[GAME][2.3][FOSS]Caesar III remake - Android Apps and Games

CaesarIA is an open source remake Caesar III game released by Impressions Games in 1998, it aims to expand the possibilities of the classical city-building simulators and to add new features showing the city life. Now the game work with some OS: Windows, Linux, Mac, Haiku and Android.
I invite you to participate in my project, the game source code you can find on the main page as well as you can download ready builds for different OS. On the following page I estimated the prospective expenses of different people based on a reasonable hourly rate. Also I know that it’s impossible to put some strict deadlines in such creative projects because requirements can be changed, the terms can be shifted or broken as a result the final quality will be worse than you planned before. I’m not a high-qualified game developer, this is bad. But there is good news that I have many successful projects in my portfolio. There are no much differences between developing software or games. For more than 5 years I have been developing the system of divers detect with strict deadlines, with changing requirements, using computer graphics and many other conditionals.
I believe I will success.
But i'm newby, i cann't post links for indiegogo campaign and images
so you can see this here igg .me/at/caesaria-game
video youtube. com/watch?v=FAWDq2_DNkI
project page bitbucket. org/dalerank/caesaria
Thanks all.

Related

Charles Hudson's Six Android Development Challenges (and how to tackle them)

Hey all,
We went to the Yetizen "Android-i-fied" event and learned a ton about building games on Android, but if you happened to miss it, then we did a quick write up of what we learned. We put it below because we hoped that it would help you guys
Now, on to the event!
Charles Hudson kicked off the talk with some choice words:
ANDROID IS HARD!
Charles Hudson was not shy about his experiences building on the Android platform with his game studio, Bionic Panda Games. There was little sugar-coating of the six major challenges that Android developers face, especially when compared to iOS. He did have great suggestions for tackling each one, which we wanted to pass on to you. His six tips are below:
1. Fragmentation
Problem: Unlike the iPhone, there are many types of Android devices, which leads to OS fragmentation, varying screen size and resolutions, and types of hardware. This means that the user experience can vastly differ from user to user. Also, developers can drown themselves in work trying to make their game compatible with everything.
Solution: Charles suggests that you test your game on multiple devices to make sure the user experience can consistent across a sea of devices. He said that he bought old, “well loved” Android phones from resellers to cheaply test his game on each type of hardware. As for OS, if you need to draw a line in the sand and not supporting older OS versions to provide a consistent experience, then do so. According to Ngmoco, which spoke later in the evening, 94% of Android gamers are on 2.1 or above, so you won’t miss many customers by cutting out the troublesome 1.6 and 1.7 versions.
2. Development & Testing
Problem: Because it is so easy to launch new applications and versions on Android - you are essentially just one button away from pushing new versions - developers can sometimes get trigger happy. This can overwhelm users and stop them from updating your game.
Solution: Android users typically don’t update their apps as often as iOS users, so Charles recommended a minimum period of one week between app updates, excepting urgent bug fixes of course. And as we mentioned before, you should test your game on each major type of phone and supported OS version before an update goes live. This can prevent unforseen hiccups and help you avoid those urgent bug fixes.
3. Metrics
Problem: Developers are typically flying totally blind when it comes to the way that users are interacting with their app, especially on Android.
Solution: Look into integrating with an analytics platform that fits your budget. Google Analytics is free, but can be a trickier integration as it isn’t built for mobile. If you are looking for an easier and more mobile-friendly solution, there are mobile game analytics platforms that may be worth the cost such as Flurry and Localytics.
4. Platform Wars
Problem: 23% of all smartphone customers are on iOS devices, and conventional wisdom states that iOS users are more likely to pay for apps and complete in-app purchases than their Android counterparts.
Solution: To paraphrase Charles Hudson, “it is better to build a great game on one platform instead of a mediocre game on two platforms.” Each platform has different capabilities, so focus your resources in building an awesome game on one platform before you worry about iOS. Bionic Panda is an Android only game studio, so Charles clearly practices what he preaches.
5. Distribution & Discovery
Problem: Discoverability on Android depends less on category ranking compared to iOS, and getting Featured on the Android Market is just as difficult as it is on the Apple App Store. Also, Android does not have a united social graph like Facebook or Apple’s Game Center, so it is hard to lean on viral mechanics to acquire users.
Solution: There tends to be higher search activity on Android (as Charles pointed out, “it is Google product”), so make sure your app description is accurate and hits all of the important keywords that users would use to search for a game like yours. Also, he could not stress enough the importance of having a well-designed app icon that draws users in. This icon and your app title are often all the user sees before making his decision to download, so use that space wisely! Also, fortunately for Android developers, Android still allows incentivized installs, so jump on the ad networks such as Tapjoy and Admob to help capture your seed group of users. Assuming you’ve made a compelling app, once you get the seed group of users you should be off and running.
6. Monetization
Problem: It is conventional wisdom that iOS games typically generate more revenue when compared to Android games. Part of the story behind this is that in-app purchases on iOS is much easier than the severely fragmented Android payments.
Solution: Count on an eventual consolidation of payment methods on Android, and Google Payments is a good default because they will always be around. The key with monetization is to provide compelling reasons for users to buy in, and then they will find ways to do so, regardless of the difficulty.

