Update (4/11/2017): Updated the app to use the Superpowered audio library. Performance is greatly improved. Lag is pretty much gone.
This was my first app and recently just overhauled it with a lot of the updates I had been doing to Wave Control. I've decided to take this out of incubation in the device specific forums and put it fully out there. All feedback is appreciated!
Around Sound allows you to listen to music, watch movies, or play games and still be aware of your surroundings. It's meant for when you're using sound isolating earbuds like Shure or others that are basically earplugs so you have no idea what's going on around you.
It uses the mic on your headset or phone to listen around you. You set how loud a noise needs to be to trigger it. When a loud sound is detected, it pauses your music or movie for a timeout period. During this time, it feeds the outside sound through to your headphones so you can hear what's going on. After the timeout period it then resumes playback.
With games, you can use the non-pause mode which will overlay the outside sounds on top of the current audio. Usually the game audio will lower itself during this time. I would really like for games to support the pause feature. I've reached out to some developers but need everyone's help to request the feature be added to their favorite games.
Play Store Link:
Free Version
Some known issues:
1. Audio lag - when the outside sound is fed through there's about a 500ms delay. It's a known issue with Android. It's rumored to have been fixed in Jelly Bean (or there's some low level API's available to fix it) but I haven't had a chance to play with it yet. Finally fixed! Practically realtime now!
2. Bluetooth Mic Option - Currently only works with mono headsets and not the AD2P kind, adds lag
Some use cases:
- At the office: pause your music automatically when someone is trying to get your attention
- At home: Don't miss door slams, children crying, your dog barking, or other warning signs
- At the airport: Relax at the gate and have your music or movie pause when the gate announcements start
- Anywhere relatively quiet where you want to know if something happens around you
Permissions Needed:
Network Communications: Full Internet Access (For Ad Supported Version)
Phone Calls: Read Phone status (shuts off the audio processing during calls)
Hardware Controls: Audio Settings, Record Audio (to use the microphone, no audio is ever stored)
Coarse Location(Not GPS): For Ad Supported Version
Write External Storage: For Ad Supported Version
Billing: For in app upgrades
Bluetooth: For Bluetooth mic feature
Broadcast Sticky: For Bluetooth mic feature
Limitations:
-For Pause Music Mode: You can't be in a really loud environment otherwise the microphone input will be maxed out and there is no way to detect a louder sound. Use Street Mode instead
Developed on a Samsung Galaxy S7
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
i guees that is not possible ...hardware limitations
anyway if it is...would be a great addition
I hope someone can explain this to me. I'm not doubting it's a hardware limitation, I just can't understand what sort of hardware limitation it might be.
Sent from my Nexus 7 using Tapatalk 2
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
Yeah, it's possible. If you uncheck pause mode, it'll play over the other app. The way it's setup now, depending on the playing app, the music/movie might dip in volume. Alternatively there's Street Mode in the Pro Version that will play all sound above the trigger on top of your music/movie.
MarksThinkTank said:
Yeah, it's possible. If you uncheck pause mode, it'll play over the other app. The way it's setup now, depending on the playing app, the music/movie might dip in volume. Alternatively there's Street Mode in the Pro Version that will play all sound above the trigger on top of your music/movie.
Click to expand...
Click to collapse
Woo hoo! Cool, thanks! Pro, here I come.
Any idea when you think you might be able to look into that lower latency JB API?
Sent from my Nexus 7 using Tapatalk 2
This is so genius! Installing now!
I bought Pro this morning and used it on my walk. Worked like a charm!
It was pretty bright out and my screen couldn't brighten enough to let me see the trigger slider. A suggestion: how about adding +5 and -5 buttons so I can adjust the trigger level without having to see the slider? I don't mean remove the slider, I mean add +5 and -5 buttons.
Got the pro just to support the Dev. Great idea and great work. Keep it up man!
A little coverage on the portal for you
http://www.xda-developers.com/android/gain-an-extra-set-of-ears-with-around-sound/
the_scotsman said:
A little coverage on the portal for you
http://www.xda-developers.com/android/gain-an-extra-set-of-ears-with-around-sound/
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Click to collapse
Thanks man!
Looks like it's igniting a lot of coverage. Just popped up on Gizmodo too!
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
Sounds perfect....
i saw this while ago and was going to use it but deleted it by accident and than forgot about it this has reignited me to use it now ill download it later.
any news on the bluetooth issue as i have bluetooth headphones and there not mono and was wondering if it work well or not with em?
Wow...this is great. Thank you.
I like the sound of this (No pun intended) but I've only got bluetooth stereo headphones with a mic. so I'll have to wait until it supports them.
