CURRENT VERSION 1.0.4 RELEASED SEPTEMBER 24, 2013 - SEE BELOW FOR CHANGELOG AND DIRECT APK LINK
I would like to share with you guys a game I created called Mathician. Mathician is a fast paced basic math skill game. In short rounds players can show their friends and the rest of the world who is the best in math and in the process become a real Mathician by sharpening their basic math skills. When all challenging levels are completed, cool achievements can be earned on the path to become a king of math! Levels can be played over and over again to get the highest score on the world wide highscore list!
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More detailed description
Mathician is a game in which players can sharpen their basic math skills by playing short fast paced rounds of 10 equations. Time is of the essence, so faster answers mean more points and players will eventually storm the highscore leaderboards. The game features 30 singleplayer levels in which the difficulty increases from easy to very hard (practice, practice, practice). Each level has a highscore leaderboard and players can see the top players and their own results in comparison with other players. With this, the game keeps challenging players to get a better position on the ranking list.
Besides the singleplayer levels, the game features an on-line experience where players can challenge each other for a 1 v.s. 1 match (against friends or random players). To increase the challenge, Mathician features over 30 achievements (via Google Play). Some achievements are easy to unlock, others are really hard or take some time to unlock, so players really have to use their math skills to get the best gaming experience...
Why is Mathician fun to play?
The game features very short games, some with a minimum of 10 seconds. Even when you are on a tight schedule you can fit some Mathician in. It's easy to increase the highscores since the gameplay is short and fast. When players do have more time on their hands they can play endurances in which up to 100 equations can be made. On the Mathician website ( http://www.mathician.com ) players can view their achievements, scores, statistics and leaderboards and compare them to other players!
Not only your own brain gets sharpened with Mathician, it can be used to teach your children the basics of math in a way they will enjoy. If you are a teacher you can make math a fun experience with this easy to use app.
Features
* Fast paced math action with short rounds
* 30 challenging levels to sharpen your skills
* Game keeps challenging due to achievements and leaderboards
* A unique online experience with 1 vs 1 battles
* The game is accompanied by a website on which players can view scores, statistics and even compare players
Why it was made
A while ago I started to create an idea for a game based upon an old Dutch TV-show. The game mechanics would be something like wordfeud, except that the rounds would have some kind of question/answer structure. We started brainstorming and putting things on paper until we got to the issue that generating questions and answers would take a long time, especially considering multiple languages and questions that would only suit certain countries. We were working on something like a moderated crowd sourced model, but it didn't go really smooth (to say the least). So one day I was taking my daughter to daycare and then the idea of math popped into my mind. Not everyone loves math, but I always loved playing Dr. Kawashima's Brain training on the Nintendo DS, so we decided to give it a go. So initially Mathician would only have a 1 vs 1 matching system, but after that all worked flawlessly, the idea came to add a singleplayer mode and highscores, achievements and statistics to keep the game challenging. Mathician is the result and we're very very proud of the result.
The name?
The game challenges you to become a Magician in math, so Math + Magician = Mathician. It's not related to Mathematician in any way, the game also doesn't try to let you become that
Who am I?
My name is Jori and I live in the Netherlands in a small town called Purmerend (close to Amsterdam). I am a software engineer for a company that creates CRM software and in my free time Iove to play handball, expand my coding skills and spend time with my family. This is my second serious Android project, the first was Fresco (which you can find here: http://forum.xda-developers.com/showthread.php?t=2081737 ).
Closing words
Mathician is not completely made by only me, I had help of my good friend Frederik Boelens who engineered the website and supported development actively. Two other were also important in the development cycle by giving great advice and helping in the early testing: Bart van den Dries and Joey Floresse. And last but not least, a big thank you to all testers which actively tested for two months!
I hope you like (the idea) of this app and hopefully you guys can give me some feedback At least let me thank you for reading.
