Hi, I've searching but there isn't octave compiled for windows 8 rt, anyone knows how to compile for this devices, I've compiled some libraries for arm but no an exe, or if some knows an alternative that would be great.
Gerarq said:
Hi, I've searching but there isn't octave compiled for windows 8 rt, anyone knows how to compile for this devices, I've compiled some libraries for arm but no an exe, or if some knows an alternative that would be great.
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Did you ever make any progress with this? I'd love to get Octave working too.
Related
hey guys
Has anybody tried putting a full OS on this device? like windows or ubuntu? is anybody willing to try? I would like to know if I get one of these if I can but ubuntu with its new unity ui on there.
I believe they need access to the kernel source code before something like this can be attempted.
I heard that is going to be released isn't it?
Thats what the word is! I'm very excited.
I'm like to be able to add some Linux utilities and functionality to the load. File check and the ability to use other file systems.
Windows is a no go. Tegra2 is an arm processor and Windows needs x86, thats why Moorestown is so interesting. In the meantime your best option is an Atom which has terrible battery life in comparison.
Ubuntu and maybe Phone7 are possible since they both have arm native versions.
All,
Please find the attached Windows RT runtime libraries for QT4 (4.8.4). Qt is a cross-platform gui/widget toolkit used in many software applications.
see: http://qt-project.org
I'm posting these here to assist other developers in porting Qt based applications to Window RT
These were built directly from source without code modification. I haven't tested them extensively, so please let me know if there are any issues with them. I've built what I believe are all the necessary libraries (honestly, I'm not a Qt developer), please let me know if anything is missing.
Cheers!
bfosterjr said:
All,
Please find the attached Windows RT runtime libraries for QT4 (4.8.4). Qt is a cross-platform gui/widget toolkit used in many software applications.
see: http://qt-project.org
I'm posting these here to assist other developers in porting Qt based applications to Window RT
These were built directly from source without code modification. I haven't tested them extensively, so please let me know if there are any issues with them. I've built what I believe are all the necessary libraries (honestly, I'm not a Qt developer), please let me know if anything is missing.
Cheers!
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It`s what i want:good:
This is pretty awesome! I wonder how hard it would be to compile KDE using this... (for those who don't know, the K Desktop Environment is avaialble for x86 Windows as well as for Linux/BSD/etc.) I suspect Konqueror would be a pain, but some of the other KDE programs would likely work well. Leaving DBUS running in the background might be unfortunate for battery life, though.
GoodDayToDie said:
This is pretty awesome! I wonder how hard it would be to compile KDE using this... (for those who don't know, the K Desktop Environment is avaialble for x86 Windows as well as for Linux/BSD/etc.) I suspect Konqueror would be a pain, but some of the other KDE programs would likely work well. Leaving DBUS running in the background might be unfortunate for battery life, though.
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Given that its a massive code base.. I'm gonna guess that its pretty hard. I had a quick peek at the source tree.. and it would take some serious effort to port it all (and all the apps!) to VS2012. However, if/when GCC for WOA comes.. it might be manageable to port.. but then again.. everything will be much easier once that happens.
bfosterjr said:
All,
Please find the attached Windows RT runtime libraries for QT4 (4.8.4). Qt is a cross-platform gui/widget toolkit used in many software applications.
see: http://qt-project.org
I'm posting these here to assist other developers in porting Qt based applications to Window RT
These were built directly from source without code modification. I haven't tested them extensively, so please let me know if there are any issues with them. I've built what I believe are all the necessary libraries (honestly, I'm not a Qt developer), please let me know if anything is missing.
Cheers!
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any chance to get Qt Webkit compiled for RT?
Most of WebKit builds OK (JavaScript being the biggest difficulty), but it's a pain. Might be worth trying to build it just as a component, though.
Does anyone know the status of MinGW-w64 for Windows RT? I've heard that VLC has such a build of MinGW for their project to release a version for the Windows Store. I'm interested in using such a GCC for my jailbreak.
The "w64" project seems to be some updated version of MinGW that isn't just about Win64, despite the name.
But why VLC team should have such MinGW version, if Metro apps can't officialy use desktop api, excluding browsers (and arm based devices)?
Myriachan said:
Does anyone know the status of MinGW-w64 for Windows RT? I've heard that VLC has such a build of MinGW for their project to release a version for the Windows Store. I'm interested in using such a GCC for my jailbreak.
The "w64" project seems to be some updated version of MinGW that isn't just about Win64, despite the name.
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They mentioned it once in an update. The project is about to have a birthday with no real timeline put forth. I wouldn't hold my breath.
I think their MinGW build at the moment is MinGW targetting WinRT on x86 and later ARM, although I guess if they open that up we should be able to merge their WinRT on ARM with Win32.
http://forum.xda-developers.com/showthread.php?t=2368706
Am I right that windowsrtc is using mingw to compile this for WinRT ?!
Eh... only sort of. See the "--toolchain=msvc" bit in there? Those are configuration flags, and that one tells it to use the MS compiler.
GoodDayToDie said:
Eh... only sort of. See the "--toolchain=msvc" bit in there? Those are configuration flags, and that one tells it to use the MS compiler.
