Hello
How does one activate dual audio in OneUI 5?
Settings -> Sounds and Vibration -> Separate app sound...
There's Multi Sound also if you install the Goodlock -> Sound Assistant module.
Thank you guys so much.
I thought Dual Audio was meant to allow you to output from any app to two speakers at the same time. The separate app sound option is just to specify where a specific app outputs to rather than to multiple devices.
The Multi sound in Sound Assistant is for when you run in split screen I think where two apps can play audio at the same time which is cool but not what I wanted.
Maybe I misunderstood the feature :-(
thecrater said:
Thank you guys so much.
I thought Dual Audio was meant to allow you to output from any app to two speakers at the same time. The separate app sound option is just to specify where a specific app outputs to rather than to multiple devices.
The Multi sound in Sound Assistant is for when you run in split screen I think where two apps can play audio at the same time which is cool but not what I wanted.
Maybe I misunderstood the feature :-(
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Click to collapse
Ah sorry about that, I'm not sure if it's possible to do what you require, hopefully someone more knowledgeable than me can chip in
thecrater said:
I thought Dual Audio was meant to allow you to output from any app to two speakers at the same time.
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This you can do using "smart home" type speakers, e.g. Google Home/Nest Mini and similar that integrate with Google Home (or, I imagine, other similar apps, like Samsung SmartThings). These apps allow to create speaker groups and then play through them. But I don't think you can use any regular speakers, they should be Google Chromecast/Alexa/Sonos(?) etc. - some kind of smart speakers that can integrate with these smart home apps.
thecrater said:
Hello
How does one activate dual audio in OneUI 5?
Click to expand...
Click to collapse
Pull down the notification bar you will see two buttons device control & Media output , press media output and you can select which speakers you want sound to go from , but first all speakers / headphones & buds should be connected first
Related
Update (4/11/2017): Updated the app to use the Superpowered audio library. Performance is greatly improved. Lag is pretty much gone.
This was my first app and recently just overhauled it with a lot of the updates I had been doing to Wave Control. I've decided to take this out of incubation in the device specific forums and put it fully out there. All feedback is appreciated!
Around Sound allows you to listen to music, watch movies, or play games and still be aware of your surroundings. It's meant for when you're using sound isolating earbuds like Shure or others that are basically earplugs so you have no idea what's going on around you.
It uses the mic on your headset or phone to listen around you. You set how loud a noise needs to be to trigger it. When a loud sound is detected, it pauses your music or movie for a timeout period. During this time, it feeds the outside sound through to your headphones so you can hear what's going on. After the timeout period it then resumes playback.
With games, you can use the non-pause mode which will overlay the outside sounds on top of the current audio. Usually the game audio will lower itself during this time. I would really like for games to support the pause feature. I've reached out to some developers but need everyone's help to request the feature be added to their favorite games.
Play Store Link:
Free Version
Some known issues:
1. Audio lag - when the outside sound is fed through there's about a 500ms delay. It's a known issue with Android. It's rumored to have been fixed in Jelly Bean (or there's some low level API's available to fix it) but I haven't had a chance to play with it yet. Finally fixed! Practically realtime now!
2. Bluetooth Mic Option - Currently only works with mono headsets and not the AD2P kind, adds lag
Some use cases:
- At the office: pause your music automatically when someone is trying to get your attention
- At home: Don't miss door slams, children crying, your dog barking, or other warning signs
- At the airport: Relax at the gate and have your music or movie pause when the gate announcements start
- Anywhere relatively quiet where you want to know if something happens around you
Permissions Needed:
Network Communications: Full Internet Access (For Ad Supported Version)
Phone Calls: Read Phone status (shuts off the audio processing during calls)
Hardware Controls: Audio Settings, Record Audio (to use the microphone, no audio is ever stored)
Coarse Location(Not GPS): For Ad Supported Version
Write External Storage: For Ad Supported Version
Billing: For in app upgrades
Bluetooth: For Bluetooth mic feature
Broadcast Sticky: For Bluetooth mic feature
Limitations:
-For Pause Music Mode: You can't be in a really loud environment otherwise the microphone input will be maxed out and there is no way to detect a louder sound. Use Street Mode instead
Developed on a Samsung Galaxy S7
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
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Click to collapse
i guees that is not possible ...hardware limitations
anyway if it is...would be a great addition
I hope someone can explain this to me. I'm not doubting it's a hardware limitation, I just can't understand what sort of hardware limitation it might be.
Sent from my Nexus 7 using Tapatalk 2
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
Yeah, it's possible. If you uncheck pause mode, it'll play over the other app. The way it's setup now, depending on the playing app, the music/movie might dip in volume. Alternatively there's Street Mode in the Pro Version that will play all sound above the trigger on top of your music/movie.
