[APP][4.0.3+] PodMode - Connect ur Android device to iPhone dock/car audio interface - Android Apps and Games

Description
PodMode lets you connect your Android device to an iPhone/iPod dock or car audio interface.
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SOFTWARE+HARDWARE REQUIREMENT
Android 4.0.3 device with the Android Open Accessory framework intact (Some device manufacturers strip this out). You can use this great app to check).
USB OTG capability is required if you use PL2303x or FT232 USB-to-Serial chip.
OTG capability is not required if you use FT311D/FT312D chip.
A Custom DIY dock adaptor/cable made up of simple, readily available components (See 2nd post for details and schematic).
For pre-2013 Hyundai car audios, A HC05 Bluetooth module can be used (See 3rd post for details and schematic).
FEATURES
No root required.
Plug and Play - the app will launch automatically in one of the 2 remote modes (decided by the accessory) and run in the background.
You can play and control media in any 3rd party media app that support media buttons.
Simple Remote Mode:
Speaker and Clock radio docks usually work in this mode.
You can play and control media in any 3rd party media app that support media buttons.
Preference to set the default media app to launch and control.
Advanced Remote Mode:
Car audio interfaces usually work in this mode.
Displays currently playing song info on the car audio system's screen.
Filter by Playlist/Genre/Artist/Album/Song
Notification display (** NEW **) - Status bar Notification text (mail/text/Nav turn-by-turn/weather) is displayed on car audio system's track information screen (Album/song name) for 15 seconds.
NOTE:You need to enable this feature in the Phone Settings>>Accessibility>>PodMode.
Preference to set the default media app (** NEW **).
Unplug the USB and the app will pause playback and quit.
Preference to turn screen on - since some devices cannot supply USB host power in screen off/power save mode.
Preference to change the connection speed for different accessories.
Compatibility web page ( http://podmode.spadival.me/compatibility.php ) - List of iPhone/iPod accessories and Android devices where this app is working.
Supports 30-pin accessories that play analog audio ONLY (Not digital audio) and communicate via serial lines(not USB).
CREDITS
@ksksue - Android USB Serial Driver
TESTED ON (Please help me expand this list further.)
Refer to the compatibility web page - http://podmode.spadival.me/compatibility.php
Screenshots
Source code
https://github.com/spadival/PodMode

DIY Cable
WARNING: DO THIS AT YOUR OWN RISK. I AM NOT RESPONSIBLE IF YOU SHORT WIRES AND DAMAGE THE DEVICE/ACCESSORY
(Mods: Not sure where this fits - If necessary, you may move this post to Hardware hacking).
COMPONENT LIST
PL2303HX or FTDI USB to serial TTL cable WITH 3.3v supply - I also managed to get one from a Nokia CA-42 cable as shown here - but pretty hard to break the plastic shell encasing.
30-pin extension cable with at least 16 cords inside (not ones that just charge/sync) or Podsocket breakout
Aux audio cable. If from a headphone cable, be sure to burn off the coating as shown here.
Assorted sacrificial offerings of USB cables for their male plugs/female sockets.
USB OTG cable.
NOTES
I am not going to tell you how to solder and what equipment you need (Get a multimeter at least!!). I have never soldered or used a multimeter before this, so hardly an expert! Plenty of guides out there to help you in the learning process.
Pinout numbers may be reversed on the pod socket (see last column here).
Most of these extension cables have pinout numbers on both male/female end PCB and all the wires are color-coded.
You can pry open the plastic casing without breaking it..or you can break the male end and trace the pinouts to their respective colour-coded wires. Since I didn't want the 5-6 unused wires hanging loose, I preferred to rip everything out and solder only the essential wires directly to the female socket PCB.
Make sure USB to serial is 3.3v and NOT 5v.
30-pin extension cable manufacturers usually have the digital(1) and analog (audio) ground(2) pins shorted in order to scrimp on one lousy extra wire. But my untrained ear hasn't noticed any major interference. Minor interference I hear only when audio is paused is probably from the crappy LCD display on my el-cheapo tablet.
USB Y Cable isn't strictly necessary, but useful for devices that allow OTG charging.
Schematic
Pinout from http://pinouts.ru/PortableDevices/ipod_pinout.shtml
pinouts by spadival, on Flickr
Top view and Front view: Note how pins 1 & 2 are shorted. Ideally, they shouldn't be.
pinout2 by spadival, on Flickr
Link to largest size pic
PodMode cable_schematic by spadival, on Flickr
PodMode_cable by spadival, on Flickr

