How to install Flash and Java??? - Galaxy Note Pro 12.2 Q&A, Help & Troubleshooting

I've heard this is possible for the Note Pro but cannot find an actual working process for either.
Any luck out there for others?

Agrajag27 said:
I've heard this is possible for the Note Pro but cannot find an actual working process for either.
Any luck out there for others?
Click to expand...
Click to collapse
There's a thread here somewhere on using a hacked flash apk with dolphin and jet pack. Works great. As for Java? No idea.

Working java binaries (runtime environment, not a browser plugin...) were distributed with android apktool:
https://code.google.com/p/apktool/
However since kitkat i cant get it to work.The binaries structure is very messy and it would take some time to catch how to launch java vm in an appropriate way, ie. letting it use associated so libs. Didnt have time yet.
They are also seem to be redistribuded with AIDE app. Didnt checked out that yet, too.
Above may let you execute jar applications from command line.
Browser plugin not available atm.

Um what do you want with java on an android tablet?
Sent from my SM-P600 using XDA Premium HD app

{Diemex} said:
Um what do you want with java on an android tablet?
Click to expand...
Click to collapse
I have several java-based games I play online that are not working now.

I followed the instructions and it works. However, flash playback seems to be slow. Anybody has an idea why?
http://forum.xda-developers.com/goo...-android-4-t2548001/post47958533#post47958533

hajime_android said:
I followed the instructions and it works. However, flash playback seems to be slow. Anybody has an idea why?
http://forum.xda-developers.com/goo...-android-4-t2548001/post47958533#post47958533
Click to expand...
Click to collapse
Because Adobe do not care about Android Flash users.
KitKat version is working at all thanks to community, not to the developer... Adobe depreciated Flash some time ago (a year or something?). It's not optimized, that's it.
It's not a drama after all, as the whole world seems to be switching to HTML5...
PS: you may want to try turning on GPU acceleration in developer options...
PS2: you may also want to try Puffin Browser from Google Play store, which has newer version of flash included (and really works!), however I cannot guarantee if the performance will be better...

Related

[Q] Chrome

Hi, so before i ask let me explain. i came across a honeycomb leak for my sony google tv internet box, I was messing with it and i found the chrome.apk i was able to pass it to my flasdrive. the Asus recognizes it but wont install it. im running stock so if i root will it work or no?
Thanks in adavance
Post it and someone will sure to try to install it.
okay, can you pm on how to post it?? i post every little so i dont know how lol
Ram1500 said:
okay, can you pm on how to post it?? i post every little so i dont know how lol
Click to expand...
Click to collapse
Zip it and the upload it as an attachment, see attachment below
okay thank you, really looking forward to using this on the asus! as it should be way better then stock browser.
Mines rooted... still won't install.
Moved it to the /system/apps directory and still no go.
Tried the /data/apps directory too and still nothing.
Boo, this would be cool if it would work.
you think someone can modified the apk to get it work? atleast on tablets.
It's most likely not going to work because that version of chrome is assumingly optimised for Intel chips and Google TV boxes only at the moment.
It will come for Android devices eventually though
wow that really sucks, it would've been awesome to see it working on tablets.
The built-in browser is essentially Chrome but without plug-in support.
It could be, but chrome is 10x better then the stock browser. everytime I use the stock browser it crashes.
Ram1500 said:
It could be, but chrome is 10x better then the stock browser. everytime I use the stock browser it crashes.
Click to expand...
Click to collapse
by this, do you mean the desktop version? because if it is, then you might be comparing apples and oranges.
but comparing apples to apples, chrome and the stock browser does use the same rendering engines. the actual apps are merely shells for the rendering engine. if you want to try another webkit browser, try dolphin.
and if you want to try something else, try opera (very good browser).
anywho, if you find that the apk doesn't work, i bet it has framework dependencies that are only in that specific version of honeycomb. try uploading the entire rom, and maybe someone might be able to figure out what else it needs.
Sent from my Transformer TF101 using Tapatalk
Thanks for the reply, but no I wasnt talking about the Desktop version that would be even better lol im comparing it to the google tv and the stock on the transformer. i've been using the latest Chrome since I update the unit(Google tv) and it hasnt force close or crash once. it works very well.

[Q] Is there any way to get Adobe Flash to run on the ChaCha?

