As i'm sure most are aware, note3 and others locks the system on a high performance mode when it runs predefined benchmark apps like http://arstechnica.com/gadgets/2013...rking-adjustments-inflate-scores-by-up-to-20/ explains in good detail.
So ofc this makes the note3 seem a bit more powerful than is actual real usage conditions, and, since benchmarks will be the deciding factor for many ppl (and there's loads of benchmarks results and pics all over the place), that's a lot like cheating the consumer for profit...
So in my view, all the benchmarks that use standard benchmark apps are invalid and shouldn't really be taken in consideration for when a person is deciding to buy a phone.
The good thing is, like ars shows, this high performance mode for bench apps can be circumvented by changing it's name.
I didn't really search much around, but i was wondering if there's any place with a collection of benchmark apps with the name changed so that they're not affected by the cheat, and maybe the app's creators should take that into consideration and do some fix/workaround to prevent the cheating...
I don't get why people call it cheating. I feel that benchmarking apps are supposed to ramp up all cores to 100% and then only start the test. Only this will truly show the full potential of the device.
Samsung is only increasing the cpu clock to its max while running benchmark apps and there is no overclocking involved. This does not mean they are cheating.
system.img said:
I don't get why people call it cheating. I feel that benchmarking apps are supposed to ramp up all cores to 100% and then only start the test. Only this will truly show the full potential of the device.
Samsung is only increasing the cpu clock to its max while running benchmark apps and there is no overclocking involved. This does not mean they are cheating.
Click to expand...
Click to collapse
did you really understand what is going on? by just changing a name they get lower score. maybe if samsung allowed us to insert app names to this list then it might be ok but this way it is just cheating because i will not see the performance that a benchmark shows me in a game.
Did you buy any phone based on the benchmark score?
Kisses99 said:
Did you buy any phone based on the benchmark score?
Click to expand...
Click to collapse
it is not important if anybody looks benchmarks before buying phone. it is still cheating and we are talking about cheating.
kromosto said:
did you really understand what is going on? by just changing a name they get lower score. maybe if samsung allowed us to insert app names to this list then it might be ok but this way it is just cheating because i will not see the performance that a benchmark shows me in a game.
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Click to collapse
The benchmark app by itself is not maxing the CPU speed before taking the benchmark, which the developer should code it to do.
Samsung is just maxing out the CPU for the highest score possible on the hardware. If the game is optimised right, it will give the actual performance the benchmarks indicate as the hardware is more than capable of handling it.
Elusivo said:
As i'm sure most are aware, note3 and others locks the system on a high performance mode when it runs predefined benchmark apps like http://arstechnica.com/gadgets/2013...rking-adjustments-inflate-scores-by-up-to-20/ explains in good detail.
So ofc this makes the note3 seem a bit more powerful than is actual real usage conditions, and, since benchmarks will be the deciding factor for many ppl (and there's loads of benchmarks results and pics all over the place), that's a lot like cheating the consumer for profit...
So in my view, all the benchmarks that use standard benchmark apps are invalid and shouldn't really be taken in consideration for when a person is deciding to buy a phone.
The good thing is, like ars shows, this high performance mode for bench apps can be circumvented by changing it's name.
I didn't really search much around, but i was wondering if there's any place with a collection of benchmark apps with the name changed so that they're not affected by the cheat, and maybe the app's creators should take that into consideration and do some fix/workaround to prevent the cheating...
Click to expand...
Click to collapse
How profound. Search is your friend.
http://forum.xda-developers.com/showthread.php?t=2465518
Big freaking deal. I disable power saving on my laptop so it runs at 100% all the time. Plus, we've seen impressive results from Anomaly 2 and Epic Citadel game engine benchmarks that don't disable power saving.
Honestly, who cares. Most consumers don't look at benchmarks when buying phones. Benchmark consumers probably account for maybe 2% of sales. The majority of people who benchmark out of that 2% do so in order to test differences when removing bloat or changing roms, and not to gauge real world performance off of the shelf.
Samsung is one of many companies that do this benchmark manipulation. Since most companies do this, I see it as a non issue. It's not as if they are producing false results, they are only making there products run at there best for certain programs. How can we be surprised or be offended?
Here is an article testing all the major android phone manufacturers and all but Moto and Nexus phones manipulate benchmark results.
Android Benchmarking
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I know a lot of people are using quadrant to get an idea of system performance, and I did some playing the other day so I wanted to discuss what I noticed.
