So I have a dinosaur of a smartphone - 600 MHz ARM v6 "ZTE Score" revision 5 single-core CPU, Adreno 200 GPU @ 245 MHz, and just 512 MB of RAM (half of which is used 90% of the time), and Gingerbread (unrooted).
I have gotten these games to run perfectly (at least 60 FPS constantly):
UPDATED
Gensoid 1.6:
1.All Sonics, from Sonic The Hedgehog to Sonic 3 + Sonic & Knuckles.
2.Disney's Aladdin.
3.World of Illusion Starring Mickey Mouse & Donald Duck.
4.All Mortal Kombats, from Mortal Kombat to Mortal Kombat III.
5.Tom and Jerry: Frantic Antics.
6.Vectorman.
7.Mickey & Minnie: Circus.
Snesoid 2.2.4:
1.Super Mario World.
2.Super Mario All Stars.
3.Super Mario World 2: Yoshi's Island.
4.Killer Instinct.
5.Chrono Trigger.
6.Pac-Man 2: The New Adventures.
7.The Legend of Zelda: A Link To The Past.
8.Goof Troop.
9.Disney's Aladdin.
10.Donkey Kong Country 1 & 2.
GBCoid 1.8.6:
1.Ren & Stimpy: Veediots!
2.Sylvester & Tweety: Twouble!
3.Super Mario Land.
4.Super Mario Land 2: 6 Golden Coins.
Gameboid 2.4.7:
1.Legend of Zelda: The Minish Cap.
2.Final Fantasy VI Advance.
3.Mario & Luigi: Superstar Saga.
4.Pokemon Ruby Version.
5.Fire Emblem.
Nesoid 1.6:
1.All Mario Bros. games.
2.Battletoads.
3.Galaga: Demons of Death.
4.Kid Icarus.
5.Castevania.
6.Metroid.
2600 EMU (Atari 2600 emulator):
1.Asteroids.
2.Frogger.
3.Pitfall.
4.Pac-Man.
5.Super Breakout.
These games run, but not at full speed (anything from one quarter of a frame per-second to 60+ FPS):
SuperN64 3.0:
1.Super Mario 64 (goes at an average of 7-12 frames per-second, and can get to almost 20 with the best optimizations possible).
2.Yoshi's Story (almost 8 frames per-second).
3.Mischief Makers (mostly 8-13 FPS, but sometimes as much as 15).
4.Mario Party 1 & 2 & 3 (quite slow; no more than 4 FPS in most areas, but sometimes up to 10).
nds4droid (Nintendo DS emulator - latest version):
1.Plants VS Zombies (nearly 2 FPS all of the time with best optimizations possible).
2.Mario Party DS (almost 1 frame per-second).
3.Mario Kart DS (nearly half a frame per-second).
4.Smackdown VS Raw 2009 (around 1/4 of a frame every few seconds).
FPse (Playstation 1 emulator - quite an old version):
1.Final Fantasy VII (on an even older version of FPse, I've gotten 60 + FPS, and averages around 60 in field and world map, 30-40 in battles (a little more with frameskipping hacks), but sound is bad).
2.Final Fantasy VIII (haven't tried on the aforementioned version of FPse yet, will update the outcome).
3.Final Fantasy IX (same as above).
Do you know what your ARM is capable of? This is what I've squeezed out of mine.
Whenever a PS2 emulator arrives for Android, I'll try and see if I can get a single game to even load on the aforementioned device.
Nice
��Veselov said:
So I have a dinosaur of a smartphone - 600 MHz ARM v6 "ZTE Score" revision 5 single-core CPU, Adreno 200 GPU @ 245 MHz, and just 512 MB of RAM (half of which is used 90% of the time), and Gingerbread (unrooted). I have gotten these games to run perfectly (at least 30 FPS constantly):
Mod edit: Long quote was shortened
Do you know what your ARM is capable of? This is what I've squeezed out of mine.
