[APP][WINDOWS] Thundaga - Final Fantasy III Save Editor by Kameo - Android General

This is a new tool made by member Kameo. It is based off of the source code from the Nintendo DS Final Fantasy III Save Editor with the same name for the DS version of this game.
There is another Save editor available for Final Fantasy III on the forums located here:
http://forum.xda-developers.com/showthread.php?t=1763729
Kameo and I translated that one from Chinese to English, but it was limited in what could be done. Kameo found Thundaga and it's source code and made the necessary changes to make it work for the Android version of the game. There are plans to make it also work for the iOS version of the game, but no idea when time will be available for Kameo to work on this.
I am releasing this with Kameo's full permission. I will do my best to answer all questions about the Save Editor in this thread. I tend to check the forums once to twice a day, and always check my participated topics first.
Here are some screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Enjoy!

You will need a Rooted Device for this. I recommend using either Root Explorer or Root Browser off the Google Play store for finding the save file, and replacing it. Either transfer the file to your SD card to transfer via USB cable, or transfer to SD and upload to Dropbox/Box/Other Cloud Service.
The save file should be located at /data/data/com.square_enix.android_googleplay.FFIII_GP/files/save.bin It has also been reported to be at data/user/0/com.square_enix.android_googleplay.FFIII_GP/files/save.bin
When the editor starts up, choose Open File from the options at the bottom. After you choose the save.bin file you want it will look like this:
Choose which save slot you want (DOES NOT WORK WITH QUICKSAVES YET). Click the button at the bottom that says Edit Save. This will take you to the first page of the edit screen.
Choose whichever options you want from each section at the top. When you are donw making changes click OK at the bottom. When you are all done, click on the red X in the top right corner and you will get this:
Choose Yes, and then transfer the save file back to your device. Make sure to the permissions for the save.bin file set to either rw-rw-r or rw-rw-rw.

Great idea to make a new topic, Keylan
Have nice day everyone.
I don't plan to make it compatible with the iOS version of the game yet, since i'm working on several other projects for the PS3 (like Ni No Kuni Save Editor).

Good work Kameo for this new version. Much easier in my option.
Thanks.
NB - I wish someone can come up with an editor like that for Final Fantasy Dimension.

greeny2010 said:
Good work Kameo for this new version. Much easier in my option.
Thanks.
NB - I wish someone can come up with an editor like that for Final Fantasy Dimension.
Click to expand...
Click to collapse
If I had dimensions, and knew more about coding I would most definitely try. Dimensions is on sale for only $10 right now, so maybe I will get one of those steps done.
Edit:
I have dimensions now, although it does not work on my note2 or Galaxy nexus. Works fine on my Galaxy tab though. I have a basic working save reader written up. Just need to play some more to figure out a few things, and then tackle the checksum. Perhaps I can make an editor for dimensions, we will have to wait and see.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

Woot .. nice to know you have a start for the editor in progress. I will be camping here for any new updates

really nice, this is far better apps...
will try it soon
I have deleted my FF3...
let's just install it again

Nice to please you

Im trying to install this I have Windows 8 but Im getting this error message:
"The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail"
Any suggestions?

Try to run it with Admin rights or with XP compatiblity.

Kameo said:
Try to run it with Admin rights or with XP compatiblity.
Click to expand...
Click to collapse
Ok Ill try that thanx
That still did not work

OH wonderful!

KeylanHalfdan said:
I have a basic working save reader written up. Just need to play some more to figure out a few things, and then tackle the checksum. Perhaps I can make an editor for dimensions, we will have to wait and see.
Click to expand...
Click to collapse
This is awesome. Thundaga works great for FF3. It's been fun playing again, and once I'm done FF3 I will be on to Dimensions. Keep up the great work!:good:

sorry leaving footprint to open this thread again later

incith said:
This is awesome. Thundaga works great for FF3. It's been fun playing again, and once I'm done FF3 I will be on to Dimensions. Keep up the great work!:good:
Click to expand...
Click to collapse
Good to hear it is working. Kameo did an awesome job modding thundaga to work for the Android version.
Just a heads up, I will have my editor for dimensions ready in the upcoming weeks. It is basically ready for its initial release, but I keep adding stuff to it.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

Don't forget to get in touch anytime you'll need help Keylan

hmmmm
Hey, I tried this out, but when I finished editing, finished saving over save.bin
then transferring it to the data/data/_______/files folder, then giving it rw-rw-r, it doesn't save back..........
And yes, I edited the 1st save file there. To be more precise, whenever I try to load the the save file, it doesn't. Frickin. Load. Black screen.
Help?

