My Note is getting really slow - Galaxy Note 10.1 Q&A, Help & Troubleshooting

Recently my Note started getting very slow and sometimes lags... I clean memory and it sometimes helps for a while but most of the time it doesn't change much (although normally it uses max. 900MB anyway, so more than 1GB is free). I used trim in the past and it helped, but now it doesn't change a thing. I have 3GB free space, nothing really runs in background that could affect performance. The most lagging app seems to be Chrome (so I sometimes think maybe its newest version is the culprit), but others also lag sometimes (including the launcher).
I have a clean rom installed - normal Samsung latest update with root included, nothing fancy.
Could this be some hardware failure (flash problem maybe)? Or is it only software and I should clean the system or something? I have many things installed, but not many running. I tried using Greenify but it didn't change much.

I have had that a couple of times and normally find it is a badly behaving app. A full wipe and then just putting back the apps you really need one by one has always fixed it for me.

If you have a custom recovery, format your cache partition. Mine got horribly slow, I formatted cache and now it is very speedy again.
Sent from my SGH-T999L using xda app-developers app

How to format ??
masondoctorjt said:
If you have a custom recovery, format your cache partition. Mine got horribly slow, I formatted cache and now it is very speedy again.
Sent from my SGH-T999L using xda app-developers app
Click to expand...
Click to collapse
How is this done ?

Thanks. I will try to clear cache and find out which app might be causing problems.

try using LagFix to trim the garbage on the ssd.

I used trim before - didn't help.
By default my Note uses pegasusq governor with speeds from 25MHz to 1.7Ghz (so I suppose I have non-stardard kernel, I don't remember what I installed though). :laugh:
When I switch to interactive governor it works MUCH better, but I also rise the minimum 25MHz to something higher (currently I have 225MHz as minimum) - it looks as if it sometimes can't wake completely from a very low CPU setting and gets stuck on low setting (lagging like hell)...
Or maybe my kernel is buggy - I should clean the whole tablet and start over with new ROM and a standard kernel or something... I just have too many things there to even attempt that right now and too little time.
Thanks for your help, anyway.

Cache files by apps
We have had two issues with one of our note tablets.. The 32 gb one seems to not have this issue.But Bonnie my spouse uses hers more then i do for social media stuff . Hers is a white original 16 gb. I know there is slight hardware differences.
1 . tablet getting super slow.
2. Storage space wrong and being taken up for no reason.
I found on a website that helped do not remember the site
Down load a app from play store called Disk usage.
Look thou the apps in the chart. You will likely find 1 or more apps using a huge amount of cache files. For our tablet its always good Plus that is the worse .
the file was almost 5 gb.
Once you find the app that is causing such a huge cache file Go into settings/ apps
then find that app and delete its Cache.
It should speed up the device and restore lost storage space.
This is a KNOWN issue . i see many ask about in the past. I just found this solution.Sorry if its already be discussed or found

Thanks. I think this is the same problem - I got rid of the lags by freeing 3GB of space on the internal SD Card. Now it's just like new - no lags whatsoever.
Next time I will buy a tablet with at least 32GB so it will be harder to fill up.

Magnesus said:
Thanks. I think this is the same problem - I got rid of the lags by freeing 3GB of space on the internal SD Card. Now it's just like new - no lags whatsoever.
Next time I will buy a tablet with at least 32GB so it will be harder to fill up.
Click to expand...
Click to collapse
Or you could use FolderMount to move the Android folder to external sd. That tends to free up a lot of space.
Sent from my GT-N8013 using Tapatalk