Whenever a PS2 emulator arrives for Android, I'll try and see if I can get a single game to even load on the aforementioned device.
Click to expand...
Click to collapse
I will try it,
97pedrocas said:
I will try it,
Click to expand...
Click to collapse
You have a ZTE Score, or you mean "I will try emulating all of those games to see if my device can compare"?
Any modern device would wipe the floor with a ZTE Score in nearly any shape or form.
With a Galaxy S4 you could probably emulate plenty of PSX games at roughly full speed (including all of the ones I listed).
That's pretty amazing, because I have a Note II (more than 3x better than a single-core ARM v6 @ 600MHz) and I can't properly emulate Super Mario 64 on N64oid (maybe its the emulator as well?). I never tried FPse, but on ePSXe I can only get FF7 to 15-20 FPS. Those are some amazing performance specs for such a low-end device, unrooted and all. What are your optimizations?
WChav said:
That's pretty amazing, because I have a Note II (more than 3x better than a single-core ARM v6 @ 600MHz) and I can't properly emulate Super Mario 64 on N64oid (maybe its the emulator as well?). I never tried FPse, but on ePSXe I can only get FF7 to 15-20 FPS. Those are some amazing performance specs for such a low-end device, unrooted and all. What are your optimizations?
Click to expand...
Click to collapse
you must not know what your doing cuz I have a phone not much more powerful than what the op described and I am getting almost the same specs with ff7 as you mention using epsxe sure better cpus help and such but if you don't optimize you will never get any thing good out of it
BillyGoat14 said:
you must not know what your doing cuz I have a phone not much more powerful than what the op described and I am getting almost the same specs with ff7 as you mention using epsxe sure better cpus help and such but if you don't optimize you will never get any thing good out of it
Click to expand...
Click to collapse
Yeah, optimization helps (better plugins, enabling full cpu frequency, removing crapware/memory hogging widgets, speed hacks with custom ROMs, etc,). I didn't use custom ROMs, but I used some of the best emulator settings possible, gave the app as much RAM as needed, and pushed for full cpu frequency.
Updated and confirmed
On an older version of FPse for Android, with the exact same specs as listed above, still unrooted and everything, I now have gotten Final Fantasy VII (7) to run at 60 + FPS on the aforementioned device. It's not 100% perfect, as FPS drops to 30-40 in battles and the music is a bit choppy, but for the device mentioned above, this is incredible it even goes so good. It runs better than Super Mario RPG on Snesoid, and Super Mario 64 on any N64 emulator I've tried, even with the best speed hacks possible.
Related
So, with the new Samsung Galaxy on its way (waiting for some carries to get a move on) there (to me) seems to be a possibility to get a PS2 emulator running quite well with the new specs.
1Ghz HummingBird "Cortex A8"
PowerVR SGX540
---{"Samsung Galaxy S’ “Hummingbird” A8 chip will be able to process around 90 million triangle per second. That is compared to the Moto DROID’s 7 mill tri/sec, the Nexus One’s 22 million tri/sec, and the iPhone 3G S’ 28 million tri/sec."}---
---{"In other words, the Samsung Galaxy S will have around 36% the video processing power of a PS3. Hopefully it doesn’t get as hot as a PS3."}---
With this in mind I would think that is it quite possible to run a PS2 emulator on the new Samsung Galaxy S. Not to mention the rumored 1.5Ghz dual core Snapdragon coming to T-mobile either this Christmas season or early next year.
One thing to remember, is that although a PC with say a 3Ghz Dual core with 4Gb ram trying to run a PS2 emulator runs like crap, the architecture of the PC processor and graphics is different form that of consoles, which is why it requires to much to get a smooth play out of it. Cell phones share a very similar structure (from my knowledge at least) to consoles. This to me says that newer android phones should be quite capable of running a PS2 emu.