Try setting the permissions to rw rw rw instead of rw rw r. Let me know if that helps. If not I will try to figure out what else could be causing it.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2

nvm
Found out the reason it doesn't work is I overlapped the two editors (the one in chinese and this) by accident.
thanks! hopefully one day they can merge :3

Wow, this looks great. Can't wait ot get home and give it a try. Thanks :good:

Related

HexEditor

This is a hex editor for android. Has basics functions like jump, search, edit , addind bytes.
I'm glad to add another things, please mail me.
Also mail stacktraces or bugs.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Also you can support my developement by some donate by Paypal HERE
Writing an article on it for the frontpage of XDA
nice work!
please add a standard-hyperlink to the file. I cannot scan a barcode on the display of my droid
This should work. +1 on the QR codes being good IRL but links are way better for for browsers:
Market Link
App Brain Link
Thanx man, I just posted not long ago looking for one. Imma have to try it out when I get home. Thx
Sent from my SAMSUNG-SGH-I897 using XDA App
I'm have a quote in market:
by JLS (October 17, 2010)
Why would a simple hex editor need "full network access" permission and be nearly 500kb? It doesn't jibe.
Click to expand...
Click to collapse
Responce:
"full network access" - it's for adblock. Sorry, but i'm want to get back quarter for market account
500kb? Yes, **** happens, here is some unusable fonts in resources, sorry, i'm fix it.
Is there a way to access values of a game while its open to change values in that game like extra lives like on a computer. Either that or compare two files to see if there are any changes. I know this can probably be alot of work, maybe features in a paid version. If of course this is possible.
Sent from my SAMSUNG-SGH-I897 using XDA App
sorry for being a noob. but what exactly does it do? is this similar to ninja morph but for letterings or what so ever? or color code?
i know im a nooby but thx
Forgive me, but how exactly do these QR codes work ? I have the barcode scanner. How exactly do I use it on this page ?
Nerz said:
Is there a way to access values of a game while its open to change values in that game like extra lives like on a computer. Either that or compare two files to see if there are any changes. I know this can probably be alot of work, maybe features in a paid version. If of course this is possible.
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
As i know each Dalvik process is separate and isn't legal access for not handled cross process memory access. I'm need more knowledge about Dalvik memory management.
Maby later i'm can add this feature.
Not a problem, don't want to seem like this isn't good work, just some features I would love to see in it, even on a paid version. Especially the chance to notice changes such as increase and decrease changes in two different files.
Sent from my SAMSUNG-SGH-I897 using XDA App
Nerz said:
Not a problem, don't want to seem like this isn't good work, just some features I would love to see in it, even on a paid version. Especially the chance to notice changes such as increase and decrease changes in two different files.
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
You can add some bytes by tap on uninitialized bytes area, or delet it by stay edit field empty.
About Save As option I'll add it today after work
el_tuba said:
You can add some bytes by tap on uninitialized bytes area, or delet it by stay edit field empty.
About Save As option I'll add it today after work
Click to expand...
Click to collapse
hmm... why do I keep getting the Cheat Engine vibes here... It's a good thing though!
sakai4eva said:
hmm... why do I keep getting the Cheat Engine vibes here... It's a good thing though!
Click to expand...
Click to collapse
Nice app, any plans to add root support? (It cannot open certain folders/files currently)
+1 on the use to hack game save files I have myself $8M in NFS shift recently (edited on my PC though)
britoso said:
Nice app, any plans to add root support? (It cannot open certain folders/files currently)
+1 on the use to hack game save files I have myself $8M in NFS shift recently (edited on my PC though)
Click to expand...
Click to collapse
Today after workday must be root access... Need to solve problem with reading Samsung EFS directory.
britoso said:
Nice app, any plans to add root support? (It cannot open certain folders/files currently)
+1 on the use to hack game save files I have myself $8M in NFS shift recently (edited on my PC though)
Click to expand...
Click to collapse
Yea, I'm trying to find memory addresses for dungeon hunter, but all I can find is the money address. Its hard to find which addresses change after something such as spell points are spent.
Sent from my SAMSUNG-SGH-I897 using XDA App
I need some more time that i expected. I write it after work that is why hawe sometimes low productivity
You need to edit files thats doesn't have permissions to read by all?? Like 660 in octal?
el_tuba said:
I need some more time that i expected. I write it after work that is why hawe sometimes low productivity
Click to expand...
Click to collapse
Not a problem man. I think this is great work. I used a program on pc called hexcmp that compares two files to find hex differences, once I found the addresses (such as dungeon hunter skill points), I've been using your app to change them at will .
Sent from my SAMSUNG-SGH-I897 using XDA App
I'm made a root access for files. You also can edit readonly files. I'm dont have enought time for testing that is why i'm put app here before market. If someone want help - please test it. I'm will also test it today after work.
Thanks.
P.S. DO NOT test on system files before BACKUP it.