Related

can Vodoo Lag Fix be Ported for us? - Post from the I9000

Great idea Chainfire.
When a user first decided to use a modified/custom/different firmware on their Samsung Galaxy S, they usually go through these steps:
1. Flash with Odin/Kies
2. Flash update.zip for root
3. Flash other update.zip (GPS fix, battery mod, etc) as necessary
4. Do a lag fix.
It took me a few hours and reading through countless posts to see the pro's and con's for each lag fix.
I will try to go through them as succintly as possible, and if anyone needs more explanation you can either click the link or do a search.
Feel free to correct me, this is how I see the lagfix as when I applied and tested it
Before starting, here is the internal structure of non volatile memory (where data persist after reboots) in Samsung Galaxy S:
- 128MB of very fast NAND (some people incorrectly called this ROM)
- 16/8GB of internal SD with 2GB set aside for application installs (this is why you see your internal SD as either 13+ or 5+ remaining, the 2GB shows up as Internal Phone storage)
- your micro SD card (external SD)
The lag is due to the inefficiency of the file system used in the 2GB (/data) partition for applications, stalling a lot of the read/write operation. You can search this for further reading if you want to.
Lag fixes
- MoDaCo's lagfix: Better than stock on old F/Ws but about the same as JM1/2/5 and JP1/2/3
This lagfix uses the 128MB very fast NAND to store your applications instead.
Pro: very very fast applications opening/switching performance
Cons: You are limited to 128MB of apps including built in apps .
- Mimocan's lagfix: Significant improvements in performance which can also be benchmarked. Requires an external SDcard formatted partly in fat and partly ext3 or ext4.
This moves the /data files into the ext3/ext4 partition on an external microSD card
Pros: very fast, lots of storage space for apps
Cons: You will be unable to unmount your external SD card when the phone is on, and you need an external SD card for this to work
- OneClick Lagfix by RyanZA: Based on mimocan but using the internal SD card. Results are better than with basic mimocan and it is a lot easier to install.
This creates a file inside the 2GB partition that is mounted as /data.
Pros: very fast, lots of storage space for apps, easy to install and undo, available in the market.
Cons: if you install too many apps you won't be able to roll back the lag fix unless you delete some apps. Superseded by RyanZA lag fix 2.3 beta
Erroneous free space on Internal Phone storage (/data)
There are still stalls when installing apps, and when accessing android applications database
- CFLagFix by Chainfire: Based on mimocan, approximately the same as RyanZA's fix.
pretty much the same as OneClick Lagfix.
look above for Pros
Cons: There are still stalls when installing apps, and when accessing android applications database
-Voodoo lag fix by supercurio: a new class of total lag fix
Instead of creating a file inside the rfs partition and mounting it as /data/data, the voodoo lag fix updates the kernel so that the the 2GB partition is using ext4 instead or rfs. This gives the best possible lag fix.
Pros: fast, smooth, across everything you do. The way galaxy s should have been in the first place. The best and most consistent lag fix with no remaining lag left that is caused by rfs.
Support with other kernel mods are starting to show: backlight mod, OC/UV kernel
Cons: Incompatible with clockworkmod recovery
I am now using voodoo lagfix beta 4 only
http://project-voodoo.org/
Love the Vodoo color would like to try this as well...they are getting OUTRAGIOUS numbers in quadrant!
1deviant said:
Great idea Chainfire.
When a user first decided to use a modified/custom/different firmware on their Samsung Galaxy S, they usually go through these steps:
1. Flash with Odin/Kies
2. Flash update.zip for root
3. Flash other update.zip (GPS fix, battery mod, etc) as necessary
4. Do a lag fix.
It took me a few hours and reading through countless posts to see the pro's and con's for each lag fix.
I will try to go through them as succintly as possible, and if anyone needs more explanation you can either click the link or do a search.
Feel free to correct me, this is how I see the lagfix as when I applied and tested it
Before starting, here is the internal structure of non volatile memory (where data persist after reboots) in Samsung Galaxy S:
- 128MB of very fast NAND (some people incorrectly called this ROM)
- 16/8GB of internal SD with 2GB set aside for application installs (this is why you see your internal SD as either 13+ or 5+ remaining, the 2GB shows up as Internal Phone storage)
- your micro SD card (external SD)
The lag is due to the inefficiency of the file system used in the 2GB (/data) partition for applications, stalling a lot of the read/write operation. You can search this for further reading if you want to.
Lag fixes
- MoDaCo's lagfix: Better than stock on old F/Ws but about the same as JM1/2/5 and JP1/2/3
This lagfix uses the 128MB very fast NAND to store your applications instead.
Pro: very very fast applications opening/switching performance
