Related
I have a question, I recently installed an OpenGL pack --- and modified my registry in order to allow Mobile Shell 3 to use 3D for the carousel. The problem is that the images/previews aren't fitting in a way.
Also, the 3D email, the 'previews' seem to be too low..
Here is a link to a picture of the carousel in 3D Mode.
http://twitpic.com/juf6l
Is this a simple problem, or is the 'resolution' defined in the libgles dll?
---
It looks like it would work just fine with a higher res, like 640x320 or something...
Hi,
Android platform is growing and more and more people are using an android phone or an android tablet. Some of painting/art dedicated applications are still in development and sometimes there are no equivalent, compared to iphone/ipad app sets.
What are your experiences on the android platform and what applications, do you use for game/entertainment/education or daily work as an artist or art lover ?
Any suggestions to enrich this topic is welcome. Its main objective is to have a panorama of "Art" dedicated apps for the android platform. Thanks for your contributions
============================
List of applications with links & descriptions from android market (a google spreadsheet could be edited if useful):
Digital Canvas (paint/painting/editing/sketching/drawing...):
Canvas
"Android's best painting and editing suite!"
Magic Doodle
"The sketching, drawing and painting application with full features for beginners, advanced users and professionals."
Magic Marker
"MagicMarker is a simple touch-paint program for writing and drawing neon-style on a black background."
PaintJoy
"A cute touch-paint app for you and your kids. It has a special "MOVIE" mode to playback your drawing like movie."
SketchBook Mobile
"Autodesk SketchBook® Mobile is a professional-grade paint and drawing application offering a full set of sketching tools and a streamlined and intuitive user interface."
Sketcher
"A fun procedural drawing tool. A port of "Harmony" http://goo.gl/KXJJ"
Exploration / discovery (art galleries/paintings...):
QuintessArt
"QuintessArt is a Museum, an Art Gallery from greatest masters of history."
QuintessArt!!!
(Free)
http://www.appbrain.com/app/quintessart-(ads)/com.masterdevx.quintessart_ads
or
($.69)
http://www.appbrain.com/app/quintessart/com.masterdevx.quintessart
sketchbook mobile express pretty good
Sent from my ADR6300 using XDA App
Magic Doodle Premium
Main features:
- 6 Pencils and 40 art brushes selection and adjustment
- 4 smudge effects
- 6 eraser heads
- Abstract painting
- Symmetrical drawing and painting
- 15 color palettes with premixed colors
- Color wheel with HSV - RGB - HEX editable values
- 3 layers with duplication, transition, mirror flip, image importation, background fill, merge and move
- Last used colors and tools
- Export and share the paintings
- Video replay of the paintings (video actually not exportable)
- 6 canvas sizes
I simply love this program as it really does perform as a digital canvas should.
Sketchbook Mobile as mentioned above is also very good and has similar amounts of brushes and controls.
For users who have a Galaxy Tab though it does not conform to the screen size, you have to use another program named Spare Parts to alter the Apps resolution in order to make it fit correctly.
Updated
============================
List of applications with links & descriptions from android market (a google spreadsheet could be edited if useful):
Digital Canvas (paint/painting/editing/sketching/drawing...):
Canvas
"Android's best painting and editing suite!"
Magic Doodle
"The sketching, drawing and painting application with full features for beginners, advanced users and professionals."
Magic Marker
"MagicMarker is a simple touch-paint program for writing and drawing neon-style on a black background."
PaintJoy
"A cute touch-paint app for you and your kids. It has a special "MOVIE" mode to playback your drawing like movie."
SketchBook Mobile
"Autodesk SketchBook® Mobile is a professional-grade paint and drawing application offering a full set of sketching tools and a streamlined and intuitive user interface."
Sketcher
"A fun procedural drawing tool. A port of "Harmony" http://goo.gl/KXJJ"
Exploration / discovery (art galleries/paintings...):
QuintessArt
"QuintessArt is a Museum, an Art Gallery from greatest masters of history."
Issued you with a vote of thanks for putting this together.
P.S. Many thanks for mine ~ each vote of thanks I receive is transfered into £10 UK pounds for charity.
My nurses are authorized to take £10 out of my wallet when they notice I receive a new vote of thanks.
I know this thread is a few months old now but you might be interested in adding my app Fresco to the list. It's a painting/sketching app for Android that has full layers support and also features filters (e.g. blur, emboss, brightness). See here for more details:
http://forum.xda-developers.com/showthread.php?t=1052925
Sketcher Pro or Sketcher is the best artistic drawing apps.
Here's my little question.
Do you know like this apps? Technical Brushing?
Cuz Sketcher is the good apps but some deficiency
No Brush Size
No Layers
Add the photo but no resize and no remove
Maybe this features porting another apps? Or Sketcher brushes porting another apps? Is that possible?