If you head over to the GLBenchmark website (.com) and look up the result database you will see the Galaxy S at the top (minus a comal naz-10, whatever that is) and if you compare the Galaxy S results with the Droid, Droid X, Droid 2, Iphone 4, you will see that it just rapes each phone by a huge range. I am not sure of playstion 2 specs but I am more then sure the phone should be able to handle it!
Playstion2 specs can be found on wikipedia (will not copy and paste all that info.)
To me it seems like its highly possible, and I would love to play my racing games on the phone (Tokyo Extreme Racer Drift2, TXRD2)
Thoughts and opinions welcome, no bashing (I get this in other forums).
even a 3 Ghz i7 isn't able to emulate a ps2 @fullspeed (depending by the emulated game - sure, there are many playable games - i know that because im interested in emulation and tested many games (search youtube for "frankyfife"). there is many code to translate by the emu, to produce native code for the plattform running on. the ps2 has vector units, the emotion engine, spu and gs which need to be emulated. no way to do this an a 1 Ghz cellphone, even with similar specs or identical main cpu architecture/function.
I really hate to be a nerf herder but if a 1Ghz snapdragon droid can play playstation one games, and the galaxy s with 1Ghz hummingbird and graphics chip that is way more powerful then the droid should be able to handle it fine.
Take for example facts that lead to a hypothesis of power.
Motorola Droid: TI OMAP3430 with PowerVR SGX530 = 7-14 million(?) triangles/sec
Samsung Galaxy S: S5PC110 with PowerVR SGX540 = 90 million triangles/sec
These results are based off SOME facts with SOME uncertainties that leads to a hypothesis. If this is INDEED the case, the galaxy S is ALMOST 7 times more powerful then the droid (6.4xxxxxxxx when 90 is divided by 14). And your saying that it can't handle it without trying? I've seen youtube video's of phones playing playstation games smoothly with little jitterbugging and medium quality sound. Take into account the faster processor and cpu in the galaxy s and you use less resources to play the game, leaving more for sound processing, which in turn will make the ps1 games run perfect (theoretically) and possible ps2 if not DECENT ps2.
EDIT: Not to mention the PS3 running at 250 million triangles/sec, that makes the galaxy s like 38 some % of a ps3!
No, just no. It can't be done with cellphones as @xdaywalkerx said. I have been able to play Guilty Gear and some visual novels on PS2 emulator on my i5 @ 4.00GHz and with 4GB of DDR3 RAM. Unless you find a way to efficiently emulate all the hardware in PS2 it is impossible.
Quintasan said:
No, just no. It can't be done with cellphones as @xdaywalkerx said. I have been able to play Guilty Gear and some visual novels on PS2 emulator on my i5 @ 4.00GHz and with 4GB of DDR3 RAM. Unless you find a way to efficiently emulate all the hardware in PS2 it is impossible.
Click to expand...
Click to collapse
PC Processors and GPUs work completely different then consoles, that's why it takes so much power to even try to squeeze out performance. Phones have the same if not extremely similar processors and gpu's (at least how they are made and how they work).
Running a emulator on a phone is different then a PC. If the droid can run final fantasy and other games from playstation one, then what is the galaxy gonna be able to do with over 6x more graphics processing power?
keep on dreaming
Just stop, it is impossible. It doesn't matter if the architecture is similar, you're still emulating which takes way more resources than the native machine requires.
Sent from my PC36100 using XDA App
namcost said:
PC Processors and GPUs work completely different then consoles, that's why it takes so much power to even try to squeeze out performance. Phones have the same if not extremely similar processors and gpu's (at least how they are made and how they work).
Running a emulator on a phone is different then a PC. If the droid can run final fantasy and other games from playstation one, then what is the galaxy gonna be able to do with over 6x more graphics processing power?
Click to expand...
Click to collapse
You can't just take theoretical numbers like that and simply assume that just because the Hummingbird can crunch out (throwing a random number right here) 15 million polygons/second, it doesn't mean that it can emulate PS2 titles and crunch out 15 million polygons/second emulating a PS2 title.