Cons: You are limited to 128MB of apps including built in apps .
- Mimocan's lagfix: Significant improvements in performance which can also be benchmarked. Requires an external SDcard formatted partly in fat and partly ext3 or ext4.
This moves the /data files into the ext3/ext4 partition on an external microSD card
Pros: very fast, lots of storage space for apps
Cons: You will be unable to unmount your external SD card when the phone is on, and you need an external SD card for this to work
- OneClick Lagfix by RyanZA: Based on mimocan but using the internal SD card. Results are better than with basic mimocan and it is a lot easier to install.
This creates a file inside the 2GB partition that is mounted as /data.
Pros: very fast, lots of storage space for apps, easy to install and undo, available in the market.
Cons: if you install too many apps you won't be able to roll back the lag fix unless you delete some apps. Superseded by RyanZA lag fix 2.3 beta
Erroneous free space on Internal Phone storage (/data)
There are still stalls when installing apps, and when accessing android applications database
- CFLagFix by Chainfire: Based on mimocan, approximately the same as RyanZA's fix.
pretty much the same as OneClick Lagfix.
look above for Pros
Cons: There are still stalls when installing apps, and when accessing android applications database
-Voodoo lag fix by supercurio: a new class of total lag fix
Instead of creating a file inside the rfs partition and mounting it as /data/data, the voodoo lag fix updates the kernel so that the the 2GB partition is using ext4 instead or rfs. This gives the best possible lag fix.
Pros: fast, smooth, across everything you do. The way galaxy s should have been in the first place. The best and most consistent lag fix with no remaining lag left that is caused by rfs.
Support with other kernel mods are starting to show: backlight mod, OC/UV kernel
Cons: Incompatible with clockworkmod recovery
I am now using voodoo lagfix beta 4 only
http://project-voodoo.org/
Love the Vodoo color would like to try this as well...they are getting OUTRAGIOUS numbers in quadrant!
Click to expand...
Click to collapse
I believe we have diffrent ext partitions than on the other galaxy s variants.
Sent from my SPH-D700 using XDA App
the epic doesn't need a lag fix. the quadrant numbers are due to a flaw in quadrant. the lag fix isn't really providing that much better performance (except fixing the lag for phones that need it), quadrant just blows the score out of proportion. Cyanogen was able to tailor an exploit to show this happens on any phone: http://briefmobile.com/cyanogen-demonstrates-quadrants-flaws
as for voodoo color, I don't believe there is a general port yet, but it is built-in to the MixUp kernel.
dwyw42 said:
the epic doesn't need a lag fix. the quadrant numbers are due to a flaw in quadrant. the lag fix isn't really providing that much better performance (except fixing the lag for phones that need it), quadrant just blows the score out of proportion. Cyanogen was able to tailor an exploit to show this happens on any phone: http://briefmobile.com/cyanogen-demonstrates-quadrants-flaws
as for voodoo color, I don't believe there is a general port yet, but it is built-in to the MixUp kernel.
Click to expand...
Click to collapse
I have the mixup kernel w/vodoo and love it! I just saw this NFO and wanted a more educated explaination...now I have it!
Forever looking to run faster, just one of my many flaws..never satisfied.
Do love my Epic!!!
Its included in the boss rom and GenuisDogs kernels
Wait a minute? Are you saying that its possible for the voodoo lag fix to be ported to the Epic 4g and thus making this fast phone faster? Am I reading correctly? (I saw on his page that they are planning to work on te Epic as well)
We do not need the lag fix. The lag fix will not make our phone any faster.
voodoo cons: needs more battery than oclf or chainfire's fix
my experience is, that voodoo is less smooth (less means a bit less but its great too - not laggy)
Eazail70x7 said:
Wait a minute? Are you saying that its possible for the voodoo lag fix to be ported to the Epic 4g and thus making this fast phone faster? Am I reading correctly? (I saw on his page that they are planning to work on te Epic as well)
Click to expand...
Click to collapse
I talked to Supercurio about me porting it before, but we came to the conclusion that it's unnecessary. We don't use the same NAND chips as the other phones, so we don't have to deal with all the lag **** except what's introduced with RFS. And changing from RFS breaks clockworkmod, so I am avoiding it.
All this is nice,but why is nobody talkin about a fix to use whole 512mb of ram instead 324mb?I had MTS3GS with 600mhz cpu and 512 ram and I hate to admit but it was faster than my Epic even with Sence.If someone could come up with a fix to use whole 512mb instead of 324mb then this phone would fly,this is the only thing that hinders this phone.Rest of the ram is used for cache(ramdisk).
What needs to be done is whole 512mb used for ram and fast NAND used for cache.324mb ram is not sufficient to run android smoothly.