Change log
1.0.5 (september 26, 2013)
* Fixed a bug where the game would crash in the menu when you have your Facebook account linked, due to the change of profile picture size.
1.0.4 (september 24, 2013)
* If you type fast and make a mistake (answer is 9 and you type 10) then the app will not mark the next equation as a mistake (it will omit the 0)
+ Added Spanish localization (thank you Luis Alonso Calderón for your tremendous effort!)
+ Added Dutch localization
* Added an option to choose your favorite division character (you can choose : or /)
* Fixed a bug where the game could crash if your score was higher than 9999
* Changed the order of popups when you register, also removed one, to achieve a less intrusive experience
* Fixed buggy Facebook registration issues
* Fixed some Facebook sharing issues
+ The app will now ask once in a while to share something on Facebook and in return will hide the full-screen ad for 5 minutes
- Removed the write system settings permission (WRITE_SETTINGS)
- Removed the write external storage permission (WRITE_EXTERNAL_STORAGE)
* Removed the next button in the last level (caused a crash)
* Fixed various bugs that generated spontaneous crashes, thanks for all the reports!
1.0.2 (september 17, 2013)
* Fixed a possible crash on devices with a very high resolution (HD or more)
1.0.1 (september 17, 2013)
* All character names can now contain all special characters (e.g. š, ç and ž). To remove ? characters in your name, go to settings and retype your display name!
+ If you have open multiplayer games where it is your turn, you will see that in the main screen
+ Added Swedish localization (thank you Daniel Malmgren for your tremendous effort!)
+ Your singleplayer progress will now be saved across devices and between reinstallations
* Changed the ingame font to a different one, which is much more readable
* Fixed a bug where the game would go haywire if you clicked the play button twice in multiplayer mode
* Fixed a bug where the keyboard layout (Phone) was wrong in multiplayer mode
* Made the background of the games darker, so the contrast between the equations and the background is bigger
+ Added the possibility to choose with which e-mail address you want to play when you register with your e-mail address
* Removed all changes to system settings (they are copied to app settings). In the next version we will remove the permission (it is still needed to copy the settings to app settings)
* Fixed a bug where the game would crash if started in landscape mode
1.0 (september 12, 2013)
- Initial release
Feedback / problems
You can visit the website at http://www.mathician.com for support. Feedback can be given in the Play Store, in this thread or via twitter: @Realmathician
Facebook community
You can visit (and like ) the facebook community at https://www.facebook.com/realmathician . Thanks! We'll post updates, reports and probably some highscores now and then on the page now and then!
Link
Play store: Mathician
APK
Direct link to APK (1.0.5): http://www.mathician.com/apk/Mathician_1_0_5.apk
Older versions
Version 1.0.4: http://www.mathician.com/apk/Mathician_1_0_4.apk
Version 1.0.3: http://www.mathician.com/apk/Mathician_1_0_3.apk
Version 1.0.2: http://www.mathician.com/apk/Mathician_1_0_2.apk
Version 1.0.1: http://www.mathician.com/apk/Mathician_1_0_1.apk
Version 1.0: http://www.mathician.com/apk/Mathician_1_0.apk
This game is addicting, lightweight size, and good for your brain. I love math, this is my type of game. Thank you, and highly recommended.
Sent from my HTCONE using XDA Premium 4 mobile app
nate234 said:
This game is addicting, lightweight size, and good for your brain. I love math, this is my type of game. Thank you, and highly recommended.
Click to expand...
Click to collapse
Thanks, just be careful, because it can be really addictive
Very addictive game!
d-fader said:
CURRENT VERSION 1.0 RELEASED SEPTEMBER 12, 2013 - SEE BELOW FOR CHANGELOG AND DIRECT APK LINK
I would like to share with you guys a game I created called Mathician.
Click to expand...
Click to collapse
Can you create a version with less permissions for us here at XDA ? I don't want it to run at startup, read my contacts, find my accouns, and modify my system settings. Thank you
d-fader said:
Mathician is a fast paced basic math skill game
Click to expand...
