Hi, I've recently released a game made with Unity, called "Debris Cascade". The goal in this game is to survive as long as possible in the middle of flying space debris. It starts off easy, and gets increasingly more difficult as the clock keeps ticking. The game uses physics, so satellites can collide with each other and lose solar panels and other pieces.
Feedback is welcome, and I'd also like to know what kind of performance are you getting on your device.
The link is below:
https://play.google.com/store/apps/details?id=tk.digitoimigames.debriscascade
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The game has now been updated with Google Play achievements and leaderboards. It also uses immersive mode on KitKat now, so the navigation buttons aren't visible in-game.
Seems interesting game
Will download it today and report back with feedback
Thanks for giving me a new activity while commuting back to home from office :good:
Sounds good Nice work!
Will try it later
I was surprised to see a huge rise in the amount of downloads today, and found out that the game has been reviewed at the XDA-developers frontpage:
http://www.xda-developers.com/android/debris-cascade/
That's certainly a good thing to me. Any feedback is welcome, I'd like to expand further on the idea.
Quite an original idea.
Great Job...
Tried it, find it fun to play...
I little slow at the beginning, scored 107 seconds at the first game, was waiting for the challenge... but definitely fun
Difficulty should go higher a little faster at the beginning...
Physics looks great and you get some surprise thanks to it...
A little inertia to the ship mouvement would be nicer, after all this is space
Great work...
Thank you.
Installed and works flawlessly on a LG G2.
Agree with having a little inertia while you move the ship, should add a bit of "realism" to the game although may be harder to control.
Speaking about control, it's not the easiest or the most responsive game. You have to touch really on the upper or lower side of the screen to move, maybe a sliding control would be better...?
Currently the controls work so that the ship always moves towards the height which you are touching. Maybe increasing the max speed could make it feel more responsive?
Having more inertia (slower acceleration/deceleration?) would indeed make the game a bit too difficult, I think.
Is the debris spawn rate and speed fine, or should that perhaps be tweaked? Maybe having slower objects, but more of them in the beginning.
Also, I'm thinking about adding some kind of collectible objects which will give you score, so that the game wouldn't be only about time.
Yea I just got 42nd
Hello,
Just installed the game from the playstore but it FC's when I try to launch it.
Htc Desire HD
Cm11 - 4.4.4
Sent from my Desire HD using XDA Premium 4 mobile app
Related
Hi reader,
Yesterday I published a game called SliBlo on the android market Since I am a beginning, non-professional programmer I thought it to be a good place to start here and ask for your opinion of the game.
This is the game: SliBlo is short for Sliding Blocks. You have to eliminate all the blocks in the game and have to do this in fewest amount of clicks. All blocks connected to you choose one will disappear if they carry a similar symbol. To make sure you dont waist any clicks, you can slide the blocks! Simply turn the device and the blocks will fall down like they would in a real box in your hand. Use a strategic combination of clicking and rotating to get a nice high score.
Features:
- tutorial
- 4 levels (inc tutorial)
- adapable themes
- statistics bookkeeping (how many degrees you have turned your device, scores etc)
- help page
Will you download SliBlo, give a opinion so that I can improve the game even more and you have a game on your phone that can be played especially when you are board or waiting .
I publish games so that other people can enjoy them, Iam not a professional and work alone, so I problebly my game can not compete with those in the market that are in the top10(0)! But I may dream about it
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Hello, fellow, who is too working alone and dreaming that one day he could maybe compete with the big fish of the market
You game looks amazing, plays amazing and you're, probably, amazing too Really, while it is quite simple, it does look pretty good and works well. And there's something neat about sound of wooden blocks falling on each other. So relaxing.
One thing I've noticed, that the quality of menu letters (Samsung Galaxy Tab 7) and letters of level results is quite bad. If you're using Paint to draw latter ones you should use setAntiAlias to make them smoother.
Good luck!
I didn't enable setAntiAlias indeed! going to put in and publish it with the next update.
