Jump. Die. Repeat - Android Apps and Games

So I decided to make a game over the christmas holidays, and over the past two weeks, made a rather simple game, if not incomplete.
I've never made a game before and would like suggestions for features to add to make this game more complete.
Thoughts are also welcome.
There is a full and free version of the app; if you can't stand the adverts and don't want to pay a small amount of 0.50 GBP, then ask me and I'll send you an apk.
Download on Google Play by searching for "Jump.Die.Repeat" - Can't post links yet Sorry
It's quite simple. You jump, you will probably die, and you will have to repeat.
Collect boosts and SloMo anti-boosts(?) to go further in the game.
When in SloMo, you can tilt your device to control your landing better, Matrix style.
Activate the boots by tapping in mid-air.
Easy peasy.

I think this game have potential but you have to work harder. I like the soundtrack! :thumbup:
About the gameplay:
- It is to much slow to me
- The controls aren't very responsive
- I don't get it the boosts and they appear very rarely
- I think that would be nice be able to move the square back
Sorry for my english, I hope you understand. And the link for the game:
https://play.google.com/store/apps/details?id=com.QuantumArts.JDR
Sent from my Nexus 5 using XDA Free mobile app

Brownstein, thanks for the feedback. I'll get right on to it!

Related

[GAME] Dot Boy - very hard platformer!

Hey guys, I just finished up this game, I'd appreciate it if you guys could check it out and let me know what you think!
The controls do take a little time to get used to so if you die on your first try don't be discouraged.
apk link - http://www.mediafire.com/?6suhhfks72pnj
Added apk download link to OP. I didn't realize coupon codes wouldn't work for apps.
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
rpimps said:
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
Click to expand...
Click to collapse
Okay, I thought there were only 6 levels. Maybe it is also good to mention on the market that it includes a total of 24 levels so people know what they're buying.
It is indeed a good idea to let people select the world that they want to play. Most games you have to unlock the world first by completing all previous levels at least once.
If you going to make a how to play screen anyway, I should also update your game on the market. I think most people will read the description when they're buying an app or game on the market. Only with free apps and games people click on install fairly quick without reading I think.
If you've updated the game please let me know. I shall take another look and let you know what I think about the improvements.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
i agree with everything above, especially the sensitivity of the controls.
other than that, nice start.
Definitely going to try this later
Edit: downloaded and loved the game, takes me back to the contra and castlevania era where controls had to be perfect or you die. With that though I do agree with the first post talking about the sensitivity of the controls, I love being able to use my wiimote to play games like this. Also like the first post I had no idea the controls were on screen, an in game tutorial would be nice. Great game though and I can't wait to beat it so you can start working on part two now
very retro
The market link isn't working and the alternate downloading site keeps saying "Error downloading file. Retrying..." :/ The game looked interesting, too.
31/8: Nvm. I guess Mediafire was messing up last night. Everything I tried to download from there was having the Error message.

