FREE "FlexiColor" - new clone of "Tetris" - like games - Android Apps and Games

"Flexicolor" is a new clone of the "Tetris" (tm) - type family of games. Now your goal, however, is to make lines of the same color vertically, horizontally or diagonally. Rotate or shift your bricks (fleximinos) left, right, or up, and drop them easily with a touch screen control. Fleximinos are like tetraminos in our previous version, but now some of them are flexible and modifiable on the fly. In real time you can decompose fleximinos into two or more pieces, and drop them in their suitable places on the base.
There are many parameters that can be changed - the size of the track, brick style, wallpapers, number of colors in a row, number of colors you play, up movement (up to 3 times per brick), brick helping shadow, etc. Also you can swap current brick with the next one by tapping on the next brick at the top of the screen.
"Flexicolor" is designed and implemented very carefully and professionally. Its performance concerning battery saving is remarkable - wasting the battery two times less than the other major games of this type.
Download "Flexicolor" now and enjoy all new features of the game.

Related

[Game] Fractions

Hello,
I post this thread to present you my game Fractions available on market to the following place : //market.android.com/details?id=com.app.fractions.
Fractions is an addictive game combining mental calculation and speed.
Game has a grid containing squares having each 4 values that can take several different forms (fraction, percentage, integer, decimal, subtraction, addition).
For example, value 0.6 can be represented like that in the game : 6/10, 3/5, 12/20, 9-8.4, 60%, ... And all these forms are equals.
Game grid can have 2x2, 3x3 or 4x4 dimensions.
Fractions’ goal is to find all equalities between each squares’ values that are in contact on the game grid. For that, player can roll values of square clockwise by clicking on square and moving squares via drag & drop in hard levels.
For these hard levels, Fractions has a help menu that can be displayed during game and in which player can choose to show squares well placed thanks to a little orange square and to show squares well placed with values in good order thanks to a little green square. But, use of these helps increase game resolution time of 50 or 100 seconds.
Grid resolution time and number of moves realized are counted during game. When game is ended, you can compare your score with other players around the world and try to make the high scores. Players can configure their login used to share scores thanks to menu preferences.
A records screen lets you to visualize best high scores list for Fractions.
Each grid is randomly generated which lets you to play an infinite of different game grids with always the same goal : solve grid faster than you can with the smallest number of moves.
An elegant help menu lets you to see how to play to Fractions. Changes between screens are realized thanks to edges that are in bottom of the screen or by flip on screen right to left or left to right respectively to go to previous screen or next screen.
I made a little video to show how to play to Fractions available here :
youtube.com/watch?v=oNI5pgRtPZU
I wish people will like Fractions which is an original game .
Thanks by advance for your feedbacks.
Sylvain.
You should post the link to the game on the market as well so we don't have to go looking for it. In going to download it tonight and report back later.
Edit: I played it. I really like the concept of the game but there are a few bugs that have to change. One is pressing the back button doesn't allow you to exit the app. The command to exit pops up but it just takes you back to the last played game. Second is the fractions turning red when they are in the correct order. Its too easy to just click through and wait for everything to line up and turn red. A better option would be for the player to line the grid up without the red fractions and to submit their answer. If its wrong they keep going and submit again with another try. I like the game but it needs a few tweeks.
Sent from my Samsung Captivate running Andromeda³
For market link, I hadn't enough posts on forum to have right to put link in my threads.
First, thanks for your feedbacks.
For the back button, you have reason. You think I must remove confirmation exit dialog also or just keep confirmation exit dialog and when user click to yes quit the game ? (while actually the user returns to home screen).
For the levels 1, 2 and 3, I think it's good idea to remove red color for equalities to avoid people that click randomly until they find all equalities and they win the game. I'm going to add a way to valid grid when user think he found all equalities and the gris is solved. Perhaps, take in count in the ranking the fact that player has submitted grid too much time before win also.
Have you tried the levels 4, 5 and 6 ? I think for that levels red color is necessary because it becomes very hard. Indeed, squares are shuffled to the start of the game. So, it is necessary to drag an drop squares also to solve grid. Without red color for that levels, It will be too hard perhaps no ?

[APP][2.2+][v.2.1] Alchemy 2013

play.google.com/store/apps/details?id=ru.su37.alchemy2013
apk: su37.ru/alchemy_2013_v2.1.apk
Only four elements, the four natural elements: Air, Water, Earth and Fire. Even can not believe that everything around us was created by mixing only four of these elements.
At this point in the game 500 elements - the best result among such games.
There is hint system, its availability was implemented very unusual: special hint-zone in which you can put the elements and then we will know how many new combinations you can make. If you play with simple hints hard, you can enable extended hints by visiting "Options" menu.
Held a job and to improve the management, you have two ways to make new element - just touch two elements one by one or move one element into another. Select "Options" menu to select your way
Classic "Alchemy" - but in a new way!