Dead Space *Running 100%*

See the number of ways you can install the game below.
UPDATE
-Version 1.1.35 works without modifications. Purchase from the market then side load (thanks Philburkhardt)
OLD
Hey guys I found the ultimate fix that remedies the landscape issue and allows you to play the game without chain fire. I received this tip from user Brazooka from another forum, I'm not sure if this fix has been posted here but I'll just add it on in case someone missed it.
"The issue is not the APK but the SD Data...
That's what I did:
- Used v1.1.37 APK cracked by Nops
- SD Data downloaded via Wi-Fi (let the game download)
This way the game works fine with Chainfire3D (Qualcomm plugin)
If you want to run the game without Chainfire:
- download the "SD for ALL" ( Which I will not link here for obvious reasons)in the first topic. Extract ONLY these directories:
\ea\deadspace\published\ParticleBaseTextures
\ea\deadspace\published\texturepacks_ui
\ea\deadspace\published\textures
- overwrite the previous ones, the ones the game itself downloaded from EA servers.
VOILA!"
I haven't put much time into it so if anyone has any issues feel free to let us know.
I found THIS thread. Maybe it will help. It's worth a shot.
fliparsenal said:
Has anyone gotten dead space to run properly on their transformer? It installed and runs quite well however all i see is white screen and the screen is stuck on portrait. Options, and the onscreen analog is visible and I'm able to move the character around but its difficult due to the graphical issue. I tried it on my nook color and the orientation is fixed except for the white screen.I remember seeing someone saying they had it running, I just don't remember where.Help?
Click to expand...
Click to collapse
Install Chainfire3D and the Plugins, then use the PowerVR plugin, if that doesn't work, use the Qualcomm plugin.
Thanks but I've had it preinstalled
I'll try that mystcninja.thanks
Sent from my phiremod for Nook using Tapatalk
Chainfire3D + the Qualcomm plugin fixed the white, but it's still stuck in portrait .
How did you get it to install? I installed the apk and then the sd files on the root ea/deadspace and still keep getting the downloading bar.
Here are my screens from TF:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
How to get work?
Copy game(apk) from your xperia ... download cache from "google" and paste "deadspace" into "ea" folder on sdcard (internal memory). launch te game and its works.....in portrait
Game should work ..like on acer:
http://www.mytoptrailer.com/action/show.php?game=deadspace2&vid=_kiod4dLOIE&exp=110918
mibo666 said:
How to get work?
Copy game(apk) from your xperia ... download cache from "google" and paste "deadspace" into "ea" folder on sdcard (internal memory). launch te game and its works.....in portrait
Game should work ..like on acer:
http://www.mytoptrailer.com/action/show.php?game=deadspace2&vid=_kiod4dLOIE&exp=110918
Click to expand...
Click to collapse
I don't really consider being stuck in portrait mode "working".
Ehhh maybe in future when xperia exclusive expire EA will develop version optimalised for tablets....
Sent from my Transformer TF101 using Tapatalk
mibo666 said:
Ehhh maybe in future when xperia exclusive expire EA will develop version optimalised for tablets....
Sent from my Transformer TF101 using Tapatalk
Click to expand...
Click to collapse