Thanks for looking at my app, most often it are these little things that can improve an app
Monster Bubbles are here! Destroy the monsters before they escape.
Swipe your finger over your magic scepter to aim and shoot your enemies. Activate new weapons, get spells and use them to destroy all the evil bubbles.
If you like games like Pang or Puzzle Bobble, you will love Monster Bubbles Curse. This game is a surprising mixture between Pang and Bubble Shoot style games.
Let's see which level you can reach!
Download it from https://play.google.com/store/apps/details?id=com.salamantiga.MonsterBubblesCurse
You can also download the apk file in this link: https://dl.dropboxusercontent.com/u/9040092/monsterDefenseGame-release.apk
Have a look to a video of the game at http://www.youtube.com/watch?v=HLGJjRX_2eM
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I just added a link to the apk file in the main post for the people that has no access to Googleplay
Fantastic!
Thanks for this interesting game.
The bubbles are lovely and kind of tiresome.:laugh:
Thank you noradoor, I'm glad you like it! :laugh:
Good 3D game with big potencial. Super idea. Good luck
I've downloaded and installed the app, it is an interesting game idea. Seems nice enough for something I was goofing around with. I made it to level 4 in a few minutes.
Aiming the wand is a bit... too responsive and unresponsive at the same time. With your finger on the wand, it is easy to move it around slowly but when trying to quickly move, it seems to lag just a bit.
Besides movement, aiming was an issue for me. Perhaps I'm just ignorant of this aiming mechanism, but I couldn't figure out where/what I was aiming at with any confidence. Am I supposed to depend on the "arc of fire" or the "line of sight" along the ground? Perhaps a combo of the two? Hmm.. maybe change the "line of sight" line to a darker color? This way the user can use either/both depending on what they're comfortable with? Using a darker color for the line, de-emphasizes it as the primary aiming method (if that is what it is).
A wand isn't a gun, but perhaps something more like the sniper's red dot (which gets slightly brighter and larger) when a target is within range might work better? Well, some kind of tweak or improved aiming method might be needed.
I'm not sure if it's a standard Android OS usability feature, but I pressed the back button to get out of the game and nothing happened. I would suggest allowing the back button to return the user to the home screen which appears to be SOP. Also, there was a menu (three dots) at the far right which did nothing when pressed. I realize that this last one might be an incomplete feature.
FRANK in the HOLE is a 2D platformer game with controls specially designed for touch screens. Instead of buttons where you have to aim to jump or do actions, there are big invisible areas of the screen where you can push. If you press on the right side your action will perform to the right, and if your press in the left side the hero will go to de left.
This trailer explain it a little bit better:
http://www.youtube.com/watch?v=-7JR79nyJTk
FRANK in the HOLE is the story of a plastic surgeon that, for strange circumstances, has to save the world from total destruction wearing a shower curtain.
The game has 32 main levels. All of them have also 3 coins to collect.
There are google achievements that you will unlock getting the coins and other task and leaderboards for every level, so you can compare your times with the rest of the world.
Also, with every achievement you unlock, and extra will be unlocked too. They can be curiosities like the main character sprite or a death counter, but they also can be 4 extra levels where you have a different goal and all of them with they own leaderboard. After finishing the game, if you collect all the coins you can also unlock 4 extended finals to see what happens after the last sequence.
FRANK in the HOLE is a polished and challenging game that will offer you hours of fun. There is not any in-app purchases and the publicity banner will hide once you start one of the main levels, so it doesn't bother the players.
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Languages: English and Spanish.
Download link: https://play.google.com/store/apps/details?id=com.veryFatHamster.FRANKintheHOLE
You can also use this QR Code to download:
Good, Brutello!
GogaGames said:
Good, Brutello!
Click to expand...
Click to collapse
Thank you I have worked for 3 months on this game.