Sorry if this sounds stupid, but I'd like to ask if anyone has figured out how to run Adobe Flash properly on the ChaCha. I've checked Adobe's website, and no, the ChaCha/Status is not listed as a supported unit. Between Adobe killing off further support for Flash and what seems like so far non-existent updates from HTC (there was supposed to be some sort of secruity flaw on certain HTC Android phones, but I've got no firmware updates from HTC or AT &T on my phone from the Settings of the phone ... I've had the phone since almost the second week it came it in America, where I am) it looks like there will be no official release of Adobe Flash 10 or 11 showing up in the Android Market Place for us ChaCha users. I have tried out .apk files from various websites (probably XDA would have been one ... not sure) and got it to install, but wouldn't display flash like it should, just like the default flash support of the ChaCha, which is very limited. I have been able to play a flash game and some videos over the standard web browser with the default flash, but nothing extra with Adobe Flash. I've tried this with 10 and 11 versions, one for Droid, which is supported for Adobe Flash. The 10 did nothing but install without actually doing anything else, and the 11 took me to an Adobe settings page, but I couldn't navigate it fully as there were parts of the screen cut off and an icon I couldn't click no matter how hard I tried. I am guessing there must be some configuration issues in the internal memory files, or just isn't compatible. I can't root right now as I need to find a shop in Sacramento that can do S-off (can't afford XTC Clip now). As a related note, on standard Nokia and Samsung phones (that aren't smart phones) I have successfully run various J2ME programs that were not intended for the device. I was even able to run a game for the Nokia Series 60 phones on a Samsung BlackJack, which is of course Windows Mobile 6 based, but couldn't play due to the keyboard layout. I have had two Nokia Series 40 phones, one which still works, sort of, the Nokia 6030B. The point of this digression is that I figured there would likely be a way to run Android software not intended for the particular device I have, the ChaCha of course. Oh, and since I mentioned J2ME software, anyone been able to run it on the ChaCha, or any Android device? Just curious.
Ask and you shall recieve: http://www.androidcampus.in/2011/10/adobe-flash-player-102-for-armv6-and.html
Full adobe flash for armv6 devices like ours. Not flash lite but the real thing. It runs out of the box on the SuperOSR rom, but you'll probably need to remove flash lite from a Sense based rom in order for this to work, which ultimately means having to be S-OFF.
Sent from my A810e using XDA Premium App
Thanks!
Much as I suspected ... would need to root. After Christmas I will look around for a repair/mod shop that can S-off with the XTC Clip or reliable clone. There were several operating out of the Westfield Downtown Plaza (Sacramento) but I do not know if they are still there given how barren much of the mall is now. Also I had a Nokia or Samsung 'dumb phone' I wanted a cable for, and ended up getting one that didn't work, with the wrong drivers on a mini disc. Once I do get S-off by this or other means that may come up in the future I will look into the post you mentioned. According to Wikipedia, Arm 6 is supposed be similiar to Arm 7 but with less instruction sets available. I suppose this is why Adobe's official flash app would not be compatible, but there is no reason why some other flash app from homebrew or whatever might not do something better than the default Android flash (well, default if you didn't get a phone with Adobe Flash on there from the get go ... I think those are all higher spec phones, like some of the Motorola Droid phones). This may be for the best anyway, as Adobe has forsaken the mobile phone users of the world as far as flash goes. Hopefully they will keep Acrobat going. That is a good app to have, albeit not as good as on PC (and Mac?). Sorry if I sound newbish, because I am a newb as far as the technical details. Not since my Nokia 3030b have a had a phone with as much independent development as the ChaCha. I could have done more with that Nokia if it only had an SD card slot or a readily available cable for purchase. Oh well. No point in bothering with that now.
awesome...didn't know there are any flash versions out there for arm6...
so are there any news for version 11 of adobe flash player for arm6?