That's what I'm hoping will happen, but the fact that no other EA games are compatible with the Transformer isn't giving me much hope. The Transformer can't even access Flexion. I finally got Need for Speed Shift working on the TF. I bought it months ago for my EVO. I had to jump through flaming hoops to get it running. There are even currently two versions on the market, at two different pricepoints. Neither of them are compatible with the TF, WTF? As far as I'm concerned, EA is currently no better than Gameloft. Placing [email protected]#t hardware requirements on their games. I would love for EA to prove me wrong and open up Dead Space for a wide variety of devices, after the month long Xperia Play exclusive period ends. But, seeing as I still can't play the Sims 3 I bought 9 months ago on my TF, I'm not expecting it.
Sorry for the mini-rant .
I think the problem could be fixed via the AndroidManifest.xml file inside the APK. The file specifies orientation, and what priority it takes.
I made a custom xml file for it.. not sure if it works, but someone would need to repackage the apk with it. I am not having any luck getting a apk to repack today...
masterdude656 said:
I think the problem could be fixed via the AndroidManifest.xml file inside the APK. The file specifies orientation, and what priority it takes.
I made a custom xml file for it.. not sure if it works, but someone would need to repackage the apk with it. I am not having any luck getting a apk to repack today...
Click to expand...
Click to collapse
If you want to post it, I'll give it a shot. Won't be able to post the apk if it works, because it would be warez. But I could maybe confirm.
philburkhardt said:
If you want to post it, I'll give it a shot. Won't be able to post the apk if it works, because it would be warez. But I could maybe confirm.
Click to expand...
Click to collapse
That is perfectly understandable. As long as you could confirm, I think that would satisfy most people here that it is fixable.
Here is the link: http://db.tt/F1FIOQc
All it does is edit this line:
Code:
<activity android:name=".DeadSpaceActivity" android:configChanges="keyboardHidden|orientation">
to:
Code:
<activity android:name=".DeadSpaceActivity" android:screenOrientation="landscape" android:configChanges="orientation"/>
I'm not having much luck. I'm able to get the apk together and re-sign it. But, it isn't showing up as an installable apk on my tf.
philburkhardt said:
I'm not having much luck. I'm able to get the apk together and re-sign it. But, it isn't showing up as an installable apk on my tf.
Click to expand...
Click to collapse
Thats the problem I was having. I am not sure what is causing it either. Its above my head.
Been trying to figure it out. The simple line change shouldn't of changed anything to that effect..
If anything, it might be the forward slash I added at the end of the statement. Could try removing that, and giving it another shot.
Edit: Nevermind. I was able to get it to compile. It was the slash. No go. I will continue to take a look at it.
any one fix it?
Nope. At least I haven't yet. Everything I have tried, it ignores. I have a feeling that its something deeper then just the AndroidManifest.xml file.
Been looking at the .java data for an override statement, but I did not see one.
Pretty much at a dead end from my end.
philburkhardt said:
I'm not having much luck. I'm able to get the apk together and re-sign it. But, it isn't showing up as an installable apk on my tf.
Click to expand...
Click to collapse
Manually replace the .apk in /data with this .apk using a root explorer or ADB?
Just wondering if anybody thought of it.
Just restore a backup when it most likely doesn't work anymore.
White screen
Hello,
I have transferred dead space to my sdcard root, and installed Chainfire 3D with the plugins (I pressed on all three, and had them install). However, I still get the white screen overlay when I start the game. Is there some way to get rid of this?
Thanks,
kiambogo

[App][1.6+] Hack me if you can (easy-hard)

