Galaxy Tab 3 7.0 GPU - Galaxy Tab 3 General

Im new to XDA so please read this post
The galaxy tab 3 7.0 is released.Its specs are 1.2GHz Dual Core processor,7inch 1024 by 600 screen TFT,GPU is Vivante GC1000 and its running 4.1 Jelly Bean.Camera are 3.15 MP rear camera and 1.3 MP front camera and it does NOT have flash.It records at 720p.Now the GPU is fairly unknown considering the market is flooded by adreno and PowerVR GPUs.Here are some details of the GPU.
About Vivante GPU Products
Optimized for Google Android apps, Vivante's product portfolio includes performance-leading technologies in 2D/3D GPU, CPC Composition Processors, GPGPU, and vector graphics. Vivante cores leverage a unified driver architecture that is compatible with industry-standard application programming interfaces like OpenGL(R) ES 3.0, desktop OpenGL(R), OpenCL(R), OpenVG(R), Microsoft(R) DirectX(R) 11, WebGL, Google Renderscript / FilterScript, Compute, and other standard APIs. With Vivante technology, mobile devices deliver stunning, high resolution user interface graphics as well as to photos, games, business applications and more.
Robust features built into the GPU cores include:
-- World's Smallest Licensable GPU Core for OpenGL ES 3.0
-- Single/Dual/Quad/Eight GPU Configurations
-- Single Software Stack
-- Battery Optimization
-- Memory Efficiency
-- Support for Heterogeneous Platform Architecture
And some Benchmarks are added.They are compared to the tab 2 7.0.
The latest Galaxy slate comes with GPU Vivante GC 1000, which as the benchmark results confirm, is twice as capable as the PowerVR SGX540 found in the Galaxy Tab 2.So while the CPU performance is probably unchanged, besides the clock difference of 200 MHz, graphics power has seen quite some boost in the latest generation of the Samsung affordable slate.
According to the benchmark results, the Samsung Galaxy Tab 3 is powered by a Marvell PXA986 chipset with 1.2 GHz dual-core Cortex A9 processor. The SoC is not the most impressive in the market, but is still a significant upgrade when compared to the one powering the Galaxy Tab 2.Benchmark results are given on attachments.
And please hit thanks.

Odd thing i noticed the gpu in the tab 3 7" it preforms much better than my galaxy s3 adreno 205. cpu in the s3 crushes the tab though

How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?

andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
I donno i do notice some lag on some things but i attribute most of that to the slow cpu then again my way of telling was running quadrant on my tab the fps on all the demos is double what my gs3 gets. And samsung fixes the scores they get as best they can.

mirrin said:
I donno i do notice some lag on some things but i attribute most of that to the slow cpu then again my way of telling was running quadrant on my tab the fps on all the demos is double what my gs3 gets. And samsung fixes the scores they get as best they can.
Click to expand...
Click to collapse
Real Racing 3 and Ravenshield 2 runs really fine too!

andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
I didnt play all these games but i played NFS most wanted and it runs smoothly.I also played dead trigger and it also runs smoothly.Real racing good too.
Samsung gave an NVIDIA type GPU on it but gave a pentium type CPU on it.

Just a simple question.
Is Mali-400MP better than vivante gc1000 gpu?

same here
andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
i don't know about other games but i'm having a same issue with in to the dead, well i thought this was gpu issue, but must be compatibility issue.
lol i was about to exchange my galaxy tab

me too
NexusMobileGamer said:
I didnt play all these games but i played NFS most wanted and it runs smoothly.I also played dead trigger and it also runs smoothly.Real racing good too.
Samsung gave an NVIDIA type GPU on it but gave a pentium type CPU on it.
Click to expand...
Click to collapse
I also run NFS games and a a few other "heavy" games with no issue.
I do find I have to clean the Ram a lot though.

On my new tab 210 run all games very fast and without errors
Gesendet von meinem SM-T210R mit Tapatalk 2

bensonhsu2008 said:
Just a simple question.
Is Mali-400MP better than vivante gc1000 gpu?
Click to expand...
Click to collapse
yes if you see that mali 400 is paired with good CPUs.but vivante doesnt get that good of a cpu.it all matters on the cpu.the cpu calculates how many FPS can it pull and the GPU just tries to pull it.if the cpu cannot calculate high FPS whats the point of a good GPU?

