[GAME][2.2+] Cyber Bee - Android Apps and Games

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Maze-Software.com
Facebook application page
It's now available on Google Play - check it out!
QR Code
Albert Einstein once said: "If the bee disappears from the surface of the earth, man would have no more than four years to live". Nowadays science has gone so far that we can help bees in their difficult life, indirectly helping whole humanity. Bees are human best friends in the insect world - they can pollinate plants and produce honey. However they become weaker because of growing human industry. As a scientist working at Cybernetics Science Laboratories you were assigned to research on the bee - YOUR BEE. You have many modules at your disposal that can be installed on your research object, such as: rockets, helicopter rotors, firearms etc., but you can't use it until the bee is not skilled enough. Every module you unlock during gameplay has its own, specific behavior. Find the best combination for a level to achieve the GOLD CELL.
There are several worlds - the further your bee goes, the more difficult it becomes:
1. Spring Sprint - do it as fast as you can!
2. Flower Power - collect flower pollen!
3. Hornet Horror - don't let hornets to block your way!
4. Leaf Grief - watch for falling leaves that slow you down!
Finishing level will be rewarded with:
Nothing - no medal-cell award (fail), but if you fit in time (sufficient), it just unlocks next level and gets you +1 Honey-Money.
• Bronze Cell - satisfactory. Additional reward: +5 Honey-Money.
•• Silver Cell - good. Additional reward: +25 Honey-Money.
••• Gold Cell - very good. Additional reward: +100 Honey-Money.
100% of cell-shaped medals in a world will unlock an assigned module you can further install on the bee. Every module can improve your gameplay but it is limited to its resources (e.g. fuel) that you can increase by using Honey-Money.
Every world is cumulative which means it can contain entities (characterized below) that belong to previous one. The aim of the bee is to reach the beehive which is always located on treetop. Remember - bees are workaholics, so your score mainly depends on time (1s = 10 points). Just be effective.
You can meet on your way:
• Bumblebee - neutral, cute and fluffy insect that can make you slower decreasing your final score. Killing it will cost you -10 points.
• Hornet - natural bee enemy that attacks nearly spotted bees. Avoid it, because it can block you for good. Killing it will get you +10 points.
• Flower - a colorful point of life of bees. Collecting it will get you score dependant on petal count: 5 petals = +50 points, 10 petals = +100 points
• Crate - random pickups (fuel, bullets etc.) falling out of dead hornets. You can get it only by killing an enemy, but not every time because of its limited probability.
Teach your bee to live in its natural environment more efficient, preventing it from disappearing from our Earth's surface! Build a cybernetic organism - the CYBER BEE!
KEY FEATURES
✿ 4 worlds * 15 challenging levels (Total = 60)
✿ 16 unlockable modules
✿ Full bee customization
✿ Global leaderboard
✿ Rigid body physics
RELEASES
1.2.1 (2013-06-01)
✓ Customization screen modified
✓ Social screen modified
✓ 2 required permissions removed
✓ Minor bugs fixed
1.2.0 (2013-04-13)
✓ Facebook integrated!
✓ Module descriptions changed
✓ Additional Honey-Money information added
✓ Minor bugs fixed
1.1.0 (2013-04-04)
✓ Scoreloop global scoreboard!
✓ Music loading crash fixed
✓ Font appearance improved
✓ Efficiency increase
✓ ONE-TIME BONUS for loyal players
1.0.1 (2013-03-13)
✓ Android 2.2 crash fix
✓ Vertical view area increased (gameplay improved)
✓ Complexity of 3D flowers decreased
✓ Minor bugs fix
1.0.0 (2013-03-01)

Screenshots & Gameplay video
Gameplay video

The game is very addictive and quite hard (but it's an advantage for me - I'm bored of easy games for now :]). I've got a question: how many modules is it possible to unlock during gameplay?

Modules
Karister said:
The game is very addictive and quite hard (but it's an advantage for me - I'm bored of easy games for now :]). I've got a question: how many modules is it possible to unlock during gameplay?
Click to expand...
Click to collapse
There are 16 modules to unlock + 2 default:
1 wings
1 default bee + 4 bodies
4 rockets
4 helicopter rotors
4 weapons
Non-Italic elements in upper list are the unlockables. You unlock the modules during gameplay - every world unlocks specific module class. The better medal collection you achieve, the more powerful module you will get. You complete the game if you get 100% of GOLD MEDALS which means unlocking ALL AVAILABLE MODULES.

looks nice
i well try it
thx pro :fingers-crossed:

If you're bored of "to easy games" (as Karister said) and looking for something that is original, then our project is definitely aimed to you! What is more, we will expand gameplay to be more challenging in several weeks !

Hey, this looks really interesting, and how about a download link outside the PlayStore?

SacredAce said:
Hey, this looks really interesting, and how about a download link outside the PlayStore?
Click to expand...
Click to collapse
Actually for now this is the only way to download it directly to your device. I think it is not crucial to share it anywhere else (even on our official website)...

Well, it's not available for my country, so no other way to get it.

SacredAce said:
Well, it's not available for my country, so no other way to get it.
Click to expand...
Click to collapse
+1. If it's free share it's apk so everyone can play it.

