A big fun for Android games, i am interested in all kinds of games, such as Angry Birds, etc. But I always frustrated for the mobile will die if I
played the games which is very large. I thought maybe I can play on my computer, but it’s not convenient. So I decide to buy a Android mobile with fast CPU because it’s the point for the operation speed of the mobile. Besides, the CPU, maybe the operation system is also important. iPhone is good but it can’t apply any software for its special Apple OS, which can’t be compatible with any programme. Samsung maybe better but it is too expensive for college graduates like me.
Surfing the Internet for a long time, I found Star, only $252, very cheap. And it is 1.2GHz, quad core, really good for playing android games. It’s a Chinese smartphone, so I was a little worried for its quality at first. I played Angry Birds, it worked very fast, no stop. Really cool. It’s cheap, I can’t buy the top brand for $200, a big bang for my dollars.
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I've read a bit about this shooting game, it looks promising, it is Xperia Play Optimized and I didn't dislike Star Battalion, though I muted the sound as I didn't want to hear "Barrel roll! Do a barrel roll!" ever again... However, it's got a quite hefty price tag, so I would like to know opinions about it before forking out the 8 euro it costs.
I love this game. Its more like privateer and other space trading type games. The actual space fighting is pretty fun too once you get used to it. The problem is there is no slow down or speed up. There is a thruster boost you can trade for but as far as pulling fancy moves, its not really possible. But definitely a really enjoyable game! Way better than gameloft games.
trothmaster said:
I love this game. Its more like privateer and other space trading type games. The actual space fighting is pretty fun too once you get used to it. The problem is there is no slow down or speed up. There is a thruster boost you can trade for but as far as pulling fancy moves, its not really possible. But definitely a really enjoyable game! Way better than gameloft games.
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+1
Shame about the lack of speed control. Haven't even bothered buying a thruster yet though. Should have been the first game I bought instead of the gameloft tat..
I find this game incredibly laggy when there are a few ships on the screen.
The main actors voice is hilarious, though kudos to having proper voices rather than just text.
The game is ok, it's not as good as something equally as simple as Space Rangers on the PC.
Can get a bit repetitive and tedious going from system to system, but I do enjoy these types of games, it's just the basic dynamics of the warp mechanic that annoy me.
Is it worth the cash? Just.
Is it way to expensive when compared to other Android games...yes!
I am purely expressing my opinion here, so care to agree or disagree with what I'm saying. Just curious as to what others think.
But is it me or do the android games on the market really suck? Give or take a handfull of them that have good graphics and gameplay, the rest are pretty much horrid. The graphics level is worse than the gameboy color when it first came out. And the gameplay isn't that great too. I've seen a couple of games that really utilize the graphics on an eco, but only 3 in a 1000. The games on my ipod are way better than most if the market, yet the ipod touch is almost 3 years behind some of these new htc devices. I love my eco, and think the android platform is much better than the iPhones, but I wanted tosee everyone else's opinion on this topic.
No our games are poor in comparison but our apps are comparable if not better. In fairness I don't play many games on here. I have a air hockey game and words with friends and that's it. If I want to play a game on here though I grab a rom for some old nintendo game I loved and play it on a the emulator.
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That's generally true and the reason for it is pretty obvious. Apple has a very stringent filter compared to Google about what goes onto the market. So basically the barrier to entry is much lower on android. With a lower barrier to entry, you end up with more low quality software.
Well, it also depends what u play.
To me, n64oid is beast.
Any Nintendo 64 game plays well. Including Starfox 64 and Mario Karts 64.
Then you have the Tegra Zone. Those games run smooth with the NVIDIA plugin on CF3D.
@Jesus,
I never actually thought about the, the whole low barrier thing. But even then, the top paid games, like ronodefence for example, are complete trash.
I also agree that the actual apps, not games, are far more customizable and awesome than sole will ever be haha.
I wanted to compare, on a stock, untouched ROM, the performance of FPSE and Sony's official emulator rendering the same game. I chose Everybody's Golf 2 (Hot Shots Golf 2), paid for it on the Market and downloaded a backup to use with FPSE. One could imagine that, since the game, the emulated console and the official emulator are made by the same company, the official emulator would win hands down.
One would be wrong.
The paid-for game stutters sometimes while executing a stroke, and the input lag was noticeable. Moreover, the game slowed to a crawl in the animations after finishing a hole, and when several keys were pressed in a short time. The game was of course playable, but it wasn't 100% fluid, which is an unacceptable outcome given the price of the game.