Tried out the download
After installing the modified Adobe Flash 10.1 APK I tried a some from the Marketplace that said Adobe Flash was needed and a couple worked. I also tried a number of Flash videos and Flash sites and got mixed results. Some wouldn't show up but most ran, but slowly (except for sound). Maybe one or two ran right but I think they may have been optimized for mobile devices. I ran some NicoVideo viewers on my phone and only one was actually able to display the video (complete with Nico's unique comments flashing by during the videos). However, it actually downloaded the videos to the SD card, and MoboPlayer already runs FLV files so it's a bit hard to gauge how effective the Adobe Flash would be, or even if it's running. I checked Adobe's Shockwave page and the little animation came up as well as 'you have version 10,1,1,102,54 installed'. The same would later prove true for the regular Adobe Flash page as well. I repeatedly installed and uninstalled the Flash from the list of installed programs on my phone, but am still able to get the same results regardless of whether it was installed or not. I have a feeling some files must have been stored permanently in Root, which I cannot access as I am S-On, but am not quite sure. As the ChaCha does have rudimentary flash support from the get go despite not being a phone officially supported for the Adobe Flash APK, I cannot be certain. Does anyone with an officially supported phone for Adobe Flash 10.1 get similiar results? How about a rooted phone? Also if anyone has successfully gotten Adobe Flash 11 to run on ChaCha let me know if your flash performance improved from 10.1. Of course even an Adobe Flash APK that is fully useful for our ChaChas would only be of limited use, given Java, Silverlight, and various other plugins, scripts, etc. that currently are in use for videos, video games, and online apps, so don't think that you will be able to run anything. Having Adobe Flash working, even on a so-so level, is a big help though. Please post any experiences you may have had with Adobe Flash or basic Android flash players on your phone and any monkeying around you may have done to make it work or work better.
Tried out some .SWF files off line successfully
With Smart SWF Player (would be good player for just watching Shockwave Flash videos, as opposed to .FLV, files, which run fine too but MoboPlayer already does that well, were it not for the ads. Did not see any ad free version for sale in Market) and SWF Player File Viewer (this has an ad free version, but couldn't press any of the keyboard buttons but space ... maybe I need to look more into it) I was able to successfully run flash files, other than FLV which several video players already do, such as MoboPlayer. SWF Player Filer Viewer said that I had not installed the Adobe Flash Plugin, but ran the files anyway. Upon clicking it I was taken to the Android Marketplace, where it pulled up Adobe Flash 11 which of course is not officially compatible with the ChaCha. Thought I would report my findings. It seems hunch in the last post so far seems correct - Adobe Flash is still on the phone, somewhere, based upon what I have been able to do and see thus far, but isn't quite working as well as it ought to. Perhaps Adobe Flash 11 would do things right? By the way, in the official Marketplace one will see an app called 'Flash Player 12' - I have not tried to run it as the same developer also supposedly had Chrome and GTA (like on a PC or PS2) for Android. That seems quite fishy to me.
here Adobe Flash Player 10.3 for ARM6 Processors...
http://dl.dropbox.com/u/23720575/do...d_higher_com.adobe.flashplayer_10.3.186.3.apk
Update: seems like it's not installing....
not sure why
Don't know why your 10.3 did not install. Did you try going to Adobe's Flash plugin site to test it out? If it installed it show your flash version and display an animated banner.
DearestLeader said:
I'd like to ask if anyone has figured out how to run Adobe Flash properly on the ChaCha
Click to expand...
Click to collapse
Yes! Flash 10.2 is running on my HTC ChaCha, I've shared how I did it in a tutorial here: http://forum.xda-developers.com/showthread.php?t=1475575
Root is required, but as you probably know, the XTC clip is no longer required for root. I've added instructions for it all anyway
Currently, there is not a option to run Adobe Flash but a flash edition for BlackBerry is in the performs hopefully this season. Actually, I heard about it at ChaCha as well.
so nice
Usefull question thx