HC-05 Bluetooth
HC-05 Bluetooth schematic for Hyundai Pre-2013 car audio
Since Hyundai schematic does not use 3.3v Accessory detect, HC-05 Bluetooth module connected to a USB cable can be used.
However, the HC-05 need to be configured with the AT command to the correct baud rate and the Bluetooth device name has to be changed to PodModeBT for it to work with PodMode app.
Please google for instructions on how to enable and run the AT commands on HC-05.
Code:
AT+NAME=PodModeBT
AT+UART=57600,0,0
We need only USB male plug (Shown as connector B above) to be wired to the HC-05 BT chip as shown below
594099938_799 by spadival, on Flickr
Process to connect with PodMode app
1. First, pair the android device with PodModeBT bluetooth device in Settings>>Bluetooth. (Default pin is 1234)
2. Once pairing is successful, open PodMode app.
3. The app will try to connect and once connected, the status on PodMode screen will change to "Connected.."
4. Now you are good to go

Change log
Changes
11/04/2013
Slight change in schematic - Moved USB Y Cable ground from pin 1 to 15/16. Note that these pins may be shorted on some of the extension cables anyway.
24/09/2013
Added support for FTDI FT311D Android Open Accessory USB host chip - Now, devices without OTG USB Host support can use PodMode in conjunction with FT311D ( http://www.ftdichip.com/Products/ICs/FT311D.html )
Minor bug fixes
9/06/2014
Added support for Bluetooth HC05 chip.

Wow, nice hack!
Does USB go to pins 12 _and_ 16?

scotte9999 said:
Wow, nice hack!
Does USB go to pins 12 _and_ 16?
Click to expand...
Click to collapse
No. Pin 12 of the 30-pin dock goes to the TX line of the USB to serial converter. I have fixed the schematic and added more pics for clarity.(Link to largest size pic)

I want to connect the ttl interface to car usb to simulate an Ipod. What kind of connection I have to do?

simulatorhck said:
I want to connect the ttl interface to car usb to simulate an Ipod. What kind of connection I have to do?
Click to expand...
Click to collapse
I made it..It works. i'd prefer to use it with video playing are you working for others features?
Thank you

Great!! Can you tell me what car audio accessory and android phone you are using? Some pictures and video of the working app+hardware would be nice too
I have added a few new features:
* You can now choose a media app for playback in Advanced Remote Mode. Earlier the playback was restricted to media available on your phone and was played back within PodMode (you can still do this). Now you can play & control Pandora/Spotify etc in your car.
* Notifications - in Advanced Remote mode, if you get an sms or use Google Navigation, the sms/turn-by-turn direction text is displayed on your car audio's Track information (Album/song name) display for 15 seconds. .. Edit: Sneak peek pics below. You can display just about any notification like weather or stock info.
* Compatibility webpage - List of accessories and Android devices where this app is working (Information to be crowd sourced on when app is launched for the first time and successful connection is established with the accessory)
* App UI layout improvements - it looks better now (At least I think so! )
Untitled by spadival, on Flickr
Untitled by spadival, on Flickr
Untitled by spadival, on Flickr
I haven't got much spare time to fully test the changes. I will try to upload the new version into Google Play as soon as possible.

Does the app only work with the custom cable??
Hi just bought a cable from cablejive.com called a samdock. its basically the same thing as the custom cable but without the audio jack. WIll the podmode app work with another cable or is it specifically designed for the diy cable above??

Hi. I have an Hyundai i20. I bought an usb-ttl interface from ebay but at the moment the item isn't arrived... So i open an old usb-rs232 interface with pl2303 and used it to connect to car usb
I can't put in links but search
modding-pl-2303-based-usb-to-rs-232
I used only gnd, tx and rx. No 5V to charge android tablet...
I used an xperia sola and Mediacom 810c modded with ICS.
I'd like to use with another tablet with gingerbread but it's impossibile .
When I'll receive the right adapter I'll made a compact cable and post some pics.

simulatorhck said:
Hi. I have an Hyundai i20. I bought an usb-ttl interface from ebay but at the moment the item isn't arrived... So i open an old usb-rs232 interface with pl2303 and used it to connect to car usb
I can't put in links but search
modding-pl-2303-based-usb-to-rs-232
I used only gnd, tx and rx. No 5V to charge android tablet...
I used an xperia sola and Mediacom 810c modded with ICS.
I'd like to use with another tablet with gingerbread but it's impossibile .
When I'll receive the right adapter I'll made a compact cable and post some pics.
Click to expand...
Click to collapse
EDIT: The app currently uses some ICS API functions, so I can't change it right now to work with Gingerbread. I'll have a look when I have time (which is in short supply).