On monday I went into the verizon store to use my upgrade to get a new phone. Coming from the droid incredible, I was going to stay with HTC as I love sense and I love HTC phones.
so i started installing quadrant on all the phones I was interested in, the Dinc2, thunderbolt, and charge. This store also sells att phones as well, so i installed quadrant on the HTC desire and the sansung infuse.
the HTC phones all scored almost 2x as high as the samsung phones. the thunderbolt hit 1980 or some craziness, while the DCharge and the Dinfuse got about 950.
so initially i thought "wow those are slow im getting an HTC"
but then i WATCHED the quadrant run on the phones.
when pressing start at the same time on the HTC thunderbolt and the Charge, the Thunderbolt got into the graphical part of the test about 2 seconds faster. however, when you watch the framerates on the renderings, the charge is easily 2x faster. during the "walk down the hallway" part the thunderbolt was getting 15-17fps while the charge was getting 30-40, during the "dna" rendering, the thunderbolt was again about 12-15 while the samsung was in the 30s.
so.. what did that mean? I wanted to find out. I installed several live wall papers on each phone, and yup... the samsung was able to run the live wallpapers without bogging down the UI, the same live wallpaper on the thunderbolt cause sense to skip a little when switching screens.
however, i noticed that when the samsung is downloading and installing apps, it starts to become pretty laggy until the install is over.
Overall thoughts:
i think quadrant is ONLY measuring the CPU power of the device. The thundebolt seems to have better processing ability when it comes to CPU intensive tasks, like installing programs or unzipping files, but it seems to severely lack behind in GPU rendering. While the Samsung is lagging behind in the CPU department and doing very well on the GPU end.
All in all i would say that the difference between processing power is less drastic between the 2 than the GPU performance between the 2.
I hope this helps some of you out there when trying to interpret Quadrant scores and what they actually mean.
Even with a quadrant score of nearly double the droid charge, it still struggles to run a simple live wallpaper as easily as the charge can.
The Thunderbolt and other HTC phones use the Snapdragon processor, which is a great CPU, but not so great GPU, hence the bad frame rates. The reason that the Samsung phones bog down when installing stuff is more from the fact that Samsung created a proprietary file system based on FAT to use for everything, and the IO performance isn't so great. Voodoo Lagfix can really speed up the IO of the phone, reducing the lag you see and also bringing the Quadrant numbers up closer to that of the Thunderbolt, etc. I'm getting 1700-1800 in Quadrant on my Charge, not that the scores mean anything.
imnuts said:
The Thunderbolt and other HTC phones use the Snapdragon processor, which is a great CPU, but not so great GPU, hence the bad frame rates. The reason that the Samsung phones bog down when installing stuff is more from the fact that Samsung created a proprietary file system based on FAT to use for everything, and the IO performance isn't so great. Voodoo Lagfix can really speed up the IO of the phone, reducing the lag you see and also bringing the Quadrant numbers up closer to that of the Thunderbolt, etc. I'm getting 1700-1800 in Quadrant on my Charge, not that the scores mean anything.
Click to expand...
Click to collapse
that's interesting, I had been reading about the voodoolagfix but wasn't entirely sure what was going on with that.
What we need is a phone with HTCs processor and Samsungs GPU lol.
So what causes Iphone to be soo incredible smooth? I hate apple, but i have to admit that their UI is incredible smooth and damn near flawless on screen transitions and GPU rendering. It seems like almost all android phones are more powerful hardware wise, yet even the smoothest UIs out there still stutter compared to Apples UI
msticlaru said:
... What we need is a phone with HTCs processor and Samsungs GPU lol ...
Click to expand...
Click to collapse
I think when they release that chipset, they should call it "Tegra2".
msticlaru said:
that's interesting, I had been reading about the voodoolagfix but wasn't entirely sure what was going on with that.
What we need is a phone with HTCs processor and Samsungs GPU lol.
So what causes Iphone to be soo incredible smooth? I hate apple, but i have to admit that their UI is incredible smooth and damn near flawless on screen transitions and GPU rendering. It seems like almost all android phones are more powerful hardware wise, yet even the smoothest UIs out there still stutter compared to Apples UI
Click to expand...
Click to collapse
Probably like you noted during the Quadrant tests, Apple's GUI takes full/more advantage of the GPU since they control both the hardware and software. There aren't multiple chipsets out there to cater, so all the programming efforts can be concentrated to just one setup.
IIRC, that's the job of Android GB/ICS. The base OS is there, now little tweaks need to be made to optimize for the various hardware. Well get there soon enough, I hope.
Hey Guy's,
I just purchased the Infuse 4G and retired my Xperia X10. In real world use the Infuse feels much snappier and faster then my Xperia X10, however i noticed that it benches much lower scores in Linpack despite having a faster 1.2ghz processor vs 1Ghz on the X10.. Why is that?