MarksThinkTank said:
Yeah, it's possible. If you uncheck pause mode, it'll play over the other app. The way it's setup now, depending on the playing app, the music/movie might dip in volume. Alternatively there's Street Mode in the Pro Version that will play all sound above the trigger on top of your music/movie.
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Click to collapse
Woo hoo! Cool, thanks! Pro, here I come.
Any idea when you think you might be able to look into that lower latency JB API?
Sent from my Nexus 7 using Tapatalk 2
This is so genius! Installing now!
I bought Pro this morning and used it on my walk. Worked like a charm!
It was pretty bright out and my screen couldn't brighten enough to let me see the trigger slider. A suggestion: how about adding +5 and -5 buttons so I can adjust the trigger level without having to see the slider? I don't mean remove the slider, I mean add +5 and -5 buttons.
Got the pro just to support the Dev. Great idea and great work. Keep it up man!
A little coverage on the portal for you
http://www.xda-developers.com/android/gain-an-extra-set-of-ears-with-around-sound/
the_scotsman said:
A little coverage on the portal for you
http://www.xda-developers.com/android/gain-an-extra-set-of-ears-with-around-sound/
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Click to collapse
Thanks man!
Looks like it's igniting a lot of coverage. Just popped up on Gizmodo too!
short/y said:
I played with this a bit in a few of its earlier incarnations and I have to compliment you on the app. One thing I've wondered -- instead of muting the underlying app, would it be possible to play what the microphone picks up over the top of whatever being played?
Click to expand...
Click to collapse
Sounds perfect....
i saw this while ago and was going to use it but deleted it by accident and than forgot about it this has reignited me to use it now ill download it later.
any news on the bluetooth issue as i have bluetooth headphones and there not mono and was wondering if it work well or not with em?
Wow...this is great. Thank you.
I like the sound of this (No pun intended) but I've only got bluetooth stereo headphones with a mic. so I'll have to wait until it supports them.
App2SD would be nice ...
daniturn3 said:
i saw this while ago and was going to use it but deleted it by accident and than forgot about it this has reignited me to use it now ill download it later.
any news on the bluetooth issue as i have bluetooth headphones and there not mono and was wondering if it work well or not with em?
Click to expand...
Click to collapse
gadjet0 said:
I like the sound of this (No pun intended) but I've only got bluetooth stereo headphones with a mic. so I'll have to wait until it supports them.
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Click to collapse
I don't have a set to test it with but I've gotten mixed feedback. Some stereo ones do work and some don't. Or.. it may be a particular phone's bluetooth implementation since it seems more like a bug in Android than a headset specific issue.
Please give it a try and let me know if it works!
Will this save me if I end up in the middle of a shoot out, and I have in noise canceling headphones? As bizarre as that sounds... I'm paranoid lol
GazaIan said:
Will this save me if I end up in the middle of a shoot out, and I have in noise canceling headphones? As bizarre as that sounds... I'm paranoid lol
Click to expand...
Click to collapse
Possibly... but I make no guarantees
New Angle
So after un-intentionally (really, I swear!) ignoring my girlfriend while playing a game, I realized... I could use Around Sound with games.
So far the non-pause mode works pretty well with the games I play. I'm reaching out to some other developers to include the ability to pause when asked by Around Sound.
I need people's help to request their favorite game dev's to support auto-pause with Around Sound
How to fix the low audio in earphones
I'm sure most people here have noticed that the audio in the earphones is very low and doesn't deliver very good sound, but I have found a easy fix for this which takes like 5 minutes to apply.
Requirements:
Viper4Android FX
Root
Click to expand...
Click to collapse
1. The first thing you need to do is to install the Viper4Android FX app and then start it. It will ask you to install sound drivers, when it does do that select the option "Hiqh Quality", it's the optimal option in terms of battery life and sound quality. After the drivers have been installed, reboot your phone to make sure they have been loaded successfully.
2. Now open the Viper4Android app again and select "Headset" at the top, then check the box for enable under Master Power. After you have done that, check the enable box for Playback Gain Control, and in "Select effect strength" chose Extreme.
Enjoy! The sound should be alot higher now and the bass should also have been improved by this quick fix.
Thanks a lot for this awesome mod mate !!
Btw, isnt this app similar to dsp manager ? Can you please clear that up for me ?
metalrules321 said:
Thanks a lot for this awesome mod mate !!
Btw, isnt this app similar to dsp manager ? Can you please clear that up for me ?
Click to expand...
Click to collapse
I'm quite sure of that this app is based on DSP Manager sources, but this app is much better in terms of loudness and such so don't waste your time on DSP manager.