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hack me if you can!​
Hey guys,
I am proud to present you four apps you may legally crack (Well kind of, the Market policy actually doesn't allow you to disassemble downloaded apps, but who cares).
Each of these apps has a simple Activity asking you for a username and a serial.
Your goal is to find a working username/serial combination ^^
It starts really easy in Kids Mode and gets harder with every app. I recommend starting with Kids Mode or Easy.
Feedback is appreciated!
Good luck and have fun!
If you haven't decompiled an Android APK yet, google for
- baksmali
- dalvik opcodes
- smali
- apktool
- dex2jar (if you don't like opcodes)
- jdgui
If you don't know what adb, logcat or root means, don't download it!
Play Store links removed, please download APKs below.
Highscore* so far for Hard:
1. ricardopvz
2. regisca
3. Pimmos
4. chipwreck1
5. iuss
6. inzepinz
7. SteelBytes
8. inzzzz
9. lufuscu
10. tdski82
11. sehaas
12. Drakuwa
13. nihilus
14. orivier
Below is the APK for the hard version, so you don't have to buy it from the market
Some hacking advise:
- There is not the solution to get the serial, if you are stuck, try another way to get it
- You don't have to understand all of the code (especially if you're trying the hard version), the only part you must understand is the code where the entered serial is checked with the generated serial.
- An easy way to find this part is by looking for strings (=text). For example, if it is not the right serial, try searching for "wrong", as it is shown in the toast.
- You could even crack the app. With cracking I don't mean making the app accept every serial (which would be easy), but e.g. display the correct serial instead of the message "Wrong serial".
- And last but not least, don't let the code confuse you or give up! The hard app may look *very* complex, but at it's core it is not about how the serial is generated, but how it is checked.
*: To enter the Highscore, please enter the serial and username you used in the form or send it to me via pm
thanks i'll try on it...
Motorola Defy™
Nice app just solved kid mode lol
Sent from my R800x using XDA App
Interesting lol, Might give this ago later
Lol I'll try then
Challenge accepted ;-D
Nice idea!
Sent from HydrOG3N MOD S2.
Technology Evolves, Android Evolves.
HydrOG3N is THE Revolution.
Thanks guys =)
I hope you have fun with it ^^
Sorry, I completely forgot to post the apk for the hard version... you guys don't have to pay for it ;-)
I actually don't know anything about hacking. I don't know how to solve kid mode lol... yeah I'm a noob. I'll have to read up on the logcat stuff! Hopefully I can solve kid mode soon
Great! I am on the step where i have to submit username and serial
This looks fun. Will try when I get home...
Sent from another Dimension!
Nice idea!
Now at "Medium".. and here things get suddenly much more advanced than on the previous two steps.
thanks for this cool challenge!
Now the question is, do you have to make a serial gen base of this or can you just patch the routine and bypass serial + username combo all together basically looks like a simple if then true !false statement. Mind you I haven't even started on this but just wondering if that's the case then fairly simple like 90% of the other android apps out there. Even apps that use server side authentication are very easy to crack on android.
well im really interested in this game, but its too hard, can u give us some tips on how to play? o.o im really lost in this game.
This is great, I can wait to give this a go, will definitely encourage users to learn more about how android apps work and how to work the code, I'm sure I'll learn a lot in the process
Went it around. Sorry
This sounds cool, downloading now. Thanks for the for this cool contribution to the community.
Used logcat | grep -i hack to get past kid.
Used dex2jar and jd-gui to get past easy.
Working on medium now, using same tools as above, and will take a look at hard, now that you've posted the apk
Thanks for the apps and challenge. It's been fun getting back into checking code.
Sent from my A500 using xda premium
Made it through Medium, working on Hard now
P.S. I hate smali - but this will finally force me to learn those opcodes

[Port] Doom 3 on Android! Now on the Play Store!!

