Google Material Design Library - Frameworks

Hi everyone!
I am looking for google material design lib to show effects as google demos in IO 2014, thank for any help or at least ,some tips build this lib
Thank so much,
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You can get the io source code from their website.They also had a video covering on YouTube.
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Code of the IO 2014 is open source. You can also get the app made by Romain Guy at the same event. Very good stuff to see how material design works in the code.

Related

[APP] First App Using Google App Inventor

Been Using the app inventor for about 2 days now, its simple and hard at the same time LOL (I have no program. Exp.) But since I fell in love with android I had the Idea of creating an app that would preview my music to all and ultimately get them to purchase my music.I have created such app but it is very much a "WIP" the graphics are super dull and the idea was to have a preview and then buy songs all in one place but I can't wrap my head around the process at the moment.
I'm sharing to all (#1 for shameless advertisement) but #2 to get feedback,advice and ideas from the community.
Enjoy,
(Any negative feedback will be taken as constructive criticism)
P.S. Currently no app inventor app can be published to the market.I promise myself and the market not to create any (soundboard,torch apps) but this is another way of getting my music out and I think its a good way despite the primitive app.

[APP][2.3+]TextSpam

Welcome to TextSpam. The app does exactly as the title suggests and sends multiple messages to the target as fast as the device(and carrier) can operate. I created it mainly for personal use to attack my friends(should we have a texting war) but I figured that others might want a similar solution so I put it on the Play Store.
The link to the app is TextSpam
This is my first real app project so please don't be too harsh with the responses, I will try my best to fix issues. That being said, new features and contributions are welcome. I am in senior year in high school so I will most likely be occupied and it might take some time to respond on the forums and acknowledge anyone.
As you can imagine, due to the diversity of devices, it will be difficult to fully support every one as each carrier and custom rom has unique restrictions.
This project is currently under development and will be going open source in the following weeks.
Reserved
Reserved for changelog
2.1: Moved controls to the action bar, some bugfixes, and added indicator telling how many messages are sending.
2: Added a tutorial where the features of the app are explained
1.1: Added a Contact picker to make it easier to select numbers(Only works for Canada and USA numbers for now)
Major UI redesign and new features
1.0.3: Bug Fixes
Reserved for kicks and giggles.
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Love these types of apps lol...thanks
Can you explain what frequency controls? Never really understood it
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Frequency control is the amount of messages that are sent to all the contacts
Sent from my Nexus 7 using xda app-developers app
Sounds just like SMSBomber.
Any chance you can add a feature to mask odd fake the sent from number??

MatCon™ - Material Icon Maker (Mobile Android Asset Studio)

Hi Friends,
I am happy to announce the launch of my 3rd Android App, MatCon™... Please check it out and leave me your comments and reviews here at XDA..
Also please review & rate the app on Play Store... let me know incase of any Bugs (there might be.. as its the initial release) and if you feel the app is helpful... feel free to donate...that will surely encourage me to continue its development.. Thanks in advance..
To report any issue, go to settings--> click on 'click here to contact us' tab --> send me an email...
So what's MatCon™ all about...
MatCon™ allows you to generate Icons for your Android app using Png files, clipart or text within seconds which would have taken a tedious amount of task using other tools, that also from your Android phones and tablets. It works as the famous Android Asset Studio by romannurik.
MatCon™ is a first of its kind on handheld devices. MatCon™ generates the Icons in various DPI (densities) compatible on various android phones. The usage of MatCon™ is not only limited to Developers but also for icon designing for various other platforms. Icons generated using MatCon™ complies with Google's Material Design Standards.
MatCon™ provides tools sufficient tools to generate a full fledged Icons for your Android apps. MatCon™ expects you to innovate and discover newer ways to design icons combining two or more icons into one. MatCon™ is your one stop solution to design icons within seconds.
Check it out -->
Play Store Link
Nice work .. Im testing it now
[email protected] said:
Nice work .. Im testing it now
Click to expand...
Click to collapse
Thank you [email protected] Please test and let me know for any suggestions and improvements...
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[email protected] said:
Nice work .. Im testing it now
Click to expand...
Click to collapse
Any update or suggestions [email protected]? Did u get time to test?
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How you can easily make your own app and earn money

Hey guyz in this video i have shown how ypu can buiod your own app and earn money. In easy way by displaying adds and if u dont want and make it for free for all you can disable adds also its a very simple easy and efficient way of making an app without CODING u just needs to follow these steps and in this video i have not used android studio its a different and easy software
Mod Edit - Removed
Sent from my 2013022 using XDA-Developers Legacy app
Thread closed due to continual vlog promotion.
Thank you.

