bit bright. I guess it's too late now, but for your next project I'd suggest that you check this site out: http://www.pixelfor.me/crc/ <-- It's great for when you're making retro style games.
Good job though

skalbaggar said:
Cool. The colors are a bit bright. I guess it's too late now, but for your next project I'd suggest that you check this site out: http://www.pixelfor.me/crc/ <-- It's great for when you're making retro style games.
Good job though
Click to expand...
Click to collapse
Thanks I never seen this site and tools before. Its just like the color style used in the old NES days.Thanks!!

I found the controls difficult. I don't know if it was intended but I found it easier to slay enemies by jumping right when they got next to me rather than attempt to land on their heads.

Toxic colors.

meatspace said:
I found the controls difficult. I don't know if it was intended but I found it easier to slay enemies by jumping right when they got next to me rather than attempt to land on their heads.
Click to expand...
Click to collapse
What device do you have? I know on devices older than SSG 3 and below the controls are sometimes sluggish.

My next game I might make something easier to control like a runner. This time I was just inspired by platformers and the old gameboy.

Superland Platformer is still up and I was thinking to do a part 2. What are your thoughts?

Use transparent icon!

VlabDev said:
Use transparent icon!
Click to expand...
Click to collapse
transparent icon? I'am almost finished with my next project. Its a platformer but a different style of play and it much better then this. The next one you will be playing over and over!!

Related

Introducing the best pocketpc game ever...

There's a blatant shortage of original ppc games out there, so I give you my concept:
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I can render all the art assets and I have people who can do music/voice - now I just need ppc coders.
It's kinda a 3D pre-rendered ride utilizing the touch screen interface unique to ppc to get you feeling as if you were in the cockpit.
You control the gunpod/weapons systems but not the flight path, your sexy female pilot does all the flying.
What do you think of the idea?
if you don't control the flight path, isn't this just a 2d shooter with nice background? Like Operation Wolf!? Al you've got to do is tap on the asteroids/tie fighters etc?
Just a suggestion for the gameplay - in one of the pics you've indicated the player is taking hits from behind. That will be impossible to prevent/predict in a 2d on-rails shooter - so perhaps something like the scanner in elite, as a radar, will allow you to 'see' what's going on behind you. However, doing that in 320*240 won't be easy I guess!
V
vijay555 said:
if you don't control the flight path, isn't this just a 2d shooter with nice background? Like Operation Wolf!? Al you've got to do is tap on the asteroids/tie fighters etc?
Just a suggestion for the gameplay - in one of the pics you've indicated the player is taking hits from behind. That will be impossible to prevent/predict in a 2d on-rails shooter - so perhaps something like the scanner in elite, as a radar, will allow you to 'see' what's going on behind you. However, doing that in 320*240 won't be easy I guess!
V
Click to expand...
Click to collapse
Sprite collision detection with a pretty front end??
vijay555 said:
if you don't control the flight path, isn't this just a 2d shooter with nice background? Like Operation Wolf!? Al you've got to do is tap on the asteroids/tie fighters etc?
Just a suggestion for the gameplay - in one of the pics you've indicated the player is taking hits from behind. That will be impossible to prevent/predict in a 2d on-rails shooter - so perhaps something like the scanner in elite, as a radar, will allow you to 'see' what's going on behind you. However, doing that in 320*240 won't be easy I guess!
V
Click to expand...
Click to collapse
Actually, off the top of my head there's two ways to prevent it - as indicated you can set shields forward or rear, also, if there is a section of the level where you are being attacked from behind; the turret (pre-rendered camera) can just turn around and look behind the ship for awhile - it'd appear dynamic even though it was (all) pre-conceived.
And yes, it's a shooter with a nice background, not really like op wolf though.. i'd say more like einhander + mechwarrior II + rebel assault.
really so little interest?
looks very nice for a spacesim. More detail, upgrades, powerups, options..multiplayer?...
Yes there is alot of different configurations for weapons and so forth planned - I really want to achieve the level of customizability and interaction in mechwarrior II (I always remembered how I loved the way you had to powerup and setup your mech before heading in to battle) and weapons configurations inspired by the classic einhander backed by a great story that makes you want to play over and over.
I was thinking of making a demo video but if I can't find coders, it's all for not..
ok where can i get it from ?????
Looks very good to me
pjcltd said:
ok where can i get it from ?????
Looks very good to me
Click to expand...
Click to collapse
Bro, it's still under developement.
Nice game, can't wait to beta test
Is it any harder coding for ppc than other platforms?
Is it similar to programming for x86, just compiled differently?
There just seems to be so little out there...
Look for a book called Win CE Application Programming.
V
I can't go learning how to program, it's too far from my field. I really need volunteer coders.

Noogra Nuts [Updated] - New Survival Mode!