Silvia for Android?

Is this just another Siri clone or is it closer to "AI" (define as you will). Is anyone here involved in this?
http://www.kickstarter.com/projects/cogcode/silvia-for-android
I searched "silvia" and "silvia for android" before posting this thread. If this question or topic has been posted before, or if this is in the wrong place, I apologize.
MichaelHaley said:
Is this just another Siri clone or is it closer to "AI" (define as you will). Is anyone here involved in this?
...
I searched "silvia" and "silvia for android" before posting this thread. If this question or topic has been posted before, or if this is in the wrong place, I apologize.
Click to expand...
Click to collapse
Hi Michael,
Prior to our launch of our SILVIA for Android Kickstarter project this past Friday (May 25th), we have been fairly quiet about SILVIA for Android.
So, you may not find much 3rd party information on SILVIA for Android, at least for a while.
However, we will be happy to answer your questions as best we can.
First off, we think that Siri is a fine product.
Of course, we feel we have something different and unique to offer with our technology, otherwise we would not be doing what we're doing.
We think that our context sensitive conversational approach to the user experience is very compelling for many reasons, and we also think it is an important difference that our technology runs natively on mobile devices.
For developers, we are offering an SDK with a rich API, a graphical content development system, and a runtime engine that will allow developers to create new conversational applications for Android that run right on the device. For smaller developers, this is very important because there is no requirement for additional (and expensive) server infrastructure to host the AI.
We think that another important feature is the compactness and efficiency of our runtime. The average SILVIA for Android end-user application clocks in at about 7 or 8 megabytes on the device, and is efficient enough to run in the background without disrupting the performance of most other applications.
We will continue to release more details for developers over the next few weeks as our Kickstarter campaign progresses.
I hope this information helps.
Right on, looks pretty interesting, hope to see it available soon!
CogCode said:
Hi Michael,
Prior to our launch of our SILVIA for Android Kickstarter project this past Friday (May 25th), we have been fairly quiet about SILVIA for Android.
So, you may not find much 3rd party information on SILVIA for Android, at least for a while.
However, we will be happy to answer your questions as best we can.
First off, we think that Siri is a fine product.
Of course, we feel we have something different and unique to offer with our technology, otherwise we would not be doing what we're doing.
We think that our context sensitive conversational approach to the user experience is very compelling for many reasons, and we also think it is an important difference that our technology runs natively on mobile devices.
For developers, we are offering an SDK with a rich API, a graphical content development system, and a runtime engine that will allow developers to create new conversational applications for Android that run right on the device. For smaller developers, this is very important because there is no requirement for additional (and expensive) server infrastructure to host the AI.
We think that another important feature is the compactness and efficiency of our runtime. The average SILVIA for Android end-user application clocks in at about 7 or 8 megabytes on the device, and is efficient enough to run in the background without disrupting the performance of most other applications.
We will continue to release more details for developers over the next few weeks as our Kickstarter campaign progresses.
I hope this information helps.
Click to expand...
Click to collapse
We are definitely covering SILVIA and this project
http://www.androrev.com/2012/05/31/...-why-she-may-just-be-androids-answer-to-siri/
Developer Update!
Just a quick update, we have some more information for Android developers on our Kickstarter project page.
Unfortunately, due to the low post count, we can't post links yet. But a quick look at the first post in this thread should get you there.
In particular, we think there is some great opportunity for game developers, as our SILVIA Core has already been deployed as a conversational intelligence system in 3D training systems for the US Army. But even casual game and apps developers can quickly integrate SILVIA for Android into their projects.
The SILVIA for Android library can be used directly in just about any native Java or Mono for Android project, but as a bonus for you Unity 3D developers, we will be including a Unity 3D compatible version of our SILVIA for Android runtime library as part of the SDK package.
All the best,
The SILVIA for Android Team
what happened?
Sent from my GT-N7000 using Tapatalk 2