Serbia
Strange, but I've noticed that on our Developer Account Serbia wasn't checked as a country ready to distribution . I have fixed that mistake and the game will be available for you within 2 hours .

Thanks! Really appreciate the quick response!

RE: CyberBee
Working fine on my Samsung Galaxy S Captivate i897 on JellyBean 4.2.2. First twelve levels and I have only 1 Bronze medal... this will take some getting used to. Thank you :good:

They Drew First Blood said:
Working fine on my Samsung Galaxy S Captivate i897 on JellyBean 4.2.2. First twelve levels and I have only 1 Bronze medal... this will take some getting used to. Thank you :good:
Click to expand...
Click to collapse
The game isn't that easy as screenshots suggest . That's why you need to unlock modules. In contrast to - let's say - Angry Birds and many other games that class, you are obligated to come back to previously visited levels with newly unlocked modules if you want to complete the game by gathering 100% of GOLD CELLS! It is (almost?) impossible to get GOLD CELL using wings only. What is more you have to plan your strategy for the specific level or improperly used modules will become empty due to decreasing resources!
Of course it is possible to finish the game with no medal awards... but your score will be very low, which for future updates won't be "useful"

Maze Software said:
The game isn't that easy as screenshots suggest . That's why you need to unlock modules. In contrast to - let's say - Angry Birds and many other games that class, you are obligated to come back to previously visited levels with newly unlocked modules if you want to complete the game by gathering 100% of GOLD CELLS! It is (almost?) impossible to get GOLD CELL using wings only. What is more you have to plan your strategy for the specific level or improperly used modules will become empty due to decreasing resources!
Of course it is possible to finish the game with no medal awards... but your score will be very low, which for future updates won't be "useful"
Click to expand...
Click to collapse
Pretty hard, but i like it!

We are working for now on several things in upcoming update:
1) there is a very rare MediaPlayer crash to be fixed which results in NullPointerException (thanks to the person who reported it! :highfive.
2) adverts in Level choosing state won't overlap Level Cells anymore.
3) total score to share with your friends on Facebook!
What do you think about 3)? We are considering integration with Scoreloop in further updates too.

looks good

Everyone who had a NullPointerException crash on Music class - it is caused by using MP3 files instead of OGG format for our ambient music!
[TIP for developers] If you want to develop your own application using MediaPlayer class it is better to use OGG files which are paradoxically larger than their MP3 eqivalents but also more stable! This means our upcoming update will cause application size a bit larger.

I love the bee graphic and the gameplay, especially the tool to modify your bee is awesome!

Photon532 said:
I love the bee graphic and the gameplay, especially the tool to modify your bee is awesome!
Click to expand...
Click to collapse
Thanks for recognition . As you can see our style is quite "simplified" and "minimalist" what of course was intended. By the way we used Inkscape (a free and very good vector graphic editor) to do it.

Related

[GAME] [1.6+/3.0+] Four in a Row HD 4.5 - New Premium features, 1M installs!

