Hi!
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I was struggling to create clear folder structure for maintaining reverse-engineering projects. Also doing everything manually took that much time I preferred not to compile app and read .java files of cracked application just to check that I didn't break anything while working with Smali. That's why I created this project. The code is mostly uncommented but I have made it pretty easy to read if you know basics of Ruby though I'm thinking about commenting it soon.
The software is Linux only at this moment since I'm lazy, I don't like Windows and there is no good reason to prefer Windows over Linux while reverse-engineering.
https://github.com/b10011/Android-Software-Detonator
I hope you enjoy, report bugs and contribute. And as always I'm not responsible of your acts and this shall not be used for apps that you don't have permission to reverse-engineer!
Related
Hi All
I've updated my project and on of my concerns is the deprecation of AbsoluteLayout
look at this:
http://2.bp.blogspot.com/_NiIT7LXuBv4/SfuFe7dFn9I/AAAAAAAACKo/0neSn1Jyey8/s1600-h/device.png
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notice the cards on the middle that are overlapping?
see the bottom cards that have some sticking up?
how am i supposed to do that without AbsoluteLayout???
any ideas will be appreciated...
You copy the AbsoluteLayout code from the master source tree and maintain it yourself... You figure out how to do this using FrameLayout or RelativeLayout. The Android Team claims you can do anything that you can do with an AbsoluteLayout with either FrameLayout or RelativeLayout, though I am skeptical. Personally, I might suggest ditching the view hierarchy and drawing your UI to the canvas or even OpenGL.
got it to work using linear layout
I did do it, but it isn't 100%...
take a look
http://developreality.blogspot.com/2009/05/overcoming-absolutelayout-deprecation.html
See if you can get some help from SweeterHome. They seem to have the layer thing down pat.
You may find that it is a memory hog, though. Because that is the main problem that SweeterHome has had developing their app... The lack of available memory on the hardware.
OK so i am wanting to make a new project but im not sure if what i have on the table right now is something worth going for. Its going to be a massive multi-tool that supports multiple phones including android, apple and possibly windows. It will be able to root your device if a way has been found for it. It will also have Semi-GUI layouts for programs such as ADB, NVFlash and so on. This will be a massive project, massive size and massive amounts of updates... almost daily as things change almost daily. But if it can be done i am thinking it would be the best tool out there and the most hated by some... hopefully not to much though. Here is a pic of something i threw together in a hour or so and has a project from december on the tf101. Please let me know what everyone thinks even if its bad or good. If you can code Visual Basic and want in let me know. I could use a hand lol.
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so i was keeping this to myself as it was going into real development as a new application but before it really took off its development has died so i thought id show you all what i was working on.
basically i wanted an app that would bring roms, kernels and their developers to the forefront; at the same time providing a way to manage your currently installed configs, in a similar fashion to rom manger.
seeing as development has died i've decided to share this as an idea on how 'I' would like to see a rom manager application look. the app was heavily inspired by the google card UI and the android play store. hope you like it and if anyone would like to use the concept be my guest.
i think the images below is pretty self explanatory so enjoy.
EDIT: sorry about the huge image size.
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Ok guys.....It has been a while since I have been on here....
So what's new...
I decided it was about time I made it a little simpler to work with AppInventor so I took up the challenge to expand on an already offline local version of AppInventor.
So what did I do?
I took the offline AppInventor and loaded it in to a simple UI......
But that's not all.....
I created a set up which will install and help configure all the things you need to start building right up to publishing your apps
The ISO currently stands at something like 1.3GB but that is only because it is packed with everything you need.
Right now I'm running short on time and will not be able to upload right now.....but.....enjoy some screenies lol
Upload will follow soon enough.
Peace guys.
Install ADK.....
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Install 1 of 2 Publishers.....
Configure JAVA Environment Variable Guide....
UI Loading Screen......
Main UI.....
Choose Publisher.....
Publisher......
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Hello, i'm a student and a (semi) developer of a new rom, I'm searching for some devs that can be part of my team.
I know the basic syntax of XML and Java (I'm also practicing with C++ but i don't know the language, i only try to understand)
1---Know some basic commands of git (checkout, rebase, pull etc.)
2---Know the basic syntax for Java (alternatively you must know the basic of C++ or XML)
3---Have a Nexus,Pixel or CAF device (no mediatek devices, i'm sry)
4---No kangers
5---Speak english or italian
6---Be serious, no spammers or any sort of time wasters
7---Good PC with a linux based system
I think that five people are enough
Contact me on telegram ONLY IF YOU ARE CORRESPONDING ON ALL THE REQUIREMENTS nick: MasterJack1697