Cross Promotion Club (Promote your app for free) - Android Apps and Games

Hi all,
I'm an indie Android developer and recently with other indies we decide build our SDK to help each other to promote our apps and games.
The main idea is to give more impressions to new apps and games in the first 30 days to get them in ranking.
We are going to give 60% of our impressions to new apps and games and 40% to old ones.
Here's the rules to partecipate:
We are going to review the app or game of the developer who want to partecipate (No junk, no push notifications, no aggressive advertising)
We don't balance impressions, clicks or installs because we believe we should grow together. Anyway we track them using Google Analytics.
We have an empty slow for new apps/games every 10 days. We split 60% of impressions giving 30% to apps/games with less than 10 days, 20% to apps/games between 10 and 20 days and 10% to apps/games between 20 and 30 days.
Any app/game should keep the SDK at least for 3 months (We'd like you keep it to help everyone).
We use 2 type of ads : A Modal and an AppWall and we show them 50%-50%. We support portrait and landscape orientation.
We show ads in a consistent way onload. We show it once a day skipping the first run.
Our SDK support Unity.
Permissions required are : ACCESS_NETWORK_STATE and INTERNET to download the ads.
We have 2 servers at the moment hosting a json file and images and icons. We load balance on them.
I attached a couple of screenshot of the AppWall and Modal we show.
This is a completelly free service!
If you want to join us send me an email with a link to the app/game you want to promote to [email protected]

megasoft78 said:
Hi all,
I'm an indie Android developer and recently with other indies we decide build our SDK to help each other to promote our apps and games.
The main idea is to give more impressions to new apps and games in the first 30 days to get them in ranking.
We are going to give 60% of our impressions to new apps and games and 40% to old ones.
Here's the rules to partecipate:
We are going to review the app or game of the developer who want to partecipate (No junk, no push notifications, no aggressive advertising)
We don't balance impressions, clicks or installs because we believe we should grow together. Anyway we track them using Google Analytics.
We have an empty slow for new apps/games every 10 days. We split 60% of impressions giving 30% to apps/games with less than 10 days, 20% to apps/games between 10 and 20 days and 10% to apps/games between 20 and 30 days.
Any app/game should keep the SDK at least for 3 months (We'd like you keep it to help everyone).
We use 2 type of ads : A Modal and an AppWall and we show them 50%-50%. We support portrait and landscape orientation.
We show ads in a consistent way onload. We show it once a day skipping the first run.
Our SDK support Unity.
Permissions required are : ACCESS_NETWORK_STATE and INTERNET to download the ads.
We have 2 servers at the moment hosting a json file and images and icons. We load balance on them.
I attached a couple of screenshot of the AppWall and Modal we show.
This is a completelly free service!
If you want to join us send me an email with a link to the app/game you want to promote to [email protected]
Click to expand...
Click to collapse
I'm interested, just emailed you!

SDK size..?
SShadowsapps said:
I'm interested, just emailed you!
Click to expand...
Click to collapse
What Impact sdk integration will make on my apk size..?

Related

[GAME][2.2+] Tap the numbers

Hello devs,
Some time ago I decided to put some efforts to android development. I've spend some time to learn and to develop my first small casual game. Once I completed it I posted the APK file to Google Play. Suddenly I got no rush of downloads, till now I have only 20 users playing this game. I'm not disappointed, I want to improve the game but I don't know that to do first. I don't want to spend money to get better design because this game have not earned at least 1 dollar at the moment.
The idea of the game is to tap numbers in ascending order one by one. My own record in 1:35 mins.
My ideas:
- Scores plus sharing to Twitter/Facebook.
- Customize count of numbers on the screen. Could also be separated to levels from Easy(4*5 numbers) to Hard(10*10)
- Add hint if the user is not able to find number in 5 secs
- Allow user to turn of color and font size - just use one in case user wants this
- Use server-side stats to compare results from different users
- Make promo-video
I'm not sure do I have good description and screenshots ? Is it interesting at all to play ? Maybe the whole idea is bad.
I want to get a feedback from all of you.
I cannot post external links to Market, so it's id is com.intorion.memorygame and name Tap The Numbers.