On my Infuse 4G i'm getting about 17mflops, on my experia i would get between 34 and 37.. what gives? Does this have anything to do with the JIT implementation on this phone, or is this benchmark just to artificial to mean anything? Are you guy's seeing higher numbers on custom roms? I'm currently stock besides being rooted with Lagfix enabled on Rogers with GB 2.3.3.
I know that Quadrant scores don't really mean anything, but i thought the Linpack floating point operations were more of a real world brute strength test.. am i wrong?
DaMeatMan said:
Hey Guy's,
I just purchased the Infuse 4G and retired my Xperia X10. In real world use the Infuse feels much snappier and faster then my Xperia X10, however i noticed that it benches much lower scores in Linpack.. Why is that?
On my Infuse 4G i'm getting about 17mflops, on my experia i would get between 34 and 37.. what gives? Does this have anything to do with the JIT implementation on this phone, or is this benchmark just to artificial to mean anything? Are you guy's seeing higher numbers on custom roms? I'm currently stock besides being rooted with Lagfix enabled on Rogers with GB 2.3.3.
I know that Quadrant scores don't really mean anything, but i thought the Linpack floating point operations were more of a real world brute strength test.. am i wrong?
Click to expand...
Click to collapse
ehhhh i dont think they play a real role.......i mean i have had Quads in the 1000's and my phone be super snappy.....then i have had quads in the 2500's and my phone actually lag more. and Linpack is just your phone calculating FLoating points which is not a real test to me.......but i get linpacks around 27 with Cm7 and Miui
and Quads of 3500 and up.
but in the end, i dont really care with the results of those test are.
To me the biggest test is actual real world use, and how snappy the phone navigates menus, smooth scrolling, and launching apps. In that regard i'm extremely happy with the Infuse 4G. I was just curious though to see what might be going on behind the scenes in terms of affecting the Linpack scores.
How do you like CM7 and MIUI, and how does it compare in your eyes to the stock ROM in terms of real world use feel, smoothness etc..? I'm keeping mine pretty much stock for now since to my knowledge there are still issues with bluetooth and possibly wifi on the current custom rom's.. or has this changed recently?
If anyone else has theories on why this may be happening please feel free to chime in.
DaMeatMan said:
To me the biggest test is actual real world use, and how snappy the phone navigates menus, smooth scrolling, and launching apps. In that regard i'm extremely happy with the Infuse 4G. I was just curious though to see what might be going on behind the scenes in terms of affecting the Linpack scores.
How do you like CM7 and MIUI, and how does it compare in your eyes to the stock ROM in terms of real world use feel, smoothness etc..? I'm keeping mine pretty much stock for now since to my knowledge there are still issues with bluetooth and possibly wifi on the current custom rom's.. or has this changed recently?
If anyone else has theories on why this may be happening please feel free to chime in.
Click to expand...
Click to collapse
Only Non functioning things are Bluetooth and HDMI....i have had NO ISSUES at all with WiFi.
other do though, it may just be that i have a good router. not saying theirs are bad.....but who knows what different brands and set ups may be playing a role in the Wifi issues.
I like them Both.....both are Super fast. both are customizable(MiUi more so)
i can do stock....i have went back to stock for a week or so. and i just kept getting that itch to FLASH....lol
Thanks for the feedback! No Bluetooth is currently a deal breaker for me since i use it often in the car to play my music.
If that issue get's resolved you can be sure i'll be flashing the same day!
Linpack measures floating point, since floating point is processed in a dedicated part of the processor it had no relevance to something more common and CPU intensive like video decoding. Different processors have different strengths and floating point is not one of them on the hummingbird. Yet the hummingbird is very good at decoding video for a single core, as well as being great at open gl for a processor from 18 months ago.
Linpack gives a single point of data but many are needed to truly measure performance. It's nothing to worry about since you probably won't be crunching large data sets on you phone that use floating point.
Hi! I'm a bit worried about the Galaxy S6 graphics performance. I'm currently owning an iPhone 6 and I read about benchmark testings where the iPhone 6 and also the HTC One M9 got much better results for graphics intensive tasks. Maybe the S6 has just enough power for current games, but what about in a year's time? So I'm thinking about keeping my iPhone. Any thoughts?
S6 has much higher resolution screen than both of those phones. That is why it may have lower scores on the on screen bench mark portion of the tests.