Bro have u tried to use Nenamark 2 to check the fps for your device? Because the mali 400mp on my galaxy tab 3 8.0 achived a average of 58 fps, which is not bad considering the price I bought this for

gameloft dungeon hunter 4
don't paly

who have succesfully played Injustice Gods Among Us on SM-T210?? mine closes in first loading screen. it unplayable

Lag on sonic dash
Hello everyone, I installed sonic dash on my sm-t210 but it lags a lot, comparing it to the p3110 or the tab 2 7.0, the tab 2 has no problem running sonic dash. Any suggestions guys? thanks..

this tab is a peace of **** sorry if you can buy it an nexus seven one have nvidia
andreicobey said:
How is your tabs handling gaming? Mine doesn't show much promise.
Into the Dead - runs fast but has stuttering issues when striding to the left or right
Heroes O&C - laggy as hell, almost unplayable (might be due to our connection though)
Turbo Racing League - lagging at some parts of the game
Minion Rush - Before reinstalling, it was a total nightmare, totally unplayable ( <10 fps). After reinstalling, the game runs much better now yet far from perfect due to frequent hiccups (lags, freezes, etc.)
SG: DeadZone - Lagging, but not as much as Heroes O&C
Plague Inc. - Game slows down (fps) as the game progresses
However, other games run fine such as:
Dead Trigger - love the smoothness of this game. Runs perfect.
2Fuse - perfect, too.
Frontline Commando: D-Day - runs ok.
Am I the only one experiencing these problems?
Click to expand...
Click to collapse
is a piece o garbage ,if googlehadnt brick my nexus 7 i will happy ****ing google and mode apx :/ the tab 3 burn my hands the nexus didnt, the games run but no looks like nexus 7 the browsers are slowly all of them in nexus are better. tab 3 600mb of ram using nothing !!! if on a game and go to other game that game close for low memory in nexus i run real racing 3 and go to shadow zone or gangstar rio without problems of low memory.i hope in my **** country came evga tegra note to buy it that table have nvidia tegra 4 that is a gaming fast browser and in nexus 7 i can play gta 4 from my pc with splashtop game thd without lags in this tab i need to comform with splashtop personal ;(

4phoenix said:
is a piece o garbage ,if googlehadnt brick my nexus 7 i will happy ****ing google and mode apx :/ the tab 3 burn my hands the nexus didnt, the games run but no looks like nexus 7 the browsers are slowly all of them in nexus are better. tab 3 600mb of ram using nothing !!! if on a game and go to other game that game close for low memory in nexus i run real racing 3 and go to shadow zone or gangstar rio without problems of low memory.i hope in my **** country came evga tegra note to buy it that table have nvidia tegra 4 that is a gaming fast browser and in nexus 7 i can play gta 4 from my pc with splashtop game thd without lags in this tab i need to comform with splashtop personal ;(
Click to expand...
Click to collapse
Wa are ya crying sa loud ?

for that i cry so loud ;(
mythi said:
Wa are ya crying sa loud ?
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Click to collapse
hehe cause a week a go i had a nexus 7 and googleupgraded with low battery and the procees of bootloader dont finish cause no battery but i didnt authorice to google for upgrade .i left my nexus in my bed and when i back from work my nexus dont power on so is in apx mode google giveme another but i live in argentina and i dont have access to dollar to send it for that i cry so loud

could this tweaked like adreno?

Galaxy tav 3 inch 7
NexusMobileGamer said:
yes if you see that mali 400 is paired with good CPUs.but vivante doesnt get that good of a cpu.it all matters on the cpu.the cpu calculates how many FPS can it pull and the GPU just tries to pull it.if the cpu cannot calculate high FPS whats the point of a good GPU?
Click to expand...
Click to collapse
Hi everyone, i've the galaxy tab 3 inch 7 (3g), i'm very suprised for the performance. I can run modern combat 4 in high quality in 55fps - 60 fps.
Dead trigger 2 and 1 run very fast.
gc vivante 1000 is better than mali 400,because gc vivante 1000 is a dual gpu and he support opengl ES 3.0 (in galaxy tab 3 the extension it's didn't present because the version of OS is jelly bean 4.1.2, and opengl ES 3.0 run only android 4.3+) but don't worry,galaxy tab 3 in all version will receive the kitkat,and i've tested very games (brothers in arms 2,the walking dead and etc),i'm very happy but this gpu suport only extension tegra (high quality in games). Mali 400 is very powerfull but it doesn't suport opengl ES 3.0.
i have the comparison powervr sgx 540 vs gc vivante 1000.