The most complete Four in a Row game of the Play Store with over 400 puzzles and skill-based matchmaking. Get it on Google Play
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Latest update: Version 4.5 New Premium features! Celebrating ONE MILLION downloads!!
Having achieved over a million installs the most feature-packed Four in a Row of the Store receives reworked graphics for both mobile phones and tablets.
New Premium features Unlock the Pop-Out game variation where you can either add new discs as usual or remove one from the bottom. A new challenge, available in custom match (VS AI or VS local player) and the new Pop-Out riddle set. Premium will of course remove ads and unlock an additional set of pro riddles. (v4.5)
Enhanced look & feel with reworked boards with 3D effect, floor and board stand, sleeker UI. (v 4.4)
More user friendly thanks to Android design guidelines, integrating the Action Bar as well as a View Pager to browse the riddles. Options have been simplified and reorganized.
More content, with new riddles, now more than 400! As usual, carefully designed to challenge, entertain and teach the techniques at once.
Keeping its unique fast, no sign-up needed, online multiplayer with skill based matchmaking, timer and world ranking. (v.4.3)
Thanks to the XDA community to help making this game the best of its genre. Also thank you for the warm welcome to the sibling project Lines & Puzzles (non-gravitational connect three, four and five)
Best regards,
Alberto
Download link:
The new Pop-Out Premium variation, note you can remove discs from the bottom row!
Multiwindow compatibility for Galaxy Note devices!
Nice implementation of 4 in a row. The computer is also not too easy which is the case in most implementation.
A real keeper for me to kill some time with
There is one minor feedback I can give you, that is that when someone does win the game the highlights around the edge doesn't match with the rest of the look. The game does look very good for a four in a row, but the green circles look a bit cheap compared with the overall look.
Thank you. I've installed and replaced my original. Left a 5 star review on Market.
Thanks for the feedback!
@Tricky-Design , you're right, I have to work on that. Some of the UI elements are from previous versions with no skins (well, the solid blue one called Plastic now), so the green was intended to match the blue, not metal or wood. Maybe a translucent yellow ring will fit better, we'll see ^^
@nobnut, so that's yours, thanks so much for the rating!
mocelet2000 said:
Thanks for the feedback!
@Tricky-Design , you're right, I have to work on that. Some of the UI elements are from previous versions with no skins (well, the solid blue one called Plastic now), so the green was intended to match the blue, not metal or wood. Maybe a translucent yellow ring will fit better, we'll see ^^
Click to expand...
Click to collapse
I'm curious what you gonna do.
I've rated it too with 5 stars and some nice words in the comment
Thanks for the review @Tricky-Design ! ^^ I hope you (and everyone else) like the new update 2.9, it has a couple of surprises
Ok, I can't wait to tell them, hahaha, there's a new front screen. I hated the old 50 KB bitmap, it looked great in mobile phones, but not in tablets. It's gone, and since I didn't know what to do with those spare 50 KB, I've just added a new skin, probably influenced by the VERY HOT day we are having in Madrid today.
Since the new front screen is made from scratch, please tell me if there's any issue with your device / screen resolution / orientation / whatever to fix it as soon as possible. Thanks!
Update, a picture of the new front screen:
Stop. Its portal time. *dah dah dah da* Ok so bad rendition of hammer time.
Ok I will stop.
@TheRomMistress, right, haha, it wasn't too late for a Spaniard anyway
I wonder if there's any issue with the new front screen introduced yesterday in version 2.9. If anyone here can test that with an entry-level Android phone with small screen, I'd be grateful.
Version 2.9.1 in the Market. Thanks to being featured in XDA Portal, I've received quite a lot of feedback
This update tries to address the feedback I've received about quitters when a online match is in progress.
To be honest I've not played with any quitter yet, maybe once or twice in a month. But now the handling for these cases is better both in client and server:
- Client side will show a notice to potential quitters if the abandon is not considered legitimate.
- Game server will start penalizing quitters by lowering their chances to find new players (someone suggested me to match them to other quitters, that would be interesting too xD).
In case the abandon (pressing BACK during online gameplay) is at the very beginning of the match or if the remote player is taking too long to move, no notice is shown and no penalization applied.
Release 3.0 is out, and to celebrate its success there is a brand new and unique section that you won't find in any other Four in a Row game:
Riddles! Enjoy and learn with +200 carefully designed riddles for solo play that will tease your brain and game variations like "DON'T connect four" or "Fill the board", where alternative winning rules apply for an added fun.
Some riddles won't take you more than few seconds ("Ultimate move" section), others are pretty challenging as you have to chain more and more perfect moves to solve it.
Hope you enjoy all the new features of the most feature-packed Four in a Row ever. Please note that riddles are for play solo, but game variations allow ALL the options of "classic" modes, that is, either 1 or 2 players, custom AI level, custom board size and custom skins. Never get bored with Four in a Row again and have fun with friends with those challenging game variations.
As always, feedback is welcome, and ratings/comments in the Market highly appreciated.
Enjoy, and good luck solving the riddles! First one to solve them all please tell to design more
Damn, I'm addicted. Thank you sir.
Sent from my Desire HD using XDA Premium App
Paradoxxx said:
Damn, I'm addicted. Thank you sir.
Click to expand...
Click to collapse
Haha, pleasure More challenging riddles are coming during summer to keep the addiction
As promised, there is a new free set of 39 riddles of varying difficulty. So there are 234 riddles right now.
Moreover, to avoid browsing through boring lists of riddles, there is a new visual riddle selector featuring a grid layout and the miniature of the starting board setup for each riddle. Now tablet users don't need to scroll to choose the riddle to solve, they all fit in one screen (at least in a 10" tablet, 7" may require scroll).
Hope you like the new riddles and UI enhancements, any feedback is welcome, especially for future riddle sets.
Edit: New version 3.2 features the new Honeycomb's Holographic theme, so it's the first four in a row game with 100% native tablet interface, screenshot follows:
There's been a few updates to the game till my last post, more specifically:
- Graphics enhancements for all the skins, subtle striped black background and last column played indicator with better contrast.
- New animated front screen with simulated gameplay
- Support for e-ink and grayscale devices like the Nook Touch (thanks to XDA members in this thread for the feedback)
Recommended preferences (Menu -> Options) for e-ink devices:
- Choose the new "Naughts and crosses" skin
- Disable animations
- Check "solid black background" box in case the new gray stripes look bad​
Thanks for the feedback! Now it's close to the 50.000 downloads
Back with new features!
So long since my last update There are quite a few new features in the 3.5 version just released to the Play Store.
Statistics for all 1 player modes (games count, best time, etc.)
Enhanced artificial intelligence (not playing same moves always if you play the same)
Beta-test the NEW online (yes! a new online made from scratch, featuring autoreconnect, filtering matchmaking by favorites players and statistics).
Minor enhancements and bugfixes
Hope you like the new features!.
Now with skill based matchmaking
Online service now supports skill based matchmaking by maintining an internal ELO ranking. Connected players with similar skill levels are given preference when offering games in the quickmatch section, so games are more interesting for both players.
New version 3.7 of the app in the Play Store displays the skill level, although the server is already calculating the skills internally for any online user.
Thanks for playing and rating in the Store
FYI: There are players all over the day in the online, however the peak hours, that is, with more online players, are about 14:00 GMT and 22:30 GMT.
Version 3.8 released with a new set of 39 riddles, "Widen Horizons", played in extra-wide boards. There's also a colorblind safe board theme that avoids red and green colors, bugfixes and compatibility with MyBackup Pro to ease switching to a new device without losing the game progress.
Version 4.0 - Complete UI overhaul & new riddles!
Celebrating half a million downloads with the brand new 4.0 version featuring a complete user interface redesign. Please refer to the (rewritten) first post of this thread for updates and screenshots of the new sleeker user interface. Thanks!!
If the game was worth it because in the previous version, now forget it, I love it! Great job!
Re: [GAME] [1.6+/3.0+] Four in a Row HD 4.0 - Complete UI overhaul, new riddles
New version 4.2 featuring game clock and clear information for quitters (and players having to deal with them of course).
Skill score now includes one decimal to better track the progress.
Approaching a million downloads!
BTW A new online server has been deployed, so expect more features in the short term.