How to market your android games and apps part 1

Ok you put time and effort into your games or apps but still cant seem to get downloads. You might even see a game or app similar to yours but for some reason they are charting but your not. There are over 100,000 developers and over a million apps on googleplay. What are they doing that your not?
1) Website- I see a lot of developers that have a single blog page for all their apps. Look at the format of google play and match your website as close as you can to what google play has. Why? Customers are use to a certain format and like things that look familiar . Think like a customer when building a website and put the same effort as you were in programming your apps.
2)Social Networking-Make a twitter and facebook account. Any app release you have or updates post them.You can even interact with customers and get feedback directly from them. Use this as a tool to learn from real people and adjust your game or app based on feedback.
3)Make Niche Apps- There is no way indie developers can match the power of big companies. Rather than try to take on gameloft or EA focus on niche apps. Small apps like car locators or how to cook books. Small apps like these have been know to get more downloads vs making a game going against a bigger company. Small focused apps or simple games with great graphics can draw people to your app.
4)Post in Forums- Post your game or app in several forums. Be careful as many forums are not really indie friendly. Most forums have a section where you can post games or apps away from where regular forum users cant see. Also you might run into jealous developers who have nothing better to do then degrade your game. Post in several forums to bring in users but remember this is only a small part of your marketing efforts. This forums is very developer friendly though.
5)Rate Me Button- In your apps your should have a rate me button and a googleplay button that points to only your apps in google play. You can also have a button to your website to give the customer a more personal touch.
6) Paid vs. Free- I would suggest you make 4 to 5 free apps before making a paid app. Most customers do not want to pay and only enjoy free apps. You can make a paid version but be warned if you make a paid version users might
1) uninstall the free version
2)buy the paid version
3)refund the paid version but keep the apk on thier device
4) Now they have the paid version for free.
I will make another how to market your android apps part 2 soon. Till then good luck with your games and apps.
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
yoshihat said:
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
Click to expand...
Click to collapse
Your welcome hope your friends apps does well