Anyways benchmarks are garbage and shouldn't be cared about.
http://m.gsmarena.com/samsung_galaxy_s6-review-1227p5.php
any game runs on native 2k res will run slower than your iphone on s6. but games generally run on 1080p so you will barely see any difference cuz s6's gpu can handle 1080p easyly.
http://www.telekom-presse.at/smartp...apdragon_810_im_htc_one_m9_und_a.id.33301.htm
That's what I found. From what I understand, multicore performance is only relevant for some special apps. Regarding graphics performance the S6 seems to be crushed by the iPhone and the HTC One M9. I don't care that the Samsung has a higher resolution. All that counts is that you have good framerates in games. The QHD is overkill anyway.
paranoid2007 said:
http://www.telekom-presse.at/smartp...apdragon_810_im_htc_one_m9_und_a.id.33301.htm
That's what I found. From what I understand, multicore performance is only relevant for some special apps. Regarding graphics performance the S6 seems to be crushed by the iPhone and the HTC One M9. I don't care that the Samsung has a higher resolution. All that counts is that you have good framerates in games. The QHD is overkill anyway.
Click to expand...
Click to collapse
nope. like i said pretty much all games running on 1080p most. so you can just check offscreen test to check which faster. i have exynos note 4 pretty much whole games running around 60 fps.
Firstly Iphone6 is 25 % of the resolution of ss6 or even lower because it is not proper HD 720p. When you buy a suit which one is going fit better, of the shelf or custom tailored? The same is happen in IOS. The benchmarks need to be optimalised for IP even before they are accepted to the Store. The suit is custom tailored .
Secondly I am owning xperia z and most of the games works flawlessly which is 2 years old (gta and nfs which works medium setting). Furthermore most of the games will not be able to utilize full potential of the samsung S6. From the other perspective i own shield tablet which pretty much owns the benchmarks in terms of graphics performance, guess what there are games which still stutter as hell. I would prefer perform a benchmark on lollipop 5.1 because 5.0.2 is kind of s****. Look at the nexus 6 on the 5.1 is much better and faster
In regards to the HTC M9 the question is how sustainable the frame rate is going to be with the throttling , what is going to happen after 3 hours of playing games.
paranoid2007 said:
http://www.telekom-presse.at/smartp...apdragon_810_im_htc_one_m9_und_a.id.33301.htm
That's what I found. From what I understand, multicore performance is only relevant for some special apps. Regarding graphics performance the S6 seems to be crushed by the iPhone and the HTC One M9. I don't care that the Samsung has a higher resolution. All that counts is that you have good framerates in games. The QHD is overkill anyway.
Click to expand...
Click to collapse
Then the S6 isn't for you. Get the HTC One M9 instead.
Vertron said:
Then the S6 isn't for you. Get the HTC One M9 instead.
Click to expand...
Click to collapse
For gaming I have my Nintendo DS, Wii and Tablet. Honestly I don't put much importance on 'weak graphics' . As long as it loads the games that's fine.
I care more about having a fast, stable and responsive phone with a great camera. Gaming is at the very bottom of my list.
.: sent from my 'Android til I die' phone or tablet
paranoid2007 said:
Hi! I'm a bit worried about the Galaxy S6 graphics performance. I'm currently owning an iPhone 6 and I read about benchmark testings where the iPhone 6 and also the HTC One M9 got much better results for graphics intensive tasks. Maybe the S6 has just enough power for current games, but what about in a year's time? So I'm thinking about keeping my iPhone. Any thoughts?
Click to expand...
Click to collapse
First you honestly should stop reading AppleInsider, their the epitome of fan-boyism gone wrong. If you look at those benchmarks that were posted you can clearly see that at 1080p the S6 is faster than the iPhone 6 but since the S6 uses a higher resolution it's a little slower. Now when I say a little slower, I mean insignificant and is not enough to affect your overall experience by any measure.. Software has not caught up with the hardware yet. Anything with a Qualcomm 800 or better will be able to play every game listed in the Google Play Store without a single frame drop or lag. The iPhone is a good platform for gaming and media consumption, that's about it. The fact that you can't choose your own default apps, cannot run apps in the background except for iTunes and a few GPS apps, has the worst file-management I have ever seen on any mobile OS including dumb phones that uses a proprietary Java system and horrible inner-app communication I would seriously consider jumping ship. Android, though not perfect is eons better than iOS, especially now that Android 5.11 has been released. Here's the kicker, I don't even use an Android phone, I'm rocking a BlackBerry Passport but I do have a Nexus 9 for office work and an Nvidia Shield for play.