[GAME][1.6+] Binary Sudoku 1.0.8

Hi xda,
I'm new here, but wanted to post my first game to get some more feedback.
Android Market: https://market.android.com/details?id=com.rickboerebach.android.binarysudoku
The game is free, has no ads, requires no permissions and currently has 100 puzzles, which guarantee about 8-12 hours of puzzle time
The Binary Puzzle:
The binary puzzle is a new and challenging logic puzzle that you can solve by
reasoning. Only zeros and ones occur in the puzzle, but this turns out to be
more complicated than it seems to be. This app offers binary puzzles of various
sizes and levels. A last warning: The binary puzzle is quite addictive.
Rules:
Each cell should contain a zero or a one. No more than two similar numbers
below or next to each other are allowed. Each row and each column is unique
and contains as many zeros as ones.
Version 1.0.9 released.
Updates:
-Bug fixes
will definitely check this out later. Two of my favorite things
sent from my fully armed and operational space phone
SwimDrewid said:
will definitely check this out later. Two of my favorite things
sent from my fully armed and operational space phone
Click to expand...
Click to collapse
Great Feel free to suggest features / changes.
I've been waiting for a binary sudoku app for literally months. Thank you, sir, for bringing this awesome puzzle game to my phone at last!
Will install immediately, and report back on how I like it.
Great idea!
Here's a link for the lazy people:
https://market.android.com/details?id=com.rickboerebach.android.binarysudoku
Thanks for the replies. If you have any feedback or suggestions, feel free to post
Just updated to version 1.2.0 with OpenFeint highscores & achievements (suggestions for achievements are welcome)!
Nice game!
Good job man.
Thanks for creating this app! I love puzzle apps that rely more on the puzzle and less on the graphics & sounds!
Installing it now & will let you know.
EDIT: Going through the easy levels & loving the simple logic used (so far, simple
Questions
Each row & each column is unique - I presume that you can have the same sequence of numbers in a row & a column (just not 2 rows with the same sequence)? I haven't hit it yet, but want to know for when I hit them.
Are the solutions unique? Can each one be solved strictly with logic (ie, no guess needed to go on)?
Is this your own puzzle idea? I can't say I've heard of it before (will google shortly)
Thanks again!
Nice game -- just played through some easy levels. Definitely a fun little game.
Cool! You can add "easy" or "beginner" level
I'm really bad at sudoku, but I'm willing to give this one a shot since it's binary
Looks like a very solid app. However, would it be possible to add the functionality of adding your own puzzles? Like in OpenSudoku, where you can create your own sudoku from a blank grid; that way you can copy a puzzle from the newspaper that someone else has already filled in, for example, and still do it yourself.
That, and more puzzles, would be awesome.
polstein said:
Thanks for creating this app! I love puzzle apps that rely more on the puzzle and less on the graphics & sounds!
Installing it now & will let you know.
EDIT: Going through the easy levels & loving the simple logic used (so far, simple
Questions
Each row & each column is unique - I presume that you can have the same sequence of numbers in a row & a column (just not 2 rows with the same sequence)? I haven't hit it yet, but want to know for when I hit them.
Are the solutions unique? Can each one be solved strictly with logic (ie, no guess needed to go on)?
Is this your own puzzle idea? I can't say I've heard of it before (will google shortly)
Thanks again!
Click to expand...
Click to collapse
Yeah, you can have the same sequence of numbers in a row and column and solutions are unique and can be solved strictly with logic.
Sadly, it's not my own puzzle idea i saw a puzzlebook with this type of puzzles at the local magazine store and pretty much got addicted. Tho, a puzzlebook is not convenient in the train etc, and there was no app for it. I'm a developer myself and decided to invest a day of work in making my personal traveling more fun, and introducing this puzzle to the rest of the Android world
Sent from my GT-I9000 using XDA Premium App
App Review
This apps looks great. I'm going to download this and review it on my blog (Android Cowboy) as soon as I can. I'll put the link once it's posted. Hopefully it will help get you more downloads .
Thanks for writing a post on the frontpage, didn't expect it to be reviewed This will definitely boost downloads!
Also, thanks to everybody who downloaded (and rated/reviewed) the game
ZeGuitarist said:
Looks like a very solid app. However, would it be possible to add the functionality of adding your own puzzles? Like in OpenSudoku, where you can create your own sudoku from a blank grid; that way you can copy a puzzle from the newspaper that someone else has already filled in, for example, and still do it yourself.
That, and more puzzles, would be awesome.
Click to expand...
Click to collapse
Yeah, great idea. I want to implement more community aspects, but I first want to see how things turn out. If the game gets popular, I can get a dedicated server and write an API backend for these kind of things
Android Cowboy said:
This apps looks great. I'm going to download this and review it on my blog (Android Cowboy) as soon as I can. I'll put the link once it's posted. Hopefully it will help get you more downloads .
Click to expand...
Click to collapse
Thanks a lot, greatly appreciated!
Hey, rickboerebach
Thanks a lot for your efforts. Your game is very amusing. It's, indeed, pretty addictive!
Please, correct me if I'm wrong, but it seems that the harder the level, it gets easier to reach more than one solution, but your application accepts one of them only.
Thanks again, anyway.
Best regards,
Carlos
casouzaj said:
Hey, rickboerebach
Thanks a lot for your efforts. Your game is very amusing. It's, indeed, pretty addictive!
Please, correct me if I'm wrong, but it seems that the harder the level, it gets easier to reach more than one solution, but your application accepts one of them only.
Thanks again, anyway.
Best regards,
Carlos
Click to expand...
Click to collapse
Glad you like it. Each puzzle only has one solution People tend to forget the row/column uniqueness rule, maybe you overlooked that one? Each row has to be unique and each column has to be unique. Tho, you can have the same sequence of numbers in a row and a column.
Oops, you're right! Had forgotten that rule!
Thanks, again.
I downloaded your game and played a few levels, it's simple but challenging.
I really like it, I'm going to spend some more time with it at the university tomorrow.