[GAME][1.6+] Roaring Skies - Multiplayer Battle Arenas!

An original idea featuring a back and forth tug of war between two factions. Upgrade your plane by landing on the carrier, kill drones to earn money, take your enemies down!
Find out more about us at www.brewengine.com
Use this QR code or click here:
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Changelog:
2.2.2 (23) - Mar 6, 2012
Fixed crash on pre Android 2.3 devices.
2.2.1 (22) - Mar 6, 2012
Multiplayer related fixes.
2.2 (21) - Mar 1, 2012
Fixed an error that occurred when using Paypal.
UI improvements.
Enabled moving application to SD card.
2.1.1 (20) - Feb 24, 2012
Bug/crash fixes.
2.1 (19) - Feb 9, 2012
Facebook sharing integration to get more coins!
Increased speed of B-17.
Bug fixes.
2.0.2 (N/A) - Feb 3, 2012 - Server only update
2.0.1 (18) - Feb 3, 2012
3D planes and terrain!
Fixed several crashes (thanks for your reports).
Added 3 new planes to play!
Fixed crash occurring when there is no data connection.
2.0 (17) - Feb 3, 2012
3D planes and terrain!
Fixed several crashes (thanks for your reports).
Added 3 new planes to play!
1.2.3 (16) -1/24-
Added social features.
Adding BILLING permission for some exciting new features coming soon!
1.2.2 (15)
Fixed out of memory crash when launching game on lower end devices.
Added DONATE button.
In practice matches, reduced difficulty for new players. Blast away!
1.2.1 (14)
New version upgrade reminder (for all the non-Market pirates out there, yarr!).
Multiplayer positioning fixes.
Fixed crash when using tilt control.
1.2
No ads as a limited time promotion!
Performance optimizations.
Added list of player kills.
Added off-screen indicators for when units are outside viewable area. SWEET!
Join a multiplayer game directly from single player!
Increased readability for tutorial tips and other notifications.
Touch notifications to remove them.
Fixed OpenFeint Player Kill leaderboard.
1.1 - 11/5/2011
Memory management improvements.
Improved game loading time.
Added loading screens while loading assets.
Added red overlay indicator of when a unit is hit (taking damage).
Fixed delay when entering store.
OpenFeint achievement fixes, new leaderboard for Practice Match difficulty.
Added ‘multiplayer game available’ notification.
1.0 -10/12-
OpenFeint Integration
More explosions!
Fixes for multiplayer jerkiness.
0.6.7 -9/22-
Fix chase camera.
0.6.6 -9/21-
Credits, showing our love
Check out our kickstarter.com page!
Several multiplayer fixes for smoother game play!
0.6.5 -9/16-
Adding multiple control schemes
Keeping the screen on
0.6.4 -9/14-
Fixed a crash on devices running Android versions older than 2.2.
v0.6.3 -9/13-
Drones have less health and are ready to fight faster.
Various improvements to tips and menus.
Multiplayer health issue fixed.
Changed onslaught game-type to survival.
v.0.6.2 -9/7- [Market Beta Release]
Earlier enemy engagement.
Helpful arrows show you where to go for upgrades and repairs.
AI improvements to reduce “random victory.”
Implemented explosion effect.
Click to expand...
Click to collapse
Downloaded and using.
downloading now, sounds fun
update: Controls didn't mention it was using a "one finger hold, one finger tap" to change speeds.
Also, the game doesn't pause when you leave the game or close the phone.
Sent from my PG86100 using Tapatalk
sailow said:
update: Controls didn't mention it was using a "one finger hold, one finger tap" to change speeds.
Also, the game doesn't pause when you leave the game or close the phone.
Sent from my PG86100 using Tapatalk
Click to expand...
Click to collapse
Great feedback! Thanks!
Maybe I was terrible at this game, but I played for a couple minutes on the level and I didn't seem to be making any progress. Do you ever get a better gun?
Pretty fun though, nice graphics. Is this a 3d engine?
This is really great though it's really hard because it's like you're not doing any damage at all to the enemies. Maybe try adding some bigger missiles?
Also a different controller would do good too because the enemies are being blocked by the fingers.
But I must say this really has potential, no problem with the stability of the game. Great job!
Looks cool. Old concept in new dimension! Downloading
Bygones said:
Maybe I was terrible at this game, but I played for a couple minutes on the level and I didn't seem to be making any progress. Do you ever get a better gun?
Pretty fun though, nice graphics. Is this a 3d engine?
Click to expand...
Click to collapse
libGDX supports 3D, but we aren't utilizing any of its 3D features. By using different sprites and scaling, we are giving the effect of rotating the plane and changing altitude, but they're all 2D sprites.