4 Best Apps That Are Made in India

This thread is specially for people from India and people who recognise the Indian Talent across the globe.
Let me ask you a question : Who doesn't like to see his community name or country's name flashing in news ? Isn't it a proud moment for all of us?
Take an example of Xiaomi news braodcasting over news channel. You are running late but the moment you hear the news, your feet freez on floor and spearding a wide curve on your face, you look at the TV and smile proudly
The same case is with every nation and their people, beat it's India or China.
Today we are going to explore some cool featured applications which are "Made in India".
Hike Messenger
With instant messaging becoming such a huge trend since of late, it was only natural that India would not be far off the bandwagon. Hike is a communication app that offers both SMS and instant messaging in one single app. Developed by Bharti Softbank, a 50-50 partnership between Japans Softbank telecom provider and Indias Bharti Telecom, the app is the brainchild of Kavin Bharti Mittal. This cross platform messenger app is pretty similar to WhatsApp, but also allows users to communicate through SMS when they do not have access to data on the go, or mobile internet.
Features that make Hike worth trying are:
Invite each of your friend via SMS for FREE
Users can create group to chat with their friends and family members, even along with those who are not in Hike via SMS
Share videos, photos and other attached files up to 6MB via Hike or SMS to anyone
Simple User Interface will make you fall in love with it
No username or PINs required and Hike is always connected
Even if phone is switched-off, Hike saves the offline messages automatically so that users can read them later
All messages on hike are encrypted over Wi-Fi
Application can be moved to SD card also
Share your locations with friends
Pros:
Fast
Simple UI
Sends message to non-hike users as well
Free of cost
Cons:
Smileys and emoticons seems old
Few glitches while uploading multiple files
Download Links:
Google PlayStore
Real-Cricket-14
Created by India-based Nautilus Mobile, Real Cricket 14 promises ‘the most captivating cricket experience on mobile’. This addictive cricket game offers users never-seen before game modes, real ball physics, unique art styles, and tons more. A true must-have app for all cricket fans.
Real Cricket 14 is not a short burst game of a few overs though it can be played like that if you prefer so. But, if you like playing long games with 20 or 50 overs then that too can be played on Real Cricket 14. When you play on mobile or tablet you are not exactly looking for a long stretched game. Your battery consumption takes a heavy toll with this game and if you don't have a charging socket handy, you definitely won't want to take on an innings in the game. The game developers thought about this problem well and have programmed the game to auto save your progress at the end of each over. This way you can spend whatever time you want to play and when can't continue any longer you can just close the app and continue later whenever you want to.
You can select the number of players you want in the game, the overs and the information you need. A thin bar at the bottom of the game also displays useful information during the game like your present run rate, number of overs finished as well as the the number of balls remaining in the over.
Real Cricket 14 is a Freemium game which means that it has advertisements and in app purchases. You can remove the ads by making a one time payment of Rs.50. For the same amount you can unlock more features of this game like T20 World Cup, Knockout Trophy, Master Teams or Super Over.
Pros:
Intutive
Smooth control
multiple leage options
Cons:
Multiplayer Game mode
Download Links:
Google PlayStore
Signeasy
Signeasy, developed by IITian and ex Microsoft employee, Sunil Patro, allows users to sign documents digitally from pretty much anywhere in the world. Its accolades include becoming the second most downloaded app on the iPad as well as the 5th most downloaded on the iPhone worldwide. Currently, Signeasy has over 60,000 paying customers and has crossed the 2 million download mark. It is available on various cloud services like Google Drive, Evernote, and AppSense.
The app lets you import documents (it supports PDF, Word, Excel, Text, Open Office, HTML, Apple Pages, JPEG, PNG, TIFF, GIF, BMP formats) from your photo library, email, and from popular cloud storage services such as iCloud, Dropbox, Evernote, Box, OneDrive, and Google Drive. Once imported, the documents show up in the app's main screen. Tap any document to open it and tap the big blue button at the bottom and tap signatures to select your signature.
Pros:
Enhanced Security
Time Savings
Easy Accessibility
Improved Customer Service
Better Communication
Environmentally Friendly
Efficient Audits
Cons:
In-App purchase could be costly affair but manageable for business needs
Download Links:
Google PlayStore
Shifu
Shifu is a popular Indian-made productivity and task management app that observes how a users uses their phone and reminds them about all the tasks that need to be done. The app has been developed by Deepansh Jain, Michael Massey and Prashant Jain. Instead of you having to set specified time for your specified tasks, Shifu alerts you when you might have the free time to complete a particular task. It has wi-fi based, phone call based, and location based alerts integrated into it. So far, Shifu has 50k downloads on the app store.
One of the big upsides of using an Android phone is the sheer scope of customisation that is available to users. Rooting your phone and choosing a completely different version of the operating system isn't hard, but otherwise there is a whole laundry list of apps that can change everything from the way your phone looks to the way it works.
Shifu, by Delhi-based The Signals, is one such app, which lets you outsource the job of remembering what's important and when to do it. The app keeps running in the background and tracks how you're using your phone. It also requires access to your phone's calendar. So it knows, for example, that at 9AM every day, you're traveling from home to office, and it knows that you're going to take half an hour to get there.
Shifu is a personal assistant app, which helps you record reminders with respect to time, place and some activities.
The Homepage
Here are some use cases for the app –
General time based reminders – Remind me to call mom/dad/girlfriend at 7:00 pm every day.
Location based reminders – Say you’re visiting a cafe for the first time and you really like it, you can set a reminder to remind you of this place the next time you’re in it’s vicinity.
Activity based – Currently, you can set reminders based on networks you’re connected to (WiFi, 3G etc) or when you’re on a call with someone.
In the process, Shifu does something obnoxious as well – it displays these reminders on your phones home screen. I hate that, but it is definitely one the most effective way of reminding me.
Another reminder app?
I might be a little biased against reminder apps; I still don’t think a disorganized person will become organized because of a reminder app. It is a mindset problem of not caring for the more mundane but necessary tasks of life. These tasks pile up and your life becomes a mess (trust me, I know).
The homescreen reminder display
However, a nag, who holds you accountable has been the closest to getting me responsible and organized. I get the same feeling with Shifu. For things that I haven’t attended to, it makes sure that I know about it with it’s homescreen reminder. It’s ugly, but at least it gets me back into the app to get rid of the reminder notification. Sometimes, I even do the tasks that it reminds me to do.
Pros:
The biggest pro with Shifu is that it has realized what it takes disorganized guys like me to take it seriously. Apart from this, it is feature rich and some of the activity based reminder options are pretty cool and I hope more activities are integrated with Shifu. For example, reminder on using an app excessively (game/social media etc) would be a neat feature.
Cons:
The app is data and sensor intensive and there is a visible drop in battery performance that I’ve experienced since I installed the app. However, this is something that the app developers might want to be wary of. Furthermore, if there was a prettier way of displaying notifications on the homescreen, it would be greatly appreciated.
Download Links:
Google PlayStore
Hope the information was informative to you and you will be considering trying few or all of it in near future.
If you have any suggestion, comment or feedback, feel free to drop it in comment section below.
Good job mate ! there is no need to create this op but nevermind . running out of thanks

