[APP][WINDOWS] Final Fantasy Dimensions Save Editor - Android Apps and Games

EDIT:
I have discontinued work on this project, partially due to free time/Square Enix and their insistence on blocking the use of xposed framework. I can't be bothered to deal with having to turn off xposed and reboot every time I want play/test out the changes made with the editor. Other things in RL have also taken most of my time, so I am releasing Source Code in this post for anyone who wants to take a crack at it.
This editor was made using Visual Basic 2010
This is my first time coding my own program. It is written with Visual Basic 2010, I might switch over to C# once I learn more about it.
This requires a rooted device to work. I have an idea on how to make it work on non-rooted devices, but I do not have any that are non-rooted to test on. If you do not have root and want to test, send me a pm so I can see if we can work it out.
Let me know if you would be interested to test newer versions. I have 3 testers now, and am looking for up to 3 more.
I was inspired by the Final Fantasy III Save Editor:
http://forum.xda-developers.com/showthread.php?t=1763729
And also by the port Kameo did of Thundaga - Final Fantasy III Save Editor:
http://forum.xda-developers.com/showthread.php?t=2176595
This save editor is for Final Fantasy Dimensions for the Android OS. It may also work on the iOS version as well. I have not tested it, so I am not totally sure.
This program is in beta, and may contain some bugs. Please make sure to backup your save file before using. I am planning on implementing an auto backup when you save the file, however I have not gotten to that yet. Hopefully it will be ready for the next release.
I revamped the whole thing. Added a bunch of stuff. Still have not done the save backup, but it is still planned for in a future update.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Note: This version has a lot of improvements, but the code is very sloppy. It should work, but on my computer there is a noticeable load time. After it is loaded though, it runs fine, even switching between save slots. I am looking into learning C#, and I have a friend who is willing to help me find ways to speed it up. Hopefully the next release will run much smoother.
Current Version:
2.00 (editor says 1.0.7, forgot to change it) (beta) - 09/14/2013
Things that can currently be edited
Names of main characters(up to 6 characters(English or regular characters only. Chinese/Japanese do not write correctly, and if you use the editor there is a chance it will mess it up))
EXP
Job
Job Level
Max Job Level
AP
JP
Gil
Max Spells (This gives you all White Magic, Black Magic, and Summon spells. Must have ability to use higher level spells)
All Abilities/All F-Abilities button (Includes debug abilities)
Equipment
Edit any save slot
Still need to implement:
Backup of original save
Inventory
Changing party members (mixing Light and Darkness, or adding temporary characters back in)
Old Versions:
1.00 (beta) - Initial Release
Things that can currently be edited
Names of main characters(up to 6 characters)
EXP
Job
Job Level
Max Job Level
AP
JP
Gil
Max Spells (This gives you all White Magic, Black Magic, and Summon spells. Must have ability to use higher level spells)
Still need to implement:
Backup of original save
Equipment
Inventory
Abilities (Including debug abilities)
Ninja Spells, Holy Blade Skills and Dark Blade Skills (I think, have not looked for the offsets yet, but should be possible)
Changing party members (mixing Light and Darkness, or adding temporary characters back in)
Editing other save slots (currently only slot 1)
Anything else that I can find/forgot, or things people suggest.
Instructions to follow in the second post.
If anyone wants to Donate at all, paypal email is [email protected]
Here is the source, I had to upload it to Dev-Host as xda kept timing out.
http://d-h.st/Wg0

######################################
TRANSFERRING SAVE FILE FROM DEVICE
######################################
You will need a Rooted Device for this (I am looking into being able to edit saves made from Carbon, but I need a non-rooted
device for testing.) I recommend using either Root Explorer (paid app) or Root Browser Lite (free app) from the Google Play
store for finding the save file, and replacing it. Either transfer the file to your SD card to transfer via USB cable,
or transfer to SD and upload to Dropbox/Box/Other Cloud Service.
The save file should be located at:
/data/data/ com.square_enix.android_googleplay.ffl_gp/files/save.bin
It has also been reported to be at:
data/user/0/ com.square_enix.android_googleplay.ffl_gp/files/save.bin
#################
USING THE EDITOR
#################
1. Backup current save beforehand, I have not coded in the backup script yet.
2. Choose the Open button.
3. Make whatever changes you want.
4. If you go above an allowed number (i.e. 20 for Max Job Level) it will change it to Max allowed by game.
5. Hit save.
########################################
TRANSFERRING SAVE FILE BACK TO DEVICE
########################################
Copy the file back to your SD card, and move it back to the folder you found it. Make sure permissions of the file
are set to either rw rw r or rw rw rw (the one I always use).
Changelog:
9/13/13 - 2 (editor says 1.0.7)
Fixed bugs I had here and there. I stopped working on this for awhile, as I kept having issues with Diana and Alba. Finally figured it out.
Added ability to modify any of the save slots, instead of just 1.
Added Equipment editing (this really slows down the original save file load, but once loaded it works fine)
Added F-Abilities/Abilities/Spells checkbox to max them out.
New design with current party and separated parties.
4/14/13 - 1.01
Fixed bug with Nacht's last 3 jobs.
Took out bad code for detecting if Job Level is higher than Max Job Level. Just make sure to keep it under the Max one for now until I can fix it.
Testing out Equipment editing and Maxing out Abilities/Skills. Should be ready for next release.
4/10/13 - 1.00 Initial Release

After editing and pasting the files back to /data/data/com.square_enix.android_googleplay.FFIII_GP/files/save.bin
I start the game and get an white screen. Did i do something wrong?

That would be my fault. I copied and posted the directions from the final fantasy iii editor. It should go to
com.square_enix.android_googleplay.ffl_gp folder, not ffIII
Also make sure that you have fully exited out of the game before moving the save file over. Either use a task manager to close it, or go to the app manager and choose force stop. If the game is still running it can cause problems.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

I probably gonna try it out again and starting a new game then save it. Then drag the save file out then use your program to edit the gil and test it out.
---------- Post added at 06:31 AM ---------- Previous post was at 05:53 AM ----------
Woot! I finally got it to work. I'm happy because put my time in the game and lost everything when my phone froze at boot up screen. I had to use Odin to go back to stock and re-root and took some time.
For people who are new to this. This is how I did it.
1. I'd started a new game because I had to start over. Then, saved my game.
2. Task manager and scrolled down to FFD and force stop the game.
3. Installed "root browser" so i get get access to FFD save file. Open root browser clicked on /data/data/com.square_enix.android_googleplay.ffl_gp/files
4. Copy "save.bin" from that folder and place in your extSD or sdcard.
5. Open "Final Fantasy Dimensions Save Editor" and Open the copy of save.bin. Example change Gil from 300 to 999999 then save afterward.
6. Get access to root browser clicked on /data/data/com.square_enix.android_googleplay.ffl_gp/files. Delete the save.bin in folder.
7. Move the edit save.bin file to /data/data/com.square_enix.android_googleplay.ffl_gp/files.
Start game and you should be ready to go. All thanks to KeylanHalfdan for letting us use his program. Rep ++

mrleonx said:
I probably gonna try it out again and starting a new game then save it. Then drag the save file out then use your program to edit the gil and test it out.
---------- Post added at 06:31 AM ---------- Previous post was at 05:53 AM ----------
Woot! I finally got it to work. I'm happy because put my time in the game and lost everything when my phone froze at boot up screen. I had to use Odin to go back to stock and re-root and took some time.
For people who are new to this. This is how I did it.
1. I'd started a new game because I had to start over. Then, saved my game.
2. Task manager and scrolled down to FFD and force stop the game.
3. Installed "root browser" so i get get access to FFD save file. Open root browser clicked on /data/data/com.square_enix.android_googleplay.ffl_gp/files
4. Copy "save.bin" from that folder and place in your extSD or sdcard.
5. Open "Final Fantasy Dimensions Save Editor" and Open the copy of save.bin. Example change Gil from 300 to 999999 then save afterward.
6. Get access to root browser clicked on /data/data/com.square_enix.android_googleplay.ffl_gp/files. Delete the save.bin in folder.
7. Move the edit save.bin file to /data/data/com.square_enix.android_googleplay.ffl_gp/files.
Start game and you should be ready to go. All thanks to KeylanHalfdan for letting us use his program. Rep ++
Click to expand...
Click to collapse
Good to hear that you got it working.
By the way, found a bug in the editor for Nacht when editing his AP for his last 3 jobs I had the offsets wrong. It it fixed in my latest test, so it will be fixed in the next release.

I'm having a problem with a certain save file. If I open it and immediately resave it without changing anything, my characters' job levels are raised to the max JVL.
The strange thing is that I did not have this problem with some previous save files I tried. Two different conditions come to mind: This save file is of the light side characters, while the previous one was of the dark side, and now I have a 5th character, while I think I didn't have one before.
I'm adding the problematic save file in case someone wants to test it.
By the way, could you share how the checksum algorithm works?