Hey there!! Funny background story and characters! I also liked the game animations! Perhaps you can work a little bit on the controls! A bit tricky in the beginning! But thumbs up! Good work! :good:
Thank you! The thing about the controls is that they are very different from what we are used to. I have designed them thinking only on touchscreens, so it's normal to feel them a bit tricky at the beginning. I personally can't play with virtual pads, I always miss the button, but this doesn't happen to me when I play my game.
Good work! Yes, in the beginning it was tricky for me too. But it's fun to play.
Funny game with quite weird character. What is that inspired from?
Hello,
Dark Cave Runner is an endless run game type.
What's different to this game, is that, besides the fear for unknown feeling, it provides different features and game play than the current endless run games out there.
I would appreciate if you can download and tell me your opinions via reviews/mails/reply to this post. All opinions will be taken in consideration, and any ideas to improve the game would be greatly appreciated!
Requires Android 2.3.1+
Its available on Android and Windows phone stores currently.
https://play.google.com/store/apps/details?id=com.mkthgames.darkcaverunner
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Have fun!
Hey, nice game. I like runner games and the controls and feel of this one was pretty good.
I did encounter a problem. After a few tries i was stuck on the summary page. The screen darkened a little, but no ad was displayed and i could not continue the game. I closed the app and re-opened it from my taskmanager and the ad had appeared. I could then close it and continue the game.
Other than that i enjoyed the game. Also It would be nice to be able to see my highest score. Think i managed to get around 170
Hi!
I really appreciate your time to test and play Dark Cave Runner!
The problem you faced is indeed produced by ads. The bug will be fixed in the next update, which will come with some new features as well!
Thank you!
Nice runner game, quite like the dark cave setting. As I'm new to this type of game I wasn't aware immediately that you tilt the phone to move left and right haha. Maybe for plebs like me you could put in a quick hint at the very start? It's such a minor point though since I worked it out very quickly anyway.
Hello!
Thanks for taking some time, playing Dark Cave Runner!
I found out that some players may have problems with the sensitivity of the tilt. I will add a hint warning them, on the next update.
Thanks!
Hey man good work on the game runs absolutely fine on my Note 3 silky smooth and the graphics are great. I really like the setting it's a free take! What engine did you use and how long did it take you to make?
Hi man,
Thank you for your kind words! The engine is Unity, and it took like 1 week.
Thanks!
good
We have developed new arcade game Funny Copter and Your feedback is really required to do it better.
Funny Copter 1.0.4 View attachment funny_copter_104.apk
It's also available for install from Google Play https://play.google.com/store/apps/details?id=com.vizi.copter.android
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The task is to fly a helicopter through the maze without hitting anything.
there are almost no coins so their value are high. Ttry to collect all coins.
Controls
Lean left - fly to the left
Lean right - fly to the right
Touch the screen - up
It seems to be easy? Prove it, Pilot helicopter and complete at least 5 levels, and we'll see
The controls all seem decent, and the game works, but a couple things I would suggest changing: make the helicopter move, or at least descend a little bit faster, because it just feels really sluggish. I almost made it to the end of level 3, and then crashed, but I didn't want to start over, because it took so long to get to almost the end, only to fail. Also, everything I see, including the background, reminds me of Mario. You might want to try change that.
Wow!! Its really a very good game. but need some changes. then its best . my brother always excited to download the latest game from Rock App Roll .
thanks a lot
YodatheGIANT said:
The controls all seem decent, and the game works, but a couple things I would suggest changing: make the helicopter move, or at least descend a little bit faster, because it just feels really sluggish. I almost made it to the end of level 3, and then crashed, but I didn't want to start over, because it took so long to get to almost the end, only to fail. Also, everything I see, including the background, reminds me of Mario. You might want to try change that.
Click to expand...
Click to collapse
genejeffreykatzenberg said:
Wow!! Its really a very good game. but need some changes. then its best . my brother always excited to download the latest game from Rock App Roll .
Click to expand...
Click to collapse
Thanks for your review.
We've already scheduled improvements such as guns and gifts which helps you move faster and destroy walls and etc.
Funny Copter video
you also could find funny copter video here
hFunny Copter Video
really nice work