I originally developed this small game in the autumn 2013. I never intended to update it. It was just a leaning project to teach myself Unity.
However, I got some feedback that it was a fun game overall, but too easy. After actually playing it myself for couple of times, I agreed.
Last week I got around to checking out the code from my version control. I twiddled about with the code for a while. I added some challenge with wind blowing the darts out of direction and some hand shaking if you were aiming for too long. Also an uber-cool chase cam for the thrown dart.
It is still quite ugly. Now that I gave it one major upgrade, why not two? I'm now deciding on art style. I'm going to re-haul the graphics and make it a bit more attractive.
One more thing I have in pipeline is instant multiplayer. One where you could just select "Multiplayer" and be instantly matched up against another player. This is still in design phase. In my head...
I have also another project going on. Real 301/501 darts. I actually have a graphics designer for that project, but I want to develop all the bits and pieces on this training-wheels project, before trying to take over too massive project and failing at it.
Anyway. Long time lurker, first time poster. I hope you guys like it!
I'm not allowed to post links, so just search the Play store with "Mökkitikka" or "Mokkitikka". Should be the only search result.
Related
Being a complete novice to software development, having nothing but an idea, a friend who could draw and a small amount of money I could spare, I posted on XDA that I was looking for a developer to help me create a simple child's game for tablets and HD devices. I got a fantastic response, chose my developer apdroid and soon work was started.
Now I'm happy to announce the fruits of our labour... Audabobble.
It's a simple "hear the sound and drag it to the correct image" game, with loads of bright colours and fun sounds to attract kids.
The specially created graphics are at HD resolutions, and is optimised for the mass of Android tablets that is about to sweep over us.. and the swam of pre school and nursery kids who will be addicted to them... but it also plays on regular phones just as well.
Please take a look, and tell me what you think. It's free to install off the market and has no adverts.
https://market.android.com/details?id=com.duckgoesquack.audabobble
Lovely ... but ...
Lovely looking game, very easy for kids to pick up, but ... £1.00 for extra screens and you only get two to start with? I doubt many people will cough up that much, which is a shame, because the idea is good.
Thanks for taking the time to have a look and commenting.
You make a fair point, the cost is always an issue. It has to be a balancing act.
Each screen costs me a lot of money for the original artwork, and the license for the sounds (which can really rack up when you have so many objects involved). That, and the fact that coming up with original idea for scenes can be really difficult (there will only be eight scenes in total).
Also, I would have been happy to charge only 50p for two scenes but that was below Google's minimum cost allowed for all the countries.
I'm working in the hope that having screaming kids in the back of the car will inspire users to purchase additional scenes, just to get a little respite
Hey guys, I'm somewhat new to Android (got my Play a 4 months and 2 days ago upgraded from a T-mobile Dash 3g [I actually got good at KOF '98 using the ****ed up keyboard on that beautiful phone]) and touchscreen phones but I always assumed RTS games would flourish on the medium. Hell, my old Windows Mobile 6.5 had Machines at War and that was one of the best strategy games I had ever played across any medium. Sadly, the RTS genre seemed all but dead on Android. Rusted Warfare has potential but it has a long way to go, and Starfront Collision was far too neutered in comparison to its source for my liking. Yesterday I bought a game called Star Armada that could, with a bit of love, become the best RTS experience Android has to offer. On to the review!
Star Armada was not received well in the majority of the reviews because Star Armada is not a traditional RTS and many players will not sit and read through the 40 some page tutorial that is absolutely integral to understanding the game. The game tends to think outside of the box and it presents you with a strange set of rules and options. First of all, we have planets; to capture a planet you must have it in your line of sight and build one structure on it. Planets are necessary not only for building structures and mining resources but also because you must maintain control of more planets than your enemy to effectively beat them. This is very important because there is a set amount of resources in the galaxy. The enemy AI is going to attack your planets while you attempt to defend them all while you are trying to take planets from the enemy. You can choose between 5 and 8 planet maps with their locations, resource allotment and bonuses (some planets give a bonus like speed boost or cheaper ship building costs) all procedurally generated to give you a unique experience each time. There is incredible depth to the game, especially when considering there are only 3 offensive unit types. Each unit can be upgraded through researches (shield, weapons, and then you can also upgrade the four weapon types which are not exclusive to the ship), or by receiving veteran status. Each of the 3 ships can carry one more weapon than the last (cheapest ship=1 weapon, mid-powered ship =2 weapons) and the weapon load out can be customized for every ship while building it. You can also individually assign specific behaviors to each ship such as attack and follow vs. attack and hold or more interestingly, kamikaze (when low on health the ship blows up dealing damage to surrounding enemies) or return to nearest planet allowing the ships to be repaired.