Hanrfuuq said:
I'm having a problem with a certain save file. If I open it and immediately resave it without changing anything, my characters' job levels are raised to the max JVL.
The strange thing is that I did not have this problem with some previous save files I tried. Two different conditions come to mind: This save file is of the light side characters, while the previous one was of the dark side, and now I have a 5th character, while I think I didn't have one before.
I'm adding the problematic save file in case someone wants to test it.
By the way, could you share how the checksum algorithm works?
Click to expand...
Click to collapse
Hmm, that is interesting. It is doing it on my end too. Not sure why. It also seems to writing to the first byte. I will have to recheck my code. I tested and it doesn't happen when Elgo was in the party, but it does with Eduardo add a frog.
Give me some time to check it out and I will get back to you.
EDIT:
Not sure why the code was not working. It should only change the Job Level to the same as Max when it is higher than it. It was allowing me to put 1, 2, 10-19, but 3-9 would change it to the max. I removed the check for now, so be careful not to put in a number higher than the Max. It should be working other than that. Also added the fix for Nacht's jobs in this release.
Equipment and Max Abilities/Skills should be soon. Equipment is in testing, and I am in the process of coding the Max Abilities/Skills checkboxes.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

I grinded some AP, changed jobs, and tried editing the save file again. The bug did not reappear.
Then I played some more, and the bug started happening again, but only with the first character.
I noticed the first byte getting changed too. I thought it was intentional, but since you mentioned it, I guess it wasn't. It seems to be harmless anyway. The game overwrites it as soon as you save again.

Hanrfuuq said:
I grinded some AP, changed jobs, and tried editing the save file again. The bug did not reappear.
Then I played some more, and the bug started happening again, but only with the first character.
I noticed the first byte getting changed too. I thought it was intentional, but since you mentioned it, I guess it wasn't. It seems to be harmless anyway. The game overwrites it as soon as you save again.
Click to expand...
Click to collapse
Was it messing up for the first character with the old editor, or the new one?
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

The old one, sorry. I posted before I read you have an update.

Works perfectly, used to give me a boot to beat a boss cheers !

hutzdani said:
Works perfectly, used to give me a boot to beat a boss cheers !
Click to expand...
Click to collapse
That's good to hear.
Currently working on new version. This will allow for editing all characters at once (including temporary characters), as well as equipment. Also it has a button to have all skills (Holy blade, bardsong, dragon arts), f-abilities, and abilities (including debug abilities).
The main code for all these parts is done, I am just working on getting them to all work together. Hopefully within a week version 2 will be ready for testing by my testers.
Still looking for more testers if anyone is interested.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

KeylanHalfdan said:
That's good to hear.
Currently working on new version. This will allow for editing all characters at once (including temporary characters), as well as equipment. Also it has a button to have all skills (Holy blade, bardsong, dragon arts), f-abilities, and abilities (including debug abilities).
The main code for all these parts is done, I am just working on getting them to all work together. Hopefully within a week version 2 will be ready for testing by my testers.
Still looking for more testers if anyone is interested.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
Click to expand...
Click to collapse
Nice, I see the Item editing is not yet working will that be in Ver 2 ?
So far so good i have been using the editor several times now to level up for a boss and then drop back down levels again.
works everytime with out fail, using the first download on the first post with my nexus 4

hutzdani said:
Nice, I see the Item editing is not yet working will that be in Ver 2 ?
So far so good i have been using the editor several times now to level up for a boss and then drop back down levels again.
works everytime with out fail, using the first download on the first post with my nexus 4
Click to expand...
Click to collapse
Item editing will be a lot of coding. There are 510 different item possibilities, and I haven't yet tried to determine Max number of slots, but I know it is a lot. I plan on doing it, but it will be one of the last things I do.
The equipment editing will be available soon though.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

KeylanHalfdan said:
Item editing will be a lot of coding. There are 510 different item possibilities, and I haven't yet tried to determine Max number of slots, but I know it is a lot. I plan on doing it, but it will be one of the last things I do.
The equipment editing will be available soon though.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
Click to expand...
Click to collapse
Woah sounds like a headache ! No rush a flawless program on the advertised functions is better than one that's sketchy and has a lot of features !

Confused with error
Hi. I was wondering if anyone could help me using this application. I do the entire process (move save.bin to windows, change values, move back to save folder, etc) but when I run the FFD app, the screen just stays blank (white) and no music or graphics are shown. I've tried using different types of these save editors on FFD and it always does the same thing. The only way to get the game working again is to restore it using Titanium Backup, I was hoping someone here would have some insight on the problem.
Thank you for any help you can give me!

aeziir said:
Hi. I was wondering if anyone could help me using this application. I do the entire process (move save.bin to windows, change values, move back to save folder, etc) but when I run the FFD app, the screen just stays blank (white) and no music or graphics are shown. I've tried using different types of these save editors on FFD and it always does the same thing. The only way to get the game working again is to restore it using Titanium Backup, I was hoping someone here would have some insight on the problem.
Thank you for any help you can give me!
Click to expand...
Click to collapse
I am not sure, I have never had that happen before.
Are you force stopping the game (either through a task manager of the app manager) after saving, or just hitting the home button?
Are you overwriting the save game in the save folder, or deleting the old one and then putting the new one in?
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

KeylanHalfdan said:
I am not sure, I have never had that happen before.
Are you force stopping the game (either through a task manager of the app manager) after saving, or just hitting the home button?
Are you overwriting the save game in the save folder, or deleting the old one and then putting the new one in?
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
Click to expand...
Click to collapse
Well:
I force close the app in the task manage and I am overwriting the save game. I tried deleting the old one then putting the new one in, but same error persists.
Any ideas?

aeziir said:
Well:
I force close the app in the task manage and I am overwriting the save game. I tried deleting the old one then putting the new one in, but same error persists.
Any ideas?
Click to expand...
Click to collapse
Since you didn't mention it in the op... I will assume that you're probably forgetting to re-change the file permissions AND ownership when you place the file back to the original directory.
It seems no big deal but I have seen too many ppl mistakenly change the ownership to another app than the right one and things get messed up!
Use the other file to guide you on which permissions are required and which app owns the file!
Btw: I've finished the game already but messing around with the gil and AP sure saved me a lot of time! Thank you op!
~Sent from Xperia Play~