			
				
lviv73 said:
All this is nice,but why is nobody talkin about a fix to use whole 512mb of ram instead 324mb?I had MTS3GS with 600mhz cpu and 512 ram and I hate to admit but it was faster than my Epic even with Sence.If someone could come up with a fix to use whole 512mb instead of 324mb then this phone would fly,this is the only thing that hinders this phone.Rest of the ram is used for cache(ramdisk).
What needs to be done is whole 512mb used for ram and fast NAND used for cache.324mb ram is not sufficient to run android smoothly.
Click to expand...
Click to collapse
I'm trying to decide if you are trolling this thread or if you recently suffered head trauma. Those are the two most likely things that I can imagine would cause someone to say the MTS3GS is anywhere near as fast as the epic.
richse said:
I'm trying to decide if you are trolling this thread or if you recently suffered head trauma. Those are the two most likely things that I can imagine would cause someone to say the MTS3GS is anywhere near as fast as the epic.
Click to expand...
Click to collapse
B,talk to ur moms like that fagit,i had mytouch slide and it was just as fast if not faster with haf of cpu power.
lviv73 said:
B,talk to ur moms like that fagit,i had mytouch slide and it was just as fast if not faster with haf of cpu power.
Click to expand...
Click to collapse
Could someone translate this from "stupid" into english so I can read it and possibly respond?
Lol I'm having a difficult time myself.....is it really faster than the epic? Unlike some people, I don't post nonsense that I know nothing about...I would rather ask first and try and get a correct answer
Sent from my SPH-D700 using XDA App
specialk0324 said:
Lol I'm having a difficult time myself.....is it really faster than the epic? Unlike some people, I don't post nonsense that I know nothing about...I would rather ask first and try and get a correct answer
Sent from my SPH-D700 using XDA App
Click to expand...
Click to collapse
Yeah man,mytouch slide was the fastest phone I ever owned(with 2.1),i think that having 512mb ram is better than having 1ghz cpu.If Epic used 512MB it would most likely be even faster.
Which I tried explaining to the last dude before that ***** came at me wrong without a reason,but its the intenet what can you do,lol.
Just to squash any kind of confusion in this thread...
In no way is the Mytouch Slide faster than the Epic 4G.
/thread
infamousjax said:
Just to squash any kind of confusion in this thread...
In no way is the Mytouch Slide faster than the Epic 4G.
/thread
Click to expand...
Click to collapse
Go to tmobile and use one with stock 2.1 its just as fast as epic.I dont know what they did to that underpowered phone but its fast.It might not be as fast watching videos,loadind games,etc.But android system itself is fast and more snappy then Epic,i compared the two,gotta be extra ram.
Don't take this the wrong way....but if it didn't load games or play movies as fast, doesn't that at least in part make the epic faster?
Sent from my SPH-D700 using XDA App
infamousjax said:
Just to squash any kind of confusion in this thread...
In no way is the Mytouch Slide faster than the Epic 4G.
/thread
Click to expand...
Click to collapse
+1 agreed, there is no way.
Sent from my SPH-D700 using XDA App

Galaxy 5 customizing

I wanted a Droid but not much money to spend so I ended up with a galaxy 5.
I have been researching allot and almost have my Droid the way I want. I have android 2.3.3 and cm7 because I ended up missing up the factory stuff. Which wasn't bad at all because now I have my Netflix and flash support.
However I just want opinions on my setup. I use link2sd since there isn't much space on this model.
I also use swapper2 because I hate the fact that apps don't save their states properly when removed from memory. I have a 32mb swap with a swappieness of 60.
I have also changed the low memory settings to a stricter value.
Hidden50
content60
Empty 70
My current setup seems to be more stable than stock. There are the occasional crashes though. Usualy when I have a ton of browser tabs open or flash occasionally. My question though is there anything else I can do to spruce up this low end device.
Sent from my Galaxy5 using XDA App

Low ram?