Related

How well do high end games play on your Charge?

I was thinking of buying N.O.V.A. 2, Order and Chaos, and maybe one of those 3-d racing games I'm just not sure how well the Charge can run higher end games, I'm running 1.8.5 Gcharged with Voodoo and the ability to OC(although I haven't yet). Anyone care to comment on the smoothness at which any of these games run(if you've bought any).
Modern Combat 2 runs as well as it possibly can.
Just tested N.O.V.A. and it's perfect! Seems just as smooth as playing on my PSP. Running Humble with Voodoo enabled, not overclocked(1ghz) and actually considering underclocking if it doesn't hurt the gaming performance, gotta save battery life any way I can!
N.O.V.A 2 runs really smooth for me on stock ROM. Also you should try out Samurai Vengeance 2, great game.
Sent from my Charge Stock EE4
SV2 is a pretty fun game! Thanks for the tip, also glad that N.O.V.A. 2 is working, planning on buying that once I beat N.O.V.A.
It's pretty funny, an underclocked Droid Charge runs even the top spec requirement games just as smooth as a phone like the Galaxy SII with its dual core 1.2ghz and 1gb of RAM. haha.
Any game that's out right now on Android should run very well since the Charge's GPU is still pretty high-end and that matters more than having a current-gen dual-core processor. Tegra 2's graphics capabilities aren't really that extraordinary in comparison.
Tegra 3, on the other hand, is a big step up (5x faster than Tegra 2), and at that point we may see games the Charge can't run (well)... but that's not due until the 2nd half of this year.

[Q] Tegra 2 GPU Is Weak??