[GAME] Finger Shepherd (Android)

Hi all,
I've been developing my game for a couple of years now (you reallly can't underestimate how long these things take when done in your spare time!)
I've finally released it, so would be interested in the feedback of you knowledgeable bunch. The game is called Finger Shepherd and is a sheep herding game with 3D graphics. As you know, there's only so many devices I can test on myself so any bugs / issues / suggestions / feedback would be greatly appreciated.
The package is called "shibby.fingershepherd"; if someone else could post the URL for me I'd be grateful!
Mod Edit: Here you go
https://play.google.com/store/apps/details?id=shibby.fingershepherd
Some screenshots attached.
Thanks for any feedback you can provide!
Lewis (Shibby)
good game it's really fun
Nice work! Love it!
Sent from my GT-I9001 using xda premium
This is quite interesting.
And I find that the sheep there are so lovable.:laugh:
Thanks - much appreciated!
I've had a few comments that the difficulty is too high on some of the water levels. The drop-off rate through the online leaderboards seems to support this, so I'm planning to make a few tweaks...
Finger Shepherd Updated
I have now published an update. Any more feedback, please let me know and I'll work to improve the game
Changelog:
Much needed tweaking of difficulty on a number of levels
Lighting bugfix
Tip display bugfix on smaller screens
Performance optimised on certain devices
You can now unlock one of the minigames by sharing on twitter
The new version is displayed as 1.0.2.
I'd appreciate it if any users here would have a go at enabling Gree and logging some scores to the leaderboards - this uses 3rd party code that could do with as much testing as possible ( much like my own code really )
When screen turns off after you win the game goes to pause menu from which you can only restart or go back to game youve already won. Otherwise very nice game
Hi,
Just letting you know that the game has been updated again! Target times have been adjusted again based on user feedback. Also there is a brand new minigame called "The Maze" waiting for you to play :victory:
Very fun and nice idea ! I had my finger on the screen when it first started it took me by surprise
The game runs smooth and very well, I just noticed that you are allowing the user to change some stuff that as developers we use mostly to debug such as the FPS which in my opinion you can make it (even as a setting) disabled and invisible to the user. Much better UX in my opinion
Also, It worked well on a relatively low end device = ), didn't expect that as it is 3D
Again nice game and well done! Left you a comment on GP for support : )
Really nice game. Looks like all your time and effort paid off.
Thanks folks, I'm chuffed you like the game The feedback is useful and I intend to keep up with the updates.
eli.r said:
Also, It worked well on a relatively low end device = ), didn't expect that as it is 3D
...
Again nice game and well done! Left you a comment on GP for support : )
Click to expand...
Click to collapse
Thanks for the great review. I started the game (just checked) in April 2011, so it's designed to work on the devices that were popular back then at a minimum.
Xunile said:
Really nice game. Looks like all your time and effort paid off.
Click to expand...
Click to collapse
I'm glad you like it! I'm not totally convinced that it's paid off, however It's so difficult to get downloads - very few per day, and it's on its way down the rankings at the moment. Hard to see where new downloads will come from... It's incredibly competitive in the play store nowadays - might be a different story if I had released it 2 years ago.
Sorry, don't mean to sound too depressed about it! It's been a fun experience developing the game and I'm already thinking about the next one
good game it's really fun
but graphics makes my cry

[GAME][2.3+][FREE] Whack It! - Whac-a-mole clone, nice graphics and very challenging

Hi everyone,
we have just released our new game on Google Play. It's a classic mole-whacking arcade. You have to tap the moles with your fingers to stun them and gain points. But beware of hitting the bunnies as you lose lives for that, the same goes if a mole escapes.
The game gets faster over time, reaching maximum speed at 5 minutes of game play. Can you last that long and get the highest score?
There are combo bonuses for whacking a lot of moles in a row and also bonus points if you hit a bird that sometimes crosses the screen. Everything in very nice graphics.
You can get the game for FREE on Google Play:
https://play.google.com/store/apps/details?id=com.gamehalla.whackit
(Sorry, can not post outside links, so just copy the link and paste it in your address bar)
We hope you enjoy it. Please give as a nice rating if you do! Or tell us what's wrong if you do not, we will try to fix that.
Simple, straightfoward game, I like it! Maybe some non-invasive background music could be added during the game?
Great job. As already mentioned, I think some music would help with the gameplay. Best of luck to your project!
Thank you guys.
It's just hard to find music that wouldn't drive you crazy after a few minutes, when you can't pay for it. But will certainly consider it for next update if I get any more good ideas. Thanks again.
Gamehalla said:
Thank you guys.
It's just hard to find music that wouldn't drive you crazy after a few minutes, when you can't pay for it. But will certainly consider it for next update if I get any more good ideas. Thanks again.
Click to expand...
Click to collapse
Did you look at the homepage of Kevin MacLeod? He has an impressive collection of creative commons music (you just have to give him credits) for pretty much every genre. I found most of my music there. His Homepage is here: http://incompetech.com/
Hi, thank you very much, that's just what I was looking for. Will browse it, maybe I'll find something.
Good Job, simple and fun filled :good:

[APP] Riddle Tower - A riddle app inspired by GodTower and NotPron

Hello everyone
Hopefully this post is not against the rules of the community. If something is off please let me know so i can remove it/fix it.
Riddle tower is a game i always wanted to make but having close to no free time it was really hard to start learning unity. The last 3 months i got some free time and now i published it at Google play store.
I understand this game is not for everyone but i am sure that everyone who played these kind of riddle games in the past will get a nostalgic feeling.
I am more than happy to listen to your feedback and also i can keep this thread as a small walkthrough to the game to help anyone who is stacked with some hints.
Have great day everyone.
Riddle Tower - Hard Riddles - Apps on Google Play
Climb the Tower to save the king. Hard riddles and complex riddles on your way
play.google.com
You can find the game by searching "Riddle Tower" on google play store.
Hi, installed your game, great graphics and layout and quite hard from the outset which isn't a bad thing. I think I got stuck on first level the answer being quite straightforward but I was putting a space between the word and number which was wrong but sort of right imho.
Agree adverts are necessary to support you, but having one between every level was bit much for me at least.
alienex said:
Hi, installed your game, great graphics and layout and quite hard from the outset which isn't a bad thing. I think I got stuck on first level the answer being quite straightforward but I was putting a space between the word and number which was wrong but sort of right imho.
Agree adverts are necessary to support you, but having one between every level was bit much for me at least.
Click to expand...
Click to collapse
Thanks a lot i really appreciate your feedback.
I think i will remove ads on the first 4-5 levels for example because in the beginning the user will move on faster but on the stages later it will take much longer time to pass a level.
Of course if you play more and you feel like it a review on the store will mean the world to me.
Thanks for your feedback it means a lot
Also love the staggered hint section and was more than happy to watch ads for hints
alienex said:
Also love the staggered hint section and was more than happy to watch ads for hints
Click to expand...
Click to collapse
You rock <3
Fixed an error on 2 Levels that a beta tester found. Sorry for this if someone experienced the error.
May you share some tips on how to create a game like this? I mean did you find any templates or you have to start from scratch ?
extropia19 said:
May you share some tips on how to create a game like this? I mean did you find any templates or you have to start from scratch ?
Click to expand...
Click to collapse
Sure
The thing is i don't know if there is a template or something like this (there are templates for sure out there) but i think its better to start on your own because even if you get a fully working template when an error happens (and believe me in Unity you can get an error out of nowhere) then you will have a hard time fixing it.
Youtube and Unity forum can be a great start
20 Dec Update
Fixed some animation issues with broken animations which made the game unplayable under certain circustances.
I would really love if you played the game and you can post any questions here or if you need any hints.
More than happy to have a discussion about the levels here
RiddleTower said:
Hello everyone
Hopefully this post is not against the rules of the community. If something is off please let me know so i can remove it/fix it.
Riddle tower is a game i always wanted to make but having close to no free time it was really hard to start learning unity. The last 3 months i got some free time and now i published it at Google play store.
I understand this game is not for everyone but i am sure that everyone who played these kind of riddle games in the past will get a nostalgic feeling.
I am more than happy to listen to your feedback and also i can keep this thread as a small walkthrough to the game to help anyone who is stacked with some hints.
Have great day everyone.
Riddle Tower - Hard Riddles - Apps on Google Play
Climb the Tower to save the king. Hard riddles and complex riddles on your way
play.google.com
You can find the game by searching "Riddle Tower" on google play store.
Click to expand...
Click to collapse
Hello, great game! Missing notpron days (sigh). As far as hints go, none I can see in my location si I am currently really stuck on 15...help please?
meshmel said:
Hello, great game! Missing notpron days (sigh). As far as hints go, none I can see in my location si I am currently really stuck on 15...help please?
Click to expand...
Click to collapse
Hello there
Thanks for your kind feedback.
Sorry for the late reply. I was working on many new levels and today i uploaded it to the store.
Added season 2 of the game with more than 200+ new levels spread across all categories.
So as far as level 15 of the main story you have to find a sum and maybe it's the same on all corners
Let me know if you need anything else. More than happy to help.
SEASON 2 IS HERE
+ 50 New Main Story Levels
150 Total Text Riddles
150 Total Math Puzzles
150 Total Rebus
Fixed many issues with animations that were broken on some devices and optimized it as much as possible to run on every single mobile out there
Next month plan is to add 150 new levels on all categories and slowly progress with season 3 main story.
The plan is for 4 seasons and a secret ending for anyone brave enough to solve all the 650 riddles that are going to be available on the game.
Thanks everyone who tried and provided feedback so far. I means a lot
SEASON 3 IS HERE
150 Total Main Story Levels
200 Total Text Riddles
200 Total Math Puzzles
200 Total Rebus
One step closer to the final Season (Season 4). I want the final season to be as hard as possible so if anyone want to provide any riddles/puzzles i will be more than happy to check them
Also added a secret ending to anyone who finishes the game 100% which will be available with season 4 in 2 months maximum from now.
Thanks everyone who tried and provided feedback so far. I means a lot
FINAL SEASON IS OUT
200 Main Story Riddles
200 Rebus Puzzles
200 Text Riddles
200 Math Puzzles
More than happy to hear your feedback

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