[Q] App to write Android Apps

I want to get into writing android apps but do not have a PC, only a Transfomer original TF101.
Are there any coding apps out there that I can use instead of the SDK / emulators that you use on PC?
I dont mean an app to create/write the code for me, simply an app that allows me to create all the files and write the code needed myself but on the TF instead of on the PC.
Many thanks!!!
Yes............
You could try JavaIDEdroid: https://market.android.com/details?id=com.t_arn.JavaIDEdroid
I do development work on a laptop, and I hate it. Fed up scrolling and tabbing about just to look at a line of code. I recommend a desktop with a decent widescreen. Or maybe hook up that hdmi cable....
This like many questions has been asked so many times that I stop answering so much.
Sent from my Transformer Prime TF201 using Tapatalk
goodintentions said:
Yes............
Click to expand...
Click to collapse
Spidey01 said:
This like many questions has been asked so many times that I stop answering so much.
Sent from my Transformer Prime TF201 using Tapatalk
Click to expand...
Click to collapse
Believe me I tried searching (alot!!) both on XDA and google and really struggled to find them. I guess the search terms are very general so it was hard to hone in.
I'll try that app suggested above, do you guys (or anyone else) have any other suggestions to look at, or can point me to a thread on XDA which has this kind of info in it?
Spidey01 said:
This like many questions has been asked so many times that I stop answering so much.
Sent from my Transformer Prime TF201 using Tapatalk
Click to expand...
Click to collapse
I've never seen any threads on this topic, but would love to find out more.
Care to point us in the right direction?
Tapatalk sucks for searching, be it my posts or the forums in general. Most stuff I have is in Simplenote or my blog, and probably all but setup notes posted on XDA.
The general case: either you use something that doesn't work exactly like the SDK (i.e. Terminal IDE from the Market), or you setup an environment you can run the necessary tools in. I have a Debian stable chroot on my device with JDK, Ant, and Android SDK setup, the only problem is a few programs like render-script support, the emulator, and maybe one core program for doing the usual ant builds (aapt I think).
So you can use the Android SDK almost perfectly fine on device, only thing is you can't make an APK or use the ant build without compiling something from the SDK yourself (and I don't know where the source is, and ASOP is a big ass thing to download now just to run grep). All the pure "Java" parts work and you can run natively by using a real JDK on your device. The Android SDK is like 90-95% pure Java code and doesn't need a GUI to function if you can live that way.
Other wise you're limited to doing things the harder way than just here's the code, make APK and go clickly in a file manager.
You can even make regular Java code that will run on Android+davlik, as long as you don't use things missing from the Android API (like Swing) and know enough about how .java becomes .apk to put it in Dalvik format.
I don't know if Eclipse and the ADT work differently or not, so I have not tried them on device. Yes, you probably could use Eclipse on device if you do the Xvnc+a VNC client but ahem, I don't even like running Eclipse on a hell of a lot more powerful hardware. With a bit of tweaking to use the right SWT, the SDK manager could run its GUI the same way but that's more bother (to me) than using a little command line fu.
For editing code either an Android app or a Linux app can be used. I use vim because I have used it since like '05. Some might prefer e.g. Touchqode.
Something like Terminal IDE is probably best for people that don't understand things but you can't do a "Regular" build like with the Android SDK on a PC.
Oh, and btw if anyone knows where I can find the source for the Android SDK, let me know because I want to get it compiled for my tablet .
Sent from my Transformer Prime TF201 using Tapatalk