I had an iPhone 6 Plus for about a week, I honestly tried to make it work, installed iFile to hopefully make sense of the chaos from iOS saving files under the app that created them, who does that, but it didn't help much. I tried installing OneDrive and Google Drive because I could have a terebyte of data from both of them for the same price as a single terebyte from iCloud but because what I said above about the horrible inner-app communication none of the apps except those from Microsoft and Google supported saving files directly. I had to open the clients up individually and pray that I could remember which app was used to create the file that I wanted to upload so I didn't have to spend 30 minutes going through 100 apps to find out. This of course is an exaggeration but you get the point. With my Passport all I have to do is go into my Documents folder using the fantastic built in file manager and than wham, there's my files. I can also search every file from a certain date, zip them up and upload them to a cloud storage of my choosing without having to buy another app to do so, all built in. Same thing with my Android tablet's.
I know when I install any app that I will be able to access said app through the Share function of other apps, unlike iOS's apps which uses a pre-programmed list of allowed apps to share with on a per app basis. So I never know which app can share with what, it's a crap shoot and extremely inconsistent. Does it sound like I really dislike iOS, can you blame me. I use a terminal app to keep ties on the applications I write for my clients, at any given time I could be logged in up to 8 different servers performing updates, which means compiling. With both my Passport and Nexus 9 all I have to do is start the compile job and than minimize the terminal app and continue working on other things until completion. With iOS this isn't possible, well it is but I have to keep the terminal app in the foreground because if I minimize it all of processes will be terminated iOS doesn't support full multitasking, what is this, the 90's. To add even more frustration if I have more than 3 connections going at once, even though the terminal app is in the foreground, iOS will start terminating connections. Why, 1GB of memory, yep, in 2015, simply ridiculous on the highest order. iOS's supposedly wonderful memory manegment just goes out the window when faced with such tasks. Here's a simple test you can do now on your phone, start typing up your response to me, do about a paragraph and than switch over to another app for about 5 minutes, just watch a YouTube video to pass the time, when you come back to Safari your work would have been lost, Safari has refreshed the page, why, lack of memory.
Doesn't it piss you off that you can't choose your own default apps, if it doesn't it should. Sure I can install another email client, no problem but what is the point when it isn't listed in any of the apps that I have installed, so something as simple as say, attaching a file while in another program isn't possible because only Apple's email client is ever listed. With my Passport regardless of the app I'm using I can attach a file to any app that is installed and supports the app that I'm sharing from, same thing with Android, any. Do you like Evernote, it's great because you can send files to it from almost every app in iOS, mark my words though, the second Apple releases a cloud note taking app of their own, you will no longer see Evernote listed as possibility to share to.
I can go on and on about the disdain I have for iOS but I think you get the picture. Even if the S6 turns out not to be for you I would still recommend ditching the iPhone. Apple isn't a good company anymore and is hell bent on controlling you, please get out from under their thumb. Even if you don't use the features I described above, I mean just think about what their doing, is it right, don't you think they should allow their users to decide which apps they want to use as defaults, that's just evil man.
Way high. Anyone having issues is not making the right yes no questions about LGs location tracing service and the stupid McAfee bloatware install. I just owned pretty much everything with my scores. No need root.
No need disable cores.
SnapDragon 810 is fine. Users are stupid as usual.
Antutu is scoring over what iphone 6 should too... Over 47000 something. You have to remember unless you root and tweak this phone it is a dialed down snapdragon 810. You have to bring it back to full speed to get full speed benchmarks that would match and beat a galaxy s6. For whatever reason LG did that, it definitely does make it slower out of the box than the s6 in benchmarks. But after you de-crap your unrooted version. It runs plenty fast and not laggy.
optimatic said:
Antutu is scoring over what iphone 6 should too... Over 47000 something. You have to remember unless you root and tweak this phone it is a dialed down snapdragon 810. You have to bring it back to full speed to get full speed benchmarks that would match and beat a galaxy s6. For whatever reason LG did that, it definitely does make it slower out of the box than the s6 in benchmarks. But after you de-crap your unrooted version. It runs plenty fast and not laggy.
Click to expand...
Click to collapse
The SD810 should be getting scores above 50,000 on Antutu and as for mopping the floors with everything the GS6 scores around 69,000. The 810 would score well over what my current benchmarks are, which is around 52,000 if there weren't heating issues.
If I let the cpu cool down to 20C I can get an antutu score of 58,000. I'm going to see if I can add a copper shim and thermal compound. It really made a big difference when I did that with my old galaxy nexus.
DIY manual PLZ!!!
probaina said:
If I let the cpu cool down to 20C I can get an antutu score of 58,000. I'm going to see if I can add a copper shim and thermal compound. It really made a big difference when I did that with my old galaxy nexus.