Afromac said:
Hi just bought a cable from cablejive.com called a samdock. its basically the same thing as the custom cable but without the audio jack. WIll the podmode app work with another cable or is it specifically designed for the diy cable above??
Click to expand...
Click to collapse
Short answer: No, samdock won't work with PodMode.
Long answer: I don't know what's inside the samdock cable, but I am guessing it has dedicated hardware to handle the serial protocol and passe-thru analog audio lines from the phone to the dock. My solution is different in that the serial protocol is handled by the app. So my cable design is just a "dumb" hardware.
Also, I don't think samdock cable will give you the remote control feature of controlling media playback on your phone from the speaker dock remote or car steering wheel controls. I know this because it is technically not possible to output both analog audio and usb signals at the same time via the micro-usb port on Samsung phones, even though S3/4 has 11 pin micro-usb
If there is sufficient interest, I may commercialise the hardware and sell it to people who can't DIY.

The usb-ttl adapter arrivet Now work in progress.
But there is possible to control video player with new app version?.
--------
The item is made and tested
Now waiting for your software update

simulatorhck said:
The usb-ttl adapter arrivet Now work in progress.
But there is possible to control video player with new app version?.
Click to expand...
Click to collapse
It is possible to control any media app as long as it handles Media buttons. i.e. you need to check if the app appears on the "Select app" list in app settings.
Screenshot_2013-05-21-08-52-40 by spadival, on Flickr
You can see Samsung video player on the list. However, many video players like Youtube, Vevo etc are not supported. Besides, I don't think it is safe to watch videos in the car
simulatorhck said:
The item is made and tested
Now waiting for your software update
Click to expand...
Click to collapse
That was fast! I have uploaded the latest version of the app to Google Play. EDIT: Check now

Tryied it. All ok. Now I have to undestand what software is better to use .

simulatorhck said:
Tryied it. All ok. Now I have to undestand what software is better to use .
Click to expand...
Click to collapse
Software for video? Are you looking at streaming video software or video players for media stored on the phone?
BTW, I am still waiting for those pics. And it'll be nice if you can post a review on Google Play

spadival said:
Software for video? Are you looking at streaming video software or video players for media stored on the phone?
BTW, I am still waiting for those pics. And it'll be nice if you can post a review on Google Play
Click to expand...
Click to collapse
No streaming no youtube. Only video on microsd wioth player of the tablet.
I havent web space to put in pics. Can i send you with email?
I like the video player in gingerbread so I'll try to get it in ics as soon as possible
____
Made a review on google play

simulatorhck said:
No streaming no youtube. Only video on microsd wioth player of the tablet.
I havent web space to put in pics. Can i send you with email?
I like the video player in gingerbread so I'll try to get it in ics as soon as possible
____
Made a review on google play
Click to expand...
Click to collapse
MX Player works with PodMode. play/pause & Prev/Next works .. NOT Fastforward and rewind.
https://play.google.com/store/apps/details?id=com.mxtech.videoplayer.ad
Yes, you can send pics by email and thanks for the review .

hi , there's a change to send audio from the otg intead the 3,5plug ??? would be great jeje , congratulatiosn 4 your work , very nice

Related

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I'm thinking of possibly replacing my desktop computer with the Microsoft Surface Pro 2 in the future. So while at home I would want to connect it to my monitor and peripheral setup. The Plugable UD-3000 will have everything I will need including a USB 3 to DVI adapter. I'm not a big gamer but I still do want to play some mid-range games. I read in review that the USB display performs fine in normal use and video watching but not recommend for playing games. I could not find much information on this subject so I would really appreciate if anyone can shed some light on how this would compare to a dedicated video output port.
My monitor setup -
http://www.asus.com/Monitors_Projectors/VE228H/#overview
http://www.ergotron.com/ProductsDetails/tabid/65/PRDID/351/language/en-CA/Default.aspx
Bump...