I've just emailed the folks at Rubicon development complaining that their Great Little War Game (which is a great game btw) is laggy on my ASUS EEE Pad Transformer which is powered by the Tegra 2 SOC when you set the detail to high or ultra. Setting it to medium plays the game smoothly. Some folk posted a review of the game in the Android market praising the game runs smoothly even on his Incredible S which runs on the Adreno 205 GPU. Running the game on high / ultra adds in an excellent water effect which causes the game to slowdown on the Transformer.
I highlighted this to the Rubicon developers and one of them said that while the Tegra 2 CPU is powerful, the GPU isn't as powerful as the Adreno 205 GPU on the Incredible S. I seriously find that really really hard to believe because the benchmark figures here shows that Tegra 2 even beats the PowerVR GPU in Nexus S which is more powerful than the Adreno 205:
http://androidandme.com/2011/03/news/tegra-2-benchmarks-motorola-atrix-4g-vs-lg-optimus-2x/
So I emailed them to see if they can actually optimize it for Tegra 2 because as I understand it, you have to optimize your game for Tegra 2 chipsets in order to make full use of the GPU much like in games such as RipTide GP which has excellent graphics and I dont believe the Adreno 205 could render the water effect that brilliantly.
Could someone shed some light on this?
Update:
Here's what the developers of "Great little war game" have to say about tegra 2 tablets:
We've done just that with v1.0.4 - have a play in the new settings screen.
We've kind done all we can do now tbh, of the 4 different GPU's in Android phones, Tegra 2 comes bottom and its in most of the devices with the biggest screens.
---
Can you believe that? Sounds to me they are getting lazy rather than trying to optimize it for Tegra 2 because right now, they have two modes in the game with the new update - a fast graphics and a best graphics mode. Fast graphics mode appears to set the game resolution at a horrible 640x480 to speed things up but makes things very very ugly with heavy pixelation on tablets. while best graphics uses the native resolution, everything is sharp but slows down on certain larger levels of the game.
I suggested to them to change this to 800x600 when toggling to fast graphics which i believe will reduce the pixelation effect while still maintaining a decent graphics for the player. What do you guys think?
Nexus S should be right about the same hardware as the Galaxy Tab, and I do run RipTide GP at full quality equally smooth on that thing. Tegra 2 is a kinda all around lame chipset, but you really notice the single core when a mail comes in, and the TF keeps you splashing around while the Galaxy stutters badly for a moment... Also no choice on the chipset at the moment if you want a tablet.
Sent from my Transformer TF101 using Tapatalk
AlexTheStampede said:
Nexus S should be right about the same hardware as the Galaxy Tab, and I do run RipTide GP at full quality equally smooth on that thing. Tegra 2 is a kinda all around lame chipset, but you really notice the single core when a mail comes in, and the TF keeps you splashing around while the Galaxy stutters badly for a moment... Also no choice on the chipset at the moment if you want a tablet.
Sent from my Transformer TF101 using Tapatalk
Click to expand...
Click to collapse
Nexus S is powered by the PowerVR GPU - its not the same as the Galaxy Tab at all (i'm referring to the Galaxy Tab 10.1).
And I'm talking about the one they sold one year ago, the 7" Froyo little monster using the same Hummingbird coupled with an SGX 540 that the Nexus S has
Sent from my Transformer TF101 using Tapatalk
AlexTheStampede said:
And I'm talking about the one they sold one year ago, the 7" Froyo little monster using the same Hummingbird coupled with an SGX 540 that the Nexus S has
Sent from my Transformer TF101 using Tapatalk
Click to expand...
Click to collapse
how did you manage to run RipTide GP which is a Tegra only game? I suppose you used something like chainfire 3d? ( I havent tried it tho)
Exactly, Chainfire 3D and the Tegra plugin. No settings changed it just works, exactly like the pinball game. I didn't try any other game.
It requires a lot more power to render a game at 1280x720 than 800x480. As for which SoC is more powerful, I think benchmarks prove that Tegra 2 > Snapdragon S2.
AlexTheStampede said:
Exactly, Chainfire 3D and the Tegra plugin. No settings changed it just works, exactly like the pinball game. I didn't try any other game.
Click to expand...
Click to collapse
I see. cool. but it still doesnt make sense why Rubicon mentioned that the Adreno 205 is more powerful than the Tegra 2.
Killer Bee said:
It requires a lot more power to render a game at 1280x720 than 800x480.
Click to expand...
Click to collapse
this part i totally agree in terms of resolution but to say the Adreno 205 GPU is more powerful than the Tegra 2 GPU is wrong in every sense. Just because a game plays well in 800x480 doesnt make that GPU more powerful than the Tegra 2 GPU which plays game on 1280x800 in tablets. If it were the same resolution in the incredible S i'm pretty sure the game would be just as sluggish or worse.
mlbl said:
Could someone shed some light on this?
Click to expand...
Click to collapse
Assuming the game runs at the Transformer's native resolution, the ULP GeForce would be required to push nearly three times as many pixels as the Adreno 205 in the Incredible S. Consider then that the ULP GeForce is maybe 50% faster in best-case scenarios.
