Has anyone tried enabling the ART runtime and seeing the performance difference relative to Dalvik?
I tried it and there is a noticeable difference in scrolling performance. However some apps do crash. Mostly games.
For example tapatalk is much smoother with art than dalvik.
Related
Has anyone noticed lag with GIFs on this tablet? I frequent Homestuck so I use both Flash (semi frequent frame skip) and viewing GIFs (much lag even after loaded). Somehow both of these lag on this beast of a tablet and I was wondering if there is a fix for either issue. I tried setting the CPU governor to performance (locking it at 1.6Ghz) no dice, tried different browsers, no result. GIFs of other sites lag as well, but do NOT on my much less powerful Galaxy Nexus with CM10. Is the GIF issue an ICS issue? I don't seem to have problems with either on my Nexus. I was also wondering, since the Tegra 3 boasted hardware accelerated Flash why am I experiencing lower performance than I get on my Nexus (which NEVER supported Flash). Thanks!
Can anyone confirm that Samsung Game Tuner is not working on Marshmallow?
Any change I make there is not applied to my games.
It's working but it's cause system frame rate drop
And made games laggy even with maximum quality mod
Yes, I noticed that frames drops with Aldo's Adventure.
Vainglory runs fine, but there is no change in resolution.
S7''s Game Tuner is embedded in the system, right?
Hi just updated to b190 is it just me or has anybody else noticed that the update makes games run terrible?lag and judder all over the shop .cheers
Same problem here, after update to B190. Clash of Clash picture quality when zoomed out blurry/fuzzy, when zoomed in a little bit better but stil not crisp as before the update..
Yep my clash of clans gone the same way and golf clash is silly laggy
I found this on the internet and tried it. Makes picture quality quite a bit better.
In Android's developer options you can try to change the dpi minimum width value from 360 to 480, and after that the games' graphics are good, but gaming is a little laggy, so I keep the 360 value. After that I tried to clean every information of the game (without reinstalling) and now the graphics works well. It seems that after the upgrade to Android 7, clash royale wasn't able to identify the proper dpi value, and maybe there were conflict between information cached from the old system. Try only to clean cache and game information, it will solve the problem I hope. For me it worked
Cheers tarkan
I have a game I've been playing for years on my mobile that runs without issues, it's available on shield "war commander rogue assault" but the gfx settings are so high that it runs crap, I've tried using the app optimiser built into the ROM (activating all cores and reducing resolution) but has had no impact and reducing resolution just shrinks the display into a pip display type mode.. I haven't tried any other games yet but guessing I'll have similar issues..
I'm using the 5.4.1 custom ROM image, and the k10 overclock kernel, I've also enabled the forcing of GPU 2d and 4x msaa but no luck.. any input would be appreciated thanks
4X MSAA increases gaming performance?
Peaople still believe that 4x msaa in developer options is a magical button for gaming. MSAA means MultiSample Anti Aliasing . Aliasing means clear edges of a frame which are not plain. Anti-aliasing makes those edges blurry & look like they are plain. So, the graphics experience slightly improves. But 4 times anti aliasing(4x msaa) is an extra process. It's good for highend devices to get better graphics. But how can it improve "Performance" in a lowend device? I found no logic.
Force gpu rendering is good for battle royale games?
This is a popular feature for people who plays battle royale games. But it's clearly written on the description "Force use gpu to render 2d images". Fun fact is battle royale games are 3d. So gpu is already used to render the graphics there. Wtf will improve by literally forcing gpu to render 2d images for games?
Activating Force 4x MSAA setting in Android Developer Options, you can enjoy a better gaming performance on outdated devices: It forces your phone to use 4x multisample anti-aliasing in OpenGL 2.0 games and apps. However, enabling this setting can drain your smartphone's battery faster.
On devices which renders graphics using OpenGL 3x it's useless.
With regards to Force GPU Rendering look inside here:
What is "Force GPU Rendering" In Android? - Graphics Report
Today I'm going to clear everything about the "Forced GPU Rendering" in the Android developer options settings in this A-Z in-depth guide!
graphicsreport.com
xXx yYy said:
Activating Force 4x MSAA setting in Android Developer Options, you can enjoy a better gaming performance on outdated devices: It forces your phone to use 4x multisample anti-aliasing in OpenGL 2.0 games and apps. However, enabling this setting can drain your smartphone's battery faster.
On devices which renders graphics using OpenGL 3x it's useless.
With regards to Force GPU Rendering look inside here:
What is "Force GPU Rendering" In Android? - Graphics Report
Today I'm going to clear everything about the "Forced GPU Rendering" in the Android developer options settings in this A-Z in-depth guide!
graphicsreport.com
Click to expand...
Click to collapse
Does it cause any harm on OpenGL 3x?
NO
xXx yYy said:
NO
Click to expand...
Click to collapse
OKAY!