Click to collapse
And perfect for kids. So many of today's youngsters are getting smartphones of their own, and a game/app of this kind is a welcome diversion from skateboarding on train tracks, flinging birds at pigs, bursting bubbles or smashing lollies of the same colour. Thank you for your hard work in creating this, but I regret to say that a few minor changes would help.
In your next update, could you change the fonts in the game to those that are much more easily read? I also agree with sordna's post above. This game shouldn't need to run at Startup, or constantly trawl the internet looking for people to play against, or make changes to a device's system settings. It is really appreciated that you've included the option to remove Notifications, to opt-out of sending crash reports and opt-out of sending anonymous statistics. These choices make it much better for parents (like me) who want their child's privacy to remain private, and helps us control what they do online...
A reset button would be nice
sordna said:
Can you create a version with less permissions for us here at XDA ? I don't want it to run at startup, read my contacts, find my accouns, and modify my system settings. Thank you
Click to expand...
Click to collapse
use xposed framework and the xprivacy module.
GAMaus said:
use xposed framework and the xprivacy module.
Click to expand...
Click to collapse
Actually, if you look in the Settings for the game you can switch off Notifications, opt-out of sending crash reports and opt-out of sending anonymous statistics.
sordna said:
Can you create a version with less permissions for us here at XDA ? I don't want it to run at startup, read my contacts, find my accouns, and modify my system settings. Thank you
Click to expand...
Click to collapse
Hi sordna, I will take this in consideration. The need for the specific permissions is stated in the FAQ on the website. See 'http://mathician.com/faq (the entry 'Where are all permissions needed for?'. Modifying system settings helps to store a special encryption key that helps to protect against tampering with the statistics and achievements (since they are stored online). I will try to develop a different approach. Startup is needed for the notifications, reading contacts is only for generating a hash (i.e. irreversible) list of e-mail addresses to check which of your contacts are already playing. When Mathician wants to do this, it asks you everytime (and you can decline). Finding accounts is only done at startup when you choose to play via e-mail account.
I understand the reluctance and as said, I will try to see what is possible to remove these permissions, although it could result in a less comfortable experience. Last thing I want to add is that I really respect your privacy and I have no bad intentions
djshotty said:
And perfect for kids. So many of today's youngsters are getting smartphones of their own, and a game/app of this kind is a welcome diversion from skateboarding on train tracks, flinging birds at pigs, bursting bubbles or smashing lollies of the same colour. Thank you for your hard work in creating this, but I regret to say that a few minor changes would help.
Click to expand...
Click to collapse
Thank you!
djshotty said:
In your next update, could you change the fonts in the game to those that are much more easily read? I also agree with sordna's post above. This game shouldn't need to run at Startup, or constantly trawl the internet looking for people to play against, or make changes to a device's system settings. It is really appreciated that you've included the option to remove Notifications, to opt-out of sending crash reports and opt-out of sending anonymous statistics. These choices make it much better for parents (like me) who want their child's privacy to remain private, and helps us control what they do online...
Click to expand...
Click to collapse
About the readability: I've tried to address that already I hope you like it better like this:
I hope my explanation of the permissions helps a bit combined with the intention of trying remove (some of) them helps.
AssToast said:
A reset button would be nice
Click to expand...
Click to collapse
Yes, the next version will have a reset option (meaning your online scores will be removed).
Thanks for playing people!
d-fader said:
Yes, the next version will have a reset option (meaning your online scores will be removed).
Thanks for playing people!
Click to expand...
Click to collapse
I meant restarting the level but reseting everything would be nice too
You can restart any level by just clicking the play button. The only thing that is remembered is your highest score on that level (and the replay of that game). From what I understand, resetting that would have no benefit whatsoever. On am I understanding you incorrectly?