[Game][4.0+]Robioactive, some questions about your Apps

Hello everybody,
I just wanted to present my new app "Robioactive", I have programmed in the last month. First I go to the story and following the app itself, then I'll talk about the development.
At the end, I present you a few general questions about your apps, applying your development and feedback
First the link to the app:
play.google.com/store/apps/details?id=com.brandy_games.robioactive
If you want, you can skip the story:
<--App-History-------------------------------------------------------------------------------------------------------->
- The small and sweet robot named "Robi", was sentenced to arrange objects from a conveyor belt properly completely alone and without any help in the factory Robioactive.
- Unfortunately, the small Robi is not very fast, as it has so short and tiny ants-legs.
- Our robot is totally overworked, stressed and need your help.
- Can you help the sweet Robi to assign the Robioactive products off the conveyor belt to the product boxes?
<- End: App-History-------------------------------------------------------------------------------------------------->
App, Robioactive:
In this app you must prevent that the objects on the conveyor belt achieve the left end of the tape. This can you do by pressing the product boxes, which are arranged on the top and bottom. For each product correctly assigned a point is awarded. There is at the beginning a small intro with 4 images which explain the game. After that we go directly to the game. There are in total 4 levels. Only the first level is unlocked in the beginning. To unlock the next level you have to reach a certain number of points in the active level. Alternatively you can buy levels with coins, which you get in the game when you're playing, or get Coins in the "MAKE COINS"-part by clicking on the advertisement (I'll tell you more about that later in the chapter app development / advertising). So far I have built "only" 4 Level, however next there will be more available.
App Development:
I am a computer science student at TUM and can do programming (C, C++, Java, Haskell), but I have never dealt me ??with the app development. My goal was that I program an app with some flow to come in Android Studio, Admob, PlayStore etc. within 4 days. The background of this method is that I have noticed from some other app developers that they need 2-3 months for a mature app and then after further 3 months in which the app is to find in the App Store, the Play Store, only 100 Downloads will be reached. This raises the question, it is still worth at all to program Apps, or we, "small" programmer, are powerless against the great app development companies? There are a few more questions in the latter part. The idea for this app is not fallen from the sky, I wanted to build a game that is easy to program, but maximises fun factor at play. However, everyone must decide for themselves.
Design:
I had difficulties to design this app. Unfortunately I have two left hands, regards drawing. However, the app had to be appealing. I didn't want to pay a designer because I didn't know anyway, if there will be a product or not. Therefore, I have worked a little with my Photoshop and made some ugly sketches, but with these I have created a framework with colors and forms. Further problem, I did not know how to fill the backbone. The solution was Creative Commons. I was searching for a relatively long time. Yet I could find a few "nice" images and icons, which were freely available. Given question below for you. Netvertheless I had to paint a few strokes and bars. The same problem arrived with the product video, which I generated with Adobe Animate.
I would pleased if you can give me feedback on the design.
Advertising:
I really do not like advertisment in apps, but I would somehow be rewarded for my work, even if it reaches the end on a Club-Mate or dinner. So I had to make a compromise. I give the user the possibility to click my ads to make them disappear throughout the app for a week. After that, the app is probably uninstalled. But a click per user would be the optimum for me. So I am quite satisfied with less. On top of that you you can generate 200 coins in the "MAKE COINS"-part, to unlock levels. I think that's fair. What do you think about the idea to make the user an app gift by clicking ads?
Programming:
I wrote the entire app in Java, XML is used only for the splash screen. Overall, about 2200 lines of code. I have built the app on the basis of a jump and run game in which was shown on Youtube. However, I had to stop after the chapter 3 of the video series, because I had to develop in a different direction. As a base I used a thread which calls the draw method of Game Panel (Surface View) every x milliseconds, thus changing the surface. The update method will change the position of the objects. So I achieve liquid movements. That works reasonably well. The entire app has only one Activity + one activity for the splash screen. In my Main Activity, Bitmap Images will be visible or not. This works fairly smoothly. One problem is that there are many events that can occur, which I have found after testing the app for one week. Is that too long? If you have any questions about my way of programming, then write me an email to the address below.
Timing:
I had scheduled 4 days for the app, without preprocessing. At the end, it takes 2 weeks + 1 week for testing . On one hand, I had to write my final paper, on the other hand I underestimated some parts of the app development. The designing part has own cost 3 days, seek out the Creative Commons was really tiring. The programming itself has drawn 6 days, adding 1 week for testing and repair. The promo video has cost 1 day, I had to "learn" Adobe Animate (I can recommend the Youtube-Channel "Draw with Jazza"). It was 5-6 years ago that I have looked at Flash, however it has been changed "a little bit". The inclusion of Admob was quite rubbish. This has again engulfed two days. In short, it is a surfaceview and no pure Activity layout so adding an advertisment was not easy and at the end it worked for a reason I do not understand to this day. But that important thing is, it works. Optimizing code lasts 2 days. I had to do that, because it was sometimes a bit too slow. I did not want to program Multithreading, because that would have certainly tooks again one week. So scheduling-conclusion : from 4 days planned to 21 days in the end, anyway I'm happy with the result. I present you below a question about scheduling.
----------------------------------------------------------------------------------------------------------------------------------------------------
Questions about the app:
- Have you any guesses to improve the app?
- What do you think about the design of the app?
- What do you think about the app idea?
Questions about your app development:
- How long does it for you to develop an app? (Give an approximate number of lines of code, then I can better classify my project using Cocomo)
- Do you have designers in your team?
- Or rather, do you have a team? (I have my brother, who takes care about website and the legal stuff. I do programming and design)
- do you spend money for your app development? (Design, development, advertising)
- Do you do any advertisment for you app?
- Why do you programm any apps? (Fun, Money, ...)
- Do you use Creative Commons? If so, to what extent?
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I am happy about every opinion that is written down here. Any rewiev would be pleasent. You can write me personally, I will reply to each of the emails you send me and dedicate every question that you have, because the community is very important to me. A feedback from you is 1000 times more informative than a rating in the Play Store. I'd appreciate a download, or share the app with your friends.
I write the same text in several forums, in order to obtain a wide range of possible feedback.
My motto: The design brings the user to download the app, programming to utilize the app.
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Homepage: brandy-games.com
Again the link to the App-Download: play.google.com/store/apps/details?id=com.brandy_games.robioactive
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I thank you in advance. Thank you for your feedback.
P.S. the forums entry has also cost me a day, so 21 + 1 = 22 days
Best, Daniel