As xdaywalkerx said, the Emotion Engine is much more difficult to emulate when compared to the PlayStation 1's MIPS R3051. PS2 emulation is not even well done on Windows computers; not necessarily because of the lack of CPU/GPU power, but the difficulty in emulating the titles as well.
Hell, the Droid can't even run every single PS1 title available, even when overclocked.
how about a psp emu? some psp games look and feel like ps2 games.
Maybe possible with very dumbed down graphics and super-low resolution... but then would it look like ps2? Probably not
SNES StarFox and Stunt Race FX don't run full speed on my Galaxy S.
Burnout 3? Vice City? GOW? MGS2? No chance.
But a Sega Saturn emulator...well...
I've seen the captivate run crash bandicoot 3 on psx emu @ full speed with no problems, just lack of control since its touch screen and requires quick reactions.....
It's simply not possible.
I'd say... it won't work. The processor wouldn't even run it...
The GPU would fail.
However,
A psp emulator, could potentially work.
The facts
You see, a standard PSP (not the PSP Go) is overclocked automatically to 333mhz for SOME games... This 333mhz is the maximum. Most games run at 266mhz. To Emulate something you need roughly 4 times the processing power. And for graphics, you also would need a decent GPU.
So processing wise, a PSP emulator for phones is actually very possible. The graphics could possibly be pulled off.
But this would only work on High end phones with a decent enough screensize... e.g. the streak, droid (X) to name a few.
Edit:
Did some research.
Pixel Fill Rate of the PSP's GPU is 664 Megapixels per second, on a high end phone the GPU is around 133 to 250 Megapixels per second. The PSP does 33 Million triangles a second.. Whereas, we'll get possibly 7 to 22 million triangles per second. This shows that even a emulating a PSP entirely would be impossible... However you COULD emulate it. It just never would be full speed..
So if a PSP, won't run perfectly, I'm afraid a PS2 emulator won't.
Synyster_Zeikku said:
Pixel Fill Rate of the PSP's GPU is 664 Megapixels per second, on a high end phone the GPU is around 133 to 250 Megapixels per second. The PSP does 33 Million triangles a second.. Whereas, we'll get possibly 7 to 22 million triangles per second. This shows that even a emulating a PSP entirely would be impossible... However you COULD emulate it. It just never would be full speed..
So if a PSP, won't run perfectly, I'm afraid a PS2 emulator won't.
Click to expand...
Click to collapse
Samsung Galaxy S is rumored to be super powerful compared to the measly droid.
It is also rumored to have 90 million triangles per second.
http://www.androidpolice.com/2010/07/03/samsung-galaxy-s-is-a-beast-runs-quake-3-perfectly/
I hate to be an ass but the PS3 has 250 million triangles per second from what I've seen around the web (rsx chipset?), the psp is no where near that entirely. PS3 runs the RSX chip? or w/e it is, and its said to run 250 million triangles per second, and also seen a comparison (but i don't really believe it) says the 360 does 500 million triangles per second.
"66 million vertices / triangles per second calculated by the Emotion
Engine, and 75 million triangles per second can be drawn by the
Graphics Synthesizer (obviously the EE can only feed 66M per second to
the GS, thus as a result the EE can never overload the GS "
Click to expand...
Click to collapse
"PSP can *calculate* 33 or 35 million vertices / triangles per second
at the full 333 MHz clock frequency, which currently restricted to 222
MHz, so that cuts vertex / triangle rate down by 1/3. so, this
33~35 million per sec is currently at about 22-23 million per sec. at
222 MHz. Remember, this is the amount that can be transformed /
calculated, so you can think of this PSP triangle/sec number as you
would the 66M per sec that Emotion Engine in PS2 does. "
Click to expand...
Click to collapse
http://www.tomshardware.com/forum/33327-13-versus-triangles-second
I still think its possible with newer phones, especially if the dual core 1.5ghz snapdragon comes out @ christmas like its rumored.....
