[GAME][FREE][2.2+] Mr. Tiddles - Android Apps and Games

Hello everyone,
I've recently released my first game, Mr. Tiddles to the Play Store: https://play.google.com/store/apps/details?id=com.psychopyko.dx3.mrtiddles
Keen on hearing feedback, thoughts etc!
Thanks in advance!
pyko

hhhhh funny cat, i feel when crossing the bridge for the 5th time it starts to fall in the river by force hhh
really fun game thannnks

Thank you m3rgb for trying it out
Can you clarify what you mean by it starts to fall in by force....? that really shouldn't happen Just depends on how steady your hand is

Quick update, just released a few updates to the game - minor tweaks as a result of user feedback.
Keen to hear more feedback and thoughts

i thought ther was a gletch that force me to fall into the water until i found out the reason was the red-yellow obstacle :laugh:

haha yes, those red/yellow switchers are somewhat evil
Even after hours of play testing, they still catch me sometimes... not exactly the most co-ordinated person!
If you're after a challenge, you should try to get some of the achievements... some of them force you to collect the switchers (and thus force you to be more co-ordinated!)

For those who were sitting on the fence... here's a youtube vid of the game

Related

[GAME][2.3+] Get The Mouse 0.7.1

Hello everyone, I want to tell you about a new game which was developed by me and one dude in 4 month.
This game is really casual and hard as it turned out for players. Honestly saying casuality of this game is high and you can wonder why this game develope so long time. Unfortunately gamedev is not predicatable thing - seems to be easy, but seems to be no. It seems to be a cool, but it seems to be no. I wrote to 8 publishers (maybe incorrectly I guess and they havn't read), but only one replied, it is LeTang.
Before final verion they said they are quite interested with this game, however when they got a final version for test they denied it. Their arguments were they already have several same games and this game is not outstanding.
Okay, that's alright, whatever, but 4 month of development were behind our backs. Nothing is left only we could try to publish this game by ourselfs.
If you enjoyed with Flappy Bird, you will like Get The Mouse too. But don't think it is a clone, not at all, even game mechanics much more different and diverse, just if gamer could get more then 5 scores in Flappy Bird he will be able to get much more in Get The Mouse or maybe he will can get to the end. Yes, this game has the end but no levels, only one tunnel 200 meters long.
You will pull out the mouse by its tail and don't let it glut oneself cheese, because if it eating the cheese it growing and finally just will stuck in tunnel. And here is an example of tunnel
You can decrease size of the mouse you just need to tap fast on it and it will fart (sorry) and get smaller. Sometimes. when everything is complicated, there is a possibility to use time dilation and while it acts you can decrease its size. Oh yes most hardcore players can gather the coins by their fingers, but is not necessary, because scores will be converted to coins. You can't buy coins for real money.
And finally here is a promo video from youtube
Quality of video is bad, but there was no resources or skills for better.
And here is a link to Google play: https://play.google.com/store/apps/details?id=lennon.mouse.android
P.S Let's discuss! I would be glad to answer to your questions if you have some. Also I wonder to read any criticism. I want to discuss this game with other people if someone will be interested to discuss. Thank for you time!
How many other threads goes above this thread.... Does anybody has any comments, please?
totally new idea
funny & nice game
wonderful quality
5 stars
thanks a lot :good:
5 stars
Hello again!
Guys, I'm disappointed how Google Play gives and output of search results. On my PC I see this game on 64-th place whe searching "Get The Mouse" without quotes. And on my phone I see it on 14-th place. I wonder how many people stops searching Get The Mouse when they don't see it after two or more scrolls to the bottom of the page.
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
StoryOfTheYear said:
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
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It is depends on motivation. More users - more motivation. I think I will implement leaderboards using Google Play services. More over I will make multiplier using Google Play services too.
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
Arbiter7 said:
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
Click to expand...
Click to collapse
Engine is LIBGDX and it was took about 4 monthes with some periodical rests. We had not much time for game.
Good idea for this sort of game. Usually games where you are punished for hitting the wall just end on hitting the wall, and leave a frustrated user (me!). With your game you can continue playing, if the mouse has not gotten to fat, and therefore it's fun to play.
Nice game. I really like the graphics In your promo video, I suggest that you use some sort of screen capture software to do that instead of using camera. That's a huge minus point for your game promotion
Great! Like this app!!
I tried it and looks very nice
Good job
Mad graphics, did you do them all yourself?
Rad game
Did you do the graphics yourself? Awesome job btw
nedarm said:
Did you do the graphics yourself? Awesome job btw
Click to expand...
Click to collapse
Not me, but my friend did.
Hey, can you make it to move from right to left side? Other things are really good, keep going!
This game is so much fun... I would highly recommend to those who are looking for a fun game.
Cool game!!! i like it
Delind said:
Hey, can you make it to move from right to left side? Other things are really good, keep going!
Click to expand...
Click to collapse
Thank you for advise. I think I will do it, but later, becase I'm focused on multiplayer mode now.