[APP] Snex9x for Windows RT

All,
Please find the attached Windows RT native binaries for Snes9x 1.53. Snes9x is a SNES emulator.
http://snes9x.ipherswipsite.com/
I've had to disable a few features, such as OpenGL support and AVI recording. Direct 3D support is still there and I've included the D3D9 runtime in the package. Please don't ask me for ROMs - google is your friend. I've tried a couple roms, seems to be working just fine, but there could be issues lurking as there were lots of compilation warnings.
Also, I don't have an Xbox controller handy so I'm not sure how well that will work.
Cheers!
EDIT: before anyone slams me for the port.. yes I'm aware of "Snes8x" in the app store
bfosterjr said:
All,
Please find the attached Windows RT native binaries for Snes9x 1.53. Snes9x is a SNES emulator.
http://snes9x.ipherswipsite.com/
I've had to disable a few features, such as OpenGL support and AVI recording. Direct 3D support is still there and I've included the D3D9 runtime in the package. Please don't ask me for ROMs - google is your friend. I've tried a couple roms, seems to be working just fine, but there could be issues lurking as there were lots of compilation warnings.
Also, I don't have an Xbox controller handy so I'm not sure how well that will work.
Cheers!
EDIT: before anyone slams me for the port.. yes I'm aware of "Snes8x" in the app store
Click to expand...
Click to collapse
nice job!work well on my surface:good:
thank you nice work!
bfosterjr said:
EDIT: before anyone slams me for the port.. yes I'm aware of "Snes8x" in the app store
Click to expand...
Click to collapse
It's funny, because when you first posted this port I had that thought, but I downloaded it anyway. I have since discovered I cannot freaking play Super Mario with the store version's touch controller... it's just to imprecise (and no feedback) for me to actually have fun playing Mario (i.e. not dying constantly), and unless I'm just missing something, it doesn't seem to support keyboard input. So your port of Snes9x to the rescue! Thank you! I am curious what your motivation was to port it...
domboy said:
It's funny, because when you first posted this port I had that thought, but I downloaded it anyway. I have since discovered I cannot freaking play Super Mario with the store version's touch controller... it's just to imprecise (and no feedback) for me to actually have fun playing Mario (i.e. not dying constantly), and unless I'm just missing something, it doesn't seem to support keyboard input. So your port of Snes9x to the rescue! Thank you! I am curious what your motivation was to port it...
Click to expand...
Click to collapse
open charms bar, settings, there's something in there to enable and disable hardware or touch controls etc.
I guess some people prefer desktop apps to modern UI, that and its always a nice exercise.
domboy said:
... I am curious what your motivation was to port it...
Click to expand...
Click to collapse
I dream of a world where Metro doesn't exist ....
SixSixSevenSeven said:
open charms bar, settings, there's something in there to enable and disable hardware or touch controls etc.
I guess some people prefer desktop apps to modern UI, that and its always a nice exercise.
Click to expand...
Click to collapse
Ahh, charms bar... I was looking in the um, "swipe from the bottom of the screen"...
bfosterjr said:
I dream of a world where Metro doesn't exist ....
Click to expand...
Click to collapse
Works for me... the longer I've had my Surface, the more I prefer the desktop for many things. So thanks again!!
Yeah there Is no Xbox controller support, unfortunately. Very solid port otherwise, thanks for the effort,
Having issues running this on 8.1.
Any suggestions? Just pops up a Windows error.
callmechewy said:
Having issues running this on 8.1.
Any suggestions? Just pops up a Windows error.
Click to expand...
Click to collapse
*facepalm* there are many threads and posts saying how there is no jailbreak for 8.1, this requires the jailbreak, therefore you cant use it. Snes8x is on the windows store though.
SixSixSevenSeven said:
*facepalm* there are many threads and posts saying how there is no jailbreak for 8.1, this requires the jailbreak, therefore you cant use it. Snes8x is on the windows store though.
Click to expand...
Click to collapse
Sorry, it doesn't say anywhere that it requires jailbreak, so I didn't think about it.
I'll start assuming it requires jailbreak if it's not in the Store. Safe enough assumption?
callmechewy said:
Sorry, it doesn't say anywhere that it requires jailbreak, so I didn't think about it.
I'll start assuming it requires jailbreak if it's not in the Store. Safe enough assumption?
Click to expand...
Click to collapse
yes. the idea of the jailbreak is that windows RT will only run apps if they have a digital signature from microsoft, which is not something they are issuing for desktop apps so our apps ports do not have a signature and will not run on windows RT. The jailbreak removed that restriction so it will run desktop apps developed by us (internet explorer, microsoft office and the other apps already on the device being microsoft apps are signed so will run on non jailbroken systems). Only microsoft can sign the apps.
There are a few exceptions, bat scripts can run on RT without a jailbreak, I think powershell scripts are fine too. You can coerce it into playing .swf files too (in metro too actually). Anything else, jailbreak required.
Sadly the exploit the jailbreak used was patched by microsoft in 8.1, why? we don't know. It serves no purpose to lock the desktop in this way and they went right out of their way to change the signature enforcement seemingly just to prevent the jailbreak. I think a few people have hinted at ways to jailbreak 8.1, but so far the idea has been to keep your mouth shut if you have an idea and only share via private means so that microsoft can't patch it until its too late (october when 8.1 goes fully public), as a result I have no idea if there is any progress, officially there is not.
Since the whole point of the jailbreak is to enable running non-"app" software, yes, that's a pretty safe assumption (not perfect - sideloaded apps don't need a jailbreak - but anything that tells you to run an EXE will).
SixSixSevenSeven said:
Sadly the exploit the jailbreak used was patched by microsoft in 8.1
Click to expand...
Click to collapse
This is only kind of true. The kernel exploit itself, the lack of validation on the object pointer on NtUserSetInformationThread subfunction 7, was not fixed. Getting to it was fixed and/or made much harder.
bfosterjr said:
All,
Please find the attached Windows RT native binaries for Snes9x 1.53. Snes9x is a SNES emulator.
http://snes9x.ipherswipsite.com/
I've had to disable a few features, such as OpenGL support and AVI recording. Direct 3D support is still there and I've included the D3D9 runtime in the package. Please don't ask me for ROMs - google is your friend. I've tried a couple roms, seems to be working just fine, but there could be issues lurking as there were lots of compilation warnings.
Also, I don't have an Xbox controller handy so I'm not sure how well that will work.
Cheers!
EDIT: before anyone slams me for the port.. yes I'm aware of "Snes8x" in the app store
Click to expand...
Click to collapse
Do you happen to have the sources and project files available? I'd like to build upon yours and try to integrate with XInput as done by snes8x, specifically CBoxController.c/h, ControllerInput.c/h, etc.
How about buld new 1.55 release for WinRT?
https://github.com/snes9xgit/snes9x
I miss also DMGBoy latest 2.0 version build.