You're confusing two entirely different things.
Yes, high-end Android phones are able to run games that are similar in graphics to the PSP/PS2.
But emulation? Impossible. To emulate a system, you generally need to be at least 3 times as powerful, and that's probably way too little.
If it was this easy, you'd think the people that made the PS2 themselves would be able to emulate it on the PS3.
Lesiroth said:
You're confusing two entirely different things.
Yes, high-end Android phones are able to run games that are similar in graphics to the PSP/PS2.
But emulation? Impossible. To emulate a system, you generally need to be at least 3 times as powerful, and that's probably way too little.
If it was this easy, you'd think the people that made the PS2 themselves would be able to emulate it on the PS3.
Click to expand...
Click to collapse
They did emulate it on the PS3, they took it out on the newer models for god knows what reason. I have the original PS3 from launch and it plays all my PS2 games without a hickup.....
And where do you get this 3x more powerful, if that's the case, my dual core amd 3.0ghz with 4 gig of ram and a 5770 should run ps2 games just fine and it dont, its laggy.
Emulation on a PC is massively different then emulating on a phone. The phones shares more architecture with consoles then actual PC's do, hence why phones are just now hitting the 1ghz and 1.5ghz level. There are already videos of the galaxy s running crash bandicoot 3 with the droid emulator set to 60fps max and it runs perfectly, and I mean PERFECTLY. (except lack of controls). The Galaxy S also runs quake 3 arena perfectly (minus lack of controls, but that one i think can be solved with a simple bluetooth mouse and keyboard?).
Its possible, people just like to write it off..... w/e, I'm done with this website, too many haters with no facts.
namcost said:
They did emulate it on the PS3, they took it out on the newer models for god knows what reason. I have the original PS3 from launch and it plays all my PS2 games without a hickup.....
And where do you get this 3x more powerful, if that's the case, my dual core amd 3.0ghz with 4 gig of ram and a 5770 should run ps2 games just fine and it dont, its laggy.
Emulation on a PC is massively different then emulating on a phone. The phones shares more architecture with consoles then actual PC's do, hence why phones are just now hitting the 1ghz and 1.5ghz level. There are already videos of the galaxy s running crash bandicoot 3 with the droid emulator set to 60fps max and it runs perfectly, and I mean PERFECTLY. (except lack of controls). The Galaxy S also runs quake 3 arena perfectly (minus lack of controls, but that one i think can be solved with a simple bluetooth mouse and keyboard?).
Its possible, people just like to write it off..... w/e, I'm done with this website, too many haters with no facts.
Click to expand...
Click to collapse
Well, emulating process is the same on all architectures - creating virtual machine and "translating it" to be understandable for device's architecture. Of course it's not that simple, but hope you understand . Even if sb wrote PS2 emulator, I doubt it'll have over 5 fps.
Quake 3 is running smooth, because it's running natively (ported engine for ARM and GPU is supporting OpenGL, which quake uses). Maybe PSX is running great on Galaxy S, but even my very old PC with Pentium III 400MHz and geforce 2 mx could run it at full speed
Oh and your PS3 is running PS2 games smooth, because first consoles had PS2's chip inside . They removed it later.
How about you get your facts straight first?
It was on the first batch of PS3s because Sony put some of the PS2s hardware in the PS3, as they couldn't possibly launch without backwards compatibility.
They took the PS2 hardware out later to reduce costs.
Emulation on phones is not "massively different" than PCs, our phones use ARM architecture CPUs, while the PS2 uses MIPS processors for its Emotion Engine.
make an emulator that works and we will buy it. shouldn't be hard since you seem to know a lot about it
Im new to XDA so please read this post
The galaxy tab 3 7.0 is released.Its specs are 1.2GHz Dual Core processor,7inch 1024 by 600 screen TFT,GPU is Vivante GC1000 and its running 4.1 Jelly Bean.Camera are 3.15 MP rear camera and 1.3 MP front camera and it does NOT have flash.It records at 720p.Now the GPU is fairly unknown considering the market is flooded by adreno and PowerVR GPUs.Here are some details of the GPU.