[NEW] [APP] [1.5+] Xcode Mobile™: an essential iOS and Android Simulator

I have been recently developing an app named Xcode Mobile™ and I think it's time to share it with you. Xcode Mobile™ is a simple but essential iOS and Android simulator. It is compatible with every Android Device, as the minimum API is set to Level 1. You can simulate iOS versions 8.4.1 to 11.0.0 and Android versions 4.4.2 to 8.0.1. It is completely open-source (and of course free), so you can adjust it on your own, as you like. You will find the .apks on the thread's next posts. For updates (Currently Update 2), check my future posts on this thread. If you want to contact me, do not hesitate to ask on: [email protected]
The instructions how to set up and use it can be found on the 8th post (of this thread). Please press "Thanks" if you like my Xcode Mobile™.
[Notes: I had made a simillar thread on 29/3, where I posted a simillar app called "Xcode Mobile", which had permissions' problems. This app here has NO connection with my previous post, rather than the name. My legacy app was made with an online app-creator, while this is made with Android Studio's Developing Tools. A proof is that the legacy app had as Package's Name "io.appetize.dimitriosvl". In contrast, Xcode Mobile™ has as Package's Name: "com.xcode.mobile.dimitriosvl". I can ensure you that my new app contains NO adware or spyware.]
Here is the attatched file:
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What does your app actually do? What do you mean by "simulate iOS and Android"? And why is the attached apk just a wrapper for www.appetize.io?
leepea said:
What does your app actually do? What do you mean by "simulate iOS and Android"? And why is the attached apk just a wrapper for www.appetize.io?
Click to expand...
Click to collapse
Hello Ieepea,
I think that Xcode Mobile is something more than a simple web-site wrapper. The 3 main purposes for developing such an app were:
- Making devices with (very) legacy Android versions have access to appetize.io. I found it impossible to access this site through my old Sony Ericsson Live with Walkman with Android 2.3.4, as several plugins (like e.g. Flash) were missing. So, I made this app for owners of old devices (with Android 1.5 - 2.3.7). This is clear as the app's minimum API is Level 1 (=Android 1.5).
- Even with modern devices like my MLS iq1855, it was very difficult to work with the Emulators, because of the behavior of Android's Stock Browser. I was able to install lots of 3rd-party Browsers, but they were heavier than the Xcode Mobile™'s 2 megabytes.
- Many times, the web-site itself behaves kind of strangely, as it might log you out with no particular reason. However, this problem is solved if you use appetize.io through my app.
If you think that more features should be included, please provide me with ideas. However, you can add features at your own as my app is completely open-source.
P.S.: If you still find the app's existance unreasonable, please look at this link: https://m.apkpure.com/run-ios-on-android/com.iosonandroid.elvincth. This app is similar to Xcode Mobile™, as it also uses the power of appetize.io, but it has never worked.Note that I am neither the developer of the linked app, nor am I advertising it.
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UPDATE 1: VERSION 8.2.8+
-------------------------------------------
Changelog: 1.iOS 11.0.0 Version introduced, 2.iOS 11.0.0 is the default iOS Version now (instead the old 10.3.3), 3.Overall Stability increased, 4.Minor Big Fixes.
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Some screenshots and/or short video will be more convincing.
bnwg said:
Some screenshots and/or short video will be more convincing.
Click to expand...
Click to collapse
Dear bnwg,
Thank you for providing your feedback. Indeed, I am going to make a short video-tutorial to make it easy for users to set up Xcode Mobile™.
Απουσιολόγος
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[VIDEO] HOW TO SET UP AND USE XCODE MOBILE™
-------------------------------------------------------------------
In this video, I show you how to set up for first time and use the Xcode Mobile™'s Emulators.This video applies on Xcode Mobile™ Versions 8.x.x+ (Codename: "OverWarE") and up. To view it, just follow this link:
.
[Note: I use a 10 minuite e-mail for display-only purposes. However, I recommend you used your real e-mail and NOT a short-lasting one. Secondly, this video is NOT public, meaning that you can view it only by following the upper link.]
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UPDATE 2: VERSION 8.4.4+
--------------------------------------------
Changelog: 1.Introducing a brand-new icon (influenced by the Fluent Design), 2.New emoji for offline mode and changelog section, 3.Text improvements on offline mode and changelog section, 4.Overall stability increased, 5.Bug fixes.