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This has finally been officially released on the Play Store under the name DIII4A! And it is still free to download! You can download it from the follow link: https://play.google.com/store/apps/details?id=com.n0n3m4.DIII4A&hl=en
This new release does not have much for an increase in performance, but it does have a simplified installation. The gl2progs folder is no longer needed as the app installs it and the configuration files are also not really needed, but can still be used for more advanced tweaking. There are also new options to use ETC1 compression and cache, but I would recommend leaving those off as it increased loading times for me and also reduced performance by a little bit.
This game runs great on my Nexus 4 and other high-end devices! Playing with the onscreen controls is obviously not very good, but if you have a PS3 controller lying around you can get it to work perfectly with it using the Sixaxis Controller app. Just make sure to set it up to emulate a mouse and choose enable mouse in the app's control options (requires root). Purchase a GameKlip too for the ultimate gaming experience on the go! Mouse and keyboard also work great through either bluetooth or USB OTG.
1) Install Doom 3 on your PC and make sure it is updated to the latest version which is 1.3.1.
2) Copy over the base folder from the Doom 3 installation on your PC to your phone into a folder called diii4a. You can change the folder name if you like, just make sure you point the app to the new folder and you CANNOT put spaces in the folder name.
3) Install the app. The latest version is currently v1.1.
4) Start it up and you should have this amazing game running on your phone or tablet. Network features also work and you can even play games with people playing on PC! Here is a YouTube video showing this in action: http://www.youtube.com/watch?v=sN26X93NUno
Thanks to InsaneNutter for pointing this out!
Also, if you're running it on an older device and the fps are too low, you can disable all the lighting effects by just selecting the "Disable lighting" option at the main menu of the app. The game will run MUCH smoother.
Here is a great step-by-step video tutorial by RolandDeschain79 that also shows some gameplay comparisons between having the lighting enabled and disabled on his Note 2. Thanks man!
This is the Russian thread where it originally came from: http://4pda.ru/forum/index.php?showtopic=330329
I installed the game and it works on my PC but when I want to open it on my phone when I hit "Start the game" the app closes itself...
what is wrong?
shahabk818 said:
I installed the game and it works on my PC but when I want to open it on my phone when I hit "Start the game" the app closes itself...
what is wrong?
Click to expand...
Click to collapse
The gl2progs folder needs to be inside the base folder, not the diii4a folder. Also, you can delete all the other stuff in that folder. The only things that should be in the diii4a folder are the base folder and the stderr and stdout text documents.
Sounds promising. I'll try this out after I buy the PS3 controller app.
Thanks.
Thanks its working now. It seems that graphics are on low setting and I can't change them
shahabk818 said:
Thanks its working now. It seems that graphics are on low setting and I can't change them
Click to expand...
Click to collapse
Yeah I don't think the graphics can be changed much in its current state. I looked a little at the Russian thread and it seemed like there was another version with all the lighting effects, but downloading it came up with a 404 error and I can't make anything out cause Google translate doesn't help very much.
traybourne said:
I just thought I'd share this on here. I came across this Doom 3 port a little while ago and it runs almost flawlessly on my Nexus 4. Playing with the onscreen controls is obviously not very good, but if you have a PS3 controller lying around you can get it to work perfectly with it using the Sixaxis Controller app. I also have a GameKlip to go with it and I absolutely love being able to play a good console game using a good console controller on the go. I've attached the apk needed. Once installed, just create a folder called diii4a on the root of your storage then copy over the base folder from your Doom 3 installation on your pc into that folder. Also make sure to extract the gl2progs folder I attached into your base folder. Here's the thread where it originally came from. It's all in Russian so I have no clue what's going on in the thread http://4pda.ru/forum/index.php?showtopic=330329&st=1160
Click to expand...
Click to collapse
Thanks, had been trying to get this working for ages but I didn't know I needed the Gl2progs folder too. Works almost perfectly and with a bluetooth controller too. Can't wait to see what the developer comes out with next.
Anyone provide the PC folder/files that are necessary?