Click to expand...
Click to collapse
The problem is when you run it a second or third time you get a score that's comparable to galaxy s5 scores lol
guys, please.
You own Snapdragon 810, 64-bit TOP Qualcomm processor. It's perfect with his on-paper specs, so let's try to make him perfect in real.
The only thing matters is the UI lagging. Do you really meet your friends and say "Yo, dude, my phone took 58k points in Antutu?" No, you say "dude, it's fast" or not fast.
It's G Flex 2 - it's alredy curve, stylish and sexy. It points attention to itself. So is there a huge difference between 58k or 48k points in Antutu? Does this really matter, when you like your phone?
If you really need that points - go and buy that awkward, terribly looking SGS6.
I'm on this board because I like to tweak with my phone. I enjoy pushing hardware and seeing what its capable of. I didn't really buy my LG Flex 2 to show off but I'm pretty sure most of us are here because we already like our phones.
probaina said:
I'm on this board because I like to tweak with my phone. I enjoy pushing hardware and seeing what its capable of. I didn't really buy my LG Flex 2 to show off but I'm pretty sure most of us are here because we already like our phones.
Click to expand...
Click to collapse
This. I love doing this stuff. Especially when a phone has such physical appeal as the Flex 2. We may have out of the box issues, but that's why we're here. To iron out those issues!
Sent from my LG-H950 using XDA Free mobile app
dark.wizard said:
guys, please.
You own Snapdragon 810, 64-bit TOP Qualcomm processor. It's perfect with his on-paper specs, so let's try to make him perfect in real.
The only thing matters is the UI lagging. Do you really meet your friends and say "Yo, dude, my phone took 58k points in Antutu?" No, you say "dude, it's fast" or not fast.
It's G Flex 2 - it's alredy curve, stylish and sexy. It points attention to itself. So is there a huge difference between 58k or 48k points in Antutu? Does this really matter, when you like your phone?
If you really need that points - go and buy that awkward, terribly looking SGS6.
Click to expand...
Click to collapse
I love my phone... Until it gets hot, starts going unbareably slow and I have to sit there holding the power button for 30 seconds for the phone to reboot because rebooting normally would take about 5 to 10 minutes due to throttling. The phone is gorgeous but runs far from it. "We" are looking for ways to push it so it doesn't have these problem. Going with the mentality that "oh it's qualcomms best so it's amazing" mentality is ignorant. No offense but it is :/... Until issue are fixed with it the 808 and 805 run better because of speed and reliability (less lag) I am also a member of XDA to push my device and make it better. So no I'm not happy with this half baked chip until we come up with a way to fully bring out it's potential and share it with the community.
That is really odd because somehow I'm not experiencing lag. No matter how hard I push my phone it never seems to lag. I have the AT&T version of this phone. Could it be possible that somehow the AT&T version is different? From what I've been reading I haven't heard any one with the AT&T version complain about lag. Even when I try to push my phone hard I never see it go past 37C. If I run benchmarks for a long time like Antutu four times in a row the highest I've seen is 47C and even then my phone doesn't lag at all. So I'm wondering what's different on the phones with users that experiencing that much lag.
They may have throttled down the A57s to 1.5ghz. They've been doing that with them to try to fix the heat issues
In my AT&T model my A57 cores run at 2ghz but at around 40c it disables two cores and drops them to 1.55ghz.
The att version comes with 3 gigs of ram instead of 2
Yes but that shouldn't cause such a dramatic performance difference.
Of course it can. Most people talk about they can factory reset their device and it runs smooth as butter. Sounds like the phone starts to chug when it is loaded down with user data and apps with background processes.
I guess it can depending on how much stuff is running in the background. I know on my Galaxy S4 with 2GB of ram it runs smooth with cm11 android 5.1 no matter how many things are open. Although it also doesn't have the bloatware that comes with an OEM device.
probaina said:
That is really odd because somehow I'm not experiencing lag. No matter how hard I push my phone it never seems to lag. I have the AT&T version of this phone. Could it be possible that somehow the AT&T version is different? From what I've been reading I haven't heard any one with the AT&T version complain about lag. Even when I try to push my phone hard I never see it go past 37C. If I run benchmarks for a long time like Antutu four times in a row the highest I've seen is 47C and even then my phone doesn't lag at all. So I'm wondering what's different on the phones with users that experiencing that much lag.
Click to expand...
Click to collapse
I have EU version and I have no lag as well with v10e. Phone runs around 40C when gaming or browsing. There is some delay when multitasking, but no significant lag.