[Q] Android Mini PC to drive Wall Mounted Photo Frame

I am hoping that as a newbie, someone might give some advice into a Wall Mounted Photo Frame that I have been thinking about.
My purpose is to display mostly High Resolution Animated Gif Art and Cinemagraphs. No Photo Frames can do this.
My idea is to place a 23” or 24” ultra thin monitor into a picture frame and mount it on a wall. The monitor will be powered by an Android Mini PC such as the Android mini PC RK3066 or something similar.
I was going to plug the unit into the HDMI port on the monitor.
I currently use the Quick Pic App on my Asus Tablet to view animate Gifs as a slide show. If someone knows another app please let me know.
In order to make the frame on the wall more esthetic looking, I was going to use a monitor with an external power supply so only one small wire comes down the wall. The power supply will be a brick on the floor. To power the Android Mini PC, I was going to use a power splitter and a stepdown 12v – 5v 3a converter.
To store my images on the unit, I want to use a 32 gig SD card and move them in via wifi. I also want to utilize a Bluetooth key board or wifi in case I want to bring image in from the net.
Does anyone have any experience in this area? Also is it possible to boot right into the app so when I turn it on it will begin to display right away without a pointing device to get it going?
Or even better is there another way to approach this project?
Looking forward to hearing from all.
Cary On said:
I am hoping that as a newbie, someone might give some advice into a Wall Mounted Photo Frame that I have been thinking about.
My purpose is to display mostly High Resolution Animated Gif Art and Cinemagraphs. No Photo Frames can do this.
My idea is to place a 23” or 24” ultra thin monitor into a picture frame and mount it on a wall. The monitor will be powered by an Android Mini PC such as the Android mini PC RK3066 or something similar.
I was going to plug the unit into the HDMI port on the monitor.
I currently use the Quick Pic App on my Asus Tablet to view animate Gifs as a slide show. If someone knows another app please let me know.
In order to make the frame on the wall more esthetic looking, I was going to use a monitor with an external power supply so only one small wire comes down the wall. The power supply will be a brick on the floor. To power the Android Mini PC, I was going to use a power splitter and a stepdown 12v – 5v 3a converter.
To store my images on the unit, I want to use a 32 gig SD card and move them in via wifi. I also want to utilize a Bluetooth key board or wifi in case I want to bring image in from the net.
Does anyone have any experience in this area? Also is it possible to boot right into the app so when I turn it on it will begin to display right away without a pointing device to get it going?
Or even better is there another way to approach this project?
Looking forward to hearing from all.
Click to expand...
Click to collapse
The is a free Android app called "Startup Manager" which i use to block certain apps starting up on boot but am sure it has options to force start apps on boot.
ive read the people use it to boot straight into XBMC so might work for your Asus app
Cary On said:
I am hoping that as a newbie, someone might give some advice into a Wall Mounted Photo Frame that I have been thinking about.
My purpose is to display mostly High Resolution Animated Gif Art and Cinemagraphs. No Photo Frames can do this.
My idea is to place a 23” or 24” ultra thin monitor into a picture frame and mount it on a wall. The monitor will be powered by an Android Mini PC such as the Android mini PC RK3066 or something similar.
I was going to plug the unit into the HDMI port on the monitor.
I currently use the Quick Pic App on my Asus Tablet to view animate Gifs as a slide show. If someone knows another app please let me know.
In order to make the frame on the wall more esthetic looking, I was going to use a monitor with an external power supply so only one small wire comes down the wall. The power supply will be a brick on the floor. To power the Android Mini PC, I was going to use a power splitter and a stepdown 12v – 5v 3a converter.
To store my images on the unit, I want to use a 32 gig SD card and move them in via wifi. I also want to utilize a Bluetooth key board or wifi in case I want to bring image in from the net.
Does anyone have any experience in this area? Also is it possible to boot right into the app so when I turn it on it will begin to display right away without a pointing device to get it going?
Or even better is there another way to approach this project?
Looking forward to hearing from all.
Click to expand...
Click to collapse
Hi,
In my opinion and from a longer term prespective, the features you are looking for can be achieved much better with an open source digital signage such as xibo.org.uk. In addition to playing animated gif's and images you can play videos, webpages, scrolling text, RSS and scheduling content and much more compared to a simple slideshow app.
Xibo is a client server app so technically, you will need to have two separate machines, one for XIBO CMS (server) and XIBO Android player app each. Xibo for Android app from springsignage.com is only $15.
However, I (and not many have done so) being an experienced xibo user was able to successfully install and test both xibo CMS (server) and XIBO android app on same TV stick/box and then control the CMS over network (wi-fi/internet/LAN) etc to manage and schedule content for the player app.
You can get started really quickly with free and fast help from xibo community forum members.
However,If you want a set up like the one I did with xibo CMS and player app on same tv stick with auto launch of server (CMS) and app on device startup and many other technical hurdles/setup details then we can discuss this further for a bounty.
Pls send me a private message (PM) if you want my paid service so that we can discuss this further and I am confident, I can setup you up for a long term solution.
Thanks and best of luck with xibo.
Regards
btech.

[Android MK809IV 2G/8GB HDMI Stick] Google Voice Not Working [RESOLVED!]