Related

[TOOL] iAPK Suite v0.9 - Drag & Drop APK Installer

Alright, straight to it.
This is iAPK Suite 0.9. The newest incarnation of iAPK. It's functions have been vastly increased, while keeping it's sole purpose still unique.
The new version of iAPK merits it a new name, iAPK Suite. This means it not only installs APKs, it is a full fledged manager. It installs, deletes, backups, and restores APKs from your respective Android devices. Aside from being drag 'n' drop friendly, i've incorporated a tremendous amount of useful features. Hell, it even signs APKs with a simple click.
There are currently two versions. iAPK Suite and iAPK Mini. The Suite version allows full APK management, while the mini just has simple drag and drop as well as the docking panel without any other APK functions which makes the file size practically cut in half.
Mind you, the usage of this application gets a lot easier when you learn all of the shortcuts I implemented to making things a lot quicker. A wiki will be made to explore everything about iAPK and how to use every function i've built into it, even the not so obvious ones
..:: Screenshots ::..
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
..:: Features ::..
- Sleek Drag n' Drop User Interface
- Docking Panel
- File Type associations with .apk files
- APK Management
- Signs APKs
- Drag Multiple APKs for installation
- Drag Folders containing APKs for installation
..:: Wiki ::..
iAPK Suite 0.9 Wiki *DOWN*
..:: Download ::..
Download iAPK Suite for Windows (LINK UPDATED JUNE 2012)
..:: Issues/Todo ::..
- adb sometimes has an issue with apks installed from folders with spaces in their name. (Working on a fix)
- small animation glitches tend to appear depending on the environment. (Does not pose any functional problems)
- a system tray icon needs to be added to allow for easy configuration of certain adb options/switches. (Working on)
- several adb switches need to be added to allow forced apk installed (-r) and other various tags. (Working on)
- deleting apks has not been testing thoroughly. (Waiting for feedback)
- iAPK needs an installer instead of being just compiled into a zip. (Working on)
..:: Changelog ::..
v0.9
+ Added quicker docking panel
+ Added File type associations with .apk files
+ Added APK management through the Android Device Bridge (adb.exe)
+ Added APK manifest dumping using the Android Asset Packaging Tool (aapt.exe)
+ New UI built from scratch
+ New Information panel notifier
+ Added a mini version for smaller file size
v0.3
+ Added Update Checker(Now notifies the user if an update is available)
+ Added Directory APK Installing(Not tested)
+ Now checks to see if adb is in $Path or already specified instead of always making a copy of adb locally(Not tested)
+ Added a configuration panel(Intended for internal use, otherwise no use right now)
- Taken out some un-needed functions(may work a little faster for some people)
++ Will be available for Mac OSX, Linux in the next release.
++ Will incorporate a default filetype & shortcut for windows(allows auto-install on doubleclick)
v0.2
+ Added Multiple APK Installing functionality (Drag and Drop multiple APK's)
+ Cleaned up some more code
+ Operation manager for internal use (Allows for batch calculation and apk management)
+ Added small tool tip for future use
+ Added an operation summary at the end of each..operation.
- Taken out 99.9% of the popups
- Taken out clunky option gear graphic
++ Coming soon... Just mention it.
This application works globally for ANY Android Device. Posting it in here is just because i'm in this sub-forum a lot. But this application will work with ANY Android device. It would be nice if this thread was pinned for easy access
Pretty cool. Heres another alternative i use. I just created a batch file where i made it pickup a file as an argument and "adb install -r" it. I compiled it to an exe and gave it an icon and set it as a default program for apk's. Here it is for those interested. You can either set it as default program for apk filetype, or just drag an apk into it.
Link
I like it. Simple and nice interface and easy to work with it
Thanks
10 char.
qberty said:
Hey xda inhabitants!
Here's something I made to shorten APK installing. This is my take on an easy drag and drop apk installer with quick and to the point functions. It's very simple and straight forward, drag and drop your APK onto my program, and it will install it over ADB to your phone! Very simple as opposed to using the 0.04 second long browse button, Dragging and dropping saves a bunch of time!
Screenie-bo-beenie
Download-oh-...err
1.4MB RAR
1.6MB ZIP
Please let me know if you want features that adb can provide or ..just anything you want implemented.
Click to expand...
Click to collapse
Interesting. Does it support multiple/batch apk files? That would be useful for a restore.
wow..nice one
if can drag multiple apk files and batch install would be nice
Binary100100 said:
Interesting. Does it support multiple/batch apk files? That would be useful for a restore.
Click to expand...
Click to collapse
pingy_ping said:
wow..nice one
if can drag multiple apk files and batch install would be nice
Click to expand...
Click to collapse
Hmm..You guys are right.. it does not support multiple apks... It might since it's through adbs command, not sure if that would work. But I have a method of making multiple apks work at once. Lemme throw that on the table.
...Done.
Updated, and fixed v0.2 link.
pretty sweeet
sweet, love the idea of batch installs! Save a lot of time when switching between roms
Thanks! If anyone has anything else they want added. Let me know.
color me stupid but i cant get this to work...
may be that im on a pc at work.
there is nothing fancy needed to get it to work is there?
i am able to use the sdk tools and ADB can see my phone but the app keeps saying failed
any ideas would be great.
ceasee said:
color me stupid but i cant get this to work...
may be that im on a pc at work.
there is nothing fancy needed to get it to work is there?
i am able to use the sdk tools and ADB can see my phone but the app keeps saying failed
any ideas would be great.
Click to expand...
Click to collapse
I did some quick debugging and I found out that I broke the single APK installer by adding the multiple batch one. Damn lol. Well for now, untill I release the completely working one, just drop two or more apks on it for them to properly work. That is an error on my part, must have forgot an if/then/else somewhere along the road, I'll fix it now. Should be compiled within an hour. Thanks
Terribly sorry for the confusion. I have fixed the weird problem. Everything now works as it should. Please re-download v0.2 from the original post.
This is a really Nice utility
I have a couple of requests. Feel free to make them come true
1. Make it so if set as a default app for apks, when i double click an apk it launches this program, installs the apk, then shuts the program.
2. Make it so it detects if adb is currently in $path, u can do that using something like errorlevels in batch. So if it detects it, then it shouldnt have to extract the files such as adb and the dlls.
Just my $0.02
Great!! thanks!
Daneshm90 said:
1. Make it so if set as a default app for apks, when i double click an apk it launches this program, installs the apk, then shuts the program.
Click to expand...
Click to collapse
This.. is not the easiest thing to do, since I would now need to make my app utilize commandlines in win shells to allow me to add apk file locations to a command to be installed quickly. It's definitely possible, but unfortunately i can't complete it within an hour so, that'll take a bit longer.
Daneshm90 said:
2. Make it so it detects if adb is currently in $path, u can do that using something like errorlevels in batch. So if it detects it, then it shouldnt have to extract the files such as adb and the dlls.
Just my $0.2
Click to expand...
Click to collapse
This is definitely an easy task, never thought of that, consider it done as I have the exact code in my head
I'll compile everything when I get homerz.
$0.2 is actually 20 cents... wow. You put a lot thought into this one. lol
Anyway, keep in mind, I can do..just about ANYTHING with this app. So don't hold back with your suggestions.
qberty said:
This.. is not the easiest thing to do, since I would now need to make my app utilize commandlines in win shells to allow me to add apk file locations to a command to be installed quickly. It's definitely possible, but unfortunately i can't complete it within an hour so, that'll take a bit longer.
This is definitely an easy task, never thought of that, consider it done as I have the exact code in my head
I'll compile everything when I get homerz.
$0.2 is actually 20 cents... wow. You put a lot thought into this one. lol
Anyway, keep in mind, I can do..just about ANYTHING with this app. So don't hold back with your suggestions.
Click to expand...
Click to collapse
lol my bad. Typing on phone/in a hurry don't go too well
Btw wht did u write this in ? vb?
qberty said:
This.. is not the easiest thing to do, since I would now need to make my app utilize commandlines in win shells to allow me to add apk file locations to a command to be installed quickly. It's definitely possible, but unfortunately i can't complete it within an hour so, that'll take a bit longer.
This is definitely an easy task, never thought of that, consider it done as I have the exact code in my head
I'll compile everything when I get homerz.
$0.2 is actually 20 cents... wow. You put a lot thought into this one. lol
Anyway, keep in mind, I can do..just about ANYTHING with this app. So don't hold back with your suggestions.
Click to expand...
Click to collapse
Anything? Lol (I won't go there!) What is the advantage to this verses using su file manager to just copy and paste within the phone? I guess I should just try it out, but didn't want to waste my time cause I have no problems with adb commands, but some of my friends might like it! Thanks!

