Nightfall Lands - XPO - Sort of (Action RPG) - Xperia Play Themes and Apps

Came across this on accident. It does not show in the games launcher but uses the controls. I am typing this on my phone so I wont add photos. But here is the link. Its also free..... so can't go wrong
Market link
https://play.google.com/store/apps/details?id=com.pandulapeter.NightfallLands
Sent from my R800i using xda premium

kind of a good game

Seems rather sluggish in terms of moving around. And whenever I was in battle, I had to use the touch screen to attack (pressing X triggered Defend and the other buttons didn't seem to do anything). Did I miss something in there?
I do like how the X button can trigger multiple actions at once (such as talking to two different people if they're both close enough).

Love this games GFX Style, but its only like 30% XPO, like D-Pad works amazin! and X works for main actions, but Attack and skills and etc dont work with other buttons, :/, i think it was Generic cus XPlays Dpad and X is generic coded...

Related

SuperMarioGun WVGA game (yes Mario packing heat!!!!)

Hi windows mobileHD2 gamers here a little game I made called SuperMarioGun. This time SuperMario shoots goombas with his gun. Mario can shot goombas,turtles,and flying blue balls that are in his way. SuperMario has unlimited jumping ability ,which he will need because this game is hard. On top of screen is 2 small buttons 1 is to restart the other is to exit.
BUGS
1) Only 1 bug which the controls are single-touch which means you have to let go of 1 button to press the other.
Any feedback will be welcome good or bad as long as its respectful. Have fun!!
sharing
This is in reference to people askedi f its ok to share my work. Yes go on other forums and share.
sonic
Would sonic look right with a gun?? What other charactors would you like to see with a gun. Thanks for the feedback!
Heys, neat game, though some suggestions (if i may):
- Rotate the game 90' so you play in landscape rather than portrait
- Depending on how feasable, drop the shooting button, and make it shoot to where you press in the game-area
- The gun is way to big for mario, lose mario or go for a much smaller gun
- Change the controls a bit, apart from the fact that i would do the shooting different, when you do go for landscape, make 3 buttons lower right or other corner, the buttons are for left, jump and right
- If you keep mario, look at adding a game background thats closer to the mario feel (for starters lightblue with some bushes and stuff, you could improve it by making them move at different speeds to create the effect of depth)
- Look at multitouch support, at least for the HD2 (afaik) theres a api out there.
Keep it up! great to see people making games beyond the average snake/androids clone
thanks for response
Thanks for the feedback all the changes you mentions are doable. The only problem I have is multi-touch because my compiler doesnt accept any plug-ins. I will look into it thanks for responding.
future
How about a game like doodle jump but with mariobros charactors???
news
For HD2 and other similar devices there is tiger woods girls or supermariojump avalible now for free.
Cool
Any new games in the works?
How about a (semi-)3d mario kart? including multiplayer over bluetooth
Well I cant do 3D games but I did a mario kart mini-game thats a simple games.