iynfynity said:
This is really great though it's really hard because it's like you're not doing any damage at all to the enemies. Maybe try adding some bigger missiles?
Also a different controller would do good too because the enemies are being blocked by the fingers.
But I must say this really has potential, no problem with the stability of the game. Great job!
Click to expand...
Click to collapse
A different controller option is a good idea. Did you try zooming out in the settings? That might help.
As far as bigger gun/missiles did you guys see the upgrades, ie fire rate, damage, and range?
Thanks for the awesome feedback!
I just played another "Quick Match" I didn't see any upgrades, and it took a good while of me tailing another plane shooting it forever to blow one up.
One thing, it randomly said Victory!, but I was still able to fly around, and there were still small planes and big ships, I eventually died. What was I suppose to do? It seemed I killed all the big planes, but I wasn't sure of the objective.
Overall, I like the feel of the game, but feel my personal plane isn't contributing to the fight much at all, unless I'm missing how to get upgrades, I didn't see any of those.
Bygones said:
I just played another "Quick Match" I didn't see any upgrades, and it took a good while of me tailing another plane shooting it forever to blow one up.
One thing, it randomly said Victory!, but I was still able to fly around, and there were still small planes and big ships, I eventually died. What was I suppose to do? It seemed I killed all the big planes, but I wasn't sure of the objective.
Overall, I like the feel of the game, but feel my personal plane isn't contributing to the fight much at all, unless I'm missing how to get upgrades, I didn't see any of those.
Click to expand...
Click to collapse
I like this feedback! We definitely want the place to upgrade(landing on the carrier) to be more straight forward. Right now the objective of the game is to kill the big planes. Your team must have killed them for you, something we will make less likely to occur. Also, seeing the big planes first makes you want to kill them first (we think), so instead we'll make it so the first thing you see is the little planes. We'll also make the little planes die easier when on easy setting and just starting out. Hopefully when you buy upgrades, you'll feel like you're contributing to the game.
We made some updates on the market in response to the feedback here. More feedback would be helpful.
Thanks!
nice~~ill try it
nice games, I love this
Wow this game is great, only thing would be to add some depth, idk how though.
Xencer said:
Wow this game is great, only thing would be to add some depth, idk how though.
Click to expand...
Click to collapse
We've been saying "more depth" as well. It will be a hard juggle with adding depth but keeping complexity out of the mobile phone space. If anyone has any ideas we'd love to hear them! In the mean time keep an eye out for changes, we have some ideas of our own.
Also, the multiplayer game is a lot of fun if you can sync up with a partner.
yishengfuzhu said:
nice~~ill try it
Click to expand...
Click to collapse
ifn_ace said:
nice games, I love this
Click to expand...
Click to collapse
Thanks guys! Did you try multiplayer?
iv4iv4 said:
We've been saying "more depth" as well. It will be a hard juggle with adding depth but keeping complexity out of the mobile phone space. If anyone has any ideas we'd love to hear them! In the mean time keep an eye out for changes, we have some ideas of our own.
Also, the multiplayer game is a lot of fun if you can sync up with a partner.
Click to expand...
Click to collapse
These are just ideas, but depending on how realistic you are trying to make things, you could do level based and every few levels have a big boss fight(big ships, big aircraft, blimps, submarines, etc). Or you could do wave mode, or survival mode. These options don't add much more complexity into the game then is already there, just change the objective.
Market won't let me install it on my SGS, why?
Magnumutz said:
Market won't let me install it on my SGS, why?
Click to expand...
Click to collapse
I'm not sure but I've read that these types of errors are outside of the control of the developers. The SGS has run it before. Do you get any kind of error message? Perhaps you don't have enough space available? The game currently takes up 12MB of space. We'll try to reduce that amount later. Another possibility is that the download started, then lost connection, and now you have to remove the application in the settings.
Hope that helps!