About Vivante GPU Products
Optimized for Google Android apps, Vivante's product portfolio includes performance-leading technologies in 2D/3D GPU, CPC Composition Processors, GPGPU, and vector graphics. Vivante cores leverage a unified driver architecture that is compatible with industry-standard application programming interfaces like OpenGL(R) ES 3.0, desktop OpenGL(R), OpenCL(R), OpenVG(R), Microsoft(R) DirectX(R) 11, WebGL, Google Renderscript / FilterScript, Compute, and other standard APIs. With Vivante technology, mobile devices deliver stunning, high resolution user interface graphics as well as to photos, games, business applications and more.
Robust features built into the GPU cores include:
-- World's Smallest Licensable GPU Core for OpenGL ES 3.0
-- Single/Dual/Quad/Eight GPU Configurations
-- Single Software Stack
-- Battery Optimization
-- Memory Efficiency
-- Support for Heterogeneous Platform Architecture
And some Benchmarks are added.They are compared to the tab 2 7.0.
The latest Galaxy slate comes with GPU Vivante GC 1000, which as the benchmark results confirm, is twice as capable as the PowerVR SGX540 found in the Galaxy Tab 2.So while the CPU performance is probably unchanged, besides the clock difference of 200 MHz, graphics power has seen quite some boost in the latest generation of the Samsung affordable slate.
According to the benchmark results, the Samsung Galaxy Tab 3 is powered by a Marvell PXA986 chipset with 1.2 GHz dual-core Cortex A9 processor. The SoC is not the most impressive in the market, but is still a significant upgrade when compared to the one powering the Galaxy Tab 2.Benchmark results are given on attachments.
And please hit thanks.
Odd thing i noticed the gpu in the tab 3 7" it preforms much better than my galaxy s3 adreno 205. cpu in the s3 crushes the tab though
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
I donno i do notice some lag on some things but i attribute most of that to the slow cpu then again my way of telling was running quadrant on my tab the fps on all the demos is double what my gs3 gets. And samsung fixes the scores they get as best they can.
mirrin said:
I donno i do notice some lag on some things but i attribute most of that to the slow cpu then again my way of telling was running quadrant on my tab the fps on all the demos is double what my gs3 gets. And samsung fixes the scores they get as best they can.
Click to expand...
Click to collapse
Real Racing 3 and Ravenshield 2 runs really fine too!
andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
I didnt play all these games but i played NFS most wanted and it runs smoothly.I also played dead trigger and it also runs smoothly.Real racing good too.
Samsung gave an NVIDIA type GPU on it but gave a pentium type CPU on it.
Just a simple question.
Is Mali-400MP better than vivante gc1000 gpu?
same here
andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
i don't know about other games but i'm having a same issue with in to the dead, well i thought this was gpu issue, but must be compatibility issue.
lol i was about to exchange my galaxy tab
me too
NexusMobileGamer said:
I didnt play all these games but i played NFS most wanted and it runs smoothly.I also played dead trigger and it also runs smoothly.Real racing good too.
Samsung gave an NVIDIA type GPU on it but gave a pentium type CPU on it.
Click to expand...
Click to collapse
I also run NFS games and a a few other "heavy" games with no issue.
I do find I have to clean the Ram a lot though.
On my new tab 210 run all games very fast and without errors
Gesendet von meinem SM-T210R mit Tapatalk 2
bensonhsu2008 said:
Just a simple question.
Is Mali-400MP better than vivante gc1000 gpu?
Click to expand...
Click to collapse
yes if you see that mali 400 is paired with good CPUs.but vivante doesnt get that good of a cpu.it all matters on the cpu.the cpu calculates how many FPS can it pull and the GPU just tries to pull it.if the cpu cannot calculate high FPS whats the point of a good GPU?