AVD vs real device?

Hey guys, first of all, sorry if I post on the wrong section.
I have aquestion for devs. I'm a student developer and I'm learning to develop for Android. Do you guys think I'd necessarily need an Android device or the Android emulator would be enough(maybe for one year or more). I also like w10 mobile and I don't know what to do.
Thanks!!!!!!
Also another question, I'm a really beginner dev, but I'd like to get involved in community development, hacking etc, what do you guys recommend to me? Where should a beginner like me start from?
I am always running the apps on a real device if I can. This is definetly needed if the app uses for example something like networking because these functions will not be available on an emulator. The main reason however for using a real device is that it runs a lot smoother. The emulator can take a long time to boot up and it can be really laggy when running the app. Also when you are holding the phone on your hand you get to see how the app really looks and feels.
Emulator is ok though if there is nothing else available.
VilleI said:
I am always running the apps on a real device if I can. This is definetly needed if the app uses for example something like networking because these functions will not be available on an emulator. The main reason however for using a real device is that it runs a lot smoother. The emulator can take a long time to boot up and it can be really laggy when running the app. Also when you are holding the phone on your hand you get to see how the app really looks and feels.
Emulator is ok though if there is nothing else available.
Click to expand...
Click to collapse
Thanks for your reply. Well... the emulator is not really slow on latest versions of android studio... but it does start pretty slow. I'll finally use a real device.
On ADV, how can you test GPS, other sensors?
Do you guys think I'd necessarily need an Android device or the Android emulator would be enough(maybe for one year or more)
Click to expand...
Click to collapse
You can use Android Studio emulator and it will work in most cases. Couple recommendations:
1. Select Android version with Google APIs when creating device
2. Install Intel HAXM (you can find it in SDK manager also) - this will really speed up your emulator including loading time
3. Android Studio 2.0 will be released soon and looks like they will improve emulator performance and functionality there.
Of course you may face something wich is not currently works on emulator but you will face this on a real devices too - some features may work different on devices from different manufacturers. But the chance with facing this kind of troubles is very low when you work on common stuff. Also you can take a look to the 3rd party emulators, like Genymotion.
Anyway I prefer to use real device when developing because I can "feel" it
Where should a beginner like me start from?
Click to expand...
Click to collapse
Start with creating some app which will work with some Rest services, display some sort of lists, images, use database to store data. Just think about creating something useful and interesting for you.
---------- Post added at 04:54 PM ---------- Previous post was at 04:50 PM ----------
Cuong Phan said:
On ADV, how can you test GPS, other sensors?
Click to expand...
Click to collapse
You can test GPS using different apps which mocks your location (you can download apk from play store and install it on emulator) or using the terminal:
1. Connect to emulator with "telnet localhost 5554" command. Maybe you will need to change "5554" with another digits - just look at emulator's window title
2. Set location with "geo fix 12.345 67.89" command
What other sensors you need to test?
Used android emulators a lot, but mostly to test different unusual screen resolutions/dpi combinations.
They're ok speedwise, but you'll never get real feel of your app on AVD. And please, don't release anything, that just been tested only on AVD.
Also AVDs are quite good for recording videos of your app UI using screengrabbers on desktop (SSR - Simple Screen recorder is the best for me so far)
As for beginner's project - try to implement little game. I've started with simple rotating cube example from "Hello Android" book , and this little project ended with game with 3M downloads on play store
Android emulator will work when you begin a project.
If you need more tests or make a formal public apk, you can use real devices.
Best way is use both if you have device - use device. Another android versions, resolutions, sizes etc. test on the emulator.
If standard emulator is too slow, you can use genymotion.

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