With the advent of 1080p screens on ~5inch screens I was wondering if there is a way to render games at below native resolution. For example many people are agreed that 720p at ~5inch is already at the limit of pixel perception at normal viewing distances. This could lead to smoother gameplay and a much improved experience at the loss of fairly negligible visual fidelity loss.
Related
1440p screens are set to become the next advancement, but could this mean a negative for video consumption?
Most high resolution content is 720p (ie YouTube app) with the exception of local media usually 1080p max. Neither of these would be at native resolution on a 1080p screen, thus introducing upscaling which may affect video quality. To what extent, is dependent on the GPU.
Would just like to hear some opinions as to whether there will be a noticeable degradation in user experience.
23Six said:
1440p screens are set to become the next advancement, but could this mean a negative for video consumption?
Most high resolution content is 720p (ie YouTube app) with the exception of local media usually 1080p max. Neither of these would be at native resolution on a 1080p screen, thus introducing upscaling which may affect video quality. To what extent, is dependent on the GPU.
Would just like to hear some opinions as to whether there will be a noticeable degradation in user experience.
Click to expand...
Click to collapse
I don't think so, since the size of the screen is too small for you to notice the difference.
So on PC there is a sweetfx that can have the ability to tweak colors, gamma, exposure and more, affecting the game without the huge FPS cost. Is it possible in android there is such a thing?
Yo fellas, its your"rooting enthusiast SenpaiYank (lmao rooting enthusiast, as if such a thing exists)
Well, as you know, our device has a quite outdated and not so beefy (at all) SoC, the snapdragon 625. While its CPU is not tremendously ridiculously bad, the GPU quite is. This is not a prolem to people who don't care about games but a very prominent one on the other side.
With the help of this trick, tweak, whatever you decide to call it, you'll practically be able to play any game out there that you're not able to or play that same game at a higher setting than you would. The trick consists basically on lowering the screen resolution through a script, trading some of the visual quality for a noticeable night day performance boost. It's a common trick that works on other devices too and I've yet to find a game that had problems with it.
I'm using "profile" scripts to achieve it so you can change it on the go. I feel that way is the most ergonomic and quick one. Just run each script with root permissions according to your need. I recommend FX file explorer. Wanna play a graphically intensive game? Switch to gaming profile. Wanna do something else besides gaming? Switch to the default one.
As I side note, the trick can be done on unrooted users too but you'll need a computer and you'll have to apply the gaming profile permanently (unless you're willing to repeat the procedure whenever you want to go back to default). I can talk about it if you guys get interested on it.
Enough blah blah, how do I do it ?1st - Grab both of them (default.sh and gaming.sh)
2nd - Install (in case you don't have it), open and type this on the Terminal Emulator app:
Code:
su
To attain root access (not sure if needed but, just in case)
Code:
wm density
To get your current screen density value at 1080p (override density field).
Lets imagine you got 432.
3rd - Choose and calculate a new resolution for your gaming profile
So now lets ge to the actual work. Our device native resolution is 1080p (1920x1080) and we want to lower that.
I lower it to 810p (not a standard lmao) which is 75% of 1080p (1440x810) as it gives me agood balance between visual quality and performance. You can go even lower to something like 50% if you're ambituous about performance. At 810p I can expect a minimum of 25% performance uplift (not FPS).
So, to get your gaming profile resolution DPI, you multiply the relative percentage of it by the default profile resolution DPI.
Code:
[COLOR="darkred"]432[/COLOR] * [COLOR="RoyalBlue"]0.75[/COLOR] = [COLOR="Blue"]324[/COLOR]
This value will be your gaming resolution DPI a.k.a. the resolution from your gaming mode script.
4th - Edit default.sh and gaming.sh, apply the new values and save the files somewhere.
default.sh script should contain the values of your default resolution, in this case, 1920x1080 and 432. Size for resolution and density for DPI.
gaming.sh script should contain the values of your gaming profile resolution, in this case, 1440x810 and 324.
VOILÁ
To make the process much much easier and quicker, I use FX file explorer and its shortcut feature so I can switch between both profiles from my home screen pretty easily. Whenever I'm not playing a demanding game Is stick to the default mode, whenever I'm playing a graphically intensive game, I switch to the gaming mode and enjoy the improvement.