Or maybe they're suggest like this apps?
Thanks for answer
PEACE
App for artists mobility
App dedicated to worldwide art opportunities for artists and international calls (artists working in all fields of art):
Art Opps (Android version):
play.google.com/store/apps/details?id=art.opps.festivals21.net
Art Opps (Web version):
festivals21.net/artopportunities/
:good:
Which are the best Art apps for Android?
Hi,
Here is a public release of my NeoGeo emulator frontend compatible with GnGeoLibs for android! You'll find attached the full apk for free, but you can buy it from the market if you like my work and want to support me
Here is the market link and description : https://market.android.com/details?id=fr.mydedibox.neodroid
- Download and install neodroid apk AND gngeolibs apk
- Put bios archive (neogeo.zip) inside your roms directory
- Put roms anywhere but in the same directory as your bios file (neogeo.zip)
- Compatible with mame roms format (from "www.rom-world.com" for example)
- Run at full speed on 1GHZ+ devices
- Compatibility should be the same as the GnGeo version 0.8 emulator
GnGeoLibs is based on GnGeo by Mathieu Peponas : http://gngeo.berlios.de/
GnGeoLibs, like GnGeo, is released under the GNU GPLv2 licence: http://www.gnu.org/licenses/gpl-2.0-standalone.html and source code can be requested by pm.
GnGeoLibs use the 68k core from the generator project by James Ponder.
GnGeoLibs use Cyclone 680x0 core by fDave, Reesy & Notaz.
GnGeoLibs use DrZ80 core from Reesy & Flubba.
GnGeoLibs use YM2610 Mame core by Tatsuyuki Satoh.
NeoDroid do not contains any roms and you MUST own the original game before downloading some.
NeoGeo is a registered trademark of SNK PLAYMORE CORPORATION.
libgngeo 1.2 : Download
neodroid 2.0 : Download
2.0
=====
- Fix force close on ICS devices
- Updated to latest gngeo sources ( rev. 6ad2a3d1bba3 )
1.9
====
- Fix library download problem on froyo devices
1.8
===================
- Splitted in two package: neodroid and gngeolibs (if gngeolibs is not present when running NeoDroid, it will redirect to the market link)
- Added save/load state support (with a little bug: it seems that sometime the music is not properly restored in ram)
- Added a compatibility list with roms links search (search button)
- A sound problem should be fixed, the emulator "should" not hang anymore on the NeoGeo logo when loading multiples roms
- No restart on exit emulation anymore, exiting the emulation will bring back to the rom selection list
- Should again fix a problem with the screen aspect ratio (ex. Garou Mark of the Wolves)
- Added progress bar on roms loading
- Problem when using "home" system spotted : be sure to have the bios file "aes-bios.bin" in your neogeo.zip file (still not working very great)
- Added z80 and 68k overlock in preferences (improve neogeo framerate on games like metal slug)
- Fix child roms not working (metal slug 4 plus, Puzzle De Pon! R!)
- Emulation will now pause when in-game menu is showing
- Custom application theme
- Add screenshot preview when touching a rom icon
1.6
================
- fix Breakers Revenge (breakrev.zip) not added to compatibility list
- fix some wrong aspect ratio
1.5
=====
- fix a bug preventing the use of "uni-bios.rom" bios system.
- fix "menu" button blinking when using hardware controller.
- improve controls code again, this also improve famerate.
- prevent launching of incompatible roms (based on roms names).
- TODO: save/load states in the work!
1.4
=====
- Finally, a major problem is fixed in the new rendering code, which should prevent a crash on a large number of devices, but also improve speed. Thanks for all the reports!
1.3
======
- Add the possibility to enable/disable arm asm specific cores (now disabled by default for better compatibility)
- Transparency now also applied to analog stick
- On screen controller can be analog or digital (preferences screen)
- Vibrations can now be disabled (preferences screen)
- Add the possibility to assign the BACK hardware button (should fix xperia play problem)
- Roms compatibility list and screenshots almost done
- Add more information to crash report
1.2
=======
- added bug report by mail, please use the "mail" icon to report crash (restart the application if needed)
- begin to add compatibility list to browsed roms (default color = working, yellow = problem, red = non working)
- begin to add screenshot previews icons
1.1
========
- new and improved on screen controls
- new effects engine (press back in game to bring the menu)
- added 3 new scale mode : original, fit screen, full screen (press back in game to bring the menu)
- improved speed up to 100% on large screen when using the new effect engine (from 30 to 60 fps on galaxy note)
- added hardware buttons mapping in preferences, should work with xperia play and more (need testing and reports)
Good work.
Are you the guy from the psp scene?
Hi,
Yes
Sent from my GT-N7000 using XDA App
Awesome! I still use that emulator on my GO. Can't wait for this.