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Απουσιολόγος said:
UPDATE 2: VERSION 8.4.4+
--------------------------------------------
Changelog: 1.Introducing a brand-new icon (influenced by the Microsoft's Fluent Design), 2.New emoji for offline mode and changelog section, 3.Text improvements on offline mode and changelog section, 4.Overall stability increased, 5.Bug fixes.
Click to expand...
Click to collapse
Sent from my MLS IQ1855 using XDA Labs
UPDATE 3: VERSION 9.0.6+
---------------------------------------------
Changelog: 1. New, improved icon, 2. Got rid of the html-ware (every component of the app turned into pure Java), 3. New UI which adapts on every device's UI / UX (called MorphiX UI), 4. Decreased the app's size (the installable .apk file is now only about 240Kb), 5. Text imrovements, 6. Bug fixes
Sent from my MLS IQ1855 using XDA Labs
UPDATE 4: VERSION 9.1.9+
---------------------------------------------
Changelog: 1. New emoji (Unicode) included, 2. Made Xcode Mobile™ movable to SD-Card (if available), 3. xml vesrion upgraded from version 1.0 to 1.1, 4. Text imrovements, 5. Bug fixes.
Sent from my MLS IQ1855 using XDA Labs
Your title lured me into clicking this thread and it's what a previous user hinted at:
A wrapper for appetizeIO.
It's misleading because the APP itself doesn't do anything, it relies on the service by AppetizeIO and acts as a wrapper.
Please update the thread and it's description.
Friendly reminder, else I'm reporting for misleading information and inaccuracy.
SaadatM said:
Your title lured me into clicking this thread and it's what a previous user hinted at:
A wrapper for appetizeIO.
It's misleading because the APP itself doesn't do anything, it relies on the service by AppetizeIO and acts as a wrapper.
Please update the thread and it's description.
Friendly reminder, else I'm reporting for misleading information and inaccuracy.
Click to expand...
Click to collapse
Dear SaadatM,
Thank's for your feedback?. Indeed, I was thinking of updating the thread and its description. But the problem here is that I do not know what to change. So, if you like, please point me out what needs to be changed, and I will sure change it as soon as possible. (However, if you think that my app is misleading or it does/worths nothing, please check out the 4th post of on this thread)
Friendly,
Απουσιολόγος
Sent from my MLS IQ1855 using XDA Labs
Απουσιολόγος said:
Dear SaadatM,
Thank's for your feedback. Indeed, I was thinking of updating the thread and its description. But the problem here is that I do not know what to change. So, if you like, please point me out what needs to be changed, and I will sure change it as soon as possible. (However, if you think that my app is misleading or it does/worths nothing, please check out the 4th post of on this thread)
Friendly,
Απουσιολόγος
Sent from my MLS IQ1855 using XDA Labs
Click to expand...
Click to collapse
I read the post, here's the thing though:
Proper app development is mostly done on a regular PC or Mac (in case of iOS development) with Xcode or any IDE. And even if a service like appetizeIO or similar is used, they're accessed via Desktop browsers and not mobile.
The idea is nice, but the productivity value is close to zero due to it just being a wrapper app.
Απουσιολόγος said:
I have been recently developing an app named Xcode Mobile™ and I think it's time to share it with you. Xcode Mobile™ is a simple but essential iOS and Android simulator. It is compatible with every Android Device, as the minimum API is set to Level 1. You can simulate iOS versions 8.4.1 to 11.0.0 and Android versions 4.4.2 to 8.0.1. It is completely open-source (and of course free), so you can adjust it on your own, as you like. You will find the .apks on the thread's next posts. For updates (Currently Update 2), check my future posts on this thread. If you want to contact me, do not hesitate to ask on: [email protected].
The instructions how to set up and use it can be found on the 8th post (of this thread). Please press "Thanks" if you like my Xcode Mobile™.
[Notes: I had made a simillar thread on 29/3, where I posted a simillar app called "Xcode Mobile", which had permissions' problems. This app here has NO connection with my previous post, rather than the name. My legacy app was made with an online app-creator, while this is made with Android Studio's Developing Tools. A proof is that the legacy app had as Package's Name "io.appetize.dimitriosvl". In contrast, Xcode Mobile™ has as Package's Name: "com.xcode.mobile.dimitriosvl". I can ensure you that my new app contains NO adware or spyware.]
Click to expand...
Click to collapse
My prayers are with you.

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