On the other hand, FPSE's rendition was flawless. No stutters, no input lag, no post-hole slowness, and I could smash the buttons as much as I wanted without any slowness.
I am appalled by this outcome. Certainly I like good golf games, like HSG2, which is vastly superior to GameLift's Let's Golf 2 e.g. However, I want a proper user experience, which a lagging game doesn't deliver. I'm not going to buy any nore PSX titles.
Sony official emulator? where do i get this?!
killa92 said:
Sony official emulator? where do i get this?!
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It's built into the Xperia Play.
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Thanks for the observations Logseman.
I'm sure this won't be the case with every game, but nevertheless, it is troubling.
I think it points to the limitations of the Play's hardware, the officiall Sony Emu on PSP is flawless for everything I have tried. Can't help but feel they should have made the Play just a 'little' bit more powerful.
Hardware-wise, the Xperia Play has technology at least 5 years younger than the PSP one, not to mention the boost in processing speed and RAM memory. Plus, FPSE runs in the same hardware flawlessly. I would say it's a matter of implementation.
Very interesting, I'll try this with destruction derby tonight, I just assumed it was a mixture of things running in the background that was making it juddery!
Destruction Derby runs really, really fast for me in FPSE.
If you put smoothing on it works perfect and looks amazing.
It's the only game I've really been able to play with smoothing on though, which is a shame because it really cleans up the jaggies.
Where is smoothing?
I think he means screen filtering
https://market.android.com/details?id=com.sony.playstation.NCEA02146_0
Logseman i dont really have any of the issue that you have brought up, if i get a txt while im playing the game, i get 10-15 seconds of slowdown after, but it seems to sort itself out
I started playing this game and got hooked immediately. The gameplay is very similar to that of Touhou games (I was a huge fan of Imperishable nights) myself. I didn’t know of any real good cave or Touhou ports to android, and I’m pretty happy with this one. I’m also a fan of the Cave games and this game was quite similar but slightly different (not as many enemies, slower and more complicated bullet patterns, harder to destroy enemies). The slow-mode in this game is a little interesting. You can use slow mode as long as you want but it affects your score (not sure but you get a bonus if you don’t use it or something like that).
Pros:
-Lots of levels
-Quite impressive bullet patterns
-Controls are excellent
-Great frames per second (I’m on Galaxy S2 which is quite outdated now)
Cons:
-Music is repetitive
-Only 1 character (well it’s a story about her so I guess that can’t be helped).
-Full version isn’t free. It’s $1.99 now (https://play.google.com/store/apps/details?id=com.yumeapps.danmaku)
I ended up buying the game because it’s nothing compared to the $60 I spent for Dodonpachi. Definitely worth $2 but it doesn’t have as much content as my favorite Touhou games (PCB or Imperishable nights), but what can you expect from an Android game?
Overall I recommend downloading the free game for sure and see how you like it for yourself.
Why dont u buy Ikaruga for android?
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Games nowadays are not products, they are services. This applies to the gaming industry overall but it is particularly evident in mobile games for the following reasons:
Discoverability. This is one of the biggest if not the biggest problem for mobile games. There are just too many of them and to get a game to a place where it markets itself, e.g. top of the free games chart, is close to impossible.
Risk. It is a lot quicker and cheaper to update a game than to develop and release a new one. If you are risk adverse, updating a good game is the preferable choice over releasing a new one with unknown performance.
Audience. This is closely tied with discoverability. If you have a large audience, you probably have a good game. If you do have a good game, your audience will generate more audience through virality without the hurdles of discoverability. If you release multiple games, thus fragmenting your audience you’ll have to put more effort in maintaining your audience in each game and not maintaining your audience means less virality. A case can be made that more games may “spread the risk” but I’d challenge that with the portfolio of the largest mobile companies that often have less than a handful of games that they are updating and rarely launch a sequel.
I know it’s fun to create new titles and sequels to games you like. To be honest there’s nothing wrong with that, I’ve done it quiet a bit some years ago. However if you want to think of it business wise, you really need to get your head around the problems and opportunities of your games in the market they are at.
One last point is that I’d like to make is that updating allows for cycles of improvement. You put out your minimum viable product, analyse its performance and improve it or let it go. That’s a completely different mindset from old-school game development, which I love! but it’s a lot less commercially viable.