Has anyone tried the inbuilt Audio Enhancement option... All yu have to do is
Long press the home screen to get the usual Widget/Apps/Wallpaper/Theme options...
Select 'Apps'...
And then 'Shortcuts'...
You should see a long list for apps. Select 'Setting Shortcut'
And finally you should see a list. Select 'Audio Profile'. Select that option.
This should create a shortcut on your home screen... Now click on the new icon on your home screen...
You should see options like to create new audio profiles and at the bottom, an option for sound enhancement for earphones...
Let me know if this works for you...
Sent from my C2305 using xda app-developers app
Mate, the audio enhancement option can be easily accessed via the walkman itself.
No need to go through such a big hassle just to get to the option
My friend they are not the same...
The sound enhancement that I am talking about is only for earphones... That means for listening music or while on calls...
The option you are talking about is meant only for Walkman app or music apps like Google music... This option is for both earphone and the phone's speaker...
Sent from my C2305 using xda app-developers app
kunal.m said:
My friend they are not the same...
The sound enhancement that I am talking about is only for earphones... That means for listening music or while on calls...
The option you are talking about is meant only for Walkman app or music apps like Google music... This option is for both earphone and the phone's speaker...
Sent from my C2305 using xda app-developers app
Click to expand...
Click to collapse
Sorry mate , you were right
However, I tried it and it makes the audio much worse, the details, bass and overall sound becomes really jarring .
Btw thanks for the info
This feature is very need for on on the fly reduce dynamic audio range.
Оften in the movies, the dialogue is very quiet, but the special effects are very loud. And this feature will fix it issue.
jupiter5700 said:
This feature is very need for on on the fly reduce dynamic audio range.
Оften in the movies, the dialogue is very quiet, but the special effects are very loud. And this feature will fix it issue.
Click to expand...
Click to collapse
You can use any advanced DSP manger like noozxoide or viper4android.
So, with viable external solutions available, would you still need this feature request?
CDB-Man said:
So, with viable external solutions available, would you still need this feature request?
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Click to collapse
We can you use third party tools. They interfere all the audio before it's send to the hardware.
But, most of the OEM DSP (eg: Sound alive, Music FX, etc.) can't be launched directly & will not process audio untill or unless it's called by the app.
CDB-Man said:
So, with viable external solutions available, would you still need this feature request?
Click to expand...
Click to collapse
Yes, i need it, but low priority of development.
one more request
That would be a very nice addition.
I have lots of media files with different volume levels, mostly short clips that play on repeat. No option to normalize a volume default across the files.
The original request is about a dynamic normalization in the same media for quieter sequences. No big need for me, but nice too.
Thks
I have tweaked adapt sound for the 3 Bluetooth headsets I use namely Beats Studio, Livall Bluetooth Helmet and Sabbat in ear buds. I'd like to be able to automatically shift to the corresponding adapt sound profile when the particular headset connects via Bluetooth. Is there a way to do this?
Poweramp will let you set as many equalizer profiles as you want. Great app, complex to set up, but nothing comes comes to it for a music player.
blackhawk said:
Poweramp will let you set as many equalizer profiles as you want. Great app, complex to set up, but nothing comes comes to it for a music player.
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I'm not particularly interested in changing players. I just want an automated switch. For example when I connect my Beats headphones to the Note 20 Ultra through BT, I want the adapt sound profile to switch to the Beats tweaked one automatically.
boogiecornejo said:
I'm not particularly interested in changing players. I just want an automated switch. For example when I connect my Beats headphones to the Note 20 Ultra through BT, I want the adapt sound profile to switch to the Beats tweaked one automatically.
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Unless there's a plugin don't think you can support individual EQ settings per device other then turn it on or off with Poweramp.
I may be wrong, Poweramp is the Swiss army knife of players... lots of features.
Unfortunately I didn't find any way.
With Routines only equaliser and dolby atmos are available.
Maybe with a Bixby command, that you can trigger with Routine when a specific Bluetooth device is connected, but I didn't set it at all yet to see if it's possible.
boogiecornejo said:
I'm not particularly interested in changing players. I just want an automated switch. For example when I connect my Beats headphones to the Note 20 Ultra through BT, I want the adapt sound profile to switch to the Beats tweaked one automatically.
Click to expand...
Click to collapse
Nastrahl said:
Unfortunately I didn't find any way.
With Routines only equaliser and dolby atmos are available.
Maybe with a Bixby command, that you can trigger with Routine when a specific Bluetooth device is connected, but I didn't set it at all yet to see if it's possible.
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Click to collapse
Just what you want...
Haven't tried it but look what I found
https://www.androidpolice.com/2013/...output-and-even-specific-songs-or-albums/?amp
Poweramp rocks...
blackhawk said:
Just what you want...