As for Tegra optimizations, all that really is is a proprietary texture format that only Tegra chips can use. It provides a few benefits.. that can already be implemented in OpenGL ES 2.X anyway.
Edit:
Man it obviously took me a long time to type that.. got ninja'd three times over..
mlbl said:
I see. cool. but it still doesnt make sense why Rubicon mentioned that the Adreno 205 is more powerful than the Tegra 2.
Click to expand...
Click to collapse
Just because they are developers, doesn't mean they aren't ignorant of certain hardware.
Sjael said:
Assuming the game runs at the Transformer's native resolution, the ULP GeForce would be required to push nearly three times as many pixels as the Adreno 205 in the Incredible S. Consider then that the ULP GeForce is maybe 50% faster in best-case scenarios.
As for Tegra optimizations, all that really is is a proprietary texture format that only Tegra chips can use. It provides a few benefits.. that can already be implemented in OpenGL ES 2.X anyway.
Edit:
Man it obviously took me a long time to type that.. got ninja'd three times over..
Just because they are developers, doesn't mean they aren't ignorant of certain hardware.
Click to expand...
Click to collapse
Your explanation makes a lot of sense and yep doesn't mean they are developers, they're always right. Its possible they've made a mistake there and just make some assumptions on their own instead of basing off facts.
To begin with, the "Tegra Zone" means quality exactly like say, Amazon AppStore. Example? Galaxy on Fire 2 runs smooth-ish (I'd say 20fps or so) on an iPhone 3G. Not a 3GS. The mighty 600mhz (is it still underclocked to 400?) money printer Apple sold in 2008 with 128mb of ram. But hey, I'm sure the resolution of the screen is low enough to counterbalance the amazing graphics possible only thanks to Nvidia!
Anyway the Galaxy Tab runs at 1024x600 that is closer to the 1280x720 of the TF (the lower bar is 80 pixels, and there isn't any game using those obviously).
Here's what the developers of "Great little war game" have to say about tegra 2 tablets:
We've done just that with v1.0.4 - have a play in the new settings screen.
We've kind done all we can do now tbh, of the 4 different GPU's in Android phones, Tegra 2 comes bottom and its in most of the devices with the biggest screens.
---
Can you believe that? Sounds to me they are getting lazy rather than trying to optimize it for Tegra 2 because right now, they have two modes in the game with the new update - a fast graphics and a best graphics mode. Fast graphics mode appears to set the game resolution at a horrible 640x480 to speed things up but makes things very very ugly with heavy pixelation on tablets. while best graphics uses the native resolution, everything is sharp but slows down on certain larger levels of the game.
I suggested to them to change this to 800x600 when toggling to fast graphics which i believe will reduce the pixelation effect while still maintaining a decent graphics for the player. What do you guys think?
Sjael said:
Just because they are developers, doesn't mean they aren't ignorant of certain hardware.
Click to expand...
Click to collapse
I gotta bump that one up. I'm in a development shop and the majority of the developers wouldn't know what CPU they had if there wasn't a sticker on their laptop.
Understanding software and hardware is a completely different skill set.
Well, could just be gpu optimization. Adreno uses a VLIW5, similar to AMD gpu, with an extra scalar unit, which apparently is hard to develop for, but can yield great results on shader heavy prgrams that are designed for it (or just happen to favor it). The Adreno 205 does outpace the [email protected] in vertex shader heavy benchmarks... and most implementations of snapdragon only use one of its two memory channels! ( because the first is PoP, but thesecond must be off package).
Sent from my Transformer TF101 using Tapatalk
while the Tegra 2 CPU is powerful, the GPU isn't as powerful as the Adreno 205 GPU on the Incredible S.
Click to expand...
Click to collapse
That's the most retarded thing I've ever heard. Rubicon mainly develops for the iOS platform; I'd reckon they are just lazy at optimizing for several different SOCs.
grainysand said:
That's the most retarded thing I've ever heard. Rubicon mainly develops for the iOS platform; I'd reckon they are just lazy at optimizing for several different SOCs.
Click to expand...
Click to collapse
There is another point I didn't address. Adreno 205 is Unified shaders. So is sgx540. Tegra 2, however, is 4 pixel, 4 vertex. So there are definately situations, even entire genres, that would be potentially slower on Tegra 2 compared to what a benchmark would say.
Sent from my Transformer TF101 using Tapatalk
I had bought Great Little War Game 2 weeks ago. But after few minutes of playing I canceled the purchase and refunded. Why? Because of poor optimization for Asus.
I have this game also on Ipad2. It runs smoothly and much better.
Orion66 said:
I had bought Great Little War Game 2 weeks ago. But after few minutes of playing I canceled the purchase and refunded. Why? Because of poor optimization for Asus.
I have this game also on Ipad2. It runs smoothly and much better.
Click to expand...
Click to collapse
generally not just the asus but all the tegra 2 tablets have poor performance for this game
So is the issue that the tegra 2 in some respects is slower or that developers need to write with the way the tegra 2 gpu works in mind?
Sent from my tf101 using xda premium 1.59Ghz

