[Q] Play Store K1 specific apps not available. - Shield Tablet Q&A, Help & Troubleshooting

What identifiers does the play store use other then build.prop to determine eligibility for apps? My custom rom is unable to download k1 specific games. With build.prop mods I can however use the grid app. I'm missing something. If I sdeload the apps, they work fine. Any help is appreciated.

sorry i cant help, but can you explain the build.prop mod? could i copy over the Trine2 apk+data from my Shield tablet to my Samsung tab with a modded build.prop and run the game?

Spiteful Monkey said:
What identifiers does the play store use other then build.prop to determine eligibility for apps? My custom rom is unable to download k1 specific games. With build.prop mods I can however use the grid app. I'm missing something. If I sdeload the apps, they work fine. Any help is appreciated.
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Quite a few. There's the build fingerprint, there are also all the permissions XMLs (/system/etc/permissions IIRC - I don't have access to my usual reference sources atm.)

I think the easiest way for you would be to enable all asps on the play stir. If you do a Google search there is a walk through of how to do it.
Sent from my SHIELD Tablet using XDA Free mobile app

r3zon8 said:
sorry i cant help, but can you explain the build.prop mod? could i copy over the Trine2 apk+data from my Shield tablet to my Samsung tab with a modded build.prop and run the game?
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No, the Trine 2 apk that comes with the shield tablet appears to search for the shield wireless game controller drivers. Even though you don't need the controller to play Trine 2 on the Shield tablet, when on a device without the drivers it simply paints a controller picture over the screen and states its missing. I'm sure it has to do with the game using Nvidia's mapping software for the game when playing with no controller. So without the drivers and overlay software, the game has issues.
That was what I ran in to trying to get it running on my Jetson TK1 (K1 Dev Board).
**Edit**
Editing build.prop allows for tweaks to the system as well as a way to fake a device or build. Tons of info just by googling it. More then I could run through in this thread, sorry.

ShrekOpher said:
I think the easiest way for you would be to enable all asps on the play stir. If you do a Google search there is a walk through of how to do it.
Sent from my SHIELD Tablet using XDA Free mobile app
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To my knowledge there isn't a trick to actually unlock "every" app on Play Store. Most hacks that claim such just involve spoofing a common device such as the nexus 7. This won't allow for K1 specific apps and so forth though. Easy way to test is trying to download Nvidia's face demo on a non Tegra device. If you know a way that you have tested to work, I'm all ears haha. This has been driving me nuts. At least I got a few working.

Related

(Q) Any ideas on market restrictions?

I was wondering if anyone knew what the cause of the apps that don't appear in the market even w/ improved market fix.
I have been trying to see if I can find the common denominator with these apps and I am coming up empty. Trying to create a running thread and identify some apps that don't so I can email the dev to see if there are restrictions present that we can't see. A couple I have noticed that I use daily are.
ADW EX
Dolphin HD (dolphin mini shows up)
Sent from my DROID2 using XDA App
Google has not officially certified the gtab for its use on the Android Market.
romanrish,
I know the feeling. I used to be able to see Launcherpro and even purchased it for my GTablet. Now with the new market (and all the fixes) I can't see it and have no way to tell when it gets an update other than going to the developers web site. BAH!
@Butch I am fully aware that Google has not certified the Gtablet for the market. This is more of a technical discussion. There are checks that are performed to identify what you should see in the market.
One of which is obviously looking at your build fingerprint. Since this action doesn't appear to have any consequences like changing you device ID probably would. I am trying to figure if there is a way to intercept these checks to display a different device w/out editing the build.prop which may cause instability or worse.
Any ideas?
Sent from my DROID2 using XDA App
mmracing said:
romanrish,
I know the feeling. I used to be able to see Launcherpro and even purchased it for my GTablet. Now with the new market (and all the fixes) I can't see it and have no way to tell when it gets an update other than going to the developers web site. BAH!
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FYI: I have the new market and had to do the "Market Fix" (stop Market service, stop Google Framework, clear data on Framework) several times before I could "see" Launcher Pro and ADW...
It eventually worked and I was able to install both via the Market -- and now they show up fine inc. updates...
What I can't see (yet) is the EA Games that were on sale for 99cents...I am only able to see two -- FIFA (bought) and Tetris -- but I'm guessing it is something to do with the rest of the games not being supported on tablets. (I think NFS Shift even states not supported on Samsung Galaxy Tab)
I just tried the build prop from my droid2 for shiggles. It is kinda ballsy, but root explorer backs up your old build prop so I figured what the heck and gave it a shot. It seems that everything is here I haven't found any side effects. This is working great. Any app I was looking for is there now. This is the build fingerprint I used
ro.build.fingerprint=verizon/droid2_vzw/ cdma_droid2/droid2:2.2/VZW/23.20:user/ota-rel-keys,release-keys
Sent from my DROID2 using XDA App
romanrish: Did you have to do anything special post-mod of the build.prop when you changed it to your Droid2 string?
Market fix?

[Q] can you ?