[GAME][4.1+] KittenTaxi - CARS, CATS and GUNS! What more needs to be described?

Description:
KittenTaxi is a new generation of racing shooter game with a unique animated hand drawn graphics you’ve never seen before! Epic escaping story of bank robbing cats, a reverse view makes gameplay more exciting. CARS, CATS and GUNS! What more needs to be described?
Android OS: http://bit.ly/1tblyKD
iPhone OS: http://bit.ly/1qgnjlY
Features:
-Simple & Addictive control!
-Unique animated hand drawn graphics!
-Epic escaping story of bank robbing cats!
-Simply ecstatic and new for those who got stuck at touch to play!
-Just use your finger tip left and right!
-Break through the most enjoyable stages shooting out unique enemies and bosses!
-High-score lists and achivements!
-The best way to kill time!
-Awesome BGM & Sound effect!
-Facebook Connection!
Screenshots:
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"lightbox_download": "Download",
"lightbox_share": "Share",
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}
Video:
Game Reviews:
“magical evil kittens Don't be fooled by their soft fuzzy coats, these cats mean business. This is an amazing satire, a masterpiece, circa fritz the cat. Bravo” – Logan Martin
“Weeeeeeeeee This game is just great! I mean, it's cartoon cat robbers! Easy to handle, the graphics are adorable and playing gives excitement! Ofc, what do I know? I'm just an action cat lover. Anyway, great game, genius and cute! Definitely addictive.” – Nikki Moon
“Wow!!!! This game is truly AMAZING. With literally thousands of games on the mobile platforms, it is a very rare occasion to find something truly, truly special, one of a kind, and unique. THIS IS THAT GAME!!!!” – Jeremy Smith
“A cute, artistic gem This game is literally perfect. Its extremely original with its very own gameplay, art style, and overall experience. Its fluidity and feeling of completeness definitely makes this game a genuine experience, and it should be used as an example of a well done mobile game to other developers. Great work!” – Meowgic Viddy
“Kitten Taxi is one helluva ride!! This fantastic game about bank robbing cats is a fun casual game that has some complexity within its simplistic approach. The hand drawn look only adds to the feel of the game. And is a breath of fresh air to the usually over polished look of most mobile games. This is definitely a must download.” – David Fox
Android download link: https://play.google.com/store/apps/details?id=air.com.wonderpeople.thiefKitten
Like us on Facebook at https://www.facebook.com/KittenTaxi
Created by Wonder People Co.,Ltd
UPDATE INFO(LOG)!
# 2 Brand new cars added
- RED Triple-S' Class ( Car can last up to 3 hits), increase bomb power (More powerful when you upgrade)
- BLUE Triple-S' Class ( Car can last up to 3 hits), increase maximum bomb to carry (Max +1 when you upgrade)
# Shop prices are adjusted
# Item prices are adjusted
- Bumper = 200 Coins
- Bomb +3 = 300 Coins
- Coin x2 = 200 Coins
- EXP + = 200 Coins
# New Driver ADDED!
- Bomb power+, starts with 2 bombs.
WOW!
I love the graphics :good:
A cute, artistic gem
This game is literally perfect. Its extremely original with its very own gameplay, art style, and overall experience. Its fluidity and feeling of completeness definitely makes this game a genuine experience, and it should be used as an example of a well done mobile game to other developers. Great work!
Interesting game will give it a go!
titanr said:
This game is literally perfect. Its extremely original with its very own gameplay, art style, and overall experience. Its fluidity and feeling of completeness definitely makes this game a genuine experience, and it should be used as an example of a well done mobile game to other developers. Great work!
Click to expand...
Click to collapse
WOW... overvalued!! but thank you so much!!
Great graphics style...I love the way you have merged everything together...
Fresh!
Awesome game, man! The art style and the simple gameplay mechanics (and kinda unique) makes the game seem fresh! Definitely a good break from all the generic runners, match-3 puzzles and tap-to-play games (Timberman is still very cool though!). And also cats!
A little suggestion to up the difficulty and challenge. Make Auto Mode available on a stage only after the player manages to clear that stage manually. Auto Mode is a great feature for farming coins etc but it is too easy to abuse on every run especially first time runs. The Auto AI is so good at this game, sometimes you're better off letting it play by itself everytime. Keep it though but make us unlock it first.
2k14 said:
Awesome game, man! The art style and the simple gameplay mechanics (and kinda unique) makes the game seem fresh! Definitely a good break from all the generic runners, match-3 puzzles and tap-to-play games (Timberman is still very cool though!). And also cats!
A little suggestion to up the difficulty and challenge. Make Auto Mode available on a stage only after the player manages to clear that stage manually. Auto Mode is a great feature for farming coins etc but it is too easy to abuse on every run especially first time runs. The Auto AI is so good at this game, sometimes you're better off letting it play by itself everytime. Keep it though but make us unlock it first.
Click to expand...
Click to collapse
Thank you very much for your wonderful review of Kitten Taxi, I'll think about your idea as well! btw you can touch auto button to play manually too
Updated!
Need more weapons? Wanna spam more guns?
1.4.2 Update log
# Now you can on/off push notification from the setting
# No more push notification of "eat this~!"
# Daily reward(1 gem) has been changed to : Day 1 - 1000 coins/ Day 2 - 1 Gem / Day3 - 2 Gems
# Now you can equip side weapons to your car (Find @ Pet Shop)
- Machinegun Left/Right (L: 10000 Coins / R: 39 Gems) Power + / Attack Speed + when you upgrade.
- Invincible time + (Right: 39 Gems) Time + when you upgrade.
- Missile Left/Right (L : 40000 Coins / R : 39 Gems) Power + / Attack Speed + when you upgrade.
- A bag starts with a bomb (40000 Coins) Bomb + when you upgrade.
# Car price adjusted
- Black car 10000 Coins -> 29 Gems
imandic said:
Great graphics style...I love the way you have merged everything together...
Click to expand...
Click to collapse
Appreciate !!
Good game I like the game so far. Unique graphics, music and sounds to match and the controls are easy to use. My only gripe is I don't like the google play games log in screen that pops up every time I start the game. I'm fine playing as guest.
lovely_candy said:
Good game I like the game so far. Unique graphics, music and sounds to match and the controls are easy to use. My only gripe is I don't like the google play games log in screen that pops up every time I start the game. I'm fine playing as guest.
Click to expand...
Click to collapse
Thank you so much for the comment. Yes, you can play KittenTaxi as a guest. However, I recommend you to login as google/facebook for customer services :3
iOS
KittenTaxi iOS version is launched too :laugh:
New download links
Android OS: http://bit.ly/1tblyKD
iPhone OS: http://bit.ly/1qgnjlY
Currently we are running a 'small event' as well as you can check 'tips' to play KittenTaxi better on our Facebook.
Visit our Facebook and 'Like' our post.
Leave your ID on Facebook post comment!
We will select 20 lucky members for 100 Gems!
Facebook Link: https://www.facebook.com/KittenTaxi
Great chance to grab your bonuses!
50% off gems for 10days
Until 10 Sep!!
Great game! The art style is incredible.
Episode 1
graphics
:good: your graphics. You work or you have designers