Nice game! My kids would need exactly something like this to train up their math speed. Problem is that it's english, my kids doesn't speak english enough to handle that. Any plans for localization? I could help out with a language or two if you want
Also, what's up with the colons for division? Is it only here in Sweden we use slash for division?
/Daniel
DanielMalmgren said:
Nice game! My kids would need exactly something like this to train up their math speed.
Click to expand...
Click to collapse
Glad the game could come in handy Thanks for your interest!
DanielMalmgren said:
Any plans for localization? I could help out with a language or two if you want
Click to expand...
Click to collapse
Yes! As a matter of fact I'm working on the setup for the localization. It will be finished today (with a bit of luck) and I will inform you about it when it is, since my Swedish is as good as my Chinese (meaning 0) . Thanks for wanting to help out!
DanielMalmgren said:
Also, what's up with the colons for division? Is it only here in Sweden we use slash for division?
Click to expand...
Click to collapse
We've tried the /, but the testers found that it looked too much like +. I will add a preference for that in the next version (in addition to some localizations probably )
I've added a translation module to Mathician.com. Please visit http://www.mathician.com/translation (edit: changed translate to translation, thx Daniel) to begin translating. It's all open, so translation should be no problem. When you click save a copy of the translation will be kept in a safe place, so if someone destroys the translation, it's always possible to go back to the non-corrupted one.
It's not ideal, but I hope it'll work! Just leave me a message when you finished a translation and I'll check and add it to the game!
So please help me translate this game in as much languages as possible! Of course you're efforts will not go unnoticed (I will mention you on the updates, website and in the credits scroller)
Thanks people and hopefully it'll work!
d-fader said:
Please visit http://www.mathician.com/translate to begin translating.
Click to expand...
Click to collapse
Nope. Doesn't work. It gets you to the same page as just http://www.mathician.com :silly:
/Daniel
DanielMalmgren said:
Nope. Doesn't work. It gets you to the same page as just http://www.mathician.com :silly:
/Daniel
Click to expand...
Click to collapse
I said meant http://www.mathician.com/translation
Sorry
I would like to play this game on my tablet but it closes itself when the End User License Agreement appears.
Also my native languaje is spanish, if I'm able to play this game maybe I can help a little with translation
Alonso1398 said:
I would like to play this game on my tablet but it closes itself when the End User License Agreement appears.
Also my native languaje is spanish, if I'm able to play this game maybe I can help a little with translation
Click to expand...
Click to collapse
Sorry to hear! Could you please tell me what kind of tablet you have and at what time (appr.) it crashed? I can then check what happened and might be able to offer you a solution!
Thanks in advance!
I think I found the problem, it was because I had the rotation locked in landscape, now that I passed the window of the EULA, the problem is gone
Edit: however the game still closes if I open the game with the rotation locked in landscape and I select play
Hello!
This is my first Android game. It took me a while to move from C++ to Java and learn the basics of libgdx and to figure out how the whole android thing works, but here it is!
https://play.google.com/store/apps/details?id=com.ihavenodomain.htt.android
Hit That Thing is a game in which you have to hit coconuts as fast as possible. Every coconut has a timer, if it reaches 1 second (on any coconut) you lose. If you manage to hit it in time, it will disappear and a new one will appear somewhere on the screen with a brand new timer .
Current features:
-2 game modes: easy and classic
-endless gameplay
-cartoon graphics
Ready to be published features:
-google play leaderboards and achievements
-better screen transition - fade effect
To be done in the next patch:
-facebook and maybe some other social media share buttons.
The next patch will probably be released at the end of this week.
I want my game to be one of those "easy to play, hard to master" games. It sounds easy to hit a few things on the screen, but it is really challenging to get a good score.
I also want to work with my game's players, I have ideas of new mods for the game, but if some players want a specific thing added and I think it's good, it will be my priority (well, I have to get some players first ).
Please give me some feedback, positive and negative, tell me what's wrong!