[GAME][2.2+] Joe The Runner

Hi guys. I'm new here. I'm young developer from Poland. I have 17 years and my passion is playing guitar and making games. Joe The Runner is my first android game. Just run, jump and slide. I don't know if it don't have bugs because i dont have enought phones to test it ;/. If you will find any bugs please dont rate 1/5 . Give some info about error in this thread and you can be sure i will fix it. In game there is no annoying ads. The only ad is show when you press button: "FREE COINS FOR ADS" . You can buy 2 more champions in game with this coins but you can't buy coin with real money. You must run 400m = 1 coin or fastest way added in this update(1.16) watch ad and get 4 coins. I know that this app isn't some super ultra giga awesome app but It's my first app and i hope you like it. Like my friends said: "It's good when you taking a s**t "
play.google.com/store/apps/details?id=com.Wolvboar.JoeTheRunner
Good job on your first game. If I come across any bugs I will let you know.
Hello
Hi
I am new to the whole programming and android thing, so I thought I would look at some games that other developers have made. Before sharing my game since I'm quite shy . So putting aside as to how terrible I am at your game (played it for 30 mins never made it past 250m.. -_-'), I did spot some bugs, for one when you do watch the 15 sec video, you don't actually get the 4 coins straight away, you have to click something in order for the counter to be updated. Another bug is that when you are running the amount of meters run is a bit to the right that it gets clipped off the screen. Not a bug, more of a critique but I wish that the controls were more responsive, I feel like when I jump there is a delay. But I also have a question, what is the point of have a link to your game page on your screen?
Thanks for good words and bugs. I check this and on my xperia e I dont have any delay but on faster Landvo l500s i have. It must be something with fps. I will check it tomorrow because today im really tired ;/ With this 4 gold i notice this and fix it already but i want to fix all bugs before i will update this on google play. And... what link? I Don't be shy. We cant be shy in game development if we want some people to play our games. I'm new on this forum but what i can see now this community is awesome and I should come here earlier. Again thanks guys for your good words and support it's really nice to see people playing game you made
1DEA If you have game and you too shy to post it here you can add testers in google play dev console. I can help you test your game if you want
Good job and i say You made a nice game ^^
Bigggg thanks!!!

[GAME] Hell Crates

Hello, folks!
My name is Kirill Losev. I want to present you my game. It's called "Hell Crates" and currently I'm working on it for just over a month and ready to the end (maybe ).
(Since I'm a new boy on xda, I can't post links, but you can see gif-animations on my twitter.)
You control each character using two buttons: jump and shoot. And you fight against you opponent on the other side of the screen and you have to shoot him in the face! YEAH! All of the characters are pretty good at jumping and are able to jump over the bullets and avoid them. So you need to predict what you opponent is going to do.
There is also a Devil. So.
Here is a little description I made for the game:
Hell Crates tells you a story about all kinds of characters that gone to the hell in the hands of a Devil. In the hell everyone fights each other on tiny islands so small so you can't even move and all you can do is jump and shoot, but that's enough, because the a winner can go out from there!
Click to expand...
Click to collapse
I would like to post tech-background of making this game, write about design decisions I had to make.
Also I'm interested in testing my games and getting feedback from xda-users.
Thanks in advance! I'll try really hard to keep updating this thread.