Job Opening: Mobile Application Developer - MOGA| Woodinville, WA

Location: Woodinville, WA
Divison: Consumer Products
Direct Report: TBD
Employment Type: Salaried; Exempt
Qualifications & Experience
5+ years of relevant experience in software development, information systems or equivalent technical environment; minimum 1-year experience in development utilizing Android SDK; iOS and/or WP7 a plus.
Proven experience delivering successful software, including customer-facing mobile applications, preferably game apps currently available via Google Play, Xbox LIVE and/or the App Store.
Solid understanding of in-app analytics and PII best practices.
BA/BS in Computer Science or related field preferred; Interactive Design a plus.
Skills & Traits
Passion for app development, focus on UX/UI, strong project management skills and attention to detail are required.
Proficiency in Java, Android SDK frameworks, XML, web-service technologies, emerging web standards (i.e., HTML 5), analytics tools (i.e., Omniture, Google Analytics).
Ability to plan, drive and complete projects. A thinker and a doer.
Excellent verbal and written communication skills.
Strong problem solving abilities including an ability to influence internal stakeholders.
Ability to take initiative and demonstrate leadership.
Desire to work hard, learn fast, generate ideas and make things happen the best way in a changing environment. Willingness to do whatever it takes to get the job done.
Professional disposition/appearance, and positive attitude and outlook.
Excellent interpersonal and relationship building skills.
Interest in video games a plus.
Duties & Responsibilities
Develop mobile applications for BDA’s Consumer Products division, creating simple interactions for complex functionality.
Work with supervisor and co-workers to prioritize projects, app features and deliverable timelines for maximum business impact.
Manage requirements, documentation, testing and participate in troubleshooting efforts within a highly matrixed organization.
Work with supervisor and creative staff/contractors to drive the process of UI design, apply user tests, specify user flows/screens and direct graphical design within the framework of BDA’s consumer brands, owning the day-to-day execution in the form of design comp reviews, functional reviews with development teams, and presentations to internal stakeholders.
Serve as company-wide mobile app subject matter expert (SME).
Coordinate content delivery with BDA’s consumer packaging teams and websites, including PowerA.com and MUNITIO.com.
Participate in creative brainstorm meetings to provide input for fresh, new ideas, vision and project direction.
Develop and maintain an effective, positive working relationship with other BDA teams and individuals.
Additional marketing responsibilities as assigned by supervisor.
Occasional weekend and evening hours required.
Contact
Melissa
Only local canidates or persons willing to relcoate will be considered (no relocation fee will be paid).
i don't think this is a right section..?
Please read THIS if you would like your job advertised on xda
This is relevant to the Job Board forum

Incredible android application in search of beta testers!

Automatic news summary from many sources on smartphones!
How would it seem to you having automatically on your smartphone a single summary of the news from multiple sources? Unbelievable? Yet, now it seems that not only can it go into practice, but it is also offered freely to all so as to become a part of our everyday life! Its name: NewSum!
Who does it?
SciFY, a not-for-profit organisation which develops cutting-edge information technology to solve real life problems and offers it freely to all, including all design, implementation details and support needed.
What is NewSum?
A really innovative application, NewSum that automatically summarizes information from many sources and combines them in a single text! It is an intelligent summary of all the different information that you would get if you read all the articles from all the sources you visit (or that you would like to have time to visit...). With the use of cutting-edge artificial intelligence technology, news are summarised and all repeated information is not duplicated. All these in a user friendly, tested and effective application.
Why do they do it?
As SciFY puts it: "The goal of this project is to reinforce pluralism in news coverage. Think about it: How can you get the whole picture in your areas of interest, fast? Up to now, in order to be well-informed about what you really want to, you were obliged to visit at least 2-3 different sites/blogs and spend valuable time reading news that are by 80% the same… Newsfeeds, news aggregators are not real solutions: They just group articles, but you still have to do the rest of the job, since you have to visit all the different sources in order to get the information you need (when / if you have the time!). NewSum is on the way to change all this..."
Why is it important to help NewSum?
Indicatively:
it is offered freely to all using open source code and all the support needed.
it promotes pluralism in news coverage by using cutting-edge artificial intelligence technology.
it is developed by an not-for-profit organisation by young volunteers - entrepreneurs.
How you can help in this phase?
The first version is soon to be released and needs testing. SciFY creates now a small group of beta testers, who are going to be the first to have access to the application. Anyone interested to see it in practice can contact SciFY soon by contcting me by PM!
Thank you!

Idea contest for the future development of open source software and operating systems

Dear users of xda developers
Within the context of a research project by the Institute of Technology and Innovation Management at the Helmut-Schmidt-University Hamburg, we are investigating the potential of online communities as an instrument for the prediction of future developments and trends. We are planning to execute an “idea contest” which separates in four phases. We have no financial interests in the ideas. We are only interested how online communities discuss about the future.
THE PROCEDURE
First phase
How will open source software and operating systems look like in the year 2030?
This phase is a brainstorming of the future development open source software and operating systems.
The ideas and concepts should be posted within this thread and be discussed with other users. It doesn’t matter how detailed the concepts or ideas are. There is no right or wrong. Every idea and concept, regardless how farfetched or ‘exaggerated’ will be considered.
Time period for this round: 14 days.
We are looking forward to your discussions!
If you have any questions, just write here in the thread or contact us. We will guide you through the contest!
And now let’s start with phase 1!
@Zeng1987 & @Gideon92
___
@svetius approved
Hey folks, we,
@Zeng1987 and myself, are very eager to hear your ideas and concepts how open soruce software and operating systems look like in 2030!
Best regards,
@Gideon92
Cloud Computing
Hey Guys,
This sounds quite interesting.
I think cloud computing will play an important role for the future and will replace external storages.
In my company everthing is saved and stored in a cloud.
What do you guys think?
---
Qwertz92

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