[GAME][2.3+] Alice in Wonderland: Run Alice Run

Alice in Wonderland: Run Alice Run
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The colorful hardcore runner 'Alice in Wonderland: Run Alice' is new unusual interpretation of world famous story about Alice. The Queen said: “My dear, here we must run as fast as we can, just to stay in place. And if you wish to go anywhere you must run twice as fast as that.” And this is the slogan of this game.
Gameplay issues
Alice's path is full of difficulties. She has to jump over the ground pieces trying not to fall down and avoid different towers and stone blocks. It's very easy to control Alice: tap left to jump, tap right to use 'boost' and remember that the rush distance depends on a tap duration.
As in many other runners you obtain the points trying to reach new highscores. The generation of levels is great − every try is unique. The game is rather tricky and interesting because of unpredictable order and location of the objects. With the lapse of time our heroine runs faster and faster so you must have magnificent reaction to run far enough.
As your progress goes through you will obtain bonuses and purchase the keys to the other worlds: 'the blue league' and 'the purple league'. Also you may be lucky to catch special 'cold bonus' allowing Alice to run in initial rate for some time to get even further. And maybe one day you will be persistent enough to obtain the Queen's Castle key.
While playing you enjoy the different obstacles overcoming, especially when you get used to the controls and the dynamics of runner.
This game addicts and interests you from the first moments you play. It trains your reaction excellently because of necessity of planning your jumps and 'boost' using in advance to run far enough. Alice is crushing down again and again, but you want to make a new attempt all the same.
The graphics and the soundtrack
'Alice in Wonderland: Run Alice' is visually attractive, the locations are stylish and colorful. Beautiful graphics helps you to find yourself in the atmosphere of wonderful fairytale. You admire the plenty of details, spellbinding patches of reflected lights, sparkles and clouds, spectacular special effects. The pleasant sounds and funky music are complementing the gameplay harmoniously.
In conclusion
Overall 'Alice in Wonderland: Run Alice' is a qualitatively realized runner with picturesque locations, splendid graphics and the exclusive style. There are no donations and the advertisements are rather unobtrusive. The application is well optimized, your device is not getting warm during the long playing, and that's important.
So if you were looking for a dynamic and pretty timekiller game, that's guaranteed that 'Alice in Wonderland: Run Alice' will please you!
Link: https://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
gruncirius said:
Alice in Wonderland: Run Alice Run
The colorful hardcore runner 'Alice in Wonderland: Run Alice' is new unusual interpretation of world famous story about Alice. The Queen said: “My dear, here we must run as fast as we can, just to stay in place. And if you wish to go anywhere you must run twice as fast as that.” And this is the slogan of this game.
Gameplay issues
Alice's path is full of difficulties. She has to jump over the ground pieces trying not to fall down and avoid different towers and stone blocks. It's very easy to control Alice: tap left to jump, tap right to use 'boost' and remember that the rush distance depends on a tap duration.
As in many other runners you obtain the points trying to reach new highscores. The generation of levels is great − every try is unique. The game is rather tricky and interesting because of unpredictable order and location of the objects. With the lapse of time our heroine runs faster and faster so you must have magnificent reaction to run far enough.
As your progress goes through you will obtain bonuses and purchase the keys to the other worlds: 'the blue league' and 'the purple league'. Also you may be lucky to catch special 'cold bonus' allowing Alice to run in initial rate for some time to get even further. And maybe one day you will be persistent enough to obtain the Queen's Castle key.
While playing you enjoy the different obstacles overcoming, especially when you get used to the controls and the dynamics of runner.
This game addicts and interests you from the first moments you play. It trains your reaction excellently because of necessity of planning your jumps and 'boost' using in advance to run far enough. Alice is crushing down again and again, but you want to make a new attempt all the same.
The graphics and the soundtrack
'Alice in Wonderland: Run Alice' is visually attractive, the locations are stylish and colorful. Beautiful graphics helps you to find yourself in the atmosphere of wonderful fairytale. You admire the plenty of details, spellbinding patches of reflected lights, sparkles and clouds, spectacular special effects. The pleasant sounds and funky music are complementing the gameplay harmoniously.
In conclusion
Overall 'Alice in Wonderland: Run Alice' is a qualitatively realized runner with picturesque locations, splendid graphics and the exclusive style. There are no donations and the advertisements are rather unobtrusive. The application is well optimized, your device is not getting warm during the long playing, and that's important.
So if you were looking for a dynamic and pretty timekiller game, that's guaranteed that 'Alice in Wonderland: Run Alice' will please you!
Link: https://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
Click to expand...
Click to collapse
Dramatic graphics and my favourite running game play. Just going to try it now.
New version 1.01
WHAT'S NEW
---- Reduced starting speed
---- Fixed balance
New version 1.03
---- NEW Menu
---- The ability to disable Ads
---- Reduced starting speed
---- New comfortable dynamic camera
---- Fixed balance
Update to version 1.0.4
On Google Play​https://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
WHAT'S NEW
---- Fixed balance
---- Some blocks fixed
---- Highscores system
---- NEW Menu​
gruncirius said:
Update to version 1.0.4
On Google Play​https://play.google.com/store/apps/details?id=com.bullzuggames.aliceruner
WHAT'S NEW
---- Fixed balance
---- Some blocks fixed
---- Highscores system
---- NEW Menu​
Click to expand...
Click to collapse
Highscores are awesome, but the game shows only 5 scores. Do you want to increase it?
Eyhen said:
Highscores are awesome, but the game shows only 5 scores. Do you want to increase it?
Click to expand...
Click to collapse
Yes. Highscores will be extended in the next update.
looks nice
nice game with awesome graphic
Fereze said:
nice game with awesome graphic
Click to expand...
Click to collapse
Thank you

