[APP][2.2+] Two Point Height - Android Apps and Games

There are many apps to measure the heights of objects by pointing the camera to the top and bottom of an object. But the one I first tried required one to first point to the bottom of the object and then the top, which is sometimes impossible. (I wanted to measure how high a stomp rocket goes. So first I would need to register the maximum height point and then where the rocket lands.) Moreover, eventually I wanted to have the option to sight objects along the side of the phone rather than with the camera (very hard to catch a small rocket in the sky in the field of view of the camera). Plus, open source is always good.
So I made Two Point Height. Source code is here.

I finally updated the code to work with Android Studio. It now requires Android 3.0, but should work better with newer devices, plus is a bit more user friendly.

I've updated the code to be more user friendly and allow the front camera to be used.

Related

save the animal from ninja new physics based puzzle game on android market

hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN

TomTom US Canada

I'm just downloading it right now. Really excited about TomTom app. This was the only app I really missed on my Infuse 4G
Great app. Offline maps finally.
Sent from my SAMSUNG-SGH-I997 using Tapatalk 2
I got Navigon on iOS and now I am switching to Android I still like it. TomTom is alright.
Sent from my SGH-I747 using xda premium
I haven't used TomTom.
Hope you don't mind me jumping in. Off-line navigation is a subject of great interest to me as I do have a cross country road trip coming up in January. As a result I've been trying out programs.
I have three programs installed in my phone and I have been testing/comparing all three to try to settle on which one I will stick with for off-line use. I've got a spreadsheet of notes... might post it as a review at some time. The three programs are:
Locus Pro (paid $7.00 )
OsmAnd (free)
NavFree (free)
Locus Pro has a ton of features. Complicated but useable. Requires you to be on-line only for as long as it takes to calculate the route (the other two don't require on-line at all). Road labels are small. Road labels disappear when zoom out using vector maps. You can overcome that by downloading tile maps for specific area down to a high zoom level... but if you're looking to cover a wide area such as you night encounter during a cross country trip the tile files would be ridiculously huge.
OsmAnd has somewhat of an elegant interface with lots of features (not as many as Locus, but they're easier to access). But it chokes when you ask it to calculate a route more than 200 miles or so. And road labels are small also.
NavFree is somewhat bare bones. It has the fewest features of the three and missing some features I'd really like.
And yet it is my favorite because of 2 great features:
1 - most readable display. Really striking and easy to read, in both day and night mode.
2 - When zooming out to use the program as a map (for example to see what's 20 miles down the road), the names of the most important roads remain easily visible no matter what zoom level. And you can tap any road to see it's name label. (Locus and OsmAnd don't show most road names if you zoom out to level 13 or beyond... so you can see city names and highways without any names.. and no tap to see name feature.). As a result I can very easily/quickly scroll around while zooming in/out to get a feel for a route/trip/area with NavFree... that's much too frustrating with the other two programs where the road labels disappear when zoomed out.
NavFree has some major missing features:
1 - no ability to force north=up while navigating !!??!! The only choice is that "up" corresopnds to the direction you're driving.
2 - no compass displayed while navigating in the only available mode (up=forward).
Combine 1 and 2 and you are at the mercy of the program while navigating. Tough to get your bearings.
3 - When not navigating, we can force north up. But in this case there is no feature to use the phones compass to tell you which way the car is aligned. I really need that feature when getting started in a strange city from a large parking lot with several entrances... need to orient myself with respect to the map. No tools to do that in NavFree. It only uses car movement and route to orient the car on the screen.
4 - No display of "scale" (one inch = how many miles). Kind of a basic feature for a map.
I have actually built myself a program in Tasker (call it "floating pointer) that displays a pointer floating over the screen to somewhat compensate for deficiencies 1 thru 3 above of NavFree.
The pointer has two user-selectable modes
A - it can point in the direction that my car is pointing on a north-up map (to help me find my way out of parking lots for example). A useful feature same as provided in the other two programs.
B - When navigating in up=north mode, it can figure out which direction is north on that map and point that way (like a compass rose on a rotated map). This compensates slightly for 1 and 2... at least I can mentally figure out what direction I'm traveling in when the phone is navigating in the up=forward mode. If the N arrow points to 9:00 direction, that mean I'm traveling East. If N points to 3:00, I'm traveling West. If N points to 6:00, I'm headed south. Or else just look at the screen and mentally rotate the whole thing so that north arrow is pointing up. Then again it might just be easier to use compass mode (A) as a direct indicator of which direction I'm headed. Then I don't have to mentally rotate the map or reverse East and West... I just have to remember that the direction the compass is pointing acts like a compass indicator of heading and not a compass rose on a rotated map. Either way works. Neither is as good as being able to force north=up.
My floating pointer program is similar to the "floating battery monitor" app that I posted about in the sense that it floats on top of the screen of another program. Unfortunately this one would be tough to turn into an APK for sharing because it uses Python and SL4A which don't get captured in the APK generated by Tasker. So user would need to have Tasker, Python and SL4A installed to run this. (and I'm not sure it's worth all the trouble... still a little clunky... a program that only it's mother would love).
have you looked at sygic, its a good offline gps program. the one thing i dont agree with is the initial app download from the store is free. then you have to buy a license from thier website.