Hello everyone, I have recently purchased a MK809IV Android 4.4.2 HDMI Stick via ebay. It works perfectly for streaming 720P Netflix, youtube and web browsing; EXCEPT for voice input (via Bluetooth headset with Microphone). I was hoping to minimize my dependence on a keyboard by using Google Voice whenever possible. However; this particular device is not detecting any audio input device. As a result, google voice is not launching/running; it just closes a few seconds after I run it. This is a real shame as I was hoping to browse the web or check my e-mail using google voice while gaming on my PC...
I have attached images to provide more information regarding this particular Android Stick and my issue. Any information or help would be greatly appreciated.
Mk809IV Android HDMI Stick s131.photobucket.com/user/coffeecoffee10/media/MK809IV.jpg.html?sort=3&o=2
No Sound s131.photobucket.com/user/coffeecoffee10/media/No%20Input%20Sound.jpg.html
Bluetooth- No Phone s131.photobucket.com/user/coffeecoffee10/media/No%20Phone%20BT.jpg.html?sort=3&o=1
PS: I apologize in advance for posting links in this thread; however, I feel that it's more inappropriate to make 10 random posts that won't contribute or help anyone to meet the requirements for said links. I just want to provide as much information as possible to the community regarding this issue. I feel that these Android HDMI sticks has exceptional potential for their small price tag.
Pixel~
Update Edit: After further testing; I found out that my Kinovo Bluetooth headset (with mic) requires a driver that automatically downloads on my phone, my friend's phone and also my cheapo android tablet. However, the driver is not detected/downloading on this HDMI Stick. I have since found a Plug and Play USB Audio adapter that works with my HDMI stick. HOWEVER; even though the audio INPUT device IS detected and I was able to make audio recordings, Google Voice is still not working; every time I run/launch the app, it closes almost INSTANTLY.
USB Audio PlugNPlay i131.photobucket.com/albums/p311/coffeecoffee10/USB%20PnP.jpg
Pixel~
Update 2.0 : Ok, I've got this ironed out and it's all working perfectly now! I came across the link below on Google's website
support.google.com/websearch/answer/6031948?hl=en
Which states the following requirements:
Google app version 3.5+
Android 4.4+ (KitKat)
Voice & Audio Activity setting turned on
Since I met the 2nd and 3rd requirement, I tried updating Google App via the play store; google voice is now working and running without a hitch! This device is now perfect for my intended applications!
My current setup is as follows if anyone is interested!
Currently running a triple monitor setup with the third monitor on the right connected to the Android Stick and my PC. (from left to right: 22" Portrait Mode, 24" BenQ 144Hz Landscape and 24" Landscape). When I'm gaming, I switch from my DVI (PC) output to HDMI (Android Stick); this allows me to check my e-mail, google for information, play music, watch youtube guides, etc). Also, the USB Plug n play audio adapter I linked earlier; has a mute switch for the Mic. This maximizes the usability for my devices.
I can provide photos of my setup upon request. Thanks for reading!
Pixel~