I think the coconuts hate me Great game.
Between which ad platform are you using with libgdx??
I am using multiple ad platforms in order to get a better fill rate in tier 2 and 3 countries.
Version 1.4 changelog:
-achievements
-leaderboard
-facebook share button
-better animations
After 8 months of hard, dedicated work and countless hours spent breaking the keyboard, our second 3D game has finally been released to the Google Play Store!
Download and enjoy this new professional rolling ball game for FREE right now!
Enjoy beautiful graphics, excellent music, massive levels, and challenging scenarios as you try to roll your way to the end of each level!
NO In App Purchases required! Earning 3 stars alone on each level will allow you to purchase ALL 23 ball skins! Earn 3 stars by getting at least 80% of all coins in each level, earn two stars by getting between 60% and 79%, and anything less than 60% will only net you 1 coin, and motivation to try again!
Game Features:
- 25 levels(with more to come soon!)
- HD/3D graphics.
- Massive environments and awesome events.
- Constant support and updates!
- Analytics.
- Each level is unique with it's own theme!
- SILKY smooth framerate!
- Interesting puzzles and timing.
- Cool controls.
- Attention to detail.
- Interactive main menu and skin purchasing.
- Vastly improves hand-eye coordination!
- IT'S COMPLETELY FREE!!
- Compatible with all devices with Android 4.0+
- Perfect for kids, casuals, and hardcore gamers!
Link to game : https://play.google.com/store/apps/details?id=com.Sempiternal.Boundz
Like our Facebook page at https://www.facebook.com/pages/Sempiternal-Studios/247438805379844
Tweet with us! https://twitter.com/SempiternalStud
Add us on instagram too while you're at it =D https://instagram.com/sempiternalstudios/
**OUTSTANDING ISSUES**
- Improvements in joystick control.
- Multiplayer will be added soon, most likely on a local level first then globally.
- More levels will be added soon! 25 is more than enough to satisfy you all for a while
- So far this is a zero bug release, however if any bugs appear they will be patched immediately!
- We will try to get the file size smaller soon.
V1.0.4 has been added to the market addressing some minor issues. I will add V1.0.5 which will focus on some more analytic stats to help me determine from my end what to improve.
FINALLY!!!
omggg this is my dream game right here I like the other ball games on the market but so far this blow them out of the water I am on level 4 its really challenging but fun! Is very smooth and crisp on my LG G Flex I actually prefer the current control scheme over joystick I think it works better with the way you design this game but please check your inbox I sent you a pm about something
Nice game
js391 said:
omggg this is my dream game right here I like the other ball games on the market but so far this blow them out of the water I am on level 4 its really challenging but fun! Is very smooth and crisp on my LG G Flex I actually prefer the current control scheme over joystick I think it works better with the way you design this game but please check your inbox I sent you a pm about something
Click to expand...
Click to collapse
Hi js, thank you for pm, but I would prefer if you posted bug related issues in the thread rather than in pm, so that everyone could be aware of the issue.
Our fellow Android brother js has discovered that you cannot go to level 2 from the level selection area, although you can with level 3+. After tracing the issue, it turned out to be a very simple fix, and now you can go to level 2 via the level selection area. I have published a new build that will patch this issue along with adding more analytics. Thanks js for catching that!
V1.0.5 Update
The V1.0.5 publishing has now gone gold! Please update to fix a minor bug with loading level 2 and so that more analytic data can be retrieved. The next update or two will mainly be for concluding all the analytic data I need. Then I will look into optimizing the optional joystick movement.
Installing now ... Can't wait to play
pytachok said:
Nice game
Click to expand...
Click to collapse
Thanks!
Kool_kanhaiya said:
Installing now ... Can't wait to play
Click to expand...
Click to collapse
Let me know what you think whenever you can!
Makes a lot of fun!
Very nice game! Graphics is awesome, sound and ambient effects are great!