Below is the 3Dmark score while running on latset global beta. OP6 running on same specs performs better...and I expect poco to perform at same level. Its clear that MIUI is holding the phone back from achieving it's true potential when it comes to gaming. So just a request to custom rom devs not to overlook this.
Distrackto said:
Below is the 3Dmark score while running on latset global beta. OP6 running on same specs performs better...and I expect poco to perform at same level. Its clear that MIUI is holding the phone back from achieving it's true potential when it comes to gaming. So just a request to custom rom devs not to overlook this.
Click to expand...
Click to collapse
OK.
Distrackto said:
Below is the 3Dmark score while running on latset global beta. OP6 running on same specs performs better...and I expect poco to perform at same level. Its clear that MIUI is holding the phone back from achieving it's true potential when it comes to gaming. So just a request to custom rom devs not to overlook this.
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i save almost 300 bucks from op6 , so i am not complaining , if can be improved ,its a plus
those are benchmarks though. you have to use both devices or ask someone who already has them about how they perform if you actually want to compare the "flagship gaming experience" feeling of using them. benchmarks are just numbers and wont give any score on actual real life usage, especially on devices with the same chipset.
EDIT:
To be fair, I have to point out that I experience more hiccups on my F1 on MIUI 9 stable compared with my older Mi 5s on MIUI on latest beta. F1 is definitely better on the FPS department on gaming (very noticeably better) than my 5s, but hiccups or lagging while playing on long sessions on F1 is quite disturbing for me. The F1 definitely needs more stability updates.
*Games I'm referring to are Naruto Blazing, PUBG, and Mobile Legends.
ericopaolo said:
those are benchmarks though. you have to use both devices or ask someone who already has them about how they perform if you actually want to compare the "flagship gaming experience" feeling of using them. benchmarks are just numbers and wont give any score on actual real life usage, especially on devices with the same chipset.
EDIT:
To be fair, I have to point out that I experience more hiccups on my F1 on MIUI 9 stable compared with my older Mi 5s on MIUI on latest beta. F1 is definitely better on the FPS department on gaming (very noticeably better) than my 5s, but hiccups or lagging while playing on long sessions on F1 is quite disturbing for me. The F1 definitely needs more stability updates.
*Games I'm referring to are Naruto Blazing, PUBG, and Mobile Legends.
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I have both poco f1 and op6.
Op6 is obviously best in all gaming experience.
Distrackto said:
Below is the 3Dmark score while running on latset global beta. OP6 running on same specs performs better...and I expect poco to perform at same level. Its clear that MIUI is holding the phone back from achieving it's true potential when it comes to gaming. So just a request to custom rom devs not to overlook this.
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Benchmarks are NOT the proper way of determining gaming capabilities.
Yes, the OP6 performs better but that's because it has no bloatware installed on it. It has almost stock android with some fine tuning. MIUI is filled with crappy add-ons that do almost nothing good to device performance. I haven't checked the global 10 beta. Maybe it's better than the 9 or maybe not. If you want to have the top notch performance , just flash a custom ROM with a custom kernel but that too needs waiting as I'm not seeing great development here for our F1. So all we can do now is wait.
MasterFURQAN said:
Benchmarks are NOT the proper way of determining gaming capabilities.
Yes, the OP6 performs better but that's because it has no bloatware installed on it. It has almost stock android with some fine tuning. MIUI is filled with crappy add-ons that do almost nothing good to device performance. I haven't checked the global 10 beta. Maybe it's better than the 9 or maybe not. If you want to have the top notch performance , just flash a custom ROM with a custom kernel but that too needs waiting as I'm not seeing great development here for our F1. So all we can do now is wait.
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Yes I am hoping for a good rom too....with proper tuning this phone can perform so much better
Distrackto said:
Yes I am hoping for a good rom too....with proper tuning this phone can perform so much better
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Sorry but no. You have no idea what you're talking about. Nobody knows, at this stage.
The GPU or RAM could be clocked slower in the Poco, for all we know.
If you expect the Poco to perform as good as a phone that is 2x the price then you are just setting yourself up for disappointment.
Also, Poco gets 286k score in Antutu. Which is the same as their chart listing for OnePlus 6. Not that benchmarks are 100% conclusive of performance, as already stated.
Continuing @CosmicDan , benchmark scores on MIUI10 are better than even the 1000$ flagships. Both graphics and storage, which are causing bottlenecks on MIUI9 are vastly improved on 10.
https://forum.xda-developers.com/poco-f1/how-to/graphics-storage-improvements-miui-10-t3841169
P.S. : 3DMark is still not running. That's the only thing that holding me back from liberty to the skepticism.
people for the love of god and for 10000th time...benchmarks are never a measure for the real life performance of the phone,its only theoretical of what it can do under control preset environment,only noobs believe and base their ideal phone performance base on benchmark apps!!!