[Q] my revenue from app development = ALMOST NOTHING?!!

Hi,
I've built an app (iMeasureDist) for measuring dimensions of objects with very simple method by just pointing to the base of this object (for example the feet of another person), and simply measure the height by moving from this base to the top .. it also enables measuring the dimensions by moving the phone along the edge you want to measure its length. it also supports measuring large objects like the height of the next building by adding your floor offset into calculations .. it detects the height at which you are holding the phone (absent feature in similar apps).. it gives the user a tool to contain the remote object inside a rectangle and gives the dimensions of this object (e.g. the height of the pyramid and the width of th its base) .. it gives the ability to measure large dimensions also through GPS..I made a free lite version at Google Play and the Full paid version at Amazon..
I put a lot of effort in this app and i got good reviews .. i was full of hope in making a success but the result is almost the opposite .. the app download/sales are almost nothing with average 0.2$ per day for ad-based free version and only 1 download of the paid version on Amazon (till now).. I'm trying to advertise through social media and other ad services but the response of the market is almost dead! i don't know what to do to raise app sales?!
Thanks,

[Q] 3d Space Tracking

I am looking for some input where I can move my phone along a 3d surface (2 way curved surface) which can be displayed on the screen. In some ways it is similar to the google photo sphere where you start by one point and move the phone to match the other points. The surface I am talking about has certain points which I want to be highlighted when the phone is approximately on that location. It would require the user to first calibrate the phone based on a flat surface, and the points in space will be calculated in reference to that location.
Any help would be appreciated
Apoorv Goyal ([email protected])

Shamworld. Your reality.

Hello !
To change the world around you, to make it a better place—everybody dreams about that. This is why a new Shamworld app is now available on Google Play to let you create your version of the augmented reality at particular locations in just few taps! Now not pokemons decide where to appear but you make your ideas real in an augmented world.
Screenshots:
pp.userapi.com/c840432/v840432395/eccf/6bJ_JiGvwgQ.jpg
pp.userapi.com/c639828/v639828486/5599e/zUx9tqLpWZk.jpg
How to work with this app
If you feel that this lovely courtyard nearby really lacks the magic of tenants and some sculptures that you chanced to be passing will really look good with a little twist, then now you can do it right on the spot via your smartphone with the installed Shamworld app. A little left to do—to open the app and wait until your location has been found on the map using Google Maps data. A cute green ant will mark your location. All you need to do is to choose an object you would like to see here and to superimpose it into the camera image. When saving your version of the reality for a particular place, you may also share it with all or some of your friends. They will see your work in the Recommended section and will be able to check it out via the app. Various objects can be selected. There are plenty of ready images and even animated GIFs available in this app! You may choose your image in Gallery or add your own photos, emojis and texts.
youtube.com/watch?v=slIyJ13-wFo
The opportunities for real creators are unlimited! Also, to understand how the app works, you can watch this video
youtube.com/watch?v=Sh6W8V0psCA&t=
Shamworld. Changing the reality
To make sure that the object has been tagged to a specific place, you need to choose an object that does not change its place, shape or color over time. That being said, it is unlikely that you can tag something to a backpack forgotten on a bench or to a cute cat sitting nearby. But it can be done easily with the bench itself. However, the tag might be lost if the bench gets changed or repainted one day but this happens not so often.
Shamworld and the world around you
When walking around the Shamworld map you must have already spotted yellow circles with numbers in it here and there. It indicates the number of objects placed by other app users. You may enjoy their arts and get some inspiration for new objects. There are several practical ways to use the Shamworld app. For example, when you go out of some cafe, you may leave your feedback right on its wall—without getting charged with vandalism. The cafe owner himself may place a creative ad in the app to make sure that no one misses it... 4-inch screen or above, RAM—at least 512 kB, camera—3MP or above, and Android 4.2 or above are required for app users. The better phone you have, the better it will all work for you. You may install the app by clicking Google Play :
mod edit - link added https://play.google.com/store/apps/details?id=com.alex.shamworld&hl=en
English version is available !
pp.userapi.com/c841137/v841137082/2f510/UwL840kNBB8.jpg
pp.userapi.com/c837725/v837725002/6346d/VVS8hc4SPoc.jpg
Regards,
shamworld.com

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