Im really sorry for asking but, Ive exhausted all other search methods to find an answer. What can I do about the extremely low ram availability? Ive got like, on a good day 110 out of 329mb available. Is this normal? Ive tried reading up on flashing a new kernel but Im not positive this will fix the issue.
Im running the uvkg4 2.3.4 with the kernel that came with it. Go launcher sits on top of that using about 18mb. Maybe Im just expecting to much from my phone?
Any help is greatly appreciated. Even if its to yell at me cause I missed something while searching on here.
Sent from my SGH-T959V using XDA App
Dude i think its a usual problem i have a galaxy fit and i also have aost 100mb-130mb of free RAM out of 280.
So, May be we are expecting too much from our galaxies!!
However in a HTC phone( i dont remember the model) it has 784MB RAM!!!...
the best way to free Ram is close useless running apps and uninstalling them!
Sent from my GT-S5670 using xda premium
My wife has an LG Optimus for Tmo...and she's getting like, 261 of 418. The difference seems only slight but, I'd like all the ram I can possibly have. I use the built in task manager to keep up with running services. TB for freezing or uninstalling. I don't have a whole heck of a lot of things left to kill that would equal 100mb. Maybe 60 at most.
I don't know. I am still interested in the whole kernel thing though. I've read what a kernel is, and is supposed to do. I just don't understand what exactly the benefit is of flashing one over. Like drhonks, I've read all about it everywhere...for the life of me can't find what the exact benefits are. Same thing with the modem. I'd like to flash that too to fix the constant drop of data connection even though it reads 4g, but I don't know that that will fix that (lots of thats) problem either.
Does it matter? 100mb of free ram is the same as 200mb free isn't it? It's all unused. with GB, it has a pretty good system for managing tasks, so I didn't think it would be a problem.
Sent from my SGH-T959V using xda premium
Well, that's true. Even while trying to hurt my phone it doesn't bog down or lag out due to low ram. Thank you for the insight.
Also, with the modem thing..should I open up another question for this? Its something that's now becoming quite the hassle, it drops data way to frequently to be normal.
I read somewhere once that having lower ram is actually a bad thing. The android operating system stores information on apps to help it launch those apps faster. When you clear it out it takes longer to launch because it does not have the information stored anymore.
Sent from my SGH-T959V using xda premium
For the most part I only have the necessary things required to make my phone work turned on. Aside from Go launcher, and a couple widgets (1-4mb a piece) running. I'm just stumped on where the rest of the memory is, or what's using it.
Are you getting a bunch of launcher reloads? If so, then you might wanna consider switching roms. I tried a few rom/launcher combinations and stuck with audiophile ftw with the newest init.d pack. Stopped my launcher reloads unless I was using a really ram intensive app like plants vs. zombies.
The ram operates like on any computer. if it is cleared, you need to rebuild your workspace cache. If you clear the ram on a phone, you will have to wait a bit longer for the cache to rebuild. It's minimal though. unless you get an error or an fc, I would say there is no need to clear your ram on the phone, especially with the great built in task manager. For games zombies or pewpew, yea, it makes sense to clear it prior to playing, but the system should do it for you anyway, shouldn't it?
Also, do what fbis suggested. Will make a difference
Sent from my SGH-T959V using xda premium
Yeah honestly you think about what takes the most ram in use stuff like browsers,skype,youtube etcc...but of course you Wont be using all of them at the same time!
Sent from my SGH-T959V using XDA at App
After using my phone for a while, I usually have 60-80mb free. Just different services running etc... Phone doesn't slow down, never have any real memory problems, and the only time I sometimes get a launcher reload is after playing a memory hungry game like PvZ or Gun Bros, and even then it's pretty rare.
Unless it's malfunctioning, those apps sitting in memory will just close if something needs it, you can see this first hand if you view your free memory right after playing a game, I usually see anywhere between 140-200mb free. It then gradually goes down as I use other apps and as some of them auto sync etc.
Except in the case of a buggy app, Android seems to be pretty good at managing memory.
I believe some of the low memory paranoia would go away if we had a task manager like Windows has where it tells you what memory is Cached, Available, and Free. I'd be freaking out as my netbook only has 3 mb free out of 2 gigs right now if Windows didn't tell me the other info lol.
Yea, I'm not getting any heavy launcher reloads. Even if I'm playing a Gameloft game everything seems to run quite smooth. I guess I was just freaking out about the numbers.
I thank you all for the responses and help. I think I'll do a little more research on flashing modems and such before I ask anything about that. There's a helluva lot of information to read about.
As what everybody said here, the 100ish MB free RAM is fine. Android caches the processes so it'll load up faster when you open an app again. Of course, if you clear your RAM, you clear these caches too. When Android needs more memory, it'll kill an app to provide for more memory.
Also, do NOT use a task killer. I can't emphasize that enough. Using that will kill your necessary apps, which will eventually cause your phone to do random reboots. Many people have reported that.

[Q] Can Cache be converted into RAM?