LG 360 VR PC adapter

I just thought I should share this, since the VR Headset has extremely limited functionality through the phone.
There is a dongle available from a company in South Korea that enables PC use (for movies and Youtube) specifically for the 360 VR. It basically converts HDMI output from your graphics card to USB-C and also has a micro-USB secondary connection for controls.
The name of the tool is Vagle VRD-1000 VR Data Transformer. I was able to get one from the US Amazon this week and waiting for it to arrive and test.
The price was not prohibitive compared to HDMI to USB-C capture boxes that run for a few hundred bucks and it seems tailor made for the LG 360 VR.
Cheers
I'm curious to know how this works out for you. Considering you can grab an LG360 VR google set for under $100, would be a fun addition to play with.
And it works
wilvelas said:
I'm curious to know how this works out for you. Considering you can grab an LG360 VR google set for under $100, would be a fun addition to play with.
Click to expand...
Click to collapse
I've received the adapter this week. It works as advertised for playing individual VR video files and Youtube VR streams. I had to download the VR Player from the manufacturer's website and it appears like a modified version of CodePlex VR Player. It includes a device preset for the LG headset. It also installed the K-lite codec pack and VLC automatically.
Head tracking works, video was a bit jittery as I could only test it on my laptop under W10 with an Intel IGP. The manual specifies Intel Graphics are not recommended. My desktop is sitting waiting for memory modules and I will test again once fixed.
One thing to note - as I connected the glasses through the adapter Windows set them up as a second monitor at their native resolution however I couldn't see anything. The glasses only fired up as I've opened the VR Player. However, after closing the player, the glasses still showed the desktop, but it was rotated by 90 degrees. I will try to rotate the desktop on my PC and see if I can have the picture laid out properly. If it works, it might allow me to play my flight sim on the headset.
Long story short, if you want to watch VR videos on the computer, the dongle will work. I've got the LG 360 VR for $60 off ebay and ended up spending more for the dongle ($90). All together it came down to less than a brand new LG 360 VR bought from LG.
whereto download this vr player?
hi Rothas, I tried to plug lv 360 directly into my NUC which has usb-c (thunderbolt 3, compatible with displayport over usb c), it recognizes it as a display 1440*960. but like you said below, nothing is shown on the goggle. want to try this vr player - you said you had to download from manufacturer's website? can't find the website even , can you help?
thanks
Wei
rothas said:
I've received the adapter this week. It works as advertised for playing individual VR video files and Youtube VR streams. I had to download the VR Player from the manufacturer's website and it appears like a modified version of CodePlex VR Player. It includes a device preset for the LG headset. It also installed the K-lite codec pack and VLC automatically.
Head tracking works, video was a bit jittery as I could only test it on my laptop under W10 with an Intel IGP. The manual specifies Intel Graphics are not recommended. My desktop is sitting waiting for memory modules and I will test again once fixed.
One thing to note - as I connected the glasses through the adapter Windows set them up as a second monitor at their native resolution however I couldn't see anything. The glasses only fired up as I've opened the VR Player. However, after closing the player, the glasses still showed the desktop, but it was rotated by 90 degrees. I will try to rotate the desktop on my PC and see if I can have the picture laid out properly. If it works, it might allow me to play my flight sim on the headset.
Long story short, if you want to watch VR videos on the computer, the dongle will work. I've got the LG 360 VR for $60 off ebay and ended up spending more for the dongle ($90). All together it came down to less than a brand new LG 360 VR bought from LG.
Click to expand...
Click to collapse
---------- Post added at 02:46 PM ---------- Previous post was at 02:40 PM ----------
https://drive.google.com/drive/folders/0B0LTVBpzZVOLRkx4NEhrelR5RE0
alanma75 said:
hi Rothas, I tried to plug lv 360 directly into my NUC which has usb-c (thunderbolt 3, compatible with displayport over usb c), it recognizes it as a display 1440*960. but like you said below, nothing is shown on the goggle. want to try this vr player - you said you had to download from manufacturer's website? can't find the website even , can you help?
thanks
Wei
Click to expand...
Click to collapse
VR Player
Good to see you found it, could you let us know if it works on the NUC without the dongle?
Also, make sure you select the LG device in the player, that is what brings the picture up on my headset. Thanks.
It worked !!!
wow, good news everyone, this really rocks: get LG 360 plug in to a displayport over usb c compatible computer (NUC 7th gen for example).
and fires up this vr player - so far the image are 90 degree turned - I am so excited so need to share the news first. will tweak more and let you guys know.
rothas said:
Good to see you found it, could you let us know if it works on the NUC without the dongle?
Also, make sure you select the LG device in the player, that is what brings the picture up on my headset. Thanks.
Click to expand...
Click to collapse
---------- Post added at 06:15 PM ---------- Previous post was at 05:53 PM ----------
everything works inside vr player once the tracker is set to LG ER1 - I guess it tells VR player to align the orientation from the goggle.
can't seems to get it to work directly - it shows the screen but are 90 degree turned, one clock wise and the other eye counter clockwise, so you can't even change alignment in display setting to fix both eyes
overall I am very happy, just saved $100 on this Vagle if your computer is able to output displayport over USB C directly - it works exactly as the adapter does.
thanks Rothas for this great finding, I wouldn't even think it is possible if I did not read your post.
alanma75 said:
wow, good news everyone, this really rocks: get LG 360 plug in to a displayport over usb c compatible computer (NUC 7th gen for example).
and fires up this vr player - so far the image are 90 degree turned - I am so excited so need to share the news first. will tweak more and let you guys know.
Click to expand...
Click to collapse
Great
Oh, I forgot to mention to load up the .json preset included with the player, it does something to the viewing plane.