Sixaxis Controller Touch Profiles Master List

INTRO
Hello everyone, for those who aren't familiar with Sixaxis Controller app, it is an app you can use to you pair your ps3 controller to your android device to play game. Well one of the coolest feature that the app offers is the Touch Profiles (root required). This feature allows you to use your ps3 controller to play those games that do NOT support game pads or controllers. You simply bind your hard controller buttons to the onscreen virtual buttons. If you want to know more about it, google it or search on xda.
Anyway, so the purpose of this thread is to share those pre-made touch profiles. This will save time for a lot of people, whether you are a newbie, an experienced user but don't have time, or simply a lazy bum. If you are sharing your touch profiles, please provide important information such as device resolution, in-game settings (control schemes, sensitivity, and etc...), a list of key functions, and any other important information that may be needed to make your touch profiles work on other devices. Also if you can also attach a screen shot of the button mappings, it would be cool too.
HOW TO USE
1) Touch Profiles are in *.map format. Simply put it in /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
2) When open up Sixaxis Controller app, once your controller is paired, simply choose the right touch profile from the drop-down menu. (right under the "Pair Controller" button)
reserved for the master list
reserved for my own touch profiles
Just attached touch profiles for N.O.V.A 2, BackStab, and Modern Combat 3. These touch profiles were tested on my Acer A500, with resolution 1280x800. Theoretically, they should work on devices with the same resolution. Unfortunately I don't have any other device to test them on. I wrote down the list of hard button functions, but that list is on my PC, which cannot boot at the moment due to some hardware problems. When I have time, I will open up the game and recompose a list of what the button functions, then i'll edit this post. In the mean time, you still can download my touch profiles then go in the game to figure out the control.
ps. don't forget to rename the attachments to *.map after you download them. follow the the simple instruction from post #1 then you're set to go. Enjoy!
GAMES
1) MODERN COMBAT 3 (1280x800, default control settings, Classic Control scheme)
UP
DOWN
LEFT
RIGHT
SELECT
START
L1
L2
L3
R1
R2
R3
TRIANGLE
CIRCLE
CROSS
SQUARE
2) N.O.V.A 2 (1280x800, default control settings)
UP
DOWN
LEFT
RIGHT
SELECT
START
L1
L2
L3
R1
R2
R3
TRIANGLE
CIRCLE
CROSS
SQUARE
3) BACKSTAB (1280x800, default control settings. To move faster, press the sword button or CIRCLE, then use your analog_left to move. anyone who has a better fix for this please let me know)
UP
DOWN
LEFT
RIGHT
SELECT
START
L1
L2
L3
R1
R2
R3
TRIANGLE
CIRCLE
CROSS
SQUARE
I've created a few which work well on the Galaxy S (GT-I9000) which I'll share when I get a chance.
Dave
Thanks for getting this started!
Hopefully in the future the app will be updated to allow us to download these files directly through it.
Here's a video of modern combat 3 on my homemade handheld!!
http://www.youtube.com/watch?v=awSulYOTC0s&context=C3d2e065ADOEgsToPDskJs8uA0CcPx3OLlpVoLNXcM
I'll put some of my controller maps on for the LG O2X when I get back to my PC.
You can find some LG Optimus 2X Key maps here.
Hi everyone. I purchased the game Reckless Racing2(fun and great game!!) for my Transformer tablet. Anyway, I made up a touch profile for the game, but I had one thing that I wish I could change, if possible. When I come to a point in the game when I had to chose from a menu, I would like to scroll through using the up,down,left,right and then hit start to pick which option that I want, rather than having to assign a button to that option. For example, in my RR2, I have L1-L2_R1-R2 set to chose which option I want. But is there a set up where I can use the DPad to highlight these options? Thanks in advance
kxs783kms said:
Hi everyone. I purchased the game Reckless Racing2(fun and great game!!) for my Transformer tablet. Anyway, I made up a touch profile for the game, but I had one thing that I wish I could change, if possible. When I come to a point in the game when I had to chose from a menu, I would like to scroll through using the up,down,left,right and then hit start to pick which option that I want, rather than having to assign a button to that option. For example, in my RR2, I have L1-L2_R1-R2 set to chose which option I want. But is there a set up where I can use the DPad to highlight these options? Thanks in advance
Click to expand...
Click to collapse
as far as I know, regular buttons (like how you are using) is the only way to select the option menu right now. I would definitely submit this idea to the developer for future updates. Right now it doesn't bug me too much because I play directly on my tablet, thus it's within reach for me to mess around with the menu. But I can certainly see that it would be an inconvenience if you play on your HDTV or sit far from your tablet.
and i'd like to apologize everyone for taking forever to update the control for the uploaded games. It's been very frustrating the past few days in trying to get my computer fixed. after many tests and windows reinstallations, i've finally figured out that my motherboard is the cause of the problem. It's now being RMA's so I hope the process won't take too long. I also hope that this thread gets more popular so we can have a larger database of touch profiles and as well as different control preferences.
here are some profiles for some games, just download the .map file guyz
http://dc467.4shared.com/download/o3rwjQnt/Dead_SpaceshadowGunBattlefield.rar?tsid=20120110-024818-f850fea1
Here is a link to a profile for gta3 on my evo 4g. In game, but haven't configured anything in the menu. http://db.tt/kY8IYp8R
