Hello,
I have been developing a small game as a hobby and it's first version is now ready. I did not have any budget for this thus the graphics are not very professional, but I think they are still suitable for this game. I focused on the gameplay and once you learn it, it is quite easy get a few dozen of points, even on the hardest level. This is not designed to be an easy game, but it will be fun if you practice a little.
Main idea is that the car accelerates automatically and the speed is quite high. Player needs to go through the obstacles on an endless track.
Here it is:
https://play.google.com/store/apps/details?id=com.tmakalainen.carslalom
Any feedback is welcome. Thank you!
Any comments?
I managed to compile this also for Windows Phone, but it needed a few hours of tweaking.
If anyone is interested: windowsphone.com/s?appid=cd67a2df-89b5-4ea3-8adf-469ad3ba4036
Related
Hi guys,
I don't know 'bout you, but any game I've ever played seemed to be interesting at first and kept me playing it until I completed the storyline (or beat 'some' of the levels of an arcade) and then I gradually lost my interest in it.
So far the best (for me) was LFS and TC:Elite (your opinion may vary, of course), they kept me going for years. I was wondering what was the reason of that and I came to the conclusion it must have been because of the true multiplayer nature.
Furthermore, back in the old days (Amiga, C64) the simplest games gave the most fun.
I was looking for something similar on Android. Drag racing is very good, Air Control is great. But are simple and addictive, but none of them really offered 'true' multiplayer. By this I mean playing with (or against) someone sitting next to you. I also tried the 'high budget pro games' like Asphalt from Gameloft, but i played it for like 15 minutes and never touched it again. Somehow it failed to attract me.
I wanted something that is simple, something I can play with my friends, that won't become boring after some hours of play just because I can beat the 'bots and something, that remains to be challenging.
Driven by this 'selfish' need, let me introduce the game I've been working on the past couple of months. By now you can guess it's gonna be very simple, but multiplayer game. It's called Curve Mania.
https://market.android.com/details?id=com.ratcash.games.curvemania
In this game you have to prove you're the smartest 'droid' by surviving all the other players in a limited arena. Develop your driving skills, apply tactics, join forces! Whoever is 'The last man standing', wins!
There are, unfortunately, some drawbacks having a multiplayer-only game:
1. you can't play this game alone. There are no bots. Two players is the minimum, three is recommended for fun and 7 is the ultimate challenge, where you can create alliances against against the current leader, etc.
2. you need a working WIFI network. Because of latency restrictions, local network multiplayer is the only option. Will see later if 3G is possible.
Most important thing last. The game is free for up to 3 players, and you'll have to spend some cents if you'll willing to play with 4+ players. I opted for this mainly because:
1. I wanted to develop it, mainly for myself, but then again, did not want to keep it only for myself.
2. Three players should be enough to try/play/experience the game and cause you lots of fun.
3. I did not want to ruin the game with ads (to at least get a small return on my time and efforts)... So if you think this game caused you fun and is worth some cents, you can buy one of the advanced features. This will show me your 'gratitude' and allow you to have even more fun. I hope this is a fair deal.
If you feel like this game is worth (at least) trying, please head over to Android Market. I'd appreciate your honest ratings and posting your impressions either here, or directly on the market. Bugs reports (if any), contributions and feature requests rather here or to the support email address so we can communicate.
Happy gaming!
A new bugfixed version is uploaded.
Hey XDA,
Me and my friend started to make a game, so far were doing pretty badly. We run in problems like "engine in a too early build" or "this engine was made specifically for this game" and we really wanna get started. Developers or any kind of help with the game would be highly appreciated.
Now some info about the game: This game is 2D, And has alil the looks of Terraria. In the game your a human that fights against monsters, there are 25 phases in each level. You have loads of weapons and items to help you throughout the game. Its more detailed though, but i wont go into details at the moment. This game will be multiplatform, so for PC, Android, etc. It doesnt matter wich language we are gonna use, but im most femiliar with C, but java is fine for me too Thanks!
Btw we also have a site, xedus.nl.
Hy guys!
Although this is my first post, I've been following XDADev for quite a while now, and today, I'm happy to announce a classic game with a twist.