Drag Racing Game Save

Could anyone please share there save.dat file for this game please? After changing rom I forgot to back it up and now having to start again.
Anything around class 6 will do, or just anything at all really.
Thanks.
Sent from my HTC Desire using XDA Premium App
Here is the link to the save.dat http://www.box.net/shared/2dzncp4xcb
I should contain the Koenigsegg Agera R maxed out on level 8 (Dont upgrade it because it will become level 9 and useless in online racing) a nice little money and RP maker.
And the Bugatti Veyron 16.4 Super Sport almost maxed out on level 10, it needs 2 tire upgrades until max upgrade.
Both cars are not tuned jet. So if you have lost your save.dat you wont have to start all over again.
If you like this post, you can thank me by clicking the thanks button
...
Please, send it to : [email protected] too. Thanks in advance.
so where is the same game data file for this game on the sd/ internal?
You need to root you phone first to acces the file. Its located in you phone memory under data/data/ look for the dragracing folder. Its in one of the map.
Sent from my E15i using XDA App
can you send it to me too please ?
[email protected] thanks.
SamsoniteNL said:
You need to root you phone first to acces the file. Its located in you phone memory under data/data/ look for the dragracing folder. Its in one of the map.
Sent from my E15i using XDA App
Click to expand...
Click to collapse
once you find it... what do you do with it!? I would hate to loose my game!!!
Save your own save.dat to your pc before replacing it. I use Super Manager to copy my save.dat to my sd and from my sd I copy it to my pc when I hook my x8 up to my pc. Then your original file is saved and in case the new file doesnt work you can restore the old save.dat. Maybe there is an easier way to do this? If so pls post it here.
Sent from my E15i using XDA App
Level 7 Bugatti
Anyone interested in a class 10 save.dat . The koenigsegg agera and de bugatti super sport both max in their class (8 and 10)
Sent from my E15i using XDA App
Can you guys post whatever you have up?
I will post a link to my latest save.dat later this sunday.
Sent from my E15i using XDA App
SamsoniteNL said:
I will post a link to my latest save.dat later this sunday.
Sent from my E15i using XDA App
Click to expand...
Click to collapse
i'm waiting...
Here is the link to the save.dat http://www.box.net/shared/2dzncp4xcb
I should contain the Koenigsegg Agera R maxed out on level 8 (Dont upgrade it because it will become level 9 and useless in online racing) a nice little money and RP maker.
And the Bugatti Veyron 16.4 Super Sport almost maxed out on level 10, it needs 2 tire upgrades until max upgrade.
Both cars are not tuned jet. So if you have lost your save.dat you wont have to start all over again.
If you like this post, you can thank me by clicking the thanks button
SamsoniteNL said:
Here is the link to the save.dat http://www.box.net/shared/2dzncp4xcb
I should contain the Koenigsegg Agera R maxed out on level 8 (Dont upgrade it because it will become level 9 and useless in online racing) a nice little money and RP maker.
And the Bugatti Veyron 16.4 Super Sport almost maxed out on level 10, it needs 2 tire upgrades until max upgrade.
Both cars are not tuned jet. So if you have lost your save.dat you wont have to start all over again.
If you like this post, you can thank me by clicking the thanks button
Click to expand...
Click to collapse
any intresting update`s you have made since then ?
Hey i have a n00b question. I have downloaded your save.dat and over wrote my original save file and set the permissions to the same as my original and also have tried leaving permissions same as i dowloaded them.
It does not change my cars, or amount of money, everything stays the same as i had left it.
germz1986 said:
Hey i have a n00b question. I have downloaded your save.dat and over wrote my original save file and set the permissions to the same as my original and also have tried leaving permissions same as i dowloaded them.
It does not change my cars, or amount of money, everything stays the same as i had left it.
Click to expand...
Click to collapse
Have you either killed the application or rebooted?
I have killed the app before i replaced the file, i will try to reboot, replace file, and reboot again.
Edit, Rebooting worked, TY crawler9
For those who want to, you can use the app 'GameCIH2' from the market (free) and set your money/respect. It's just like cheat engine except for your rooted phone, but the creator says it may not work on every phone, but I got it to work on my Optimus S.
From a site on how to use the app:
]Money hack:
1.) Start GameCIH2, select your hotkey (I recommend Focus or search), then hit home
2.) Start Drag Racing app, go to your garage
3.) Hit your hotkey, select input number, enter your exact cash ammount, hit search
4.) You should get 2 results, both being the same as your cash amount
5.) Edit to what ever you want (recommend 100,000,000 for most) for both results, also hit the locks next to the amount to freeze it
6.) If the game freezes and quits, its fine, it should save your cash.amount
7.) Done!
Respect amount hack
1.) Do the same as money hack, only search the number equal to your respect point amount
2.) The amount being so low..hit your back button, and run a race to get some respect
3.) Hit input number again, add your new amount, then freeze it
Done
I'm new so I can't post a screen shot of mine.
cfallsfbody said:
For those who want to, you can use the app 'GameCIH2' from the market (free) and set your money/respect. It's just like cheat engine except for your rooted phone, but the creator says it may not work on every phone, but I got it to work on my Optimus S.
Click to expand...
Click to collapse
If the app does not work, it can be done with any half-decent hex editor:
write down your money/respect amounts, convert the numbers to hex-base, open save.dat in hex editor, find respective hex string and enter new higher values, then save, restart game and done

[App] SyncIt Public Beta

*** THIS IS A BETA PROGRAM ***
(Though it is fully function)
SyncIt is a basically a Dropbox extention, it uses the Dropbox API and your Dropbox Account to keep any specified file updated in you Dropbox as well as on any other Android devices with SyncIt installed.
What this means is say you have to have a certain game always up to date on all of your android devices? Well simply select it in SyncIt and have it installed on both devices and SyncIt will monitor that file and keep it up to date on both devices.
*** How To Use ***
Device 1 - Simply use the built in file explorer to select any file or folder(Pro) you wish to sync. They will automatically be uploaded as the files are updated. If you wish to add another device first go and long-press the given file/folder and click "Backup" for all of our files/folders listed.
Device 2-Ect - Simply login to, the files will be downloaded. Then go long press each file/folder and click "Restore". Once done for each file/folder you are ready to go. This is a one time process.
Browser Link
Market Link
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This is a great idea, thanks! I'm gonna try this on my Atrix/Cap. Does anybody know what directory most games save their progress files to.? Lately I have been playing PvZ, Peggle & Cut the Rope.
WiredPirate said:
This is a great idea, thanks! I'm gonna try this on my Atrix/Cap. Does anybody know what directory most games save their progress files to.? Lately I have been playing PvZ, Peggle & Cut the Rope.
Click to expand...
Click to collapse
This app supports both regular file system and root file system. For plants vs zombies it is /data/data/com.popcap.pvz/ but I personally have not gotten pvz to work. But I used the hd version n regular version. If u have the sane version it should work. In the pvz dir ure gonna wanna sync /files/userdata/user.dat n user1.dat(there will b more if u have more users)
Sent from my MB860
I like the idea of this app, but can't completely test it out because my tablet is at home at the moment. I have some questions. I have tested sharing a file, but it hasn't been uploaded to dropbox. I just have the SyncIt folder and the xml file in my dropbox. Do I have to have it installed on another device before it will upload? Any ideas what files I need to sync Angry Birds Rio and Cut the Rope? I was thinking about just syncing titanium backup files, but the actual data files would be more convenient.
timtlm said:
I like the idea of this app, but can't completely test it out because my tablet is at home at the moment. I have some questions. I have tested sharing a file, but it hasn't been uploaded to dropbox. I just have the SyncIt folder and the xml file in my dropbox. Do I have to have it installed on another device before it will upload? Any ideas what files I need to sync Angry Birds Rio and Cut the Rope? I was thinking about just syncing titanium backup files, but the actual data files would be more convenient.
Click to expand...
Click to collapse
No it should upload with just one device, but the version up right now is quite outdated now. I will upload a new version hopefully tomorrow. With this release there will b a paid ($1) n free version. Both versions are fully functional with the free version being linked to syncing 5 files. The full is unlimited with the additional feature if syncing while folders (dynamically).
As for angry birds this app works great for it (i use it for this my self lol) u would want to sync.
/data/data/com.rivio.*.files/.flurryagent.*
/data/data/com.rivio.*.files/highscore.lua
/data/data/com.rivio.*.files/settings.lua
Syncing these work, idk if they are all required tho.
Sent from my MB860 using Tapatalk
jug6ernaut said:
No it should upload with just one device, but the version up right now is quite outdated now. I will upload a new version hopefully tomorrow. With this release there will b a paid ($1) n free version. Both versions are fully functional with the free version being linked to syncing 5 files. The full is unlimited with the additional feature if syncing while folders (dynamically).
As for angry birds this app works great for it (i use it for this my self lol) u would want to sync.
/data/data/com.rivio.*.files/.flurryagent.*
/data/data/com.rivio.*.files/highscore.lua
/data/data/com.rivio.*.files/settings.lua
Syncing these work, idk if they are all required tho.
Sent from my MB860 using Tapatalk
Click to expand...
Click to collapse
I would be happy to pay for an app that does this. I am actually surprised it hasn't got more attention. I imagine google eventually adding a native solution much like how apple has icloud to backup/sync application data. Anyway, I still haven't been able to get it to upload anything. The xml file in dropbox lists the file name I tested, but that file isn't in the SyncIt folder in my dropbox. I then deleted the first file I chose to sync in the app, and then chose the 3 files you mentioned for Angry Birds. However, the xml file has not been updated to reflect the new files, and nothing has been uploaded to dropbox. I'm running a version of CM7.1 (Android 2.3.4) on my Evo. I suppose I can just wait for the updated version. I do have some suggestions for future versions of the app. Using a file explorer to share with the app only lets you choose one file at a time (unless there is some other file explorer program that will let you). If you allowed file choosing within the app, you could probably allow for folders and multiple files. Also, what would be really cool is if you could just choose from a list of apps the data you would like to sync. I assume this is possible since Titanium Backup lets you backup and restore app data associated with an app. Also, a few more control settings would be nice like only sync while connected to wifi and/or while plugged in.
EDIT: also, every time I turn my screen on a get a Loading Finished bubble a few seconds later.
timtlm said:
I would be happy to pay for an app that does this. I am actually surprised it hasn't got more attention. I imagine google eventually adding a native solution much like how apple has icloud to backup/sync application data. Anyway, I still haven't been able to get it to upload anything. The xml file in dropbox lists the file name I tested, but that file isn't in the SyncIt folder in my dropbox. I then deleted the first file I chose to sync in the app, and then chose the 3 files you mentioned for Angry Birds. However, the xml file has not been updated to reflect the new files, and nothing has been uploaded to dropbox. I'm running a version of CM7.1 (Android 2.3.4) on my Evo. I suppose I can just wait for the updated version. I do have some suggestions for future versions of the app. Using a file explorer to share with the app only lets you choose one file at a time (unless there is some other file explorer program that will let you). If you allowed file choosing within the app, you could probably allow for folders and multiple files. Also, what would be really cool is if you could just choose from a list of apps the data you would like to sync. I assume this is possible since Titanium Backup lets you backup and restore app data associated with an app. Also, a few more control settings would be nice like only sync while connected to wifi and/or while plugged in.
EDIT: also, every time I turn my screen on a get a Loading Finished bubble a few seconds later.
Click to expand...
Click to collapse
Yes SyncIt runs every time u turn your phone on or off(thats when it checks if there is anything new). While this sounds like a bad idea(battery wise) the way ive implemented it it uses very little. I will most likely remove the "Loading Finished" toast.
As i said in my prior post(but did not elaborate on, or maybe i didnt say it. im to lazy to look xD). The new version will support adding files from external file explorers as well it will have a internal file browser that supports root. With it you will be able to select files(not multiple tho, maybe in an update) and folders. When selecting a folder it will sync all files in all sub folders up to a certain cumulative size(dont wanna kill dropbox lol).
IDK why my ur version wouldn't work, tho to clear it out completely u would need to delete the syncit folder in dropbox online then clear the cache of SyncIt. Otherwise it will just download the version from dropbox. New version will have an option to clear all.
Will this work with every game bc I have to admit their are quite a few games that I hate having to start over again just bc I got another android device to play it on.
vamp6x6x6x said:
Will this work with every game bc I have to admit their are quite a few games that I hate having to start over again just bc I got another android device to play it on.
Click to expand...
Click to collapse
Honestly its trial & error. I have tried with two games Plants vs Zombies and Angry Birds, PvZ did not work(very sad about this) but Angry Birds did. These are the only two games ive tried.
Well, I eventually tried this on my asus transformer and got it to upload to Dropbox. It did start syncing to my phone and all my progress from angry birds on my tablet synced over to my phone. However, when I completed a level on my phone, that would not sync back to the tablet. I did get my phone to upload to Dropbox, though, after reinstalling the program. However, when I turn my tablet on, my tablet won't download the from Dropbox. When I open angry birds back up, none of the progress from the the phone is there. Then, I go to my phone and my old progress from the the tablet is synced back to the phone and I have to complete the level again. I will keep testing to see if I can get it to work correctly. There are definitely some bugs. Sometimes I get a force close on my phone. Also there is a big delay in asking for root permissions. I completely uninstalled/reinsalled it from my phone yesterday and it wasn't till today that it asked for root permissions.
will this remain free after the beta period ?
great idea. i've been thinking about this for a while. how about making it with an extensible architecture so that people can register plugins for certain games such as 'PvZ' or 'Angry Birds' with options such as HD, non-HD (tablet/phone) free/paid, etc... and with multiple (relative?) paths pointing to the directories with files that need to be sync'ed. this way, people won't have to manually add directories. this would probably drive more user adoption.
i used to do this on my ubuntu laptops to sync firefox pref's and such. it's great that you actually implemented it. thanks!
*Subscribing*
ranasrule said:
will this remain free after the beta period ?
Click to expand...
Click to collapse
I thought i had discussed tho i guess not. After beta there will be a Paid and Free version. As of right now free version will be limited to selecting specific files and a total of 5(maybe more) to sync. The paid version will be able to sync whole folders(as long as the total size of its sub files are under a set limit, dont wanna kill ur phone/battery/dropbox lol) and an unlimited # of files.
As to the user below "Plugins" would be easy to do, hard part would be distributing them.
sjpn said:
great idea. i've been thinking about this for a while. how about making it with an extensible architecture so that people can register plugins for certain games such as 'PvZ' or 'Angry Birds' with options such as HD, non-HD (tablet/phone) free/paid, etc... and with multiple (relative?) paths pointing to the directories with files that need to be sync'ed. this way, people won't have to manually add directories. this would probably drive more user adoption.
i used to do this on my ubuntu laptops to sync firefox pref's and such. it's great that you actually implemented it. thanks!
Click to expand...
Click to collapse
Look above , tho what do you mean such as "HD, non-HD) ect?
Also update on SyncIt it is damn near done, i should have finished the RC already actually. All functionality is done(minus plugin architectural mentioned above), i simply need to restructure it so that all the functions run in the background. Which in the scope of everything is fairly easy.
EDIT: Also i have no intention of charging more then $1 for this .
Ha, ya near me too it. I'd been thinking of this as a backup app for a while. Now that I have a tablet I started playing with the dropbox api to write it. Looking forward to testing it.
Can this handle file system files (ie use root)? Does it sync the ownership/permissions correctly?
Perfect timing for me - looking into a tablet and was wondering how to sync things. When this works (still in beta, so bound to be bugs), this will cover anything file based!
My initial thought that I was wondering how I would deal with - how to synch my location in eBooks. Now just need to see where that info is stored in iReader & Cool Reader & Kindle (for non-kindle books).
--
Edit: With only 1 device (for testing) is there a way to tell the phone - "Go look for new versions of the files in dropbox now!" So when/if I manually change something via my pc, it will copy to the right place on my phone?
Thanks
This app is a great idea! A little buggy on the stock evo4g running 2.2
Tends to force close periodically after locking up. Have had to uninstall/reinstall three times.
Are you anywhere near an update?
beepsilver said:
This app is a great idea! A little buggy on the stock evo4g running 2.2
Tends to force close periodically after locking up. Have had to uninstall/reinstall three times.
Are you anywhere near an update?
Click to expand...
Click to collapse
Yes It is almost ready. I'm sorry out has taken so long. Life is giving me very little free time at the moment lol. But it will come .
Sent from my MB860 using Tapatalk
Telling me this version has expired ?
I can't get it to sync folders. Which directory app should I use?
Thanks.