Wow, Metal Slug! Really looking forward to this. I hope it will have good controls
Me too
Controls are done. It seems to me that i did the best on it but well it will never be like a real controler. Ill add a little gui then were good for a release which should come very soon!
Sent from my GT-N7000 using XDA App
First release uploaded, hope it will work great for you
Hi,
First, you did a great job, thank you !
I've installed it, and when i select a rom it close instantly.
I will try with other roms and bios.
Melchizedeck said:
Hi,
First, you did a great job, thank you !
I've installed it, and when i select a rom it close instantly.
I will try with other roms and bios.
Click to expand...
Click to collapse
Hi Melchizedeck,
you should try neogeo bios and roms from rom-world.com (but not the neogeo ones, the mame ones). I'll try to add debug output on rom loading for next release.
No idea how to set it up, i try to load a rom and it just flashes a screen with the controls for a sec and its back to the rom list
I already have the bios in the same dir as roms
mauaus said:
No idea how to set it up, i try to load a rom and it just flashes a screen with the controls for a sec and its back to the rom list
I already have the bios in the same dir as roms
Click to expand...
Click to collapse
You are maybe trying to load an incompatible rom ?
Cpasjuste said:
You are maybe trying to load an incompatible rom ?
Click to expand...
Click to collapse
I have tried a few... Super sidekicks 1-3 and metal slug x
Works for me! Metal Slug on the go without using my PSPGO! Thanks bro!
no idea what im doing wrong... too late for a refund... please help me!
My roms are zipped and detected, they work fine on pspgo and neorage
No problem for a refund mauaus, just send me your order number.
I did try mslugx.zip and ssideki.zip and both worked here. You should (if you have the time) download neogeo.zip from rom world and mslugx.zip from there too to be sure (the mame version one).
Can i also ask what is your device?
mauaus said:
no idea what im doing wrong... too late for a refund... please help me!
My roms are zipped and detected, they work fine on pspgo and neorage
Click to expand...
Click to collapse
Sent from my GT-N7000 using XDA App
I reeaaaally would rather get it working im sure im doing something stupid on my end ill try downloading from rom world \
Edit: Thanks a lot!! Got it working. Do you by any chance have an idea of how to fix the graphic glitches on the SS series?
Hi, after downloading the rom from rom world (the mame version), i got it working.
Thanks for the tips !
Envoyé depuis mon I9000 utilisant Tapatalk
Where did you get the bios file. Thats all that im missing.
Sent from my SGH-T989 using XDA App
Search for "neogeo.zip" on www.rom-world.com
chib1panda said:
Where did you get the bios file. Thats all that im missing.
Sent from my SGH-T989 using XDA App
Click to expand...
Click to collapse
Sent from my GT-N7000 using XDA App
Hi thanks realy for your good emulator, but please for the next release version can u make a XPERIA PLAY compatibility and key config possibility???
Hi,
here is the first release of my CPS2 emulator for android.
If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" folder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- This product is not affiliated with, nor authorized, endorsed or licensed in any way by Capcom Corporation, its affiliates or subsidiaries. CPS2 games software sold separately. "Capcom" is a registered trademark of Capcom Co. Ltd. All individual games screen shots or audio that are simulated by CPSEmu software are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.
Changelog:
=======
1.4:
Fix a crash on android devices with an OS < 3.0 (Honeycomb)
Joystick/buttons size and position can be configured from preferences ( Android 3.0+ )
1.3:
Joystick/buttons size and position can be configured from preferences
Fix a crash on Android 2.1 when launching a rom
Fix a crash with dialogs when screen orientation changes
Improve previews downloader
Some bug fix
1.2:
fix background borders color (gray > black) on some devices
keep screen on while emulator is running
add switch button to in-game menu
switch kick and punch buttons for 6 buttons games
1.1:
fix a crash when trying to run an unsupported rom
prevent the launch of a clone rom if it's parent is not in the rom directory
fix a crash when trying to assign hardware buttons twice in a row in preferences
fix (probably) problem with hardware key mapping (up/left/right/down)
should add android 3.0+ native compatibility
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future
Click to expand...
Click to collapse
Which CPS2 games are missing?
best emulator I've used on android so far.
I've only tried a handful of games and all ran perfectly on the xperia play.
Will purchase full donate version. no doubt.
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
What games are you running that are slow?
Every rom i've played has been silky smooth.
It's the fastest Emulator that i've tried on my XPlay.
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
great job! is there a way to access the game menu to set the difficulty settings, etc?
egzthunder1 said:
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Click to expand...
Click to collapse
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
BenKranged said:
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Click to expand...
Click to collapse
- I will see to add an option to change the theme (btw: NeoDroid gui is white since a while now)
- Unfortunatly, google now ask developper to not use the "menu" button anymore, so i add to find another way: the menu bar.