Some comments:
1) What I don't like about the controls is that it is impossible to hold down both "joysticks" at the same time - to look around, you always have to stop and vice versa. It would just "feel" much better if you could move and look around at the same time, I mean, why do we have two thumbs if we can use only one of them?
2) Gameplay wise, I think that already the first level is very hard because it is much too long. It introduces a lot of gameplay elements on a high difficulty and the main problem is, that after you have mastered one, you will die on the next one and have to restart from the beginning of the level. My suggestion would be to add some more, very short levels before this "first" level that introduce the skills you need for the first level already there. Then, this level will be much less frustrating
Good work! Playing it right now and it's fun
----
Check out my game: Bubble Shooter 3D
Entangled Multiverse said:
Very nice game! Graphics is awesome, sound and ambient effects are great!
Some comments:
1) What I don't like about the controls is that it is impossible to hold down both "joysticks" at the same time - to look around, you always have to stop and vice versa. It would just "feel" much better if you could move and look around at the same time, I mean, why do we have two thumbs if we can use only one of them?
2) Gameplay wise, I think that already the first level is very hard because it is much too long. It introduces a lot of gameplay elements on a high difficulty and the main problem is, that after you have mastered one, you will die on the next one and have to restart from the beginning of the level. My suggestion would be to add some more, very short levels before this "first" level that introduce the skills you need for the first level already there. Then, this level will be much less frustrating
Click to expand...
Click to collapse
Thanks for the feedback! Much appreciated! To comment back:
1. Agreed, this is an issue I've been trying to tackle since day one. I still can't figure out how to have multiple touch inputs but I believe I'm getting close.
2. I'm surprised, I thought level 1 was actually really easy and straight forward . If multiple input was introduced, would that make a difference? And also, what if I added a midway checkpoint? I am definitely able to shorten some of the levels but so far it hasn't been a big deal, I'll wait to see some more feedback before revamping some of the levels. I appreciate you bringing it up though!
Thanks for playing, I'll definitely get to work on those controls
Good
Game very nice
nick9090 said:
Makes a lot of fun!
Click to expand...
Click to collapse
Thanks Nick!
Darthigor said:
Good work! Playing it right now and it's fun
----
Check out my game: Bubble Shooter 3D
Click to expand...
Click to collapse
Appreciate it That is an awesome game by the way, I love the gun model! Unique twist on bubble shooters.
I enjoyed your game! It's a very challenging game indeed. I've discovered that you can roll much quicker when you roll backward. Isn't that an interesting feature?
Nice game
Arbiter7 said:
After 8 months of hard, dedicated work and countless hours spent breaking the keyboard, our second 3D game has finally been released to the Google Play Store!
Download and enjoy this new professional rolling ball game for FREE right now!
Enjoy beautiful graphics, excellent music, massive levels, and challenging scenarios as you try to roll your way to the end of each level!
NO IAP's required! Earning 3 stars alone on each level will allow you to purchase ALL 23 ball skins! Earn 3 stars by getting at least 80% of all coins in each level, earn two stars by getting between 60% and 79%, and anything less than 60% will only net you 1 coin, and motivation to try again!
Game Features:
- 25 levels(with more to come soon!)
- HD/3D graphics.
- Massive environments and awesome events.
- Constant support and updates!
- Analytics.
- Each level is unique with it's own theme!
- SILKY smooth framerate!
- Interesting puzzles and timing.
- Cool controls.
- Attention to detail.
- Interactive main menu and skin purchasing.
- Vastly improves hand-eye coordination!
- IT'S COMPLETELY FREE!!
- Compatible with all devices with Android 4.0+
- Perfect for kids, casuals, and hardcore gamers!
Link to game : https://play.google.com/store/apps/details?id=com.Sempiternal.Boundz
Like our Facebook page at https://www.facebook.com/pages/Sempiternal-Studios/247438805379844
Tweet with us! https://twitter.com/SempiternalStud
Add us on instagram too while you're at it =D https://instagram.com/sempiternalstudios/
**OUTSTANDING ISSUES**
- Improvements in joystick control.