[APP][WINDOWS] DandyDoc - Final Fantasy IV Savegame Editor

DandyDoc(+1) Final Fantasy IV (android version) Savegame Editor 0.6​
This application is best used together with the Final Fantasy IV Save Editor by KeylanHalfdan -
http://forum.xda-developers.com/showthread.php?t=2468752
What does it do?
DandyDoc allows editing/adding party inventory items and keyitems(augments) in slot 1.
It will mess up the checksum for that save slot, please read the above thread for detailed instructions (or view 'howto' inside DandyDoc)
to be able to load that saveslot in the game.
There are a few things I want to add before it's 1.0
Option: Choose a default folder for loading/saving
Option: Allow adding duplicate items or not (currently only new items can be added)
[*]Adding/or editing key items that won't break the game (auto-potion, HP +50 etc) [DONE!]
[*]Nicer looking GUI?
Screenshots (resized):
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
There's only one archive now, it contains both the 32-bit and the 64-bit version, use the one you're most comfortable with. They should act exactly the same.
Have fun!
Changelog
Changelog:
[+] Added [-] Removed [*] Changed [f] Fixed(!) [>] Comment
Code:
0.4.0 > 0.5.0b
[+] Editing Key Items (Augments only)
Version 0.5.59
[f] Key Items count was written incorrectly when saving
[f] Key Item 'Cry' shows correct description (no more 'Rat T')
[+] Doubleclick to add augments, default count is 1
[+] A 'fix' if you have multiple key-items due to older/buggy versions of DandyDoc (up to a total of 79 key-items atleast)
[-] Key Items 'Omega Tail', 'Zemus Tail' and 'MP Efficiency' - they're not meant to be in the game
[*] Disabled the add button when in the left list to avoid confusion when editing item count value (Key Items Tab)
[>] Twincast, forgot about that one.... I'll keep it in mind for the next version....
Version 0.6
[f] new ADD ITEM button created when it shouldn't
[f] Twincast augment should now be working
[+] Remove all inventory button (add all isn't completed in this version)
[>] The internal readme is for 0.5 but should still be valid.
I can do some testing for you as soon as i finish playthrough 1!..
Oh, and awesome work btw... Thank you Very much!!!!!!
I think it's worth mentioning again that the 0.5b, is a beta version - and it can potentially break your game. Even more so than the 0.4.0 one can!
---
I have 3 'Lugae's Key' in my inventory that I can't explain (well, I should have 1, so it's really 2 unexplained).
It might not be an issue with the posted 0.5b, but until I find my savefile close to where I get the key I cannot verify it. Unless I can reproduce the duplication with other key items.
The problem is that, unlike ordinary items that you just can add upto a total of 255, there are no checks (currently) that the key items added actually fit inside the allocated space for key inventory items (which looks like 126, give or take a few). If DD tries to write more key items, it'll destroy other sections in the savefile = not good, not good at all.
I never added checks on key items because of the large ammount of space for so few items. Guess I'll have to add that to my TODO list for 0.6.
@ZaruenVoresu Thanks! I hope the duplicates issue is fixed by then, but at this stage there's bound to be a few more issues just waiting to be found.
happer66 said:
I think it's worth mentioning again that the 0.5b, is a beta version - and it can potentially break your game. Even more so than the 0.4.0 one can!
---
I have 3 'Lugae's Key' in my inventory that I can't explain (well, I should have 1, so it's really 2 unexplained).
It might not be an issue with the posted 0.5b, but until I find my savefile close to where I get the key I cannot verify it. Unless I can reproduce the duplication with other key items.
The problem is that, unlike ordinary items that you just can add upto a total of 255, there are no checks (currently) that the key items added actually fit inside the allocated space for key inventory items (which looks like 126, give or take a few). If DD tries to write more key items, it'll destroy other sections in the savefile = not good, not good at all.
I never added checks on key items because of the large ammount of space for so few items. Guess I'll have to add that to my TODO list for 0.6.
@ZaruenVoresu Thanks! I hope the duplicates issue is fixed by then, but at this stage there's bound to be a few more issues just waiting to be found.
Click to expand...
Click to collapse
how about using the save editor at the VERY end of the game or VERY beginning of the game.. anyways i just got to zemus....
somehow missed the treasure hunter augment.(was in one of the missable dungeons... i think either twoer of zot or tower of babil... cuz i know the last 2 missable dungreons are 100% .. but the first two was before i started being so focused on 100% map completion
. so i figured while i am at i will test adding ALL augments x 10 and than i will attempt to start a new game plus ( this should remove all key items in the process ( excluding augments and preventing the game from duplicating in the next playthrough.
I will let you know of any problems later on during the day after i have tested adding all the augments.
Testing Results
Sorry for the messy writing I will try to clean it up tomorrow
==============================================================================================================================================================================
Tests 1 - 5
==============================================================================================================================================================================
1st Attempt : Attempted to add 13 of all augments including MP Efficiency.
1st Result: Multiples of 2 - 3 augments ( Omnicasting and some others.) however most augments did not mkae it in the game....
2nd Attempt: Attempted to add 13 of all augments excluding mp efficiency.
2nd Reslt: same result as above except different augments this time.
3rd Attempt: Attempted to add 9 of specific auigments, specifically the ones with the best stat growth bonuses. (inferno, whirlwind, tsunami, ? Love, and Limit break)
3rd Result: Ended up with all the augments including 9 ? love.. however only 1 Limit break was added into the game. Making me think maybe it was hard coded to allow you to only have 1 limit break in your key item inventory..
4th Attempt: gave the limit break to cecil and attempted to add another limit break > (attempted to add 4 even though i knew the game would only allow one.. I figured i would add 1 at a time .. give it to a character.. than readd until all characters had limit break,
4th result: for some reason this time it added all 4 limit breaks busting my theory that the game hardcodes you into only have 1 at a time in your key item inventory... and was also able to successfuly give all characters the limit break... dont see why it would work in battle allowing all chracters to break damage limit.
4th result 2 : however for some reason.. 3 - 4 augments were made into many duplicates.. so now i have like 10 slots of treausre hunter and 4 - 5 slots of safe travellers..
5th attempt : tried to remove the duplicate augemnts ( when augemnt # is at 0 ... the game removes these extra augments once you save/reload.) however doing this so far did not help.. as the same duplicated augemnets came back.. going to try this one more time but it seems like i will be stuck with these duplicated augments... i will also try to add more of the remaning augments that i did not add ( since the only ones i did add were the vital ones with good growth.)
5th result : no luck... still many duplicated augments... gonna try adding less augments in at a time and using them all right away which hopefully will prevent this from happening... ( its not a huge error and its very playable.) i just have ocd so i f i can find the best of both worlds.. why not... will post again when i make my 6th attempt.
5th result 2 : nevermind doesnt work.. going to just live with it.. hopefully though when istart new game plus.. it wont prevent me from getting key items during the story.
=======================================================================================================================================================================================
6th Attempt Surprise: I have one last idea actually .. gonna do a few more tests overnight and will get back to you about my results tomorrow. ( so far all the vital augments seem to work. Tsunami,Whirlwind,Inferno,Treasure Hunter,? Love, Limit Break.)
=======================================================================================================================================================================================
6th Attempt Solution A
No Matter what there will be a set of random augments given to you in seperate item slots... if you give them to characters.. and than edit your augments again using the editor.. another set of random (or possibly the same , im not too sure.) will again appear on your key item inventory list no matter what... this happens every time you edit the augments using the save editor. EXCEPT
if you edit the augments and do not touch the ones that appear randomly (dont even use them in game) than edit your augments again... and again.. so long as you dont touch or use the duplicated augments that appear randomly.. than it seems pretty safe to add in augments..... howerver... you cant just add all augments as this glitches the game and causes many of them to not appear on the list.
and this is where i have come up with 2 temporary solutions.
the first solution is guaranteed to work i believe.
What you do is add 6 augments ( i chose ??? Love, Limit Break , Tsunami, Whirlwind, Curse, Treasure Hunter.) (add in the quantities you want as weell.. ( i put in 4 for the augments i had already given 1 of to the final party and 5 for the othrs.) (basically allowing me to give each member of the final party an augment of each type.)
Save your file.. go in game . ( make sure to bypass checksum using method in other thread.)
now give the six augments you added to your file ( DO NOT touch the ones that were automatically added by the editor randomly.) to the characters.
and than once again edit the save file using your editor and add another 6 augments... .. use them on your cahracters... repeat again until you have given your characters (mine being the final party.) all the augments you want
just make sure to add about 6 augments between each save editing so as to prevent the game from preventing almost all of them from appearing in your key item inventory . ( strange bug yes.)
6th Attempt Solution B
Only difference here between these solutions really is after adding the 6 augments.. you go in game.. fix checksum... but do not use the 6 augments.. only important thing is fixing checksum and than resaving your file.
than going back into the editor.... adding in another 6 augments.. and not touching the previous 6 or the randomly added ones by the save editor.... however i have only tested this with 12 augments.. i added 6.. did not use them on characters.. than added the following 6.... its possible that eventually the terrible bug described earlier will appear using this solution... i have not finished testing this solution completely which is why the first solution is better...
============================================================================================================================================================================================
Conclusion
============================================================================================================================================================================================