Hi All,
I just want to show you a sneak peek of a new game I'm developing for Android,
called "Noogra Nuts".
It works well on both phones and tablets. Although the resolution is not optimized for tablets, it still looks good.
Market link:
https://market.android.com/details?id=com.bengigi.noogranuts
Watch this video of me playing it on my Transformer:
Screen Shots:
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And Youtube video:
Best Noogra Nuts Player in Action:
Let me know what you think about it, any feedback will be highly appreciated.
Thanks,
Oren
Looks good so far man. I would throw in some power-ups though. Maybe add some multipliers for the score.
Thanks for the feedback.
I'm planing on adding more features, achievements and power-ups,
But it will probably be added on game updates.
Probably it is going to be released today
I'll send a market link once it is published.
Obg1 said:
Thanks for the feedback.
I'm planing on adding more features, achievements and power-ups,
But it will probably be added on game updates.
Probably it is going to be released today
I'll send a market link once it is published.
Click to expand...
Click to collapse
It looks nice. I'll definitely give it a whirl .
I've just released the Game:
https://market.android.com/details?id=com.bengigi.noogranuts
Oren..Nice one..I shall install it...and Congratulations on your work...You are one of a kind....Good work and keep it up...
Downloaded, installed and played for a little bit and wow!! very good!!! very clean and nice touch on that "quit" botton. Not many app have an "exit or quit" botton so it always stay in memory.
Just tested and, it's fun !
Keep on the good work
It looks like it will suck the life out of me for a while. Niiiice.
Man I wish I could draw like that Maybe you could add birds or objects flying overhead that you can hit with the nuts, and maybe give the nuts sideways trajectory when hitting them, so yo can steer the nuts to the birds.
Please let the app flip with the screen (just flip, not rotate). When I'm charging my TF, I hold it upside down so that the power cable isn't drilling a hole in my stomach.
Nice game and nice graphics. I'm not a fan of tilt-controls and a normal thumb control (or swiping) would be nice (you would probably have to have multiple high score lists).
A combo multiplier would indeed be nice and some power ups could add another dimension. Fe: add one that slows down time or decreases gravity. Or a clock that would give you 5 seconds extra time.
It was quite fun and difficult but after the level ended, my tablet froze and i had to restart it.
CopyCat73,
I did the programming, my younger brother is the artist
I didn't encounter any issues with my tablet, but if it freezes it might be a bug on the OS.
I'll see if I can support flipping, I hope it is not too complicated.
Thanks for a fun game. Very nice design.
Lawliet said:
It was quite fun and difficult but after the level ended, my tablet froze and i had to restart it.
Click to expand...
Click to collapse
Same thing here. Had to hard reset. Fun game though
I'll give you a tip on how to achieve a high score:
For every 8 Nuts you eat, you receive a wave of nuts falling in a diagonal shape.
And every time the wave will be with a higher valued nut, in the following order:
Acorn, Walnut, Macadamia, and the Golden Nut.
The golden nut gives you 100 points every time you crack or eat it, so a wave of them will give you lots of points
Wow...very nice....looks good and fun to play....
Nice job!
Very nice game! I downloaded your other apps too.
Indeed, the game is very playable and the graphics looks just awesome, Your brother definitely have a talent May I ask what kind of software he used? It looks like a vector graphics so presumably Adobe Illustrator?
One more time, great job! Keep it going!
Heh, he said nuts.

[Game][Free][2.1+] BashModo!!

Hello fellow XDA members! I have just released a new game onto the Android Market called BashModo. It is a relatively simple game with minimalist graphics, but I figured some people might get a kick out of it.
Download BashModo
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The object of the game is to see how far you can go up the wave/set ladder. You shoot lasers at enemies, but you have to dodge the black enemies. Very simple, but I think it turned out quite fun.
Theme chooser has been added. Pick your own color scheme for the game!
I have developed applications for Android before. I am actually the developer of Prox which had its 15 minutes of fame last year. That being said, I am very new to game programming. I wanted to create something very simple and fun in order to get my feet wet in this field. It was definitely different but I think it was a good exercise. Hopefully, some of my more grand ideas can come into fruition...be on the lookout
Let me know what you think and be sure to leave some ideas on how to spice it up a bit. I hope you enjoy BashModo
Reserved for updates...
1.0: Initial release
1.1: Added theme option to enable user to pick color palette of the game, Fixed potential battery drain bug, and fixed some gameplay bugs
This game is pretty fun. It's a nice little time killer. You should make the back button go to the title screen instead of close the game. And maybe add in a kill streak, like how many green ones you've killed before hitting a black one. Small little tweaks like that. Great game though, especially for your first one
BlackenedKnife said:
This game is pretty fun. It's a nice little time killer. You should make the back button go to the title screen instead of close the game. And maybe add in a kill streak, like how many green ones you've killed before hitting a black one. Small little tweaks like that. Great game though, especially for your first one
Click to expand...
Click to collapse
Thanks. Kill streaks is a great idea. I might just have to add that
BlackenedKnife said:
This game is pretty fun. It's a nice little time killer. You should make the back button go to the title screen instead of close the game. And maybe add in a kill streak, like how many green ones you've killed before hitting a black one. Small little tweaks like that. Great game though, especially for your first one
Click to expand...
Click to collapse
About the back button: I figured if people want out of the game, they should just be able to hit back and go back. I really dislike games that take 5 steps to back out. The way the game saves, its not really an issue. They can just pick up right where they left off...
BashModo has been updated! There is now a theme chooser. I haven't seen many games do this so Undecided to give it a go. Tell me what you think! You can check the post after OP for revisions