FREE "Fleximino" - an amazing clone of "Tetris" - like games

"Fleximino" is a new, amazing clone of the "Tetris"(tm) - type family of games. Shift your bricks (fleximinos) left, right, up, or rotate and drop them easily with a touch screen control. Fleximinos are like tetraminos in our previous version, but now some of them are flexible and modifiable on the fly. In the “Fleximino Deluxe” version of the game, you can create your own fleximinos of any shape you come up with - and use them directly in the game. In real time you can decompose fleximinos into two or more pieces, and drop them in their suitable places on the base.
There are many parameters that can be changed - the size of the track, brick style, wallpapers, animation types, up movement (up to 3 times per brick), brick helping shadow, etc. Also you can swap current brick with the next one by tapping on the next brick at the top of the screen.
"Fleximino" is designed and implemented very carefully and professionally. Its performance concerning battery saving is remarkable - wasting the battery two times less than the other major games of this type.
Download "Fleximino" now and enjoy all new features of the game.

[FREE][GAME] Seconds

Hello!
I would like to present you our new game Seconds, a free arcade game available on Google Play Store:
play.google.-com/store/apps/details?id=com.seconds.second1
(i'm a new user so delete the "-" after google.)
Seconds is an addictive game developed to challenge the player in counting time. It is amazing in killing time and it also improves your concentration and your ability to count time.
How it works:
Seconds currently has 4 game modes, but there are more coming soon. In these 4 game modes, there are 3 circles. Each circle displays a different number that represents the amount of time you have to hold down that specific circle. The numbers in the circle disappear rather quickly after they are shown, so you have to memorize them. If you hold the circle down for the right amount of time, you get a number of points equal to this amount of time times 100. Each mode has different difficulty – easy, medium, hard and extremely hard. The easy mode is very simple. There is only 1 circle that you have to hold up to 5 seconds. When you reach 1500 points, you complete the easy mode and continue to the medium mode. Here it gets a bit more complicated. Now there are 2 circles and you have to press and hold them in the right order (the one that goes blank first is the one you have to start with). You have to be more accurate and the amount of time you have to hold them is up to 10 seconds. When you reach 8000 points you move on to the hard mode. Here, there are 3 circles and you have to be even more accurate. When you start playing, you have 3 lives. If you miss 3 times, you lose. Your high score is displayed on your phone’s leader board.//1. Za points se moremo še zmenit; 2. Odvisno preko česa bo narjena lestvica
Features:
-beautiful design
-friendly user interface
-normal game mode (3 circles each with different time to hold - you have to memorize them)
-4 different game modes
-gameplay instructions
-multiplayer leaderboard
-adjustable background color
-enjoyable music and sounds
-adjustable player name
-you can play where you left of last time
-MORE COMING SOON!
DOWNLOAD NOW AND PLEASE RATE!

[GAME][4.0+] Arcade Shooting - Galaxy Fighter Z - Free

My first game publish on Google Play Store, search Game ID or "Galaxy Fighter Z - Free" to download:
Game ID: com.ggsfx.gfz.free
or download from link below:
https://play.google.com/store/apps/details?id=com.ggsfx.gfz.free
Current Version: 1.0.3
FEATURES
- Traditional 2D Sci-Fi shooter.
- Easy player control with touch screen.
- Challenge your control skill with joystick controller.
- Total of 100 levels and boss fight is waiting for you to challenge.
- Upgradable weapon system.
- Game save in mobile device, you can play your game anytime, anywhere.
New Features (1.0.1):
- Added touch screen player control.
- Added player controller setting.
- Start game level when select game level from level list.
- Shorten level completed/failed waiting time.
- Allow user go to shop when level completed/failed.
- Display remaining gold on shop.
- Allow user to exit game by pressing back button on map scene.
- Allow user to call option menu when pressed back button on level scene.
Bug Fixed (1.0.2):
- Failed to save game on level completed.
New Features (1.0.3):
- Optimize game size.
- Optimize game loading speed.
- Optimize overlay screen experience.
- Add enemy's life indicator.
- Add consumable game item includes shield, boom and HP.
- Add daily quest.
- Add VIP shop.
- Add shop item description.
- Enhance game effect.
- Adjust game level duration.
naxbcr said:
Nice graphics, good job!
Click to expand...
Click to collapse
Thanks for support.
I have a new version 1.0.1 released today, any comment to improve the game is most welcome.
Which game engine did you use?
You can see the engine on start of the game
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
aaronors said:
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
Click to expand...
Click to collapse
Thanks you very much, your advice if most valuable to me, appreciate if you give a little help more to leave a review on Play Store. :highfive:
I have a new version 1.0.3 released today, any comment to improve the game is most welcome.

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