the point of all this is to say there are 2 bugs.. the one that adds a set of random augments along with whichever ones you added. which is seemingly harmless with the solution i provided. the other one which i dont know the cause of just yet which prevents the appearance of almost all augments added by save editor ... definitely happens when trying to add all augments at the same time... might happen eventually with solution b.. but with solution a.. i do not think this bug will ever appear so long as you add only 6 augments at a time and than use those augments on your characters so they dissapear from your key item inventory.
if its just specific augments that causes this nasty bug.. than maybe if i can pinpoint which augment(s) is causing this bug we can just refrain from adding that one augment and not have to worry about these silly solutions.
. the reason i dontk now is because i have only added 12 augments, 6 at a time so far..... (and i tried adding all at the same time of course which is where i first saw the nasty bug.)
by the way... one more thing to note.. once you use solution a or b to add in all the augments you desire... you can FINALLY change the quantites to the desired amount and/or use the set of augments that were automatically randomly generated in your inventory along with the augments you added.
I will continue my tests and report further, sorry for bad grammar , punctuation , and what not. I know its a hard read.
==========================================================================================================================================================================================
Finalized Test 6 Solution B Results
=========================================================================================================================================================================================
Session 1
Automatically Added (No Idea Why Editor chose these ones.)
Gil Farmer
Omnicasting
Omnicasting
Darkness
Inferno
Inferno
Inferno
Inferno
Inferno
Safe Travel
Successfully Added
5 Limit Breaks
4 Kyri Loves (???'s Love)
4 Whirlwinds
4 Tsunamis
5 Curses
5 Treasure Hunters
Session 2
Successfully Added
4 Counters
4 Reaches
4 Fast Talkers
4 DualCast
5 Adrenalyne
5 Last Stand
Session 3
Successfully Added
4 HP + 50
4 MP + 50
4 Focus
4 Pheonix
Unsuccessful
4 Fast Talker
4 Bluff
Conclusions I have are 2.
Either A. You can only add a max of 16 different augments and than must use them on your characters before adding more or else the game will start removing augments and preventing more from appearing on your key item list.
or B. Maybe it has to do with the quantity of augments added? maybe the key item list can only display a maximum total of 80 augments/key items ( which is why the bug began during the third session... it could be either one of these. most likely its A
UPDATE
after further testing ... once you start using the augments on characters.. and than add more augments using the save editor... other augments are FURTHRE duplicated increasing the size of the key item bag continuously.... like you said earlier without a proper way of removing them ... i worry natural key items gotten in game may now not be added now that i have a bunch of key item duplicate augments....
so if you mind the possiblitiy ... definitely use the augment editor with extreme cautioun .. and make sure to backup your saves so at worst case scenario you can go back to the save before you starting editing augments.
and regardless of othese unfortuante bugs/glitches.. having 5 limit breaks ???? love and other rare augments is especially awesome .!
============================================================================================================================================================
ACTUAL WORKAROUND SOLUTION C
============================================================================================================================================================
If you add one augment at a time.. than use it on your desired characters .... so far it seems like no further random augments are added.. just the initial set of random ones... so one at a time you can add an augment in game.. it doesnt seem to really glitch up doing it this way. I have only tested a few augments with this method.
Just make sure not to touch the set of random augments added until you are completely finished adding all the desired augments you want than you can freely use them without any glitches.. if you do edit your save again after using the random set of augments ... a new set will appear and you will probably have most of the augments on your party already thus making them unremovable and making you in a pickle .
ZaruenVoresu said:
I can do some testing for you as soon as i finish playthrough 1!..
Click to expand...
Click to collapse
You call that 'some testing' :laugh:
Rather impressive list, I'm really grateful, thank you!
I've just added 1-2 augments at a time so that's probably why I never had so many issues, but when I tried adding 16 augments only a couple actually showed up in the game. So that's a good starting point to try and figure out what's wrong.
One important thing I found was that I have Zemus and Omega Tail in the list. And from what I can gather they shouldn't be there b/c they were never implemented in the game. And if you try to add them they won't show up at all.
I'll re-read your post again later to try and see if I can figure something out from it. But adding items that doesn't belong (like Zemus Tail) can account for missing items added after them, but the issue with the duplicates I think is something else.
When I think something is fixed I'll update the second post and attach the newer versions there. And try to keep more stable builds in the first post.
ps. I hope you're using adb to transfer the save.bin to and from your deivce. It saves alot of time, unless you're using some other quick method.
happer66 said:
You call that 'some testing' :laugh:
Rather impressive list, I'm really grateful, thank you!
I've just added 1-2 augments at a time so that's probably why I never had so many issues, but when I tried adding 16 augments only a couple actually showed up in the game. So that's a good starting point to try and figure out what's wrong.
One important thing I found was that I have Zemus and Omega Tail in the list. And from what I can gather they shouldn't be there b/c they were never implemented in the game. And if you try to add them they won't show up at all.
I'll re-read your post again later to try and see if I can figure something out from it. But adding items that doesn't belong (like Zemus Tail) can account for missing items added after them, but the issue with the duplicates I think is something else.
When I think something is fixed I'll update the second post and attach the newer versions there. And try to keep more stable builds in the first post.
ps. I hope you're using adb to transfer the save.bin to and from your deivce. It saves alot of time, unless you're using some other quick method.
Click to expand...
Click to collapse
adb?
i found a quick enough way ... cutting alot of corners...
1. Copy Save from Data/Data to /SDCard
2. Copy Save from /SDcard to CPU
3. Add Augment.
4. Copy Save from CPU to SDCARD
5. Go to Load Game Screen (Do you want to load this file?) .
6. Copy Save from SDCARD to Data/Data and Overwrite file. (Reassign Permissions As Well.)
7. Load Game and Save.
(notice i dont waste time renaming the files.)
took about 2 - 3 minutes per augment.
adb (Android Debug Bridge) will let you transfer files almost in an instant, well it can do alot more than that also.
At first I thought about adding some support for it in DD and bundle them toghether, but I'm unsure if it's allowed. It's part of the Android SDK so it's a pretty hefty download when all you need are adb.exe, AdbWinApi.dll and maybe AdbWinUsbApi.dll unless you're doing it via tcp (or something, I've never bothered). You'll also need to enable USB debugging on your device and install Windows-drivers (I think there are some nice Universal Naked Drivers(?) here on xda that should work for most devices).
Then it's pretty simple to create a batchfile to transfer files to and from your device (if you have a adb session running and your device is connected)
When I want my savefile in a folder om my Desktop it's just:
Code:
adb pull /data/data/com.square_enix.android_googleplay.FFIV_GP/files/save.bin %USERPROFILE%\Desktop\FFIV_Andy\save.bin
And when I have fired up FFIV and I'm at the loading screen (I've found that you don't really need to click on any slots, you just need to be in the loading screen). I click on the other .bat file that contains this line:
Code:
adb push %USERPROFILE%\Desktop\FFIV_Andy\save.bin /data/data/com.square_enix.android_googleplay.FFIV_GP/files/save.bin
But I hope I have some good news ( finally! :victory: ), I've added every augment to a few savegames and I havn't found any duplicates... I even had time to do a little 'fix' if anyone used the buggy-version and wants to remove their dupes from their saves.. So far it seems to work... I have a bit more testing to do but hopefully it should be uploaded within a few hours.. And if it runs as smooth as it seems to be for a while, I'll just slap the word stable on it and have it in the first post.
Then maybe I'll actually have some time to play... It's funny how much you can forget during the 10-20 years since I last played the entire game.
happer66 said:
adb (Android Debug Bridge) will let you transfer files almost in an instant, well it can do alot more than that also.
At first I thought about adding some support for it in DD and bundle them toghether, but I'm unsure if it's allowed. It's part of the Android SDK so it's a pretty hefty download when all you need are adb.exe, AdbWinApi.dll and maybe AdbWinUsbApi.dll unless you're doing it via tcp (or something, I've never bothered). You'll also need to enable USB debugging on your device and install Windows-drivers (I think there are some nice Universal Naked Drivers(?) here on xda that should work for most devices).
Then it's pretty simple to create a batchfile to transfer files to and from your device (if you have a adb session running and your device is connected)
When I want my savefile in a folder om my Desktop it's just:
Code:
adb pull /data/data/com.square_enix.android_googleplay.FFIV_GP/files/save.bin %USERPROFILE%\Desktop\FFIV_Andy\save.bin
And when I have fired up FFIV and I'm at the loading screen (I've found that you don't really need to click on any slots, you just need to be in the loading screen). I click on the other .bat file that contains this line:
Code:
adb push %USERPROFILE%\Desktop\FFIV_Andy\save.bin /data/data/com.square_enix.android_googleplay.FFIV_GP/files/save.bin
But I hope I have some good news ( finally! :victory: ), I've added every augment to a few savegames and I havn't found any duplicates... I even had time to do a little 'fix' if anyone used the buggy-version and wants to remove their dupes from their saves.. So far it seems to work... I have a bit more testing to do but hopefully it should be uploaded within a few hours.. And if it runs as smooth as it seems to be for a while, I'll just slap the word stable on it and have it in the first post.
Then maybe I'll actually have some time to play... It's funny how much you can forget during the 10-20 years since I last played the entire game.
Click to expand...
Click to collapse
Very good news... sorry i havent replied in a loooong time but i was farming tails for PT2... with all onion gear... ( and 5 AA for PT3.)
Never passed PT1 on the DS myself so it feels like a nice fresh reward.)
ZaruenVoresu said:
Very good news... sorry i havent replied in a loooong time<snip>
Click to expand...
Click to collapse
No worries mate, usually no replies is good news because then no-one has found any nasty bugs. Or it could mean that people simply doesn't like cheating and don't like my tool!
How to open the save.bin in the editor? Even if I drag it in, it doesn't do anything.