[GAME][4.0+] Arcade Lines 1.03

Hello,
I'd like to present to you my first game, Arcade Lines!
The modern version of the game Color Lines for Android with bright colors, elements on the field and bonuses.
The developers of this game decided to expand the capabilities of the player and added a lot of new features that fans of the Lines really appreciate. So, you expect the new features: ball chameleon receiving desired color. Also, there were ball-bomb capable in the one moment to change the course of the game. Has not been forgotten and the classic version of the game that will satisfy fans of the original game.
Compose balls in a row of 5 or more, get points and set records. It's simple and really fun.
Features:
- Two game modes that don’t let you get bored.
- Global table of records. Compete with whole world.
- Elegant design.
- Undo button, you can always correct your mistake.
- Predicting the emergence of new places balls for strategists.
- Nice music;
If you enjoyed the game, please rate on Google Play or share with your friends. It's tough finding good feedback!
Download:
https://play.google.com/store/apps/details?id=com.time2code.arcadelines
Thank You!
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https://lh5.ggpht.com/uyCvzppEby9eL0Vnq2lf-1IFH0sv9PV6Ctapc4l-ftgqMsMQ9qLtGAMiacXOVG_6ni4=h900-rw
https://lh6.ggpht.com/9KjCwxFujVQ23bm13vQci-SXv6i-XMvgPPok0aBy17qvOXB3f_IZRYFFlpakVAzH_KM=h900-rw
Good game
up
up
Nice work on the graphics, notably the menu buttons. They look more polished than most games. Some underestimate the importance of what a polished GUI can do for your app! The game mechanics are simple but work fine.
Good luck with your game.
Update 1.04:
- Fixed bugs
- Added new languages
- In arcade mode with 1000 points and more each turn spawn 4 balls
- In arcade mode with less than 20 free cell appears one ball less
Good choice of music. It doesn't get annoying.
The pieces that are going to appear next turn confused me at first. It didn't take me long to figure it out but perhaps if they were slightly transparent with a slight pulse, it would communicate that without me having to think about it.
meatspace said:
Good choice of music. It doesn't get annoying.
The pieces that are going to appear next turn confused me at first. It didn't take me long to figure it out but perhaps if they were slightly transparent with a slight pulse, it would communicate that without me having to think about it.
Click to expand...
Click to collapse
Thank you for feedback. I'll think about it.
Game looks pretty nice!
uppp

[GAME][2.3+] Super Tux Land (Super Mario fans)

Hi all ! :angel:
If you love Super Mario, you'll love this! Our new game Check it out! :good: YOUTUBE
Download it - PLAY STORE
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Run, jump, and shoot your way through 6 different lands, collect coins and beware of enemies!
Eat an apple to grow bigger, take a rasengan to shoot, and absorb a sun to become invincible!
Super Tux Land features:
- 6 interestingly designed levels
- Go into pipes to explore hidden treasures
- 15+ challenging enemies
- Final boss battle
- Amazing in-game animations, graphics and music
We'd love to hear from you!
TWITTER
Happy playing!
Thanks for all your support from the © First For Fun Team! :victory:
Hah. Nice!
Thanks! Hope you guys like it
The graphic is so cute :good::good:
Very nice Mario-esque Jump & Run, controls were great using the Nvidia Shield Controller What I find very evil, though, are those flappy birds that fly towards you and always hit you
Thanks for your replies everyone! I'm glad the controls work well =)
Wow this is really good! Very fun and high quality
Thanks everyone for the support =)
Hey man congrats on your game it's a really fun substitute for SMB was this made using flash??
Funny game..Thanks...Keep Going.
oh~ cute!
Nice game) Mario-style is so nostalgic))
Your game is very nice (graphism are clean and well design), ability to move and key control is great, very responsive. Colorful and funny. Keep continuing.
Jmstrapp from UpMyWay.
Thanks everyone for the support! Yes, we tried to make the controls as smooth as possible, to enhance the user experience.
Pretty good game! I love all the secrets, makes you check every pipe you encounter
It's nice. I like NES games and all that looks like NES games. But, it seems to me, I noticed one problem. When "Mario" dropped to monster, monster sometimes could kill him. May need to modify the collision detection region? For example, if it a circle, then better use the rectangle?
SergioGames said:
It's nice. I like NES games and all that looks like NES games. But, it seems to me, I noticed one problem. When "Mario" dropped to monster, monster sometimes could kill him. May need to modify the collision detection region? For example, if it a circle, then better use the rectangle?
Click to expand...
Click to collapse
Hi there, thanks for your feedback. It's a rectangle at the moment, the thing is the player has to be completely above the enemy in order to kill it. For example, it can't be 3/4 above the enemy, if that makes sense. Otherwise it'll be too easy lol. Thanks for your feedback!
Thanks everyone for your support! More feedback welcome =)
Nice! ha ha.
Thanks =)

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