MC3 touch profile map for the galaxy nexus!!
this is a touch profile custom map for the nexus.. works great. it includes all this bottoms..
Right joystick-AIM
Left joystick-move
Square-reload
Triangle-switch weapons
Circle-Crouch
R1-fire
L1-scope
R2-grenades
L3-Run
Start-Menu
make sure you have the virtual sticks set on the game.. and the sensitivity set to high.
Hope it helps.. let me know if you any suggestions
Been looking for a thread like this. I love this app and have used it nonstop. Made a few profiles.
First is GTA. No offense to the previous posters GTA profile, but this one does everything in game, down to changing the radio and working the horn.
Droid Bionic 960x540
http://db.tt/xF6jiYpL *updated to v1.4
*Note -There are 2 profiles. Gta.map is the normal game mappings, and gtasniping.map was made specifically for sniping. I don't use the left analog stick in the main profile because I found if I go under 'Input Mappings' in settings and set each the 'Analog up' to 'Dpad up', 'Analog down' to 'Dpad down', etc. It works so much better then the touch analog mapping for walking and driving.
However this screws up aiming while sniping because it moves too fast. So you can switch to the sniping profile which fixes the left analog stick for aiming, but now it is hard to run and drive. You can still use the Dpad for movement in this profile but I prefer the analog stick. So I switch back and forth. There isn't much sniping anyways.
*Note 2 - The controls are not the default layout. I moved things so that they were out of the way and more visually appealing. I have included the gta3.set file, which is the game itselfs controller settings. Place this file under
/sdcard/Android/data/com.rockstar.gta3/files/GTA3, and overwrite your current version, out just drop the file in that directory if no such file currently exists. This will make the controls match the touch profile.
Mappings:
X- Run/drive (update: now used to skip cutscenes and exit map)
Square- jump/brake & reverse
Circle- shoot
Triangle- get in/out of car
R1- handbrake
R2- change weapon
L1- change radio station
L2- horn
R3- drive by shooting Right
L3- drive by shooting Left
Start- toggle taxi/vigilante/etc missions
Power - Map
Analog Right- camera angle. In sniping mode, press forward for zoom in and back for out. *see note below.
*Note 3- when using the right analog stick, press it gently in the direction you want. You will get a better response then jamming it forward, backward or sides. Especially for sniping zoom.
I have spent hours upon hours trying to perfect this profile. Although I've never been able to map anything to the menu screens since I have used every button in game. I hope you enjoy it. And if anyone finds a way to make it better, please do so.
"And now you see that evil will always triumph, because good is dumb" -Dark Helmet
As for my other profiles. Next is Cartoon Wars: Gunner. A fun and simple game that doesn't really need Sixaxis controls, but it does make things smoother.
http://db.tt/F7YGBzUS
The Gunner.map file goes under /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles
Do Not include the folder.
Mappings:
Left analog- movement
Right analog- shoot left or right
Start- pause
X- selects Ok when game is paused
Square- gun 1
Triangle- gun 2
Circle- gun 3
L1- next gun. Also hits 'next mission' on menu screen.
R1- special ability
Sent from my DROID BIONIC using XDA App
Dead Space v1.1 (abandoned)
http://db.tt/2rze2SQu
I am abandoning this mappings as its too flawed and buggy. This game was never many to be played with a controller, and it really shows.
I've set most of the buttons right, but because of the close proximity of everything, doing one thing can to easily set off another action. The biggest offender is shooting when just looking. Too much ammo is wasted needlessly. EA did a great job with the touch controls.
But for anyone determined to play with a Sixaxis. Here it is.
Left analog - Walk
Right analog - aim
R1 - Bring up gun
R2 - Extra buttons. (upper right corner)
Circle - gun selection 2 (R2 1st)
Triangle - gun selection 1 (R2 1st)
X - shoot
Square - reload
L3 - Double click to 180 turn
R3 - Objective arrow (R2 first)
Dpad down - Stomp
Dpad up - Plasma saw
Depending on the On screen action, you can sometimes use the right analog stick for them.
Can't imitate the phone shake.
Sent from my DROID BIONIC using XDA App
Counter-Strike
Just released by mod community for Android. Game found here http://forum.xda-developers.com/showthread.php?t=1447157
http://db.tt/z5qIBXXe
The CS.map file goes under /sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles
Do Not include the folder.
Mappings: R1 - Shoot
X - jump
Square - reload
L2 - Stats
Start - Change view
Analog right- aiming
*Note* I don't use the left analog stick in the profile because I found if I go under 'Input Mappings' in settings and set each the 'Analog up' to 'Dpad up', 'Analog down' to 'Dpad down', etc. It works so much better then the touch analog mapping. If this does not work for you, you may have to alter the profile.
I will be making updates to this as the game gets updated. Game is very basic right now. Only one weapon, no bomb planting.
Sent from my DROID BIONIC using XDA App
Aiming?
Sent from my good old Galaxy S II. Hit thx if u think i helped and may the force be with u.
MemoryController said:
Aiming?
Sent from my good old Galaxy S II. Hit thx if u think i helped and may the force be with u.
Click to expand...
Click to collapse
I'm going to need a little more then that.
Sent from my DROID BIONIC using XDA App
Sry my bad. Works ok.
Sent from my good old Galaxy S II. Hit thx if u think i helped and may the force be with u.
Device info
I think it's going to be important for people to remember...
When you upload a button map, people are going to need to know what device and/or resolution you're working with. It makes a huge difference.