[GAME][4.1+] VikingRoul - smashing runner

Hi everybody!
This game is a first complete product of our small three-dude team. We're seriously digging in gamedev and wish to continue with more complex stuff. But currently investing our time in small mobile games to gain some experience.
Our promote video
Well, we tried our best...
The idea of the game is somewhere between runner and team-manager. Your goal is to run through hordes of enemies, smash the boss and get to the tavern. During the run you can catch random bonuses, drink beer, use axe-accelerator and throw enemies off your shield.
And, of course, there is a little story between stages .
Our game is based on Unity engine, it's awesome for mobile development.
Viking Roul is completely playable without ads interruption. We hate p2w games.
So, there it is. We will glad to see any comments. Feel free to criticize, our goal is to learn something and get better.
You can try it on Google Play (iPhone version currently in develop)
Ah, just forgot!
You can post your questions and reports in our groups, in social network you prefer.
https://www.facebook.com/groups/119632385396405/
Groups are quite empty, but we try to fill it with interesting stuff, and appreciate if you'll help us
I like this characters)
I like this characters that you draw). If not secret, how much time you worked for this game?
CosmoKitten said:
I like this characters that you draw). If not secret, how much time you worked for this game?
Click to expand...
Click to collapse
Thank you very much
Well, we started about a 1.5 years ago, in the middle of 2016. But it's our first complete project, so, we wasted a lot of time to learn, optimize, research and so on.
Hope we'll be faster next time

[GAME] [4.1+] Reflection | Geometry-based puzzle game

Reflection​​
Reflection is a geometry-based puzzle game where the objective is to hit every wall with the ball. As you progress through the levels, new obstacles get in your way.
This game has been in closed beta for the last two months, and the people invited to this beta have helped me get this game ready for full publication. Now that the game is ready, I figured I'd post it here as well since the XDA community has always been very helpful.
If you find anything noteworthy about the game, like a bug or glitch, I'd really appreciate your input.
Here's some screenshots:
View attachment 4395570View attachment 4395571View attachment 4395572View attachment 4395573
And here's the link: https://play.google.com/store/apps/details?id=com.ogstudios.reflection
NOTE: If you're playing the game and somebody next to you with in iPhone asks if he can play it as well, the game is up on the App Store as well ​
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Wyct said:
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Click to expand...
Click to collapse
Thank you for the input! I'll write this down, next update will make the back button functional. I'll see if I can do something about the level menu.
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
The back and euro button obstruct some of the levels. See screenshot
riahc3 said:
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
Click to expand...
Click to collapse
Thank you for the input!
To help people get past the game without having to finish each level, you can skip a level and just select the next one. I feel as though adding easier hints would almost feel like cheating and diminish the rewarding feeling you get after completing a level by figuring it out yourself.
In regards to level 5, I might just make the circle a bit smaller, that way it should be easier. It's tough figuring out how hard I have to make levels, since there's a large difference between completiontimes of different people. There's people who think those levels are too hard, and there's people who think it's too easy. If there's more people that share your opinion on level 5, I'll definitely change it. Again, thanks for your input, it helps me improve the game a lot!
asakurato said:
The back and euro button obstruct some of the levels. See screenshot
Click to expand...
Click to collapse
You're right. I'll change that in the next update. Thank you!
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
EternalGameStudio said:
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
Click to expand...
Click to collapse
Thank you! I barely make money off of this game, I've only added the option for people to donate if they want to. I feel like adding advertisements would have a negative impact on the game. Especially since it would barely make me any money, since I'm not expecting many people to download the game. Adding advertisements would only be an option once the game gains a lot more downloads.
I don't think I can help you with marketing, I'm not too great at it myself.
Timmmmaaahh said:
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Click to expand...
Click to collapse
Thank you very much for your input!
I'm aware of Okay? and know of the similarities between the two games, yet I think Reflection differs from it quite a bit. Obviously that's subjective and I'm sure there's people that agree with you.
I've heard multiple people about the bug after the donation request, I'll fix it in the next update. The update might be a bit delayed though, since I have exams this week.
It is a very addictive semi-original idea and a very smooth gaming experience. The layout is simple and yet attractive. If you don't like geometry and a good brain workout, don't bother downloading the app, it is not a simple "game" like many others.
New update (1.1) will be pushed to the Play Store very soon! I've made some changes based on your input, more will come shortly:
Fixed bug going to the wrong level after the donation menu
Added function to the onscreen back-button
Made earlier levels easier
Reduced the number of times the 'double tap to select level' is shown
Thank you for playing my game!
Very nice!
dlnsk said:
Very nice!
Click to expand...
Click to collapse
You're a bit late to the game (haha, see what I did there?)...
Timmmmaaahh said:
You're a bit late to the game (haha, see what I did there?)...
Click to expand...
Click to collapse
it's never too late to rise a good game on the forum
Very simple idea. I think you can do something more.
Why is this game not on the Play Store anymore?
Sent from my Sony Xperia XA2 using XDA Labs

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