I still haven't tested rotating the display in W10 due to lack of time, I'll post something once I'm done.
I wish I could've saved the $100 but my desktop doesn't have native USB-C :laugh:
Installed the player and it sort of works. I get the 90" rotated display in the player. Unfortunately my windows doesn't see the glasses driver.Any ideas?
I was able to get my hands on a R100 VR headset for a real bargain.
To get it to work in my use case (As FPV glasses for my racing drone) I need help from someone owning the VRD-1000 "transformer":
Could someone owning said converter please open it up and take pictures of both sides of the PCB? I want to gather some information on the SLIMPORT chipset they used so I can hack together my own adapter.
I am not able to purchase the VRD-1000 it here in europe and importing it would cost me over 200 USD which is quite a bummer
Help would be greatly appreciated! Of course Ill share my findings if this leads to something!
VRD-1000
game-genie said:
I was able to get my hands on a R100 VR headset for a real bargain.
To get it to work in my use case (As FPV glasses for my racing drone) I need help from someone owning the VRD-1000 "transformer":
Could someone owning said converter please open it up and take pictures of both sides of the PCB? I want to gather some information on the SLIMPORT chipset they used so I can hack together my own adapter.
I am not able to purchase the VRD-1000 it here in europe and importing it would cost me over 200 USD which is quite a bummer
Help would be greatly appreciated! Of course Ill share my findings if this leads to something!
Click to expand...
Click to collapse
Will PM you tonight
rothas said:
Will PM you tonight
Click to expand...
Click to collapse
You are my hero!
I'll update ASAP with my findings
There was a question about components used in that Data Transformer dongle. It's not a direct answer, but the following press note lists the components used in LG G5 phone and in glasses themselves (google for the following title):
"Analogix and LG Take Mobile VR to the Next Level with LG 360 VR"
The components are:
LG G5: SlimPort ANX7816 transmitter and ANX7418 USB-C switch and controller;
LG 360 VR: SlimPort ANX7737 converter and ANX7402 USB-C controller.
I have a question to alanma75. What happens when you plug LG glasses to your NUC, without starting that VR prlayer? What do you need to do to force the glasses to show anything?
I have access to one Win7 and one Win10 laptops with USB-C interface. When I connect glasses to them, laptops recognize an external display of 1440x960 resolution, I can extend the desktop to that space, I can drag the windows there, but the glasses remain dark. For a moment I thought that simply there is no back-light triggered, but I don't see any activity on those LCD pa panels (yes, I unscrewed the lenses to look directly at LCDs). What needs to be done to kick-start the goggles?
Just picked up one of these headsets for $20, B&H photo has them refurb for that right now. Have had my eyes on these to try and hack and mod a bit.
But reading over the info, it's gonna be a tough one, maybe not really worth it.
The Vagle VRD-1000 is pretty interesting, this PDF has some interesting details about what it does internally:
http://tvlogic.tv/VR/vagle(VRD-1000) Product Profile_v1.0(ENG).pdf
Interesting parts: I see HDMI to Display Port and DDC. DDC appears to be "Display Data Channel" which is an i2c protocol. See here for some info on that and how that fits in to USB - C https://www.mouser.com/applications/usb-type-c-adds-hdmi/
Perhaps DDC is used to instruct the goggles how to display - for instance it's been mentioned of people getting images, but 90 degrees rotation? Perhaps DDC is used to instruct the goggle how to orient the image, etc.
Then also I see mentioned "Coordination info" this is probably motion tracking info I'm guessing. Personally I'm not as interested in this aspect, I'm more interested in just being able to control the displays, maybe get general HDMI input working.
Here is an interesting github project that appears to be using or attempting to use the VRD-1000 along with this headset https://github.com/TrueOpenVR
How about an adapter Type C to USB 3.0, somebody tried, it works?
The code for get orientation data from USB сan be found after decompiled "Vr Player.Trackers.LgeR1360Tracker.dll" (C#, decompiled without problems with using ILSpy). File "Vr Player.Trackers.LgeR1360Tracker.dll is located in the player folder [1][2]
There can do support for SteamVR and other vr programs.
snap3D, it is probably necessary to send the packet over USB to enable it. LG G5 (or Vagle VRD-1000) most likely sends a special package to turn on the displays. Probably it's done so people do not try to connect to the PC. Need to capture the usb packet (from Vagle).
I also have G5 phone (and obviously VR360 glasses light up when LG app is running and glasses proximity sensor is covered; glasses immediately turn off when proximity sensor is uncovered), but unfortunately no access to USB-C analyzers. It would be interesting to see if the glasses connected to PC (via Vagle adapter or directly through USB-C interface) can continue to show the image after initial packet trigger. To test that theory I ordered a "MeeGoPad T09" micro computer (for $130 from "geekbuying" Asian site), which is less than $10 more expensive than the Vagle adapter (and as a bonus I'll have a tiny PC running Win10 OS; you can go even smaller with PC-stick "MeeGoPad T08"; both MeeGoPads have USB-C interface). I'll try to install that proprietary VR player s/w (link provided earlier in this thread) on MeeGoPad and we will see what happens.
5casper5 said:
snap3D, it is probably necessary to send the packet over USB to enable it. LG G5 (or Vagle VRD-1000) most likely sends a special package to turn on the displays. Probably it's done so people do not try to connect to the PC. Need to capture the usb packet (from Vagle).
Click to expand...
Click to collapse
I think that "USB Packet" might actually be an i2c packet over a wire that's a part of the USB C spec. The DDC "Display Data Channel" signal I mentioned before. So might be easier to reverse engineer than a USB packet would.
del
So I took my goggles apart just to look around inside. Noticed these test pads on the main PCB, labelled GND, 5V, D-, D+ and B. So that looks like USB to me, but not sure what B is. These might just be some kind of ISP firmware update pads or something though. I might try to solder a USB A cable to them, plug it in to my computer and see what happens. Also here's a picture of the back side of the board just for info. Let me know if anyone wants a picture of something specific.
0TheRain0, yes, I wonder what will happen.
Does my $75 solution work better LG G4 with the Oneplus loop VR?