Haven't tried it but look what I found
https://www.androidpolice.com/2013/...output-and-even-specific-songs-or-albums/?amp
Poweramp rocks...
Click to expand...
Click to collapse
It's off topic and not what the original poster wants.
Nastrahl said:
It's off topic and not what the original poster wants.
Click to expand...
Click to collapse
Then why did you ask? whatever...
Nastrahl said:
Unfortunately I didn't find any way.
With Routines only equaliser and dolby atmos are available.
Maybe with a Bixby command, that you can trigger with Routine when a specific Bluetooth device is connected, but I didn't set it at all yet to see if it's possible.
Click to expand...
Click to collapse
I tried this route but couldn't find a way to specifically trigger the adapt sound profile change. I was thinking probably Tasker could do it but that's too complicated for my tired old brain. Ü
blackhawk said:
Then why did you ask? whatever...
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Click to collapse
I know you're trying to be helpful but why the obsession with Poweramp? Like I said, I don't want to change players. I primarily use Spotify to listen to music.
Nastrahl said:
It's off topic and not what the original poster wants.
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Click to collapse
boogiecornejo said:
I know you're trying to be helpful but why the obsession with Poweramp? Like I said, I don't want to change players. I primarily use Spotify to listen to music.
Click to expand...
Click to collapse
If you have a large digital collection it's the one to use. Otherwise not.
You aren't supposed to use "adapt sound" for various headsets. It is not an equalizer.
Adapt sound is for your HEARING LOSS in various frequencies. You set it once and it applies to everything. You can use their "generic" age ranges or you can go through their hearing test to customize it specifically for you.
The point of it is to identify the ranges of hearing that you have lost over the years and amplify just that range for your hearing only. (Using any headphones or speakers)
The older you get, the more important this is.
This isn't designed to compensate for crappy headphones.
Hi!
Today I have been tested two version of external type-c USB DACs: first noname from Ali with dac chip, and second one of popular MIEZU DAC.
Sound is very quiet, terrible quality on both DACs.
I test it on PC (LENOVO LEGION), on Samsung M52, HONOR V20 - both DACs work fine.
Miezu has super clear sound and easy work with 250 Ohm headphones.
But with 12x... Sound super terrible...
Maybe some one knows what about it?
Did you tried to disable dolby atmos?
Enigma87 said:
Did you tried to disable dolby atmos?
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Yes, I tried all possible settings, what I found in menu (developers menu too).
Only one things little help me increase sound level - custom sound level (where you can chose your age, you can add a custom parameters).
If you are using an external dac leave all the parameters disabled. Then use the dac to apply any eq settings.
Check that both the phone and the player have all eq flat, no sound effects activated.
I'm using the xiaomi with a qudelix 5k and works flawlessly.
Enigma87 said:
Check that both the phone and the player have all eq flat, no sound effects activated.
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Click to collapse
Hm, but with my DACs - flat level very quiet, I have to use it for increase sound level.
Strelec_pda said:
Hm, but with my DACs - flat level very quiet, I have to use it for increase sound level.
Click to expand...
Click to collapse
Just raise the gain, not the frequency sliders.
What player are you using? Try poweramp or usb audio player pro. If you are using a stream platform check that audio normalization is disabled. Plus the quality is set to very high.
Xiaomi SM???? devices have large jitter caused by mi_thermald and enforced DRC (Dynamic Range Control or compression). If your device is rooted, try my magisk tools (audio-misc-settings and USB_SampleRate_Changer (including jitter-reducer.sh)) to reduce the jitter, to disable DRC, and also to make no resampling distortion.
Enigma87 said:
What player are you using? Try poweramp or usb audio player pro.
Click to expand...
Click to collapse
I usually use foobar2000, PlayerPro or systemplayer...
But, I just try PowerAmp - WOW! Now the DAC work fine, like on my another devices. I don't understand what poweramp do, why another players cannot work fine, Xiaomi system player to.
Do you know any free players like PowerAmp? (GooglePlay doesn't work correctly in my country).
One good news - phone can work fine with external DAC, but second bad news - have to use special APP (like PowerAmp) and I can't use any streaming player, such spotify.
P.S. What Xiaomi do with hardware or software? Maybe you should write to the manufacturer? ))
zyhk said:
If your device is rooted
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Click to collapse
No(
Neutron player work fine too.
Need to use Direct USB access in APP settings.
You can try neutron too, very good app one of the best imho. A bit more difficult to use, but offers a ton of customization options.
Those don't play audio if you plug a external dac, they simply send the signal so the external dac processes it. Maybe your apps play that songs and the dac simply amplifies it, rather than decoding it and amplifying it.