I and a friend tried to spice up the old Tic Tac Toe and came up with this idea, combining logic and speed - you play against time.
There are 3 levels of difficulty combined with 20 levels, you have until the hourglass runs out to win each level and get a bonus based on your speed and the difficulty level you played at. Of course, time gets shorter with every level!
You can improve your strategy by TRAINING yourself first (unlimited lives and no time limit). The classic mode is still there, so you can play with a friend.
You can even post your highscore, max level and best time to Facebook and let your friends know you're the fastest TicTacToe player in town!
Seems I can't really post the link being new, but you can find it on Google Play searching by com.adv.TicTacToeSurvivalFree
If you give it a try and let us know your feedback on the idea and the end result, we'd much apreciate it!
Cheers!
Hey there
Just wondering if anyone tried it yet?
Gonna try this.
Hi,
I realize that this thread could be dead after so many years, but I will try anyway.
I looked for your game but it's not in the Play Store anymore. Could you tell me why it was removed?
I've been working on something very similar and I'm curious about your game's success.
Hello XDA!
I'm Bobbyloujo and I made a game called Plane Popper! You can get it on the Play Store. This game adds some fun new twists on the old Flash game Helicopter Game. Touch the right side of the screen to go up, release to fall down. Touch the left side of the screen for a speed boost. Pop as many balloons as you can while dodging fireworks and blimps! The game gets progressively harder as you pop more balloons.
Here's a gameplay video: https://www.youtube.com/watch?v=aNvl1UJ53Rg
Story time:
I made this all on my own. The programming, the graphics, the sound effects, I did it all. It started in November 2012 when I started to teach myself Java. I developed a simple game engine and then moved on to Android. Taught myself Android development using many online resources (including XDA!). Plane Popper started off using the Canvas drawing system but I realized that was too slow for this type of game. So, I learned OpenGL ES 1. That was probably the hardest thing. Most of the time spent programming Plane Popper was spent on writing my own game engine that uses OpenGL. I've started separating the engine from the game and I'm planning on releasing it when I have something presentable put together.
My only previous programming experience includes some Nintendo DS homebrew development using DS Game Maker. The DS homebrew scene has pretty much died off and I think Android is a great next step. I'm also a sophomore in college trying to get into Computer Science (part of engineering at my university) but I might end up switching to IST. Engineering is hard and stressful and I can always just keep teaching myself what I want to know.
As I said, I also did the artwork. I like making graphics just about as much as I like programming so a lot of time spent making Plane Popper was also spent making graphics. I'm not so good with sound effects though. Most of the effects in Plane Popper are just edited claps and fan noises haha.
So tell me what you think! I'm pretty proud of my little game as you can probably already tell . Initially there were some glitches causing the game to crash on startup. I'm pretty sure I fixed it but please tell me if it happens to you or if you find any other bugs. Also tell if the graphics look pixelated on your device. That may be a side effect of my fix.
My website is www.bobbyloujo.com and you can find some screenshots and videos on there as well as my DS work and a whopping 2 blog posts
Finally: many people have told me that the game is too hard. I'm planning on adding different difficulty setting when I get the time. Tell my what you think and if you have any other feedback let me know! Also, don't forget to rate and review it on Google Play if you like it
Any comments? I posted this late at night so I think it may have gotten overlooked.
Great game, I like the graphics keep it up!
Good game!
Haha, this game is pretty fun! And challenging in the same time! Good for killing time.
Thanks everyone! Soon I'll release an update with ability to change the difficulty.
This is awesome!
It's really funny game
Good job, the game is well-done !
About me:
Hello!
My name is Ilya.
And I apologize in advance for my bad English.
I am the creator, programmer and designer in my small studio: Thevisioline
Throughout my life I have been helping many people: from simple advice, to great actions. I always liked to help people. But, for obvious reasons, I can not help anyone who addresses me. But one day I had an idea: almost everyone has smartphones, so why not help a large number of people with this help at the same time?
I had knowledge in programming and founded a studio to create applications on the phone - it was not a problem. But what is the studio without its own product? At this point, I decided to approach this topic from the other side: a mixture of the game and the application in one small game. So my studio appeared, and with it my first project: Endless Food.