[HELP] Build :Dasaita Max6 digital output with volume control

Hi guys I am owner of a Dasaita Max6 with dsp, I would like to have a digital audio output to connect an external amplifier (helix, audison etc). You can help me (I have basic knowledge of electronics), perhaps from the dsp of my Dasaita max6 with an I2s to spdif interface? any forum user did this? thanks (sorry for my bad english)
hello,
there are quite a few solutions to your problem.
i'm using HELIX dsp; music transmitted via TOSLINK to dsp with UAPP and USB to toslink converter; radio, bt, maps via RCA analog input (no issue though, those are LQ signals).
you won't be able to transmit TOSLINK directly unless you know how to extract I2S data from ADAU1401 DSP (yet audio would be limited to 44.1kHz/16bit /android limitation/... so not the best solution).
to get digital audio OUT:
-use Universal Audio Player PRO; it provides 'bit perfect mode' so you get losless quality. it uses it's own USB driver to bypass android limitations.
-use USB to SPDIF converter. there are many solutions like I2SoverUSBv3 (one of the best quality; i'm using it right now); MCHstreamer (versatile); or devices like Topping D10s; E30 -very good DAC with spdif OUT (check audioscience for review). not sure if UAPP works with Topping though.
one issue that might occur - You'll have no software volume control if you'll be using 'bit perfect mode'.
my dasaita / UAPP has no software volume control at all (with or without 'bp mode'). so i need 'helix director' for volume control.
so in general - it's easy and it simply works
Hi ...........Thanks to TNSMANI for moving my post to a better section ,.
Thanks mahtew for helping me find an alternative solution and for the detailed explanation but I would like to have a real digital output if possible (this to have as few distractions as possible driving the car and not have other electronic devices to manage, such as space, costs etc) but not being an electronic technician but only an amateur (very amateur), I knew that from the dsp chip it is possible to do this, perhaps in this beautiful forum there is a technician who solves this problem ...... thanks
(p.s. excuse me for bad english)
you can belive me or not, but your solution will not benefit with much better sound quality. you will be limited to 16bit/44.1kHz which is limit for android sound driver. it might be good but not the best what you can achive. yet it will be better that RCAout
USB data is asynchronous so quite resistive to noise. USB converters are quite good. so you can get HQ digital source.
if you really need SPDIF out from MCU board, then you should find local workshop specialized in repairing electronic devices. it should be quite easy for him to extract i2s data [input to DSP]. yet keep in mind, that you'll still need RCAout for radio and other non android sounds.
.moved to MTCD..
Hi, let me explain better: I would like to know what are the pins (MASTER CLOCK [MCLKI] ,
BIT CLOCK [BCLK] ,WORD CLOCK [LRCK] ,SERIAL DATA [SD DATA OUT] of the dsp ADAU1401A (Dasaita Max6) to connect an I2S card to spdif
thanks
ginoromano said:
Hi, let me explain better: I would like to know what are the pins (MASTER CLOCK [MCLKI] ,
BIT CLOCK [BCLK] ,WORD CLOCK [LRCK] ,SERIAL DATA [SD DATA OUT] of the dsp ADAU1401A (Dasaita Max6) to connect an I2S card to spdif
thanks
Click to expand...
Click to collapse
What does the Datasheet tell you? Were you looking for someone else to do the work and explain to you how to do it?
Here's the datasheet, all the info concerning interfacing to the ADA: https://www.analog.com/media/en/technical-documentation/data-sheets/ADAU1401A.pdf
hello, thanks for replying, I only have basic electronics information, I do not have the datashet of the dasaita max6 but I think that the ADAU1401A has activated an analog connection of the front of the rear and of the sub, but is programmed to activate the I2s digital outputs ? if the answer is yes, what are the pins of the digital front? thanks

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