- Multiplayer will be added soon, most likely on a local level first then globally.
- More levels will be added soon! 25 is more than enough to satisfy you all for a while
- So far this is a zero bug release, however if any bugs appear they will be patched immediately!
- We will try to get the file size smaller soon.
Click to expand...
Click to collapse
Nice game
freestudio said:
Game very nice
Click to expand...
Click to collapse
Your comment very nice
ArcaneHammer said:
I enjoyed your game! It's a very challenging game indeed. I've discovered that you can roll much quicker when you roll backward. Isn't that an interesting feature?
Click to expand...
Click to collapse
What kind of phone are you using if you don't mind me asking? That's actually pretty funny haha you gotta love the way Unity works =D
Hello Everyone!
We're two friends working together to bring you an all new experience in Mobile Gaming
Shades: Combat Militia
In this project @Bhambhu is the developer and I, @cy56 is tester. Together we've redefined the Top-Down Shooter Genre, giving you PC-like gaming experience! :highfive:
Idea behind the game:
The purpose was to make a game which is so easy to play and intuitive that everybody just keep playing it. We also wanted to play together with friends to making the game multiplayer was also a challenge, but no challenge is big when you decide to win. At first we searched for a related game in order to know if something similar exists. But there was nothing like that, so it was a "Greenlight"!
About the Game:
This is a simple mini top down shooter game, you can play with your friends in local multiplayer (LAN) over WiFi or you can play in Single Player mode, against the AI. There are plenty of Achievements to run after too!!
Single Player:-
If you've decided to play alone, you've the option to play in one of 3 modes: Easy, Medium & Hard and you'd be amazed with the handcrafted AI which is really very intelligent and the single player mode would never let you down.
Multi Player:-
If you want to play with your Friends, you can simply turn your Hotspot ON and head to Local Multiplayer where you and your friends can play together!
About the BETA access:
This game is not complete yet, and we will be adding more and more awesome things in upcoming updates. For right now there is just a simple map for testing combat with terrorists or with friends over local multiplayer. We're updating this beta regularly so no need to worry about anything.
If anything goes wrong in the game or you find a bug, you can report us and we'll fix it ASAP and release the new update.
We're also in process of making new and awesome maps so in later updates y'all would get new areas to wander and make strategies accordingly.
DOWNLOAD THE GAME
Screenshots are in Screenshots Tab
If you like the game please share it with your friends and appreciate our hours of hardwork and thousands of line of code.
Play a local multiplayer match with them, kill them, get killed and have a good time.
XDA:DevDB Information
Shades: Combat Militia, App for all devices (see above for details)
Contributors
cy56, bhambhu, cy56
Source Code: https://play.google.com/store/apps/details?id=com.maniraam.shooter
Version Information
Status: Beta
Current Beta Version: 2.21
Beta Release Date: 2017-01-02
Created 2016-11-14
Last Updated 2017-01-16
Reserved
Changelog:
Code:
[I]v1.6[/I]
Added Stats and Achievements System
Improved Visuals
Improved AI
[I]v1.7[/I]
Internal testing build
[I]v1.8[/I]
Added New Map : Theater
Added Leaderboards : Hurry up, they are empty!!! Get the First position in the world ;)
Fixed world collission
Added Shotgun
Bullet Damage based on distance
Better difficulty management
Remaining Enemies Counter
Multiplayer Time Limit Counter
[I]v2.21[/I]
***HAPPY NEW YEAR 2017***
Added C4 (Remote Explosive)
Multi-Threading support
Fixed some bugs
Improved UI
Improved performance on slow devices
Improved multiplayer performance
500,000+ Downloads and counting! Come, join us everyone!
Final game
When is the finalized game gonna be released?