Thanks
Sent from my Nexus 4 using XDA Premium
tailsthecat3 said:
Anyone provide the PC folder/files that are necessary?
Thanks
Sent from my Nexus 4 using XDA Premium
Click to expand...
Click to collapse
Sorry that would be piracy so no dice.
Xda and android devs never cease to amaze me.
Sent from my Galaxy Nexus
hey, this is amazing, must say however i'm a bit of a noob to configuring sixaxis, could you either share your six axis profile or give us a hint on how to configure it for best effect? all ive done atm is bind a/d and look up and down to the left and right sticks where appropriate, but its not the most pleasant experience to use, its quite jerky, have i gone about this the wrong way?
Garridon said:
Xda and android devs never cease to amaze me.
Sent from my Galaxy Nexus
Click to expand...
Click to collapse
I know right? This kind of stuff is what makes me love Android more and more.
Mael5trom said:
hey, this is amazing, must say however i'm a bit of a noob to configuring sixaxis, could you either share your six axis profile or give us a hint on how to configure it for best effect? all ive done atm is bind a/d and look up and down to the left and right sticks where appropriate, but its not the most pleasant experience to use, its quite jerky, have i gone about this the wrong way?
Click to expand...
Click to collapse
In the Doom 3 app there is an option to hide on screen controls and use a mouse, and there is also an option in Sixaxis Controller to emulate a mouse using the right stick. It works great when you set it up that way.
aha, thank you, i will look into it.
I get the game started fine, when I'm loading the game itself after selecting new game it gives me an in game error saying what's in the picture.
Sent from my Galaxy Nexus
Never mind, I hadn't played it for so long I needed to update it lol
Sent from my Nexus 7
Garridon said:
Never mind, I hadn't played it for so long I needed to update it lol
Sent from my Nexus 7
Click to expand...
Click to collapse
Ah yes sorry I totally forgot to mention the game needs to be updated to 1.3.1 in order for it to work
Doom 3 BFG Edition?
Hey, I cant find my copy of Doom 3 from way back in 2005 or whatever. If I were to purchase the new (remake?) BFG Edition of Doom 3 do you think this would still work? Anyone try this or know the differences between the two game editions?
the4ndy said:
Hey, I cant find my copy of Doom 3 from way back in 2005 or whatever. If I were to purchase the new (remake?) BFG Edition of Doom 3 do you think this would still work? Anyone try this or know the differences between the two game editions?
Click to expand...
Click to collapse
I haven't tried it but I wouldn't think it'd work because the original will only work on version 1.3.1 and I'm sure the remake has quite a bit more changes to it. Plus The graphics are better so it would have even more trouble running it. If you do end up buying it though, give it a shot and let us know.
Finally figured out how to get lighting!
2 ways
1. Download ROM toolbox, go to the folder "base" and press the button "new" and hit file.
Name it "autoexec.cfg" (without quotes) now click on the newly created file and open it as a text file and choose the text editing app of your choice.
Now type in "set r_nolight 0" (again without quotes) and save it.
Enjoy!
2. Start up the app and where it says command add in so it looks like this "game.arm + set no_light 0" (without quotes)
I have not tested this so you may have to play around with it and report results
--------------------------------------------------------------------------------------
You may have to lower you resolution to make it more playable, frame rate drops quite a bit with lighting.
Sent from my Nexus 7
---------- Post added at 05:06 AM ---------- Previous post was at 04:58 AM ----------
And now I feel dumb because its in the op now xD
Sent from my Nexus 7
Garridon said:
Finally figured out how to get lighting!
2 ways
1. Download ROM toolbox, go to the folder "base" and press the button "new" and hit file.
Name it "autoexec.cfg" (without quotes) now click on the newly created file and open it as a text file and choose the text editing app of your choice.
Now type in "set r_nolight 0" (again without quotes) and save it.
Enjoy!
2. Start up the app and where it says command add in so it looks like this "game.arm + set no_light 0" (without quotes)
I have not tested this so you may have to play around with it and report results
--------------------------------------------------------------------------------------
You may have to lower you resolution to make it more playable, frame rate drops quite a bit with lighting.
Sent from my Nexus 7
---------- Post added at 05:06 AM ---------- Previous post was at 04:58 AM ----------
And now I feel dumb because its in the op now xD
Sent from my Nexus 7
Click to expand...
Click to collapse
Lol yeah sorry I beat you to it. Just updated the OP the other day