Now for the bad. The very very, no good, ****-awful, bad. The game has 2 major bugs. First, when I attempt to load games the game crashes back to the home screen. Second, when you have an ungodly number of ships in a battle at once (end-game scenario for my 5 planet match) the game freezes and must be force closed. I have contacted the developer to see if any fixes are planned for slower devices and will let everyone know when I hear back. The game is on sale for $1.99 and is available on google play - https://play.google.com/store/apps/details?id=com.stararmada&hl=en
Final word: I cannot recommend this game in its current form to Play users but if you have a tablet or higher end device this game is an absolute must have. As for the Play, it will be one to watch much like Rusted Warfare.
Nice review, looks like an interesting game.
Hey guys, just wanted to give an update since I just received an e-mail back. The developer has ordered a Play to both test this game and to optimize their new (still unnamed to my knowledge) project for Xperia Play controls.
Also, Rusted Warfare (the other RTS I briefly mention) has received an update that fixes the majority of problems I had with it and that game runs perfectly and is a blast to play on my Play. If there's any interest in it I'll do a little review in its own thread later.
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
aros2k said:
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
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I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
BrianChase said:
I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
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Oh, my apologies. I read an RTS review on here that mentioned it, bought it then when I saw this I thought this must have been the review! It's real time not turn based and well worth a purchase, it plays well with a game design that suits mobile well. The graphics are very good. It's definitely recommended if you enjoy rts games.
Sent from my R800i using xda app-developers app
Thanks for the information! I will definitely look in to it.
Hey guys, just downloaded this game while it was on sale and it appears to be a fantastic game plagued with a bunch of terrible bugs. For one, the game cannot be quit by traditional means much like Lode Runner and every time I've booted the game since there have been issues such as all white screen, incredibly bugged textures to the point that you can't even see ground enemies, etc. The game itself even when working is very poorly optimized with the circle button taking you back and no fire button with only auto-fire available. I never owned an Amiga and this is my first time with the game; certain elements of it seem very neat like the persistent world aspect and the old-school shooter vibe feels great if you need a danmaku break but I really can't recommend it in such a poor state. Anyways, the idea of the thread is to warn people more than to provide a review of the gameplay but please by all means stay away for the time being and if the issues ever get fixed I'll let everyone know.
It all appears fixed in the last update and I have managed to beat the game and play through it a number of times just to ensure everything is ship-shape. I really love the game and would recommend it highly now.
The Lowdown
I was looking for something fun to play on phone and I came across this. It was free in the app store so I figured that I’d lose nothing by trying it out. The first thing that I noticed was the cover art which presented itself as cute and colorful. I wondered if this would translate to the game as well since, for me, cute is almost always a good thing. As I downloaded the app, I kept wondering about how silly the entire concept was. I thought to myself, “What is the point of such a weird game?” The game revolves about you being a Beaver with his own custom wooden cart. Apparently, this Beaver has a nasty need for speed and spends his time travelling downhill (and aiming for an X-games promotion) in his cart. To make things interesting, you can perform an assortment of tricks such as wheelies and flips.
Learning the Ropes
The game is pretty basic. You will have to guide the Beaver on his downhill descent as you perform a series of tricks. You have 2 buttons to control the cart: tilt forward or tilt backward. Tilting the cart backward, for instance, will allow you to ride on only 2 wheels (classified as a wheelie) and will grant you bonus points. Doing a tilt after a jump will make the cart flip which is worth massive points (given that you land safely). You will also have to collect gold coins on the downhill path to glory. One thing to remember is that you have a limited amount of fuel to burn during the stage and this is what limits your journey.
Gold collected will determine the types of upgrades you can afford for tricking out your Beaver cart. I’m not sure if these upgrades affect the performance of your vehicle or are purely aesthetic in nature. Take note that before starting a stage, you have 3 specific goals that you can opt to do during your downhill run. Accomplishing them grants you bonus gold and that’s what you want to do in order to earn more and upgrade your cart.