[APP][6.0+] Free Lot.io | The 100% free lottery

In the past I have downloaded a few different apps from the Play store that let you do scratchers to gain coins, where you watch an AD to play. Enough free coins got you enough for a free gift card. Problem is every one of these apps is a scam, and if you read the recent reviews you can see just that. People get their accounts locked before they can cash out.
So I developed Free Lot.io, the 100% free lottery with PayPal winner verification's at the end of each month. When in the app you watch a short video ad to claim your free ticket. Right now the cap is 7 times per day with potential to increase up to 10 times per day. In the app you can also see the total amount for the month so far, this will increase faster as more people start using the app (The more that play, the more we pay). At the end of the month we have a script that will randomly selects a winner. The winner can win a total of up to $10,000 if the jackpot pool is that high, if the Jackpot pool is over $10,000 then a second winner will be selected up to $10,000. For example if the total loto pool is at $23,000 there would be 3 winners, the first receiving $10,000 the second getting $10,000 and the third getting $3,000. It's that simple, no data logging, no excessive personal information, and no permissions required/requested. You must be 18 years or older to use this app, and create an account. I am very excited to be sharing this with the community. And we're excited we did our first payout the other day! All winner verifications are located on our Instagram located here Instagram
Play Link
How legal is it to run such applications in Google Play?
nitrinus said:
How legal is it to run such applications in Google Play?
Click to expand...
Click to collapse
We confine within all of Google Play's terms and conditions. Since this is a sweepstakes app (No money involved from the user), we don't have to worry about the gambling aspect of it. Google has reviewed the application and approved it's spot on Google Play.
Really interesting idea. App seems to work fine.
I'm aware this is a beta but to polish it you could change the toasts to snackbars and add progress bars/spinners for when you register/login as well as perhaps add some haptic feedback.
Deadline.live said:
Really interesting idea. App seems to work fine.
I'm aware this is a beta but to polish it you could change the toasts to snackbars and add progress bars/spinners for when you register/login as well as perhaps add some haptic feedback.
Click to expand...
Click to collapse
Great ideas, consider them implemented in the next update!
Yes yes it is we've re-branded to LuckBot. You can find it in the google play store https://play.google.com/store/apps/details?id=apps.skytek.freeloto
Muller21pr0 said:
thank you!
I will certainly play the lottery
Is this still available?
Click to expand...
Click to collapse

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