I recently installed root explorer in my milestone xt720 (dexter's froyo) and i found out that there is more than 100 MB free memory in cache folder, while on the other hand i am running low on memory for my apps and RAM. I barely get 30 MB free with no apps running in the background. This makes my phone really slow even when its overclocked to 1Ghz. So is there any way i can use some of the free memory from cache as RAM or as data for downloading apps? Thanks
Nope. Just nope.
Yup, FJFalcon is right. The idea sounds pretty good. If you could use the internal flash as a swap it seems like it would be much faster than the sd-card swap. But there are too many problems with this idea. First, it that would involve some sort of weird partitioning of the internal memory (which Motorola prevents on this phone -- locked bootloader). Second, on most ROMs with a clean install you get something around 70MB free space on /system and around 130MB free space on /data. So you're really looking at 200MB at most, and that's assuming you don't install any of your apps on the internal space and no cache for any programs. You COULD throw all the apps on the sd-card (Link2SD), but you'd get a performance hit there and then with no cache...ouch. It would get pretty complicated pretty quickly. So I think that's the long answer for FJFalcon's reply.
thanks alot fjfalcon and thejaycan
but as far as ive seen this phone never uses upto 100 MB cache and, using this phone for so long, it gets frustrating seeing all that space wasted!
i wish something could have been done.

CM10.1 Memory

I can't seem to find a definitive answer anywhere as to why our 1 GB RAM only shows up at 669 MB on CM10.1 nightlies. I can understand the ROM requiring some space, but 355 MB seems excessive.
So what's the real deal behind this? Other 1 GB phones seem to still show up with 900+ MB in "About Phone" - eg the One X, also using CM10.1.
The reason I am keen to know is because using the default minfree values (I don't really want to have to tweak these), I find apps close WAY too often when something runs in the foreground. I have trimmed down my memory footprint majorly, have only a couple of essential widgets and three home screens. I don't think that in 2013 with a phone that has 1 GB of RAM one should need to minimise things down to one home screen and one widget just to be able to run memory-hungry apps.
So does anyone know why CM10.1 eats all the RAM, how to get it back, or how to stop apps from dying all the time? I can't even get through a 3DMark or Basemark X benchmark without it crashing halfway through due to lack of memory, even with all background apps closed.
Any insight would be much appreciated.
same issues
I have a sgs1 (i9000) and am having exactly the same issue.
CM10 was fine..I always run the screen filter app as I find even the dimmest of brightness too much. It NEVER would close this app before, since CM10.1 on using any app it does it all the time!
What is so f******* frustrating is that i am very ill in bed & with photosensitivity..so going from a screen dim of 38% to whatever the default auto is (really, any of these stock settings are bad for ur eyes long term!) just makes me scream!!!
I have 386mb or so, so obviously this is not the fault of my phone since u r having the same issue with much more memory than me it's something they have changed in CM10.1 since screen filter is a tiny app.
I frequently close all apps with a task manager & anyone that thinks they r a smart a** telling me 'android has its own memory management..u don't need to do that..it will make ur phone slower blah blah crap is talking up their exit hole lol I have disabled most apps running on various state changes via autostarts & my phone works faster for it! Some games WON'T load unless I close apps or restart - I'd like to see ur excuses for this lol There is a difference with the technical & the reality in this sense believe me!
I am considering going back to CM10 as this issue not to be sorted by now is ridiculous, but perhaps only a few have it as I don't see any replies to ur question.
I also thought about this... Where is the RAM? I tried CM10 and back to stock for 1 Day after flashing... I am more satisfied with my cleaned stock..
Sent from my HTC One S using xda app-developers app
If I remember right some kind of cache is on ram but even sense don't have 1gb yet One X does.
Sent from my HTC One S using Tapatalk 2
I feel you. I got the same problem with CM10.1. CM10.0 left me with a total of roughly 783MB. Apparently I was told it's something to do with the kernel and that the developers have not been able to work out the memory management.
Sent from my One S using xda app-developers app
669 here too
Sent from my One S using xda app-developers app
You'll never get the full 1gb, because the gpu etc need some shared ram too. But I want to know why cm10.0 has more memory available than cm10.1 on the same device
Well it seems the latest nightlies (unofficial) since yesterday seem to have resolved the memory issue.
djsubtronic said:
Well it seems the latest nightlies (unofficial) since yesterday seem to have resolved the memory issue.
Click to expand...
Click to collapse
Did someone confirm this?
Is there now something like ~800MB usable from within Android?
YoMarK said:
Did someone confirm this?
Is there now something like ~800MB usable from within Android?
Click to expand...
Click to collapse
No the total usable is the same (669 MB) but there is much more of it free due to some memory leaks being fixed.
Thats nice to hear. Waiting to see if some bright mind fixes the low available memory issue on the One S. My other device the Xperia T has the same (Qualcomm snapdragon S4) chip set but much more usable memory in CM10.1(800MB)
Any news on this? I saw that the one s c2 has got 800+mb free on cm10.1: http://forum.xda-developers.com/showthread.php?t=2263235
Sent from my HTC One S using xda app-developers app

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