Fujitsu Arrowsx F02E Superp phone

I bought Fujitsu Arrowsx F02E phone last week. Great Japan phone for low price. It works great(Fingerprint sensor exelent and also HUMAN CENTRIC ENGINE). But,
1. When I turn on GPS using 3G network it restarting again and again(GPS work fine with Wifi)
2. Antutu benchmark shows lower score for processor and GPU (Compared with HTC one X(Both has Nvidia tegra 3)) HTC one x has 1.5quad but this phone has 1.7quad . So, why lower score?
3. Asphault 7 not working also(Game opened its Menu is slow and game not started).
Please help me ASAP.
And Can someone please tell me where Can I find custom rom for this?
wkh7777 said:
I bought Fujitsu Arrowsx F02E phone last week. Great Japan phone for low price. It works great(Fingerprint sensor exelent and also HUMAN CENTRIC ENGINE). But,
1. When I turn on GPS using 3G network it restarting again and again(GPS work fine with Wifi)
2. Antutu benchmark shows lower score for processor and GPU (Compared with HTC one X(Both has Nvidia tegra 3)) HTC one x has 1.5quad but this phone has 1.7quad . So, why lower score?
3. Asphault 7 not working also(Game opened its Menu is slow and game not started).
Please help me ASAP.
And Can someone please tell me where Can I find custom rom for this?
Click to expand...
Click to collapse
help me plz
I'm thinking of buying one of these for gaming, how's the gaming performance on it? I know demons score thd made my asus tf700t work hard.
Demon's Score THD Japanese Ver is preloaded on the phone (albeit a trial version). It runs good, some frame drops here and there.
Asphalt 7 works fine for me on my F-02E. Also gameplay is rather smooth offscreen at 1080p.
Asphalt 8 works good too, but some occasional frame drops on complex maps.
Shadowgun and DeadTrigger both plays buttery smooth.
Epic Citadel Unreal 3 Benchmark, the F-02E at 1080p on Best Quality setting gets around 30fps - 40fps (Tegra 3 works better on 720p screens, and again lack of optimization from Fujitsu on the software side)
GBA, SNES, PS1, N64 emulator all work great on the phone (after r00t and delete some bloatwarez)
2D games (Fruit Ninja, Doodle Jump, Stupid Test, Jetpack Joyride etc) works flawless in HD.
3D gaming performance of the Tegra 3+ on this F-02E is aroung 1.7x-1.8x slower than the Adreno 320 GPU on my F-06E and my Galaxy S4- i337m

Emulating perfectly on a 600 MHz ARM v6?