[EMULATOR] CPSEmu 1.4 : CPS2 emulator for android

Hi,
here is the first release of my CPS2 emulator for android.
If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" folder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- This product is not affiliated with, nor authorized, endorsed or licensed in any way by Capcom Corporation, its affiliates or subsidiaries. CPS2 games software sold separately. "Capcom" is a registered trademark of Capcom Co. Ltd. All individual games screen shots or audio that are simulated by CPSEmu software are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.
Changelog:
=======
1.4:
Fix a crash on android devices with an OS < 3.0 (Honeycomb)
Joystick/buttons size and position can be configured from preferences ( Android 3.0+ )
1.3:
Joystick/buttons size and position can be configured from preferences
Fix a crash on Android 2.1 when launching a rom
Fix a crash with dialogs when screen orientation changes
Improve previews downloader
Some bug fix
1.2:
fix background borders color (gray > black) on some devices
keep screen on while emulator is running
add switch button to in-game menu
switch kick and punch buttons for 6 buttons games
1.1:
fix a crash when trying to run an unsupported rom
prevent the launch of a clone rom if it's parent is not in the rom directory
fix a crash when trying to assign hardware buttons twice in a row in preferences
fix (probably) problem with hardware key mapping (up/left/right/down)
should add android 3.0+ native compatibility
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future
Click to expand...
Click to collapse
Which CPS2 games are missing?
best emulator I've used on android so far.
I've only tried a handful of games and all ran perfectly on the xperia play.
Will purchase full donate version. no doubt.
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
What games are you running that are slow?
Every rom i've played has been silky smooth.
It's the fastest Emulator that i've tried on my XPlay.
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
great job! is there a way to access the game menu to set the difficulty settings, etc?
egzthunder1 said:
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Click to expand...
Click to collapse
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
BenKranged said:
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Click to expand...
Click to collapse
- I will see to add an option to change the theme (btw: NeoDroid gui is white since a while now)
- Unfortunatly, google now ask developper to not use the "menu" button anymore, so i add to find another way: the menu bar.
- w00t, i see why this is happening for the buttons mapping, i will investigate in this problem and release a fix soon (in a few days)
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
Click to expand...
Click to collapse
- If i'm correct all the CPS2 games are currently supported (except choco which is crap anyway), so i can not add anything else
- I do not own a tablet so i tried to do my best but it's hard! I will maximise the dpad size for tablets. Are the buttons size ok ?
nscxp2005 said:
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
Click to expand...
Click to collapse
No it only support CPS2 games, i will probably take a look but it wont happen in a near future.
mehdi.moha said:
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
Click to expand...
Click to collapse
For now the emulator need to use cached graphics on your device, so it need to read this cache file a lot during emulation. I had no slowdown on my xperia, but i use a 8GB sdcard. I guess your sdcard is a small one or a slow one.
mlbl said:
great job! is there a way to access the game menu to set the difficulty settings, etc?
Click to expand...
Click to collapse
W00t, i did forget to include that (it was planned!), i'll add that for the next release.
Excellent first release so far, looking very forward to making this my go-to CPS emu. Few things i'd like to point out from someone whos been using emulators on android for years. My config is a Touchpad running CM9 @ stock 1.2ghz dual core.
Sound is off. You can tell immediately from the insert coin sound in SSF2T and Vampire Savior, they do not sound accurate.
Games feel laggy. At first when i tried SSF2T, it was incredibly laggy, but then i found how to disable the filter and it was smooth after that, but still had a weird lag to it. The addition of a FPS counter would be excellent to see whats going on.
No support for players 2-4 to be configured in hardware buttons. I have 4 wii remotes + 4 classic controllers + 2 TVC Wii arcade sticks, so i have the ability to get 4-player arcade games going ontop of full 2-player fighter games with full arcade sticks, which i use with Mame4Droid often. Would be a great addition.
Emu runs in compatibility mode in Android 4.0. Instead of the menu button being natively working, it scales everything to fit the screen. It still looks great, but native 3.0+ support would be great.
Otherwise this is a great emu and i am enjoying it quite a bit. I would also love for CPS1 to be emulated at some point as well, to get all 3 major emus (CPS1/2/MVS) done by the same author would be awesome to have everything uniform.
Excellent work and keep it up.
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Cpasjuste said:
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Click to expand...
Click to collapse
The touchpad just has 32 gig of internal storage which is quite fast, no SD card of any kind. Ill update to 1.1!
Edit -
Updated to 1.1, and indeed it is now running natively in 3.0+, no more compatibility mode. Now however, i am running everything non-stretched, and the top bar ontop (touchpad is 4:3 res so gets mostly full screen for CPS2, full screen for console emus like snes/nes) is black and the bar below is grey. I thought something got weird so i switched from stretched, scaled and native, and noticed the background goes from black to grey now, previously on 1.0 it was all black. Due to this, it looked like 2 incorrect levels were displayed on top/bottom when it likely is just a bitmap change to the background causing it.
Otherwise, i think the games are running properly, but the sound being so wrong is making me think it is not running 60fps. Great work so far.
Cpasjuste said:
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
Click to expand...
Click to collapse
Great! Thank you for the answer. I will install 1.1 and I will let you know how it goes.
Edit: ok, I installed 1.1 on my TF and you were somewhat right about the roms.... ironically, the ones that do run are the US clones. I actually have the (EUR) versions (full roms) and they spit out the error I told you earlier, but once I got the US clone file and ran that, it was good....
I think I may have found a bug. The key assignment....
I assigned hardware keys from my TF keyboard and only the Start, Coin, and dpad are being saved. None of the other 6 buttons get saved for some reason. I did it a few times over, turning off the program, etc and still nothing. I did notice that one of the changes you made included a tweak on this, so I am wondering if maybe something else got lost with the fix.
Looking better and MvsC runs like a champ!