Like most of us, I bought a couple of touchpads. I'm loving the OS, but it lacks apps. I was wondering if its possible to download free paid apps yet ? I would pay for apps but the paid apps are not even that good.
Hmm, I was thinking the the app quality for the touchpad was actually quite high, I'm just leery of spending cash on any apps just to turn around and put android on it.
I put the touchpad in developer mode so I can install anything now. If you guys need help with that I'll make a thread.
Need to install Preware - then you can install all the Homebrew stuff (patches and tweaks) as well as install raw IPK files.
king003 said:
I put the touchpad in developer mode so I can install anything now. If you guys need help with that I'll make a thread.
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Please do. We are all going to need to know this if the app store dies. Also can we capture and archive the ipk files we download from the app store in case we need to reinstall a purchase app without the app store.

[Q] Spoofing an app as tablet form on phone?

So the Battlelog app for android if you are running a tablet lets you use commander mode in the full game (basically play a mini strategy game from anywhere against real pc players) and command from wherever you go.
Would I be able to spoof my nexus 4 into a tablet just to do this without having to buy one?
I am currently running Paranoid Android so this should be possible but I am unable to increase the size of the battlelog app from Hybrid settings.
So when the game comes out in 10 days this should be possible right?
I would love to take Battlefield 4 with me anywhere and command on the go.
If there is a separate tablet apk let me know.
Can anyone please answer this?
Blackbird256 said:
Can anyone please answer this?
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I have not been able to spoof my phone ,but I have found a copy of the OBB data and an apk
Just Google the app and find a trusted source
Keep in mind its going to be kinda small
Or if your rooted which I suppose you are you can use this app http://forum.xda-developers.com/showthread.php?t=2146216

[Completed] [Q] Can someone with knowledge of an app called "GLTools" help me with a problem?

[Q] Can someone with knowledge of an app called "GLTools" help me with a problem?
Hi. I'm having a problem with my GLTools. I installed it and granted it SU permissions, enabled custom settings, optimised GPS settings, etc for Nvidia Shield exclusive games: "Portal" and "Half-Life 2" which runs on the Tegra 4 template, however the app crashes after the Valve logo, as it would without the GLTools app. I have installed the apk and downloaded all the correct data for the apps. How can I get this app to start working correctly with my Tegra apps so they can run on my phone without crashing before they start? I contacted the developer. He was no help. I have an LG Optimus G running on Android 4.1.2. Thanks for your help and have a great day!
P.S. The settings in GLTools that I have tried for both of my apps include: Enable custom settings for this app, optimise GLSL shades, use fake GPU info, use a template (Tegra 4), simple mapbuffer emulation, software VBO emulation, use packed stencil buffer, half-float texture hack, fix FBO attachment sizes, and decode sRGB.
Unfortunately we can't be of much help either. You need to realize that not all apps on play store will work with every device and that is why the app developer may not be able to assist you. There's no magic wand we can wave to make 3rd party apps compatible with every device. You may have to accept whatever games you're playing "as is".
markbencze said:
Unfortunately we can't be of much help either. You need to realize that not all apps on play store will work with every device and that is why the app developer may not be able to assist you. There's no magic wand we can wave to make 3rd party apps compatible with every device. You may have to accept whatever games you're playing "as is".
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Gltools is meant to be compatible with my phone. The developer said that in his email that there are reports that it works on the LG Optimus G and I should look at some device forums, but I couldn't find those forums. There are settings in GLTools that are supposed to help my game become compatible with my phone, that's the point of the app. Someone with knowledge of GLTools would know what settings I should use or special steps I should take to get GLTools to work correctly with my apps. Do you know any steps/settings I can use to make GLTools work with my apps and make them run correctly? If not, do you know any XDA forums I should post my question to? Thanks

Install apps from a device Play Store to another device

Hello, is there an easy way to cross install apps from regular Play Store? I mean, it happens often I'm browsing the Store on my phone and want to install an app to another device (be it another phone, tablet or Nvidia Shield TV), is there an easy way to achieve that? I'd like to avoid opening the Store on the other device, search for the app I just saw and install it; moreover, most of the times I can't actually lay my hands on that other device as, i.e., I'm not home while my other device is. Given the app is compatible to the other device I want to install that on, is opening the Store on my internet browser on the device I'm using, then manually searching for that app and finally installing it on the desired device selecting it from the drop-down menu the only way? Thanks!
Inviato dal mio HTC_2Q4D100 utilizzando Tapatalk
Only really working way I know is by using the browser instead of the Plays Store app.
Since someone already made a Wiki: https://www.wikihow.tech/Install-Apps-Remotely-on-Android
I hope this gives you an idea at least.
Downunder35m said:
Only really working way I know is by using the browser instead of the Plays Store app.
Since someone already made a Wiki: https://www.wikihow.tech/Install-Apps-Remotely-on-Android
I hope this gives you an idea at least.
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teorouge said:
[...]Given the app is compatible to the other device I want to install that on, is opening the Store on my internet browser on the device I'm using, then manually searching for that app and finally installing it on the desired device selecting it from the drop-down menu the only way?[...]
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I know, I wish there was an easier way using the Play Store app on the device I'm browsing the Store from. Thanks anyway!

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