Game description:
Every day for two months I worked on Endless Food. And even now, five months after the release of the game, work continues on it.
Let me tell you more about my game: Endless Food is a mixture of game and application. The main task was to make a game that would be useful and interesting.
So what can Endless Food help people? Can it, for example, give a second life or give immortality?
It certainly can not give immortality, but in emergency situations it can help, and often, it can save a life for you or someone around you. My first creation is able to train people in such necessary skills as Reaction. Incidentally, the game helps you to think through your moves in advance and make a decision instantly.
When you first start the game does not give you a path by which you can develop the necessary skills. It is just a tool for gaining knowledge. The game gives you only an opportunity, but how you use it, start playing and improving your skills, or you'll delete, you decide only yourself.
The user who just started the game, first of all sees how the hamburger tries to escape from the fork, moving on the plates. In appearance, mindless occupation, but do not rush to make hasty conclusions. To score more than 20 points at the very beginning will be problematic enough and only by training the necessary skills, the player will begin to correctly evaluate all his actions and possibilities, and only after that the user will be able to gain more and more points. But, despite the first successes, in order to develop these skills at the proper level, it is necessary to play this game for at least 15 minutes a day for 2-3 weeks. After this period, the player will restore these vital skills.
There are two modes in the game: Classic and Back and Forth. Each of the modes is responsible for training different skills:
- Classic - suitable for those users who feel that the reaction they have at the proper level. In this mode, the player controls the speed of the hamburger: slows the hamburger or accelerates, thereby using not only the reaction, but also the speed of decision making and the speed of thinking about the consequences. In order to gain in this mode as many points as possible, you need to think through each step.
- Back and Forth - will be more useful to beginners. This, so to speak, the first step in restoring the required level of reaction. In this mode, the hamburger and fork move in the same direction at the same speed, but at any moment the plug can change its direction. The task of the player is to have time to click on the screen, thereby changing their direction.
Endless Food will be useful not only for the younger generation, but also for a more adult audience. Because a person is over 40 years old, care begins to deteriorate, he becomes more diffused and does not have such a quick reaction as in his youth. But, after a very short period of play for 2-3 weeks, even an adult will begin to feel better.
You probably wonder where the calculations came from, if you need to play at least 15 minutes a day for 2-3 weeks? From the moment of development to the release of the game, we conducted many tests on different groups of people, in order to determine the optimal time for training. The game was tested on 50 users from different age categories. 44 of which showed an impressive result. For the remaining 6, we increased the playing time to 20 minutes per day, and after 2 weeks they showed a much better result, although it did not reach the previous 44 users, but it proved that our game can help people of all ages.
The graphics also made a special approach: our goal was to make the graphics simultaneously stylish and pleasant, to attract both young and older audiences. Therefore, we chose the approach to use low polygonal graphics, thus the game became less demanding to the power of the phone, but the graphics remained at a decent level. On the main screen and during the game, it was decided to use as few distracting elements as possible, thereby completely immersing the user in the game.
The game also has a table of records, thereby giving the player to compare their successes with the successes of other users of Endless Food.
The game is free, but the game has unobtrusive advertising, which is necessary for further research in this direction and creating more games.
Addition:
Endless Food is the first, but by no means the last, mixture of the game and the application, in the meaning of which is the help to people. New projects are already being prepared that can help a person in all sorts of life situations.
I want to help as many people as possible using games in their devices. Telephones now have almost everyone, but not everyone can find the necessary information in it. With our games, all the vital information the user can acquire and train through the phone.
To understand if such an approach is necessary for people, we need to get as many downloads and, as a result, feedback. Once in the top on xda-developers, we can quickly get a large number of reviews and complete the game, if necessary. After that, I will immediately start creating new projects and will be able to help even more people.
I plan to gather a team of like-minded people with whom we can do more large-scale projects aimed at helping people. At this stage of development, I need to get into the top xda-developers, after which Endless Food will immediately receive a lot of downloads and reviews! I'm sure that this type of games will become more useful for users every day.
Once again, I apologize for my English.
Thank you in advance and thank you for your time.
Best wishes to you!
Thevisioline
Download: t(dot)co/2zPlbh0fmB