Bro have u tried to use Nenamark 2 to check the fps for your device? Because the mali 400mp on my galaxy tab 3 8.0 achived a average of 58 fps, which is not bad considering the price I bought this for
gameloft dungeon hunter 4
don't paly
who have succesfully played Injustice Gods Among Us on SM-T210?? mine closes in first loading screen. it unplayable
Lag on sonic dash
Hello everyone, I installed sonic dash on my sm-t210 but it lags a lot, comparing it to the p3110 or the tab 2 7.0, the tab 2 has no problem running sonic dash. Any suggestions guys? thanks..
this tab is a peace of **** sorry if you can buy it an nexus seven one have nvidia
andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
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is a piece o garbage ,if googlehadnt brick my nexus 7 i will happy ****ing google and mode apx :/ the tab 3 burn my hands the nexus didnt, the games run but no looks like nexus 7 the browsers are slowly all of them in nexus are better. tab 3 600mb of ram using nothing !!! if on a game and go to other game that game close for low memory in nexus i run real racing 3 and go to shadow zone or gangstar rio without problems of low memory.i hope in my **** country came evga tegra note to buy it that table have nvidia tegra 4 that is a gaming fast browser and in nexus 7 i can play gta 4 from my pc with splashtop game thd without lags in this tab i need to comform with splashtop personal ;(
4phoenix said:
is a piece o garbage ,if googlehadnt brick my nexus 7 i will happy ****ing google and mode apx :/ the tab 3 burn my hands the nexus didnt, the games run but no looks like nexus 7 the browsers are slowly all of them in nexus are better. tab 3 600mb of ram using nothing !!! if on a game and go to other game that game close for low memory in nexus i run real racing 3 and go to shadow zone or gangstar rio without problems of low memory.i hope in my **** country came evga tegra note to buy it that table have nvidia tegra 4 that is a gaming fast browser and in nexus 7 i can play gta 4 from my pc with splashtop game thd without lags in this tab i need to comform with splashtop personal ;(
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Wa are ya crying sa loud ?
for that i cry so loud ;(
mythi said:
Wa are ya crying sa loud ?
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hehe cause a week a go i had a nexus 7 and googleupgraded with low battery and the procees of bootloader dont finish cause no battery but i didnt authorice to google for upgrade .i left my nexus in my bed and when i back from work my nexus dont power on so is in apx mode google giveme another but i live in argentina and i dont have access to dollar to send it for that i cry so loud
could this tweaked like adreno?
Galaxy tav 3 inch 7
NexusMobileGamer said:
yes if you see that mali 400 is paired with good CPUs.but vivante doesnt get that good of a cpu.it all matters on the cpu.the cpu calculates how many FPS can it pull and the GPU just tries to pull it.if the cpu cannot calculate high FPS whats the point of a good GPU?
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Hi everyone, i've the galaxy tab 3 inch 7 (3g), i'm very suprised for the performance. I can run modern combat 4 in high quality in 55fps - 60 fps.
Dead trigger 2 and 1 run very fast.
gc vivante 1000 is better than mali 400,because gc vivante 1000 is a dual gpu and he support opengl ES 3.0 (in galaxy tab 3 the extension it's didn't present because the version of OS is jelly bean 4.1.2, and opengl ES 3.0 run only android 4.3+) but don't worry,galaxy tab 3 in all version will receive the kitkat,and i've tested very games (brothers in arms 2,the walking dead and etc),i'm very happy but this gpu suport only extension tegra (high quality in games). Mali 400 is very powerfull but it doesn't suport opengl ES 3.0.
i have the comparison powervr sgx 540 vs gc vivante 1000.