Buy a OP6 .
Im good with F1, i dont play on smartphones.
CosmicDan said:
Sorry but no. You have no idea what you're talking about. Nobody knows, at this stage.
The GPU or RAM could be clocked slower in the Poco, for all we know.
If you expect the Poco to perform as good as a phone that is 2x the price then you are just setting yourself up for disappointment.
Also, Poco gets 286k score in Antutu. Which is the same as their chart listing for OnePlus 6. Not that benchmarks are 100% conclusive of performance, as already stated.
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And as you are saying benchmarks are unconclusive. Some Manufacturers chose to cheat on them, like we saw with the Huawei s boost of CPU performance on benchmark apps. The most representative benchmark would be one that the manufacturer didn't know about when they were optimising the device and writing algorithms for benchmark detection
Distrackto said:
Below is the 3Dmark score while running on latset global beta. OP6 running on same specs performs better...and I expect poco to perform at same level. Its clear that MIUI is holding the phone back from achieving it's true potential when it comes to gaming. So just a request to custom rom devs not to overlook this.
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Forget the benchmarks and go check the FPS in games. You can do that with GLTools (root is required). It can also optimize games for better performance/better graphics. Even without the optimizations you will get 30 FPS in all games on max graphics and even 60 FPS in games that support high frame rate.
pack21 said:
Buy a OP6 .
Im good with F1, i dont play on smartphones.
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you do know op6 has high touch latency as well
Distrackto said:
Below is the 3Dmark score while running on latset global beta. OP6 running on same specs performs better...and I expect poco to perform at same level. Its clear that MIUI is holding the phone back from achieving it's true potential when it comes to gaming. So just a request to custom rom devs not to overlook this.
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Seriously? people play games on phones ???
amitkuliyal said:
Seriously? people play games on phones ???
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Ah, I wouldn't be so proud of ignorance. Mobile gaming is nothing to scoff at. It rivals that of consoles and PC from a financial POV. Last I checked it was ~40% of all gaming revenue - should approach 50% by 2019/20.
So there's a reason Tencent, EA, Gameloft, and various gacha devs love mobile...
To me, it comes as no surprise that people want to play games on the F1. Most people have phones, but not everyone has time to play in front of a TV or monitor.
amitkuliyal said:
Seriously? people play games on phones ???
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I thought the same, until Bethesda announced Elder Scrolls Blades. Townsmen is pretty good too, if you like strategy games (doesn't need high specs though).
There's also great emulation potential, if you get a gamepad (iPega for example).
speaking of GL-Tools..
im quite annoyed when playung nba 2k18 on my F1.. it only gets about 30-40fps .. i used to enjoy playing it on my 5t,, which gets me to about 50-60fps with cloth sim, reflection and shadow all set to off,, the rest are all high...
tried this on poco f1,, 60fps on the first minute,, then going down and down to only 25-30fps on the 4th quarter.. tsk,, ive sold my sd 835 5T for this one,, and now am starting to feel sorry, tsk
anyways,, on emulator gaming such as PPSSPPP,, this one is superb
amitkuliyal said:
Seriously? people play games on phones
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PSP,Nitendo GB Color, Advanced, etc have the same form factor as a mobile phone and were a lot famous during their time. If you really think phone is not for gaming, you are so naive.
Developers are shifting on to Android, not for fun but they are earning from it and their profit tells us how many people play game on phones.
Just like Consoles and PC's have their own advantage (although PC has more) similarly phones have some advantage too.
-The most important point being portability when you are on the move. You will say that gaming laptops have an advantage then do tell me for how much time can you run games on a laptop before reaching for charger and can your laptop be charged for like 4-5 times with a powerbank?
-Android is a more free market for games, remember how tellatale changed the story? (bad that it's now closed)
-PUBG did the same thing, it brought a whole new genre to handheld device.
-We are bound to get a lot of new games once the developers like Nitendo comes onboard (properly) maybe it will crash the market of handheld consoles or atleast will make the developers decrease the cost of handheld consoles.
amitkuliyal said:
Seriously? people play games on phones
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Buys a phone designed for pure hardware prowess while cheaps out on all the rest features then wonders why ppl buy it. I know I shouldn't say it but you don't seem like a smart guy.
A meme would have described my feeling better the laugh I had reading this comment.