- w00t, i see why this is happening for the buttons mapping, i will investigate in this problem and release a fix soon (in a few days)
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
Click to expand...
Click to collapse
- If i'm correct all the CPS2 games are currently supported (except choco which is crap anyway), so i can not add anything else
- I do not own a tablet so i tried to do my best but it's hard! I will maximise the dpad size for tablets. Are the buttons size ok ?
nscxp2005 said:
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
Click to expand...
Click to collapse
No it only support CPS2 games, i will probably take a look but it wont happen in a near future.
mehdi.moha said:
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
Click to expand...
Click to collapse
For now the emulator need to use cached graphics on your device, so it need to read this cache file a lot during emulation. I had no slowdown on my xperia, but i use a 8GB sdcard. I guess your sdcard is a small one or a slow one.
mlbl said:
great job! is there a way to access the game menu to set the difficulty settings, etc?
Click to expand...
Click to collapse
W00t, i did forget to include that (it was planned!), i'll add that for the next release.
Excellent first release so far, looking very forward to making this my go-to CPS emu. Few things i'd like to point out from someone whos been using emulators on android for years. My config is a Touchpad running CM9 @ stock 1.2ghz dual core.
Sound is off. You can tell immediately from the insert coin sound in SSF2T and Vampire Savior, they do not sound accurate.
Games feel laggy. At first when i tried SSF2T, it was incredibly laggy, but then i found how to disable the filter and it was smooth after that, but still had a weird lag to it. The addition of a FPS counter would be excellent to see whats going on.
No support for players 2-4 to be configured in hardware buttons. I have 4 wii remotes + 4 classic controllers + 2 TVC Wii arcade sticks, so i have the ability to get 4-player arcade games going ontop of full 2-player fighter games with full arcade sticks, which i use with Mame4Droid often. Would be a great addition.
Emu runs in compatibility mode in Android 4.0. Instead of the menu button being natively working, it scales everything to fit the screen. It still looks great, but native 3.0+ support would be great.
Otherwise this is a great emu and i am enjoying it quite a bit. I would also love for CPS1 to be emulated at some point as well, to get all 3 major emus (CPS1/2/MVS) done by the same author would be awesome to have everything uniform.
Excellent work and keep it up.
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Cpasjuste said:
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Click to expand...
Click to collapse
The touchpad just has 32 gig of internal storage which is quite fast, no SD card of any kind. Ill update to 1.1!
Edit -
Updated to 1.1, and indeed it is now running natively in 3.0+, no more compatibility mode. Now however, i am running everything non-stretched, and the top bar ontop (touchpad is 4:3 res so gets mostly full screen for CPS2, full screen for console emus like snes/nes) is black and the bar below is grey. I thought something got weird so i switched from stretched, scaled and native, and noticed the background goes from black to grey now, previously on 1.0 it was all black. Due to this, it looked like 2 incorrect levels were displayed on top/bottom when it likely is just a bitmap change to the background causing it.
Otherwise, i think the games are running properly, but the sound being so wrong is making me think it is not running 60fps. Great work so far.
Cpasjuste said:
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
Click to expand...
Click to collapse
Great! Thank you for the answer. I will install 1.1 and I will let you know how it goes.
Edit: ok, I installed 1.1 on my TF and you were somewhat right about the roms.... ironically, the ones that do run are the US clones. I actually have the (EUR) versions (full roms) and they spit out the error I told you earlier, but once I got the US clone file and ran that, it was good....
I think I may have found a bug. The key assignment....
I assigned hardware keys from my TF keyboard and only the Start, Coin, and dpad are being saved. None of the other 6 buttons get saved for some reason. I did it a few times over, turning off the program, etc and still nothing. I did notice that one of the changes you made included a tweak on this, so I am wondering if maybe something else got lost with the fix.
Looking better and MvsC runs like a champ!
hello,
i want to know how can i create best GUIs, visual effects and other designign in android??
means is there any software for designing??
which tool is use to develope application with customized android controlls and layouts>>\\??
thank you... :
If you 're interested in theming check out the guide about rom theming from xda-university
In general the most standard tool for graphics design is photoshop(or gimp)
div3791 said:
hello,
i want to know how can i create best GUIs, visual effects and other designign in android??
means is there any software for designing??
which tool is use to develope application with customized android controlls and layouts>>\\??
thank you... :
Click to expand...
Click to collapse
If you are talking about apps:
1. Android's Holo design guidelines itself provides best theme and GUI and looks really cool, and many popular apps now have adopted them like Whatsapp, Twitter etc.
2. jQuery Mobile also provides another way of design implementation on Android
3. ActionBarSherlock is another library resource for themeing.
Also, there should be even more ...
So I can use lets say Gimp and Inkscape to design my app.. right??