[APP] Rename and Organize with EXIF

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"lightbox_download": "Download",
"lightbox_share": "Share",
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"lightbox_new_window": "New window",
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}
What Picture Manager can do for you:
Renaming:
Rename your pictures with different timestamp formats and other EXIF metadata like camera model, manufacturer and many more.
This is useful since some manufactures like HTC and Sony (probably some more) save pictures taken with an incremented number in the filename, instead with a timestamp like other manufactures do.
When you factory reset your device, buy a new device or clean flash a custom rom, the camera picture counter gets reset and starts with e.g. IMAG_00001 again.
This can be an issue once you backup your files to a harddrive on your PC, because you will have duplicate filenames, although the pictures are actually different
Organizing:
Bring more organization into your picture collection by sorting your pictures into dated folders or even named by the location you've taken your pictures.
E.g. If you been on vacation and made a roundtrip, you don't need to remember the city anymore you've taken the pictures. Picture Manager will do that job for you by sorting the pictures
into folders named by the location the pictures were taken.
The organizer also offers a feature to move your images to your external sdcard or even USB Storage.
In the premium version that can be done even automatically.
A useful use case is also to move Videos to another location to prevent Google or Amazon Photos to sync them to the cloud.
Clean up your images collection
Picture Manager offers a duplicate image finder to get rid of duplicate images and restore some space on your phone memory
Also there is an option to find similar images based on PHash and AverageHash.
EXIF Editor
Edit exif metadata directly in Picture Manager, either single images or in batch mode.
Use conditions to only edit EXIF attributes matching them.
Add location data from GPX
Your digital camera does no have a gps module? If you recoard a gpx file while taking photos you
can inject the location gps data from the gpx to your images.
Requirements
You have to be on at least Android 5.0 Lollipop
How does it work
Picture Manager relies on the EXIF Metadata that is stored into each picture. The EXIF Metadata contains a lot of information, the one Picture Manager needs is the date the picture was taken.
With that information Picture Manager can reliably rename and organize your pictures.
Tasker Plugin
Picture Manager comes with a Tasker Action Plugin. That means that you can start a batch process on different events, like time, when usb gets connected etc.
Premium features
If you want to use the custom format, background service or the Tasker plugin you need to upgrade to the premium version.
To upgrade you can use an in app purchase. Or you paypal me and I mail you a premium code. That way google doesn't get 30% of the income.
Downloads
Picture Manager is available in the playstore:
FAQ
Q: What about videos?
A: Picture Manager can also handle mp4 recorded videos.
Q: What about other manufactures than HTC and Sony?
A: I just know about those two that use an incremented number in their filename. If you know more, let me know. If your files are already timestamped you can still use the organizer to move your files into timestamped folders.
Q: After using the organizer I have sometimes missing files in my gallery?
A: Use the media scanner built in Picture Manager to make those files visible.
Q: Will the background service drain a lot of battery?
A: Picture Manager makes use of Androids JobSheduler, like Google Photos and Amazon Photos instant upload and is very battery friendly. When checking GSAM stats, it is nearly at the very bottom of the list.
Version 1.1.0 available
Additions and updates:
Timestamper format is shown more user friendly now
Added an info button to the custom format field with some examples.
Added "Month as number" switch to organizer tab. Default now, since that way your folders are properly ordered
Fixes:
Fixed Picture Manager not working on external sdcards
Fixed force close caused by JobShedulder getting triggered by batch organizer
Tasker plugin shouldn't need reboot anymore after unlocking premium
j to the 4n said:
Additions and updates:
Timestamper format is shown more user friendly now
Added "Month as number" switch to organizer tab. Default now, since that way your folders are properly ordered
Click to expand...
Click to collapse
Can you maybe consider add a leading zero to the "month as a number" option - as it stands when we get to say Oct it'll appear before May in the list in most file explorers (1 in the 10 for Oct will be before the 5 for May) :good:
gav2fc said:
Can you maybe consider add a leading zero to the "month as a number" option - as it stands when we get to say Oct it'll appear before May in the list in most file explorers (1 in the 10 for Oct will be before the 5 for May) :good:
Click to expand...
Click to collapse
Sure will do. My file explorer is doing it properly without.
Sent from my HTC U11 using Tapatalk
Uhm...
That's an error on my device? Not supposed to be written "Juni" in there right?...
Haldi4803 said:
Uhm...
That's an error on my device? Not supposed to be written "Juni" in there right?...
View attachment 4524304View attachment 4524305View attachment 4524306
Click to expand...
Click to collapse
No, that is correct.
<string name="format_one">yyyyddMM_HHmmss</string>
<string name="format_two">yyyyMMdd_hhmmssa</string>
<string name="format_three">yyyyMMMdd_HHmmss</string> Three "M" shows the fullname of the month.
<string name="format_four">EEE-MM-dd_yyyy_HHmmss
Click to expand...
Click to collapse
You can use a custom format and use your own format if you need it.
So.... The most common format is purposefully not available...
Haldi4803 said:
So.... The most common format is purposefully not available...
Click to expand...
Click to collapse
No, that was not on purpose, definitely not. Very sad, that you tink that.
ddMMyyyy is the standard german time format.
MMddyyyy is used in America.
I could have add endless other formats, but I wanted to keep the list small with some variety, so everyone finds one that suits.
https://www.cl.cam.ac.uk/~mgk25/iso-time.html
ISO 8601, the only useful common time format
Haldi4803 said:
https://www.cl.cam.ac.uk/~mgk25/iso-time.html
ISO 8601, the only useful common time format
Click to expand...
Click to collapse
yeah, well, I didn't look that up.
I just used the format that I'm used to when I write down a date myself.
j to the 4n said:
yeah, well, I didn't look that up.
I just used the format that I'm used to when I write down a date myself.
Click to expand...
Click to collapse
Hehe yeah, that's what i tought and that's why i didn't give a 3 start rating but came to this thread.
Sorry if it sounded a bit rude. I just got surprised by the omnipresent buy premium options. Not like i have anything against the FreeBasic/Premium model, and i do think the 1.99$ is a fair price, but if the basic function is too limited from what you expect that leaves a bad aftertast.
BTT. While i completly undestand the usage of DD-MMM-YYYY on paper work it's not usefull in the computer age anymore. Even in a hierarchical folder structure where you have Year/Month/Day most companies use 01 January 02 February 03 March ... for chronological sorting. Simply because having April, August, December .... would be a PITA. And thats why the World Wide Web Consortium recommends the use of ISO8601.
That's why i recommend the addition of this format to the Basic choices
Haldi4803 said:
Hehe yeah, that's what i tought and that's why i didn't give a 3 start rating but came to this thread.
Sorry if it sounded a bit rude. I just got surprised by the omnipresent buy premium options. Not like i have anything against the FreeBasic/Premium model, and i do think the 1.99$ is a fair price, but if the basic function is too limited from what you expect that leaves a bad aftertast.
BTT. While i completly undestand the usage of DD-MMM-YYYY on paper work it's not usefull in the computer age anymore. Even in a hierarchical folder structure where you have Year/Month/Day most companies use 01 January 02 February 03 March ... for chronological sorting. Simply because having April, August, December .... would be a PITA. And thats why the World Wide Web Consortium recommends the use of ISO8601.
That's why i recommend the addition of this format to the Basic choices
Click to expand...
Click to collapse
Thanks for that.
Enough of ungrateful guys out there giving bad ratings, and don't even bother you change it, even if you fix the issue.
Lot's of people really don't know how much work goes in such an app...that seems to do just a few little things.
I spent a few months on it to get it to that state.
...and yeah, felt a bit attacked, when you blamed me to remove that standard format on purpose.
Sure I'm happy for every €, especially because the active app installation are below my expecations with below 400..altough it is a unique app in the playstore.
Don't know any other app offering such features..especially with external sd card support.
Check the attachment buddy, it is a prerelease version though, so report bugs if you find some.
It's only been a few weeks since release... it takes some time to get famous. I only installed the app because a friend recommended it when i was ranting about multiple fotos with the same name in different folders.
P.S You sure you uploaded the right apk? Version number isn't changed an the only difference i spotted was a "rate me on the playstore" that pops up every time you start the app.
Haldi4803 said:
It's only been a few weeks since release... it takes some time to get famous. I only installed the app because a friend recommended it when i was ranting about multiple fotos with the same name in different folders.
P.S You sure you uploaded the right apk? Version number isn't changed an the only difference i spotted was a "rate me on the playstore" that pops up every time you start the app.
Click to expand...
Click to collapse
Didnt change the version number, since it is a prerelease.
I didnt added a new format, but edited an existing one.
There should be also now a button to delete logs.
Premium option now offers to select multiple folders for scanning.
..just installed it, definitely the correct one.
The rate me dialog pops up after 2-3 days passed after the initial installation of the app.
That was already present on the initial release of the app.
The Delete Log button is there indeed.
Haldi4803 said:
The Delete Log button is there indeed.
Click to expand...
Click to collapse
Mhh weird. Seems the format is localized then. If you change your language to English it would work. Will fix
Sent from my HTC U11 using Tapatalk
Haldi4803 said:
The Delete Log button is there indeed.
Click to expand...
Click to collapse
Here you go.
Indeed weird^^
But it works as intended now.
Now then.... just updated to 1.5.0 via market. Time for Feedback.
The [Start] Button is cut off. (see attached Screenshot) Not sure if it's due to german localization, or 18:9 aspect ratio. But that's not how it's supposed to be right? the plan was for the button to be clearly visible.
The Banner is quite big.... imho too big... especially because it's fixed and not scrolling. But that's just my opinion.
The Mediascanner button does provide feedback when pressed, but only by slightly chaning color, this could be improved by a Popup saying "Rescanning media has started" or something like that. (a Toast message might be cool, notification seems a bit overkill?)
The Icon is really beautiful! But it's grey... and the app is mostly red. It's hard to find the App in the drawer because i'm always looking for something red subconsciously.
If you're now wondering why i only point out negative points? Duh. People will find out how great this app is by using it themselves . In no way i think of my opinion as important or right, it's just these thingies that cought my eye while using the app.

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