App2SD would be nice ...
daniturn3 said:
i saw this while ago and was going to use it but deleted it by accident and than forgot about it this has reignited me to use it now ill download it later.
any news on the bluetooth issue as i have bluetooth headphones and there not mono and was wondering if it work well or not with em?
Click to expand...
Click to collapse
gadjet0 said:
I like the sound of this (No pun intended) but I've only got bluetooth stereo headphones with a mic. so I'll have to wait until it supports them.
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Click to collapse
I don't have a set to test it with but I've gotten mixed feedback. Some stereo ones do work and some don't. Or.. it may be a particular phone's bluetooth implementation since it seems more like a bug in Android than a headset specific issue.
Please give it a try and let me know if it works!
Will this save me if I end up in the middle of a shoot out, and I have in noise canceling headphones? As bizarre as that sounds... I'm paranoid lol
GazaIan said:
Will this save me if I end up in the middle of a shoot out, and I have in noise canceling headphones? As bizarre as that sounds... I'm paranoid lol
Click to expand...
Click to collapse
Possibly... but I make no guarantees
New Angle
So after un-intentionally (really, I swear!) ignoring my girlfriend while playing a game, I realized... I could use Around Sound with games.
So far the non-pause mode works pretty well with the games I play. I'm reaching out to some other developers to include the ability to pause when asked by Around Sound.
I need people's help to request their favorite game dev's to support auto-pause with Around Sound
Hello
I really like the premium way of Airdroid, but don't like the Limitations of bandwidth Connecting also have a Question.....
Is it possible to add an option to create Stream/Record sound from microphone (or other sources..)??
Regards
Hi, I'm a little confused...Do you mean adding a sound recorder feature in AirDroid?
So I need to record a track, and I have a 3.5mm splitter plugged into my Droid Turbo and the input and headphones connected to the splitter. Sound comes in and out just fine, I can record and playback without any problems, but I cannot find and Android app that has a good monitoring feature; meaning while recording the phone simultaneously outputs everything it inputs, allowing me to listen to myself through the headphones while recording. I say a good monitoring feature because there is one app, Miidio Recorder, which claims this feature, but has extremely high latency and almost a whole second of lag. There are many ios apps that I have personally used which can accomplish this perfectly, but I cannot find one single Android app.
The apps I have tried so far are:
Miidio recorder
Fl studio mobile
Caustic 3
Pocket studio
At least 5 or 6 different audio recording apps.
If anyone knows of or can code a simple app that does this I would greatly appreciate it.
Thanks
[EDIT] this is my first post so if I'm supposed to like add anything or something please lmk
Wow, almost 5 months, no reply. leaving a reply because I too would like to know the answer. Is it an Android issue or just plane dislike of developers for Android owners??
I tried youtube, the audio balance and mono audio feature work wonderful. But when i switch to any game you can think of it doesnt work.
I have personal issue why i need that feature to work
Please, i need this feature to work on gaming
Did you find a fix my friend
Please i am having the same problem it's annoying as hell
Hello
How does one activate dual audio in OneUI 5?
Settings -> Sounds and Vibration -> Separate app sound...
There's Multi Sound also if you install the Goodlock -> Sound Assistant module.
Thank you guys so much.
I thought Dual Audio was meant to allow you to output from any app to two speakers at the same time. The separate app sound option is just to specify where a specific app outputs to rather than to multiple devices.
The Multi sound in Sound Assistant is for when you run in split screen I think where two apps can play audio at the same time which is cool but not what I wanted.
Maybe I misunderstood the feature :-(
thecrater said:
Thank you guys so much.
I thought Dual Audio was meant to allow you to output from any app to two speakers at the same time. The separate app sound option is just to specify where a specific app outputs to rather than to multiple devices.
The Multi sound in Sound Assistant is for when you run in split screen I think where two apps can play audio at the same time which is cool but not what I wanted.
Maybe I misunderstood the feature :-(
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Click to collapse
Ah sorry about that, I'm not sure if it's possible to do what you require, hopefully someone more knowledgeable than me can chip in
thecrater said:
I thought Dual Audio was meant to allow you to output from any app to two speakers at the same time.
Click to expand...
Click to collapse
This you can do using "smart home" type speakers, e.g. Google Home/Nest Mini and similar that integrate with Google Home (or, I imagine, other similar apps, like Samsung SmartThings). These apps allow to create speaker groups and then play through them. But I don't think you can use any regular speakers, they should be Google Chromecast/Alexa/Sonos(?) etc. - some kind of smart speakers that can integrate with these smart home apps.
thecrater said:
Hello
How does one activate dual audio in OneUI 5?
Click to expand...
Click to collapse
Pull down the notification bar you will see two buttons device control & Media output , press media output and you can select which speakers you want sound to go from , but first all speakers / headphones & buds should be connected first