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Is VLC using MSVC via mingw in this manner, or are they using GCC compiled to target ARMv7-Thumb2 in their Windows RT port?
Myriachan said:
Is VLC using MSVC via mingw in this manner, or are they using GCC compiled to target ARMv7-Thumb2 in their Windows RT port?
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https://wiki.videolan.org/Win32Compile/
As it's possible to both crsscompile on linux and do it native on windows, then I don't think that they're using msvc.
Myriachan said:
Is VLC using MSVC via mingw in this manner, or are they using GCC compiled to target ARMv7-Thumb2 in their Windows RT port?
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Right this minute they only have GCC targetting WinRT on x86 not on ARM apparently.
Update: Wine is working on it.
https://www.winehq.org/wwn/369
Interesting article on developing VideoLAN VLC app for Windows 8 (as a modern app)
and the issues getting it to compile / run on RT
http://www.neowin.net/news/intervie...ent-about-the-future-of-the-windows-8-vlc-app
When will the Windows RT version of the app be released?
That's a hard question, and has been a source of confusion, notably because too many people can't make the difference between WinRT and Windows RT. (Note that even Microsoft people are confused about this ) So, to compile VLC for WinRT on x86, we use gcc and MinGW to produce the VLC engine, and we compile the UI (in C#) with Visual Studio. The reason is that VS2013 cannot compile VLC, because of the lack of correct support of C99. To compile VLC for WinRT on ARM, aka Windows RT and Windows Phone, we have only two ways: fix gcc-binutils for Windows on ARM or patch VLC and work-around VS2013 bugs. We're trying both at the moment, but we don't know yet the best way. Once VLC is compiled, the app can be released. I will know more about this before the end of the month.
I keep my fingers crossed for gcc fix - that would allow us to port many apps that we can't compile with Visual Studio.
kitor said:
I keep my fingers crossed for gcc fix - that would allow us to port many apps that we can't compile with Visual Studio.
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Yessssss please if they get us a version of GCC that compiles for RT that would be fantastic.
How is it going?
Hi,
Are there any more news regarding this development?
Well, the Windows Phone version is in beta, so it seems to reason they must have figured out how to target ARM devices. The Windows 8 store version is still x86 only last I heard...
Okay everyone! Microsoft has announced Windows 10 availability on ARM! Let's port this into a ROM and get our android devices working like full on PC! Please and thank you! Anyone else that has any information about this snowball rolling. Please update on this thread. I'll keep the title up to date as we go!
GodKingKnight said:
Okay everyone! Microsoft has announced Windows 10 availability on ARM! Let's port this into a ROM and get our android devices working like full on PC! Please and thank you! Anyone else that has any information about this snowball rolling. Please update on this thread. I'll keep the title up to date as we go!
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I second this
Link to download windows 10 arm64. I don't know how to run this OS((( Sorry is my english))))
#pastebin.com/m263G8Ku#
#betaarchive.com/forum/viewtopic.php?t=37600#
---------- Post added at 10:39 PM ---------- Previous post was at 10:28 PM ----------
Please delete "#" in url adress
You can test windwos 10 arm with qemu.
I found a ready to run image with Windows pre-installed:
virtuallyfun.com/wordpress/2018/03/22/windows-10-arm64-on-qemu/
But you have to wait for network drivers:
github.com/virtio-win/kvm-guest-drivers-windows/issues/177
You can also run Windows 10 ARM on a Lumia 950 (XL) .
twitter.com/gus33000
twitter.com/imbushuo
Or on an Rasperry Pi 3:
github.com/andreiw/RaspberryPiPkg
I love arm. Been screwing around trying to get to develop in assembler...arm32 on the Galaxy book go. Got vs ( visual studio) running a compile and link even executing in asm64 mode natively (x86 VS assembling armasm64 code). Arm32 mode seems impossible. Though my core assembler is the gas (as) and linker is ld, both x86 code, it does not give me an arm32 executable. "Can not run on current platform." This is in VS, VSC and from the command line. The code is good and verified by hex editor. WOA does not seem to run arm32 natively. Anybody got any help. Arm64 does not have the stm/ldm support. That's only in arm32. I don't need >4g. I want arm32 and window my mem-tbls. Without arm32 native dev, this project might as well be Intel/amd. I wonder how much MS got to sandbox this. Or how much Samsung got to force a windows boot. Sorry guys, this will be some headache, but I'm devoted to it.,jpk
John P. Kunze said:
I love arm. Been screwing around trying to get to develop in assembler...arm32 on the Galaxy book go. Got vs ( visual studio) running a compile and link even executing in asm64 mode natively (x86 VS assembling armasm64 code). Arm32 mode seems impossible. Though my core assembler is the gas (as) and linker is ld, both x86 code, it does not give me an arm32 executable. "Can not run on current platform." This is in VS, VSC and from the command line. The code is good and verified by hex editor. WOA does not seem to run arm32 natively. Anybody got any help. Arm64 does not have the stm/ldm support. That's only in arm32. I don't need >4g. I want arm32 and window my mem-tbls. Without arm32 native dev, this project might as well be Intel/amd. I wonder how much MS got to sandbox this. Or how much Samsung got to force a windows boot. Sorry guys, this will be some headache, but I'm devoted to it.,jpk
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