There are power-ups in the shop which you can purchase with gold or purple acorns. I guess that is the premium currency for the game which you can buy with real money. Some of the powerups that can make your run more interesting.
Not a Wallet Hurter
I got the game for free in the app store. Not bad since you get to you can try it out at no cost.
What I think
I like the game due to the simplicity of its graphics which comes out as a cute cartoony experience. It is simple yet entertaining. Unfortunately, it is far from perfect. I find a big lack in terms of customization. There are only a few choices of upgrades to choose from (around 5 per category). Also, you are stuck with the beaver. Not that I don’t like him or anything but, I would very much want to see a giraffe try to cart. Some mini-games would also help break the monotony that comes after a while.
I suggest keeping this at hand during lull times. This might In fact, it might be worth using while waiting for the bus, waiting for your food in restaurants, or during your breaks to the bathroom.
This is actually a good game. Challenging yet fun at the same time.:good:
Tried this one out but the game is too challenging for me. It was hard controlling the beaver's kart. I always crash and burn. Poor beaver.
I thought the game was for kids, it was hard to control at first but eventually I got a hang of it. It was actually fun.
I've downloaded this game a few weeks back and was surprise that you made a review about this game. I totally agree with the points that you have stated in your article. The game is fun but hard at first. Luckily, I was patient enough to keep on playing the game until I got a hang of it.
groan RExesd
My curiosity got the best of me and I've downloaded this game. It is frustrating at first but since I am really competitive I wanted to perfect my every run. Now, I can double backflip and frontflip. I'm aiming to perfect my wheelies and to achieve a triple backflip/frontflip. :highfive:
FISHERMAN - MONSTERS & STUFF
Hi! My name is Al Fish. I’m the hero of the Fisherman.
When my parents ran the Fisherman v. 1.0 for the first time, everybody had a feeling of crossing the border between madness and reality. Just 5 years later they were buried alive on a desert in New Mexico. Probably this is the way the Fishboy was created.
Me, legendary Canadian Australian with the face of a child and the mind of a veteran fisherman.
After a decade of soaking in salty water I met Ron Kowalski and Polish Kielbasa, and got to know an ink printer, a computer with a pitiable capacity and the dial-up 56 Kbps Internet connection. That was purely awesome. Getting connected to the Net almost blew my mind. For the next 6 months I was like paralyzed because of the things I’d discovered.What have you done?
The Adobe tutorials are amazing, the molecular effects and culinary blogs are twice as amazing, but the most amazing is the fact that every web page keeps loading itself for hours.
That was an absolute revolution of my retro Australian arcade reality. That was probably the beginning of a new project - “The Fisherman, Monsters and Stuff”. My world has been being transformed for nearly 15 unforgettable years to finally appear in Google Play and App Store. While this was happening, our budget was deprived of 2 trillions of Fish dollars ( the equivalent of a small packet of French fries, a cheeseburger and medium Coke).
But we have done it.
Every single pixel feels the high shiny wave we are surfing on. Now we are online. Find out how every beautiful morning the 8bit generation absorbs the web. In the fumes of paranoia the next versions of the Fisherman is evolving into something we can’t even imagine
.
You can become a part of it.
Visit Google Play and give us feedback today! (or tommorow, or some day in the future).
looks pretty cool gonna try it now
My eyes :cyclops:
But cool looking! Installing right now and I'll leave feedback in the Play Store.
cool.. i will try it..
Nice !
Wow, that looks great! I'm going to download it and play now. If there is a feature to donate, or buy, I'll spend a few bucks to support further weirdness like this
Fun Game... Who doesn't like fishing with a hammer ??
Al_Fish said:
FISHERMAN - MONSTERS & STUFF
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fix your title brother its "arcade game" instead of "arcade gane" silly mistake
Thanks, it's fixed.
We are working right now on a new game levels so the gameplay would be more interesting
Any feedback, everyone?
game review
This games makes addicted and angry at the same time. A great combo :laugh:
As soon as the bomb blows up my fingers get in rage to hammer on the play button asap
I'm really surprised this game isn't getting more attention.