[Q] FF3 worth it?

I am wondering if its worth getting this game, $16 is fine as long as it has good play time and a good story,
From the looks of it, i can see the control pads wont work even with gamepad, which isn't a huge deal as long as its a good game.
I have heard the scaling is off for xperia play and there are black bars on the sides. Is this true?
Has anyone finished the game? The average time to complete a final fantasy game is about 30-40 hours, 50-60 ifyou do all the side-quest content. Is this true for this game as well?
If the game really does last that long, and has a good story, $16 is a fair price.
Sent from my R800i using xda app-developers app
Masters2150 said:
I have heard the scaling is off for xperia play and there are black bars on the sides. Is this true?
Click to expand...
Click to collapse
Yep, this is true. This is actually more bothersome to me than the lack of Xperia Play controls.
It's worth it if you enjoy old-school JRPGs with only a basic story, long dungeons with random battles every 3 steps, lack of save points and some other annoyances. It looks nice though, which seems to be most that matters in gaming these days ;-)
How bad are the black bars? Like how thick.
Sent from my R800i using xda app-developers app
not that much thick actually. i also tried to optimize the game with gamekeyboard and for the most part it works; the drag function of the dpad isn't quite what we need to replicate the joystick system they used but after a while you become used to it. i can share the gkp profile if you want.
rubbergnome said:
not that much thick actually. i also tried to optimize the game with gamekeyboard and for the most part it works; the drag function of the dpad isn't quite what we need to replicate the joystick system they used but after a while you become used to it. i can share the gkp profile if you want.
Click to expand...
Click to collapse
Please do share, I tried to make a GKP and utterly failed at getting movement to work right
Please share
Sent from my R800i using xda premium
It really isn't much of a deal, as I couldn't do more than you guys could. You just have to mess with the dpad around the direction you wanna go instead of tapping it. Not sure what causes this, maybe it requires a different function than dragging. Maybe everytime you change direction the game counts it as stopping and then moving again.
Anyway, I mapped circle-square-triangle to the three battle choice panels, L and R make the battle menu go one panel up/down; start is the menu, and select is to cancel battle choices (up-left corner).
Hi FF Player, This is my GKP FOR FFIII.
*Please tune 'Re-Map Hard Key' ON
=============
Battle Mode :
=============
Arrow UP = Battle Page 1
/\ = Attack
[] = Magic
x = Guard
o = Back
Arrow DOWN = Battle Page2
/\=Item
[]=Equiptment
x=Rear
0=Back
START = Run Away
LB1 = Magic Page up
RB1 = Magic Page down
==============
Walking Mode
==============
SELECT = MAP
START = Menu
Direction Arrow = Move *with issue
/\ [] o x = talk,Action,Open Box
=============
All Sub Menu
=============
Back = Back

[Game][4.0+] Tales of Ciaxia - Runner/Shooter - by just one developer

Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?

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