I bought Fujitsu Arrowsx F02E phone last week. Great Japan phone for low price. It works great(Fingerprint sensor exelent and also HUMAN CENTRIC ENGINE). But,
1. When I turn on GPS using 3G network it restarting again and again(GPS work fine with Wifi)
2. Antutu benchmark shows lower score for processor and GPU (Compared with HTC one X(Both has Nvidia tegra 3)) HTC one x has 1.5quad but this phone has 1.7quad . So, why lower score?
3. Asphault 7 not working also(Game opened its Menu is slow and game not started).
Please help me ASAP.
And Can someone please tell me where Can I find custom rom for this?
wkh7777 said:
I bought Fujitsu Arrowsx F02E phone last week. Great Japan phone for low price. It works great(Fingerprint sensor exelent and also HUMAN CENTRIC ENGINE). But,
1. When I turn on GPS using 3G network it restarting again and again(GPS work fine with Wifi)
2. Antutu benchmark shows lower score for processor and GPU (Compared with HTC one X(Both has Nvidia tegra 3)) HTC one x has 1.5quad but this phone has 1.7quad . So, why lower score?
3. Asphault 7 not working also(Game opened its Menu is slow and game not started).
Please help me ASAP.
And Can someone please tell me where Can I find custom rom for this?
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help me plz
I'm thinking of buying one of these for gaming, how's the gaming performance on it? I know demons score thd made my asus tf700t work hard.
Demon's Score THD Japanese Ver is preloaded on the phone (albeit a trial version). It runs good, some frame drops here and there.
Asphalt 7 works fine for me on my F-02E. Also gameplay is rather smooth offscreen at 1080p.
Asphalt 8 works good too, but some occasional frame drops on complex maps.
Shadowgun and DeadTrigger both plays buttery smooth.
Epic Citadel Unreal 3 Benchmark, the F-02E at 1080p on Best Quality setting gets around 30fps - 40fps (Tegra 3 works better on 720p screens, and again lack of optimization from Fujitsu on the software side)
GBA, SNES, PS1, N64 emulator all work great on the phone (after r00t and delete some bloatwarez)
2D games (Fruit Ninja, Doodle Jump, Stupid Test, Jetpack Joyride etc) works flawless in HD.
3D gaming performance of the Tegra 3+ on this F-02E is aroung 1.7x-1.8x slower than the Adreno 320 GPU on my F-06E and my Galaxy S4- i337m
Hi, I have some questions about the best cores in RetroArch emulator.
Which one is better?
PSX: PCSX ReARMed vs Mednafen?
Snes: Snes9x vs Snes9x next vs bsnes?
GBA: VBA-M vs VBA Next?
Sega: Genesis Plus GX vs Picodrive?
DS emu is very slow and ugly? There is no better emulator for android?
Mupen64 Plus there is any way to use hires textures?
What about Sega CD, even with the bios I'm unable to run any games (.iso) ?
There is any way to use anti aliasing in the psx games?
Thanks
There is a problem with Mupen64plus and fps on Shield.
Mario 64 30 fps, zeldas 20 fps, f-zero 60 fps.
I think there is some fps limit in roms, bc zeldas on n64 are limited to 20 fps on the real hardware.
Any fix for that? Same for Mupen64plus AE...
Only reason I am not pulling the trigger yet. I heard that the GPU is pretty mediocre compared to the Snapdragon SoC. Anyone play any games using the DS emulator? How does it run?
Ascertion said:
Only reason I am not pulling the trigger yet. I heard that the GPU is pretty mediocre compared to the Snapdragon SoC. Anyone play any games using the DS emulator? How does it run?
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Plays fine on my honor! Only played the pokemon games. I also run with high quality textures.
I can't tell much difference from the s7 minus the resolution
man i play with drastic on my Honor 4x (mediocre gpu, cpu 1.2ghz x 8) and drastic runs smooth as hell, i cant even imagine how it would run on a honor 8 lol
It runs FFIV and Mario Kart at 100% speed for me. FFIV is kind of my benchmark game as the intro seems to be one of the most demanding DS games.