[GAME][4.1+] Cube TD

Hello everybody. It's been a long time since I registered here.
I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.
Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.
It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.
My first attempt was to work with a workmate who would do the 3D, but it didn't work.
Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.
I though about buying some assets in the Unity Store, but I wanted original and personal graphics.
So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.
I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.
Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.
The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.
It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.
-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.
-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.
-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.
What do you think?
This week I want to work in:
-Include analytics with firebase.
-Add google play game services.
-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).
-Add some achievements, at least 5 more.
-Close the game and navigate the menus with Android back button.
For future updates the game needs:
-A menu with all the enemies that the player has discovered, with all the stats and info.
-More enemies with unique mecanics.
-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated
-Something different in the UI.
-Music.
I made two gifs so you can see the game without having to download it:
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"lightbox_toggle_sidebar": "Toggle sidebar"
}
Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD
My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.
Thank you very much and I will try to keep this thread updated
no problem with notched phone. Honor 10 here....
cacingbesar said:
no problem with notched phone. Honor 10 here....
Click to expand...
Click to collapse
Thank you very much
I just woke up with an email from google removing my game from the store for not incluing a privacy polize, due I collect the Advertising Id for them (I use Admob)
I will try to upload it again this afternoon with al the requirements completed
some english translation gets me confuse......
cacingbesar said:
some english translation gets me confuse......
Click to expand...
Click to collapse
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
veryFATHAMSTER said:
Could you put an example? I translate it myself and it is very probably that there are many mistakes.
Also, should I change the word perk for skill or something like that?
Thank you very much
Click to expand...
Click to collapse
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
cacingbesar said:
The first time I play, I got confused by the term "ubication". I think you should just call it tile.
The game is quite fun.
Click to expand...
Click to collapse
Thank you very much. I have been updating the game and changed that word for tile. I think it is more clear now
I have also changed perks for spells, I hope more people will notice what they are.
I have added more levels, achievements and I have tried to improve a little de UI. For example, the x2 speed button looked awful. I changed it for an slider and I think its much better.
Now, when you change the speed x2 or x1 it is easier to know what is the current speed. Also changed the turrets and spells buttons in the ingame menu. Now they are more like tabs.
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
veryFATHAMSTER said:
The game currently has 25 levels. I aiming to make more than 100, but with 25 I feel confident to try to get some users. That's the hardest part :silly:
Click to expand...
Click to collapse
And I see that you made an exit button, nice..... On previous version, I could only exit by pressing home button.
Keep polishing, no need to hurry, take it easy...... good luck.
Hi! I am back after two new updates. The version 0.75 is out with big changes.
Two new turrets, a gold miner and a support turret. There is also a popup with information about the defeated enemies. Some ui improvements and local push notifications. I made the notifications to be quiet. Some times it is anoying when a game send you many notifications, so I tried this to see if I improve the retention and dont make the users to remove the game becaouse of them.
I included until level 33. Some new enemies and more achievements to unlock.
I am quite happy with the progress. I am taking your advice and not hurrying, cacingbesar. Step by step the game is taking form.
Now I need more levels and create videos and trailers to show the game and to update the game page in google play.
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
h4rd said:
in first experience, it comes to me so strange but when tried the game dynamics it feels so good thanks for post after long term experience i can share my feedbacks
Click to expand...
Click to collapse
Thank you very much! What I have in mind for the levels to come is making them longer.
The first levels I wanted to give the player time to collect technocubes to buy turret evolutions. Then, with longer levels the player will face stronger enemies and evolve the turrets during the level will make sense.
The evolutions are not worth at the beggining in the damage/cost ratio, but because they scale faster with the tower level, with towers at level 10 and so on it is worthy to evolve a turret instead of building a new one.
This is what I have planned for the future levels
This is similar to the new turret. It increased the damage of nerly turrets by 20%. It is expensive but surrounded by strong towers it can be very effective.

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