Cool, cool. So, is there an actual improvement in performance or is this just one of these so called placebo tricks ?It's definately not placebo and probably the most effective way around of increasing gaming performance!
I've tried to record a test with and without the trick (and failed, it doesn't look as effective in the video but I'll leave it here anyway). Take it with not 2 but 3 grains of salt due to all the uncontrallable factors that involved the scene, the actual gain in practical use is much more noticeable. The benchmark takes place in the super duper hot (pun intended) looking and intensive game, Shadowgun Legends.
On the first video, the device is running the Extreme Kernel, without the tweak, along a CPU cap of 2.5Ghz and a GPU cap of 855Mhz (or something around that). I didn't increase it further to prevent the device from overheating (which it already practically was) and because at a higher GPU clock, I would get arctifacts (my device does not support the 922Mhz frequency).
http://sendvid.com/zi9l8q44
On the second video, the device is running a beta batch of the velocity kernel, with the tweak, along a CPU cap of 1.9Ghz and GPU cap of 672Mhz. I ran the device at a lower speed so you can see how useful the improvement can also be.
http://sendvid.com/fqum12jw
I ran the game at the high graphical setting (30 FPS max) on one of its most intesive scenarios and were at very high ambient temperatures (30C) so again, take the videos with a grain of salt. Used an external gamepad to play and used Scrcpy to record the screen (through wifi so, the quality and framerate from the recording is considerably worse than the actual one). You should also remember the 5-6 FPS strain of capturing the screen.
I also used game bench to monitor the framerate (top right corner) where the last 1 minute of each benchmark were with the screen capturing off. Once again, sorry for the bad quality of the recordings, I'll leave a screenshot of the game bench results.
Not willing to write a outro so, yeah, basically thats it
Here's another sample video, of the same game, this time at medium settings. Along the very noticeable smoother gameplay you can also notice how the GPU load goes down from 95-100 to 70-80 and it becomes less of the bottleneck on the scenario. With the gaming profile could I could actually remove the 30 fps cap and run the game at +30.
Before:
https://photos.app.goo.gl/hwPg9KCwc6yLyt919
After:
https://photos.app.goo.gl/zDm4wkTHuAjQ7PA5A
Some fix for the exaggerated lateral margins that it makes in the videos to the screens of YouTube, Netflix, etc.? You can zoom and fill the screen but the video in its original format, has an excessive crop.
In other Xiaomi devices this does not happen.
dimequetedire said:
Some fix for the exaggerated lateral margins that it makes in the videos to the screens of YouTube, Netflix, etc.? You can zoom and fill the screen but the video in its original format, has an excessive crop.
In other Xiaomi devices this does not happen.
Click to expand...
Click to collapse
First of all, I am pretty sure you posted in the wrong category. This should got to Questions & Answers.
Did you ever play GameBoy Color games on the GameBoy Advance?
If yes, you noticed, that all the games had black margins, except you were resizing the image with the L/R button.
The reason for that is that what is being displayed does not match the resolution of the screen. So if your video is 480*240p then it will have margins on a Full HD or 2k display.
Same goes for any device, like your phone. Previous phones did not have margins, because they probably had a screen resolution of precisely 1920x1080p. So most videos will fit perfectly, because that is a very common resolution for videos.
Now the POCO has a higher resolution: 1080 x 2400, which is not perfectly standard. Your video is guaranteed to not have this resolution, as can be seen from the screenshot. So of course there will be black margins. The only way to "remove" the margins would be to resize your video or get an older phone with a resolution of exactly Full HD.
Conclusively, that's not an issue with your phone or whatever. It's an issue regarding different resolutions, which happens to EVERY device on earth that has a display measured in pixels.
Although they are related it's more of the aspect ratio thing than resolution. Common aspect ratio for content on platforms OP has mentioned is 16:9 where our poco has 20:9 screen. 16:9 was the most popular on mobile devices before the "bezel less" era and still is the most popular for TV.
Try to do the pinch outwards gesture to stretch the video to full screen?
Use the Video Toolbox?
Hi does anyone else feel the streaming quality on Netflix is poor on the 14 pro max?
I have an ultra HD plan and I’ve made sure the playback quality is set to high but it’s just a little pixelated and overall pretty poor.
Watching videos on moviejoy it’s clear to see that the picture quality is better
you got any background apps open or any resource intensive apps in the background? that might slow down video encoding or it could be your internet