Emulators

I have not done a whole lot with emulators in the past, but looking to try a few. I dont mind paying for them at the play store since I got a $30 credit anyway, but wondering if some are better that others. I dont want to spend money on ones that dont work well.
I have a box of old playstation and PS2 games, so I would probably start there.
In my opinion, the best emulators for Android are the ones created by Robert Broglia. Search this developer in Google Play.
Go grab the RetroArch apk and sideload it, it's free and it's a multiplatform emulator.
Well, if u plan to spend money
Get(paid):
FPSE -> for PSX (Has issue with Spyro 2 EU(only), will never get fixed)
DraStic -> for Nintendo DS
Mupen64Plus(currently unstable + don't use version from playstore, they outdated) (glideN64 is WIP) -> for N64
For all other plattform -> always use free apps. The paid there just steal free sourcecodes and sell its app under a new interface
Traace said:
Mupen64Plus(currently unstable + don't use version from playstore, they outdated) (glideN64 is WIP) -> for N64
Click to expand...
Click to collapse
Where can i get the latest version of Mupen64Plus?
DaPhinc said:
Where can i get the latest version of Mupen64Plus?
Click to expand...
Click to collapse
Grab the latest beta build from here http://www.paulscode.com/forum/index.php?topic=96.msg2243#msg2243
Thanks. But thats the same version as in playstore. Maybe Traace was mistaken about the playstore version beeing outdated...
Sent from my C6603 using Tapatalk
https://www.dropbox.com/s/p6pknptajvduywj/Mupen64 Plus AE (V3 Alpha)_3.a.0 (debug).apk?dl=0 Dropbox link for you mate
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
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}
Got my ROMs setup nicely on the shield!
melo_mx said:
View attachment 3420989
Got my ROMs setup nicely on the shield!
Click to expand...
Click to collapse
Which frontend are you using mate?
I have kodi(xbmc) with the ROM collection add-on
baileyjr said:
https://www.dropbox.com/s/p6pknptajvduywj/Mupen64 Plus AE (V3 Alpha)_3.a.0 (debug).apk?dl=0 Dropbox link for you mate
Click to expand...
Click to collapse
Thanks for this, doesn't find any of my roms though, should they be named in a particular way or unzipped?
No mine are just zipped n64 or z64 files. I think the auto scan failed for me as well actually and I had to browse manually to my roms folder. Thereafter it remembered the path. I'll double check as I need to reinstall again after unlocking my bootloader and rooting
If anyone Is using texture packs could you give a brief tut, I can't get any to work.
This will help. https://www.youtube.com/watch?v=BZKmGNyIyH0&list=FLgAY4O5NcmChSgtegVnlRRg&index=1
Although if you do the same while using the Rice pluggin there is an option to import the textures from a zip file at the bottom and it will automatically create the sub-folders within the Mupen64 directory structure for you. You do need to copy and then edit whatever plugin you want to use to enable the high res textures first. Once you figure that out its plain sailing.
baileyjr said:
This will help. https://www.youtube.com/watch?v=BZKmGNyIyH0&list=FLgAY4O5NcmChSgtegVnlRRg&index=1
Although if you do the same while using the Rice pluggin there is an option to import the textures from a zip file at the bottom and it will automatically create the sub-folders within the Mupen64 directory structure for you. You do need to copy and then edit whatever plugin you want to use to enable the high res textures first. Once you figure that out its plain sailing.
Click to expand...
Click to collapse
Thanks for that bailey.. can't do anything until my Airmouse arrives though, I've tried navigating ES with the pad before & it's a nightmare.
miseryguts said:
Thanks for that bailey.. can't do anything until my Airmouse arrives though, I've tried navigating ES with the pad before & it's a nightmare.
Click to expand...
Click to collapse
I actually prefer ES using the pad its fine once you get used to it. I never use a mouse.
Just a note to say I tied it with the glide plugin and couldn't get it to work. Does work perfectly with the a modified "Rice Accurate" plugin for me though.
It's more than likely my impatience, couldn't work out how to navigate all the sub menus what buttons/stick clicks etc for the various commands.
Thanks I'll give the Rice one a try, mouse is coming today & I've some time time off work so plenty of time to tinker.
Not managed to get the texture packs to load after a couple of hours trying & am gonna call it a day for now before I'm throwing the controller at the wall.. if anybody has a clue what I'm doing wrong I'd love to know.
Tried leaving the files as they are, unzipped/zipped, renamed, variations of folder names, different drives, different plugins etc etc.. couldn't think of anything else to try.
miseryguts said:
Not managed to get the texture packs to load after a couple of hours trying & am gonna call it a day for now before I'm throwing the controller at the wall.. if anybody has a clue what I'm doing wrong I'd love to know.
Tried leaving the files as they are, unzipped/zipped, renamed, variations of folder names, different drives, different plugins etc etc.. couldn't think of anything else to try.
Click to expand...
Click to collapse
Try importing the Texture pack Zip directly from the bottom of Rice Plugin, when your editing it. And make sure you've selected that plugin for the game when you run it. You can configure each game separately by clicking on its cover, so it may still be trying to use one of the other plugins and not the edited rice one.
https://www.dropbox.com/s/whok40tlct6cq03/Super Mario 64.zip?dl=0
Here you go here's a Mario64 one, It should say "Mollymutts" when you start the game up if its worked.

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