So I have a dinosaur of a smartphone - 600 MHz ARM v6 "ZTE Score" revision 5 single-core CPU, Adreno 200 GPU @ 245 MHz, and just 512 MB of RAM (half of which is used 90% of the time), and Gingerbread (unrooted).
I have gotten these games to run perfectly (at least 60 FPS constantly):
UPDATED
Gensoid 1.6:
1.All Sonics, from Sonic The Hedgehog to Sonic 3 + Sonic & Knuckles.
2.Disney's Aladdin.
3.World of Illusion Starring Mickey Mouse & Donald Duck.
4.All Mortal Kombats, from Mortal Kombat to Mortal Kombat III.
5.Tom and Jerry: Frantic Antics.
6.Vectorman.
7.Mickey & Minnie: Circus.
Snesoid 2.2.4:
1.Super Mario World.
2.Super Mario All Stars.
3.Super Mario World 2: Yoshi's Island.
4.Killer Instinct.
5.Chrono Trigger.
6.Pac-Man 2: The New Adventures.
7.The Legend of Zelda: A Link To The Past.
8.Goof Troop.
9.Disney's Aladdin.
10.Donkey Kong Country 1 & 2.
GBCoid 1.8.6:
1.Ren & Stimpy: Veediots!
2.Sylvester & Tweety: Twouble!
3.Super Mario Land.
4.Super Mario Land 2: 6 Golden Coins.
Gameboid 2.4.7:
1.Legend of Zelda: The Minish Cap.
2.Final Fantasy VI Advance.
3.Mario & Luigi: Superstar Saga.
4.Pokemon Ruby Version.
5.Fire Emblem.
Nesoid 1.6:
1.All Mario Bros. games.
2.Battletoads.
3.Galaga: Demons of Death.
4.Kid Icarus.
5.Castevania.
6.Metroid.
2600 EMU (Atari 2600 emulator):
1.Asteroids.
2.Frogger.
3.Pitfall.
4.Pac-Man.
5.Super Breakout.
These games run, but not at full speed (anything from one quarter of a frame per-second to 60+ FPS):
SuperN64 3.0:
1.Super Mario 64 (goes at an average of 7-12 frames per-second, and can get to almost 20 with the best optimizations possible).
2.Yoshi's Story (almost 8 frames per-second).
3.Mischief Makers (mostly 8-13 FPS, but sometimes as much as 15).
4.Mario Party 1 & 2 & 3 (quite slow; no more than 4 FPS in most areas, but sometimes up to 10).
nds4droid (Nintendo DS emulator - latest version):
1.Plants VS Zombies (nearly 2 FPS all of the time with best optimizations possible).
2.Mario Party DS (almost 1 frame per-second).
3.Mario Kart DS (nearly half a frame per-second).
4.Smackdown VS Raw 2009 (around 1/4 of a frame every few seconds).
FPse (Playstation 1 emulator - quite an old version):
1.Final Fantasy VII (on an even older version of FPse, I've gotten 60 + FPS, and averages around 60 in field and world map, 30-40 in battles (a little more with frameskipping hacks), but sound is bad).
2.Final Fantasy VIII (haven't tried on the aforementioned version of FPse yet, will update the outcome).
3.Final Fantasy IX (same as above).
Do you know what your ARM is capable of? This is what I've squeezed out of mine.
Whenever a PS2 emulator arrives for Android, I'll try and see if I can get a single game to even load on the aforementioned device.
Nice
��Veselov said:
So I have a dinosaur of a smartphone - 600 MHz ARM v6 "ZTE Score" revision 5 single-core CPU, Adreno 200 GPU @ 245 MHz, and just 512 MB of RAM (half of which is used 90% of the time), and Gingerbread (unrooted). I have gotten these games to run perfectly (at least 30 FPS constantly):
Mod edit: Long quote was shortened
Do you know what your ARM is capable of? This is what I've squeezed out of mine.
Whenever a PS2 emulator arrives for Android, I'll try and see if I can get a single game to even load on the aforementioned device.
Click to expand...
Click to collapse
I will try it,
97pedrocas said:
I will try it,
Click to expand...
Click to collapse
You have a ZTE Score, or you mean "I will try emulating all of those games to see if my device can compare"?
Any modern device would wipe the floor with a ZTE Score in nearly any shape or form.
With a Galaxy S4 you could probably emulate plenty of PSX games at roughly full speed (including all of the ones I listed).
That's pretty amazing, because I have a Note II (more than 3x better than a single-core ARM v6 @ 600MHz) and I can't properly emulate Super Mario 64 on N64oid (maybe its the emulator as well?). I never tried FPse, but on ePSXe I can only get FF7 to 15-20 FPS. Those are some amazing performance specs for such a low-end device, unrooted and all. What are your optimizations?
WChav said:
That's pretty amazing, because I have a Note II (more than 3x better than a single-core ARM v6 @ 600MHz) and I can't properly emulate Super Mario 64 on N64oid (maybe its the emulator as well?). I never tried FPse, but on ePSXe I can only get FF7 to 15-20 FPS. Those are some amazing performance specs for such a low-end device, unrooted and all. What are your optimizations?
Click to expand...
Click to collapse
you must not know what your doing cuz I have a phone not much more powerful than what the op described and I am getting almost the same specs with ff7 as you mention using epsxe sure better cpus help and such but if you don't optimize you will never get any thing good out of it
BillyGoat14 said:
you must not know what your doing cuz I have a phone not much more powerful than what the op described and I am getting almost the same specs with ff7 as you mention using epsxe sure better cpus help and such but if you don't optimize you will never get any thing good out of it
Click to expand...
Click to collapse
Yeah, optimization helps (better plugins, enabling full cpu frequency, removing crapware/memory hogging widgets, speed hacks with custom ROMs, etc,). I didn't use custom ROMs, but I used some of the best emulator settings possible, gave the app as much RAM as needed, and pushed for full cpu frequency.
Updated and confirmed
On an older version of FPse for Android, with the exact same specs as listed above, still unrooted and everything, I now have gotten Final Fantasy VII (7) to run at 60 + FPS on the aforementioned device. It's not 100% perfect, as FPS drops to 30-40 in battles and the music is a bit choppy, but for the device mentioned above, this is incredible it even goes so good. It runs better than Super Mario RPG on Snesoid, and Super Mario 64 on any N64 emulator I've tried, even with the best speed hacks possible.

Anyone use the Drastic Emulator on this phone?

Only reason I am not pulling the trigger yet. I heard that the GPU is pretty mediocre compared to the Snapdragon SoC. Anyone play any games using the DS emulator? How does it run?
Ascertion said:
Only reason I am not pulling the trigger yet. I heard that the GPU is pretty mediocre compared to the Snapdragon SoC. Anyone play any games using the DS emulator? How does it run?
Click to expand...
Click to collapse
Plays fine on my honor! Only played the pokemon games. I also run with high quality textures.
I can't tell much difference from the s7 minus the resolution
man i play with drastic on my Honor 4x (mediocre gpu, cpu 1.2ghz x 8) and drastic runs smooth as hell, i cant even imagine how it would run on a honor 8 lol
It runs FFIV and Mario Kart at 100% speed for me. FFIV is kind of my benchmark game as the intro seems to be one of the most demanding DS games.

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